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Devious Devices - Captured Dreams Shop v4.15 - files removed


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Posted

 

There may be times that an amrbinder is used but only for short times. I have some ideas where they would be interesting to make the player wear one such as having to sneak out of someplace or some scenes but for extended use it effectively cripples the player. I like the mods that add locked items that you have to work to remove them, it motivates the player. With what I am going to do once the belt is locked on it won't come off until it is allowed to come off so the motivation will be provided by the story and npc's. I will say that this will be different from the other quests that put the player in a belt.

 

 

Yeah, the armbinder does cripple the player, but it also does convey the idea of helplessness for sure.

I think you should use it in a more minor situation or a non-quest-related one.

Maybe if the player could get Master angry at them, through dialogue or any other way, she binds the player up and locks them in one of those large cages somewhere (maybe just in the basement?) for a specific amount of time. After said time elapse, the player gets released and nothing gained/lost except time. The player could also escape before the time is up and sneak off (because you can escape from the arm-binder if you just keep struggling... found that one out myself). This would maybe make Master a little sour towards the player so she'd bind them up again for a longer time... Or maybe she'd be impressed with the player's tenacity and offer the player a special task. [after that the player may be able to request to be bound, just for fun?]

 

Posted

 

 

There may be times that an amrbinder is used but only for short times. I have some ideas where they would be interesting to make the player wear one such as having to sneak out of someplace or some scenes but for extended use it effectively cripples the player. I like the mods that add locked items that you have to work to remove them, it motivates the player. With what I am going to do once the belt is locked on it won't come off until it is allowed to come off so the motivation will be provided by the story and npc's. I will say that this will be different from the other quests that put the player in a belt.

 

 

Yeah, the armbinder does cripple the player, but it also does convey the idea of helplessness for sure.

I think you should use it in a more minor situation or a non-quest-related one.

Maybe if the player could get Master angry at them, through dialogue or any other way, she binds the player up and locks them in one of those large cages somewhere (maybe just in the basement?) for a specific amount of time. After said time elapse, the player gets released and nothing gained/lost except time. The player could also escape before the time is up and sneak off (because you can escape from the arm-binder if you just keep struggling... found that one out myself). This would maybe make Master a little sour towards the player so she'd bind them up again for a longer time... Or maybe she'd be impressed with the player's tenacity and offer the player a special task. [after that the player may be able to request to be bound, just for fun?]

 

 

 

Locking up the player would probably happen once the player ends up submitting to the Master (voluntarily or not). I am looking to add another building possibly two to the location where the player would be locked up. The Master's reaction to those sorts of things will depend somewhat on how she feels about the player already and how submissive the player is already. The more I figure out how to do the more I will add, right now scenes are still a bit troublesome for me.

 

I intend to add as much content to this as possible which is part of the reason I have been rebuilding the dialogue structure. The current version has almost all the dialogue (except for the delivery quest) within a single quest. The version I am working on splits it out among the different actor types and other quests so it is far more modular than before.

Posted

Is there an issue with the ball gag and talking to NPC's.

After the first mission where you are asked to deliver a package I came back with the receipt, and decided to give "The Master" some back talk.

The result was that me character is now locked into a ball gag.

However this means that I can not talk to the NPCs any more to trigger a new quest, or try and persuade them to sell me the master key.

It also means I can not complete any other quest with the game.

Now I've waited (sleeped) a few days to see if a time trigger is involved with to get Master to remove the gag  or do anything new but so far to no avail.

 

Am I missing something required to trigger her Forgiveness? or is it just bugged?

Posted

Is there an issue with the ball gag and talking to NPC's.

After the first mission where you are asked to deliver a package I came back with the receipt, and decided to give "The Master" some back talk.

The result was that me character is now locked into a ball gag.

However this means that I can not talk to the NPCs any more to trigger a new quest, or try and persuade them to sell me the master key.

It also means I can not complete any other quest with the game.

Now I've waited (sleeped) a few days to see if a time trigger is involved with to get Master to remove the gag  or do anything new but so far to no avail.

 

Am I missing something required to trigger her Forgiveness? or is it just bugged?

 

She does not remove them. When the quest ends and she exchanges or adds items are yours, she will not remove them.

 

Edit: Other than crafting a key there are 2 other mods that can help you get out:

Devious Devices: Gags+   -   will let you communicate white gagged by writing

Devious Devices: For the Masses   -   Gives you the chance to find keys on various npc's and in chests / furniture

Posted

 

 

 

Hi,

 

Great mod, I liked the little quest, it was fun ;).   

 

I have a weird problem with 1.60 and 1.61.  When I start the game I CTD immediately but if I activate version 1.52 I don't.  Any idea?

 

On an other note, could you make the quest repeatable with some punishment if the quest is not done in a certain time frame, or some quest where we are put on display or some show we need to perform to sell some device. Just some idea like that. 

 

Make sure that the Integration mod version you are using is 2.6.6 as it will not work with any earlier versions. As for the punishments I have plans for that and more.

 

Good call, you nailed it :).  I had to spent all last night and part of the day patching my multiple mods :lol:.  I notice two weird things.  The first one is the calyps strap-on add-on make me ctd.  Any idea what I could be missing?, the no slave close add-on work fine.  The other is the quest, now upon completion, the master don't remove the collar or both the collar and the belt even if on the top left windows it states they are removed.  I also notice that I have a set of plugs (tormentor I believe) in my inventory, but they are not used.  Not sure if the last one is by design.  Any way I love your mod, good job. ;)

 

 

Upgrading to 2.6.6 during a game can cause issues. There are instructions in the downloads section for updating a save game to use 2.6.6 so less things break but I found that items in inventory or are worn usually break during the upgrade process or other things can happen.

 

Depending on how you spoke to the master at the end she may replace the custom keyed belt and collar with the standard ones. The Tormentor plug should have been kept in place if that happened or she lets you keep them. Look at the description of the belt or collar in the inventory, if they are the ones from the quest it will say they are from Captured Dreams.

 

Are you talking about the Calyps sex toys or the Skyrim Strapon's? If it is the Calyps sex toys there are a few versions of the mod around. The correct version is linked to in the spoiler under the addons in the mod description. The esp for it is named sextoys-calyps-2.esp.

 

 

Thanks again, your answer correct.  I uninstalled your mod, did a save, reinstalled it and the problem was gone :).  She remove all the stuff when I reply nicely.  Next time I won't be so nice and see what happen :lol:.

 

Posted

 

Sorry .... game crashes as soon as i enter the shop (it loads it but like one sec. later i crash) .... how do i find out whats wrong?

 

There is a lot going on in there. Please post a papyrus log and if you have any of the addon files as well.

 

I had the same issue, turns out its incompatible with 'oli3d Furniture Bondage' mod. Think it might be due to too many scripts attempting to run at the same time or something like that because it detects all the slaves being put in the animations and tries to add them to the furniture bondage quest thing that the mod adds. Obviously I don't know if therealkarlsquell was using oli3d's mod, but getting rid of it solved the issue for me.

Posted

 

 

Sorry .... game crashes as soon as i enter the shop (it loads it but like one sec. later i crash) .... how do i find out whats wrong?

 

There is a lot going on in there. Please post a papyrus log and if you have any of the addon files as well.

 

I had the same issue, turns out its incompatible with 'oli3d Furniture Bondage' mod. Think it might be due to too many scripts attempting to run at the same time or something like that because it detects all the slaves being put in the animations and tries to add them to the furniture bondage quest thing that the mod adds. Obviously I don't know if therealkarlsquell was using oli3d's mod, but getting rid of it solved the issue for me.

 

 

I don't know why it would cause issues but it is possible. I noticed a number of papyrus errors involving the animations and the furniture mod but nothing that broke things as far as I saw. Because the Bondage Furniture mod is being rebuilt I did not make an addon for the new version of the shop. Once the new version is ready I will probably make it available again.

Posted

One little error I picked up when was:

If you unlcok  yourself from the collar and belt you get from Master for the duration of the delivery quest, you make the delivery and return to her without the gear on, the dialaug breakes and she neither gives you the reward nor is the quest completed. (it becomes uncompletable)

I did not try to re-equip the eqipment before talking to her, I CTD'ed once I tried to load a save after the quest kinda got broken.

 

Just reporting what I experiece.

Posted

 

 

Sorry .... game crashes as soon as i enter the shop (it loads it but like one sec. later i crash) .... how do i find out whats wrong?

 

There is a lot going on in there. Please post a papyrus log and if you have any of the addon files as well.

 

I had the same issue, turns out its incompatible with 'oli3d Furniture Bondage' mod. Think it might be due to too many scripts attempting to run at the same time or something like that because it detects all the slaves being put in the animations and tries to add them to the furniture bondage quest thing that the mod adds. Obviously I don't know if therealkarlsquell was using oli3d's mod, but getting rid of it solved the issue for me.

 

I think the incompatabillity may be due to the way the furnature is being spwaned. Instead of it being swpaned via ghost-thing its just useing (atleast I think so) the Idles from ZaZ.

 

Honestly, I dont get having oil3d's mod around when you can just use the consol to get the player/npc to play the idle.

Posted

One little error I picked up when was:

If you unlcok  yourself from the collar and belt you get from Master for the duration of the delivery quest, you make the delivery and return to her without the gear on, the dialaug breakes and she neither gives you the reward nor is the quest completed. (it becomes uncompletable)

I did not try to re-equip the eqipment before talking to her, I CTD'ed once I tried to load a save after the quest kinda got broken.

 

Just reporting what I experiece.

 

The return dialogue looks for a belt so it would not trigger. I am looking to include a way to tell if the player has removed the belt as well as if they return with it off.

Posted

 

The return dialogue looks for a belt so it would not trigger. I am looking to include a way to tell if the player has removed the belt as well as if they return with it off.

 

 

Yet another way for the player to get negative marks with Master.... possibly.

 

Also, do you know whats going on whit the whole 2tone skin thing?

I have CBBE on for the female bodies, its bothering me how some charracters have one color heads and other color  boddies. Any ideas as to why and how to fix? (the only charracter in your mod thats having that issue is Master)

Posted

 

found a glitch when i talk to master all seems fine then when i try to buy from her it wont let me. then after that i cant talk to any npcs. please can you fix this

 

Which version of the mod are you using?

 

 

the latest version 

Posted

 

 

found a glitch when i talk to master all seems fine then when i try to buy from her it wont let me. then after that i cant talk to any npcs. please can you fix this

 

Which version of the mod are you using?

 

 

the latest version 

 

 

Make sure you installed v 1.60 first, it has all the scripts. V 1.61 just has the updated esp.

Posted

 

 

The return dialogue looks for a belt so it would not trigger. I am looking to include a way to tell if the player has removed the belt as well as if they return with it off.

 

 

Yet another way for the player to get negative marks with Master.... possibly.

 

Also, do you know whats going on whit the whole 2tone skin thing?

I have CBBE on for the female bodies, its bothering me how some charracters have one color heads and other color  boddies. Any ideas as to why and how to fix? (the only charracter in your mod thats having that issue is Master)

 

 

Let me try exporting the facegen data from the CK for her again.

Posted

 

 

 

The return dialogue looks for a belt so it would not trigger. I am looking to include a way to tell if the player has removed the belt as well as if they return with it off.

 

 

Yet another way for the player to get negative marks with Master.... possibly.

 

Also, do you know whats going on whit the whole 2tone skin thing?

I have CBBE on for the female bodies, its bothering me how some charracters have one color heads and other color  boddies. Any ideas as to why and how to fix? (the only charracter in your mod thats having that issue is Master)

 

 

Let me try exporting the facegen data from the CK for her again.

 

 

The Master's facegen data is available in the downloads, just unzip it in the Skyrim data folder.

Posted

 

 

 

The Master's facegen data is available in the downloads, just unzip it in the Skyrim data folder.

 

 

Allright, I'll give that a try. 

 

 

Dah, that worked. 

 

 

I am thinking I must have missed it before then.

Posted

Right now it looks like 1-2 weeks so long as there are no major problems. I am nearly finished with rebuilding the regular dialogue so it reflects how liked you are and submissive / dominant. The normal dialogue has gone from 68 lines for NPC's in the current version to over 200 so far.

Posted

 

Sorry .... game crashes as soon as i enter the shop (it loads it but like one sec. later i crash) .... how do i find out whats wrong?

 

There is a lot going on in there. Please post a papyrus log and if you have any of the addon files as well.

 

 

tried to check the log myself, though i dunno what excatly the problem was I nailed it down to some sort of incompatibility with thisone http://www.loverslab.com/files/file/292-wip-oli3d-furniture-bondage-004-2014-test-fix-2/ after i removed that all worked well (as it did before).

Posted

Kinda excited for this.

Will wait in anticipation.

 

Are you adding more events, or are you just changing dialauge right now?

 

I will am going to add some new events and quests. Right now I am working on some changes to the Delivery quest so the dialogue is different at the start depending on if it is the first time doing it or if you have completed it before and succeeded or failed on the last quest given by the master. I am also going to add a few ways to fail the delivery quest as well (lose the package / receipt, take too long or remove the belt).

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