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Devious Devices - Captured Dreams Shop v4.15 - files removed


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Posted

I'm glad to see dialogue changes coming. It feels odd that my character is constantly surprised that she put the items on me at the start of the delivery. Maybe at some point she refers to us as hers and we gladly accept the restraints every quest. Or at some point we have to see the master or we get a debuff. Anywho, great mod regardless.   

 

I am adding quite a bit of dialogue options to get things a bit more personal. I have already set up a different greeting for the first time you go there and later greetings will be based on how much they like you. How much they like you will be based on your actions so things like talking back or failing quests will make them like you less and doing quests well and being nice will increase it. I am also going to give opportunities to show your submissiveness (or lack of) which will lead to other options being available.

 

I am getting better at scripts and the CK but still have several things to figure out properly.

Posted

Hi,

 

the "slave no clothes esp" needs the devious integration esp but since the integration update there is only an esm.

 

I had thought I changed it. I have uploaded it again (still marked v 1.60) and it is the same esp I am currently using so I know it works.

Posted

Hi,

 

Great mod, I liked the little quest, it was fun ;).   

 

I have a weird problem with 1.60 and 1.61.  When I start the game I CTD immediately but if I activate version 1.52 I don't.  Any idea?

 

On an other note, could you make the quest repeatable with some punishment if the quest is not done in a certain time frame, or some quest where we are put on display or some show we need to perform to sell some device. Just some idea like that. 

Posted

Hi,

 

Great mod, I liked the little quest, it was fun ;).   

 

I have a weird problem with 1.60 and 1.61.  When I start the game I CTD immediately but if I activate version 1.52 I don't.  Any idea?

 

On an other note, could you make the quest repeatable with some punishment if the quest is not done in a certain time frame, or some quest where we are put on display or some show we need to perform to sell some device. Just some idea like that. 

 

Make sure that the Integration mod version you are using is 2.6.6 as it will not work with any earlier versions. As for the punishments I have plans for that and more.

Posted

 

Just did my first delivery and had the belt removed, but not the collar and cuffs. Tried using the 7 restraint keys I got from DD-FTM mod but had no option to use them, talked to the Master but I can't get past the speech test.

 

Is this on purpose or when the Master remove the belt it was supposed to remove the restraints too? I don't mind it on, just need to know if its on purpose or not. Thanks.

 

EDIT: I like to add that I'm getting the courier delivering me the flyers on every new game session.

 

If the belt was removed and not replaced with another one then the collar should have been removed. The belt and collar put on you during the delivery can't be opened with normal keys but requires a different one. If it was not removed then search for CDChastityKey in the console and add it to your inventory so the collar can be removed. The arm and leg cuffs put on you for not paying attention will NOT be removed at the end but can be opened with normal keys.

 

 

It looks like I have some dialogue reversed at the end so more items are given if you apologize than not at the very last chance to do so. I am working on a major change to add some scenes and quest(s) so it may be a little while before the next update. half the dialogue has been redone and I am implementing a faction rank based system to determine how the npc's there treat you.

 

 

I see, but I did tried to remove the cuffs but had no option to use the keys that I have. Not sure if they are fakes though.

Posted

I installed the naked slave addon with wyre bash and they are all now naked but the front of the chastity belts clips with the belly but its only on the slaves, my PC the belt shows correctly.

 

Is there a way to fix that? I've tried running bodyslide for the devices but that doesn't seemed to have helped.

Posted

I installed the naked slave addon with wyre bash and they are all now naked but the front of the chastity belts clips with the belly but its only on the slaves, my PC the belt shows correctly.

 

Is there a way to fix that? I've tried running bodyslide for the devices but that doesn't seemed to have helped.

 

Are you using a custom race? The slaves use the same bodies as all the other Skyrim NPC's do so you probably need to change the body meshes for the standard bodies.

Posted

 

I installed the naked slave addon with wyre bash and they are all now naked but the front of the chastity belts clips with the belly but its only on the slaves, my PC the belt shows correctly.

 

Is there a way to fix that? I've tried running bodyslide for the devices but that doesn't seemed to have helped.

 

Are you using a custom race? The slaves use the same bodies as all the other Skyrim NPC's do so you probably need to change the body meshes for the standard bodies.

 

 

No i'm a regular wood elf but when i checked I left armour on PC and it fits, naked the front of it doesn't display correctly.

 

I've run bodyslide create bodies and then batch build the devices but i get...

 

 

 

2014_02_06_00002.jpg

 

 

 

EDIT: Seemed to have fixed it by selecting different body pre-set and created bodies and then ran batch build again

 

 

 

2014_02_06_00003.jpg

2014_02_06_00004.jpg

 

 

 

Posted

 

 

I installed the naked slave addon with wyre bash and they are all now naked but the front of the chastity belts clips with the belly but its only on the slaves, my PC the belt shows correctly.

 

Is there a way to fix that? I've tried running bodyslide for the devices but that doesn't seemed to have helped.

 

Are you using a custom race? The slaves use the same bodies as all the other Skyrim NPC's do so you probably need to change the body meshes for the standard bodies.

 

 

No i'm a regular wood elf but when i checked I left armour on PC and it fits, naked the front of it doesn't display correctly.

 

I've run bodyslide create bodies and then batch build the devices but i get...

 

 

 

2014_02_06_00002.jpg

 

 

 

EDIT: Seemed to have fixed it by selecting different body pre-set and created bodies and then ran batch build again

 

 

 

2014_02_06_00003.jpg

2014_02_06_00004.jpg

 

 

 

 

 

Are you using bodyslide or bodyslide 2 and is it a UNP or CBBE body type? I know with CBBE the version the belts are based on is the v3.2 body, the older bodies had the issue of clipping there.

Posted

Using bodyslide 2 though i might have selected an old body pre-set as I'm still at the level of hit keys/click buttons and hope with it.

 

I've posted in the body slide thread so hopefully someone can tell me what i did wrong.

Posted

Using bodyslide 2 though i might have selected an old body pre-set as I'm still at the level of hit keys/click buttons and hope with it.

 

I've posted in the body slide thread so hopefully someone can tell me what i did wrong.

 

Check the Assets topic as well for information.

Posted

 

Hi,

 

Great mod, I liked the little quest, it was fun ;).   

 

I have a weird problem with 1.60 and 1.61.  When I start the game I CTD immediately but if I activate version 1.52 I don't.  Any idea?

 

On an other note, could you make the quest repeatable with some punishment if the quest is not done in a certain time frame, or some quest where we are put on display or some show we need to perform to sell some device. Just some idea like that. 

 

Make sure that the Integration mod version you are using is 2.6.6 as it will not work with any earlier versions. As for the punishments I have plans for that and more.

 

Good call, you nailed it :).  I had to spent all last night and part of the day patching my multiple mods :lol:.  I notice two weird things.  The first one is the calyps strap-on add-on make me ctd.  Any idea what I could be missing?, the no slave close add-on work fine.  The other is the quest, now upon completion, the master don't remove the collar or both the collar and the belt even if on the top left windows it states they are removed.  I also notice that I have a set of plugs (tormentor I believe) in my inventory, but they are not used.  Not sure if the last one is by design.  Any way I love your mod, good job. ;)

Posted

 

 

Hi,

 

Great mod, I liked the little quest, it was fun ;).   

 

I have a weird problem with 1.60 and 1.61.  When I start the game I CTD immediately but if I activate version 1.52 I don't.  Any idea?

 

On an other note, could you make the quest repeatable with some punishment if the quest is not done in a certain time frame, or some quest where we are put on display or some show we need to perform to sell some device. Just some idea like that. 

 

Make sure that the Integration mod version you are using is 2.6.6 as it will not work with any earlier versions. As for the punishments I have plans for that and more.

 

Good call, you nailed it :).  I had to spent all last night and part of the day patching my multiple mods :lol:.  I notice two weird things.  The first one is the calyps strap-on add-on make me ctd.  Any idea what I could be missing?, the no slave close add-on work fine.  The other is the quest, now upon completion, the master don't remove the collar or both the collar and the belt even if on the top left windows it states they are removed.  I also notice that I have a set of plugs (tormentor I believe) in my inventory, but they are not used.  Not sure if the last one is by design.  Any way I love your mod, good job. ;)

 

 

Upgrading to 2.6.6 during a game can cause issues. There are instructions in the downloads section for updating a save game to use 2.6.6 so less things break but I found that items in inventory or are worn usually break during the upgrade process or other things can happen.

 

Depending on how you spoke to the master at the end she may replace the custom keyed belt and collar with the standard ones. The Tormentor plug should have been kept in place if that happened or she lets you keep them. Look at the description of the belt or collar in the inventory, if they are the ones from the quest it will say they are from Captured Dreams.

 

Are you talking about the Calyps sex toys or the Skyrim Strapon's? If it is the Calyps sex toys there are a few versions of the mod around. The correct version is linked to in the spoiler under the addons in the mod description. The esp for it is named sextoys-calyps-2.esp.

Posted

 

I'm glad to see dialogue changes coming. It feels odd that my character is constantly surprised that she put the items on me at the start of the delivery. Maybe at some point she refers to us as hers and we gladly accept the restraints every quest. Or at some point we have to see the master or we get a debuff. Anywho, great mod regardless.   

 

I am adding quite a bit of dialogue options to get things a bit more personal. I have already set up a different greeting for the first time you go there and later greetings will be based on how much they like you. How much they like you will be based on your actions so things like talking back or failing quests will make them like you less and doing quests well and being nice will increase it. I am also going to give opportunities to show your submissiveness (or lack of) which will lead to other options being available.

 

I am getting better at scripts and the CK but still have several things to figure out properly.

 

 

Progress update: I have a system in place to track how well the player is liked by different people and how submissive the player is. I have done the Masters and Assistants dialogue which replaces most of what is currently there, still have 75% of the Key mini-quest to finish, just the Master is done. To give you an idea of the difference the current release has 68 lines of dialogue (not including the delivery quest) while currently on the new dialogue I have 159 lines with no dialogue written yet for the Slaves or the Smiths and the others are not quite done either. There are as many as 5 different replies from npc's to a single line of player dialogue.

Posted

 

Progress update: I have a system in place to track how well the player is liked by different people and how submissive the player is. I have done the Masters and Assistants dialogue which replaces most of what is currently there, still have 75% of the Key mini-quest to finish, just the Master is done. To give you an idea of the difference the current release has 68 lines of dialogue (not including the delivery quest) while currently on the new dialogue I have 159 lines with no dialogue written yet for the Slaves or the Smiths and the others are not quite done either. There are as many as 5 different replies from npc's to a single line of player dialogue.

 

 

Sorry to ask but I am in desperate need for more quest content so; any rough estimate when we get to enjoy these amazing changes? And by rough I mean would it be days or weeks? Maybe months? :P

Posted

 

 

Progress update: I have a system in place to track how well the player is liked by different people and how submissive the player is. I have done the Masters and Assistants dialogue which replaces most of what is currently there, still have 75% of the Key mini-quest to finish, just the Master is done. To give you an idea of the difference the current release has 68 lines of dialogue (not including the delivery quest) while currently on the new dialogue I have 159 lines with no dialogue written yet for the Slaves or the Smiths and the others are not quite done either. There are as many as 5 different replies from npc's to a single line of player dialogue.

 

 

Sorry to ask but I am in desperate need for more quest content so; any rough estimate when we get to enjoy these amazing changes? And by rough I mean would it be days or weeks? Maybe months? :P

 

 

I expect to have most of the remaining dialogue done today to get it to the point of being able to cover what the current version can do at which point I will start on new content.

 

The things I want to get done for the next release are:

 

Add ways to fail the delivery quest (either by having the delivery stolen or taking too long)

Add a few scenes to the delivery quest depending on what the player does (won't always happen, will have a somewhat random chance to it)

Several scenes involving the player and the Master or Assistants

Quest to go recover stolen deliveries

 

I hope to have this done in a week or two, depending on how building the scenes go.

 

 

Plans after that are (no real time estimate on these yet)

 

A) Small quests/scenes where:

   Player helps some customers make a few decisions on what to buy

   Doing some advertising in the major cities

   Getting help getting a gag off

 

B) Submit to the Master:

   The player will not become a slave like the others in the shop but will be required to do things including any of the above quests / scenes without having to ask or being able to refuse.

   Will add additional scenes and additional building on the site

   This will likely have elements added in additional updates

 

C) Major quest involving new npc's, additions to a number of existing dungeons / ruins and a belt that may not ever come off depending on the things you do during the quest.

Posted

This mod is realy neat, I like not having to work to get any of the stuff

 

 

May I sujest a couple things?

 

What if you made it so that if you continue to mouth off to Master reguarding the belt after the delivery quest:

1st level of mouthing off: She puts a ballgag on you.

2nd level of mouthing off: she puts an armbinder and gag on you.

I think it would be more interesting if you added that. 

 

If you screw around with a few things, Master can capture you and make you a temporary slave.

 

Dunno about the unremoveable belt idea... its sounds like a realy neat idea, but it sounds kinda iffy. 

Posted

This mod is realy neat, I like not having to work to get any of the stuff

 

 

May I sujest a couple things?

 

What if you made it so that if you continue to mouth off to Master reguarding the belt after the delivery quest:

1st level of mouthing off: She puts a ballgag on you.

2nd level of mouthing off: she puts an armbinder and gag on you.

I think it would be more interesting if you added that. 

 

If you screw around with a few things, Master can capture you and make you a temporary slave.

 

Dunno about the unremoveable belt idea... its sounds like a realy neat idea, but it sounds kinda iffy. 

 

The unremovable belt is a long term quest that involves multiple parts and will have quite a bit of story to it of which the belt itself is a central part of (it is not a normal belt). Whether it is removed at the end depends on a number of decisions that you make throughout the quest.

Posted

 

The unremovable belt is a long term quest that involves multiple parts and will have quite a bit of story to it of which the belt itself is a central part of (it is not a normal belt). Whether it is removed at the end depends on a number of decisions that you make throughout the quest.

 

 Now that you've said that, now it doesnt sound as iffy.

 

What do you think about the armbinder thing though?

Posted

found a glitch when i talk to master all seems fine then when i try to buy from her it wont let me. then after that i cant talk to any npcs. please can you fix this

Posted

 

 

The unremovable belt is a long term quest that involves multiple parts and will have quite a bit of story to it of which the belt itself is a central part of (it is not a normal belt). Whether it is removed at the end depends on a number of decisions that you make throughout the quest.

 

 Now that you've said that, now it doesnt sound as iffy.

 

What do you think about the armbinder thing though?

 

 

There may be times that an amrbinder is used but only for short times. I have some ideas where they would be interesting to make the player wear one such as having to sneak out of someplace or some scenes but for extended use it effectively cripples the player. I like the mods that add locked items that you have to work to remove them, it motivates the player. With what I am going to do once the belt is locked on it won't come off until it is allowed to come off so the motivation will be provided by the story and npc's. I will say that this will be different from the other quests that put the player in a belt.

Posted

found a glitch when i talk to master all seems fine then when i try to buy from her it wont let me. then after that i cant talk to any npcs. please can you fix this

 

Which version of the mod are you using?

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