Harlekin Posted February 12, 2014 Posted February 12, 2014 Hi, ive got a crash problem :/ most the time when i start the game, it crashes to desktop.. i dont saved while an animation is running or something else.. sometimes it works and the game starts, but mostly the game will crash. what ive done..i installed all mods (in correct load order) run to the shopbecame the Beltgo to the Celler and Save..i restart the game, and its work. I go outside the shop , save restart = Work. I travel to Whiterun, wait the animation, save, load = Crash..I does all of it again, travel whithout saving to rifton travel back and took off the Belt.. save, restart = Crash.. o.oCan someone please help me? x.X
Veladarius Posted February 12, 2014 Author Posted February 12, 2014 I am currently using a system that tracks how well you are liked, how submissive you have been and if you were successful on with your last task. There will be a number of different things that happen depending on these factors and your actions. I am getting ready to test a punishment scene for after failing the delivery quest that has several endings, worst ending (should) result in you fully outfitted with items, any keys you had removed and locked in a cage in the wilderness. I wanted to try removing all the players items and putting them in a container as well but have not found a reliable way to do so easily. Edit: I am pretty sure I have well over 300 lines of dialogue, probably closer to 350. I am getting the hang of scenes with the current one taking about 2-3 hours to build from nothing (make scripts and behavior packages). I'm new to skyrim modding but can't you make a papyrus script with some IF-statements that removes/deletes all items called "chastity key", "restraints key" and "masters key" if they exist? Scripts don't directly interact with things, they have to be set up as a property within the script. To remove every possible key would require adding the mods they are from as a master (as far as I know). I can already remove the keys from the Integration mod and will be doing that more often. I have to figure out the mechanic to tether the player to something. It would be good for the advertising scene and for letting the player get some exercise in the yard outside the shop. Maybe Xaz can help you with that. His recorces include an AI guided collar (or something). What this seems to do is force the player to follow a specific NPC. It also seems to allow programing to force the player to follow a specific path, like into a cell or something. Maybe you can use that to force the player to follow a specific path or keep them from going too far from something. There are AI packages that do different things, things like following an npc is already set up. The thing I have to figure out is how to monitor the player so I can tell when to take control of the player. Probably the hardest thing about making scenes is making the AI packages that move everyone. I had issues when figuring out the package to whip the player, either it did not stop or it crashed the game. Unfortunately I have not found any good documentation on a lot of things the CK can do that someone needs to know when making complex mods. Most of what I have figured out beyond some of the tutorials was by picking apart other things or trial and error.
Veladarius Posted February 12, 2014 Author Posted February 12, 2014 Hi, ive got a crash problem :/ most the time when i start the game, it crashes to desktop.. i dont saved while an animation is running or something else.. sometimes it works and the game starts, but mostly the game will crash. what ive done.. i installed all mods (in correct load order) run to the shop became the Belt go to the Celler and Save.. i restart the game, and its work. I go outside the shop , save restart = Work. I travel to Whiterun, wait the animation, save, load = Crash.. I does all of it again, travel whithout saving to rifton travel back and took off the Belt.. save, restart = Crash.. o.o Can someone please help me? x.X I have had a number of issues with crashing on loading a game and have not been able to pin it down to any specific mod. I have found that I have the most luck when loading a save that was an autosave when changing locations. I think that there are times that scripts may be doing something in the background and if the save happens in the middle of it when it is reloaded from startup it has problems. Usually when first loading a game I can find a save that works and load the latest save after that.
Harlekin Posted February 12, 2014 Posted February 12, 2014 Thanks Veladarius it works o.o i dont know why but it works.. but can someone give me a clue how i can fix that bug without a workaround?
KomradePavlov Posted February 12, 2014 Posted February 12, 2014 There are AI packages that do different things, things like following an npc is already set up. The thing I have to figure out is how to monitor the player so I can tell when to take control of the player. Probably the hardest thing about making scenes is making the AI packages that move everyone. I had issues when figuring out the package to whip the player, either it did not stop or it crashed the game. Unfortunately I have not found any good documentation on a lot of things the CK can do that someone needs to know when making complex mods. Most of what I have figured out beyond some of the tutorials was by picking apart other things or trial and error. Gotta admire the fact that you're giving it a really good stab at it. Again, can't wait for the next update.
pinky6225 Posted February 12, 2014 Posted February 12, 2014 First of all kudos for the mod, loving it. While playing and tinkering with the slaves and assistants outfits I got a few idea's to further extend this mod. -Deliver the package to a pretender (random generated or user settable chance). Optional: "Get punched K-O or some paralysis spell and the impostor disappears with your delivery". When you return to Master you obviously get punished (eg. whipped, humiliated with a strap-on and/or equipped with lockable Devious gear) -After a few failed attempts and/or disrespectful actions against Master the player get's enslaved as a display model for a amount of time, depending on the severity or MCM settable. This could either be in the shop using the cell below or Masters estate. You could check out the scripts used in Devious Regulations civil war mod to guide the player from the cell to a position/contraption and disable wait, combat and inventory just like the punishments scenes from that mod. There could even be customers testing the gear that is placed on you -Further extend the forced display-model scene's with a dog collar system. A bit like the one enchanted slave collar from the 'Paradise Halls' mod on the Nexus. If the player moves out of the range of the "pole and chain" than the player gets yanked back so that the player can't get out of the set zone. Could be used for outdoor showing or slave labor on the iron ore mines for the Devious devices. Something a little simpler: -When you get punished by Master you lose all your keys before you get the restraints on. Adds a little extra punishment -Add a chance the smith takes your gold but rewards you with a gag or armbinder instead of the desired key Feel free to use these ideas. Would love to see some of them implemented. If anyone decides to use them in a mod just add a little reference KUTGW I am currently using a system that tracks how well you are liked, how submissive you have been and if you were successful on with your last task. There will be a number of different things that happen depending on these factors and your actions. I am getting ready to test a punishment scene for after failing the delivery quest that has several endings, worst ending (should) result in you fully outfitted with items, any keys you had removed and locked in a cage in the wilderness. I wanted to try removing all the players items and putting them in a container as well but have not found a reliable way to do so easily. Edit: I am pretty sure I have well over 300 lines of dialogue, probably closer to 350. I am getting the hang of scenes with the current one taking about 2-3 hours to build from nothing (make scripts and behavior packages). Like the sound of this since my PC isn't really very submissive so will be interesting to see what happens
Mallomar42 Posted February 13, 2014 Posted February 13, 2014 Hi, ive got a crash problem :/ most the time when i start the game, it crashes to desktop.. i dont saved while an animation is running or something else.. sometimes it works and the game starts, but mostly the game will crash. what ive done.. i installed all mods (in correct load order) run to the shop became the Belt go to the Celler and Save.. i restart the game, and its work. I go outside the shop , save restart = Work. I travel to Whiterun, wait the animation, save, load = Crash.. I does all of it again, travel whithout saving to rifton travel back and took off the Belt.. save, restart = Crash.. o.o Can someone please help me? x.X I have had a number of issues with crashing on loading a game and have not been able to pin it down to any specific mod. I have found that I have the most luck when loading a save that was an autosave when changing locations. I think that there are times that scripts may be doing something in the background and if the save happens in the middle of it when it is reloaded from startup it has problems. Usually when first loading a game I can find a save that works and load the latest save after that. Another option is to set a save indoors load that and then load the actual save you want to use, I've found that, that clears up some of the load problems I have. Also its good to see someone who so eagerly responds to so many of the posts about their mod.
dragenx Posted February 13, 2014 Posted February 13, 2014 Got a question went I try adding the mod wrye show it in red but if I move the files around other mods go red that need devious devices Load Order Active Mod Files: 00 Skyrim.esm 01 Update.esm 02 Unofficial Skyrim Patch.esp [Version 2.0.1] 03 Dawnguard.esm 04 HearthFires.esm 05 Unofficial Hearthfire Patch.esp [Version 2.0.1] 06 Dragonborn.esm 07 Unofficial Dragonborn Patch.esp [Version 2.0.1] 08 ApachiiHair.esm 09 ApachiiHairFemales.esm 0A Schlongs of Skyrim - Core.esm 0B ZaZAnimationPack.esm 0C SexLab.esm [Version 1.39] 0D SexLabAroused.esm 0E Devious Devices - Assets.esm 0F Unofficial Dawnguard Patch.esp [Version 2.0.1] 10 Devious Devices - Integration.esm 11 Brawl Bugs CE.esp 12 Unofficial High Resolution Patch.esp [Version 1.1.5] 13 AllFemaleGuards.esp 14 PuppetMaster.esp 15 SexLab TDF Aggressive Prostitution.esp 16 SexLabMatchMaker.esp [Version 5] 17 RaceMenu.esp 18 RaceMenuPlugin.esp 19 SkyUI.esp 1A Devious Devices - For the Masses II - DB.esp 1B Devious Devices - For the Masses II.esp 1C Gatti14Yumiko.esp 1D Captured Dreams.esp 1E Devious Deviants.esp 1F Oblivious Shadowmere (Clean).esp 20 FA Guard Helmet.esp 21 Schlongs of Skyrim.esp 22 SOS - B3lisario UNP Addon.esp 23 SOS - Smurf Average Addon.esp 24 SOS Equipable Schlong.esp 25 SOS Schlong Controller.esp 26 SOSRaceMenu.esp 27 SC07SexLabRandomAttack.esp 28 SexLab Romance.esp 29 SexLab Submit.esp 2A FNISspells.esp 2B SexLab Cumshot.esp [Version 1.3.3] 2C SexLab_DibellaCult.esp 2D NoNakedComments.esp 2E Riverwood-Cage.esp 2F Submit belt.esp 30 SpousesEnhanced.esp 31 SocializePerkTree.esp 32 SexLabGenderChange.esp
Veladarius Posted February 13, 2014 Author Posted February 13, 2014 Got a question went I try adding the mod wrye show it in red but if I move the files around other mods go red that need devious devices Load Order Active Mod Files: 00 Skyrim.esm 01 Update.esm 02 Unofficial Skyrim Patch.esp [Version 2.0.1] 03 Dawnguard.esm 04 HearthFires.esm 05 Unofficial Hearthfire Patch.esp [Version 2.0.1] 06 Dragonborn.esm 07 Unofficial Dragonborn Patch.esp [Version 2.0.1] 08 ApachiiHair.esm 09 ApachiiHairFemales.esm 0A Schlongs of Skyrim - Core.esm 0B ZaZAnimationPack.esm 0C SexLab.esm [Version 1.39] 0D SexLabAroused.esm 0E Devious Devices - Assets.esm 0F Unofficial Dawnguard Patch.esp [Version 2.0.1] 10 Devious Devices - Integration.esm 11 Brawl Bugs CE.esp 12 Unofficial High Resolution Patch.esp [Version 1.1.5] 13 AllFemaleGuards.esp 14 PuppetMaster.esp 15 SexLab TDF Aggressive Prostitution.esp 16 SexLabMatchMaker.esp [Version 5] 17 RaceMenu.esp 18 RaceMenuPlugin.esp 19 SkyUI.esp 1A Devious Devices - For the Masses II - DB.esp 1B Devious Devices - For the Masses II.esp 1C Gatti14Yumiko.esp 1D Captured Dreams.esp 1E Devious Deviants.esp 1F Oblivious Shadowmere (Clean).esp 20 FA Guard Helmet.esp 21 Schlongs of Skyrim.esp 22 SOS - B3lisario UNP Addon.esp 23 SOS - Smurf Average Addon.esp 24 SOS Equipable Schlong.esp 25 SOS Schlong Controller.esp 26 SOSRaceMenu.esp 27 SC07SexLabRandomAttack.esp 28 SexLab Romance.esp 29 SexLab Submit.esp 2A FNISspells.esp 2B SexLab Cumshot.esp [Version 1.3.3] 2C SexLab_DibellaCult.esp 2D NoNakedComments.esp 2E Riverwood-Cage.esp 2F Submit belt.esp 30 SpousesEnhanced.esp 31 SocializePerkTree.esp 32 SexLabGenderChange.esp In wrye Bash, click on the mod that is in red and look at the masters list for it on the right side, it should show what is missing. So long as you have these masters it should be fine: Skyrim.esm Update.esm SexLab.esm ZAZAnimationpack.esm DeviousDevices-Assets.esm SexLabAroused.esm DeviousDevices-Integration.esm What files are you moving around? Also, you don't need both versions of For the Masses. All you need is the DB (dragonborn) version, it is complete and does not need the other.
dragenx Posted February 13, 2014 Posted February 13, 2014 Got a question went I try adding the mod wrye show it in red but if I move the files around other mods go red that need devious devices Load Order Active Mod Files: 00 Skyrim.esm 01 Update.esm 02 Unofficial Skyrim Patch.esp [Version 2.0.1] 03 Dawnguard.esm 04 HearthFires.esm 05 Unofficial Hearthfire Patch.esp [Version 2.0.1] 06 Dragonborn.esm 07 Unofficial Dragonborn Patch.esp [Version 2.0.1] 08 ApachiiHair.esm 09 ApachiiHairFemales.esm 0A Schlongs of Skyrim - Core.esm 0B ZaZAnimationPack.esm 0C SexLab.esm [Version 1.39] 0D SexLabAroused.esm 0E Devious Devices - Assets.esm 0F Unofficial Dawnguard Patch.esp [Version 2.0.1] 10 Devious Devices - Integration.esm 11 Brawl Bugs CE.esp 12 Unofficial High Resolution Patch.esp [Version 1.1.5] 13 AllFemaleGuards.esp 14 PuppetMaster.esp 15 SexLab TDF Aggressive Prostitution.esp 16 SexLabMatchMaker.esp [Version 5] 17 RaceMenu.esp 18 RaceMenuPlugin.esp 19 SkyUI.esp 1A Devious Devices - For the Masses II - DB.esp 1B Devious Devices - For the Masses II.esp 1C Gatti14Yumiko.esp 1D Captured Dreams.esp 1E Devious Deviants.esp 1F Oblivious Shadowmere (Clean).esp 20 FA Guard Helmet.esp 21 Schlongs of Skyrim.esp 22 SOS - B3lisario UNP Addon.esp 23 SOS - Smurf Average Addon.esp 24 SOS Equipable Schlong.esp 25 SOS Schlong Controller.esp 26 SOSRaceMenu.esp 27 SC07SexLabRandomAttack.esp 28 SexLab Romance.esp 29 SexLab Submit.esp 2A FNISspells.esp 2B SexLab Cumshot.esp [Version 1.3.3] 2C SexLab_DibellaCult.esp 2D NoNakedComments.esp 2E Riverwood-Cage.esp 2F Submit belt.esp 30 SpousesEnhanced.esp 31 SocializePerkTree.esp 32 SexLabGenderChange.esp In wrye Bash, click on the mod that is in red and look at the masters list for it on the right side, it should show what is missing. So long as you have these masters it should be fine: Skyrim.esm Update.esm SexLab.esm ZAZAnimationpack.esm DeviousDevices-Assets.esm SexLabAroused.esm DeviousDevices-Integration.esm What files are you moving around? Also, you don't need both versions of For the Masses. All you need is the DB (dragonborn) version, it is complete and does not need the other. Game is now CDT all the time now
Lesaronno Posted February 13, 2014 Posted February 13, 2014 I just want to chime in about putting the PC up as a display, or locking her in a second building, and similar situations. I've tried writing about it a few times, but I always ends up making a big preachy post and I'd prefer to avoid doing that, so I'll try to keep it short this time!Basically, I like these ideas a lot on paper, but sometimes other mods have fallen into the trap of making these situations very dull. I really enjoy the awesome sex animations that have been made for these games, but they can still start to lose their novelty if I can't do anything but sit and watch them for half an hour.I like the Devious Regulations mod, especially the punishment scene from getting caught without your belt twice. I enjoy watching the townsfolk tease your character, but I probably wouldn't have the patience for a whole night to pass if I wasn't able to adjust how long it lasts in MCM. I think it was good idea for Srende to include those options, and similar options should definitely be considered for situations that the player has no control over for a considerable period of time.However, if the player isn't totally bound, ideally there's still some kind of interactivity or gameplay present so there's something to do. Something like finding a weapon to untie your bonds in Sanguine's Debauchery, for example. Escape doesn't always have to be the goal though, especially if it's consensual bondage/slavery, but it should be something that keeps the player engaged.Anyway, I'm actually not terribly worried about that stuff happening here, but I just felt like I had to get that off my chest. The plans you've laid out for us so far sound well thought out and don't boil down to something like "get caught, wait for rescue". I think that's part of what makes this mod so appealing and why I keep coming back to read about it. Speaking of which, thanks for keeping us updated on your plans and ideas so frequently! Keep up the great work!
Veladarius Posted February 13, 2014 Author Posted February 13, 2014 I just want to chime in about putting the PC up as a display, or locking her in a second building, and similar situations. I've tried writing about it a few times, but I always ends up making a big preachy post and I'd prefer to avoid doing that, so I'll try to keep it short this time! Basically, I like these ideas a lot on paper, but sometimes other mods have fallen into the trap of making these situations very dull. I really enjoy the awesome sex animations that have been made for these games, but they can still start to lose their novelty if I can't do anything but sit and watch them for half an hour. I like the Devious Regulations mod, especially the punishment scene from getting caught without your belt twice. I enjoy watching the townsfolk tease your character, but I probably wouldn't have the patience for a whole night to pass if I wasn't able to adjust how long it lasts in MCM. I think it was good idea for Srende to include those options, and similar options should definitely be considered for situations that the player has no control over for a considerable period of time. However, if the player isn't totally bound, ideally there's still some kind of interactivity or gameplay present so there's something to do. Something like finding a weapon to untie your bonds in Sanguine's Debauchery, for example. Escape doesn't always have to be the goal though, especially if it's consensual bondage/slavery, but it should be something that keeps the player engaged. Anyway, I'm actually not terribly worried about that stuff happening here, but I just felt like I had to get that off my chest. The plans you've laid out for us so far sound well thought out and don't boil down to something like "get caught, wait for rescue". I think that's part of what makes this mod so appealing and why I keep coming back to read about it. Speaking of which, thanks for keeping us updated on your plans and ideas so frequently! Keep up the great work! The issue I have had with player slavery mods (and others as well) is that you don't really do much of anything and after working on this I can understand why. Coming up with everything that happens, writing dialogue, scenes and connecting them together with quests and have scripts running in the background. These are needed for each line of dialogue: For scenes there are a number of things that goes on. Here is the basic structure of a scene: and each of those items needs these: I am not to the point of scripting scenes entirely, I still use the CK and end up with some minor things I just did a recount of the # dialogue lines using TES5Edit and came up with about 700. That is 700 of those little dialogue charts then figuring out where they go in the conversation and stitch them all together so it flows properly. Scenes take a bit work as well where each of those little boxes has several things to fill in for them. I know that people see what is going on and get excited, it gives me encouragement to keep going as I want to see what happens as much as everyone else. I think that instead of the typical slavery mod I am looking to use the player to their fullest extent. I am aiming big so I have cut things in to parts so i can learn them as I go.
Aelie Posted February 13, 2014 Posted February 13, 2014 Got a question went I try adding the mod wrye show it in red but if I move the files around other mods go red that need devious devices seems like youve confused orange and red (orange means reordered masters which doesnt cause problems in this scenario)
Veladarius Posted February 14, 2014 Author Posted February 14, 2014 It sucks when you make changes to something at the end of a quest and when you try testing it from the beginning it won't start. Oh, one other thing, I hate aliases.
Cursed Atelier Posted February 14, 2014 Posted February 14, 2014 It sucks when you make changes to something at the end of a quest and when you try testing it from the beginning it won't start. Oh, one other thing, I hate aliases. i really like to help but i dont understand scripts etc. :/ but if i can help you in any other way, just say it
Veladarius Posted February 14, 2014 Author Posted February 14, 2014 It sucks when you make changes to something at the end of a quest and when you try testing it from the beginning it won't start. Oh, one other thing, I hate aliases. i really like to help but i dont understand scripts etc. :/ but if i can help you in any other way, just say it It isn't the scripts, I actually have a handle on those finally. I wrote a scene for failing the delivery quest and was having issues with stripping the player using SexLab's stripplayer command. It worked properly in the other scene I made but this one kept looping. I changed the beginning of the scene and now the Master would not let me tell her I lost the delivery where before it did or it just skipped the new section of the scene. I was also working on another quest, recover a delivery that was stolen. I wanted to have an alias point to the delivery that is spawned in a corpse using a script but the alias won't fill. Skyrim does not like aliases that can change or be reset. I was hoping to find a way around doing something like I did with the delivery quest. Going to try to avoid having to make 20 different dialogue options and use a script instead (has 20 possible locations). Oh well, ever onward.
Cursed Atelier Posted February 14, 2014 Posted February 14, 2014 It sucks when you make changes to something at the end of a quest and when you try testing it from the beginning it won't start. Oh, one other thing, I hate aliases. i really like to help but i dont understand scripts etc. :/ but if i can help you in any other way, just say it It isn't the scripts, I actually have a handle on those finally. I wrote a scene for failing the delivery quest and was having issues with stripping the player using SexLab's stripplayer command. It worked properly in the other scene I made but this one kept looping. I changed the beginning of the scene and now the Master would not let me tell her I lost the delivery where before it did or it just skipped the new section of the scene. I was also working on another quest, recover a delivery that was stolen. I wanted to have an alias point to the delivery that is spawned in a corpse using a script but the alias won't fill. Skyrim does not like aliases that can change or be reset. I was hoping to find a way around doing something like I did with the delivery quest. Going to try to avoid having to make 20 different dialogue options and use a script instead (has 20 possible locations). Oh well, ever onward. i understand the problem, but all i can say is: i wish you good luck with the quest and wish you the best to handle this. (sorry that i cant help you at all it make me feel sad, that i cant help you :/ but still do your best and it will be a great update) grettings candiru
Indigojulze Posted February 15, 2014 Posted February 15, 2014 So just to be clear, I need to start a new game to be able to play this quest or buy things from the NPC's? If so, is that a bug or something?
Mallomar42 Posted February 15, 2014 Posted February 15, 2014 wait, since when do you have to start a new game to use this mod?
Veladarius Posted February 15, 2014 Author Posted February 15, 2014 Starting a new game is recommended if you are upgrading Devious Devices Integration from 2.6.5 to 2.6.6 because of the change from an esp to an esm. I posted instructions on how to update a save game to use 2.6.6 BUT there still may be problems. The reason it breaks things is it clears the properties of the scripts, following the instructions to update the save will minimize them but I still saw issues during testing. Since v 1.60 and 1.61 of Captured Dreams requires Integration 2.6.6 I recommend restarting a game. If you update and don't start a new game and things don't work correctly don't ask for help in fixing it as I can tell you right now what the answer will be: Start a new game as we can't do anything about the problems.
Gh0sTG0 Posted February 16, 2014 Posted February 16, 2014 Hey everybody! First: excurse me for my bad english, english is not my first language and i learned it by myself. What must i do to buy keys? I made first delivery, then the master says that if i am not a master than i can't buy keys? As i understand, i must enslave somebody, but how? GameMode=SkyrimSkyrim.esm=1Update.esm=1Unofficial Skyrim Patch.esp=1Dawnguard.esm=1Unofficial Dawnguard Patch.esp=1HearthFires.esm=1Unofficial Hearthfire Patch.esp=1Dragonborn.esm=1Unofficial Dragonborn Patch.esp=1ApachiiHair.esm=1hdtHighHeel.esm=1SexLabAroused.esm=1AliciaPainSlutCore.esm=10001BertsBreezehomeRemodel.V.2(esm).esm=1ZaZAnimationPack.esm=1SexLab.esm=1Devious Devices - Assets.esm=1Devious Devices - Integration.esm=1Schlongs of Skyrim - Core.esm=1Brawl Bugs CE.esp=1SkyUI.esp=1FNISspells.esp=1HighResTexturePack01.esp=0HighResTexturePack02.esp=0HighResTexturePack03.esp=0dD - Realistic Ragdoll Force - Realistic.esp=1DonMichHeels.esp=1DonMichHeelsstock.esp=1Captured Dreams.esp=1DeviousRegulations.esp=1Ballet Boots.esp=1Shiny Catsuits.esp=1sextoys-calyps-2.esp=1Sextoys Calyps Chest.esp=1AngrimApprentice.esp=1lilithssickle.esp=1lilithseviscerator.esp=1AliciaPainSlut.esp=1Aetherial Crown REPLACER.esp=1SexLab_MindControl.esp=1SexLab_DibellaCult.esp=1sanguinesDebauchery.esp=1SDpatch - dawnguard.esp=1SDpatch - frostfall.esp=1SDpatch - dragonborn.esp=1NewmillerPiercings2.esp=1NewmillerPiercings3.esp=1LoversVictim.esp=1mannequin_collars.esp=1SexLab Solutions v2.esp=1UnlimitedBookshelves.esp=10001BertsBreezehomeRemodel.V.2(esp.2.0).esp=10001BertsBreezehomeRemodel.V.2(Grotto).esp=10001BertsBreezehomeRemodel.V.2(LydiaAddon.V.1).esp=10001BertsBreezehomeRemodel.V.2(Spouse).esp=1Devious Deviants.esp=1Devious Devices - For the Masses II - DB.esp=1SexLabMatchMaker.esp=1SexLab Submit.esp=1SexLabDefeat.esp=1Submit belt.esp=1BlackSacramentArmor.esp=1BlackSacramentDBReplacer.esp=1LustmordVampireArmor.esp=1R18Pn - Eisen Platte Armor.esp=1SeraphineHuntedArmor.esp=1Lady of Death.esp=1Gatti14Yumiko.esp=1Schlongs of Skyrim.esp=1SOS - Smurf Average Addon.esp=1SOS - VectorPlexus Regular Addon.esp=1Ig-lee.esp=1Devious Loading Screens.esp=1 This is my modlist. Can i use some mods from it or i must install some other mods? And what with compatibility?
KomradePavlov Posted February 16, 2014 Posted February 16, 2014 Hey everybody! First: excurse me for my bad english, english is not my first language and i learned it by myself. What must i do to buy keys? I made first delivery, then the master says that if i am not a master than i can't buy keys? As i understand, i must enslave somebody, but how? GameMode=Skyrim Skyrim.esm=1 Update.esm=1 Unofficial Skyrim Patch.esp=1 Dawnguard.esm=1 Unofficial Dawnguard Patch.esp=1 HearthFires.esm=1 Unofficial Hearthfire Patch.esp=1 Dragonborn.esm=1 Unofficial Dragonborn Patch.esp=1 ApachiiHair.esm=1 hdtHighHeel.esm=1 SexLabAroused.esm=1 AliciaPainSlutCore.esm=1 0001BertsBreezehomeRemodel.V.2(esm).esm=1 ZaZAnimationPack.esm=1 SexLab.esm=1 Devious Devices - Assets.esm=1 Devious Devices - Integration.esm=1 Schlongs of Skyrim - Core.esm=1 Brawl Bugs CE.esp=1 SkyUI.esp=1 FNISspells.esp=1 HighResTexturePack01.esp=0 HighResTexturePack02.esp=0 HighResTexturePack03.esp=0 dD - Realistic Ragdoll Force - Realistic.esp=1 DonMichHeels.esp=1 DonMichHeelsstock.esp=1 Captured Dreams.esp=1 DeviousRegulations.esp=1 Ballet Boots.esp=1 Shiny Catsuits.esp=1 sextoys-calyps-2.esp=1 Sextoys Calyps Chest.esp=1 AngrimApprentice.esp=1 lilithssickle.esp=1 lilithseviscerator.esp=1 AliciaPainSlut.esp=1 Aetherial Crown REPLACER.esp=1 SexLab_MindControl.esp=1 SexLab_DibellaCult.esp=1 sanguinesDebauchery.esp=1 SDpatch - dawnguard.esp=1 SDpatch - frostfall.esp=1 SDpatch - dragonborn.esp=1 NewmillerPiercings2.esp=1 NewmillerPiercings3.esp=1 LoversVictim.esp=1 mannequin_collars.esp=1 SexLab Solutions v2.esp=1 UnlimitedBookshelves.esp=1 0001BertsBreezehomeRemodel.V.2(esp.2.0).esp=1 0001BertsBreezehomeRemodel.V.2(Grotto).esp=1 0001BertsBreezehomeRemodel.V.2(LydiaAddon.V.1).esp=1 0001BertsBreezehomeRemodel.V.2(Spouse).esp=1 Devious Deviants.esp=1 Devious Devices - For the Masses II - DB.esp=1 SexLabMatchMaker.esp=1 SexLab Submit.esp=1 SexLabDefeat.esp=1 Submit belt.esp=1 BlackSacramentArmor.esp=1 BlackSacramentDBReplacer.esp=1 LustmordVampireArmor.esp=1 R18Pn - Eisen Platte Armor.esp=1 SeraphineHuntedArmor.esp=1 Lady of Death.esp=1 Gatti14Yumiko.esp=1 Schlongs of Skyrim.esp=1 SOS - Smurf Average Addon.esp=1 SOS - VectorPlexus Regular Addon.esp=1 Ig-lee.esp=1 Devious Loading Screens.esp=1 This is my modlist. Can i use some mods from it or i must install some other mods? And what with compatibility? If your speech is high enough, you can convince Master to sell you keys. Don't worry about enslaving anyone. However, you cannot have any device on you or Master will consider you someone's property. Alternately, there is a slave you can get keys from as well, but you'll kinda have to investigate the shop a bit. Other than the ones that are required for this mod to work, there are a few others that are linked on the DD assets page so look on there for more mods that use DD. Hope this helps.
Gh0sTG0 Posted February 16, 2014 Posted February 16, 2014 Hey everybody! First: excurse me for my bad english, english is not my first language and i learned it by myself. What must i do to buy keys? I made first delivery, then the master says that if i am not a master than i can't buy keys? As i understand, i must enslave somebody, but how? GameMode=Skyrim Skyrim.esm=1 Update.esm=1 Unofficial Skyrim Patch.esp=1 Dawnguard.esm=1 Unofficial Dawnguard Patch.esp=1 HearthFires.esm=1 Unofficial Hearthfire Patch.esp=1 Dragonborn.esm=1 Unofficial Dragonborn Patch.esp=1 ApachiiHair.esm=1 hdtHighHeel.esm=1 SexLabAroused.esm=1 AliciaPainSlutCore.esm=1 0001BertsBreezehomeRemodel.V.2(esm).esm=1 ZaZAnimationPack.esm=1 SexLab.esm=1 Devious Devices - Assets.esm=1 Devious Devices - Integration.esm=1 Schlongs of Skyrim - Core.esm=1 Brawl Bugs CE.esp=1 SkyUI.esp=1 FNISspells.esp=1 HighResTexturePack01.esp=0 HighResTexturePack02.esp=0 HighResTexturePack03.esp=0 dD - Realistic Ragdoll Force - Realistic.esp=1 DonMichHeels.esp=1 DonMichHeelsstock.esp=1 Captured Dreams.esp=1 DeviousRegulations.esp=1 Ballet Boots.esp=1 Shiny Catsuits.esp=1 sextoys-calyps-2.esp=1 Sextoys Calyps Chest.esp=1 AngrimApprentice.esp=1 lilithssickle.esp=1 lilithseviscerator.esp=1 AliciaPainSlut.esp=1 Aetherial Crown REPLACER.esp=1 SexLab_MindControl.esp=1 SexLab_DibellaCult.esp=1 sanguinesDebauchery.esp=1 SDpatch - dawnguard.esp=1 SDpatch - frostfall.esp=1 SDpatch - dragonborn.esp=1 NewmillerPiercings2.esp=1 NewmillerPiercings3.esp=1 LoversVictim.esp=1 mannequin_collars.esp=1 SexLab Solutions v2.esp=1 UnlimitedBookshelves.esp=1 0001BertsBreezehomeRemodel.V.2(esp.2.0).esp=1 0001BertsBreezehomeRemodel.V.2(Grotto).esp=1 0001BertsBreezehomeRemodel.V.2(LydiaAddon.V.1).esp=1 0001BertsBreezehomeRemodel.V.2(Spouse).esp=1 Devious Deviants.esp=1 Devious Devices - For the Masses II - DB.esp=1 SexLabMatchMaker.esp=1 SexLab Submit.esp=1 SexLabDefeat.esp=1 Submit belt.esp=1 BlackSacramentArmor.esp=1 BlackSacramentDBReplacer.esp=1 LustmordVampireArmor.esp=1 R18Pn - Eisen Platte Armor.esp=1 SeraphineHuntedArmor.esp=1 Lady of Death.esp=1 Gatti14Yumiko.esp=1 Schlongs of Skyrim.esp=1 SOS - Smurf Average Addon.esp=1 SOS - VectorPlexus Regular Addon.esp=1 Ig-lee.esp=1 Devious Loading Screens.esp=1 This is my modlist. Can i use some mods from it or i must install some other mods? And what with compatibility? If your speech is high enough, you can convince Master to sell you keys. Don't worry about enslaving anyone. However, you cannot have any device on you or Master will consider you someone's property. Alternately, there is a slave you can get keys from as well, but you'll kinda have to investigate the shop a bit. Other than the ones that are required for this mod to work, there are a few others that are linked on the DD assets page so look on there for more mods that use DD. Hope this helps. Thanks, i'd try to get keys as you said
Veladarius Posted February 16, 2014 Author Posted February 16, 2014 Hey everybody! First: excurse me for my bad english, english is not my first language and i learned it by myself. What must i do to buy keys? I made first delivery, then the master says that if i am not a master than i can't buy keys? As i understand, i must enslave somebody, but how? GameMode=Skyrim Skyrim.esm=1 Update.esm=1 Unofficial Skyrim Patch.esp=1 Dawnguard.esm=1 Unofficial Dawnguard Patch.esp=1 HearthFires.esm=1 Unofficial Hearthfire Patch.esp=1 Dragonborn.esm=1 Unofficial Dragonborn Patch.esp=1 ApachiiHair.esm=1 hdtHighHeel.esm=1 SexLabAroused.esm=1 AliciaPainSlutCore.esm=1 0001BertsBreezehomeRemodel.V.2(esm).esm=1 ZaZAnimationPack.esm=1 SexLab.esm=1 Devious Devices - Assets.esm=1 Devious Devices - Integration.esm=1 Schlongs of Skyrim - Core.esm=1 Brawl Bugs CE.esp=1 SkyUI.esp=1 FNISspells.esp=1 HighResTexturePack01.esp=0 HighResTexturePack02.esp=0 HighResTexturePack03.esp=0 dD - Realistic Ragdoll Force - Realistic.esp=1 DonMichHeels.esp=1 DonMichHeelsstock.esp=1 Captured Dreams.esp=1 DeviousRegulations.esp=1 Ballet Boots.esp=1 Shiny Catsuits.esp=1 sextoys-calyps-2.esp=1 Sextoys Calyps Chest.esp=1 AngrimApprentice.esp=1 lilithssickle.esp=1 lilithseviscerator.esp=1 AliciaPainSlut.esp=1 Aetherial Crown REPLACER.esp=1 SexLab_MindControl.esp=1 SexLab_DibellaCult.esp=1 sanguinesDebauchery.esp=1 SDpatch - dawnguard.esp=1 SDpatch - frostfall.esp=1 SDpatch - dragonborn.esp=1 NewmillerPiercings2.esp=1 NewmillerPiercings3.esp=1 LoversVictim.esp=1 mannequin_collars.esp=1 SexLab Solutions v2.esp=1 UnlimitedBookshelves.esp=1 0001BertsBreezehomeRemodel.V.2(esp.2.0).esp=1 0001BertsBreezehomeRemodel.V.2(Grotto).esp=1 0001BertsBreezehomeRemodel.V.2(LydiaAddon.V.1).esp=1 0001BertsBreezehomeRemodel.V.2(Spouse).esp=1 Devious Deviants.esp=1 Devious Devices - For the Masses II - DB.esp=1 SexLabMatchMaker.esp=1 SexLab Submit.esp=1 SexLabDefeat.esp=1 Submit belt.esp=1 BlackSacramentArmor.esp=1 BlackSacramentDBReplacer.esp=1 LustmordVampireArmor.esp=1 R18Pn - Eisen Platte Armor.esp=1 SeraphineHuntedArmor.esp=1 Lady of Death.esp=1 Gatti14Yumiko.esp=1 Schlongs of Skyrim.esp=1 SOS - Smurf Average Addon.esp=1 SOS - VectorPlexus Regular Addon.esp=1 Ig-lee.esp=1 Devious Loading Screens.esp=1 This is my modlist. Can i use some mods from it or i must install some other mods? And what with compatibility? If your speech is high enough, you can convince Master to sell you keys. Don't worry about enslaving anyone. However, you cannot have any device on you or Master will consider you someone's property. Alternately, there is a slave you can get keys from as well, but you'll kinda have to investigate the shop a bit. Other than the ones that are required for this mod to work, there are a few others that are linked on the DD assets page so look on there for more mods that use DD. Hope this helps. Thanks, i'd try to get keys as you said Since you are using For the Masses you can also find keys on npc's and in furniture but I know that sometimes it seems the gods of Skyrim don't want you to have any.
Veladarius Posted February 16, 2014 Author Posted February 16, 2014 It sucks when you make changes to something at the end of a quest and when you try testing it from the beginning it won't start. Oh, one other thing, I hate aliases. i really like to help but i dont understand scripts etc. :/ but if i can help you in any other way, just say it It isn't the scripts, I actually have a handle on those finally. I wrote a scene for failing the delivery quest and was having issues with stripping the player using SexLab's stripplayer command. It worked properly in the other scene I made but this one kept looping. I changed the beginning of the scene and now the Master would not let me tell her I lost the delivery where before it did or it just skipped the new section of the scene. I was also working on another quest, recover a delivery that was stolen. I wanted to have an alias point to the delivery that is spawned in a corpse using a script but the alias won't fill. Skyrim does not like aliases that can change or be reset. I was hoping to find a way around doing something like I did with the delivery quest. Going to try to avoid having to make 20 different dialogue options and use a script instead (has 20 possible locations). Oh well, ever onward. I finished the quest to recover a stolen delivery, it just needs a bit of cleaning up as does some of the other dialogue. The scenes age giving me some major headaches right now, the opening scene just does not want to end properly and move to the next scene. I did the same things in the new one that I did in another one that worked so it is frustrating.
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