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Posted
46 minutes ago, Martok73 said:

Any chance you could do voice files for this mod here? AAF Sex Em Up

 

It's a nice lightweight way to start sex scenes with dialog. There is a voice file out there but it sounds like it was made on an early beta version of xvasynth, sounds really bad.

 

Also maybe possibly do Human Resources for the same reason as above. It has a voice pack but sounds so bad the silence is better.

 

And, last request, Just Business, good slavery mod imho, to capture npcs, and use them in various different ways, all dialog based, including selling them which is nice too. No sound files exist for this one yet.

I'll add them to the list but no promise 😁

Posted (edited)

I have good news :) 

Working on the voices for Boston Devious Helper I noticed all the voicetypes folders the author created without obvious reason since he was forcing the voice type in the alias anyway...

It leads me to a new way of handling the voice change in the greeting phase (triggering before any script fragment) : What if I don't try to change the voice in that phase at all ?

 

...

 

Result is great : All I have to do is to assign a voice type to every actors, duplicate the greetings for all the voicetypes and "voilà" no more need to do dirty things to shift the greeting phase to phase 1, no more delay in the dialog and no more risk to break the mod. The only downside is a few more megabytes used for the duplicated greetings.

 

I'll port back that to the existing MCG and TSEX patches and release a new, more stable, version with undelayed dialogs :) 

Edited by nasgektw
Posted

I like the concept and appreciate you working on a mod like this, but have you considered using a more capable voice model like RVC? If you can extract the voice lines for characters from the game, you should be able to train a model off that then run inference to create new lines, it'll sound a lot more natural

it does require a strong GPU with lots of VRAM though, i could do it but i would need the voice lines

Posted
3 hours ago, astronium_ said:

I like the concept and appreciate you working on a mod like this, but have you considered using a more capable voice model like RVC? If you can extract the voice lines for characters from the game, you should be able to train a model off that then run inference to create new lines, it'll sound a lot more natural

it does require a strong GPU with lots of VRAM though, i could do it but i would need the voice lines

 

The strengh of voicecraft is that you don't need to train a model (the same model can be used for every voice) and only need 7-10 seconds of voice sample + 16GB of VRAM. (I made this mod as a quick and dirty way to have better voices than existing packs)

 

Along next release I'll provide the python dictionnaires I use to generate the voices (lines reworked for generation and grouped by voicetype) so everyone can easily try to generate better voices.

Posted

Hello, I've been having issues trying to download the latest version via megadownload. Is there an alternative method of downloading this file?

Posted
4 hours ago, nasgektw said:

 

The strengh of voicecraft is that you don't need to train a model (the same model can be used for every voice) and only need 7-10 seconds of voice sample + 16GB of VRAM. (I made this mod as a quick and dirty way to have better voices than existing packs)

 

Along next release I'll provide the python dictionnaires I use to generate the voices (lines reworked for generation and grouped by voicetype) so everyone can easily try to generate better voices.

cool! again, i do appreciate the effort you've put into this; i might try my hand at training a nora RVC model and seeing how that goes, this mod provides a good framework for that
keep at it!

Posted

Some lines of BostonDeviousHelper are triggered directly from Papyrus scripts...

I can decompile and edit what is needed to make it work but I don't know if I'm allowed to... Anyone know how to confirm that?

Posted
5 hours ago, nasgektw said:

Some lines of BostonDeviousHelper are triggered directly from Papyrus scripts...

I can decompile and edit what is needed to make it work but I don't know if I'm allowed to... Anyone know how to confirm that?

 

Asking @Akor would be the best place to start, but last activity I see from them on LL was nearly 3 years ago so I wouldn't hold my breath for an answer. Digging through the BDH support topic to see if explicit permission was given for anyone to distribute parts of the mod would be the next best option since it doesn't seem to be mentioned on the file page either way. And then the more questionable path (which some here consider a viable last resort) is to "just do it" and be ready to take it down if there's a complaint from the author later.

Posted

"Akor cannot receive messages." :)

Well... "Asking Akor" is a dead end.

Digging through his posts I see nothing related either...

I asked for advice in the LoversLab discord, but I may "just do it" (But for now the voices generation is not completed anyway...)

 

However, for now I'll suspend the Boston Devious Helper work to focus on the re-generation of Sexual Harrasment and AAF Violate voices : I finally have had time to play again and I understand the feedbacks about voices quality (they sound like crap). With MCG and Hardship I've been able to tweak VoiceCraft much better and I should be able to generate voices with better quality with a minimum effort.

Posted
2 hours ago, nasgektw said:

"Akor cannot receive messages." :)

Well... "Asking Akor" is a dead end.

Digging through his posts I see nothing related either...

I asked for advice in the LoversLab discord, but I may "just do it" (But for now the voices generation is not completed anyway...)

 

However, for now I'll suspend the Boston Devious Helper work to focus on the re-generation of Sexual Harrasment and AAF Violate voices : I finally have had time to play again and I understand the feedbacks about voices quality (they sound like crap). With MCG and Hardship I've been able to tweak VoiceCraft much better and I should be able to generate voices with better quality with a minimum effort.

 

Not to add to your plate, but if you want something small with a bit of actor variety, I tried to design Milking Human Kindness to make custom voice recordings easier to add later (it has silent fuzz files at the moment, and uses different voice types). Someone already took a stab at making a voice replacer for it, which I very much appreciate (only so many hours in the day for me to learn such things), but the resulting voices were questionable in some ways.

 

I also gladly take feedback on how to rearrange my mods to make voicing them easier and more straightforward, and also happy to include the voice files directly in future versions of the mod too (with credit of course).

Posted (edited)

i got some unusually good results here trying to clone the sole survivor's voice from the game files, lemme know what you think
granted, it does sound slightly off from the VA's real voice when she yells, but i chalk that up to a lack of decent lines where she raises her voice compared to her normal speaking voice

Edited by astronium_
Posted
8 minutes ago, astronium_ said:

i got some unusually good results here trying to clone the sole survivor's voice from the game files, lemme know what you think
granted, it does sound slightly off from the VA's real voice when she yells, but i chalk that up to a lack of decent lines where she raises her voice compared to her normal speaking voice

 

 

Those... are an amazing likeness. Kudos!

Posted
8 hours ago, astronium_ said:

i got some unusually good results here trying to clone the sole survivor's voice from the game files, lemme know what you think
granted, it does sound slightly off from the VA's real voice when she yells, but i chalk that up to a lack of decent lines where she raises her voice compared to her normal speaking voice

 

 

DAYUM that is good

 

Posted
5 hours ago, astronium_ said:

i got some unusually good results here trying to clone the sole survivor's voice from the game files, lemme know what you think
granted, it does sound slightly off from the VA's real voice when she yells, but i chalk that up to a lack of decent lines where she raises her voice compared to her normal speaking voice

 

Those are really good! To have a better idea about the tool useability, how long would it take to generate ~1000 lines?

Posted (edited)
10 minutes ago, nasgektw said:

Those are really good! To have a better idea about the tool useability, how long would it take to generate ~1000 lines?

well, i initially used RVC, but i ended up switching to elevenlabs due to less noise
im pretty sure you can use the elevenlabs API to generate lines, so you could probably write a basic python script or something to go through a table and generate from there, but the main issue is it usually takes multiple attempts per line to get realistic sounding emotion
i did all the lines manually myself for the AAF violate mod and that took about an hour; so in the long run it may not be feasible to replace every single line with RVC/elevenlabs, but it suffices at least for the most commonly used AAF mods

some extra examples attached:

Edited by astronium_
Posted
37 minutes ago, astronium_ said:

well, i initially used RVC, but i ended up switching to elevenlabs due to less noise
im pretty sure you can use the elevenlabs API to generate lines, so you could probably write a basic python script or something to go through a table and generate from there, but the main issue is it usually takes multiple attempts per line to get realistic sounding emotion
i did all the lines manually myself for the AAF violate mod and that took about an hour; so in the long run it may not be feasible to replace every single line with RVC/elevenlabs, but it suffices at least for the most commonly used AAF mods

some extra examples attached:

 

10000 characters by month for the free plan on elevenlabs... It seems to be a great tool but that won't do for me 😐

 

I'll post this weekend the extraction/sorting/cleaning of every voice lines used in the mods I already voiced, if you manage to complete a full voice type for one of the mod and send it to me I can include it (and add your name to the contributors of course 😁)

Posted
12 minutes ago, nasgektw said:

10000 characters by month for the free plan on elevenlabs... It seems to be a great tool but that won't do for me 😐

 

I'll post this weekend the extraction/sorting/cleaning of every voice lines used in the mods I already voiced, if you manage to complete a full voice type for one of the mod and send it to me I can include it (and add your name to the contributors of course 😁)

yeah, i ran through 15k characters doing all the lines for AAF violate, it's probably not worth paying to voice every mod's dialog with it
ill gladly upload a .zip of all the lines ive made when i finish doing the last few, though!

Posted

AAFVoicesRedux.zip
done!
i've re-packaged the completed lines into .fuz format, so anyone can just replace the folders in the original mod files directly. i've also included the raw .wav files for convenience.
it doesn't include any assaulter lines or lines for mods that aren't AAF Violate, but i think aaf violate is the most popular out of the supported mods anyway, so it should be OK

enjoy! you're free to add it to the main mod directly if you wish, though of course it'd probably be best to include it as a separate install option so people can choose which voice pack they like

Posted (edited)
13 hours ago, astronium_ said:

AAFVoicesRedux.zip
done!
i've re-packaged the completed lines into .fuz format, so anyone can just replace the folders in the original mod files directly. i've also included the raw .wav files for convenience.
it doesn't include any assaulter lines or lines for mods that aren't AAF Violate, but i think aaf violate is the most popular out of the supported mods anyway, so it should be OK

enjoy! you're free to add it to the main mod directly if you wish, though of course it'd probably be best to include it as a separate install option so people can choose which voice pack they like

I'll review it, if it is objectively better than my original generation I'll replace it with yours 😊

 

I'm almost done regenerating everything with better voice for the assaulter and the "jennifer" version your nora voice will suit well I'm sure 😁

 

Edit: After reviewing it, I find it good but... unconsistent... It's like having 2 different person talking/yelling depending on the lines aggreesiveness. I'll add it as a "nora 2" flavor. Plus, you have errors in those generations : 00022C6E_1, 00022C74_1, 00022C86_1, 00022CDC_1 which are incomplete or have additionnal text added. If you could regenerate them it would be nice :) 

 

 

Edited by nasgektw
Posted
6 hours ago, nasgektw said:

I'll review it, if it is objectively better than my original generation I'll replace it with yours 😊

 

I'm almost done regenerating everything with better voice for the assaulter and the "jennifer" version your nora voice will suit well I'm sure 😁

 

Edit: After reviewing it, I find it good but... unconsistent... It's like having 2 different person talking/yelling depending on the lines aggreesiveness. I'll add it as a "nora 2" flavor. Plus, you have errors in those generations : 00022C6E_1, 00022C74_1, 00022C86_1, 00022CDC_1 which are incomplete or have additionnal text added. If you could regenerate them it would be nice :) 

 

 

yeah, her tone of voice can be a bit inconsistent between lines, but ive found that during actual gameplay it's not as big of a big deal since half a minute passes between each line actually being spoken, so you can imagine it provides enough time for her mood to shift
and yeah i realize those files you mentioned dont quite match up with the subtitles in the game, ill fix them later when i can

Posted

Here is a new version :

 

 

Spoiler

New player voice based on Nora generated by astronium_ for AAF Violate.

Remove the dialog starting delay for AAF Magno CUM Gaudio.

Split the mod so you don't have to download everything each time... And it can be hosted on Loverslab :) 

 

Better voice generation for:

 

Add 2 missing lines in Sexual Harrasment.

Fix 2 wrongly generated voices for TSEX and TSEX Hardship Alpha.

 

I won't remove the dialog start delay for TSEX Hardship yet because the mod contains a lot of greetings so I've to group and sort them all in order to not bloat the mod without reason...

I also posted an archive containing some useful resources for modders (scripts, cleaned-up voice lines and ODS files)

 

Now, I'll focus back to Boston Devious Helper: I love this mod :) ... but it has a ton of voices and the reviewing takes ages... and mental health...

Posted
On 6/12/2024 at 4:27 AM, nasgektw said:

Some lines of BostonDeviousHelper are triggered directly from Papyrus scripts...

I can decompile and edit what is needed to make it work but I don't know if I'm allowed to... Anyone know how to confirm that?

 

On 6/12/2024 at 9:40 AM, vaultbait said:

 

Asking @Akor would be the best place to start, but last activity I see from them on LL was nearly 3 years ago so I wouldn't hold my breath for an answer. Digging through the BDH support topic to see if explicit permission was given for anyone to distribute parts of the mod would be the next best option since it doesn't seem to be mentioned on the file page either way. And then the more questionable path (which some here consider a viable last resort) is to "just do it" and be ready to take it down if there's a complaint from the author later.


Another option would be to create a patch mod that contains only the edited files. The original can remain untouched.

 

Posted

I get you're working on Nora's voice and damn it sounds great. Just something minor in Sexual Harassment and the Slap Ass dialogue for the future.

"Want to see me to do it again?"

Not really how it would be said.

 

"Want to see me do it again?" or "Want me to do it again?"

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