nasgektw Posted May 23, 2024 Author Posted May 23, 2024 (edited) 6 hours ago, vaultbait said: Just FYI, you're going to run into this in a lot of other mods too. For MHK I tried to make sure to separate out voice types for different groups of actors in order to facilitate future voice recordings, but many mod authors don't bother and lazily use a single voice type for every NPC they add (male, female, ghoul, super mutant...) on the assumption that it won't matter because their mod is unvoiced anyway. Yeah I see that... I've been able to get around it in AAF Violate since we can choose the violator gender and victim but for hardship there is so many possibilities I'm struggling... I'm trying to find a way to somehow hook the dialog start to dynamically change the forced alias voicetype depending on the actor or other parameters... edit : Okay I've found a "not so intrusive way" to hook onto dialogs : Remove the forced voice in the alias Add a new phase with an empty line before the initial starting phase in each scene using the alias (Mandatory because the begin scene fragment runs after the first phase audio file is loaded) Add a begin fragment on scene to SetOverrideVoiceType on actors referenced by the alias depending on conditions Add an end fragment on scene to reset the SetOverrideVoiceType of the actors referenced by the alias It adds a small silence before the dialog but works fine All I've to do now is to find how to insert a phase before the start phase without recreating everything and changing every topic IDS... And if possible in a separate esp... edit 2 : And that's it, it is working like a charm Clearly the game is not ready for that behavior since the engine is looking for audio files I create for the new voice type referenced by the patch in the base esp but... It works ! I'll be able to add voice to Hardship and even custom voices for companion surrendering in AAF Violate or Companion harrassing in Sexual Harrassment! ... Looks promising ! But most of all, after Hardship I'll add a voice to Boston Devious Helper wich was completely unvoicable without this trick! If you have ideas of any side effects it could create, please tell me... edit 3 : I documented my findings for anyone to use in their own voice mods. Edited May 23, 2024 by nasgektw 1
riveth Posted May 24, 2024 Posted May 24, 2024 (edited) Just tested M.C.G and everything seems fine according to voice, but I have strange bug. Facial animations looks off, like it's overexaggerated and very fast. It only hapens durning M.C.G dialogues, and only since last update. Also is there a chance for female NPC voices in M.C.G, or its same problem like with hardship? BTW I'm really impressed by Your work, last post blow me away with complexity. Never expected so much trouble from voice mod. No wonder it wasn't done until now. Edited May 24, 2024 by riveth
nasgektw Posted May 25, 2024 Author Posted May 25, 2024 (edited) It is the same problem... So I can try the same solution 😏 I'll work on it before hardship. (MCG has less lines than hardship >_<) For the lip files I'll reuse the ones in the base mod to see if it's better. edit: It's on the good tracks, I've been able to split male and female NPC. All I've to do now is generating the female NPC voices and make further tests regarding NPC forced greetings... I'll even be able to add specific NPC voices later (eg: cait/piper/currie/etc. ) My method also allows me to remove the useless lip and wav files, I'll be able to deflate the archive \o/ Edited May 25, 2024 by nasgektw 1
vaultbait Posted May 25, 2024 Posted May 25, 2024 I finally got time to test this out with Harassment and it's quite good, taking into account the fact that the mod has only one voicetype for all approachers. In my Milking Human Kindness mod, I integrate forced Harassment approaches with super mutant NPCs, which does end up sounding a bit odd. I'm contemplating making a patch for super mutant harassers since the dialogue it gives them (same ones as for humans) is a bit sophisticated for how they actually talk in the game, though it's probably a large undertaking (that mod does have rather a lot of dialogue).
nasgektw Posted May 25, 2024 Author Posted May 25, 2024 And that's it : A new, lighter, version with fixed lips and extended support for MCG. Please, if you are using MCG report any bug, especially if NPC approaches are not working (ex: defeat, initiative, etc.) since I'm really not sure about what I'm doing >_< 3 hours ago, vaultbait said: I finally got time to test this out with Harassment and it's quite good, taking into account the fact that the mod has only one voicetype for all approachers. In my Milking Human Kindness mod, I integrate forced Harassment approaches with super mutant NPCs, which does end up sounding a bit odd. I'm contemplating making a patch for super mutant harassers since the dialogue it gives them (same ones as for humans) is a bit sophisticated for how they actually talk in the game, though it's probably a large undertaking (that mod does have rather a lot of dialogue). I think I'll extend support for Sexual Harrassment but to add voices for companions first. I may do super-mutant after But first, I'll work on 2 other voice packs : TSEX/Hardship and Boston devious helper. 2
skysoulgosu Posted May 26, 2024 Posted May 26, 2024 I'll be honest. A mod that combines a package of voices for the main LL mods, it's very cool!But as for the voice itself, it's just disgusting to me, I can't get used to it. The voices of the raiders are funny, and the heroine is actually some kind of cartoon. The voice acting in this form clearly creates some kind of inappropriate satire. After all, a fallout with these mods is a very cruel world, not a kindergarten. Sorry for the frankness, this is my subjective opinion. I just wanted to hear more appropriate voice lines...
nasgektw Posted May 26, 2024 Author Posted May 26, 2024 2 minutes ago, skysoulgosu said: I'll be honest. A mod that combines a package of voices for the main LL mods, it's very cool!But as for the voice itself, it's just disgusting to me, I can't get used to it. The voices of the raiders are funny, and the heroine is actually some kind of cartoon. The voice acting in this form clearly creates some kind of inappropriate satire. After all, a fallout with these mods is a very cruel world, not a kindergarten. Sorry for the frankness, this is my subjective opinion. I just wanted to hear more appropriate voice lines... I personnally think my voices sound better than other voice existing packs. You are free to use another voice pack that better fits your taste or even keep the silent voice I've posted a tutorial in technical support forum to help people to create their own voice packs. I think the more voice packs we have, the better. Now, to be honnest I agree with you. The voices I've made until now suit settlers or "normal" people but does not fit raiders... (I like nice and fancy sexual roleplay 😁) I'm adding more and more voices to my voice generator but it takes time to find a good enough voice sample. For male NPC, all I have for now is bill, an "average man voice", and steve a "soft and nice man voice" (those fits well for sexual Harrassment IMO). I lack rough and cruel voices samples... Depending on what voices I'll be able to generate in the future I may redo AAF Violate aggressor and victim voices to be more immersive. 1
skysoulgosu Posted May 26, 2024 Posted May 26, 2024 2 hours ago, nasgektw said: Лично я считаю, что мои голоса звучат лучше, чем в других существующих голосовых пакетах. Вы можете использовать другой голосовой пакет, который лучше соответствует вашему вкусу, или даже оставить беззвучный голос. Я разместил руководство на форуме технической поддержки, чтобы помочь людям создавать свои собственные голосовые пакеты. Я думаю, чем больше голосовых пакетов у нас будет, тем лучше. Теперь, если честно, я с вами согласен. Голоса, которые я создал до сих пор, подходят поселенцам или «нормальным» людям, но не подходят рейдерам... (Мне нравятся красивые и причудливые сексуальные ролевые игры 😁 ) Я добавляю в свой голосовой генератор все больше и больше голосов, но требуется время, чтобы найти достаточно хороший образец голоса. Что касается NPC-мужчины, все, что у меня есть на данный момент, это Билл, «средний мужской голос», и Стив, «мягкий и приятный мужской голос» (он хорошо подходит для сексуальных домогательств, IMO). Мне не хватает сэмплов грубых и жестоких голосов... В зависимости от того, какие голоса я смогу генерировать в будущем, я могу переделать голоса агрессора и жертвы AAF Violate, чтобы они были более захватывающими. I believe that you will succeed! After I finally create my fallout world, I will also join you as a novice moder. Only here's the irony) I've been creating my own fallout world for a year and a half now. In fact, I really appreciate your project, it's an incredibly necessary mod pack! Good luck in improving this brainchild!
riveth Posted May 26, 2024 Posted May 26, 2024 2 hours ago, nasgektw said: I personnally think my voices sound better than other voice existing packs. You are free to use another voice pack that better fits your taste or even keep the silent voice I've posted a tutorial in technical support forum to help people to create their own voice packs. I think the more voice packs we have, the better. Now, to be honnest I agree with you. The voices I've made until now suit settlers or "normal" people but does not fit raiders... (I like nice and fancy sexual roleplay 😁) I'm adding more and more voices to my voice generator but it takes time to find a good enough voice sample. For male NPC, all I have for now is bill, an "average man voice", and steve a "soft and nice man voice" (those fits well for sexual Harrassment IMO). I lack rough and cruel voices samples... Depending on what voices I'll be able to generate in the future I may redo AAF Violate aggressor and victim voices to be more immersive. voices are nice and less "robotic" but male npc sounds a bit slow to me. Like they reading bed time stories not approach you to harass. Can they be speed up a little?
Martin56 Posted May 26, 2024 Posted May 26, 2024 Wow impressive work! I really appreciated the support for M.C.G. Just wow you were able to support even that older mod! Thank you my man!
nasgektw Posted May 29, 2024 Author Posted May 29, 2024 I'm working on hardship and after cleaning everything I counted that I need to generate 20998 lines for a complete extended support (which could take weeks) with distinctive voices for "normal humans", "ghouls", "raiders/gunners", the 4 actors added from the mods and the few specific lines added to some vanilla actors... I won't do it To reduce the number of lines to 6093 (which will take days...), I'll stick to a distinction between male and female for now... I'll try to find a rougher male voice tho (because hardship). 2
Martin56 Posted May 30, 2024 Posted May 30, 2024 23 hours ago, nasgektw said: I'm working on hardship and after cleaning everything I counted that I need to generate 20998 lines for a complete extended support (which could take weeks) with distinctive voices for "normal humans", "ghouls", "raiders/gunners", the 4 actors added from the mods and the few specific lines added to some vanilla actors... I won't do it To reduce the number of lines to 6093 (which will take days...), I'll stick to a distinction between male and female for now... I'll try to find a rougher male voice tho (because hardship). Hi! I was asking myself, what you mean for extended and for complete support, what's the difference between the two? Also in you files I am not able to find the .wav for the npc voices. For M.C.G. for example i am able to hear the player voice but the npc voice is still silent. Checking your files i found that for male player you have both .fuz (or .lip?) and .wav files but for npcs you only have .fuz files Thank you for everything ❤️
nasgektw Posted May 30, 2024 Author Posted May 30, 2024 (edited) 12 hours ago, Martin56 said: Hi! I was asking myself, what you mean for extended and for complete support, what's the difference between the two? Also in you files I am not able to find the .wav for the npc voices. For M.C.G. for example i am able to hear the player voice but the npc voice is still silent. Checking your files i found that for male player you have both .fuz (or .lip?) and .wav files but for npcs you only have .fuz files Thank you for everything ❤️ For MCG you need to add the voice esp to your load order (after MCG esp) to get NPC voices. The fuz files contains both lip and wav files, there is no need to have both except if the base mod has them (wav files overrides the fuz file). I've been able to remove the wav and lip files for MCG NPC because I'm using a completely new voice type. "Complete" support means I've voiced everything the mod has been made for (ex: no female aggressor voice for AAF Violate). "Extended" support means I've added voice distinctions not included in the base mod (ex: male and female voices for MCG which originally support only male voices) Edited May 30, 2024 by nasgektw Typo 2
Martin56 Posted May 30, 2024 Posted May 30, 2024 8 hours ago, nasgektw said: For MCG you need to add the voice esp to your load order (after MCG esp) to get NPC voices. The fuz files contains both lip and wav files, there is no need to have both except if the base mod has them (wav files overrides the fuz file). I've been avke to remove the wav and lip files for MCG NPC because I'm using a completely new voice type. "Complete" support means I've voiced everything the mod has been made for (ex: no female aggressor voice for AAF Violate). "Extended" support means I've added voice distinctions not included in the base mod (ex: male and female voices for MCG which originally support only male voices) Thank you for the clarification!
bdsan Posted May 31, 2024 Posted May 31, 2024 On 5/30/2024 at 4:37 AM, nasgektw said: For MCG you need to add the voice esp to your load order (after MCG esp) to get NPC voices. The fuz files contains both lip and wav files, there is no need to have both except if the base mod has them (wav files overrides the fuz file). I've been able to remove the wav and lip files for MCG NPC because I'm using a completely new voice type. "Complete" support means I've voiced everything the mod has been made for (ex: no female aggressor voice for AAF Violate). "Extended" support means I've added voice distinctions not included in the base mod (ex: male and female voices for MCG which originally support only male voices) Thank you. This helps! Is it possible to have MCG Voice flagged ESL? Thanks.
nasgektw Posted May 31, 2024 Author Posted May 31, 2024 2 hours ago, bdsan said: Thank you. This helps! Is it possible to have MCG Voice flagged ESL? Thanks. I'll try but I don't know if the number of data is bellow the limit (no promise) Plus, my internet connection just broke, I won't be able to upload anything before next week...
nasgektw Posted June 6, 2024 Author Posted June 6, 2024 A little update : I came accross difficulties patching TSEX Hardship due to the quite complexe use of the dialog... My method was completely breaking some scenes and I had to find a way to get around it... Good news is : I found a way to patch it. Bad news is : MCG was subject to the same issue but I didn't spotted it... AAF Voices 2.2.0 breaks the MCG initiative quest. I'll fix it in the next release, in the mean time disable "MagnoCumGaudio-voice.esp" to get MCG working again...
N.Gamma Posted June 7, 2024 Posted June 7, 2024 Is there a chance that you can turn the MagnoCumGaudio-voice.esp into an esl flagged esp?
nasgektw Posted June 7, 2024 Author Posted June 7, 2024 5 hours ago, N.Gamma said: Is there a chance that you can turn the MagnoCumGaudio-voice.esp into an esl flagged esp? Just tried : "[00:00] Error saving MagnoCumGaudio-voice.esp.save.2024_06_07_16_18_27: Record [INFO:08011956] ('...' in GRUP Topic Children of AnghelosDefeatCommentsGreet [DIAL:07305B07]) has invalid ObjectID 011956 for a light module. You will not be able to save this file with ESL flag active" => No sorry
kamithemoon Posted June 7, 2024 Posted June 7, 2024 Would there be a guide somewhere on how to get voicecraft installed on Windows? I've tried following their installation instructions but the "apt-get" command fails as it's a linux command, I believe. I tried using chocolatey and conda to get around it but in that case the packages couldn't be found and I had no idea how to procede.
nasgektw Posted June 8, 2024 Author Posted June 8, 2024 4 hours ago, kamithemoon said: Would there be a guide somewhere on how to get voicecraft installed on Windows? I've tried following their installation instructions but the "apt-get" command fails as it's a linux command, I believe. I tried using chocolatey and conda to get around it but in that case the packages couldn't be found and I had no idea how to procede. I use their docker image with docker for Windows, it works out of the box 👍
kamithemoon Posted June 8, 2024 Posted June 8, 2024 (edited) 2 hours ago, nasgektw said: I use their docker image with docker for Windows, it works out of the box 👍 I kinda tried that too and failed also =(. But question, is the Docker bit locally accessed? Or do you have to be online and are there any limitations to generation? If it's local, I'll try again. Also, how would you rate it in comparison to Tortoise? Edited June 8, 2024 by kamithemoon
bdmt Posted June 8, 2024 Posted June 8, 2024 On 6/7/2024 at 10:22 AM, N.Gamma said: Is there a chance that you can turn the MagnoCumGaudio-voice.esp into an esl flagged esp? I tried it. Seems to be working ok, but needs testing (I tested it with NPC interactions like relaxing,dating) Esp flagged as Esl MCG-Voice ESL.rar
nasgektw Posted June 8, 2024 Author Posted June 8, 2024 (edited) I released a new version which support TSEX Hardship alpha and fixes the bug in MCG Enable the ESP to get both male and female NPC voices (including female pimps) Without the ESP you'll only get player and male NPC voices The ESP are also flagged as ESL now (I'm learning how modding work sorry) Edited June 8, 2024 by nasgektw 3
Martok73 Posted June 9, 2024 Posted June 9, 2024 Any chance you could do voice files for this mod here? AAF Sex Em Up It's a nice lightweight way to start sex scenes with dialog. There is a voice file out there but it sounds like it was made on an early beta version of xvasynth, sounds really bad. Also maybe possibly do Human Resources for the same reason as above. It has a voice pack but sounds so bad the silence is better. And, last request, Just Business, good slavery mod imho, to capture npcs, and use them in various different ways, all dialog based, including selling them which is nice too. No sound files exist for this one yet.
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