nasgektw Posted June 25, 2024 Author Posted June 25, 2024 12 minutes ago, waiyan said: Any plan for Sex Em Up? Maybe after boston devious helper and advanced support for AAF Violate
guliguliradish Posted June 26, 2024 Posted June 26, 2024 Can you provide a tutorial? If you don't have any plans for SEU recently, I would like to give it a try
nasgektw Posted June 26, 2024 Author Posted June 26, 2024 2 hours ago, guliguliradish said: Can you provide a tutorial? If you don't have any plans for SEU recently, I would like to give it a try I provided the tool (and a link to it) and the source code I use to generate the voices (the "for moders" package in the downloads) as well as a tutorial on how to patch to add additionnal voice types I think that's enough, isn't it? 😊 1
guliguliradish Posted June 26, 2024 Posted June 26, 2024 41 minutes ago, nasgektw said: I provided the tool (and a link to it) and the source code I use to generate the voices (the "for moders" package in the downloads) as well as a tutorial on how to patch to add additionnal voice types I think that's enough, isn't it? 😊 Oh yes, I didn't notice. Thank you very much
yaminokiros1 Posted June 26, 2024 Posted June 26, 2024 (edited) Does the Harassment voices only have male approache voices? Edited June 26, 2024 by yaminokiros1 clarification
nasgektw Posted June 26, 2024 Author Posted June 26, 2024 17 minutes ago, yaminokiros1 said: Does the Harassment voices only have male approache voices? For now yes (the mod does not support multiple harasser voices out of the box). I may add female support in the future. 2
Moacir Jr Posted June 28, 2024 Posted June 28, 2024 (edited) I don't know if anyone has already posted it here, but, in the AAF Violate, the voices are working for everyone, without problems, except for the player. He has no voice, but the NPC's are OK. I tried with female, male and shemale player, nothing. Any ideas I can make? I've already tried uninstalling the mod, even deleting it, and reinstalling it but nothing. Edited June 28, 2024 by Moacir Jr
nasgektw Posted June 29, 2024 Author Posted June 29, 2024 11 hours ago, Moacir Jr said: I don't know if anyone has already posted it here, but, in the AAF Violate, the voices are working for everyone, without problems, except for the player. He has no voice, but the NPC's are OK. I tried with female, male and shemale player, nothing. Any ideas I can make? I've already tried uninstalling the mod, even deleting it, and reinstalling it but nothing. Are you sure no other mod overwrite this one and you don't have any "wav" file for the player voice provided by another aaf violate voice mod?
bdsan Posted July 8, 2024 Posted July 8, 2024 I am using MCG voice. I have issue where Far Harbor has no vanilla player voice on all dialogs. When I disabled the ESP, the voice came back. However, when I save game, the game crashed. Do you have any suggestion on how to troubleshoot this? Thanks. (I tried using 2.2.0 version and the latest one 2.3.4).
nasgektw Posted July 12, 2024 Author Posted July 12, 2024 On 7/9/2024 at 1:07 AM, bdsan said: I am using MCG voice. I have issue where Far Harbor has no vanilla player voice on all dialogs. When I disabled the ESP, the voice came back. However, when I save game, the game crashed. Do you have any suggestion on how to troubleshoot this? Thanks. (I tried using 2.2.0 version and the latest one 2.3.4). I didn't tested with far harbor, I'll look at it ASAP.
nasgektw Posted July 13, 2024 Author Posted July 13, 2024 I tried to reproduce but without success... On my clear game, both MCG with and without my patch don't seems to interfere with vanilla dialogs on far harbor and MCG seems to stay correctly voiced with the patch. With which dialogs/actor do you have the issue ?
Franzz0 Posted July 13, 2024 Posted July 13, 2024 Hi, I am using this mod and most of the time it works great but I got into one problem. I am using it with M.C.G. and Commonwealth Captives and when I tried M.C.G. dialogs on any Female Settler recruited with Commonwealth Captives they all have male voices. No problem with any other NPCs.
nasgektw Posted July 13, 2024 Author Posted July 13, 2024 51 minutes ago, Franzz0 said: Hi, I am using this mod and most of the time it works great but I got into one problem. I am using it with M.C.G. and Commonwealth Captives and when I tried M.C.G. dialogs on any Female Settler recruited with Commonwealth Captives they all have male voices. No problem with any other NPCs. It may be because commonwealth captives have the wrong gender... I'll look into it to confirm then, if confirmed, provide a patch
vaultbait Posted July 13, 2024 Posted July 13, 2024 2 hours ago, nasgektw said: It may be because commonwealth captives have the wrong gender... I'll look into it to confirm then, if confirmed, provide a patch Commonwealth Captives spawns actors from a LeveledActor (basically identical to how workshop settlers are spawned), so many kinds of gender checks will incorrectly claim the females are male. In papyrus you have to explicitly check the LeveledActorBase's gender instead of the ActorBase's gender, I don't know how you go about it in other parts of the game engine.
Franzz0 Posted July 14, 2024 Posted July 14, 2024 21 hours ago, nasgektw said: It may be because commonwealth captives have the wrong gender... I'll look into it to confirm then, if confirmed, provide a patch That would be great. These settlers have correct voices via vanilla dialog only on M.C.G. dialog they all have male voices.
Franzz0 Posted July 14, 2024 Posted July 14, 2024 20 hours ago, vaultbait said: Commonwealth Captives spawns actors from a LeveledActor (basically identical to how workshop settlers are spawned), so many kinds of gender checks will incorrectly claim the females are male. In papyrus you have to explicitly check the LeveledActorBase's gender instead of the ActorBase's gender, I don't know how you go about it in other parts of the game engine. Ok I double checked and it looks like I was wrong, that is not problem with Commonwealth Captives settlers but all spawned generic settlers except the ones that was present in the game from beginning.
vaultbait Posted July 14, 2024 Posted July 14, 2024 1 minute ago, Franzz0 said: Ok I double checked and it looks like I was wrong, that is not problem with Commonwealth Captives settlers but all spawned generic settlers except the ones that was present in the game from beginning. Yes, odds are you'll see similar behavior from any NPCs based on a LeveledActor, including generic raiders, gunners, scavvers, CoA, BoS... basically only "unique" female actors will have a correct ActorBase gender and generic ones need their LeveledActorBase gender checked instead.
nasgektw Posted July 14, 2024 Author Posted July 14, 2024 (edited) 3 hours ago, vaultbait said: Yes, odds are you'll see similar behavior from any NPCs based on a LeveledActor, including generic raiders, gunners, scavvers, CoA, BoS... basically only "unique" female actors will have a correct ActorBase gender and generic ones need their LeveledActorBase gender checked instead. Fixed in version 2.3.5 TSEX Hardship voice had the same issue, it is fixed as well. I've also been able to reproduce an "unvoiced leveled actors" bug for newly spawned settlers, but a simple game reload fix it every time. => I suspect it is and MCG bug, I won't fix it. For the news : I'm still working on Boston Devious Helper but it has soooo many voice lines, it takes ages to review all of them and I want to play the game as well so I took a little break but I'll get back to it soon Edited July 14, 2024 by nasgektw
Franzz0 Posted July 14, 2024 Posted July 14, 2024 46 minutes ago, nasgektw said: Fixed in version 2.3.5 Nice, tested and it works as expected now. Thanks for a quick fix!
bdsan Posted July 15, 2024 Posted July 15, 2024 On 7/12/2024 at 10:27 PM, nasgektw said: I tried to reproduce but without success... On my clear game, both MCG with and without my patch don't seems to interfere with vanilla dialogs on far harbor and MCG seems to stay correctly voiced with the patch. With which dialogs/actor do you have the issue ? Sorry for the delay replying. Most Far Harbor seems to be impacted, main quest, etc. Only female player voice was muted.
MajorWard Posted July 21, 2024 Posted July 21, 2024 On 6/26/2024 at 10:49 PM, nasgektw said: For now yes (the mod does not support multiple harasser voices out of the box). I may add female support in the future. I did wonder! I just installed all 3 files (Attributes, Violate and Harassment) which resulted in a few conflicts, both with each other and other mods, but I used Vortex and some guesswork to resolve them. At first I thought I had messed up as the first NPC to harass my PC was Cait and she spoke with a male voice! I will set approaches to male-only for now.
nasgektw Posted July 29, 2024 Author Posted July 29, 2024 Just a quick update : I haven't quit, I'm still working on boston devious helpers. I made a first voice generation, I need to regenerate the bad voices, do some cleanup, tests and fixes, it may take few more days but it's comming to an end 12 823 voice lines to generate and review takes quite a long time... I had to take some breaks to not become crazy... -_-' 2
nasgektw Posted July 31, 2024 Author Posted July 31, 2024 (edited) Just a quick update : I haven't quit, I'm still working on boston devious helpers. I made a first voice generation, I need to regenerate the bad voices, do some cleanup, tests and fixes, it may take few more days but it's comming to an end 12 823 voice lines to generate and review takes quite a long time... I had to take some breaks to not become crazy... -_-' Update: By analyzing Boston Devious Helper way of working, I may have found a new and easier way to implement the custom voices... But it uses more CPU, I'll try it. (the mod author used a lots of very good implementation tricks focused on optimization, that's a gold mine for modders!) Spoiler If we register a script on an alias, we can do stuff like this : ScriptName DialogAlias Extends ReferenceAlias Group CoreProperties VoiceType Property MaleVoice Auto VoiceType Property FemaleVoice Auto Actor Property NPCFCait Auto Actor Property NPCFPiper Auto EndGroup Actor Property DialogActor Auto hidden Event OnAliasInit() Parent.OnAliasInit() DialogActor = Self.GetActorReference() Self.StartTimer(0.5, 0) ; This will trigger 0.5 seconds after init EndEvent Event OnTimer(Int aTimer) Actor newDialogActor = Self.GetActorReference() If DialogActor != newDialogActor ; If the actor changed If DialogActor ; If we had an actor, we reset its voice DialogActor.SetOverrideVoiceType(None) EndIf If newDialogActor ; If we have a new actor, we set its voice depending on what we want If newDialogActor == BDH_NPCFCait || newDialogActor == BDH_NPCFPiper newDialogActor.SetOverrideVoiceType(None) ElseIf newDialogActor.GetLeveledActorBase().GetSex() == 1 newDialogActor.SetOverrideVoiceType(BDH_VTYP_SilentVoiceF) Else newDialogActor.SetOverrideVoiceType(BDH_VTYP_SilentVoice) Endif EndIf DialogActor = newDialogActor ; Don't forget to switch the actors :) EndIf If DialogActor && DialogActor.IsInScene() == False ; If the actor left the scene, we clear the alias and reset the actor voice Self.Clear() ; Should trigger the voice reset since it should set the reference to None (I have to test...) EndIf Self.StartTimer(0.5, 0) ; Triggers every 0.5 seconds (the lower the better for greetings voice support, but the higher the greater for your CPU...) EndEvent It appears we can override the ForceRefTo and Clear functions, so for script triggered aliases, we can also hook on those functions to set/unset the voicetype. Edited July 31, 2024 by nasgektw
nasgektw Posted August 2, 2024 Author Posted August 2, 2024 And here it is : Support For Boston Devious Helper (I love that mod) Don't forget to download both archive parts and unzip them to get the installer. I'm quite satisfied by the way I added the extended support for both male and female NPC. I'll try to backport it into MCG and TSEX : It allow the support without having the delay nor having to duplicate every greetings... and it's also much more stable (I hope it'll fix MCG on far harbor...) But next plan : Extended support for AAF Violate! @jbezorg I also fixed that one anoying line in Sexual Harassment 3
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