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Posted
18 hours ago, ARUKAS233 said:

Thanks for the mod, but the second file for BDH is not a 7z file and changing the file name won't help, it says the file is corrupted. :(

Download both, don't rename them, right click on the ".7z.001" one and using 7zip (not the Windows build-in extraction) click on "extract here".

  • 3 weeks later...
Posted

Just wanted to note, that running LOOT tells me

 

"This plugin contains records that have FormIDs outside the valid range for an ESL plugin. Using this plugin will cause irreversible damage to your game saves."

Anything to worry about?

  • 1 month later...
Posted

hi !

 

I'm fully into save/quiksave crash when mcgvoices is disabled or uninstalled.

i've read earlier that the MCM config file in V2.5.2 of others voices mods is there to "replace" console commands, but for the voices that are not updated with mcm, can we have theses commands ?

 

i've tried to understand how it works on others voices mod from OP, but i can't fully understand how to disable and uninstall process works ...
checked on violate, it calls "enable" and "uninstall" function of the f99 ID in quests, understood that every formID from voice mod are setted to none as part of the uninstall process, tried to see if i can reproduce with FO4Edit, but no go, out of my knowledge. Also tried to purge mcg and mcg voices from savegame with resaver, still no go.

 

i can provide multiple savegames at differents times with that bug (made a lot of testing to findout the culprit), and reproduce on demand. also can produce buffout logs with it and crashlogs (weird thing by the way : when disabling mcg voices, crash logs do not complain about missing it, but complains about random unrelated mods, so theses crashlogs are pretty useless i think)

 

 

Posted
On 11/28/2024 at 10:59 AM, dividuum said:

Just wanted to note, that running LOOT tells me

 

"This plugin contains records that have FormIDs outside the valid range for an ESL plugin. Using this plugin will cause irreversible damage to your game saves."

Anything to worry about?

good catch!

  • 3 weeks later...
Posted

Fairly new to modding. Using WOD and installed violate voices. Instructions tell me to enable the .esp but I'm not sure how to do that. Simple instructions would help me the most. Any help is greatly appreciated. Thanks in advance.

Posted
8 hours ago, korupt said:

Fairly new to modding. Using WOD and installed violate voices. Instructions tell me to enable the .esp but I'm not sure how to do that. Simple instructions would help me the most. Any help is greatly appreciated. Thanks in advance.

if you are using mod organizers 2, then on the left you will have the mods that you have installed, and on the right a list of plugins that can be enabled or disabled. The only real help for you is to read a lot about how to install mods, as well as a description of all mods and their dependencies. I also recommend that you create folders with a category of mods in which you will have archives of mods by number, depending on the installation order, create mod separators with the same name in mod organizer. don't forget about the .ini files, mod orgnaizer uses its own .ini files from its own folder, but if you use bethini to set up the game, read the manual carefully, there are nuances in the .ini files. I can wish you success, it's not an easy task to modify a game that takes a lot of nerves and time.

  • 2 weeks later...
Posted

Love your work, Thank you so much!

 

Only one thing that I am sure is to much trouble to fix, and has probably been mentioned is the female clients have male voices.

 

I imagine this is because the modder of the game did not make separate dialogue with the same text for male and female, and with out re-writing the entire mod there is not much you could do about that :( .

 

Any way thank you so much for all your hard work.

  • 1 month later...
Posted
On 1/28/2025 at 1:34 AM, Sn8K said:

hi !

 

I'm fully into save/quiksave crash when mcgvoices is disabled or uninstalled.

i've read earlier that the MCM config file in V2.5.2 of others voices mods is there to "replace" console commands, but for the voices that are not updated with mcm, can we have theses commands ?

 

i've tried to understand how it works on others voices mod from OP, but i can't fully understand how to disable and uninstall process works ...
checked on violate, it calls "enable" and "uninstall" function of the f99 ID in quests, understood that every formID from voice mod are setted to none as part of the uninstall process, tried to see if i can reproduce with FO4Edit, but no go, out of my knowledge. Also tried to purge mcg and mcg voices from savegame with resaver, still no go.

 

i can provide multiple savegames at differents times with that bug (made a lot of testing to findout the culprit), and reproduce on demand. also can produce buffout logs with it and crashlogs (weird thing by the way : when disabling mcg voices, crash logs do not complain about missing it, but complains about random unrelated mods, so theses crashlogs are pretty useless i think)

 

 

Any fix? im having the same issue

  • 4 months later...
Posted

So looking forward to you adding voices for Human Resources and Sex Em Up to this mod. both would really benefit from actual voice lines involved (way better for immersion)

  • 1 month later...
  • 4 months later...

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