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Posted (edited)
9 hours ago, Jeru M'ajaii said:

 

Still no go. I received the reference cleared message, but it continues to crash in the same manner after ticking the mod off.

Could you send me a buffout 4 crash log?

How many references were cleared?

If possible, could you also send me by PM your save file so I can deep dive into it to find the issue?

Edited by nasgektw
  • 2 weeks later...
Posted

Having the same issue with not being able to uninstall. Tried with v2.5.2-RC1 but it was still a no go. Now I can't turn the mod back on in MCM either. I have tried to reinstall it and go back and forth between rc1 and 2.5.1 but nothing. So now I can't uninstall it or turn it back on. If I turn it back on in mcm and close the menu, it shows it's back off when I reopen the menu. I've tried walking around for like 30 minutes in hopes of it clearing itself but that's also been a no. 

Posted
15 hours ago, 43v3rloco said:

Having the same issue with not being able to uninstall. Tried with v2.5.2-RC1 but it was still a no go. Now I can't turn the mod back on in MCM either. I have tried to reinstall it and go back and forth between rc1 and 2.5.1 but nothing. So now I can't uninstall it or turn it back on. If I turn it back on in mcm and close the menu, it shows it's back off when I reopen the menu. I've tried walking around for like 30 minutes in hopes of it clearing itself but that's also been a no. 

Could you send me a buffout 4 crash log?

If possible, could you also send me by PM your save file so I can deep dive into it to find the issue?

Posted
On 8/15/2024 at 3:49 AM, nasgektw said:

 

Just be aware that the author has stated they have no plans to update that for the new Fallout 4 version, so if this becomes a permanent requirement then there's a good chance you're locking your mod into only supporting old Fallout 4 versions.

Posted (edited)
2 hours ago, vaultbait said:

 

Just be aware that the author has stated they have no plans to update that for the new Fallout 4 version, so if this becomes a permanent requirement then there's a good chance you're locking your mod into only supporting old Fallout 4 versions.

Yeah I saw that... I'll switch to Garden of Eden Papyrus Script Extender for next release candidate.

I need more info regarding the ones still experiencing the issue on 2.5.2.RC1 though because I don't see where it fails... (A save game would be perfect)

Edited by nasgektw
Posted

I uploaded a 2.5.2-RC2 version of AAF Violate voices.

 

Thanks to @43v3rloco save game, I've been able to find an infinite loop in the uninstall function of 2.5.2-RC1 uninstall function.

 

This new release candidate no longer need Lighthouse Papyrus extender but need Garden of Eden Papyrus Script Extender instead.

 

Can anyone having troubles uninstalling AAF Violate voices try this new version and give me feedback ? Those are much needed :) 

Posted
3 hours ago, illsuori said:

SexEmUp pleeease

 

I will, but before I'll add uninstall methods to existing voices in order to not corrupt more of your gameplays... :) 

Posted
On 8/10/2024 at 11:33 AM, VSRVector said:

My game crashed every time during save\autosave after deleting this mod. Why?

After returninng and activating mod quick save and autosave working again

Upd ok this mod completely broke my current playthrough, now even i return mod back my game CTD during quick\autosave

For me helping only deleting the mod and starting new game with clean save

 

The save\autosave bug is an old original FO4 bug. When you load a save, go immediately reload the same exact save. Sometimes when running with a bunch of mods the game will glitz out. After to do the "double-load" you should be able to save like usual. It eventual goes away and comes back from time to time! ;)

 

Posted

Great job on the mod! Thank you for making it! Since I'm running many of the mods that your mod supports, I need to be a bit more vigilant to make sure it

doesn't break my current game play. Meaning I noticed that sometimes my vanilla PC dialog gets muted after an encounter generated by one of the supported

mods, doesn't launch properly and that is often due to me moving too fast away from the NPC initiated the dialog. It resembles the vanilla game mute bug that

happens nearly every game with random NPC's, merchants or companions. Typically going back to an earlier save resolves it but it is sort of like a doing two-steps

forward and one-step back. 🤨

Posted
18 hours ago, amesbt said:

Great job on the mod! Thank you for making it! Since I'm running many of the mods that your mod supports, I need to be a bit more vigilant to make sure it

doesn't break my current game play. Meaning I noticed that sometimes my vanilla PC dialog gets muted after an encounter generated by one of the supported

mods, doesn't launch properly and that is often due to me moving too fast away from the NPC initiated the dialog. It resembles the vanilla game mute bug that

happens nearly every game with random NPC's, merchants or companions. Typically going back to an earlier save resolves it but it is sort of like a doing two-steps

forward and one-step back. 🤨

I fixed it for aaf Violate, I'll fix it for the other ASAP 😊

Posted
4 hours ago, nasgektw said:

I fixed it for aaf Violate, I'll fix it for the other ASAP 😊

That is awesome! Any future plans to do the Provocative Perks?  😀

Posted

Hello  nasgektw,

with BDH Voices some npc get silent and it is very annoying. I read you will fix it on future update but meanwhile is there a way to deactivate BDH Voices and clean the save ?

I tried  to uninstall  but then i cannot save anymore. Cleaning the save file with Resaver is not working either

 

 

Posted (edited)
19 hours ago, rjrc said:

Hello  nasgektw,

with BDH Voices some npc get silent and it is very annoying. I read you will fix it on future update but meanwhile is there a way to deactivate BDH Voices and clean the save ?

I tried  to uninstall  but then i cannot save anymore. Cleaning the save file with Resaver is not working either

 

 

 

Sorry for the delay. I uploaded a v2.5.2 for Boston Devious Helper voices and validated the v2.5.2-RC2 for AAF Violate voices (only the version number changes, you can keep teh v2.5.2-RC2 if you have it)

It needs Garden of Eden Papyrus Script Extender.

 

Give it a try before uninstalling because it should fix the NPC going silent :) 

In case you still want to remove it, here is how to uninstall it:

  1. Go into MCM and for each voice mod you want to uninstall, click on "Uninstall"
  2. Exit MCM, You'll see "Uninstalling Voices for XXXXXXXXXXXX" notification
  3. Wait for "XXX left over references cleared. You are free to uninstall now." notification. (May take 1 or 2 minutes)
  4. Save, quit, uninstall, reload, clean save.
Edited by nasgektw
Posted
40 minutes ago, deathmorph said:

Are the two BDH files intended for something other than BDH? I only use violate and SH, no BDH.

Due to the voices mod becoming bigger and bigger, I splitted it in separate installers depending on the voices you want.

 

If you only have AAF Violate and Sexual Harrasment, you only need "AAF Voices-2.5.2-AAF Violate.fomod" and "AAF Voices-2.4.0-Sexual Harassment.fomod".

 

Note that "AAF Voices-2.4.0-Sexual Harassment.fomod" does not have uninstallation issue since it does not have an ESP to get the voices and "AAF Voices-2.5.2-AAF Violate.fomod" has a clean uninstallation process.

Posted (edited)
1 hour ago, nasgektw said:

Due to the voices mod becoming bigger and bigger, I splitted it in separate installers depending on the voices you want.

 

If you only have AAF Violate and Sexual Harrasment, you only need "AAF Voices-2.5.2-AAF Violate.fomod" and "AAF Voices-2.4.0-Sexual Harassment.fomod".

 

Note that "AAF Voices-2.4.0-Sexual Harassment.fomod" does not have uninstallation issue since it does not have an ESP to get the voices and "AAF Voices-2.5.2-AAF Violate.fomod" has a clean uninstallation process.

 

Okay, I was just confused by the version number 2.4.0. But if that's the current one and it can be installed and removed easily via Vortex, then I'm happy about it. It's also good that you thought of the uninstall routine for Violate.
What is the AAF attribute for? For SA?

 

PS: When installing SH, Vortex shows a conflict with the version for Violate. Since the version for Violate is a higher version, I assume that it should be loaded after the version for SH?

Edited by deathmorph
Posted
14 minutes ago, deathmorph said:

 

Okay, I was just confused by the version number 2.4.0. But if that's the current one and it can be installed and removed easily via Vortex, then I'm happy about it. It's also good that you thought of the uninstall routine for Violate.
What is the AAF attribute for? For SA?

 

PS: When installing SH, Vortex shows a conflict with the version for Violate. Since the version for Violate is a higher version, I assume that it should be loaded after the version for SH?

AAF Attribute voice is for the medic you can see to reset your attributes in sexual attributes, yes :)

 

You can ignore the conflicts, the order does not matter, it is due to README and CHANGELOG files embedded in the archive.

 

Posted
4 hours ago, nasgektw said:

AAF Attribute voice is for the medic you can see to reset your attributes in sexual attributes, yes :)

 

Oh, Piper voices Nora (Jenifer's voice) in a baritone, is only a male voice available for SH?

Posted
6 hours ago, deathmorph said:

 

Oh, Piper voices Nora (Jenifer's voice) in a baritone, is only a male voice available for SH?

Yes, only male harassers for SH for now... (No extended support)

  • 4 weeks later...
Posted (edited)

Is there a way to manually access these voices? I don't know what to do with a *.fomod file. Primarily BDH.

Edited by gippo
Posted
On 10/7/2024 at 9:01 AM, gippo said:

Is there a way to manually access these voices? I don't know what to do with a *.fomod file. Primarily BDH.

Fomod files are installers that you can use in mod managers such as mod organizer 2. Alternatively you can open it with 7zip and access the files but I won't provide support if you install it that way...

Posted
5 hours ago, nasgektw said:

Fomod files are installers that you can use in mod managers such as mod organizer 2. Alternatively you can open it with 7zip and access the files but I won't provide support if you install it that way...

Thanks

  • 4 weeks later...

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