nasgektw Posted August 16, 2024 Author Posted August 16, 2024 (edited) 9 hours ago, Jeru M'ajaii said: Still no go. I received the reference cleared message, but it continues to crash in the same manner after ticking the mod off. Could you send me a buffout 4 crash log? How many references were cleared? If possible, could you also send me by PM your save file so I can deep dive into it to find the issue? Edited August 16, 2024 by nasgektw
43v3rloco Posted August 24, 2024 Posted August 24, 2024 Having the same issue with not being able to uninstall. Tried with v2.5.2-RC1 but it was still a no go. Now I can't turn the mod back on in MCM either. I have tried to reinstall it and go back and forth between rc1 and 2.5.1 but nothing. So now I can't uninstall it or turn it back on. If I turn it back on in mcm and close the menu, it shows it's back off when I reopen the menu. I've tried walking around for like 30 minutes in hopes of it clearing itself but that's also been a no.
nasgektw Posted August 25, 2024 Author Posted August 25, 2024 15 hours ago, 43v3rloco said: Having the same issue with not being able to uninstall. Tried with v2.5.2-RC1 but it was still a no go. Now I can't turn the mod back on in MCM either. I have tried to reinstall it and go back and forth between rc1 and 2.5.1 but nothing. So now I can't uninstall it or turn it back on. If I turn it back on in mcm and close the menu, it shows it's back off when I reopen the menu. I've tried walking around for like 30 minutes in hopes of it clearing itself but that's also been a no. Could you send me a buffout 4 crash log? If possible, could you also send me by PM your save file so I can deep dive into it to find the issue?
vaultbait Posted August 25, 2024 Posted August 25, 2024 On 8/15/2024 at 3:49 AM, nasgektw said: It requires Lighthouse Papyrus Extender Just be aware that the author has stated they have no plans to update that for the new Fallout 4 version, so if this becomes a permanent requirement then there's a good chance you're locking your mod into only supporting old Fallout 4 versions.
nasgektw Posted August 25, 2024 Author Posted August 25, 2024 (edited) 2 hours ago, vaultbait said: Just be aware that the author has stated they have no plans to update that for the new Fallout 4 version, so if this becomes a permanent requirement then there's a good chance you're locking your mod into only supporting old Fallout 4 versions. Yeah I saw that... I'll switch to Garden of Eden Papyrus Script Extender for next release candidate. I need more info regarding the ones still experiencing the issue on 2.5.2.RC1 though because I don't see where it fails... (A save game would be perfect) Edited August 25, 2024 by nasgektw
nasgektw Posted August 28, 2024 Author Posted August 28, 2024 I uploaded a 2.5.2-RC2 version of AAF Violate voices. Thanks to @43v3rloco save game, I've been able to find an infinite loop in the uninstall function of 2.5.2-RC1 uninstall function. This new release candidate no longer need Lighthouse Papyrus extender but need Garden of Eden Papyrus Script Extender instead. Can anyone having troubles uninstalling AAF Violate voices try this new version and give me feedback ? Those are much needed
nasgektw Posted August 30, 2024 Author Posted August 30, 2024 3 hours ago, illsuori said: SexEmUp pleeease I will, but before I'll add uninstall methods to existing voices in order to not corrupt more of your gameplays...
amesbt Posted September 1, 2024 Posted September 1, 2024 On 8/10/2024 at 11:33 AM, VSRVector said: My game crashed every time during save\autosave after deleting this mod. Why? After returninng and activating mod quick save and autosave working again Upd ok this mod completely broke my current playthrough, now even i return mod back my game CTD during quick\autosave For me helping only deleting the mod and starting new game with clean save The save\autosave bug is an old original FO4 bug. When you load a save, go immediately reload the same exact save. Sometimes when running with a bunch of mods the game will glitz out. After to do the "double-load" you should be able to save like usual. It eventual goes away and comes back from time to time!
amesbt Posted September 3, 2024 Posted September 3, 2024 Great job on the mod! Thank you for making it! Since I'm running many of the mods that your mod supports, I need to be a bit more vigilant to make sure it doesn't break my current game play. Meaning I noticed that sometimes my vanilla PC dialog gets muted after an encounter generated by one of the supported mods, doesn't launch properly and that is often due to me moving too fast away from the NPC initiated the dialog. It resembles the vanilla game mute bug that happens nearly every game with random NPC's, merchants or companions. Typically going back to an earlier save resolves it but it is sort of like a doing two-steps forward and one-step back. 🤨
nasgektw Posted September 4, 2024 Author Posted September 4, 2024 18 hours ago, amesbt said: Great job on the mod! Thank you for making it! Since I'm running many of the mods that your mod supports, I need to be a bit more vigilant to make sure it doesn't break my current game play. Meaning I noticed that sometimes my vanilla PC dialog gets muted after an encounter generated by one of the supported mods, doesn't launch properly and that is often due to me moving too fast away from the NPC initiated the dialog. It resembles the vanilla game mute bug that happens nearly every game with random NPC's, merchants or companions. Typically going back to an earlier save resolves it but it is sort of like a doing two-steps forward and one-step back. 🤨 I fixed it for aaf Violate, I'll fix it for the other ASAP 😊 1
amesbt Posted September 4, 2024 Posted September 4, 2024 4 hours ago, nasgektw said: I fixed it for aaf Violate, I'll fix it for the other ASAP 😊 That is awesome! Any future plans to do the Provocative Perks? 😀
rjrc Posted September 6, 2024 Posted September 6, 2024 Hello nasgektw, with BDH Voices some npc get silent and it is very annoying. I read you will fix it on future update but meanwhile is there a way to deactivate BDH Voices and clean the save ? I tried to uninstall but then i cannot save anymore. Cleaning the save file with Resaver is not working either
nasgektw Posted September 7, 2024 Author Posted September 7, 2024 (edited) 19 hours ago, rjrc said: Hello nasgektw, with BDH Voices some npc get silent and it is very annoying. I read you will fix it on future update but meanwhile is there a way to deactivate BDH Voices and clean the save ? I tried to uninstall but then i cannot save anymore. Cleaning the save file with Resaver is not working either Sorry for the delay. I uploaded a v2.5.2 for Boston Devious Helper voices and validated the v2.5.2-RC2 for AAF Violate voices (only the version number changes, you can keep teh v2.5.2-RC2 if you have it) It needs Garden of Eden Papyrus Script Extender. Give it a try before uninstalling because it should fix the NPC going silent In case you still want to remove it, here is how to uninstall it: Go into MCM and for each voice mod you want to uninstall, click on "Uninstall" Exit MCM, You'll see "Uninstalling Voices for XXXXXXXXXXXX" notification Wait for "XXX left over references cleared. You are free to uninstall now." notification. (May take 1 or 2 minutes) Save, quit, uninstall, reload, clean save. Edited September 7, 2024 by nasgektw 1
deathmorph Posted September 7, 2024 Posted September 7, 2024 Are the two BDH files intended for something other than BDH? I only use violate and SH, no BDH.
nasgektw Posted September 7, 2024 Author Posted September 7, 2024 40 minutes ago, deathmorph said: Are the two BDH files intended for something other than BDH? I only use violate and SH, no BDH. Due to the voices mod becoming bigger and bigger, I splitted it in separate installers depending on the voices you want. If you only have AAF Violate and Sexual Harrasment, you only need "AAF Voices-2.5.2-AAF Violate.fomod" and "AAF Voices-2.4.0-Sexual Harassment.fomod". Note that "AAF Voices-2.4.0-Sexual Harassment.fomod" does not have uninstallation issue since it does not have an ESP to get the voices and "AAF Voices-2.5.2-AAF Violate.fomod" has a clean uninstallation process.
deathmorph Posted September 7, 2024 Posted September 7, 2024 (edited) 1 hour ago, nasgektw said: Due to the voices mod becoming bigger and bigger, I splitted it in separate installers depending on the voices you want. If you only have AAF Violate and Sexual Harrasment, you only need "AAF Voices-2.5.2-AAF Violate.fomod" and "AAF Voices-2.4.0-Sexual Harassment.fomod". Note that "AAF Voices-2.4.0-Sexual Harassment.fomod" does not have uninstallation issue since it does not have an ESP to get the voices and "AAF Voices-2.5.2-AAF Violate.fomod" has a clean uninstallation process. Okay, I was just confused by the version number 2.4.0. But if that's the current one and it can be installed and removed easily via Vortex, then I'm happy about it. It's also good that you thought of the uninstall routine for Violate. What is the AAF attribute for? For SA? PS: When installing SH, Vortex shows a conflict with the version for Violate. Since the version for Violate is a higher version, I assume that it should be loaded after the version for SH? Edited September 7, 2024 by deathmorph
nasgektw Posted September 7, 2024 Author Posted September 7, 2024 14 minutes ago, deathmorph said: Okay, I was just confused by the version number 2.4.0. But if that's the current one and it can be installed and removed easily via Vortex, then I'm happy about it. It's also good that you thought of the uninstall routine for Violate. What is the AAF attribute for? For SA? PS: When installing SH, Vortex shows a conflict with the version for Violate. Since the version for Violate is a higher version, I assume that it should be loaded after the version for SH? AAF Attribute voice is for the medic you can see to reset your attributes in sexual attributes, yes You can ignore the conflicts, the order does not matter, it is due to README and CHANGELOG files embedded in the archive. 1
deathmorph Posted September 7, 2024 Posted September 7, 2024 4 hours ago, nasgektw said: AAF Attribute voice is for the medic you can see to reset your attributes in sexual attributes, yes Oh, Piper voices Nora (Jenifer's voice) in a baritone, is only a male voice available for SH?
nasgektw Posted September 8, 2024 Author Posted September 8, 2024 6 hours ago, deathmorph said: Oh, Piper voices Nora (Jenifer's voice) in a baritone, is only a male voice available for SH? Yes, only male harassers for SH for now... (No extended support) 1
alex61821 Posted October 7, 2024 Posted October 7, 2024 Hello, i am trying to use this "MagnoCumGaudio-voice.esp" and i only get the female part of it. the males i am trying to proposition are all silent.
gippo Posted October 7, 2024 Posted October 7, 2024 (edited) Is there a way to manually access these voices? I don't know what to do with a *.fomod file. Primarily BDH. Edited October 7, 2024 by gippo
nasgektw Posted October 9, 2024 Author Posted October 9, 2024 On 10/7/2024 at 9:01 AM, gippo said: Is there a way to manually access these voices? I don't know what to do with a *.fomod file. Primarily BDH. Fomod files are installers that you can use in mod managers such as mod organizer 2. Alternatively you can open it with 7zip and access the files but I won't provide support if you install it that way...
gippo Posted October 10, 2024 Posted October 10, 2024 5 hours ago, nasgektw said: Fomod files are installers that you can use in mod managers such as mod organizer 2. Alternatively you can open it with 7zip and access the files but I won't provide support if you install it that way... Thanks
ARUKAS233 Posted November 2, 2024 Posted November 2, 2024 Thanks for the mod, but the second file for BDH is not a 7z file and changing the file name won't help, it says the file is corrupted.
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