Gristle Posted November 23, 2024 Author Posted November 23, 2024 (edited) 1 hour ago, Xhalia said: Ah, but I cannot get to the top floor -- I think it is behind doors that require a key -- but I don't have such key 😞 I wonder if I should have gotten it from the guy I tied to the bed? (I replayed that part but still no key) The top floor is accessible by the open central stairs. For US folks (and Scandinavians, I think), the ring is on the second floor. For other Europeans, it's on the first floor. For the rest of the world, I don't know -- it's two up from the dungeon. In any case, the ring is on the floor with the two locked doors. Those two doors were locked to narrow the search area. As killer905 mentioned, it's in a display case, and it's in an area without a door. Edited November 23, 2024 by Gristle
thanatoskaja Posted November 24, 2024 Posted November 24, 2024 2 hours ago, Xhalia said: Ah, but I cannot get to the top floor -- I think it is behind doors that require a key -- but I don't have such key 😞 I wonder if I should have gotten it from the guy I tied to the bed? (I replayed that part but still no key) You don't need to enter the door that requires a key.After you tie the guy to the bed, take something random on that floor, like something from the strong box in the dining room, and the guards will come and arrest you, then you'll be taken to the dungeon, after escaping from the dungeon,go upstairs and you can find the display cases
thanatoskaja Posted November 24, 2024 Posted November 24, 2024 I've finished the new update and really like it, this is my favorite mod on this forum, second place is Animal Research,really appreciate your work,love you've added bdsm element in addition to the bestiality. Animal Research has an road map, is there one for this mod,can't wait to know which city the next quest take place in🤩.
killer905 Posted November 24, 2024 Posted November 24, 2024 50 minutes ago, thanatoskaja said: I've finished the new update and really like it, this is my favorite mod on this forum, second place is Animal Research,really appreciate your work,love you've added bdsm element in addition to the bestiality. Animal Research has an road map, is there one for this mod,can't wait to know which city the next quest take place in🤩. Post from 3 December 2023: Spoiler Riften - PC must go undercover as whore to investigate a skooma gang (Idea credit: wHOaMiEH) Whiterun - PC must investigate and stop Falmer raids in the hold Morthal - PC must uncover incestuous secrets to prevent a deadly vision from being realized Winterhold - PC must help the Jarl get revenge on a College member Windhelm - PC must entertain the crowd in the Windhelm Pit - let's bring back bearbaiting Falkreath - PC must track down and deal with escaped werewolf Markarth - PC must discover how Forsworn are entering city and carrying out attacks Solitude - PC must find a way to deliver a message to Elisif's dead husband in Sovngarde Dawnstar - PC must stop giant raids on town Animal Research only second place? :3 1
zwdragonbone8314 Posted November 24, 2024 Posted November 24, 2024 Hi I just download the latest version of this mod. I got stuck in Balazar's revenge quest as I following the quest mark to Dawnstar to find information on Claus Vile temple. But the Mistic Dawn's house is locked and I got not key. I cannot see the house owner either. What am I suppose to do?
Gristle Posted November 24, 2024 Author Posted November 24, 2024 (edited) 1 hour ago, zwdragonbone8314 said: Hi I just download the latest version of this mod. I got stuck in Balazar's revenge quest as I following the quest mark to Dawnstar to find information on Claus Vile temple. But the Mistic Dawn's house is locked and I got not key. I cannot see the house owner either. What am I suppose to do? There should be two quest markers. One on each of the Mythic Dawn members (this mod adds a second member). If you are less than level 20, the "Pieces of the Past" quest is not yet available and the Mythic Dawn house will be locked, but the mod-added Mythic Dawn member exits the house and visits the inn every day. So, just wait a few hours during the middle of the day, and you should see a quest marker outside the locked house. Edited November 24, 2024 by Gristle
Gristle Posted November 24, 2024 Author Posted November 24, 2024 1 hour ago, thanatoskaja said: I've finished the new update and really like it, this is my favorite mod on this forum, second place is Animal Research,really appreciate your work,love you've added bdsm element in addition to the bestiality. Animal Research has an road map, is there one for this mod,can't wait to know which city the next quest take place in🤩. Thanks. In a future update, I plan to add a ZaZ bondage post or another ZaZ bondage device to other town squares too. But it's tricky finding a good place where I don't have to mess with navmesh. In Solitude, there was already a navmesh 'hole' where the post is placed. I'm not sure I'll get so lucky in other towns. Also, it's not obvious, but if your PC ties herself to any ZaZ furniture (like the Solitude post) after the Embassy part of the quest, and Balazar is following in Dremora form, Balazar will whip or crop (depending on which you gave him) the PC for a short period. Not extensively tested, but it should work. Any bugs to report?
zwdragonbone8314 Posted November 24, 2024 Posted November 24, 2024 Hi Thanks for that. I did see the member after waiting for some hours outside. I'm doing the the quest in Solitude now. The quest say to tied my PC on Woodpose. I can see the quest mark but there is no wood furniture to begin with. And the quest is stuck there again.
zwdragonbone8314 Posted November 24, 2024 Posted November 24, 2024 Hi, I'm doing the Thalmor embassy quest. I cannot enter the embassy as the door is locked and I got no key. I think it may have been another entrance to the embassy but I cannot find it on the map. Even if I use the console to unlock the door and get in, the quest is no progress at all and the quest mark still located at the door of exit. Please help.
zwdragonbone8314 Posted November 24, 2024 Posted November 24, 2024 Hi, I just see the previous post regarding to the same problem of Thalmor Embassy door. I think the new version is not working as intended (at least not for me). I use the console to get into the cell "coc BLZRThalmorEmbassy01" but only my PC get into there, the other NPC Cormen is not following me.
brewmasterhal Posted November 24, 2024 Posted November 24, 2024 1 hour ago, zwdragonbone8314 said: Hi, I just see the previous post regarding to the same problem of Thalmor Embassy door. I think the new version is not working as intended (at least not for me). I use the console to get into the cell "coc BLZRThalmorEmbassy01" but only my PC get into there, the other NPC Cormen is not following me. You can use the moveto command to teleport her to your location so long as you've either targeted her with the console or you know her reference ID. This is how I ultimately got past the door issue.
Maidenslayer Posted November 24, 2024 Posted November 24, 2024 Gristle, your new Jarl of Solitude Quest was fantastic and well worth the wait. I look forward to future, well-crafted quests. I ran Balazar 0.933 with Skyrim AE 1.6.1170 on a brand new game and did not encounter any issues. Furthermore, I did not have to execute any console commands. The only glitch I feel I should report involves Balazar's Emissary quest log. I completed the Jarl of Riften, Solitude, and Markarth quests (in that order). However, the quest log (below) only shows the Riften Quest as complete and never listed the other two. Thanks again for a fantastic mod.
Don1206 Posted November 24, 2024 Posted November 24, 2024 13 hours ago, Gristle said: Which version of the mod were you running when you were attacked by the Embassy? 942
Gristle Posted November 24, 2024 Author Posted November 24, 2024 3 hours ago, zwdragonbone8314 said: Hi Thanks for that. I did see the member after waiting for some hours outside. I'm doing the the quest in Solitude now. The quest say to tied my PC on Woodpose. I can see the quest mark but there is no wood furniture to begin with. And the quest is stuck there again. You will need ZaZ 8.0+ for the wooden post. The "+" is important. The SE version can be found here: https://www.loverslab.com/files/file/5957-zaz-animation-packs-for-se/
Gristle Posted November 24, 2024 Author Posted November 24, 2024 2 hours ago, zwdragonbone8314 said: Hi, I just see the previous post regarding to the same problem of Thalmor Embassy door. I think the new version is not working as intended (at least not for me). I use the console to get into the cell "coc BLZRThalmorEmbassy01" but only my PC get into there, the other NPC Cormen is not following me. Are you using version 0.943? That version includes an extra command to try to get rid of the troublesome vanilla door (which is blocking the mod door). You will need a save before the conversation with the doorman (Falstomo) to implement the fix.
Gristle Posted November 24, 2024 Author Posted November 24, 2024 1 hour ago, Maidenslayer said: Gristle, your new Jarl of Solitude Quest was fantastic and well worth the wait. I look forward to future, well-crafted quests. I ran Balazar 0.933 with Skyrim AE 1.6.1170 on a brand new game and did not encounter any issues. Furthermore, I did not have to execute any console commands. The only glitch I feel I should report involves Balazar's Emissary quest log. I completed the Jarl of Riften, Solitude, and Markarth quests (in that order). However, the quest log (below) only shows the Riften Quest as complete and never listed the other two. Thanks again for a fantastic mod. Glad you liked it, and thanks for the feedback. The quest log issues should be addressed in the next version.
Gristle Posted November 24, 2024 Author Posted November 24, 2024 55 minutes ago, Don1206 said: 942 The attack must have been the gate guard who initially greeted you. He's far away but maybe he damaged you with a spell. He's set to be unaggressive, but I'll remove him from the Thalmor faction in the next version just to be sure.
zwdragonbone8314 Posted November 24, 2024 Posted November 24, 2024 1 hour ago, Gristle said: Are you using version 0.943? That version includes an extra command to try to get rid of the troublesome vanilla door (which is blocking the mod door). You will need a save before the conversation with the doorman (Falstomo) to implement the fix. Hi, thank you for replying. I can confirm that I did run version 0.943. And the door is still not working. Also after I enter into the embassy via console, after satisfying all customers and doing the animal show, when I follow the Odomar into private room, from there none of the mod scene working at all. I need to basically using the console command "setstage" to do every stage of the mod until being caught by guard and sent into prison,
jstnf Posted November 24, 2024 Posted November 24, 2024 im not sure if i have a mod conflict but there are no forced greetings in markarth the marker is active but i get the same results when i get to the forsrown camp and the set stage codes dont work after 220
Niki69 Posted November 24, 2024 Posted November 24, 2024 where can i find the crystal key at the forgotten valley?
Oshee_it_ImLost Posted November 24, 2024 Posted November 24, 2024 1 hour ago, Niki69 said: where can i find the crystal key at the forgotten valley? I found it by just running around, there was a chest with a skeleton beside it, if I remember correctly
ghostwalkr Posted November 24, 2024 Posted November 24, 2024 @Gristle I wanted to follow up on testing v0.943 for the door issue at the embassy. Unfortunately still is showing that a key is required. At first I thought it might have been due to using a save right before I talked to Falstomo, but even going back to a save prior to stating the new Solitude quest line, the problem is still there. I did try to use coc BLZRThalmorEmbassy01 but when I loaded into the cell, it was just my PC and couldn't figure out how to trigger the rest of the party goers. What seemed to work for me was to use the movetoqt BLZR_Solitude2 which sandwiched me between the two doors and from there I was able to interact with your door to enter the embassy. Again - thanks for the mod and keep up the good work on it.
Xhalia Posted November 24, 2024 Posted November 24, 2024 19 hours ago, thanatoskaja said: You don't need to enter the door that requires a key.After you tie the guy to the bed, take something random on that floor, like something from the strong box in the dining room, and the guards will come and arrest you, then you'll be taken to the dungeon, after escaping from the dungeon,go upstairs and you can find the display cases Thanks ! But this is exactly where I am stuck -- I got to the dungeon, killed the guard, went upstairs to elenwen's solar, killed the three guys there, and now I cannot go anywhere since the further 3 doors all require a key; there is no room with the display cases. I think I should have gotten a key in the quest but somehow didn't ?
Gristle Posted November 24, 2024 Author Posted November 24, 2024 1 hour ago, Xhalia said: Thanks ! But this is exactly where I am stuck -- I got to the dungeon, killed the guard, went upstairs to elenwen's solar, killed the three guys there, and now I cannot go anywhere since the further 3 doors all require a key; there is no room with the display cases. I think I should have gotten a key in the quest but somehow didn't ? There is an open alcove off the hallway between the two locked doors on the level above the offices.
Xhalia Posted November 24, 2024 Posted November 24, 2024 24 minutes ago, Gristle said: There is an open alcove off the hallway between the two locked doors on the level above the offices. That was it -- I feel so stupid for missing this ! 😅 Well, the ring was hidden under the glass dagger and I just missed it; here it is for others in case they cannot find it either: Spoiler
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