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Adventures with Balazar (Balazar's Bitch) - Beta


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Posted
1 hour ago, Raven 54 said:

which never crossed my mind, Apologies everyone. Stupid idea coming through....:lol:

Maybe not stupid, but unfortunately it would give a few problems to solve.

Posted (edited)
2 hours ago, Raven 54 said:

Sorry for the bad idea.

Yep

which never crossed my mind, Apologies everyone. Stupid idea coming through....:lol:

Eh?  Don't feel bad.  If you hadn't said anything, I wouldn't have known about this awesome outfit.  Which I'm basically playing as her slave outfit.

--

Also, whatever the problem with my animations were, seem to have gone away.  Instead I'm stuck at the "talk to the jarl of riften" part  There is no dialog to ask the Jarl to favor Balazar so I'm sorta at a loss.   I basically spent 8 hours walking around riften, talking to everyone, doing all kinds of subquests, but never saw a dialog or even a quest marker to progress the talk to the Jarl quest, so I'm at a loss.  If there is some pre-quest required before talking to the Jarl, I've no clue what it could be.  And 8 hours of searching is just not fun.

Edited by delgathar
Posted (edited)
45 minutes ago, delgathar said:

Eh?  Don't feel bad.  If you hadn't said anything, I wouldn't have known about this awesome outfit.  Which I'm basically playing as her slave outfit.

--

Also, whatever the problem with my animations were, seem to have gone away.  Instead I'm stuck at the "talk to the jarl of riften" part  There is no dialog to ask the Jarl to favor Balazar so I'm sorta at a loss.   I basically spent 8 hours walking around riften, talking to everyone, doing all kinds of subquests, but never saw a dialog or even a quest marker to progress the talk to the Jarl quest, so I'm at a loss.  If there is some pre-quest required before talking to the Jarl, I've no clue what it could be.  And 8 hours of searching is just not fun.

I had that happen yesterday, I had to load a save, then go in with Balazar. If he does not assume his Daedra form, then you will not get the dialogue.

EDIT; he stands at the corner of the table to the Jarls right is how I know it is working.

Glad you like the awesome outfit.  :thumbsup:

Here is one I really like to start my playthrough with if not playing an  escaped slave.

 

  https://www.nexusmods.com/skyrimspecialedition/mods/69767  Secret Child of Talos

An add on to start as an escaped slave, 

 https://www.loverslab.com/files/file/20286-alternate-start-live-a-deviant-life-lich-edition/    

 

Edited by Raven 54
Posted
6 hours ago, delgathar said:

Also, whatever the problem with my animations were, seem to have gone away.  Instead I'm stuck at the "talk to the jarl of riften" part  There is no dialog to ask the Jarl to favor Balazar so I'm sorta at a loss.   I basically spent 8 hours walking around riften, talking to everyone, doing all kinds of subquests, but never saw a dialog or even a quest marker to progress the talk to the Jarl quest, so I'm at a loss.  If there is some pre-quest required before talking to the Jarl, I've no clue what it could be.  And 8 hours of searching is just not fun.

As Raven 54 mentioned, Balazar must be in humanoid form for the Riften Jarl dialogue to appear. Balazar should turn into a dremora when you enter the keep. Perhaps you've asked him to stay in dog form? If so, tell him to stop before you enter.  If that fixes it, please let me know and I'll add some sort of note in the log so people know Balazar needs to be in daedric form to approach the Jarls.

Posted (edited)
1 hour ago, Gristle said:

As Raven 54 mentioned, Balazar must be in humanoid form for the Riften Jarl dialogue to appear. Balazar should turn into a dremora when you enter the keep. Perhaps you've asked him to stay in dog form? If so, tell him to stop before you enter.  If that fixes it, please let me know and I'll add some sort of note in the log so people know Balazar needs to be in daedric form to approach the Jarls.

<frustrated noises>
Ok, looks like that was it.  I told him to go to his normal form.  Then I had to go into a dungeon to make him actually change his form, then I returned and the quest was available.  Also, my character in the new outfit.

So yeah, some note in the quest log, a mention in the dialog, or even Balazar assuming his true form even when asked to remain in dog form whenever it breaks quests.  That would be great.
 

 

ScreenShot21.png

Edited by delgathar
Posted
3 hours ago, delgathar said:

<frustrated noises>
Ok, looks like that was it.  I told him to go to his normal form.  Then I had to go into a dungeon to make him actually change his form, then I returned and the quest was available.  Also, my character in the new outfit.

So yeah, some note in the quest log, a mention in the dialog, or even Balazar assuming his true form even when asked to remain in dog form whenever it breaks quests.  That would be great.

OK, will do. Thanks for the feedback. I'll definitely include an obvious note somewhere. Or I'll look into forcing him into dremora form. I suppose the Jarl dialogue should always be there (regardless of his form), and that dialogue should make Balazar appear in his true form once the dialogue starts if he hasn't already.

Posted
23 hours ago, Gristle said:

Glad you enjoyed the mod. Always happy to get suggestions. I love the outfit. But I'm not sure how I would implement such an outfit in the mod. Right now, the PC is required to be naked only for part 2 of the quest. For parts 3 and beyond, nudity becomes optional, as you begin to have a choice of collars, only one of which requires nudity. That was a deliberate (and requested) choice so people could choose to play with their favorite outfits/armor etc. The future collars I have in mind would not require nudity (or specific outfits) either.

 

Perhaps this outfit could be tied to a specific future collar. But then the problem is permissions, and Bodyslide. Does "available for public" means make the .esp available, or take the individual textures and meshes out of the .esp and put them in another mod. Probably the former, and that means the .esp would have to be made a dependency and I am hesitant to add any dependencies to the mod. As for Bodyslide, after years of using it I still don't fully understand it. For example, if I were to take meshes and textures out of an outfit .esp and put them in this mod, could you still run Bodyslide on them? 

It's the reason why nudity was not required for the second collar.

22 hours ago, Gristle said:

Here's my current idea for the next collar:

 

Demon Seed Collar - Giving blowjobs to Balazar, other NPCs or creatures (and swallowing) temporarily increases PC magicka, health and stamina (by 30 each for 12 hours? variable depending upon semen type?); Sexlab cum layers add armor when naked (50 for each of the two layers at each of the three locations, up to a max of 300? using Sexlab MCM you could make this last a very long time); PC's magicka, health and stamina will decrease (10% per day?) if PC does not drink cum daily. (Perhaps automatic PC actions when unarmored males are nearby and PC is desperate?)

 

Thoughts?

OH YEAH!!!

It's a very good idea. I use SL Survival and I have test the quest with a fresh character who was the archmage of Winterhold college. Once the quest was over my character was completly screw-up.(It'S a good thing :) ). What you propose with the third collar  will put a very good advantage for my character. It would be like if my PC sign a pack with a Daedra for become more powerfull. I would be able to use strong magic.

 

I want to ask a dump question sorry in advance but why use only the collar? Why you didn't you put the effect on other item?

I mean a ring, amulet or any other jewelry or even other devious item so the effect could culmulate?

 

I love all type of collar including your new idea. Forced Nudity, confession and your demon seed collar :D

 

Posted
42 minutes ago, lcewolf said:

It's the reason why nudity was not required for the second collar.

It's a very good idea. I use SL Survival and I have test the quest with a fresh character who was the archmage of Winterhold college. Once the quest was over my character was completly screw-up.(It'S a good thing :) ). What you propose with the third collar  will put a very good advantage for my character. It would be like if my PC sign a pack with a Daedra for become more powerfull. I would be able to use strong magic.

 

I want to ask a dump question sorry in advance but why use only the collar? Why you didn't you put the effect on other item?

I mean a ring, amulet or any other jewelry or even other devious item so the effect could culmulate?

 

I love all type of collar including your new idea. Forced Nudity, confession and your demon seed collar :D

 

The fewer items involved the more compatibility with other mods. 

 

I've not had the nude collar on when I opened a cursed chest yet, so hopefully I won't die wearing a hobble dress or anything.

Posted (edited)

Pathing in the wolf cages is horrible. Both going to and walking away I just turn 90 degrees in the wrong direction and walk into the wall.  Somehow, I was able to make my way to the pit, but trying to leave the pit is a total fail.  I keep on getting teleported back to the pit when I'm supposed to walk back to the cage.

 

enableplayercontrols didn't help.  So I'm basically stuck.

Edited by delgathar
Posted
2 minutes ago, delgathar said:

Pathing in the wolf cages is horrible. Both going to and walking away I just turn 90 degrees in the wrong direction and walk into the wall.  Somehow, I was able to make my way to the pit, but trying to leave the pit is a total fail.  I keep on getting teleported back when I'm supposed to walk back to the cage.

 

enableplayercontrols didn't help.

Are you using True Directional Movement? If so try disabling the option "stop on change direction" or something like that.

Posted
8 hours ago, blahity said:

Are you using True Directional Movement? If so try disabling the option "stop on change direction" or something like that.

That might be it.  But when I reloaded I just happened to be facing the right direction and walked back to the cage properly.  But I did take your advice and change that option in case it might cause a problem again.

Posted

Ok.  Mod interaction bug.  Not sure which mod is causing the problem, but it was a bit of a pain to track down.  So if nothing else, putting it here so someone might find it on a google search.  I'll post it in both mod comments and hopefully that will be enough for people to figure out a fix.

Mods Involved:
SL Survival
BalazarTheHusky
BalazarTheHuskyPatchForDD

Forced greet with a guard with the Bikini license expired results in CTD.

Crashlog notes Unhandled exception. "EXCEPTION_ACCESS_VIOLATION" for  XAudio2_7.dll
below are mentions of BSXAudio2GameSound, BSXAudio2DataSrc, BGSSoundCategory, BSAudioManagerThread.

Which had me looking for an audio problem.  But I noticed I was being force equipped with a collar...even though I was already wearing one, and then realized the problem.

While wearing Balazar's collar of truth with bikini license expired I was force greeted by a guard and force equipped with a collar, but I was already wearing a collar.  Because I was already wearing a collar, some sound issue happened, possibly related to the collar model, and then CTD.

Workaround was remove Balazar's collar, then walk into the guard shack.  Force greet happens.  Force collar and curse equip happens.   I paid for the bikini license.  The bikini collar was removed.  Then I put Balazar's collar back on.

Posted (edited)
On 4/17/2024 at 12:06 AM, delgathar said:

Ok.  Mod interaction bug.  Not sure which mod is causing the problem, but it was a bit of a pain to track down.  So if nothing else, putting it here so someone might find it on a google search.  I'll post it in both mod comments and hopefully that will be enough for people to figure out a fix.

Mods Involved:
SL Survival
BalazarTheHusky
BalazarTheHuskyPatchForDD

Forced greet with a guard with the Bikini license expired results in CTD.

Crashlog notes Unhandled exception. "EXCEPTION_ACCESS_VIOLATION" for  XAudio2_7.dll
below are mentions of BSXAudio2GameSound, BSXAudio2DataSrc, BGSSoundCategory, BSAudioManagerThread.

Which had me looking for an audio problem.  But I noticed I was being force equipped with a collar...even though I was already wearing one, and then realized the problem.

While wearing Balazar's collar of truth with bikini license expired I was force greeted by a guard and force equipped with a collar, but I was already wearing a collar.  Because I was already wearing a collar, some sound issue happened, possibly related to the collar model, and then CTD.

Workaround was remove Balazar's collar, then walk into the guard shack.  Force greet happens.  Force collar and curse equip happens.   I paid for the bikini license.  The bikini collar was removed.  Then I put Balazar's collar back on.

Balazar's truth collar is worn in slot 45 ("neck" - the slot used by both DD and ZaZ for collars). To be safe, I also gave the collar all the DD and ZaZ keywords for devices and collars. Ideally, no mod should put a collar on your PC when your PC is already wearing a collar. Other mods should be able to detect the collar. For example, when Balazar gives your PC a collar the first time, the following script fragment is attached to the end of the dialogue:

 

Armor WornCollar = PlayerRef.GetWornForm(0x00008000) as Armor
If !WornCollar  
   GetOwningQuest().SetStage(80)   ;starts part 2 of quest
   PlayerRef.AddItem(Collar,1)
   Utility.Wait(0.25)
   PlayerRef.EquipItem(Collar,true)
   debug.MessageBox("An iron dog collar appears around your neck, marking you as Balazar's property. The collar is humiliating yet somehow comforting.")
Elseif WornCollar
   debug.MessageBox("Balazar sees that you are already wearing a collar. He asks you to remove it and speak with him again to receive his collar before his quest for revenge begins.")
Endif

 

So, if your PC is already wearing something in slot 45 (a collar), you get told you have to remove your collar and talk to him again to continue.

Edited by Gristle
Posted
13 minutes ago, Gristle said:

Balazar's truth collar is worn in slot 45 ("neck" - the slot used by both DD and ZaZ for collars). To be safe, I also gave the collar all the DD and ZaZ keywords for devices and collars. Ideally, no mod should put a collar on your PC when your PC is already wearing a collar. Other mods should be able to detect the collar. For example, when Balazar gives your PC a collar the first time, the following script fragment is attached to the end of the dialogue:

 

Armor WornCollar = PlayerRef.GetWornForm(0x00008000) as Armor
If !WornCollar  
   GetOwningQuest().SetStage(80)   ;starts part 2 of quest
   PlayerRef.AddItem(Collar,1)
   Utility.Wait(0.25)
   PlayerRef.EquipItem(Collar,true)
   debug.MessageBox("An iron dog collar appears around your neck, marking you as Balazar's property. The collar is humiliating yet somehow comforting.")
Elseif WornCollar
   debug.MessageBox("Balazar sees that you are already wearing a collar. He asks you to remove it and speak with him again to receive his collar before his quest for revenge begins.")
Endif

 

So, if your PC is already wearing something in slot 45 (a collar), you get told you have to remove your collar and talk to him again to continue.

I can confirm I have see that warning in the past and It work well on Skyrim LE.

Posted
On 4/14/2024 at 12:13 PM, delgathar said:

Originally, I thought the books gave some kind of sex related buff and was trying to guess what it was from the names.  Since they are vanilla books.  A popup, a few lines of dialog, or even a referral to the MCM with the answers on an info page are all fine.  I'm sure that I'm not the only one that didn't recognize those book names.

On the pretty outfit integration.  You would also need to get permission from the mod creator, and probably the person that commissioned it, and that might be difficult considering the nature of this mod. 


 


Automatic pc actions are already covered by other mods, like Survival ...and some other mod that does cum addiction.  But that Demon Seed collar definitely would make resisting corruption much harder.

--

Probably not this mod causing the problem, but suddenly, whenever Balazar tries to initiate sex.  During the setup phase, my character ends up sliding sideways and often the scene never starts.  This seems to have started when Balazar molested someone in Riften's castle.  While he was on top of her, I watched every plate on the long table, slowly slide right, fall on the floor, and continue to the wall, and pile up against it.  The plates, food, and glasses stopped moving once the sexlab scene stopped.  I've no idea how it happened.  That isn't something I've seen before.  All I could figure is some kind of cloak around Balazar pushing everything movable his left.  The mystery cloak seems to be about 15 feet or so radius.

Bimbo of skyrim? when I use both use this mod and that mod, my PC become a corrupted Bimbo fastly

Posted (edited)

Love the mod so far.

As much as I love Balazar, he's too strong to be a permanent companion and would trivialize some combat even on Legendary difficulty. 

In dog form, he was able to tank two large and one giant frostbite spiders for a good while and he doesn't appear to "go down" when my PC does as a result of the defeat mod I use. I use the dynamic defeat variant.   And that was with Way Worse Spiders mod installed which really upguns the spiders since I felt the non-large/giant spiders were too weak (it takes my PC 1-2 hits to kill those on Legendary difficulty. 

But after Part 3, he could either summon the PC to himself for a short time in Oblivion for depraved and corrupting stuff after the end of Parts 1-3 much like Sanguine in Sanguine's Debauchery.  After all Molag Bal is supposed to be the god of rape and domination - does Balazar work on his behalf? 

Or allow the PC to summon an "aspect" of himself - a much weaker version of himself that can be a regular companion. The twist is that he can take the form of any Skyrim creature or monster except large and powerful ones and forcing the PC to perform perverse acts in the public eye with said creature companion.  Probably involving prominents citizens. 

Or he'd be a handsome man or woman and force the PC to perform unmentionable and corrupt acts of depravity in public.

Imagine traveling with a frostbite spider or falmer follower...I mean, dremora are all about depravity and corruption after all and the Dragonborn is a nice pawn to use on occasion.

And obsessed with this mod. It's GREAT!  (had to turn off Public Whore and Chainbeasts of Skyrim for minimal interruption..) 

Edited by Celedhring
Posted
7 hours ago, Celedhring said:

Love the mod so far.

Great!

7 hours ago, Celedhring said:

As much as I love Balazar, he's too strong to be a permanent companion and would trivialize some combat even on Legendary difficulty. 

In dog form, he was able to tank two large and one giant frostbite spiders for a good while and he doesn't appear to "go down" when my PC does as a result of the defeat mod I use. I use the dynamic defeat variant.   And that was with Way Worse Spiders mod installed which really upguns the spiders since I felt the non-large/giant spiders were too weak (it takes my PC 1-2 hits to kill those on Legendary difficulty.

In dog form, Balazar is just a copy of a standard DG armored husky. Standard DG huskies level with the PC at 1x with a min level of 10 and a max level of 25. So, for a low-level PC, a DG husky is a very strong companion. Of course, Balazar is unkillable, which is certainly a difference. What level is your PC?

 

It's tricky getting his Dremora strength right. If he's too weak, he looks silly getting knocked down all the time. And, of course, if he's too strong, he's unbalancing as a constant follower.  Normally a Dremora Lord is level 46, with ebony armor and a big nasty enchanted sword. I made Balazar (Dremora) scale with the PC at 1.3x with a min level of 23 and a max level of 46. So, that's going to make him very strong for a low or even mid-level PC, although the point is for him to be a dominant follower, so I can't make him too weak.

 

Even so, for my level 29 test PC, Balazar (and my lightly armored 'Dibellan' PC) kept getting their butts kicked in the wolf cave boss fight. I actually had to give him an upgraded (enchanted) suit of armor to keep him on his feet in that fight. (Head-cannoned as a reward from Mehrunes Dagon.) One easy fix would be to swap back to his non-enchanted armor the fight to lower his combat ability. 

 

7 hours ago, Celedhring said:

But after Part 3, he could either summon the PC to himself for a short time in Oblivion for depraved and corrupting stuff after the end of Parts 1-3 much like Sanguine in Sanguine's Debauchery.  After all Molag Bal is supposed to be the god of rape and domination - does Balazar work on his behalf? 


Or allow the PC to summon an "aspect" of himself - a much weaker version of himself that can be a regular companion. The twist is that he can take the form of any Skyrim creature or monster except large and powerful ones and forcing the PC to perform perverse acts in the public eye with said creature companion.  Probably involving prominents citizens. 

Or he'd be a handsome man or woman and force the PC to perform unmentionable and corrupt acts of depravity in public.

I agree. After part 3 (the hold quests), I imagine part 4 would involve a larger quest with a daedric opponent or faction, and then after that any continuing Balazar follower could be an "aspect" as you say. 

 

As for Balazar's lord, that is Mehrunes Dagon. Best known as the lord of destruction, he's also known for change, revolution and ambition. As for corruption and depravity, to Balazar I think those moral concepts have little meaning, except as tools to be wielded against weak mortals to increase his power and Dagon's power in Nirn.

Posted (edited)
On 4/19/2024 at 9:54 PM, Gristle said:

Great!

In dog form, Balazar is just a copy of a standard DG armored husky. Standard DG huskies level with the PC at 1x with a min level of 10 and a max level of 25. So, for a low-level PC, a DG husky is a very strong companion. Of course, Balazar is unkillable, which is certainly a difference. What level is your PC?

 

It's tricky getting his Dremora strength right. If he's too weak, he looks silly getting knocked down all the time. And, of course, if he's too strong, he's unbalancing as a constant follower.  Normally a Dremora Lord is level 46, with ebony armor and a big nasty enchanted sword. I made Balazar (Dremora) scale with the PC at 1.3x with a min level of 23 and a max level of 46. So, that's going to make him very strong for a low or even mid-level PC, although the point is for him to be a dominant follower, so I can't make him too weak.

 

Even so, for my level 29 test PC, Balazar (and my lightly armored 'Dibellan' PC) kept getting their butts kicked in the wolf cave boss fight. I actually had to give him an upgraded (enchanted) suit of armor to keep him on his feet in that fight. (Head-cannoned as a reward from Mehrunes Dagon.) One easy fix would be to swap back to his non-enchanted armor the fight to lower his combat ability. 

 

I agree. After part 3 (the hold quests), I imagine part 4 would involve a larger quest with a daedric opponent or faction, and then after that any continuing Balazar follower could be an "aspect" as you say. 

 

As for Balazar's lord, that is Mehrunes Dagon. Best known as the lord of destruction, he's also known for change, revolution and ambition. As for corruption and depravity, to Balazar I think those moral concepts have little meaning, except as tools to be wielded against weak mortals to increase his power and Dagon's power in Nirn.

My PC is level 27.  Crafted Nord Steel  and steel TAWOBA armor of "superior quality"  and a Gotland sword that was improved to Superior as well as having a fire enchantment.   The "dynamic defeat" is a limiter on her, since it encourages me to finish the fight as quickly as possible.  With the Truth collar with it's +200 armor enchantment, she's pretty well armored although I didn't put any points in 2H at all since she has a pretty strong 2H sword as it is. 

I do not use +weapon enchantments at all as they seriously unbalance combat.  

After further combat in Part 2, Balazar does indeed go down...he went down in the fight against Clavicus Vile's fire dogs right outside of the Temple of Mehrunes Dagon. 

I haven't tried the dog form in combat after Part 1..so I'd have to test to see which form has more durability but those frostbite spiders with the "Way Worse Spiders" mod royally kicked my PC's ass with ease (granted, I was using Unlimited Hostile Encounters with only frostbite spiders/snow frostbite spiders enabled as spawns from 2-4 spawns per encounter.   

At level 27, she'd be seeing large Frostbite spiders which are more harder to kill than regular frostbite spiders (they're pretty much a easy kill unless in a LARGE group)

Right now, I'm experimenting with a combination of difficulty level and with Dynamic Defeat either on or off to find the sweet spot for difficulty.  I don't like easy combat.  

Fun fact: I think the Collar of Truth with it's +200 armor triggers the Sexlab Adventures crime law against wearing armor if it's ticked on.  I don't mind...even if it results in a gang rape by guards and others.  I had it set so a violation of the law costs 100 gold which is also the minimum to trigger a gang rape (which has a 6 hour cooldown) in town on violation of the law in a settlement.   Makes going to settlements adventurous...

On Part 3 now.  Between this mod and ToH,  Riften has to be the Mos Eisley of Skyrim.   "You will never find a more wretched hive of scum and villainy" is spot on for that city.  XD   And I'm surprised that my Dragonborn is even still walking normally after literally getting screwed at nearly every opportunity. 

Edited by Celedhring
Posted
On 4/20/2024 at 1:05 AM, Celedhring said:

My PC is level 27.  Crafted Nord Steel  and steel TAWOBA armor of "superior quality"  and a Gotland sword that was improved to Superior as well as having a fire enchantment.   The "dynamic defeat" is a limiter on her, since it encourages me to finish the fight as quickly as possible.  With the Truth collar with it's +200 armor enchantment, she's pretty well armored although I didn't put any points in 2H at all since she has a pretty strong 2H sword as it is. 

I do not use +weapon enchantments at all as they seriously unbalance combat.  

After further combat in Part 2, Balazar does indeed go down...he went down in the fight against Clavicus Vile's fire dogs right outside of the Temple of Mehrunes Dagon. 

I haven't tried the dog form in combat after Part 1..so I'd have to test to see which form has more durability but those frostbite spiders with the "Way Worse Spiders" mod royally kicked my PC's ass with ease (granted, I was using Unlimited Hostile Encounters with only frostbite spiders/snow frostbite spiders enabled as spawns from 2-4 spawns per encounter.   

At level 27, she'd be seeing large Frostbite spiders which are more harder to kill than regular frostbite spiders (they're pretty much a easy kill unless in a LARGE group)

Right now, I'm experimenting with a combination of difficulty level and with Dynamic Defeat either on or off to find the sweet spot for difficulty.  I don't like easy combat.  

Fun fact: I think the Pet Collar with it's +200 armor triggers the Sexlab Adventures crime law against wearing armor if it's ticked on.  I don't mind...even if it results in a gang rape by guards and others.  I had it set so a violation of the law costs 100 gold which is also the minimum to trigger a gang rape (which has a 6 hour cooldown) in town on violation of the law in a settlement.   Makes going to settlements adventurous...

On Part 3 now.  Between this mod and ToH,  Riften has to be the Mos Eisley of Skyrim.   "You will never find a more wretched hive of scum and villainy" is spot on for that city.  XD   And I'm surprised that my Dragonborn is even still walking normally after literally getting screwed at nearly every opportunity. 

After further play,   Balazar is fine as companion at that level since I play on Legendary difficulty and he's not overpowering at level 28 for my PC.   As for Defeat  "follower as collateral" has to be turned off....if it's on, it will screw things up because if Balazar can be raped, your PC get teleported during the rape to someplace weird.  If Balazar isn't part of the rapes after defeat, you'll be fine.   

He might be problematic at the lower levels as a companion though for open world encounters due to his armor/sword stats so I'd think the mod is best played at mid 20's or higher especially if he's companioning the PC across the open world - if players want to keep combat in the open world a challenge. 

Redbelly Mine...are there three stages of spiders?  regular, large then giant? Or just two?  Regular and large?   If so, the spiders have to be spaced further away from mine entrance and trigger the capture just as the PC enters the mine which might help things.   The regular spider aggroed my PC as soon as she set foot in Redbelly Mine. 

 

Once the PC is caged with the large wolf in the Skooma den/wolf pen the wolf doesn't appear to try to rape the PC afterwards while she searches for escape tools.  You could "stage" a few rapes before the PC can start searching for tools to escape..then more if she takes too long to look for the tools. 

I switched to the Collar of Truth so my PC can wear armor into the cities but my PC also wears an Amulet of Dibella and it's not visible on her.  Not sure what's causing that. The amulet does show as being worn in the inventory tab though. 

I turned off Public Whore and Chainbeasts of Skyrim off. I did observe a bug with Chainbeasts of Skyrim...when Balazar fought a chainbeast, he lost his sword and couldn't get it back even though he was ordered to retrieve his gear afterwards so he was fighting with his fists afterwards..so I had to save scum and turn off Chainbeasts. 

 

 

Posted
4 hours ago, Celedhring said:

He might be problematic at the lower levels as a companion though for open world encounters due to his armor/sword stats so I'd think the mod is best played at mid 20's or higher especially if he's companioning the PC across the open world - if players want to keep combat in the open world a challenge. 


Redbelly Mine...are there three stages of spiders?  regular, large then giant? Or just two?  Regular and large?   If so, the spiders have to be spaced further away from mine entrance and trigger the capture just as the PC enters the mine which might help things.   The regular spider aggroed my PC as soon as she set foot in Redbelly Mine. 

 

Once the PC is caged with the large wolf in the Skooma den/wolf pen the wolf doesn't appear to try to rape the PC afterwards while she searches for escape tools.  You could "stage" a few rapes before the PC can start searching for tools to escape..then more if she takes too long to look for the tools. 

I switched to the Collar of Truth so my PC can wear armor into the cities but my PC also wears an Amulet of Dibella and it's not visible on her.  Not sure what's causing that. The amulet does show as being worn in the inventory tab though. 

I agree that the mod is best played mid-level. I could make Balazar scale lower, but then he (and the PC) will have difficulty completing the adventure. But, your PC can always dismiss him after parts 1 and 2, or between quests in part 3, to balance the game for other quests.

 

In Redbelly mine, there is a regular spider attack, then two spider sex animations in sequence (one regular, then one giant), then after that those spiders attack you. So, the first spider attacks to kill the PC and is meant to draw the PC deeper into the mine. Then, once the PC gets onto the bridge, another regular spider attacks for sex, then the giant spider attacks for sex, and then both attack to kill. Because of the variations in game AI and PC decisions, this can play out slightly differently, but the sex spiders are unkillable until after their sex animations, so it shouldn't break, regardless of how it plays out.  Also, even if you rush past the non-sex spider to encounter the sex spiders, the non-sex spider dies. Otherwise, it would attack your PC during the sex-spider sex scenes, which isn't nice.

 

I wanted to include a scene with the wolf in the final cage, but the game camera works really poorly in those tight cages, so I didn't think it was worth it. Also, those cages are a bit bugged in general. For example, there's a bug in the game where if you "Wait" in one of those cages the wolf will teleport out of the cage. So, I didn't want the PC to spend too much time in there. In the next similar scenario, I'll avoid using those cages.

 

On the collar, I don't know. The mod collar uses slot 45 for neck/collar. Amulets use slot 35, so I wouldn't think there's a conflict. It might be Cursed Loot or something similar. I think that has an MCM setting where amulets can't be worn with collars.

Posted (edited)

 

9 hours ago, Celedhring said:

Once the PC is caged with the large wolf in the Skooma den/wolf pen the wolf doesn't appear to try to rape the PC afterwards while she searches for escape tools.  You could "stage" a few rapes before the PC can start searching for tools to escape..then more if she takes too long to look for the tools. 

lol I made the same sugestion before ^^.

 

I also hope do the scene again and again until I found some tool or I sucessly stole one from the guard.

Edited by lcewolf
Posted
2 hours ago, Celedhring said:

Is Balazar's clothing quest the final quest for Part 3?  Just checking.  

That's the final part that's completed. I'm working on the next hold part 3 quest now (Markarth).

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