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Adventures with Balazar (Balazar's Bitch) - Beta


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Posted

I just posted the new version for SE. (LE version to come soon.)  Main updates are as follows:

  • Markarth hold quest: Secrets of the Forsworn
  • New collar choice: Collar of Vitality
  • Dialogue to ask Balazar to assume female form (after Riften hold quest)
  • Balazar now has "spank/slap" comments when bumping into PC
  • Some additional Balazar comments, including on PC sex
  • Now detects when PC is in dialogue to try to prevent Balazar attacks interrupting dialogue

Please let me know if you see any typos, bugs or incompatibilities. You should be able to load this mid-game to continue an existing adventure with Balazar. 

 

Also, if you've asked him to stay in dog form, Balazar needs to be in daedra form to get the new quest. 

Posted
3 hours ago, Gristle said:

try these in the console:

resetai 

player.sae idleStop

 

Why did you have to setstage through the gang quests? What didn't work? Are you running True Directional Movement?

I had to return to an older save and have left the last part unfinished. i was thinking to wait until you continue on with the next add on to the mod. I am not running True Directional Movement.

Posted

With Balazar having an option to be a female now, will future content adjusted to include female option or will male Balazar be the main focus? Like some small details in the previous hold, the Jarl of Riften was mesmerize by Balazar's manhood.

Posted
23 minutes ago, metanight78 said:

Can't wait for the LE version. Totally excited for a new collar!

LE had small problem but i have hope file i send fix this ;) (Well at least for me fix problems)

Posted
2 hours ago, killer905 said:

LE had small problem but i have hope file i send fix this ;) (Well at least for me fix problems)

Thanks. I just posted the LE version with the updated SEQ file. I also regenerated the SEQ file for the SE version, in case there was any issues there, as well. So, there's also a new v0.931b version of the SE version now as well.

Posted
2 hours ago, Bing9889 said:

With Balazar having an option to be a female now, will future content adjusted to include female option or will male Balazar be the main focus? Like some small details in the previous hold, the Jarl of Riften was mesmerize by Balazar's manhood.

That's the plan. I didn't want to hold up this version by going back to the Riften quest and adding "female Balazar" versions of the quest dialogue in this version. But while people are finding the bugs in this version, I can go back and take my time a bit and update the Riften quest. 

 

By the way, same for male PC content. I've already updated all the random dialogue in the mod with male PC content, and a good part of the quest dialogue in parts 1 and 2 of the mod for male PCs, but still need to update the Riften and Markarth quests for male PCs (going to require some imagination for Markarth, as you'll see). 

Posted

Im at the step of the markarth quest to go talk to the guard captain but when searching through the tower, there´s no captain.
Am i just too stupid or is that an actual problem?

 

Posted
43 minutes ago, Shaccar4e said:

Im at the step of the markarth quest to go talk to the guard captain but when searching through the tower, there´s no captain.
Am i just too stupid or is that an actual problem?

 

He should be standing just outside of the guard tower, by the ledge where you can look down on the front gate. Also, there should be a quest marker on him. And, he's wearing fancier armor. 

 

I assume you talked to a random guard after leaving the shop and got told to see the captain?

Posted (edited)

 

2 hours ago, Gristle said:

He should be standing just outside of the guard tower, by the ledge where you can look down on the front gate. Also, there should be a quest marker on him. And, he's wearing fancier armor. 

 

I assume you talked to a random guard after leaving the shop and got told to see the captain?

i see.
no i dont have any quest markers.
yes i did talk to a random guard which then pointed me to the guard tower.


just checked the one up there in case i had forgotten him but no option to continue, just to get railed.

 

20240624022127_1.jpg

Edited by Shaccar4e
Posted
4 hours ago, Shaccar4e said:

i see.
no i dont have any quest markers.
yes i did talk to a random guard which then pointed me to the guard tower.

just checked the one up there in case i had forgotten him but no option to continue, just to get railed.

 

Does the objective say "Speak to the Captain at the Guard Tower"? If not, then go back and speak to any guard again. You may have cut the guard off before he finished his or her dialogue and set the next stage. If the objective does say "Speak to the Captain at the Guard Tower", then I don't know why the Captain isn't there. In that case, use the following:

 

setstage BLZR_Markarth 160

 

Posted (edited)

Hi @Gristle,

First, my load order has ca. 900 mods, so the problems I encountered could be the result of mod conflict.

I played the mod here is my feedback:

Spoiler

Overall, I very much like the story and your take on the realization of it.

 

I very much liked the new aspects you introduced into the mod, namely the “random” encounters (aka scripted assaults with story description). Usually, the descriptions were better, then the animations, that followed (no disrespect to the animators).

 

The new collar mechanic I find very interesting and I can think of different uses for this mechanic. Any idea, how processing power intensive is it, compared to say something like scripts for random approaches in the mod “Public Whore”?

 

I also like the added interiors (did anyone test the lift shaft? I was surprised, when I tested it…) and the need of certain underused abilities, in order to be able to proceed.

 

In my play through I had some small problems/glitches. The use of scenes makes the story telling very smooth and interesting, but is very fragile and can be broken by almost anything. For playing the mod, I deactivated my auto encounter mods, but still had to reload a couple of times, because the scenes were interrupted by started fights. I use “Trouble of Heroine” and the following NPC by the name “My Fan” caused several times a fight with the forsworn and braking the scenes. My mount also caused a fight with forsworn, when I teleported directly to their location (PC wearing the outfit did not change the allegiance of the mount, I did not test it with followers, Lydia stayed in Markarth).

 

At the beginning of the part tree, I had difficulties to start the quest, because the requirement was to have Balazar in his two leg form, and I did not get the dialogue option to tell him that. I resolved the issue by going into the dungeon (Calcelmos area). Upon entry into the dungeon he transformed.

On two occasions, the quest failed to progress and I had to use the “setstage” command (stage 180 to 185 and 390 to 395). At the stage 395, it appears that the dialogues choices can lead to the quest not to progress (if you ask first, where the exit in Markarth is and then you ask, where the entry point is, then the dialogue option to progress did not show up (for me).

 

The troll in the forsworn camp (the test troll) was unkillable in the end encounter, he was stuck in bleedout and not lootable.

 

I tried the new collar and I like the concept of the new collar. But it got very fast repetitive (I felt the trigger rate very high, something like 50%?). Before, I could switch the collar to the “Public Whore” collar, but now it is impossible (you fixed the bug with the collar being removable?). We have now 3 irremovable collar types: first is always nude, second and third with repetitive dialogues with high trigger rate. Would you consider to create one, that is not always nude and does not compel? I usually play with “PublicWhore” mod, so nude in cities is ok, but outside I like to have armor/cloth. Maybe you can make it so, that Balazar accepts, that you are required (by law/decree) to wear a different collar?

 

Proposal/ideas:

You made nice quests, would it be possible to make some of them repetitive?

 

Draugr: Those pesky necromancers did it again!! After a group of city guards attacked those draugrs, they found out, that the draugrs are immune to magic and physical force. Upon entry of Markarth, there is a certain chance for a guard approaching the PC and starting a quest: PC needs to talk to the Jarl, who describes the situation. The PC can comply or deny the task.

 

Dog: After the demonstration for the guard captain a guard approaches/currier delivers a letter and quest is started. First task to speak with a NPC, who describes the task. Here too, comply/decline possibilities are open.

 

Guard foursome: A guard approaches and wants a repetition (alone/group) or guard approaches and tells about his bragging friend about what happened. This can lead to some more (group/no group) animations.

All my examples and proposals are just proposals, do not feel compelled to do any of it, if you do not like it or it is out of the scope of your mod.

 

Thank you for creating this great mod!

 

cheers

Edited by monty359
Posted
38 minutes ago, monty359 said:

Hi @Gristle,

First, my load order has ca. 900 mods, so the problems I encountered could be the result of mod conflict.

I played the mod here is my feedback:

  Hide contents

Overall, I very much like the story and your take on the realization of it.

 

I very much liked the new aspects you introduced into the mod, namely the “random” encounters (aka scripted assaults with story description). Usually, the descriptions were better, then the animations, that followed (no disrespect to the animators).

 

The new collar mechanic I find very interesting and I can think of different uses for this mechanic. Any idea, how processing power intensive is it, compared to say something like scripts for random approaches in the mod “Public Whore”?

 

I also like the added interiors (did anyone test the lift shaft? I was surprised, when I tested it…) and the need of certain underused abilities, in order to be able to proceed.

 

In my play through I had some small problems/glitches. The use of scenes makes the story telling very smooth and interesting, but is very fragile and can be broken by almost anything. For playing the mod, I deactivated my auto encounter mods, but still had to reload a couple of times, because the scenes were interrupted by started fights. I use “Trouble of Heroine” and the following NPC by the name “My Fan” caused several times a fight with the forsworn and braking the scenes. My mount also caused a fight with forsworn, when I teleported directly to their location (PC wearing the outfit did not change the allegiance of the mount, I did not test it with followers, Lydia stayed in Markarth).

 

At the beginning of the part tree, I had difficulties to start the quest, because the requirement was to have Balazar in his two leg form, and I did not get the dialogue option to tell him that. I resolved the issue by going into the dungeon (Calcelmos area). Upon entry into the dungeon he transformed.

On two occasions, the quest failed to progress and I had to use the “setstage” command (stage 180 to 185 and 390 to 395). At the stage 395, it appears that the dialogues choices can lead to the quest not to progress (if you ask first, where the exit in Markarth is and then you ask, where the entry point is, then the dialogue option to progress did not show up (for me).

 

The troll in the forsworn camp (the test troll) was unkillable in the end encounter, he was stuck in bleedout and not lootable.

 

I tried the new collar and I like the concept of the new collar. But it got very fast repetitive (I felt the trigger rate very high, something like 50%?). Before, I could switch the collar to the “Public Whore” collar, but now it is impossible (you fixed the bug with the collar being removable?). We have now 3 irremovable collar types: first is always nude, second and third with repetitive dialogues with high trigger rate. Would you consider to create one, that is not always nude and does not compel? I usually play with “PublicWhore” mod, so nude in cities is ok, but outside I like to have armor/cloth. Maybe you can make it so, that Balazar accepts, that you are required (by law/decree) to wear a different collar?

 

Proposal/ideas:

You made nice quests, would it be possible to make some of them repetitive?

 

Draugr: Those pesky necromancers did it again!! After a group of city guards attacked those draugrs, they found out, that the draugrs are immune to magic and physical force. Upon entry of Markarth, there is a certain chance for a guard approaching the PC and starting a quest: PC needs to talk to the Jarl, who describes the situation. The PC can comply or deny the task.

 

Dog: After the demonstration for the guard captain a guard approaches/currier delivers a letter and quest is started. First task to speak with a NPC, who describes the task. Here too, comply/decline possibilities are open.

 

Guard foursome: A guard approaches and wants a repetition (alone/group) or guard approaches and tells about his bragging friend about what happened. This can lead to some more (group/no group) animations.

All my examples and proposals are just proposals, do not feel compelled to do any of it, if you do not like it or it is out of the scope of your mod.

 

Thank you for creating this great mod!

 

cheers

To the forsworn camp you are to go without other followers, you cannot be on horseback. You are to be alone.

The troll in the final battle is your ally in the final battle and helps you :3 (That's the one PC had sex with him). Remember that there may be a second troll there, but an enemy one.

Posted
1 minute ago, killer905 said:

To the forsworn camp you are to go without other followers, you cannot be on horseback. You are to be alone.

The troll in the final battle is your ally in the final battle and helps you :3 (That's the one PC had sex with him). Remember that there may be a second troll there, but an enemy one.

 

I did not know that, the troll was supposed to be my ally, i guess i ruined this by using spells, tat cause the npcs fight each other. After the troll went down, i did try to loot him, but not heal him, something to try next time. Thx for the info! What should happen to the troll after the fight is over?

 

My fan and the horse are not exactly followers. I did not ride to the forsworn, I fast traveled there and the horse is always at the fast travel point (do not know, if it is vanilla or mod). After fast travel the horse agroed the nearby forsworn. i had to reload and walk to the forsworn camp.

 

 

Posted
17 minutes ago, monty359 said:

 

I did not know that, the troll was supposed to be my ally, i guess i ruined this by using spells, tat cause the npcs fight each other. After the troll went down, i did try to loot him, but not heal him, something to try next time. Thx for the info! What should happen to the troll after the fight is over?

 

My fan and the horse are not exactly followers. I did not ride to the forsworn, I fast traveled there and the horse is always at the fast travel point (do not know, if it is vanilla or mod). After fast travel the horse agroed the nearby forsworn. i had to reload and walk to the forsworn camp.

 

 

But it can still agroed forsworn because it follows you.

 

That's what I feared, that the player would want to kill the troll. Not knowing that he is his ally. I think a log message or a pop-up message could work against that.

 

Currently, I think it troll disappears from the game after completing the task, but I could be wrong.

Posted (edited)

@Gristle Thanks for the update & thanks for making and sharing this mod!

I cannot wait to try it out on my next playthrough but I just started a new game, playing as a male so I will have to wait for my next game. Excited to see the added content. 

 

 :thumbsup:   :wine:  :cocktail:   :beer:   :coffee:   :cookie:  

Edited by Raven 54
Posted

Do I need to join the thieves guild in order to figure out where the skooma dealer is? I've tried talking to people at the Bunkhouse and haven't found anything. Only lead I have is that Thieves Guild NPCs don't want to talk about it unless I'm in the Guild.

Posted

Hi, I could use some help, I got stuck on a quest with Balazar right after the end of the quest in Riften, 

Since the Earl of Riften is the first one we ask to let Balazar pass freely in the city, Ulfric seems to follow, but when i comes to him, he does not issue a quest and moreover, the progress of this quest always gets stuck on stage 15, I shouted until 55, that is, until the end and nothing has changed. also tried running quests using the startquest code, no avail. What should I do?

Posted
29 minutes ago, Terazook said:

Do I need to join the thieves guild in order to figure out where the skooma dealer is? I've tried talking to people at the Bunkhouse and haven't found anything. Only lead I have is that Thieves Guild NPCs don't want to talk about it unless I'm in the Guild.

The desired NPC is a dunmer who chops firewood near Balimund. He will offer to come to an abandoned warehouse at night, there will be 4 people there, a blowjob to each and there will be a continuation. 

But in order for it to turn on exactly, you need to talk to that redguard on the bridge that Sapphire was bullying

Posted

Have an issue with progression in Markarth.

I got the the point of meeting with the forsworn, did their quest to get spriggan sap. When I came back to the camp, the warlord said someone wanted to meet me. The hagraven walked out of the tent, and then back into it. No dialogue happened, no quest update. The questline just kinda softlocked after i delivered the sap

Posted

I'm not able to start the Markarth quest at all. He's in daedric form, he has his clothes from Solitude, and the Riften quest is over.

 

For now, can I get a quest stage to use a code to start it?

Posted
1 hour ago, metanight78 said:

I'm not able to start the Markarth quest at all. He's in daedric form, he has his clothes from Solitude, and the Riften quest is over.

 

For now, can I get a quest stage to use a code to start it?

Did you talk to the jarl of markarth already?

Posted
1 minute ago, Shaccar4e said:

Did you talk to the jarl of markarth already?

Yes I have. Also I'm currently in the middle of the "whore of Markarth" quest from the "Fame comments" mod.

 

Also I'm playing on LE, and the mod was updated mid play through. Forgot to include this in the first post.

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