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SexLab TDF Prostitution and Pimping (the former "Aggressive Prostitution") v2.2.5.5


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Posted

I wish someone else was interested in developing a mod like that. I'm not sure if this is a view held by many mod authors, but I feel that when you know the inner workings of the game too much, the magic of everything unfolding before you just dies. Especially when I create a mod, since I know how and why everything in the mod works, I end up hating it really. And, of course, a thumbs up for liking the idea and for the Batman reference. Sweet! I'll get around to making the mod if time allows and I feel up to learning how to create complex scenes. I feel that Skyrim needs more quests like this because it's combat system really sucks, so quests like "Kill this Bandit leader" or "Attack this fort" just suck. Instead, there needs to be an emphasis on more interesting elements, like dialogue, animations, a dynamic world, etc., exemplified where you're at the negotiating table with Ulfric and Tullius.

Posted

Unfortunately that feeling comes with any craft... knowing about the techniques removes a lot of magic out of the equation. On the other hand, you get to create something that didn't exist before. I guess it's a fair trade :)

 

I have a bug to report if you are interested.

 

Can you think of any reason why NPCs would pay you and not perform any animation after a while?

 

I haven't read the thread yet, so my apologies in advance if that has been raised and answered already.

Posted

Did this occur during an interaction between the player character and an NPC, or between a pimped NPC and a client NPC? If the first case, I could really only imagining that occurring if you were already engaged in an animation or otherwise unavailable for use in a SexLab animation.

Posted

Did this occur during an interaction between the player character and an NPC, or between a pimped NPC and a client NPC? If the first case, I could really only imagining that occurring if you were already engaged in an animation or otherwise unavailable for use in a SexLab animation.

 

It happens between the Player and NPC, and at times when both seem to be available for SexLab animations (or it isn't clear why they would be unavailable).

 

I haven't been able to see NPC to NPC interactions yet. When I hire someone, she just follows me around, but i haven't played that part long enough to see anything happening.

Posted

That's odd. It must be some sort of issue with SexLab then because the scripts that are part of this file are quite simple and I can't imagine anything in there causing any troubles.

Posted

That's odd. It must be some sort of issue with SexLab then because the scripts that are part of this file are quite simple and I can't imagine anything in there causing any troubles.

 

Yeah... I did more tests and it seems something broke SexLab altogether in that save game. 

 

Now if I could figure out what it was :)

 

I will try to go back to a minimum sexlab config and see if it keeps happening.

Posted

Actually, I'm playing a new game but, with my previous one (full finished), I never had this issue.

 

About your new statements in the OP, I think that The SexLab Guild is slightly different from a Brothel. It's a guild, in fact, with similar jobs, ok, but there is nothing that leads client to you. It's you to lead to the clients, raising your reputation and so on.

 

What I mean about a Brothel is a "fixed" house, optimized for this job, that the player could "gain" following some quests or, simply, having a good reputations. After that, the player could "recruit" some girls (pimp them more ... definitively). Assign the girl to their own rooms, beds, whatever. The client will randomly visit your Brothel, have their business.

Experienced girls, well trained (this is another idea, sex training if the player has joind a high level ... see SexLab sex diary), could leave the player to search for their own jobs.

And, and, and ....

Shakespeare tales, music, dance are not excluded at all, inside the Borthel. Well, too much ideas, but I agree with your point of view on the "role playing", "relationships", more deeply dialogues between player and NPCs. Syrim is poor from this side. I never understand why, after you defeated Alduin, NO ONE recognizes you as the Dragonborn (except some idiot comments by guards). Thieves Guild chiefs seem to not knew who YOU are. Companions the same (luckily I installed the ESFCompanions mod, much more interesting than the vanilla one).  Etc, etc.

 

Have a nice day.

Posted

 

 

It happens between the Player and NPC, and at times when both seem to be available for SexLab animations (or it isn't clear why they would be unavailable).

 

 

I had that, still sometimes have it, with this particular mod.

 

Changing out the skeleton alleviated it for me, was using an older SOS skeleton and was giving me issues. For example, if they were sitting down, and I propositioned them, if there was no bed nearby, the floated up about a foot, but never advanced to the undress animation. If there was a bed nearby, and the bed prompt came up it worked fine.

Changing the skeleton fixed that.

 

I still occasionally get instances like you described, where you proposition the NPC, they agree, pay you, and then continue on to whatever idle they were about to run, like eating or sitting down.

 

I don't see this behaviour with lovers comfort, submit, etc, those all worked fine since they create a follower type package of some kind, or trigger the bed script automatically.

 

In the interest of full disclosure, I had the same problem before the skeleton change with working girl if I chose the blow em here dialog, and haven't tested that portion since, so it may well be a framework issue.

 

I had it happen on both previous saves and a new game.

Posted

Interesting... I might have to take a look at the scripts used in other SexLab-based mods. I primarily use the very basic StartSex() commands, so I'm not sure if it's a problem with that. Perhaps, I ought to use more of that "thread" stuff (it's darn confusing though).

Posted

@NicoleDragoness: That's something I hadn't considered. If I attempted such a project I'd just have to figure out how to do automatic scenes first, and of course, learn to make half-decent new places. In light of that, maybe I'm not the best person for such a project.

Posted

@ TheDriedFinger

 

 

 

 

Interesting... I might have to take a look at the scripts used in other SexLab-based mods. I primarily use the very basic StartSex() commands, so I'm not sure if it's a problem with that. Perhaps, I ought to use more of that "thread" stuff (it's darn confusing though).

 

 

 

Probably not worth it, if it's just me and one other guy, and not even 100% sure it's this and not the framework anyway, that got borked anyway.

It feels like, acts like certain idles just take priority for some reason so the PC/NPC just stand there.

For me, the simple work around is save before and after, the prostitution event and if the next one borks, load and try again, and it likely then works, rinse/repeat.

Is no biggie, and still fun to use.

 

 

Posted

I've noticed if I use this mod with my followers, their arousal under SexLab Aroused just keeps going up higher and higher ( I guess from seeing me naked while having sex with me). however it never goes down, as it should after completing the act.  Having completed sex should make arousal go down, shouldn't it? 

Posted

I've noticed if I use this mod with my followers, their arousal under SexLab Aroused just keeps going up higher and higher ( I guess from seeing me naked while having sex with me). however it never goes down, as it should after completing the act.  Having completed sex should make arousal go down, shouldn't it? 

That's interesting, since my mod doesn't really affect SexLab Aroused in any way. That mod is primarily passive, so regardless of which mod initiates the animations, it should decrease arousal levels when an actor orgasms. [insert offensive joke about the player character's sexual inadequacy here.]

 

I can't replicate the issues on my save games so it's possible that you installed SexLab Framework, SexLab Aroused, or my files improperly.

Posted

 

I've noticed if I use this mod with my followers, their arousal under SexLab Aroused just keeps going up higher and higher ( I guess from seeing me naked while having sex with me). however it never goes down, as it should after completing the act.  Having completed sex should make arousal go down, shouldn't it? 

That's interesting, since my mod doesn't really affect SexLab Aroused in any way. That mod is primarily passive, so regardless of which mod initiates the animations, it should decrease arousal levels when an actor orgasms. [insert offensive joke about the player character's sexual inadequacy here.]

 

I can't replicate the issues on my save games so it's possible that you installed SexLab Framework, SexLab Aroused, or my files improperly.

 

 

Works fine with other mods, so I don't know. Not a big deal, it just hurts my ego when I see the message saying my followers are still unsatisfied... :P

Posted

Perhaps, the issue is related to using threads instead of the StartSex() command. Just spit-balling. Of course, I wish I could replicate the issue, so that I'd be of more assistance.

Posted

Okay, I don't know about the Arousal thingy the other gent mentioned, since that is working for me, but I figured out the other two or I think I did anyway.:}

 

The floating up out of the chairs, and the walking away.

 

The floating up out of chairs, was in fact the skeletons. There was a new update to the xmps skeleton, put that in with the latest SOS compatibility skeleton and I no longer get that, the animations now engage all the time every time, near a bed or not. I didn't honestly think it had anything to do with this particular mod, it was just this was the only mod I could see the behaviour, because all the other mods I was using, added them into some kind of faction temporarily, which made them stop whatever idles they were doing and stand up and be available for sexual shenanigans.

 

The walking away issue, was another thing altogether, I am sure at least in the case I was witnessing it, is because the npc was standing on an activator.

By that I mean, the girl I am testing with is a Companion in Jorrvaskarr, and periodically she would proposition one of the npc's, they would agree, pay her and walk off to do something else. I realized this was happening on one specific carpet, and on one corner of it only.

It took me a bit to realize it was the door activator for npc's coming in and out. They appear, pause for several seconds to a minute or two, and then walk off to a chair or whatever idle their AI prompts.

Proposition one during that pause, while it is still running whatever entrance AI script is running will lead to the failure of the sex scene playing.

 

Neither of which is any fault of this particular mod, so thanks again for the cool mod, and no worries.:}

Posted

@TheDriedFinger

 

 

Announcement
"I'm pretty tired... I think I'll go home now." - Forrest Gump
So, I think that I'm done now. I can't really think of anything to develop this mod further, aside from bug fixes (though I doubt any will arise) and providing support for anyone with questions....

 

 

 

Er....I can help you with ideas...assuming that you still have the spirit to continue it a bit further....

 

 

Autonomous Customers

Like in the Radiant Prostitution. The customers will autonomously come to the player ask for sex with one of the follower (or the PC).

 

Strip Dance Show

You can hit a shortcut in the keyboard to trigger a Strip Dance. Spectator will come to watch and pay money for each minute (or 30 seconds). Of course while watching, they will give comments, the rude erotic comments. After that it can be continued with a gang bang party to earn even more money.

Posted

 

Autonomous Customers

Like in the Radiant Prostitution. The customers will autonomously come to the player ask for sex with one of the follower (or the PC).

 

Strip Dance Show

You can hit a shortcut in the keyboard to trigger a Strip Dance. Spectator will come to watch and pay money for each minute (or 30 seconds). Of course while watching, they will give comments, the rude erotic comments. After that it can be continued with a gang bang party to earn even more money.

Regarding autonomous customers, since Radiant Prostitution already does that (and I'm sure that most users of this file already use Radiant Prostitution), there's no real point in being redundant.

Regarding stripping, I wonder if the SexLab framework has an animation for that, or would that require the Zaz framework, which, I might add, is a little bit too much for me.

Posted

You might want to check out Defeat, as it used animations when undressing.

No special animations, that where made for it, but vanilla ones that did fit just perfectly.

Posted

Sanguine Debauchery has a Dance Animation included. Enough good. I think you could simply ask to Jbezorh the permission to include it into your mod.

Btw, it's probably an original animation coming from FNIS spells. (maybe).

 

The undressing animation, before the "naked dance" thing, could be the already included one in the sexlab framework. Less problems to search another one.

Posted

I'm game for making an option for getting your pimped followers to dance, but (for the first time) I'll actually have to figure out how to do complex things in Skyrim (all of my mods so far have been quite simple). This is going to be exciting!

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