SomeSkyrimGuy Posted September 24, 2016 Posted September 24, 2016 I seem to be having some trouble. When I install this mod and then launch skyrim, the skyrim logo comes up, but then skyrim closes. Any help to get this mod to work would be nice. thanks.
swords and sandals Posted September 24, 2016 Posted September 24, 2016 I seem to be having some trouble. When I install this mod and then launch skyrim, the skyrim logo comes up, but then skyrim closes. Any help to get this mod to work would be nice. thanks. That would indicate a missing master file. At that point the game is trying to load all your installed mods, and when it finds one that needs another to have already been loaded, but hasn't, it will ctd. Check that you have all the requirements properly installed and that they're before devious devices integration in your load order: zaz animation pack sexlab sexlab aroused redux devious devices assets
Nazzzgul666 Posted September 24, 2016 Posted September 24, 2016 The "Vibrate on magic" effect is controlled through a specific keyword - if it is omitted, vibrations will not happen on spell cast. Mod authors are free to set up whatever combination of keywords they want on devices to create whatever effect they want. Oh, ok. Does that mean, periodic vibrations still happen even without that keyword? Correct. Periodic vibrations are not tied to "Vibrate on spell cast" vibrations. Thank you, for your answers, your work, and beeing here.
qawsedrftg765 Posted September 24, 2016 Posted September 24, 2016 Had a thought that would be nifty for posture/restrictive collars... If somehow you could restrict first person vertical camera movement from going down, it would be super 'immersive'.
Skull Tyrant Posted September 24, 2016 Posted September 24, 2016 for me the run forward MaikCG animation my char is leaning to the left while running. the other animations from MaikCG work properly just not the forward
Question Posted September 25, 2016 Posted September 25, 2016 Im using 3.1, does anyone know if a changelog for 3.2 has been posted somewhere? Its not in the OP of this thread... Im also having issues understanding how the escape mechanic works. I know that there is a difficulty threshold, but how do you SEE the difficulty threshold? I cant figure out where it is listed in the mod either. For example, zad_beltPaddedInventory has a script attached to it, but the difficulty is not defined in there. Im going through the forbidden tome quest and im trying to figure out how you are supposed to escape from the chastity belt on your own. Even with 100 lockpicking it fails all the time. There is a quest stage for escaping on your own, so it should be possible, but how? Im looking at the MCM options, but for some reason the general tab just says "device escape options are unavailable while being restrained". The thing is, im not restrained at all? Im only wearing the chastity belt and the collar from the quest. My hands are free. Edit : I just tried out the devious drip (greatest) spell and for some reason it just turns the plugs on for a second then turns them off again. Probably because its set to be a concentration spell instead of a fire and forget spell. If i hold down the cast button and just keep casting, it doesnt do anything except turn the plugs on once, then turn it off once. Edit 2 : Not sure if this is a DD issue, but the animation that your character plays when wearing the chastity belt (the one where your character kneels and gropes herself) is kind of incorrect if your character doesn't have large boobs. I have the UNP skinny body set to the minimum weight slider and when the groping animation plays, my character just gropes thin air.
Anderill Posted September 25, 2016 Posted September 25, 2016 Alright, so trying this mod and, I am sure I installed it all correctly, but it seems to be overwriting my idle animations like so. I am at a loss of how to fix this. Any help would be welcome!
Inte Posted September 25, 2016 Posted September 25, 2016 Alright, so trying this mod and, I am sure I installed it all correctly, but it seems to be overwriting my idle animations like so. I am at a loss of how to fix this. Any help would be welcome! Wait, is that a mace stuck inside ... umm ... down there?
LazyBoot Posted September 25, 2016 Posted September 25, 2016 Im looking at the MCM options, but for some reason the general tab just says "device escape options are unavailable while being restrained". The thing is, im not restrained at all? Im only wearing the chastity belt and the collar from the quest. My hands are free. Wearing any device will count as restrained for access to that menu from what I can tell. Edit : I just tried out the devious drip (greatest) spell and for some reason it just turns the plugs on for a second then turns them off again. Probably because its set to be a concentration spell instead of a fire and forget spell. If i hold down the cast button and just keep casting, it doesnt do anything except turn the plugs on once, then turn it off once. Those spells seems to be more about activating plugs on npcs, most likely yours start because they react to any magic cast. EDIT: Also it seems the changelog is posted on the download page.
Question Posted September 25, 2016 Posted September 25, 2016 But when i cast the vibrate spell, i dont get any message that the NPC's plug is vibrating? And yes, she is wearing a plug. How do you even get the plug to vibrate constantly if the plug just turns itself off 1 second afterwads? And how do you get a matching key for a chastity belt? I made some belts and keys but for some reason none of the keys fit the belts?
Princessity Posted September 25, 2016 Posted September 25, 2016 Alright, so trying this mod and, I am sure I installed it all correctly, but it seems to be overwriting my idle animations like so. I am at a loss of how to fix this. Any help would be welcome! Standard procedure for any and all animation problems: 1. Install the latest XPMSE skeleton (not XPMS, XPMSE). Even if you think you already have it, download and install it again. 2. Install the latest FNIS and run it. Even if you think you already have it, download and install it again. 3. Make sure you don't have any mods that modify behaviour files in weird ways (such as TK Dodge) If none of these helps, please could you provide your load order, FNIS log and papyrus log?
Question Posted September 26, 2016 Posted September 26, 2016 I gave a follower the cursed soulgem plugs and a chastity belt (padded), but her arousal never increases because of the belt/plugs and i never get any NPC messages even though i have the option turned on. Is it currently working for NPCs?
Princessity Posted September 26, 2016 Posted September 26, 2016 NPC handling is disabled by default. If you want to enable it you need to go to MCM and increase the number of NPC slots that can be processed.
Deimos Posted September 27, 2016 Posted September 27, 2016 I've ran into a very nasty bug the game ctd's anytime I attempt to use the magic menu with a device equipped and general stability has become completely borked ( that I can live with to a point). # This file was automatically generated by Mod Organizer.Skyrim.esmUpdate.esmDawnguard.esmHearthFires.esmDragonborn.esmUnofficial Skyrim Legendary Edition Patch.espApachiiHair.esmApachiiHairFemales.esmhdtHighHeel.esmSexLab.esmSexLabAroused.esmDevourment.esmDevious Devices - Assets.esmCreatureFramework.esmPSQ PlayerSuccubusQuest.esmBeeingFemale.esmSchlongs of Skyrim - Core.esmFox__GirlsClub.esmZaZAnimationPack.esmDevious Devices - Integration.esmDreadPrison.esmdaymoyl.esmSexLab - Sexual Fame [sLSF].esmDevious Devices - Expansion.esmClimatesOfTamriel.esmFox__GirlsClub_NPC.esmScocLB.esmdcc-soulgem-oven-000.esmDevious Attributes.esmAmputator.esmHeretical Resources.esmSkyUI.espNewmillerPiercings3.espNewmillerPiercings2.espRaceMenu.espRaceMenuPlugin.espTrXArmor - 01Vanilla Replacer.espImmersive Weapons.espRaceMenuMorphsCBBE.espThe Eyes Of Beauty - Elves Edition.espAradia Living Armor.espHDT Havok Object.espNusbieVoices.espClimatesOfTamriel-Nights-Level-2.espClimatesOfTamriel-Dungeons-Hazardous.espClimatesOfTamriel-Interiors-Cold.espUIExtensions.espHermaeus Mora's Caress.espXiNafay - Shoes.espdcpack1.espiHUD.espzzEstrus.esptentacleArmor.espsr_FillHerUp.espSexLab Cumshot.espSexLab Extra Voices.espAradia Living Armor JE.espSLA Monitor Widget.espBlush When Aroused.espHDTTailsEquipable.espTDNEquipableHorns.espZaZHDTWorkshop.espApropos.espSlaveTats.espSlaveTatsEventsBridge.espGenderSpecificSounds.espTrXArmor - 02Dawnguard Replacer.espTrXArmor - 03Dragonborn Replacer.espAngeli Devious Expansion.espKS Hairdo's.espSexLabTools.espSexLab Inflation Framework.espSLAnimLoader.espTTT_ArousedNips.espSexLab Aroused Creatures.espDevious Devices - Equip.espmore perks and levels.espTERAArmors_CBBE.espSOSRaceMenu.espXPMSE.espSchlongs of Skyrim.espAddItemMenu2.espSOS - Hormones UNP Addon.espSOS - B3lisario UNP Addon.espSOS - Smurf Average Addon.espMoreNastyCritters.espSexLabNudeCreatures.espSexLabNudeCreaturesDG.espSexLabNudeCreaturesDB.espEstrusChaurus.espEstrusSpider.espDevourment-EventHandlerModExample.espSlaverun_Reloaded.espSlaverun_Reloaded_Comments.espBFA_CreatureChildActors_V+DG+DB.espMilker Movil Armor.espMilkModNEW.espBeeingFemaleBasicAddOn.espdD - Realistic Ragdoll Force - Realistic.espFNIS.espDevious Attributes - Devious Consequences.espKS Hairdos - HDT.esp12FemaleBrows.espKaw's Claws.espKS Jewelry.espScoclbQuestSexlab.espMilkModNEW HF.espMilkModNEW ZaZ.espWetFunction.espAnal Torch.espSexistGuards.espcomvex-hmpriestess.espDreadPrisonAddon02.espDreadPrisonMilkingFarm.espHouseOfBurden.espa1Ravenous.espSD Cages.espMilkMod_MilkPumpsFancy.espzdd.espHorrifiedFemalePrisons.espSacrificial Spriggan.espxazPrisonOverhaul.espxazPrisonOverhaul - Patch.espSFO - Dragonborn.espMaria.espBanneredMareExtension.esphydra_slavegirls.espFoxClub.espCaptured Dreams.espSexLab-Stories.espanimal_mansion.espHentaiCreatures.espSlaves of Tamriel.espwolfclub.espSexLabSkoomaWhore.espDeviouslyHelpless.espPonyTailClub.espsanguinesDebauchery.espSpriggan Armor 2.espMETraining & Auctions.espFox__GirlsClub_NPC.espqayl.espSimpleSlavery.espDeviously Cursed Loot.espBrandingDeviceOfDoom.espSkyrim Flora Overhaul.espDevious Cidhna.espEast Reach House.esppchs_loansharks.espSexLab_Dialogues.espClub Riften.espThe Dungeon.espSexLab-StoriesDevious.espS_L_U_T_S.espAngrimApprentice.espDeviously Enslaved.espSOS - Shop.espArachnophobia.espsubmissivelola.espSexLab_Hormones.espDevourment-DialogModExample.espportal2mod.espmanoose.espAradia Devious Expansion.espEggFactory.espRegnPiercings.espSexLab_SOS-Stapon.espDwarvenbikini.espTentacle Parasite.espTheEyesOfBeauty.espThe Manipulator.espFaceHugger.espZarias_Piercings1.espyps-ImmersivePiercing.espPuppetMaster.espERF - Ceraph.espDevious Dwarven Amputation.espDW.espMilkModNEW Sanbox.espEquipmentStateCopy&Rename.espJaxonzEnhGrab.espHydra Devious Devices Patch.espDevious Deviants.espAlternate Start - Live Another Life.espccas_starts.espImmerSlave.esp the recent mod changes Usleepfnis 6.3xp32mse 68 off nexusyps immersive fashionslavetats 1.2.3papyrusutil 33sexlab inflation framework 1.0.0dsldialogues 26devious devices integration 3.2deviously enslaved continued 13.4.5heretical resources 1.3devious devices equip 236xaz prison overhaul 33 patch 8hsanguine debauchery 352dw 2016-9-15milk mod economy 2016-9-14deviously cursed loot 5.7 the two crashfix errors I keep getting with it the first is when attempting to load a recent save 27 Sep 16:01:34 Game has crashed with exception address 0x775E2A0B! Papyrus.1.log when attempting to open the magic menu with a device equipped.27 Sep 16:06:15 Game has crashed with exception address 0xF53759! Papyrus.0.log I've tried everything I can to get it to work, any help would be greatly appreciated.
Kimy Posted September 27, 2016 Posted September 27, 2016 You have stack dumps and errors all over the place and the largest load order I have seen in a while, containing a significant number of -really- performance heavy mods. It's not very surprising that stuff is breaking left and right there.
Deimos Posted September 27, 2016 Posted September 27, 2016 You have stack dumps and errors all over the place and the largest load order I have seen in a while, containing a significant number of -really- performance heavy mods. It's not very surprising that stuff is breaking left and right there. whats weird though is back in august when the load order was a bit bigger (i've removed a few mods here and there 20+) everything worked fine, I could play for 8-10 hours with no issue and if I did ctd it would be because of memory (tried using enbs to fix that but running any enb would cause it to ctd before menu). Also each time a mod is pulled or added a new game is started as per the norm.
Kimy Posted September 27, 2016 Posted September 27, 2016 You have stack dumps and errors all over the place and the largest load order I have seen in a while, containing a significant number of -really- performance heavy mods. It's not very surprising that stuff is breaking left and right there. whats weird though is back in august when the load order was a bit bigger (i've removed a few mods here and there 20+) everything worked fine, I could play for 8-10 hours with no issue and if I did ctd it would be because of memory (tried using enbs to fix that but running any enb would cause it to ctd before menu). Also each time a mod is pulled or added a new game is started as per the norm. We honestly didn't do anything in 3.2 that would add any load to the mod's performance footprint. It was mostly bugfixes.
Deimos Posted September 27, 2016 Posted September 27, 2016 You have stack dumps and errors all over the place and the largest load order I have seen in a while, containing a significant number of -really- performance heavy mods. It's not very surprising that stuff is breaking left and right there. whats weird though is back in august when the load order was a bit bigger (i've removed a few mods here and there 20+) everything worked fine, I could play for 8-10 hours with no issue and if I did ctd it would be because of memory (tried using enbs to fix that but running any enb would cause it to ctd before menu). Also each time a mod is pulled or added a new game is started as per the norm. We honestly didn't do anything in 3.2 that would add any load to the mod's performance footprint. It was mostly bugfixes. Weird if its not devious devices causing the main issue then maybe its a mod thats overwriting something from devious devices thats then causing the ctd as it only occurs when wearing the devices and attempting to access the magic menu, but the second I take them off I can access the menu (which could be either an effect thats broken and causing the crash, or an updated mod thats bugging it out. sexlab inflation framework 1.0.0d, deviously enslaved continued 13.4.5, heretical resources 1.3, devious devices equip 236, xaz prison overhaul 33 patch 8h, sanguine debauchery 352, deviously cursed loot 5.7, or captured dreams.) Though one thing I've noticed as of late is the saves in which I equip any device and remove it cant be save cleaned (it crashes the tool still works with resaver though) but I think thats because of crashfixes. If I might ask as far as the papyrus goes what tool do you recommend to read them (just have notepad and reading in notepad is a pain) or what seems to be the biggest error or stack dump thats occuring.
Kimy Posted September 27, 2016 Posted September 27, 2016 Crashfixes is incompatible with SaveTool & Co, as it changes the save game format. I am using Notepad++ to read these logs. It's all you will need. And you have loads of stack dumps/errors in there, and I mean really LOADS. It's futile to try and look for a particular one. My suggestion would be - cull your load order. Start by -disabling- (not uninstalling) zzEstrus.esp and XPMSE.esp. They are both completely unneeded and known performance hogs. But you will want to lose quite a few more mods. Then start a new game and regularly check the log. If you don't see any more stack dumps after a few hours, you're probably ok.
ld30 Posted September 28, 2016 Posted September 28, 2016 I've had them placed on my character, and placed them on others myself, but I'm not sure what the cuffs actually do. Can someone tell me?
Princessity Posted September 28, 2016 Posted September 28, 2016 I've had them placed on my character, and placed them on others myself, but I'm not sure what the cuffs actually do. Can someone tell me? The generic collars, arm cuffs and leg cuffs from Integration are decorative. They don't have any functions of their own but a lot of other DD mods (such as Cursed Loot, Captured Dreams and such) feature device variants with unique properties.
Deimos Posted September 28, 2016 Posted September 28, 2016 Crashfixes is incompatible with SaveTool & Co, as it changes the save game format. I am using Notepad++ to read these logs. It's all you will need. And you have loads of stack dumps/errors in there, and I mean really LOADS. It's futile to try and look for a particular one. My suggestion would be - cull your load order. Start by -disabling- (not uninstalling) zzEstrus.esp and XPMSE.esp. They are both completely unneeded and known performance hogs. But you will want to lose quite a few more mods. Then start a new game and regularly check the log. If you don't see any more stack dumps after a few hours, you're probably ok. Well after hours of trial and error I've pinned it down to Deviously cursed loot causing the magic menu crash, for the most part however the errors and stack dumps are still there and trying to pin them down left me running just the base game and nothing else and I still had the errors. will do a bit more testing to see if theres a work around with it. Update Deviously cursed loot 5.6 works but 5.7 causes the crash for me though I am at a complete loss as to why unless there were changes requirements between the 2 versions.
darkconsole Posted September 28, 2016 Posted September 28, 2016 wondering if i am missing something obvious, cleaned some some animation mods and fnis, everything about the armbinder/yoke animations are working fine and even the kicking combat. however the "moving with dagger drawn" animation goes, only while moving. kicks, etc fine just a broken move when not moving it goes back to a proper animation with the arms inside.
Princessity Posted September 28, 2016 Posted September 28, 2016 wondering if i am missing something obvious, cleaned some some animation mods and fnis, everything about the armbinder/yoke animations are working fine and even the kicking combat. however the "moving with dagger drawn" animation goes, only while moving. kicks, etc fine TESV 2016-09-27 23-14-22-59.png TESV 2016-09-27 23-13-53-90.png just a broken move TESV 2016-09-27 23-13-46-76.png when not moving it goes back to a proper animation with the arms inside. Make sure your FNIS and XPMSE are up to date. Also if you have TK Dodge, uninstall it, it's incompatible with unarmed alternate animations.
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