Kimy Posted August 20, 2016 Posted August 20, 2016 sex lab Arousal is a very intrusive papyrus hog, even in the redux version it is still a papyrus hog. The redux version is quite manageable. Thing is that SLA is required by so many LL mods that you can safely assume people to have it installed anyway. A naughty mod not using it makes very little sense, IMHO.
galgat Posted August 20, 2016 Posted August 20, 2016 sex lab Arousal is a very intrusive papyrus hog, even in the redux version it is still a papyrus hog. The redux version is quite manageable. Thing is that SLA is required by so many LL mods that you can safely assume people to have it installed anyway. A naughty mod not using it makes very little sense, IMHO. actually I don't know maybe, it seems to not be harming me as I run zaria Maria at this time, I have so far had little problems from it, but as to manageable... Your DCL is one of the mods that probably takes the longest time to equip, and UN-equip item's for me. I assume this is because you are quite often installing a bunch of Bondage gear, or un installing a bunch of bondage gear. But I want you to know I don't mind that long time at all, as I truly love your DCL.. I am only mentioning it. as and instance of how DDI can impact some Mods. I have nothing to do with zaira choices, I only try to comply with what ever the Mod makes asks me too.
darkevilhum Posted August 20, 2016 Posted August 20, 2016 Would any of the animators who worked on the new animations be willing to release their animation project files? My reason being so that we can tweak the animations more to individual likes both for personal use and for sharing here with the LL community. I had my crack at doing movement animations but struggled with both the offsets for devious equipment and getting a movement quality that didn't look robotic. And ofcourse importing another mods .hkx into 3d software (max for me) ends badly so ideally you'd need the original project files to make tweaks/ alterations. Cheers ~ Dark Are you know Motionbuilder? So no dice on this front? None of the other animators willing to open their work for tweaking? New system still feels like a major loss on the animation front as choosing our own animations for various character states becomes pointless as soon as you have an armbinder etc equipped.
aim4it Posted August 21, 2016 Posted August 21, 2016 sex lab Arousal is a very intrusive papyrus hog, even in the redux version it is still a papyrus hog. The redux version is quite manageable. Thing is that SLA is required by so many LL mods that you can safely assume people to have it installed anyway. A naughty mod not using it makes very little sense, IMHO. actually I don't know maybe, it seems to not be harming me as I run zaria Maria at this time, I have so far had little problems from it, but as to manageable... Your DCL is one of the mods that probably takes the longest time to equip, and UN-equip item's for me. I assume this is because you are quite often installing a bunch of Bondage gear, or un installing a bunch of bondage gear. But I want you to know I don't mind that long time at all, as I truly love your DCL.. I am only mentioning it. as and instance of how DDI can impact some Mods. I have nothing to do with zaira choices, I only try to comply with what ever the Mod makes asks me too. DCL waits in between equips so as to not overload papyrus.
Kimy Posted August 21, 2016 Posted August 21, 2016 DCL waits in between equips so as to not overload papyrus. Yes, it does.
Darkpig Posted August 21, 2016 Posted August 21, 2016 sex lab Arousal is a very intrusive papyrus hog, even in the redux version it is still a papyrus hog. The redux version is quite manageable. Thing is that SLA is required by so many LL mods that you can safely assume people to have it installed anyway. A naughty mod not using it makes very little sense, IMHO. Aroused? My character is always horny. Though I get what you're saying.
galgat Posted August 21, 2016 Posted August 21, 2016 I have nothing to do with zaira choices, I only try to comply with what ever the Mod makes asks me too. DCL waits in between equips so as to not overload papyrus. I have nothing to do with zaira choices, I only try to comply with what ever the Mod maker asks me too. This is the main point i am making,, I am trying to do what the Modder asked me to do to play there Mod, but you all seem to think I should just ignore there warnings... To me that just does not seem right. [ I do try very hard to read the requirements, and conflicts of any mod makers Mod. ( I don't always succeed in every detail ), but i do try very hard to meet there request's ]
Statick16 Posted August 21, 2016 Posted August 21, 2016 The gag-talk option either isn't working for me, except for when i activate the old zenet_gagquest.esp. also, when talking to someone i sometimes have to perform the RNG-thingy 2 or 3 times in a row before i get to talk to them. is there a way to fix this? or do i just have to deal with it and live on having to mmph to people 3 times before they understand me
nightshad Posted August 21, 2016 Posted August 21, 2016 question. does this block player from being able to have helmats Oo
Chosen Clue Posted August 22, 2016 Posted August 22, 2016 Is the animation override supposed to happen with creatures? I've noticed that with SD+, it tries to play human on human animations when bound, even though the sex act involves human on creature, thus resulting in the victim playing the animation, but the creature standing around. Is there a way to add a check that stops animation override from happening if a creature is involved?
Min Posted August 22, 2016 Author Posted August 22, 2016 Is the animation override supposed to happen with creatures? I've noticed that with SD+, it tries to play human on human animations when bound, even though the sex act involves human on creature, thus resulting in the victim playing the animation, but the creature standing around. Is there a way to add a check that stops animation override from happening if a creature is involved? Creature animations are known to be broken for 3.0/3.1: They're fixed on the current development build, however. Note, that while this build should be stable, it's not guaranteed to be so: https://github.com/DeviousDevices/DDi/archive/development.zip
caocaothedeciever Posted August 22, 2016 Posted August 22, 2016 Just attached a screenshot of some of the problems I'm having. I just tried a new game- to see if that was effecting some of the Gag and binding problems that I'd been having regarding the mouth. It seems that it's not just the mouth- it doesn't look like the devices are properly implemented at all, on either my character (on the left) or Uthgerd the Unbroken who is my follower (on the right.) In this instance, I'm using the latest version of SD+.So what is the best way to fix this? Wait for your next patch or is there something I'm doing wrong? As I've said before, I've gone through reinstallations of the mods, I've done loot, I've done nearly every solution I can think of.Thank you
Princessity Posted August 22, 2016 Posted August 22, 2016 This seems like a SD issue. Integration does not put actors in this position as far as I know. Also in order for NPCs to use devices properly you need to increase the number of NPC slots in MCM. The default is 0.
caocaothedeciever Posted August 22, 2016 Posted August 22, 2016 This seems like a SD issue. Integration does not put actors in this position as far as I know. Also in order for NPCs to use devices properly you need to increase the number of NPC slots in MCM. The default is 0. Ah! I didn't know that about the NPC slots in the MCM. I'll give that a shot. Funny you mention that about SD however- I mentioned it there, and they told me to bring it up here . UPDATE: Nope, changing the NPC slots in the MCM does not effect it. I tried that, and then got enslaved, and it didn't work. It's not being forced to kneel that's the issue, the problem is that the characters are not interacting properly with the devices. It could still be SD+ like you said, but I wont' know until I hear from the developers of that mod, or this one xD! Thanks for the suggestion though!
Princessity Posted August 22, 2016 Posted August 22, 2016 Oh what a happy coincidence - you wanted to hear? You just heard. This is not a suggestion or a guess. I repeat: the issue is related to specific animation selection. There is absolutely no possible way (as in, Skyrim engine won't allow it) that Integration can affect actors' arms positions independently of a full-body animation they're using. In fact, since we stopped using offsets, even movement animations are no longer partially modified. They are now replaced in their entirety. NPCs do still use offsets in order to account for NPC-only idles that can't be dynamically replaced by FNIS but player no longer needs to have offsets applied as of version 3.0 and above. As far I can surmise from the screenshot the animations are fitted for wrist restraints, not armbinders. The arms problems you're experiencing are related to either animations themselves (which come from ZaZ Animation Pack) or to SD (which selects and plays the animations). There is nothing DDi can do about it because it did not call those particular animations. And the mouth problem you referenced is controlled by NPC slots. Increase the number of slots, take Uthgerd's gag off and put it on again and it should reinitialise properly. If it does not, you may want to post your load order and papyrus log. As I said a few posts earlier and as Min mentioned in the first post, bug reports not supplied with data logs are unlikely to be verified and addressed.
Statick16 Posted August 22, 2016 Posted August 22, 2016 sooooo, considering people aren't answering my question, should i assume it's something specific to me and therefore unfixable? or did people just read over it.
Kimy Posted August 22, 2016 Posted August 22, 2016 Is the animation override supposed to happen with creatures? I've noticed that with SD+, it tries to play human on human animations when bound, even though the sex act involves human on creature, thus resulting in the victim playing the animation, but the creature standing around. Is there a way to add a check that stops animation override from happening if a creature is involved? There is a bug in the animation filter making it select human animations regardless of whether or not creatures are involved. I wrote a fix for that already, that will be in the next patch. The gag-talk option either isn't working for me, except for when i activate the old zenet_gagquest.esp. also, when talking to someone i sometimes have to perform the RNG-thingy 2 or 3 times in a row before i get to talk to them. is there a way to fix this? or do i just have to deal with it and live on having to mmph to people 3 times before they understand me Hard to say why the gag talk isn't working for you without having a log. The gag dialogue has been in DDI for ages and is known to generally work. That you have to attempt talking to NPCs multiple times is a feature, not a bug.
Statick16 Posted August 22, 2016 Posted August 22, 2016 I meant that after i complete the mumbling and get the NPC to say "got it!", the only option i get is to "mmph" again and walk through the RNG minigame again. as for the log, here it is. Papyrus.0.log
caocaothedeciever Posted August 22, 2016 Posted August 22, 2016 Oh what a happy coincidence - you wanted to hear? You just heard. This is not a suggestion or a guess. I repeat: the issue is related to specific animation selection. There is absolutely no possible way (as in, Skyrim engine won't allow it) that Integration can affect actors' arms positions independently of a full-body animation they're using. In fact, since we stopped using offsets, even movement animations are no longer partially modified. They are now replaced in their entirety. NPCs do still use offsets in order to account for NPC-only idles that can't be dynamically replaced by FNIS but player no longer needs to have offsets applied as of version 3.0 and above. As far I can surmise from the screenshot the animations are fitted for wrist restraints, not armbinders. The arms problems you're experiencing are related to either animations themselves (which come from ZaZ Animation Pack) or to SD (which selects and plays the animations). There is nothing DDi can do about it because it did not call those particular animations. And the mouth problem you referenced is controlled by NPC slots. Increase the number of slots, take Uthgerd's gag off and put it on again and it should reinitialise properly. If it does not, you may want to post your load order and papyrus log. As I said a few posts earlier and as Min mentioned in the first post, bug reports not supplied with data logs are unlikely to be verified and addressed. I meant no offense, I didn't realize you were one of the developers. I had tried what you had suggested and it didn't work. Neither did your second solution for the mismatched gags. Oddly, it works fine on Devious Devices Equip (although the mouth might stay open for a short bit after removing the gag) but re-applying it had no solution. attached is my papyrus log when I did a new game, and here is my current modlist and load order: 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 hdtHighHeel.esm 7 7 SexLab.esm 8 8 SexLabAroused.esm 9 9 Devious Devices - Assets.esm 10 a Campfire.esm 11 b ZaZAnimationPack.esm 12 c Devious Devices - Integration.esm 13 d Devious Devices - Expansion.esm 14 e Schlongs of Skyrim - Core.esm 15 f RSkyrimChildren.esm 16 10 ApachiiHair.esm 17 11 ETaC - RESOURCES.esm 18 12 EFFCore.esm 19 13 daymoyl.esm 20 14 OutfitFilter.esm 21 15 UndergarmentDistribution.esm 22 16 SkyUI.esp 23 17 SexLabDefeat.esp 24 18 ETaC - Complete.esp 25 19 LegacyoftheDragonborn.esp 26 1a Devious Devices - For the Masses II.esp 27 1b Immersive Orc Strongholds.esp 28 1c Helgen Reborn.esp 29 1d SD Cages.esp 30 1e xazPrisonOverhaul.esp 31 1f xazPrisonOverhaul - Patch.esp 32 20 Civil War Overhaul.esp 33 21 Immersive Whiterun.esp 34 22 Hothtrooper44_ArmorCompilation.esp 35 23 Hothtrooper44_Armor_Ecksstra.esp 36 24 Guard Dialogue Overhaul.esp 37 25 Feminine Females.esp 38 26 Immersive Weapons.esp 39 27 Brawl Bugs CE.esp 40 28 Bounty Quest Fix.esp 41 29 Insects Begone - Spiders and Chaurus.esp 42 2a UIExtensions.esp 43 2b BarenziahQuestMarkers.esp 44 2c DD - Interactions.esp 45 2d mslDeviousCaptures.esp 46 2e noRadiantJE.esp 47 2f RaceMenu.esp 48 30 RaceMenuPlugin.esp 49 31 GreenWaterFix_v2withDawnguard.esp 50 32 MacKom_LoreStylesHairSet.esp 51 33 LeftHandRings - Dawnguard.esp 52 34 LeftHandRings.esp 53 35 dD - Realistic Ragdoll Force - Realistic.esp 54 36 When Vampires Attack.esp 55 37 XPMSE.esp 56 38 Insects Begone - Dawnguard - Spiders and Chaurus.esp 57 39 Insects Begone - DragonBorn Spiders and Ashoppers.esp 58 3a Insects Begone - Hearthfires.esp 59 3b Devious Devices - Equip.esp 60 3c Immersive Solstheim.esp 61 3d Captured Dreams.esp 62 3e FCO - Follower Commentary Overhaul.esp 63 3f Inconsequential NPCs.esp 64 40 Cloaks.esp 65 41 Run For Your Lives.esp 66 42 Drink Eat Sleep.esp 67 43 Frostfall.esp 68 44 DD FtM - Cloaks patch.esp 69 45 sanguinesDebauchery.esp 70 46 DBM_IWIA_Patch.esp 71 47 ETaC - Dragon Bridge South.esp 72 48 BR_HoodCirclets.esp 73 49 ShowersInInns.esp 74 4a Devious Deviants.esp 75 4b _admod.esp 76 4c Hoodless Archmage Robes.esp 77 4d SexLab_Dialogues.esp 78 4e SpousesEnhanced.esp 79 4f DragonPriestMaskQuestMarkers.esp 80 50 LakeviewBathhouse.esp 81 51 WinstadBathhouse.esp 82 52 HeljarchenBathhouse.esp 83 53 Bijin Warmaidens.esp 84 54 PP_WindcallerPass.esp 85 55 AK- Boethiah Alternate.esp 86 56 GreenWaterFix_Compatible.esp 87 57 HouseOfHorrorsAlternateEnding.esp 88 58 LevelMult5.esp 89 59 SLALAnimObj.esp 90 5a SLAnimLoader.esp 91 5b Schlongs of Skyrim.esp 92 5c SOS - Smurf Average Addon.esp 93 5d mmkhajiithair11.esp 94 5e dcc-dm2.esp 95 5f FNIS.esp 96 60 UltimateCombat.esp 97 61 AMatterOfTime.esp 98 62 SPTDiverseGuardsSkyrim.esp 99 63 Dr_Bandolier.esp 100 64 Unique Uniques.esp 101 65 RSChildren - Complete.esp 102 66 EFFDialogue.esp 103 67 Bijin Wives.esp 104 68 Bijin NPCs.esp 105 69 SGEyebrows.esp 106 6a RSChildren - Legacy Patch.esp 107 6b Drink Eat Sleep Addon - Dragonborn.esp 108 6c Drink Eat Sleep Addon - Hearthfire.esp 109 6d SDpatch - frostfall.esp 110 6e VanillaUnderwear.esp 111 6f Alternate Start - Live Another Life.esp If you happen to see any mods you would recommend I trim btw, I'd love to hear your advise. Thank you for taking the time to help me. Papyrus.0.log
Princessity Posted August 22, 2016 Posted August 22, 2016 Oh what a happy coincidence - you wanted to hear? You just heard. This is not a suggestion or a guess. I repeat: the issue is related to specific animation selection. There is absolutely no possible way (as in, Skyrim engine won't allow it) that Integration can affect actors' arms positions independently of a full-body animation they're using. In fact, since we stopped using offsets, even movement animations are no longer partially modified. They are now replaced in their entirety. NPCs do still use offsets in order to account for NPC-only idles that can't be dynamically replaced by FNIS but player no longer needs to have offsets applied as of version 3.0 and above. As far I can surmise from the screenshot the animations are fitted for wrist restraints, not armbinders. The arms problems you're experiencing are related to either animations themselves (which come from ZaZ Animation Pack) or to SD (which selects and plays the animations). There is nothing DDi can do about it because it did not call those particular animations. And the mouth problem you referenced is controlled by NPC slots. Increase the number of slots, take Uthgerd's gag off and put it on again and it should reinitialise properly. If it does not, you may want to post your load order and papyrus log. As I said a few posts earlier and as Min mentioned in the first post, bug reports not supplied with data logs are unlikely to be verified and addressed. I meant no offense, I didn't realize you were one of the developers. I had tried what you had suggested and it didn't work. Neither did your second solution for the mismatched gags. Oddly, it works fine on Devious Devices Equip (although the mouth might stay open for a short bit after removing the gag) but re-applying it had no solution. attached is my papyrus log when I did a new game, and here is my current modlist and load order: 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 hdtHighHeel.esm 7 7 SexLab.esm 8 8 SexLabAroused.esm 9 9 Devious Devices - Assets.esm 10 a Campfire.esm 11 b ZaZAnimationPack.esm 12 c Devious Devices - Integration.esm 13 d Devious Devices - Expansion.esm 14 e Schlongs of Skyrim - Core.esm 15 f RSkyrimChildren.esm 16 10 ApachiiHair.esm 17 11 ETaC - RESOURCES.esm 18 12 EFFCore.esm 19 13 daymoyl.esm 20 14 OutfitFilter.esm 21 15 UndergarmentDistribution.esm 22 16 SkyUI.esp 23 17 SexLabDefeat.esp 24 18 ETaC - Complete.esp 25 19 LegacyoftheDragonborn.esp 26 1a Devious Devices - For the Masses II.esp 27 1b Immersive Orc Strongholds.esp 28 1c Helgen Reborn.esp 29 1d SD Cages.esp 30 1e xazPrisonOverhaul.esp 31 1f xazPrisonOverhaul - Patch.esp 32 20 Civil War Overhaul.esp 33 21 Immersive Whiterun.esp 34 22 Hothtrooper44_ArmorCompilation.esp 35 23 Hothtrooper44_Armor_Ecksstra.esp 36 24 Guard Dialogue Overhaul.esp 37 25 Feminine Females.esp 38 26 Immersive Weapons.esp 39 27 Brawl Bugs CE.esp 40 28 Bounty Quest Fix.esp 41 29 Insects Begone - Spiders and Chaurus.esp 42 2a UIExtensions.esp 43 2b BarenziahQuestMarkers.esp 44 2c DD - Interactions.esp 45 2d mslDeviousCaptures.esp 46 2e noRadiantJE.esp 47 2f RaceMenu.esp 48 30 RaceMenuPlugin.esp 49 31 GreenWaterFix_v2withDawnguard.esp 50 32 MacKom_LoreStylesHairSet.esp 51 33 LeftHandRings - Dawnguard.esp 52 34 LeftHandRings.esp 53 35 dD - Realistic Ragdoll Force - Realistic.esp 54 36 When Vampires Attack.esp 55 37 XPMSE.esp 56 38 Insects Begone - Dawnguard - Spiders and Chaurus.esp 57 39 Insects Begone - DragonBorn Spiders and Ashoppers.esp 58 3a Insects Begone - Hearthfires.esp 59 3b Devious Devices - Equip.esp 60 3c Immersive Solstheim.esp 61 3d Captured Dreams.esp 62 3e FCO - Follower Commentary Overhaul.esp 63 3f Inconsequential NPCs.esp 64 40 Cloaks.esp 65 41 Run For Your Lives.esp 66 42 Drink Eat Sleep.esp 67 43 Frostfall.esp 68 44 DD FtM - Cloaks patch.esp 69 45 sanguinesDebauchery.esp 70 46 DBM_IWIA_Patch.esp 71 47 ETaC - Dragon Bridge South.esp 72 48 BR_HoodCirclets.esp 73 49 ShowersInInns.esp 74 4a Devious Deviants.esp 75 4b _admod.esp 76 4c Hoodless Archmage Robes.esp 77 4d SexLab_Dialogues.esp 78 4e SpousesEnhanced.esp 79 4f DragonPriestMaskQuestMarkers.esp 80 50 LakeviewBathhouse.esp 81 51 WinstadBathhouse.esp 82 52 HeljarchenBathhouse.esp 83 53 Bijin Warmaidens.esp 84 54 PP_WindcallerPass.esp 85 55 AK- Boethiah Alternate.esp 86 56 GreenWaterFix_Compatible.esp 87 57 HouseOfHorrorsAlternateEnding.esp 88 58 LevelMult5.esp 89 59 SLALAnimObj.esp 90 5a SLAnimLoader.esp 91 5b Schlongs of Skyrim.esp 92 5c SOS - Smurf Average Addon.esp 93 5d mmkhajiithair11.esp 94 5e dcc-dm2.esp 95 5f FNIS.esp 96 60 UltimateCombat.esp 97 61 AMatterOfTime.esp 98 62 SPTDiverseGuardsSkyrim.esp 99 63 Dr_Bandolier.esp 100 64 Unique Uniques.esp 101 65 RSChildren - Complete.esp 102 66 EFFDialogue.esp 103 67 Bijin Wives.esp 104 68 Bijin NPCs.esp 105 69 SGEyebrows.esp 106 6a RSChildren - Legacy Patch.esp 107 6b Drink Eat Sleep Addon - Dragonborn.esp 108 6c Drink Eat Sleep Addon - Hearthfire.esp 109 6d SDpatch - frostfall.esp 110 6e VanillaUnderwear.esp 111 6f Alternate Start - Live Another Life.esp If you happen to see any mods you would recommend I trim btw, I'd love to hear your advise. Thank you for taking the time to help me. You have a lot of errors related to Sanguine's Debauchery and Devious Devices Equip. But I don't know those mods well enough to say if those errors mean anything or are expected. There is nothing I can identify that directly would conflict with gag behaviour. Are you sure that your NPC slots are set to a nonzero value before reequipping the gag? Also, do gags function properly on the player character?
caocaothedeciever Posted August 23, 2016 Posted August 23, 2016 You have a lot of errors related to Sanguine's Debauchery and Devious Devices Equip. But I don't those mods well enough to say if those errors mean anything or are expected. There is nothing I can identify that directly would conflict with gag behaviour. Are you sure that your NPC slots are set to a nonzero value before reequipping the gag? Also, do gags function properly on the player character? I am- but to make sure, we're talking about where it says NPC slots under the "events" submenu for DDi in the MCM right? Because that was the only one I found that said anything related to NPC slots. And it varies. Sometimes it does, and sometimes it doesn't. With Prison Overhaul it hasn't been a problem, and neither with Devious Devices Equip (apart from the mouth staying open, but that's not a big deal.) or with ZaZ slots/craftable gags. Hm. Judging from what I just wrote out, it really must be something SD+ related. Because even with Sexlab Defeat it's worked quite well; (although the mouths keep flipping between closed and open during Sex scenes, I think that's cause I have lip syncing on, ha ha.) Is there anything else you might recommend? Thank you
K0b01d Posted August 23, 2016 Posted August 23, 2016 I don't know if this has been asked before and fixed, but I started the Forbidden Tome quest and got caught, so now it's saying to find a way out of the belt as well as talk to Urag, the librarian. Only, when I talk to him, no special dialogue options appear, just the same old same old. So I don't know what to do at this point. Also how do you send logs and stuff like that? I'd post them but I forgot how to get them lol.
Princessity Posted August 23, 2016 Posted August 23, 2016 You have a lot of errors related to Sanguine's Debauchery and Devious Devices Equip. But I don't those mods well enough to say if those errors mean anything or are expected. There is nothing I can identify that directly would conflict with gag behaviour. Are you sure that your NPC slots are set to a nonzero value before reequipping the gag? Also, do gags function properly on the player character? I am- but to make sure, we're talking about where it says NPC slots under the "events" submenu for DDi in the MCM right? Because that was the only one I found that said anything related to NPC slots. And it varies. Sometimes it does, and sometimes it doesn't. With Prison Overhaul it hasn't been a problem, and neither with Devious Devices Equip (apart from the mouth staying open, but that's not a big deal.) or with ZaZ slots/craftable gags. Hm. Judging from what I just wrote out, it really must be something SD+ related. Because even with Sexlab Defeat it's worked quite well; (although the mouths keep flipping between closed and open during Sex scenes, I think that's cause I have lip syncing on, ha ha.) Is there anything else you might recommend? Thank you Nuh I'm sorry. If sometimes it works and sometimes it doesn't, there must be something interfering or your save is corrupted. The best way to make sure would be to disable all nonessential mods (everything except Integration, its requirements and the requirements of their requirements) and start a new game and see if it works.
caocaothedeciever Posted August 23, 2016 Posted August 23, 2016 Nuh I'm sorry. If sometimes it works and sometimes it doesn't, there must be something interfering or your save is corrupted. The best way to make sure would be to disable all nonessential mods (everything except Integration, its requirements and the requirements of their requirements) and start a new game and see if it works. Well thank you anyways- you helped narrow down some of the options and that helps a lot. I know it's not a corrupted save- cause that papyrus log and image were on new games; so I think I just have to hope SD+ will get it all sorted, ha! Keep up the great work though, you guys.
foreveraloneguy Posted August 23, 2016 Posted August 23, 2016 Nuh I'm sorry. If sometimes it works and sometimes it doesn't, there must be something interfering or your save is corrupted. The best way to make sure would be to disable all nonessential mods (everything except Integration, its requirements and the requirements of their requirements) and start a new game and see if it works. Well thank you anyways- you helped narrow down some of the options and that helps a lot. I know it's not a corrupted save- cause that papyrus log and image were on new games; so I think I just have to hope SD+ will get it all sorted, ha! Keep up the great work though, you guys. The SD+ mod author commented that there are problems in DDi 3.1 with his mod, and that the fix needs to be through FNIS. He says he sent the information to Forte and the DDi team but hasn't heard anything, or something like that. A fair bit of chatter about it in the SD+ thread.
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