Emprah Posted December 12, 2014 Posted December 12, 2014 I found something odd today. I play with Cursed Loot, and after a couple of bad chests, It wouldn't let me equip my travel lantern from wearable lanterns anymore. I was thinking perhaps it had something to do with the vaginal piercings, but after I removed those it still wouldn't work.
Min Posted December 12, 2014 Author Posted December 12, 2014 I found something odd today. I play with Cursed Loot, and after a couple of bad chests, It wouldn't let me equip my travel lantern from wearable lanterns anymore. I was thinking perhaps it had something to do with the vaginal piercings, but after I removed those it still wouldn't work. Â You likely have a device equipped utilizing whatever slot your wearable lantern uses. See the Slot Usage Reference (https://github.com/DeviousDevices/Docs/wiki/Slot-Usage-Reference) to determine which device is conflicting with your other mod.
Emprah Posted December 12, 2014 Posted December 12, 2014 Â I found something odd today. I play with Cursed Loot, and after a couple of bad chests, It wouldn't let me equip my travel lantern from wearable lanterns anymore. I was thinking perhaps it had something to do with the vaginal piercings, but after I removed those it still wouldn't work. Â You likely have a device equipped utilizing whatever slot your wearable lantern uses. See the Slot Usage Reference (https://github.com/DeviousDevices/Docs/wiki/Slot-Usage-Reference) to determine which device is conflicting with your other mod. Â Â Taking a look, it appears to be Blindfolds using the same slot as the Lantern. Thats...strange. Â
svartur Posted December 12, 2014 Posted December 12, 2014 Not sure if this one need a log or not, or a problem with integration or DD-for the masses II, but it seems that with a nice clean spanky new install (Like brand new computer install) when NPCs have all the relevant gear on them, I can remove it without keys O.0 Everything on the player is fully functional as it should be though!  here's the log of the event where I looted the bandit. I have the restraints key, but no belt key, but was still able to remove the belt from the bandit; http://textuploader.com/oelp  So I played around with it a lot more just to see what seems to be the issue. When the NPC is alive and well it seems when I give the items they equip just fine, they lock like they should, I can't take the belt off them, the events occur like clockwork. But a dead NPC all devices are fair game to remove.  Â
Stephbx Posted December 12, 2014 Posted December 12, 2014  I have a problem to report. i installed the last version of asset and integration (2.8.3) and had to start a new game. When i got equiped with a chastity bra, my caractere breast were  crushed. Nothing anormal except i had disabled the breast management before that. I tried to remove the bra and reactivate the option and back, load a previous save, restart the game, nothing worked. I have reloaded the previous versions of DDA & DDI (2.8.2) and stilll have the breast node management working even with the box unchecked in MCM.  What can i do now.  I hope restarting a new game with 2.8.2 will prevent the problem. If not...  There is an option to disable the breast reduction function in the MCM menu.  I know, as i said previously, it is allready disabled. That's the problem. And now it have tranfered on 2.8.2. I think i'll have to make a clean reinstall of the whole game.
t3h0th3r Posted December 12, 2014 Posted December 12, 2014  You can indeed very easily tell the device hider not to hide items. This came up during the development of the feature, actually. If you include a keyword with the text "NoHide" on your slot 32 harness, it will not hide bras/piercings (Or anything else). So, a keyword named "PlzNoHideThis" (Or whatever) would suffice.  Ah, great that it's already implemeted  Is papyrus some bastard child of python btw?
Min Posted December 12, 2014 Author Posted December 12, 2014 Not sure if this one need a log or not, or a problem with integration or DD-for the masses II, but it seems that with a nice clean spanky new install (Like brand new computer install) when NPCs have all the relevant gear on them, I can remove it without keys O.0 Everything on the player is fully functional as it should be though!  here's the log of the event where I looted the bandit. I have the restraints key, but no belt key, but was still able to remove the belt from the bandit; http://textuploader.com/oelp  So I played around with it a lot more just to see what seems to be the issue. When the NPC is alive and well it seems when I give the items they equip just fine, they lock like they should, I can't take the belt off them, the events occur like clockwork. But a dead NPC all devices are fair game to remove.  Intended behavior; Devices have always been removable from dead NPC's.  I figured that a determined enough PC could get devices off dead NPC's, one way or another. .
Min Posted December 12, 2014 Author Posted December 12, 2014   I have a problem to report. i installed the last version of asset and integration (2.8.3) and had to start a new game. When i got equiped with a chastity bra, my caractere breast were  crushed. Nothing anormal except i had disabled the breast management before that. I tried to remove the bra and reactivate the option and back, load a previous save, restart the game, nothing worked. I have reloaded the previous versions of DDA & DDI (2.8.2) and stilll have the breast node management working even with the box unchecked in MCM.  What can i do now.  I hope restarting a new game with 2.8.2 will prevent the problem. If not...  There is an option to disable the breast reduction function in the MCM menu.  I know, as i said previously, it is allready disabled. That's the problem. And now it have tranfered on 2.8.2. I think i'll have to make a clean reinstall of the whole game.  Two things.  Firstly, Downgrading from 2.8.3 to 2.8.2 is unsupported. You may have damaged your savegame by doing so.  Secondly, the breast management feature was not touched in 2.8.3, and appears to be working fine on my end. Post a log reproducing the issue.
Min Posted December 12, 2014 Author Posted December 12, 2014   You can indeed very easily tell the device hider not to hide items. This came up during the development of the feature, actually. If you include a keyword with the text "NoHide" on your slot 32 harness, it will not hide bras/piercings (Or anything else). So, a keyword named "PlzNoHideThis" (Or whatever) would suffice.  Ah, great that it's already implemeted  Is papyrus some bastard child of python btw?   Papyrus is an extremely primitive language that Bethesda wrote specifically for Skyrim. It's not even slightly comparable to Python, haha. Papyrus is absolutely chock full of terrible design decisions, unnecessary shortcomings, and so forth. The feature you requested is powered by C++ (dd_plugin_src), actually.
domjest Posted December 12, 2014 Posted December 12, 2014  i give up on this mod after spending 2 houres ingame, this page, google and the youtube guide that only covers the book quest. can'T get the belt off. lockpickung 100 doesn'T work. set spellskills to 100 with console nothing either. search returned nothing. if the answer is hidden in 273 pages here, quicker to reinstall and start over  1. Press tilde (~)  2. Type the following: help "chastity key"  3. Read the eight character alphanumeric code listed next to "Chastity Key" in your console. (XXXXXXXX)  4. Type the following: player.additem XXXXXXXX 1  5. Attempt to remove your belt through the inventory screen. Select "remove with key".  Next time just use the search function or ask before getting so frustrated.     i give up on this mod after spending 2 houres ingame, this page, google and the youtube guide that only covers the book quest. can'T get the belt off. lockpickung 100 doesn'T work. set spellskills to 100 with console nothing either. search returned nothing. if the answer is hidden in 273 pages here, quicker to reinstall and start over  Just use console commands to get the key. Help "restraints key".  And in case it's another key, just: Help key. Then try every key that could be the right one (master's key, chastity key, etc). Use page up/down to scroll through the results.  I sometimes use this method as a last result.    He needs to use  help "chastity key"  for the belt/bra. Restraints key is for the arm/leg cuffs, gags etc.  He already sounds frustrated enough without giving him the wrong key THank you for the answers. It looks like I didn'T delete my post quick enough (was only there for 15 minutes, unless i've done something wrong O:) )  I deleted it right away because i realized I was upset and thus posted in a bad mood and decided to try the mod another time. Your answers helped me still. THanks for overlooking my frustrated choice of words and the kind reactions.
pinky6225 Posted December 12, 2014 Posted December 12, 2014 How should gags affect NPC's now? i put one on a NPC and she stood their clapping and going "mmmpphhffff" when i tried to speak to her which made getting the gag off a bit of a challenege  Also on the jammed locks bit, does that also affect trying to get them off via force/magic? (which usually destroys the device)
svartur Posted December 12, 2014 Posted December 12, 2014  Not sure if this one need a log or not, or a problem with integration or DD-for the masses II, but it seems that with a nice clean spanky new install (Like brand new computer install) when NPCs have all the relevant gear on them, I can remove it without keys O.0 Everything on the player is fully functional as it should be though!  here's the log of the event where I looted the bandit. I have the restraints key, but no belt key, but was still able to remove the belt from the bandit; http://textuploader.com/oelp  So I played around with it a lot more just to see what seems to be the issue. When the NPC is alive and well it seems when I give the items they equip just fine, they lock like they should, I can't take the belt off them, the events occur like clockwork. But a dead NPC all devices are fair game to remove.  Intended behavior; Devices have always been removable from dead NPC's.  I figured that a determined enough PC could get devices off dead NPC's, one way or another. .   I had a feeling that was probably the case. It just came across as a strange thing I didn't rememeber working before =0 Â
Hanzalot Posted December 13, 2014 Posted December 13, 2014 Thanks for the great mod. I have a question about expected follower behaviour which I can't find the answer to through searching. Â I have my followers looking and playing most animations right now after playing around with AFT settings, but at the moment they still engage in combat even though they are wearing arm binders. They draw they weapons and fight with invisible hands. Â Is this expected behaviour of do I have a conflict/configuration problem which I need to resolve? Â Thanks
alicia106 Posted December 13, 2014 Posted December 13, 2014 Okay so i have this bug that makes me unable to complete this Urag's Demands. I believe it's the last part of Forbidden Tome. I talk to him, he removed those items from my inventory and it just stays there. There's no completion or anything. What's the issue here? Debugging files.zip
Min Posted December 13, 2014 Author Posted December 13, 2014 Thanks for the great mod. I have a question about expected follower behaviour which I can't find the answer to through searching. Â I have my followers looking and playing most animations right now after playing around with AFT settings, but at the moment they still engage in combat even though they are wearing arm binders. They draw they weapons and fight with invisible hands. Â Is this expected behaviour of do I have a conflict/configuration problem which I need to resolve? Â Thanks Set the "Number of Slotted NPC's" configuration option to a non-zero value. Â Okay so i have this bug that makes me unable to complete this Urag's Demands. I believe it's the last part of Forbidden Tome. I talk to him, he removed those items from my inventory and it just stays there. There's no completion or anything. What's the issue here? Looks like your installation of Sexlab is broken / throwing errors. Â Â At that point in the quest, Urag should have his way with you. Â Â
alicia106 Posted December 14, 2014 Posted December 14, 2014 Other SexLab mods worked, well i don't know. What's the fix to this? I installed sexlab twice.
badbat111 Posted December 14, 2014 Posted December 14, 2014 any chance for vibrate spell books you know vibrate weak vibrate normal and vibrate powerfull both player and target spells ?
Combat333 Posted December 15, 2014 Posted December 15, 2014 I'm tired. I reinstalled my Skyrim, deleted old saves and finally wanted to have no issues. But staff happends =) So all mod are working properly. And this proplem with animation is only while my hero is walking - in some SexIS animations all works properly. So. what shall i do with this? XD Â P.S. Of course i have FNIS and ZazAnimation Pack updated for the last version. ScreenShot.rar Papyrus.0.log
Stephbx Posted December 15, 2014 Posted December 15, 2014    I have a problem to report. i installed the last version of asset and integration (2.8.3) and had to start a new game. When i got equiped with a chastity bra, my caractere breast were  crushed. Nothing anormal except i had disabled the breast management before that. I tried to remove the bra and reactivate the option and back, load a previous save, restart the game, nothing worked. I have reloaded the previous versions of DDA & DDI (2.8.2) and stilll have the breast node management working even with the box unchecked in MCM.  What can i do now.  I hope restarting a new game with 2.8.2 will prevent the problem. If not...  There is an option to disable the breast reduction function in the MCM menu.  I know, as i said previously, it is allready disabled. That's the problem. And now it have tranfered on 2.8.2. I think i'll have to make a clean reinstall of the whole game.  Two things.  Firstly, Downgrading from 2.8.3 to 2.8.2 is unsupported. You may have damaged your savegame by doing so.  Secondly, the breast management feature was not touched in 2.8.3, and appears to be working fine on my end. Post a log reproducing the issue.  I don't know about a log but i have reinstalled every thing and started a new game. I'm still on 2.8.2. The issue reappeared after i installed Soulgem Oven II. removing that mod and loading a previous save cleared the issue.
akyryz Posted December 15, 2014 Posted December 15, 2014 Suggestion 1: An option to increase time to get to the edge when vibes are on (right now it appears that takes 10 secs to get to the edge or that the vibes stay on). Â zadLibs.pscline 1546: UpdateExposure(akActor, 5 * combatModifier * numVibratorsMult, skipMultiplier=true)i think that 5 should be the ["aroused climax time rate value"] and numVibratorsMult should be [numVibratorsMult * "some exposure rate"] or what about skipMultiplier=false? ; so we can change the toys strength add line 1436: numVibratorsMult *= exposureRate ; more compatibility with aroused mod line 1546: UpdateExposure(akActor, climaxtimeRate * combatModifier * numVibratorsMult, skipMultiplier=true) Suggestion 2: An option for girls not run when vibes are on but a sort of sprint that spent stamina is possible (just enable run with some hotkey like LAlt while spending stamina) and is not possible to sprint at all when the vibes are too strong or the girls are near to edge. Â
dark_sjoerd Posted December 15, 2014 Posted December 15, 2014 does this mod have a mcm menu? so yes what is it clad cause i think it does not apear.
Slorm Posted December 15, 2014 Posted December 15, 2014 does this mod have a mcm menu? so yes what is it clad cause i think it does not apear.  It does and it's called Devious Devices  Sounds like you have an installation error if it's not showing
dark_sjoerd Posted December 15, 2014 Posted December 15, 2014  does this mod have a mcm menu? so yes what is it clad cause i think it does not apear.  It does and it's called Devious Devices  Sounds like you have an installation error if it's not showing  i think i do can you help me repair it?
nogoe Posted December 16, 2014 Posted December 16, 2014 Is there a way to disable the ZaZ animation binding detection? I find it pretty shitty to be limited to only 5 animations when bound.
Min Posted December 16, 2014 Author Posted December 16, 2014 Is there a way to disable the ZaZ animation binding detection? I find it pretty shitty to be limited to only 5 animations when bound. Not at the moment, though there will be in a future update.
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