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Posted

I've been using DD for a few days now and it seems to be working well for me. I have a question, and it may apply to other SexLab framework mods as well: how can I force a NPC into restraints? For instance, in zbftestzone I cannot get the female NPC to use any of the furniture in the room. Is there an easy way to do this using the console? 

 

Edit: I have another question I figured I would add to my post

 

I am currently using CBBE 3.3, XP32SE, and loremongers TBBP support pack. I have a few other things in my list of mods as well, including realistic ragdolls and force, HDT high heels system, HDT physics extensions v14.28.

 

I've noticed some clipping issues in a few restrained poses and with some gear (collars, gags, etc). Pictures is attached. Gags and harnesses aren't quite as bad, but I'm guessing its for the same reason: my body meshes and/or skeleton do not want to play nicely with most items. I've built batches to my desired body in Bodyslide, I've run FNIS, and i have everything properly installed. However, I would like to find the proper setup so I can have a TBBP or just BBP body that will fit with Zaz's animations and all DD mods. What do you guys recommend for optimal compatibility? Right now, it's a tough choice between no TBBP and a good fit or vice versa. 

post-561058-0-10738200-1420411397_thumb.png

Posted

I've been using DD for a few days now and it seems to be working well for me. I have a question, and it may apply to other SexLab framework mods as well: how can I force a NPC into restraints? For instance, in zbftestzone I cannot get the female NPC to use any of the furniture in the room. Is there an easy way to do this using the console? 

 

Edit: I have another question I figured I would add to my post

 

I am currently using CBBE 3.3, XP32SE, and loremongers TBBP support pack. I have a few other things in my list of mods as well, including realistic ragdolls and force, HDT high heels system, HDT physics extensions v14.28.

 

I've noticed some clipping issues in a few restrained poses and with some gear (collars, gags, etc). Pictures is attached. Gags and harnesses aren't quite as bad, but I'm guessing its for the same reason: my body meshes and/or skeleton do not want to play nicely with most items. I've built batches to my desired body in Bodyslide, I've run FNIS, and i have everything properly installed. However, I would like to find the proper setup so I can have a TBBP or just BBP body that will fit with Zaz's animations and all DD mods. What do you guys recommend for optimal compatibility? Right now, it's a tough choice between no TBBP and a good fit or vice versa. 

 

I set up a body for CBBE HDT in Bodyslide2 to fit the devices: CustomPreset-Vel.zip

Here is a pic of the body:

post-101267-0-06032000-1420421320_thumb.jpg

 

The file includes female body meshes as well as the Bodyslide2 Preset xml file. The file does not have any sort of folder structure to it so you will need to put the xml file in the bodyslide2 presets folder to generate the body (use CBBE HDT body for best results, TBBP misshapes the breasts a bit) or put the meshes into the appropriate folder if you just want to use those.

Posted

Hello,

I have a problem with the blindfold script. The Blindfold is long gone but the script remains on my character. 

I tried to remove it with removespell and dispelallspells but it doesn't worked. I also tried to equip another blindfold and than unequip it but that doesn't worked either.

 

Any Idea how to remove the script?

I'm not sure how the blindfold script would become "stuck". It's an enchantment, which is attached to the item you're wearing. If it persists while you are visually not wearing any devices, and have no devices equipped (Rendered or inventory), that's quite odd! Post a copy of your log?

 

 

I remake "Sexlab Wear and Tear"

 

I makes integration patch for "Devious Devices Expansion" and "DeviousDevices-Integration"

It would be better, if Min include integration into the right place. I'm not sure that my decision - the best.

 

Link

 

I'm not sure what you're asking me to do.

Posted

My character got some inflatable plugs lately, and while nice, I thought there was potential for more, so I came up with the following idea.

 

Inflatable plugs which do not deflate on their own but need a chastity key (possibly even a lockpick)or a specialized tool to deflate.

[...]

 

Once they're stuck they don't need a belt to stay in and block access to the orifice they're in, functioning as a chastity device.

 

Also, depending on inflation level and sexual experience they'd show different messages when they get inflated.

Possibly they could even give a movement speed penalty, or just make running impossible.

For example at the stuck level you'd get a speed debuff same as being shackled, and at 3 levels past that you can't run as if you're overencumbered.

^ That. Very much, please. I have been begging for the inflatable plug to... do a bit more for a long time.

At the very least, they should not need a belt to stay in once inflated. The locking aspect would be on the plug itself, preventing deflation unless the right "key" is used.

I think they should also have effects beyond this: encumbering, loss of stamina, pain, impossibility to sit or sleep, preventing from equipping heavy armors (or even light armor if inflated enough)...

 

Ideally, the character should also be visually inflated (big belly). There has been some concern about this generating visual artifacts (clipping, model inconsistencies), but in my experience with FillHerUp and BeeingFemale along with Devious mods, I haven't had this kind of issue often, nor has it been very noticeable. If that concerns some, this could just be activated by a flag in MCM.

Posted

I need in catch too moments
- when slave boots or poni boots are equipped
- and they unequipped

 

In "Devious Devices Expansion" i change zadx_slowfixSCR.psc and magiceffect. Now this script send request to PlayerValueControler for change speed. And all is Ok

 

In "ZazAnimationPack Main V0601" script zbfBondageShell.psc controls not only the speed. If i make change for current version ZazAnimationPack, then in future will be problems with update.

 

Curent function ApplyMovementModifiers from zbfBondageShell.psc

Function ApplyMovementModifiers(Actor akActor)
        If akActor.WornHasKeyword(zbfEffectSlowMove)
            akActor.SetAv("SpeedMult", zbfSettingSpeedMult.GetValue())
        Else
            akActor.SetAv("SpeedMult", 100.0)
        EndIf
        akActor.ModAv("CarryWeight", -0.02)
        akActor.ModAv("CarryWeight", 0.02)    
EndFunction

Changed function

Function ApplyMovementModifiers(Actor akActor)
    If (Game.GetModByName("PlayerValueControler.esp") != 255) && akActor == Game.GetPlayer()
        pvc_ControlerScript pvc_Controler = Game.GetFormFromFile(0x000D62, "PlayerValueControler.esp") as pvc_ControlerScript
        
        ;debug.MessageBox("ZaZAnimationPack.esm zbfSettingSpeedMult="+zbfSettingSpeedMult.GetValue())
    
        If akActor.WornHasKeyword(zbfEffectSlowMove)
            pvc_Controler.SetMultBonus("ZaZAnimationPack.esm", "SpeedMult", 100 - zbfSettingSpeedMult.GetValue())
        Else
            pvc_Controler.SetMultBonus("ZaZAnimationPack.esm", "SpeedMult", 0)
        EndIf
        
    Else
        If akActor.WornHasKeyword(zbfEffectSlowMove)
            akActor.SetAv("SpeedMult", zbfSettingSpeedMult.GetValue())
        Else
            akActor.SetAv("SpeedMult", 100.0)
        EndIf
        akActor.ModAv("CarryWeight", -0.02)
        akActor.ModAv("CarryWeight", 0.02)
    
    EndIf    
EndFunction
Posted

I got problem in some mods, "Capture Dreams" and "Devious Regulation" when NPC unequipped the open belt and equip it again with same belt.

The Belt and plug not equip properly.

But it's work fine if they replace with a full belt and attach both of plug.

Srende said DDi re-equips the belt for some reason, which then prevents the plug equipping.

Any Suggest

Posted

 

Hello All.  I am having an issue with the Flowering Spriggan quest over on SD+.  Skyrimll thought it might be a DDi issue and I am at a loss (as is he) so I am posting here.  Basically, once the quest completes, the spriggan body armor and mask remain stuck on the PC while the hands and feet are removed.  I can not remove them by any means, even with the console.  Any thoughts as to what might be causing this?  

 

If I try it via the console, I get this in the log:

 

534   [Zad]: Caught remove-all. Re-equipping device.

 

The item had likely become broken (rendered and inventory parts not connected properly anymore) and can happen when the removeall or unequipall commands are used, especially if there is any excessive script lag happening. At this point the items should be working properly again so whatever means was set up to remove them should work properly now. If you need to remove them by script look for items in your inventory (use showinventory in the console) that have no name and remove them (the item ending in 40f0c should not be removed though). Once you have removed them (and only them) you can unequip the items in the inventory menu. Please note that the chastity belt quest may not end using this method, to end it you will need to equip a bent and remove it properly.

 

I'm usually just lurking on here, but I needed to drop in and say this worked perfectly in removing the mask. A bit tedious, but totally worked.

Posted

I got problem in some mods, "Capture Dreams" and "Devious Regulation" when NPC unequipped the open belt and equip it again with same belt.

The Belt and plug not equip properly.

But it's work fine if they replace with a full belt and attach both of plug.

Srende said DDi re-equips the belt for some reason, which then prevents the plug equipping.

Any Suggest

 

Check your papyrus log for errors, they may be causing a delay between the plug and belt being put on, if it is long enough the plug will automatically unequip.

 

 

 

 

Hello All.  I am having an issue with the Flowering Spriggan quest over on SD+.  Skyrimll thought it might be a DDi issue and I am at a loss (as is he) so I am posting here.  Basically, once the quest completes, the spriggan body armor and mask remain stuck on the PC while the hands and feet are removed.  I can not remove them by any means, even with the console.  Any thoughts as to what might be causing this?  

 

If I try it via the console, I get this in the log:

 

534   [Zad]: Caught remove-all. Re-equipping device.

 

The item had likely become broken (rendered and inventory parts not connected properly anymore) and can happen when the removeall or unequipall commands are used, especially if there is any excessive script lag happening. At this point the items should be working properly again so whatever means was set up to remove them should work properly now. If you need to remove them by script look for items in your inventory (use showinventory in the console) that have no name and remove them (the item ending in 40f0c should not be removed though). Once you have removed them (and only them) you can unequip the items in the inventory menu. Please note that the chastity belt quest may not end using this method, to end it you will need to equip a bent and remove it properly.

 

I'm usually just lurking on here, but I needed to drop in and say this worked perfectly in removing the mask. A bit tedious, but totally worked.

 

 

Just remember, belts and armbinders have quests that run while they are equipped and removing them in this way will likely not stop those quests and can cause lasting issues, use this as a last resort.

Posted

In "Devious Devices Expansion" i change zadx_slowfixSCR.psc and magiceffect. Now this script send request to PlayerValueControler for change speed. And all is Ok

 

In "ZazAnimationPack Main V0601" script zbfBondageShell.psc controls not only the speed. If i make change for current version ZazAnimationPack, then in future will be problems with update.

 

The DDx footwear used to use that ZAP function. We went away from that and introduced the zadx_slowfix script because the ZAP function never worked right when paired with DD items, it was not reliable, the function would randomly break and fail to apply the effect. Aswell, it was causing another bug that could break other DD mods, though i can't remember what it was right now.

 

So what you're really doing there is just re-introducing a bug that was fixed. This script was changed and simplified for a good reason.

Posted

Hey, one of the thumbnails for this mod is a girl whose mouth is full of sperm with a ring gag. How in the world do I get that sperm effect with that ring gag? I've never seen that before, and it looks fantastic! She also has a mask on, but hey.

Guest smellbo
Posted

Hey, one of the thumbnails for this mod is a girl whose mouth is full of sperm with a ring gag. How in the world do I get that sperm effect with that ring gag? I've never seen that before, and it looks fantastic! She also has a mask on, but hey.

 

The picture is by Aegis, and I believe it is photoshopped, unfortunately. The clothes shown are also unavailable.

Posted

Can i please have the item ID for the key to remove Sergius chastity belt, or some other means of ending this quest and removing it?

 

I have been wearing the belt for nearly a month ingame time, enough time to free all of solstheim while stopping to fondle myself every few minutes.  Yet still these accursed plugs remain uncharged.  I have my arousal maxed at 100, using sexlab aroused, and still the quest fails to advance and sergius refuses to remove the belt.  I can't forge a key to remove the belt, can't pick the lock or get a spell to free me, (destruction 96) and sergius doesn't have a key on him either (pickpocket and murder).  I no longer have any interest in completing this specific quest, and would just like to get my charecter free so i can move on to another quest, so a console remedy rather than a quest is prefered, but I will do whatever.  I have enjoyed everything else in this mod, and would prefer to not uninstall it, but im running out of alternatives to get rid of this specific belt.  

 

 

Posted

I just started playing Skyrim again, and I just noticed the new key breakage mechanic in 2.8.3. Really appreciate it, more option is always better.

If the lock is jammed, I wonder if other mods like Captured Dreams could be used to remove it.
Would also like to wonder if mods that adds fake keys such as FF - FtM II could be added into the jamming mechanic. Like for every key that breaks, there is a probability that the locks get jammed. Fake keys have a higher probability in addition to it always breaking its used.

EDIT: Already implemented, also I commented on that in an older post. Guess I'm getting old..

Posted

I've been noticing lately that after loading a game up that the gags are not forcing the mouth open anymore. Armbinders are still working, so not sure what is up there.

Posted

So I'm running into some problem with the Sergius quest. I read the comments on how to finish the quest and it struck me that some events seem to be not happening with my character. Supposing when the climax is suppose to happen, the screen vibrates for ten seconds or so, and Im suppose to get to Sergius at that time. For some reason my character doesn't seem to ever this state. Masturbation and fondling happens, and I get messages like "the plug warms up suddenly and goes cold", not sure if this is the climax or not.


Also I tried to use dreamshop's buy key ability to get out of the device, despite them acknowledging my locked state, accepting the payment and the authorization and sure, the device wouldn't drop(it shows in inventory as still worn and the characters still acknowledge it).


Help anyone?


 


OPS! I think when I attempt to unlock the chastity belt at the shop the plug fell out and now I can't get it back in. I tried the smith method again and it didn't work. I tried the remove belt option from the dreamshop special quest(the one in Falkreath) and nothing happens.


 


The help belt 4 console solved the problem


Posted

I'm sure it's already come up, but my searching yields nothing:

I've had several devious devices equipped to Lydia from the cursed loot mod. How do I remove them?

I opened her inventory and tried removing them that way. I got a message saying that they were removed because I have the right key. They *were* removed from the visible inventory, but they still appear on the character, and when I try to hand her a new blindfold it says that she already has one!

Posted

Can i please have the item ID for the key to remove Sergius chastity belt, or some other means of ending this quest and removing it?

 

I have been wearing the belt for nearly a month ingame time, enough time to free all of solstheim while stopping to fondle myself every few minutes.  Yet still these accursed plugs remain uncharged.  I have my arousal maxed at 100, using sexlab aroused, and still the quest fails to advance and sergius refuses to remove the belt.  I can't forge a key to remove the belt, can't pick the lock or get a spell to free me, (destruction 96) and sergius doesn't have a key on him either (pickpocket and murder).  I no longer have any interest in completing this specific quest, and would just like to get my charecter free so i can move on to another quest, so a console remedy rather than a quest is prefered, but I will do whatever.  I have enjoyed everything else in this mod, and would prefer to not uninstall it, but im running out of alternatives to get rid of this specific belt.  

 

The solution is when climaxing you talk to Sergius and they'll be charged.

 

Now on to how to remove the belt.

 

The hackers way

You can add the keys to your inventory by hitting tidal " ` " left of the 1 key and typing in "help belt 4" into the console that pops up. A list will pop and you'll want to scroll up it until you find an item called something like "Chasity belt key". With the name there will be a 8 digit code containing letters and numbers. It might looks something like 0230034f. Once you found the ID code you are going to type

Player.additem 0230034f 1

This will place 1 item of the same item ID code in your inventory.

 

The suckers way

Download cursed loot,and under debug in the menu there is a button that says "Safe word" double click it.

Posted

Considering how active this thread is, maybe someone here could help. Im not really sure where to ask for help since Im not yet sure where the problem is coming from, but I think it has something to do with one of the devious mods since I started getting this weird error pop up after updating the devious mods. So here's my dumb question, how do I enable the script logs in game? I tried googling it and saw instructions about going to your skyrim ini and putting in this.

 

[Papyrus]
bEnableLogging=1
bEnableTrace=1
bLoadDebugInformation=1

 

 

 
So I did, and I started up the game, then exited but there was no log folder there. Maybe the folder only pops up on ctd, or, maybe it isnt where I think it is. But since I know lots of people here ask for logs I figure someone here should know how to enable them or find them. I came here first though since I figured there'd be instructions about the logs, but it just gave the file name not the location of the log.

 

[ TROUBLESHOOTING ]
If you run into issues, please read the FAQ.
Following that, use the search feature: Most questions you're going to ask have probably already been answered.
If you're unable to find the answer to your issue, please provide the following with your post asking for help:

  • A copy of your debug log (Papyrus.0.log).
  • A clear description of your problem.
 

 

 

I wonder, does it log everything automatically? Anyway for some reason though ever since I updated some of the devious mods I get this weird lookup error message as soon as I start a new or load a game. Im guessing its not hurting anything but its a bit annoying not knowing what its coming from, so I figure a log of some kind would help me fix the problem. I've tried validating the files through steam of course but that didnt help. Here I'll include a picture.
 
472e239e9d.jpg
 
Any help, please?
Posted

 

Considering how active this thread is, maybe someone here could help. Im not really sure where to ask for help since Im not yet sure where the problem is coming from, but I think it has something to do with one of the devious mods since I started getting this weird error pop up after updating the devious mods. So here's my dumb question, how do I enable the script logs in game? I tried googling it and saw instructions about going to your skyrim ini and putting in this.

 

[Papyrus]
bEnableLogging=1
bEnableTrace=1
bLoadDebugInformation=1

 

 

 
So I did, and I started up the game, then exited but there was no log folder there. Maybe the folder only pops up on ctd, or, maybe it isnt where I think it is. But since I know lots of people here ask for logs I figure someone here should know how to enable them or find them. I came here first though since I figured there'd be instructions about the logs, but it just gave the file name not the location of the log.

 

[ TROUBLESHOOTING ]

If you run into issues, please read the FAQ.

Following that, use the search feature: Most questions you're going to ask have probably already been answered.

If you're unable to find the answer to your issue, please provide the following with your post asking for help:

  • A copy of your debug log (Papyrus.0.log).
  • A clear description of your problem.
 

 

 

I wonder, does it log everything automatically? Anyway for some reason though ever since I updated some of the devious mods I get this weird lookup error message as soon as I start a new or load a game. Im guessing its not hurting anything but its a bit annoying not knowing what its coming from, so I figure a log of some kind would help me fix the problem. I've tried validating the files through steam of course but that didnt help. Here I'll include a picture.

 
472e239e9d.jpg
 

Any help, please?

 

 

Turning on logging will log everything that writes to it crash or not, you should be able to see it as soon as you start the game. The ini entries look correct, this page will tell you where the logs are kept: http://www.creationkit.com/FAQ:_My_Script_Doesn%27t_Work!

 

As for the error, I am not sure what is generating it but it would have had to have been set up to do that.

Posted

Hah found out the problem with the logs, the Ini file I downloaded before for its better customized setup already had a spot in the middle I didnt notice for papyrus, and that was set to not log. So I had two entries in for Papyrus and it didnt know what to do I spose.  Now I have a log where its supposed to be, but I guess Im worse off than I thought since theres tons of errors. Lots of them involve "cannot be bound because~ is not the right type" or "cannot be initialized because the script no longer contains that property". Is that normal? I somehow doubt it is. There is some missing files at the beginning though, would that cause an error message like in the picture?

 

Anyway, thanks so much for helping Vel. I'm still not sure exactly whats causing it since the log was larger than I thought and theres more stuff than I know what to deal with but at least I have the logs themselves working now. I wont waste your time with this mess of a log since it probably doesnt have to do with your mod, unless you "really" wanna see. Still, thanks again for the reply.

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