Guest Posted December 31, 2014 Posted December 31, 2014 Awesome mod. In fact, the entire Devious series is amazing. However, I would have a few suggestions to the entire "franchise", as it is pretty much impossible for me to think of them as separate mods anymore: Â -Non-locked chastity belts: Since Captured Dreams added plugs that can be beneficial, it would be nice to have the option to wear something to "keep them in" without having to put on something that needs a key to remove. Maybe work it like the arm-binders: The character doesn't lock the belt properly, meaning it can be removed without a key, however it also means bandits and other rapists can remove it as well. Speaking of which... Â -Have different severities of rape with different consequences: Right now there is little point in wearing a chastity belt protectively, as the rape will occur either way using different body parts. As in, higher and longer lasting negative consequences the more orifices were endangered. If there was none and the assault was entirely petting, it should be a small malus. If oral, a medium one. Anal and vaginal should be the same, except vaginal lasting longer for balancing issues. Also, if we are at maluses... Â -Have the rape-trauma last longer and stack: This is pretty self-explanatory; the current malus is pretty big but last too short. Make it a really long-lasting (even hours in real time) and incrementally more debiliating one. However, to turn this around (and bring it back to the devices...) Â -Have drugs and aphrodisiacs: The first type of drugs should be the ones getting rid of the aforementioned maluses. The second should be a subversion: after enough assaults the player would have the opportunity to buy a potion that mitigates the maluses by turning them into mad masohists who actually enjoy being assaulted. There are also a umber of other types, like drugs manipulating the exposure and arousal scores and even more exotic stuff, like addictions (say being addicted to an aphrodisiac-laced plug; double the plug, double the addiction) Â -Different Plug Sizes: Have it so that after wearing the basic plugs for a while, one could "upgrade" them to versions that are bigger and have more dramatic effects. Â -Different Chastity Belt Difficulties: Exactly what it says on the tin. This would also require a few more belt-types, but just re-coloring them could do most of the trick. Â -More piercing types with different effects: I was thinking of something along the lines of the Helper/Devil plugs, except for the peircing slot (and maybe with a few new tricks, like increasing breast-size and such). Â -Dildos: I presume the biggest issue with this one would be the need for new animations, but having a few specialized dildos for masturbation wouldn't hurt, especially if someone could tweak the system so that you would need more than a single orgasm to zero out the Arousal meter, so that managing it would require some tools... Â -Screams: This is a minor one and it is mostly concerning Captured Dreams and the plugs that administer shocks. When that happens, let the character let out an actual, ear-wrenching scream, since, well, it must hurt like all hell... which, by the way, could then be twisted around into a gameplay element: after X number of shocks the character becomes resistant to electicity (which would be a 10% actual resistance), after 2X they learn to enjoy it (25% resistance). Then, in a twist, after 3X they start really enjoying it, making receiving electrical damage raise both arousal and explosure. Finally, at 4X they start craving it, which results in a 50% resistance but also the cnahce of reaching climax every time they are being shocked, either by a plug or an enemy, and leaving them wide open. Â -Hot/Cold plugs: Same as the shocker, except the effect is all about the plug abruptly changing its tempreture to either icy cold or scalding hot, causing damage and also resulting in the same progression as the shock one (but maybe with a lower resistance value). Â -Raising Restoration: I would find this one especially useful, as I always tend to neglect this school in my playthroughs. The idea is that the constant chafing and irritation caused by the devices would require constant care, which would reflect in a steady stream of restoration experience. Gags, piercings and boots would add a little. Collars, harnesses and belts would add a medium amount while damaging plugs and other enchantments (or punishment events) would add a lot. Â -Stuck plugs: Each time the player removes a plug, there is a chance it would get stuck. The longer it was inserted, the higher the chance, and damaging plugs would raise this chance even further. If a plug is stuck there are three options: Leaving it in and trying to remove it again later (half an hour cooldown) or ask a specialist (Colette or Tolfdir in the College can help using restoration/alteration, for a price; also possible for the Master and her slaves from Captured Dreams), or try to yank it out, which is a gamble that might result in losing either some of one's maximum health, magicka or stamina, or if they are lucky they just gain a mild debuff for a few hours. Â Well, that was all I could think of from the top off my head. If I had the time I would probably give it a shot myself, but I don't really have the freetime to do so. If you find any of my ideas useful, feel free to implement them in any fashion you may want. Also, thanks for reading my insomnia-fueled wall of text, I appreciate it.
CarterBO Posted December 31, 2014 Posted December 31, 2014 Hello I've been having issues with removing the Chastity Belt. Even after crafting the "Chastity key", the belt says I don't have the proper key to unlock it. At this point, brute force, magic, and lock picking aren't working. Any suggestions?
Veladarius Posted December 31, 2014 Posted December 31, 2014 Hello I've been having issues with removing the Chastity Belt. Even after crafting the "Chastity key", the belt says I don't have the proper key to unlock it. At this point, brute force, magic, and lock picking aren't working. Any suggestions?  How did you get the belt? There are a number of belts from a number of mods that can't be removed with the standard key.
Mord Sif Posted December 31, 2014 Posted December 31, 2014 Since the latest update, having an armbinder equipped now generates an endless loop of the 'equip/unequip' sound. I'm not sure what's causing it, and it doesn't seem to matter what else you have equipped, even nothing at all. I do know that I'm about to go nuts if I keep hearing it though. x( Â Any thoughts? Â Â I assume you use SPERG? In the SPERG MCM, set Unarmed Mode to Manual. The sounds you're hearing are SPERG trying to equip "fists" over and over again, which the armbinder won't allow. It'll mean you'll need to equip the fists manually from your inventory if you ever want to use them. Â
onikujo Posted December 31, 2014 Posted December 31, 2014 Running only ZaZ did nothing. It still refuses to run the actual code or w/e. Â I'm at a loss here.
Veladarius Posted December 31, 2014 Posted December 31, 2014 Running only ZaZ did nothing. It still refuses to run the actual code or w/e. Â I'm at a loss here. Â If ZAZ won't start then Integration won't either. Can you post a log of starting with just ZAZ?
chance Posted December 31, 2014 Posted December 31, 2014  snip    Whew, thank you very much! I had fists set to 'disabled' instead of 'manual', which apparently doesn't work at all.
Slorm Posted December 31, 2014 Posted December 31, 2014 could soem one explain step 3 for instalation for me, i just started modding my skyrim and i am abit confused over how to "activate" the mods as nexus wont find them  Once you have downloaded the mod and saved it, use the top button of the vertical bar on the left to import the file into NMM (if you mouse over the icon it say" "Add Mod from File). You'll then be able to to activate the mods.  As you're new to all this you may want to look at Gopher's videos which covers modding in depth from here https://www.youtube.com/channel/UC1CSCMwaDubQ4rcYCpX40Egyou'll find them under "Beginners Guide to Modding Skyrim"
Yukashii Posted January 1, 2015 Posted January 1, 2015 My character got some inflatable plugs lately, and while nice, I thought there was potential for more, so I came up with the following idea.Inflatable plugs which do not deflate on their own but need a chastity key (possibly even a lockpick)or a specialized tool to deflate.They would have for example 10 levels of inflation, and if inflated past a certain level they become unremovable.This level would dependent on the player's sexual experience in the orifice the plug is in, as tracked by sexlab.For example at a minimum you'd need 3 squeezes, after that it would increase by 1 for every 10 times you've has sex with an orifice, with a maximum of 8 squeezes.Once they're stuck they don't need a belt to stay in and block access to the orifice they're in, functioning as a chastity device.Also, depending on inflation level and sexual experience they'd show different messages when they get inflated.Possibly they could even give a movement speed penalty, or just make running impossible.For example at the stuck level you'd get a speed debuff same as being shackled, and at 3 levels past that you can't run as if you're overencumbered.Â
Gh0sTG0 Posted January 1, 2015 Posted January 1, 2015 My character got some inflatable plugs lately, and while nice, I thought there was potential for more, so I came up with the following idea. Â Inflatable plugs which do not deflate on their own but need a chastity key (possibly even a lockpick)or a specialized tool to deflate. Â They would have for example 10 levels of inflation, and if inflated past a certain level they become unremovable. This level would dependent on the player's sexual experience in the orifice the plug is in, as tracked by sexlab. Â For example at a minimum you'd need 3 squeezes, after that it would increase by 1 for every 10 times you've has sex with an orifice, with a maximum of 8 squeezes. Â Once they're stuck they don't need a belt to stay in and block access to the orifice they're in, functioning as a chastity device. Â Also, depending on inflation level and sexual experience they'd show different messages when they get inflated. Possibly they could even give a movement speed penalty, or just make running impossible. For example at the stuck level you'd get a speed debuff same as being shackled, and at 3 levels past that you can't run as if you're overencumbered. Â Â This can make a great connection with idea of masturbating plugs: 2nd set of plugs, when you use them to masturbate they stuck inside.
onikujo Posted January 1, 2015 Posted January 1, 2015 Enabled papyrus logging, no logs appear. Â God jesus what the shit.
Trollfact Posted January 1, 2015 Posted January 1, 2015 Good evening Ladies and Gentleman,  I somehow missed the Fact that the Dragonborne-DLC is required for this awesome Mod, now I am stuck at the Quest-part where you have to get Zeds requested item from Solstheim wich doesn´t exist within my save. the Questmarker is somewhere near that Civil war- camp near Rifton, but there is only an empty cave.  Is there any chance to get the missing item through the command-console ? I searched online for the item codes, but didn´t found something, I also used the "help <ODD> 00" command to search the itemcode, didn´t worked. "help <item> 0" to get the item code of the existing quest-items in my inventory also didn´t worked, despite that this item existed and where in my inventory.  Hope you guys can help me ?   But for all other parts of this Mod that work, i have to say it is a great Mod.  PS: sorry for bad English, it is not my native language.
Coopervane Posted January 2, 2015 Posted January 2, 2015 Good evening Ladies and Gentleman,  I somehow missed the Fact that the Dragonborne-DLC is required for this awesome Mod, now I am stuck at the Quest-part where you have to get Zeds requested item from Solstheim wich doesn´t exist within my save. the Questmarker is somewhere near that Civil war- camp near Rifton, but there is only an empty cave.  Is there any chance to get the missing item through the command-console ? I searched online for the item codes, but didn´t found something, I also used the "help <ODD> 00" command to search the itemcode, didn´t worked. "help <item> 0" to get the item code of the existing quest-items in my inventory also didn´t worked, despite that this item existed and where in my inventory.  Hope you guys can help me ?   But for all other parts of this Mod that work, i have to say it is a great Mod.  PS: sorry for bad English, it is not my native language.  Dragonborn is not required. People who have Dragonborn installed may find that one or more of Zed's items get placed on Solstheim, but if you do not have Dragonborn, nothing will spawn there, and only locations that you have access to are chosen.  The location chosen in your game does exist in Skyrim, but the quest-marker is pointing to the wrong location, it's pointing to the exit of the dungeon the item is in, the exit beeing inside that badit cave. But you can't access the dungeon from it's exit, you need to find it's entrance.   You need to find the entrance to the Ansilvund dungeon, it's not far from that badit cave, just follow the nearby dirtpath up in the direction of Riften and you will come across it (but don't enter the dungeon, Ansilvund is not the right place!). Outside of Ansilvund is a Necromancer near a fireplace, an old broken tower to the left, and the entrance to Ansilvund to the right. But if you walk straight ahead, through some bushes there, you'll find a path that leads further up the mountain, this path leads to an old Dwemer ruin, and THIS is where you want to go! The item will be somewhere near the end of this Dwemer dungeon.   It is also possible to get the item via console, typing "help odd" into the console will show a list of all items with "odd" in it's name, and all Zed's items have that (odd swemer gyro, odd dwemer gear, etc etc). But it's more fun to find it legit, if you've not played that dungeon before, it's a little.. different.. it's worth exploring
Trollfact Posted January 2, 2015 Posted January 2, 2015 Thank you, i checked it, and yes, it was really the dungeon exit within a dungeon, so this "problem" was my fault, I am sorry. Thank you for the fast help and the good explanation.Â
pinky6225 Posted January 2, 2015 Posted January 2, 2015 I'm having a problem with the device hider, i stuck arm, leg cuffs on lydia and a collar and some piercings but the piercings are showing through her armor.  I've tried playing with the device hider settings but it doesn't appear to do anything, which settings should i have for device hider 1 and 2 for it to hide nipple piercings under armor   This is how she currently appears, i've tried taking the armor away and giving it back to her  Tried setting body slot 32 to chastity bra and peircings  Tried changing slot 56 to body as well, tried this both with the option enabled on device hider 1 body full and without  What am i doing wrong? Thanks  Â
Min Posted January 2, 2015 Author Posted January 2, 2015 hey guys, is it possible to stop dropping the weapons when the plugs vibrate? because it is somehow annoying.... That is from Deviously Helpless.  I'm having a problem with the device hider, i stuck arm, leg cuffs on lydia and a collar and some piercings but the piercings are showing through her armor.  I've tried playing with the device hider settings but it doesn't appear to do anything, which settings should i have for device hider 1 and 2 for it to hide nipple piercings under armor   This is how she currently appears, i've tried taking the armor away and giving it back to her  Tried setting body slot 32 to chastity bra and peircings  Tried changing slot 56 to body as well, tried this both with the option enabled on device hider 1 body full and without  What am i doing wrong? Thanks   Nothing; The device hider only functions for the PC.
crashguide Posted January 2, 2015 Posted January 2, 2015 Hello, I have a problem with the blindfold script. The Blindfold is long gone but the script remains on my character. I tried to remove it with removespell and dispelallspells but it doesn't worked. I also tried to equip another blindfold and than unequip it but that doesn't worked either.  Any Idea how to remove the script?
Thejorge Posted January 3, 2015 Posted January 3, 2015 Hello, I have a problem with the blindfold script. The Blindfold is long gone but the script remains on my character. I tried to remove it with removespell and dispelallspells but it doesn't worked. I also tried to equip another blindfold and than unequip it but that doesn't worked either.  Any Idea how to remove the script?  It's a little bug, maybe if you put it on again and remove then the script may finish (that happened to me with the gag script)
crashguide Posted January 3, 2015 Posted January 3, 2015 Â It's a little bug, maybe if you put it on again and remove then the script may finish (that happened to me with the gag script)Â Â I already tried that. The new blindfold added an new instance of the blindfold script and removed only that. Â
SoberVentor Posted January 3, 2015 Posted January 3, 2015 I remake "Sexlab Wear and Tear" Â I makes integration patch for "Devious Devices Expansion" and "DeviousDevices-Integration"It would be better, if Min include integration into the right place. I'm not sure that my decision - the best. Â Link Â
atznk1ller Posted January 3, 2015 Posted January 3, 2015 hey guys, i have a problem: I take the book for the forbidden tome quest, but urag doesnt start talking to me and i cant ask him about it... can you help me? Â
PubliusNV Posted January 3, 2015 Posted January 3, 2015 hey guys, i have a problem: I take the book for the forbidden tome quest, but urag doesnt start talking to me and i cant ask him about it... can you help me?  Are you already wearing any devices? Get rid of them and then talk to Urag again with the book in your possession. Â
x9800 Posted January 4, 2015 Posted January 4, 2015  Is there a way to disable the ZaZ animation binding detection? I find it pretty shitty to be limited to only 5 animations when bound. Not at the moment, though there will be in a future update.  I'm really waiting for this. This mod animation restrictions cut off nearly 95% of sexlab animation pool, which is not cool. This is a too high price to pay for immersion and hard-forcing it (even not allowing to change animation in process) is the only major drawback of the mod (for me, of course).
atznk1ller Posted January 4, 2015 Posted January 4, 2015  hey guys, i have a problem: I take the book for the forbidden tome quest, but urag doesnt start talking to me and i cant ask him about it... can you help me?  Are you already wearing any devices? Get rid of them and then talk to Urag again with the book in your possession.    thanks for the help, it worked... but now i have got an other problem... i talked to zed curio and took the item out of alftand but now my questmarker disappeared and the quest itself is now shown as "done" but i dont get the book 2 and i cant return to urag.....
websterhamster Posted January 4, 2015 Posted January 4, 2015 All of the devices, restraints, etc. are purple - meaning the textures aren't there. I installed with Mod Organizer.I have a feeling that the textures are in the archive, but MO simply isn't copying them over. Can anyone confirm this or offer a fix?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now