Jump to content

Recommended Posts

Posted

 

For some reason I can't unlock the chastity bra even with the right key (gave it to myself with console command, both of them). Everything else unlocks and works but not the bra. Wondering if anyone else has had the same problem? 

 

It needs a Chastity key from DDi. If you have FTM installed, there will be 2 of those and one of them is a fake.

 

 

Oh, thought it needs a restraint key since I thought it was restrictive item. Maybe the word chastity should have been a hint for me... Thanks  :) .

Posted

Hmm uploaded save game from the beginning of the game, the first level teleported to the College akrkanium, and the quest began as only took a book off the shelf, is it possible that because of the pumped skills of stealth and thievery, the orc unnoticed theft, etc.? After the boot order and fashion one and same that in the initial game that late, the only difference in the level of skills of the character.

Posted

I reproduced the auto-going-forward-while-playing-animation bug.

this time it was with the armbinder (+blindfold):

after hitting the tab key to trigger the armbinder menu and selecting "struggle", if I was in first person, when the struggling animation start and the view switch from 1st to 3rd person view, the character, while playing the struggling animation, would start sliding forward by itself.

hitting the forward key successfully stop the sliding.

I see nothing in the log beside the normal zad scripting log (I now regularly check my log to be sure I dont get wild/stray script starting to run wild, so im pretty sure to not have an obviously fucked up save right now)

log:

 

[06/05/2014 - 08:58:21PM] [Zad]: StartThirdPersonAnimation(Saiia,[idle ])
[06/05/2014 - 08:58:21PM] [Zad]: Debug-1
[06/05/2014 - 08:58:21PM] [Zad]: Debug-2
[06/05/2014 - 08:58:21PM] [Zad]: Debug-3
[06/05/2014 - 08:58:21PM] [Zad]: Debug-4
[06/05/2014 - 08:58:21PM] [Zad]: Debug-5
[06/05/2014 - 08:58:21PM] [Zad]: Debug-6
[06/05/2014 - 08:58:21PM] [Zad]: Debug-7
[06/05/2014 - 08:58:21PM] [Zad]: Debug-8
[06/05/2014 - 08:58:21PM] [Zad]: Debug-9
[06/05/2014 - 08:58:23PM] [Zad]: RepopulateNpcs()
[06/05/2014 - 08:58:31PM] [Zad]: EndThirdPersonAnimation(Saiia,[True, False])
[06/05/2014 - 08:58:38PM] [Zad]: StartThirdPersonAnimation(Saiia,[idle ])
[06/05/2014 - 08:58:38PM] [Zad]: Debug-1
[06/05/2014 - 08:58:38PM] [Zad]: Debug-2
[06/05/2014 - 08:58:38PM] [Zad]: Debug-3
[06/05/2014 - 08:58:38PM] [Zad]: Debug-4
[06/05/2014 - 08:58:38PM] [Zad]: Debug-5
[06/05/2014 - 08:58:38PM] [Zad]: Debug-6
[06/05/2014 - 08:58:38PM] [Zad]: Debug-7
[06/05/2014 - 08:58:38PM] [Zad]: Debug-8
[06/05/2014 - 08:58:38PM] [Zad]: Debug-9
[06/05/2014 - 08:58:39PM] [Zad]: RepopulateNpcs()
[06/05/2014 - 08:58:39PM] [Zad]: RepopulateNpcs() is already processing.
[06/05/2014 - 08:58:39PM] [Zad]: RepopulateNpcs() is already processing.
[06/05/2014 - 08:58:48PM] [Zad]: EndThirdPersonAnimation(Saiia,[True, False])

 

 

the log record two struggle attempts, one was started in 1st view, the second in 3rd view

 

also, though I didnt extracted the exact log of that moment, when the "fondling herself" animation start, if I hit the forward key my character doesnt move (which is the expected behaviour), when I hit the forward key a second time before the end of the animation, I can slide my character in any  direction using the direction keys

 

it's not too serious as it doesnt break the game, still weird

Posted

 

I've problem that hopefully someone can shed light onto; the Slave Boots from Expansion tell me they require HDT.

 

I've followed all of the instructions for the HDT installations and still get the message.  Where do I go from here to get it sorted out?

 

They require HDT-HHS, there's even a link provided for it in the included ReadMe file that nobody reads :P

 

 

Dang it I knew it had to be something simple.  I remember reading something about the high heels but then couldn't remember where I read it.

 

Thank you;.

 

Posted

 

I'm trying to equip an armbinder onto an NPC (testing with Ysolda) from a script, using zadLibs.ManipulateDevice. The armbinder model appears, but she continues using her standard arm animations. Is that expected behavior, or something that others have seen and know how to fix?

 

If that's already been asked, my apologies. This is a long thread.

No, the NPC should immediately switch to the new offset-animation.

 

 

All right. I'm getting the same result by using OpenInventory and just dumping the armbinder on her that way, by the way. Any off-the-cuff guesses about where the problem might be?

 

Fnis could have encountered an error when you ran it (Or you may have forgotten to run Fnis). Or, you're running a version prior to 2.8.0.

 

Hmm uploaded save game from the beginning of the game, the first level teleported to the College akrkanium, and the quest began as only took a book off the shelf, is it possible that because of the pumped skills of stealth and thievery, the orc unnoticed theft, etc.? After the boot order and fashion one and same that in the initial game that late, the only difference in the level of skills of the character.

No, it's not related to your skills.

 

I reproduced the auto-going-forward-while-playing-animation bug.

 

this time it was with the armbinder (+blindfold):

 

after hitting the tab key to trigger the armbinder menu and selecting "struggle", if I was in first person, when the struggling animation start and the view switch from 1st to 3rd person view, the character, while playing the struggling animation, would start sliding forward by itself.

 

hitting the forward key successfully stop the sliding.

 

I see nothing in the log beside the normal zad scripting log (I now regularly check my log to be sure I dont get wild/stray script starting to run wild, so im pretty sure to not have an obviously fucked up save right now)

 

log:

 

[06/05/2014 - 08:58:21PM] [Zad]: StartThirdPersonAnimation(Saiia,[idle ])

[06/05/2014 - 08:58:21PM] [Zad]: Debug-1

[06/05/2014 - 08:58:21PM] [Zad]: Debug-2

[06/05/2014 - 08:58:21PM] [Zad]: Debug-3

[06/05/2014 - 08:58:21PM] [Zad]: Debug-4

[06/05/2014 - 08:58:21PM] [Zad]: Debug-5

[06/05/2014 - 08:58:21PM] [Zad]: Debug-6

[06/05/2014 - 08:58:21PM] [Zad]: Debug-7

[06/05/2014 - 08:58:21PM] [Zad]: Debug-8

[06/05/2014 - 08:58:21PM] [Zad]: Debug-9

[06/05/2014 - 08:58:23PM] [Zad]: RepopulateNpcs()

[06/05/2014 - 08:58:31PM] [Zad]: EndThirdPersonAnimation(Saiia,[True, False])

[06/05/2014 - 08:58:38PM] [Zad]: StartThirdPersonAnimation(Saiia,[idle ])

[06/05/2014 - 08:58:38PM] [Zad]: Debug-1

[06/05/2014 - 08:58:38PM] [Zad]: Debug-2

[06/05/2014 - 08:58:38PM] [Zad]: Debug-3

[06/05/2014 - 08:58:38PM] [Zad]: Debug-4

[06/05/2014 - 08:58:38PM] [Zad]: Debug-5

[06/05/2014 - 08:58:38PM] [Zad]: Debug-6

[06/05/2014 - 08:58:38PM] [Zad]: Debug-7

[06/05/2014 - 08:58:38PM] [Zad]: Debug-8

[06/05/2014 - 08:58:38PM] [Zad]: Debug-9

[06/05/2014 - 08:58:39PM] [Zad]: RepopulateNpcs()

[06/05/2014 - 08:58:39PM] [Zad]: RepopulateNpcs() is already processing.

[06/05/2014 - 08:58:39PM] [Zad]: RepopulateNpcs() is already processing.

[06/05/2014 - 08:58:48PM] [Zad]: EndThirdPersonAnimation(Saiia,[True, False])

 

 

the log record two struggle attempts, one was started in 1st view, the second in 3rd view

 

also, though I didnt extracted the exact log of that moment, when the "fondling herself" animation start, if I hit the forward key my character doesnt move (which is the expected behaviour), when I hit the forward key a second time before the end of the animation, I can slide my character in any  direction using the direction keys

 

it's not too serious as it doesnt break the game, still weird

You're misinterpreting the log: The struggle scene plays two animations (It switches half-way through). I can't reproduce the issue.

Posted

What could be the cause for the "PC getting strung up" scene not playing at the start of Forbidden Tomes? I open the bookcase, Urag approaches, dialog starts, and when he says "Hold Still" about a minute long nothing happens. Then the textbox pops up & chastity belt are equipped in inventory. Papyruslog (which shows no problems while Zaz, DD and SexLab "boot") does not have a lot to say other than:

 

[Zad]: UragBeltPlayer()

 

then the minute passes, and:

 

[Zad]: Scene timed out.

[Zad]: Fixing stuck scene.

[Zad]: Player was polite enough. Not using plugs.

 

and the equipment of the belt happens (no problem on that end).

Afterwards sometimes the quest progresses, sometimes it is stuck on "Talk to Urag" (who has nothing to say about the topic anymore).

Where is that "dangling strung up" animation located anyway? Dont see anything like it in SexLab and its registered Zaz animations.

But if that animation is nowhere to be found, wouldn't Papyruslog and/or SexLab debug mode have anything to say about that? Or maybe that I am using a custom race is the problem. Or HDT. Or or or....

 

Posted

As soon I take the tome and the book from the shelf I get an error saying that the quest failed to start

 

Papyrus log says

[06/07/2014 - 02:00:04PM] [Zad]: QuestMonitor: OnItemAdded()
[06/07/2014 - 02:00:04PM] [Zad]: ShouldStartNewQuest(): TRUE
[06/07/2014 - 02:00:10PM] -- SexLab -- Import: Animation Profile #1 imported with (0) values...
[06/07/2014 - 02:00:10PM] SexLab Loaded CurrentVerison: 15700
[06/07/2014 - 02:00:17PM] [Zad]: QuestMonitor: OnItemAdded()
[06/07/2014 - 02:00:17PM] [Zad]: ShouldStartNewQuest(): TRUE
[06/07/2014 - 02:00:20PM] ============================================================
[06/07/2014 - 02:00:20PM] [Zad] (((ERROR))): zaddForbiddenTomeQuest failed to start.
[06/07/2014 - 02:00:20PM] ============================================================
 
What is the cause of this error.
Posted

Looks like I make a habit of answering my own questions some hours later, but since others could run into the same thing, may be good to report:

 

The dialogue interface not auto-closing is the culprit. I don't usually tab out of it, since it breaks things more often than not (especially in quest mods), but in this case you have to after Urag orders "hold still". The moment I did, he casted his spell and the PC got suspended and stripped. The quest also progresses without a hitch then. Worked 3 times now, so prolly not random luck.

 

Note: because it is not the first time I am thinking "Hm, why is this dialogue still open?" in my playthrough, I can't exclude the possibility that this is not a fault of the mod, rather some weird side effect of Better Dialogue Controls http://www.nexusmods.com/skyrim/mods/27371/?

Posted

You're misinterpreting the log: The struggle scene plays two animations (It switches half-way through). I can't reproduce the issue.

mmm, then thats the second struggle.

 

since the logs doesnt allow to help identifying the problem, and that's not blocking, I will just live with it.

 

I guess the problem must be caused by another mod in my stack.

Posted

Note: because it is not the first time I am thinking "Hm, why is this dialogue still open?" in my playthrough, I can't exclude the possibility that this is not a fault of the mod, rather some weird side effect of Better Dialogue Controls http://www.nexusmods.com/skyrim/mods/27371/?

 

I have the same issue, I normally go through the Urag (and Zed) dialogues by hitting the return key.

 

I also use Better Dialogue Controls so I'll remove for next playthrough and see if it does make a difference

 

Guest LoganX
Posted

Hey, how to charge soulgem plug in Sergiu's Experiment quest?

Posted

 

 

I'm trying to equip an armbinder onto an NPC (testing with Ysolda) from a script, using zadLibs.ManipulateDevice. The armbinder model appears, but she continues using her standard arm animations. Is that expected behavior, or something that others have seen and know how to fix?

 

If that's already been asked, my apologies. This is a long thread.

No, the NPC should immediately switch to the new offset-animation.

 

 

All right. I'm getting the same result by using OpenInventory and just dumping the armbinder on her that way, by the way. Any off-the-cuff guesses about where the problem might be?

 

Fnis could have encountered an error when you ran it (Or you may have forgotten to run Fnis). Or, you're running a version prior to 2.8.0.

 

 

I'm using FNIS 5.1.1, and it reported no errors when I ran it. 5.1 apparently introduced some new features for FNIS Sexy Move; I suppose that's a possible culprit.

 

Are there any console commands I could be using to narrow down where the problem is? I'd like to make sure that the Devious Devices state is proper.

 

Posted

I'm using FNIS 5.1.1, and it reported no errors when I ran it. 5.1 apparently introduced some new features for FNIS Sexy Move; I suppose that's a possible culprit.

 

Are there any console commands I could be using to narrow down where the problem is? I'd like to make sure that the Devious Devices state is proper.

 

That could be it.

 

DD has been made and tested with FNIS 5.0.2 (latest version when DD v2.8.0 came out), and that works absolutely. But if there's just been a FNIS update, yeah, it woulden't be the first time that caused an unforseen hickup.

Posted

Hello, I'm having some problems and I was hoping somebody would know what to do.

When I have an armbinder equipped my characters arms use the default idle stance as usual, but the hands are invisible. The first time this happened was after I tripped while running with the armbinder equipped, and now the issue persists even after creating a new character.

Does anyone know what causes this, and how to fix it?

 

Edit: It was just a problem of not using generateFNIS properly. Make sure you get all the animations.

Posted

hello, i have problem with "item hider slot" option - i cant turn it off (none) or even change slot taken - everytime i change this and do save&load the option is reset to default slot 60. i dont really uses DDI - i need it only for other mods to work, so it not so necessary option for me, especially it takes item slot that i uses ...

Posted

Hello, I'm having some problems and I was hoping somebody would know what to do.

When I have an armbinder equipped my characters arms use the default idle stance as usual, but the hands are invisible. The first time this happened was after I tripped while running with the armbinder equipped, and now the issue persists even after creating a new character.

Does anyone know what causes this, and how to fix it?

 

That sounds like the same problem I'm seeing. What version of FNIS are you using?

 

Posted

 

That sounds like the same problem I'm seeing. What version of FNIS are you using?

 

 

 

5.1.1. Make sure that all the animations are available when you run it. If you use Mod Manager all the mods are actually sitting in separate folders.

 

http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v157-updated-0511/

Pay attention to number four under Basic Installation Procedure.

 

I solved it by putting all the mods that use animations into one big .7z and just installed that one.

Posted

I got locked into a rusted iron chastity belt by some draugr, but even though I have key creation set to easy, no matter how many keys I make, it says I don't have the right key to open the chastity belt. Is this supposed to happen?

Posted

The kind of error message I've got :

 

[06/07/2014 - 07:11:39PM] [Zad]: Devious Devices is now registering animations.
[06/07/2014 - 07:11:39PM] ERROR: Method PrepareFactory not found on zadbeltedanims. Aborting call and returning None
stack:
[zadQuest (1300F624)].zadbeltedanims.LoadAnimations() - "zadBeltedAnims.psc" Line 11
[zadConfigQuest (1301A282)].zadconfig.OnOptionSelect() - "zadConfig.psc" Line 575
[zadConfigQuest (1301A282)].zadconfig.SelectOption() - "SKI_ConfigBase.psc" Line 1069
[sKI_ConfigManagerInstance (29000802)].SKI_ConfigManager.OnOptionSelect() - "SKI_ConfigManager.psc" Line 157
[06/07/2014 - 07:11:39PM] ERROR: Cannot call Register() on a None object, aborting function call
stack:
[zadQuest (1300F624)].zadbeltedanims.RegisterAnimation() - "sslAnimationFactory.psc" Line 33
[zadQuest (1300F624)].zadbeltedanims.LoadAnimations() - "zadBeltedAnims.psc" Line 12
[zadConfigQuest (1301A282)].zadconfig.OnOptionSelect() - "zadConfig.psc" Line 575
[zadConfigQuest (1301A282)].zadconfig.SelectOption() - "SKI_ConfigBase.psc" Line 1069
[sKI_ConfigManagerInstance (29000802)].SKI_ConfigManager.OnOptionSelect() - "SKI_ConfigManager.psc" Line 157
Posted

 

As soon I take the tome and the book from the shelf I get an error saying that the quest failed to start

 

Papyrus log says

[06/07/2014 - 02:00:04PM] [Zad]: QuestMonitor: OnItemAdded()
[06/07/2014 - 02:00:04PM] [Zad]: ShouldStartNewQuest(): TRUE
[06/07/2014 - 02:00:10PM] -- SexLab -- Import: Animation Profile #1 imported with (0) values...
[06/07/2014 - 02:00:10PM] SexLab Loaded CurrentVerison: 15700
[06/07/2014 - 02:00:17PM] [Zad]: QuestMonitor: OnItemAdded()
[06/07/2014 - 02:00:17PM] [Zad]: ShouldStartNewQuest(): TRUE
[06/07/2014 - 02:00:20PM] ============================================================
[06/07/2014 - 02:00:20PM] [Zad] (((ERROR))): zaddForbiddenTomeQuest failed to start.
[06/07/2014 - 02:00:20PM] ============================================================
 
What is the cause of this error.

If all Dwemer dungeons in the game are cleared, the quest will fail to start.

 

hello, i have problem with "item hider slot" option - i cant turn it off (none) or even change slot taken - everytime i change this and do save&load the option is reset to default slot 60. i dont really uses DDI - i need it only for other mods to work, so it not so necessary option for me, especially it takes item slot that i uses ...

What other mods? If a mod lists DDi as a dependency, you're probably indeed using it. Disabling the item-hider isn't supported via the MCM at this time. You could accomplish this by "stopQuest zadDevicesUnderneathQuest" (I think this was the quest name, can't check right now), followed by player.unequipall.

 

I got locked into a rusted iron chastity belt by some draugr, but even though I have key creation set to easy, no matter how many keys I make, it says I don't have the right key to open the chastity belt. Is this supposed to happen?

Devices added by other mods are free to use custom keys. As such, the generic craftable keys may not unlock them. The belt you're speaking of is from Regulations Helpless.

 

 

The kind of error message I've got :

 

[06/07/2014 - 07:11:39PM] [Zad]: Devious Devices is now registering animations.
[06/07/2014 - 07:11:39PM] ERROR: Method PrepareFactory not found on zadbeltedanims. Aborting call and returning None
stack:
[zadQuest (1300F624)].zadbeltedanims.LoadAnimations() - "zadBeltedAnims.psc" Line 11
[zadConfigQuest (1301A282)].zadconfig.OnOptionSelect() - "zadConfig.psc" Line 575
[zadConfigQuest (1301A282)].zadconfig.SelectOption() - "SKI_ConfigBase.psc" Line 1069
[sKI_ConfigManagerInstance (29000802)].SKI_ConfigManager.OnOptionSelect() - "SKI_ConfigManager.psc" Line 157
[06/07/2014 - 07:11:39PM] ERROR: Cannot call Register() on a None object, aborting function call
stack:
[zadQuest (1300F624)].zadbeltedanims.RegisterAnimation() - "sslAnimationFactory.psc" Line 33
[zadQuest (1300F624)].zadbeltedanims.LoadAnimations() - "zadBeltedAnims.psc" Line 12
[zadConfigQuest (1301A282)].zadconfig.OnOptionSelect() - "zadConfig.psc" Line 575
[zadConfigQuest (1301A282)].zadconfig.SelectOption() - "SKI_ConfigBase.psc" Line 1069
[sKI_ConfigManagerInstance (29000802)].SKI_ConfigManager.OnOptionSelect() - "SKI_ConfigManager.psc" Line 157

 

Update to a newer version of Sexlab.

Posted

 

 

 

I'm trying to equip an armbinder onto an NPC (testing with Ysolda) from a script, using zadLibs.ManipulateDevice. The armbinder model appears, but she continues using her standard arm animations. Is that expected behavior, or something that others have seen and know how to fix?

 

If that's already been asked, my apologies. This is a long thread.

No, the NPC should immediately switch to the new offset-animation.

 

 

All right. I'm getting the same result by using OpenInventory and just dumping the armbinder on her that way, by the way. Any off-the-cuff guesses about where the problem might be?

 

Fnis could have encountered an error when you ran it (Or you may have forgotten to run Fnis). Or, you're running a version prior to 2.8.0.

 

 

I'm using FNIS 5.1.1, and it reported no errors when I ran it. 5.1 apparently introduced some new features for FNIS Sexy Move; I suppose that's a possible culprit.

 

Are there any console commands I could be using to narrow down where the problem is? I'd like to make sure that the Devious Devices state is proper.

 

 

 

Ensure that you're running DDi 2.8.0. Versions prior relied on enchantments for NPC's, which were unreliable.

 

Posted

I got locked into a rusted iron chastity belt by some draugr, but even though I have key creation set to easy, no matter how many keys I make, it says I don't have the right key to open the chastity belt. Is this supposed to happen?

 

Keys are spawned on Draugr or Draugr Urns and Chests and cannot be found in the same barrow that you were  fitted with the rusty belt in. The key spawn rate in DDfTM has no effect on these types of keys as it's set in Deviously Helpless

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...