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Posted
14 hours ago, vaultbait said:

 

Similar to the other reporter, can you try the masturbate option directly from the TSEX menu and see if it also crashes?

 

I understand from you that this is possible. I have no idea how to do it.


I came out of the pit. Now I'm standing in Sanctuary and I'm thinking - why is tsex needed at all? In the pit he called masturbation, and in the commonwealth?

Posted
7 hours ago, vranina said:

 

I understand from you that this is possible. I have no idea how to do it.


I came out of the pit. Now I'm standing in Sanctuary and I'm thinking - why is tsex needed at all? In the pit he called masturbation, and in the commonwealth?

It isn't needed, there's just some use for some of it's features if you do decide to have it.  If you do the mod gives you the option of making your character a Tsex masochist.  You absolutely can skip it if you want and you won't miss out on anything.

Posted
12 minutes ago, mercplatypus said:

It isn't needed, there's just some use for some of it's features if you do decide to have it.  If you do the mod gives you the option of making your character a Tsex masochist.  You absolutely can skip it if you want and you won't miss out on anything.

 

The reason I want to remove tsex is only one - handcuffs. I hate mods of this type.

Posted
9 hours ago, vranina said:

I understand from you that this is possible. I have no idea how to do it.

 

In TSEX's MCM there are options to bind a menu hotkey or give the player an inventory item which when activated displays the TSEX utility menu.

 

9 hours ago, vranina said:

I came out of the pit. Now I'm standing in Sanctuary and I'm thinking - why is tsex needed at all? In the pit he called masturbation, and in the commonwealth?

 

Optional TSEX integration in MHK (like pretty much every other mod integration in MHK) is there for the enjoyment of people who use those particular mods. In the case of TSEX specifically, it's a requirement for the TSEX-Hardship mod, which I personally rely on fairly often later in the game.

 

The reason I used TSEX to trigger masturbation scenes in MHK is because it can be done that way with a single function call. Right now, anyone who doesn't have TSEX installed simply doesn't masturbate automatically when waking up from the later brainwashing dreams. It's on my to do list to have a direct-to-AAF fallback option to start a brief random masturbation scene there in cases where AAF is installed but TSEX is not.

Posted
On 4/10/2024 at 10:54 PM, vaultbait said:

That's where I want the player to find the new super mutant companion too, how does Max sound for a name (maybe short for Phallus Maximus)?

Consider calling him "Big Bopper" - It can have a dual meaning (his violent domination of his super mutant group, his BGC and his insane sex drive/urges) and it sort of fits with the Fallout 4 aesthetic - A simple name for a simple super mutie boss.

 

Either way, every time you update this mod, we get something good out of it. Really looking forward to a dedicated SM companion. (I technically have 6 already, but one created with AAF functionality at its core will be sweet).

Posted
On 4/10/2024 at 5:20 PM, vaultbait said:

 

Was this with or without TSEX installed? (Presumably with, I haven't implemented any fallback masturbation support for non-TSEX users yet, still on the to do list.)

 

If you initiate masturbation directly from TSEX's menu, do you get the same problem?

 

One thing I've noticed is that TSEX assumes a minimum duration for masturbation scenes, and some recent animation packs have added shorter/non-looping masturbation positions which end up terminating before the timers for TSEX's masturbation prompts run out.

Sorry for getting back to you - Triggering from TSEX menu was ok.

Got some other issues:

Moving from one area to another can often CTD

When going to the temple with the head thing on, rads swould ramp up standing near bombs. If I entered the temple location, unequipping the head piece and requipping it fixed the issue,

Posted
18 hours ago, vaultbait said:

 

Thanks for the offer, but I'm not struggling to come up with stories. The bulk of the story work is to make sure story elements tie together the features I'm adding. Keep in mind that this is not so much a story mod as it is a utility framework which tries to have a bit of story and plot in order to provide a plausible explanation for any added functionality.

Wasn't offering to help with writing the story.  I expect you've got that fully on lock.  I was offering more help on things like if you get stuck trying to work through a story element being a sound board or doing proofreading.  Think more along the lines of the person you have that reads through the rough draft to see if everything makes sense.  

 

Offers there if you ever think you'd benefit from a second set of eyes, no worries if not.

Posted
1 hour ago, ebbluminous said:

Sorry for getting back to you - Triggering from TSEX menu was ok.

 

Interesting. Given that there are a couple of issues reported around it (the only thing that changed for it since the last release was a bit of refactoring/resequencing for wake-up effects in the beds), I'll do a bit more focused testing and see if I can spot any obvious bugs. I'll also pencil in 0.9.8 addressing the to do item for adding a fallback masturbation function that doesn't rely on TSEX and also make it possible to toggle TSEX masturbation calls in MCM, since all that will be pretty simple to add.

 

1 hour ago, ebbluminous said:

Got some other issues:

Moving from one area to another can often CTD

When going to the temple with the head thing on, rads swould ramp up standing near bombs. If I entered the temple location, unequipping the head piece and requipping it fixed the issue,

 

I'll try to recreate that crash, but if you have Buffout 4 crashlogs, analyzing those with CLASSIC and attaching the resulting analysis to a reply here would be a huge help in tracking down the cause.

 

Out of curiosity, are you using Dead Bodies Plus? It replaces a lot of the vanilla gore with custom meshes and textures from Mutilated Dead Bodies which has one or more buggy texture files which can cause a CTD, so you want to also install a patch for that if you use it.

Posted
17 minutes ago, vaultbait said:

 

Interesting. Given that there are a couple of issues reported around it (the only thing that changed for it since the last release was a bit of refactoring/resequencing for wake-up effects in the beds), I'll do a bit more focused testing and see if I can spot any obvious bugs. I'll also pencil in 0.9.8 addressing the to do item for adding a fallback masturbation function that doesn't rely on TSEX and also make it possible to toggle TSEX masturbation calls in MCM, since all that will be pretty simple to add.

 

 

I'll try to recreate that crash, but if you have Buffout 4 crashlogs, analyzing those with CLASSIC and attaching the resulting analysis to a reply here would be a huge help in tracking down the cause.

 

Out of curiosity, are you using Dead Bodies Plus? It replaces a lot of the vanilla gore with custom meshes and textures from Mutilated Dead Bodies which has one or more buggy texture files which can cause a CTD, so you want to also install a patch for that if you use it.

I'll have a dig around later on to see if I have logs.

Never used Dead Bodies Plus.

Posted
6 hours ago, HARRY1991 said:

How to play after repairing the chair in a suspected hospital? All the doors are closed.

 

The barred doors are for future use, they don't connect to anywhere else yet. For now the only working exit to the main worldspace is the ladder up to West Everett Estates.

Posted (edited)
On 4/12/2024 at 5:41 PM, vaultbait said:

 

Interesting. Given that there are a couple of issues reported around it (the only thing that changed for it since the last release was a bit of refactoring/resequencing for wake-up effects in the beds), I'll do a bit more focused testing and see if I can spot any obvious bugs. I'll also pencil in 0.9.8 addressing the to do item for adding a fallback masturbation function that doesn't rely on TSEX and also make it possible to toggle TSEX masturbation calls in MCM, since all that will be pretty simple to add.

 

 

I'll try to recreate that crash, but if you have Buffout 4 crashlogs, analyzing those with CLASSIC and attaching the resulting analysis to a reply here would be a huge help in tracking down the cause.

 

Out of curiosity, are you using Dead Bodies Plus? It replaces a lot of the vanilla gore with custom meshes and textures from Mutilated Dead Bodies which has one or more buggy texture files which can cause a CTD, so you want to also install a patch for that if you use it.

Started a new game. Not getting frequent CTDs when changing MHK locations.

 

Masturbation animations after sleeping also work.

 

But... Once I get as far as the masturbation animations being a thing, if given the option to take a Provocative Perk after waking, Insta CTD. Ok earlier along like when the hypnosis one pops up. Still look under CLASSIC for Buffout on this?

 

Edit: Whatever the CTD is, no crashlog is being produced.

Edited by ebbluminous
Updated Infos
Posted
1 hour ago, ebbluminous said:

Started a new game. Not getting frequent CTDs when changing MHK locations.

 

Masturbation animations after sleeping also work.

 

But... Once I get as far as the masturbation animations being a thing, if given the option to take a Provocative Perk after waking, Insta CTD. Ok earlier along like when the hypnosis one pops up. Still look under CLASSIC for Buffout on this?

 

Edit: Whatever the CTD is, no crashlog is being produced.

 

Do you get the prompt for the perk, but then the game exits regardless of which option you choose? Are there any errors related to MHK in your Papyrus log (probably not if it crashes before it can log them, but worth a look anyway)?

 

Do other crashes produce Buffout 4 crashlogs for you? If not, it's possible Buffout 4 isn't loading correctly, you'll want to have a look in the f4se.log to see what it says about the DLL for it at startup.

 

I've started a new playthrough this week, planning to use it to try and reproduce any of the recently reported bugs.

Posted (edited)
1 hour ago, vaultbait said:

 

Do you get the prompt for the perk, but then the game exits regardless of which option you choose? Are there any errors related to MHK in your Papyrus log (probably not if it crashes before it can log them, but worth a look anyway)?

 

Do other crashes produce Buffout 4 crashlogs for you? If not, it's possible Buffout 4 isn't loading correctly, you'll want to have a look in the f4se.log to see what it says about the DLL for it at startup.

 

I've started a new playthrough this week, planning to use it to try and reproduce any of the recently reported bugs.

The prompt appears and when I click Yes, screen goes black as masturbation screen is bout to start, then CTD happens. With a No, screen goes black, then back to normal and I then get the no animation, but still the TSEX pop ups. Earlier prompts for Attributes and harassment work ok. Other methods of getting Provocative Perks, such from drugs work ok.

 

Oh I have found that when waiting for the TSEX animation to start, I can still be approached for Harassment, but that approach never completes due to the pending TSEX on. TBH I'd like a MCM option to turn the masturbation off after sleeping.

 

Other crashes have producted Buffout crashlogs.

 

F4SE.log sows Buffout has loaded correctly.

 

Checked my prefs and Papyrus logging is off :/ I'll change and give it a go in a bit...

Edited by ebbluminous
updated infos
Posted (edited)

the animations for the sexy fun time with the mutants is not working and im pretty sure i installed everything correctly so idk what's causing it and even when i try to do it with them it doesn't even register 

Edited by halfsplit
Posted
51 minutes ago, halfsplit said:

the animations for the sexy fun time with the mutants is not working and im pretty sure i installed everything correctly so idk what's causing it and even when i try to do it with them it doesn't even register 

 

Make sure AAF is installed and working first. Hit the HOME key on your keyboard to bring up the AAF on-screen interface, select the player and a nearby super mutant for a scene and then see if it lists any matching positions. It's possible you're missing appropriate animation packs, for example.

Posted

I have a dumb question.
When April 25th comes and the update they say will break all mods, what will happen to this mod and all the others it interacts with?

Posted
29 minutes ago, vranina said:

I have a dumb question.
When April 25th comes and the update they say will break all mods, what will happen to this mod and all the others it interacts with?

Anything that relies on the Fallout 4 script Extender will be affected.  At the very least several of the most important dependencies require F4SE to be up to date, so they will all break.  This mod can work just fine on it's own without any of the soft dependencies as long as AAF and this mod get updated for F4SE.

 

I have a feeling the next major update will have to remove things that simply aren't getting updated or supported anymore.  When this happened in Skyrim there were a ton of mods that just simply did not get updated and fell by the wayside.  Fallout 4 has always had a smaller modding base and it's entirely possible that several of the major soft dependencies simply don't get updated.

Posted
2 hours ago, vranina said:

I have a dumb question.
When April 25th comes and the update they say will break all mods, what will happen to this mod and all the others it interacts with?

 

Yeah, as already noted, don't upgrade your Fallout 4 until F4SE has been confirmed working with it (a few years ago at the last FO4 update, it took a few weeks, I think I remember hearing that it took the F4SE maintainer by surprise and they didn't find out until it had been out for a week or two). Mods that use F4SE plugins, like RobCo Patcher, will probably also need updates. It's possible (though unlikely) that they'll introduce backward-incompatible changes in the game's plugin format (that's happened before too) or make changes to the scripting language which renders some existing uses nonfunctional (less likely but still possible). An updated Creation Kit may become necessary, and FO4Edit/zEdit might also stop working until they get fixes ported.

 

I probably won't be testing my mods or others right after the update, and may take it as an opportunity for a brief hiatus from Fallout 4, perhaps to play some other games in my backlog while lower-level mods get their fixes sorted out.

 

After a while, I'll drop recommendations for integrated mods that clearly aren't going to get fixed to work with latest Fallout 4 any time soon, and eventually drop integrations I have for them in MHK if the situation persists. I'll do my best to keep this working with older Fallout 4 (if that's possible) for a while since not everyone's going to upgrade at the same pace, but after I switch I won't be going to the trouble of testing new releases of my mods against multiple Fallout 4 versions, so it'll be "best effort support" only.

Posted
2 hours ago, halfsplit said:

ya turns out i was just being big time dumb and didn't have the pack for it. thanks for the help

 

See "What animation packs should I use?" near the top of the FAPs post for a list of recommendations.

Posted
On 4/15/2024 at 3:02 PM, ebbluminous said:

The prompt appears and when I click Yes, screen goes black as masturbation screen is bout to start, then CTD happens. With a No, screen goes black, then back to normal and I then get the no animation, but still the TSEX pop ups. Earlier prompts for Attributes and harassment work ok. Other methods of getting Provocative Perks, such from drugs work ok.

 

Oh I have found that when waiting for the TSEX animation to start, I can still be approached for Harassment, but that approach never completes due to the pending TSEX on. TBH I'd like a MCM option to turn the masturbation off after sleeping.

 

Other crashes have producted Buffout crashlogs.

 

F4SE.log sows Buffout has loaded correctly.

 

Checked my prefs and Papyrus logging is off :/ I'll change and give it a go in a bit...

 

Just to be sure, I went back through with a new playthrough and still can't reproduce the crashes at the point you describe. I agree this sounds like some misbehavior related to TSEX, though not sure why it would only happen when you accept a perk. Also the masturbation animations do play for me, but sometimes they don't last all the way to the end if I try for 5 consecutive orgasms. My best guess is that TSEX isn't being particularly choosy about what single-actor animations it selects for these scenes and/or you have some more obscure animation pack I don't which is supplying lots of problematic single-actor positions (maybe a pose pack or something).

 

Also, it sounds like you have rather a lot of lag with scripted activities (including AAF setting up scenes)? I've noticed that Baka MaxPapyrusOps helped a lot to reduce contention and make script-driven things more responsive on heavily-modded playthroughs.

Posted
2 hours ago, vaultbait said:

 

Just to be sure, I went back through with a new playthrough and still can't reproduce the crashes at the point you describe. I agree this sounds like some misbehavior related to TSEX, though not sure why it would only happen when you accept a perk. Also the masturbation animations do play for me, but sometimes they don't last all the way to the end if I try for 5 consecutive orgasms. My best guess is that TSEX isn't being particularly choosy about what single-actor animations it selects for these scenes and/or you have some more obscure animation pack I don't which is supplying lots of problematic single-actor positions (maybe a pose pack or something).

 

Also, it sounds like you have rather a lot of lag with scripted activities (including AAF setting up scenes)? I've noticed that Baka MaxPapyrusOps helped a lot to reduce contention and make script-driven things more responsive on heavily-modded playthroughs.

Got the Baka mod and all was well on the version before the beta.

 

Yeah, I do have a pretty heavy build, but also pretty heavy duty pc. No potatoes here :D

 

Posted (edited)
5 hours ago, ebbluminous said:

Yeah, I do have a pretty heavy build, but also pretty heavy duty pc. No potatoes here

Your PC may be heavy duty but the game engine isn't 🙃. Let's hope the upcoming update does something about it.

Edited by lee3310
Posted
5 hours ago, ebbluminous said:

Got the Baka mod and all was well on the version before the beta.

 

Yeah, I do have a pretty heavy build, but also pretty heavy duty pc. No potatoes here :D\

 

Total shot in the dark, but replace the current MHK_BedBrainwash.pex with this one which is basically identical with the exception that the Masturbate() function calls for the later dreams are commented out:

 

MHK_BedBrainwash.pex

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