XEman Posted June 12, 2024 Posted June 12, 2024 I've found a glitch with MHK's Size Queen perk display and FalloutUI Inventory v2.2.1 where the image is not in color (it uses the interface monochrome color) and part of it doesn't display at all. Using FOUI v1.13.3 displays the perk's image in color and complete. In the original image the lower half has blue tint, in the glitching version it's dark to match the background or missing. I'm not sure which version changed to cause this glitch but the folder structure is different between the two inventory mod versions.
vaultbait Posted June 12, 2024 Author Posted June 12, 2024 1 hour ago, XEman said: I've found a glitch with MHK's Size Queen perk display and FalloutUI Inventory v2.2.1 where the image is not in color (it uses the interface monochrome color) and part of it doesn't display at all. Using FOUI v1.13.3 displays the perk's image in color and complete. In the original image the lower half has blue tint, in the glitching version it's dark to match the background or missing. I'm not sure which version changed to cause this glitch but the folder structure is different between the two inventory mod versions. Good to know. thanks for the heads up! I really have just about no idea what I'm doing with those perk images, the ones that are in there are a bit of a nasty hack so if anyone who's more skilled at it wants to take a crack at making replacements, I'd be thrilled to swap them out for something better.
XEman Posted June 12, 2024 Posted June 12, 2024 19 minutes ago, vaultbait said: Good to know. thanks for the heads up! I really have just about no idea what I'm doing with those perk images, the ones that are in there are a bit of a nasty hack so if anyone who's more skilled at it wants to take a crack at making replacements, I'd be thrilled to swap them out for something better. I figured out what the issue was - the perk image was displaying as normal but FallUI adds a filter(or something) to color the interface. Because part of the Size Queen image (the vaultsuit) is blue almost any color other than white makes it impossible to see that part, and some make it look bad. I suppose you could release a greyscale version of the image for compatibility but here's a workaround: The fix is to change one setting to white or close enough MCM > FallUI - Inventory > Interface > Coloring > (Pipboy) Dual colors ON and Dual Color White
Lenore Posted June 15, 2024 Posted June 15, 2024 Nice mod It all worked fine for me up until I started getting into the quests and now suddenly the beds in there cause me to crash.
vaultbait Posted June 15, 2024 Author Posted June 15, 2024 1 hour ago, Lenore said: Nice mod It all worked fine for me up until I started getting into the quests and now suddenly the beds in there cause me to crash. Someone else was experiencing crashes on wakeup, after the prompts to add perks. A papyrus log would be good, for starters the line that looks like this will tell me which optional mod integrations were detected/enabled: MHK: Integrating with MCM, LM, RCP, B4, AAF, BLTC, SA, FPE, SMA, GD, HUDF, PVPK, TSEX, SAKR, SH, CSL, UC
Lenore Posted June 15, 2024 Posted June 15, 2024 (edited) Spoiler 1 hour ago, vaultbait said: MHK: Integrating with MCM, LM, RCP, B4, AAF, BLTC, SA, FPE, SMA, GD, HUDF, PVPK, TSEX, SAKR, SH, CSL, UC I ended up just leaving the area and moving on but I'll enable papyrus when I start a new game .. or when I go back there. Actually I try and do that today, maybe it'll help? MHK: Integrating with MCM, LM, B4, AAF, SA, FPE, SMA, HUDF, PVPK, TSEX, SH Papyrus.0.log Edited June 15, 2024 by Lenore
Lenore Posted June 15, 2024 Posted June 15, 2024 1 hour ago, vaultbait said: Someone else was experiencing crashes on wakeup, after the prompts to add perks. A papyrus log would be good, for starters the line that looks like this will tell me which optional mod integrations were detected/enabled: I suspect it might be provocative perks or tsex and tsex hardship, since it wasn't doing that on the last game and I'd installed them between games. I could be wrong though, I'm no modder.
vaultbait Posted June 15, 2024 Author Posted June 15, 2024 16 minutes ago, Lenore said: I suspect it might be provocative perks or tsex and tsex hardship, since it wasn't doing that on the last game and I'd installed them between games. I could be wrong though, I'm no modder. That lines up with the suspects in the similar earlier discussion. The next release will make it possible to disable most of that in MCM, which could also help narrow down the culprit. Maybe I should hurry up and push that out rather than dicking around with the other things I'm trying to finish up and pack into it. To be clear, you're using the most recent versions of TSEX and Provocative Perks too, right? 1
Lenore Posted June 15, 2024 Posted June 15, 2024 (edited) 15 minutes ago, vaultbait said: To be clear, you're using the most recent versions of TSEX and Provocative Perks too, right? Yep, I'm also gonna try a game without PP. Edited June 15, 2024 by Lenore
vaultbait Posted June 15, 2024 Author Posted June 15, 2024 33 minutes ago, Lenore said: Yep, I'm also gonna try a game without PP. Let me know how it goes, though MHK shouldn't ever be applying anything from PP if you answer no to those prompts asking whether you want a perk added. Also there is an MCM option for MHK to just never propose adding any perks from PP at all so turning that off ought to be the same outcome as using MHK without PP installed. One of the MCM options I'm adding in the next version is the ability to have it skip the TSEX masturbation function calls, to see if that helps. But I'm still at a bit of a loss because I play it with both PP and TSEX and have never had it crash after sleeping in those beds, so there's got to be more to it than just the presence of the mods themselves...
Lenore Posted June 15, 2024 Posted June 15, 2024 14 minutes ago, vaultbait said: Let me know how it goes, though MHK shouldn't ever be applying anything from PP if you answer no to those prompts asking whether you want a perk added. Also there is an MCM option for MHK to just never propose adding any perks from PP at all so turning that off ought to be the same outcome as using MHK without PP installed. LOL yeah it was first time using PP and I just said yep to everything, probably not the best idea. When I tried to remove all said perks .. I got infinite loading.
Lenore Posted June 15, 2024 Posted June 15, 2024 (edited) 1 hour ago, vaultbait said: Let me know how it goes It's not PP .. still crash, I don't know honestly. Ok for me, it stopped when I uninstalled both tsex and tsex hardship. I don't think it's your mod, probably hardship since you've used tsex successfully .. idk, or something in my load order simply doesn't like it. Edited June 15, 2024 by Lenore
Lenore Posted June 15, 2024 Posted June 15, 2024 1 hour ago, vaultbait said: so there's got to be more to it than just the presence of the mods Also, it always did happen once you were pregnant, after resting, and while the screen goes black. That black load screen doesn't happen until after you are pregnant. But I uninstalled TSEX and hardship and I was able to make it through that black screen fine, so I'm guessing for me at least, it's TSEX or Hardship.
vaultbait Posted June 15, 2024 Author Posted June 15, 2024 1 hour ago, Lenore said: Also, it always did happen once you were pregnant, after resting, and while the screen goes black. That black load screen doesn't happen until after you are pregnant. But I uninstalled TSEX and hardship and I was able to make it through that black screen fine, so I'm guessing for me at least, it's TSEX or Hardship. Thanks for testing! Probably not Hardship since the function I call is Tentacus:TSEX:_T_MCM_QuestScript.TSEX_Wank() which doesn't rely on Hardship, but regardless it's the exact same function that the TSEX on-screen menu calls when you pick the "Masturbate" option and the other person who was getting this crash only saw it when MHK called it but not if they ran it from the TSEX menu. The next version also includes a fallback AAF-direct masturbation scene for people who don't have TSEX installed, and the more I think about it I should probably just go ahead and add an MCM toggle to let people who do have TSEX installed also be able to switch to the fallback for the beds.
Lenore Posted June 15, 2024 Posted June 15, 2024 44 minutes ago, vaultbait said: that the TSEX on-screen menu calls when you pick the "Masturbate" option Honestly, I had only just installed tsex and don't remember seeing a masturbate thing, prob just something I missed. Either way, I enjoyed the mod, tyvm for making it and I'll look forward to future releases! Would be cool if occasionally mutants you encountered would send you back! Seriously, kudos!
vaultbait Posted June 16, 2024 Author Posted June 16, 2024 2 hours ago, Lenore said: Honestly, I had only just installed tsex and don't remember seeing a masturbate thing, prob just something I missed. In the TSEX MCM you can find settings to bind a hotkey for bringing up the TSEX menu. Pressing whatever hotkey you associate with it will allow you to switch between dialogue modes, enter suggestive or submissive positions, change your mood... and also masturbate. 2 hours ago, Lenore said: Either way, I enjoyed the mod, tyvm for making it and I'll look forward to future releases Thanks! That means a lot. 2 hours ago, Lenore said: Would be cool if occasionally mutants you encountered would send you back Yes, that's planned but I haven't started figuring out what exactly I want the implementation to be. It won't just be getting returned to the breeding pit, but also other super mutant encampments around the Commonwealth (at least the ones that the cave complex will eventually interconnect). I expect I'm going to integrate it as a feature of the breeding patrols and/or lust-crazed muties you begin to encounter once you leave the pit (they already exist, but for the current release they're just normal super mutants with no special behaviors other than stalking/chasing you some). 1
valcon767 Posted June 16, 2024 Posted June 16, 2024 5 hours ago, vaultbait said: Yes, that's planned but I haven't started figuring out what exactly I want the implementation to be. It won't just be getting returned to the breeding pit, but also other super mutant encampments around the Commonwealth (at least the ones that the cave complex will eventually interconnect). I expect I'm going to integrate it as a feature of the breeding patrols and/or lust-crazed muties you begin to encounter once you leave the pit (they already exist, but for the current release they're just normal super mutants with no special behaviors other than stalking/chasing you some). fwiw - YES YES YES please pretty pwease with sugar and sprinkles on top?? (when you get to that part) anyway just have to say think you again for all the work you do on this and other mods.
Dojo_dude Posted June 22, 2024 Posted June 22, 2024 Don't forget to integrate Random Overlay Framework!
vaultbait Posted June 23, 2024 Author Posted June 23, 2024 On 6/22/2024 at 6:54 PM, Dojo_dude said: Don't forget to integrate Random Overlay Framework! In what way? I might create some custom tattoos for the specific themes in this mod (like more mutie breeder themed stuff), but what sort of integration were you thinking of?
Dojo_dude Posted June 28, 2024 Posted June 28, 2024 On 6/23/2024 at 2:13 PM, vaultbait said: In what way? I might create some custom tattoos for the specific themes in this mod (like more mutie breeder themed stuff), but what sort of integration were you thinking of? Probably just any bruises post discipline. And Super Mutant brands or tattoo's.
vaultbait Posted June 28, 2024 Author Posted June 28, 2024 15 minutes ago, Dojo_dude said: Probably just any bruises post discipline. And Super Mutant brands or tattoo's. Ah, yeah I do have a version of my LooksMenu preset I apply at the mirror after a while, which incorporates whip marks, spanking and bruises from CapTats (along with some semi-appropriate tattoos, but if I get time I'll make some of my own that better fit the theme). 1
Dojo_dude Posted June 30, 2024 Posted June 30, 2024 (edited) Hmm, looks like Fat Cow is not "fat" in my game. Maybe I'm missing.. Bodymorph? OR.. something? *Edit: Guess Rad Morphing Redux Edited June 30, 2024 by Dojo_dude
vaultbait Posted June 30, 2024 Author Posted June 30, 2024 5 hours ago, Dojo_dude said: Hmm, looks like Fat Cow is not "fat" in my game. Maybe I'm missing.. Bodymorph? OR.. something? *Edit: Guess Rad Morphing Redux Are you using Fusion Girl? Right now there aren't BodyGen configs included for any other female body replacers (but if someone makes similar-looking shapes for other bodies in the future I'll be happy to include them). If you're using Fusion Girl but all the breeders in the pit have the exact same body shapes, then LooksMenu may not be working (or installed at all?). 1
Dojo_dude Posted June 30, 2024 Posted June 30, 2024 (edited) 10 hours ago, vaultbait said: Are you using Fusion Girl? Right now there aren't BodyGen configs included for any other female body replacers (but if someone makes similar-looking shapes for other bodies in the future I'll be happy to include them). If you're using Fusion Girl but all the breeders in the pit have the exact same body shapes, then LooksMenu may not be working (or installed at all?). I didn't sleep, lol. Falling into Powerplant sleeping mode again.. *ahem* I'm using CBBE and Animated Fannies overtop. I should switch to Fusion Girl on my next character. Update: Tested out RadMorphing Redux, CTD'd. But ran out of time to scan & check crash logs. Regarding the Computer Terminal Pass, I noticed that if any of the named Super Mutants are KO'd [knockout framework/essential?] the pass disappears from their inventory! You bugger, we're stuck with only using pickpocket! lol With all the debuffs you get on the initial abduction, I have something like -7 Agility and only a 41% chance, which consistently fails. If you could add the pass a regular item, then alternative means could be used, giving the old school "many ways" rpg vibe. Edited July 1, 2024 by Dojo_dude Update
DikiyZver Posted July 1, 2024 Posted July 1, 2024 Guys, please tell me where the safe that launches the mod is located. I will be very grateful if you take off the screen with this safe so that it is clear where to look
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