Beta The Slave Posted April 23, 2024 Posted April 23, 2024 28 minutes ago, valcon767 said: an option is to go back to Breeding Pit to get your "orgasm fix" but if you do remember to be naked and have no weapons equipped. It's less aboutthe orgasm and more about the lack. Dubcon is a perk from provocative perks that makes rape less traumatic but consensual sex needs an orgasm or you lose willpower. This means that after I left the pit I ended up getting ridden like a bike by one of my settlements but none of the 7+ people made me cum so I lost all my willpower haha. Getting the gasm now would just give me some spirit break or some other neg trait haha
xM1V1 Posted April 23, 2024 Posted April 23, 2024 On 4/21/2024 at 6:41 AM, vaultbait said: Any related errors in your Papyrus log? MHK listens for events from AAF, but maybe something is crashing inside that event handler. Similar event handlers are used to increase your size queen score after having sex with super mutants, FEV hounds, behemoths and tentacles from Animated Tentacles (check the output of getglobalvalue mhk_sizequeen in the console before and after a sex scene to see if it's increasing). Also the notification messages at the start of sex scenes ("large penises really turn you on" or "you're too numb to feel this" etc) rely on similar events from AAF. Another thing to double-check, you're not using any patches/translations of MHK, right? I saw one a while back for an earlier release, trying to use it with the new release will potentially break things due to altering quest records reverting some fields to values from whatever version they were made for. I assure you I am using the same 0.9.7 file that can be downloaded from this support page, and I will be checking what is happening in my save as you've recommended and then get back to you, thanks again
ebbluminous Posted April 23, 2024 Posted April 23, 2024 On 4/21/2024 at 2:43 PM, vaultbait said: If you managed to get your Papyrus log working, I can provide a version of the BedBrainwash.pex script compiled with some extra debug logging so we at least might find out what calls are succeeding. Will be a few days - Been meaning to change from TWB to FG for a while. With the impending update, decided to do a full reinstall before then with the new (for me) body type. I am hoping that the issue will have been down to my missing a PVPK update.
vaultbait Posted April 23, 2024 Author Posted April 23, 2024 1 hour ago, ebbluminous said: Will be a few days - Been meaning to change from TWB to FG for a while. With the impending update, decided to do a full reinstall before then with the new (for me) body type. I am hoping that the issue will have been down to my missing a PVPK update. Let me know how it goes. I'm also implementing the MCM controls discussed earlier, the AAF-based fallback, and some general cleanups in the associated scripts too. 1
ebbluminous Posted April 23, 2024 Posted April 23, 2024 2 hours ago, vaultbait said: Let me know how it goes. I'm also implementing the MCM controls discussed earlier, the AAF-based fallback, and some general cleanups in the associated scripts too. D/l'ed the main game and workign through the install - It's load heavy so pruning some mods and looking up FG versions of clothing/armour mods. Should be good by the weekend
vaultbait Posted April 23, 2024 Author Posted April 23, 2024 6 minutes ago, ebbluminous said: D/l'ed the main game and workign through the install - It's load heavy so pruning some mods and looking up FG versions of clothing/armour mods. Should be good by the weekend Just be sure to freeze (and backup) your game downloads before Thursday so you don't end up fighting the apocalypse (er, I mean, new FO4 version). 1
ebbluminous Posted April 23, 2024 Posted April 23, 2024 47 minutes ago, vaultbait said: Just be sure to freeze (and backup) your game downloads before Thursday so you don't end up fighting the apocalypse (er, I mean, new FO4 version). Already done Skyrim taught me this already Also got the depots for this version downloaded
vranina Posted April 30, 2024 Posted April 30, 2024 I just want to share my frustration. I have no complaints about this mod, it works great. But the provocative perks broke again and ruined my game. This is the third time this has happened to me. I understand the author's desire to use other mods as well, but their problems break his mod as well. Now I'm thinking, is it worth playing without the provocative perks (this mod disappointed me a lot) or is there no point.
vaultbait Posted April 30, 2024 Author Posted April 30, 2024 (edited) 5 hours ago, vranina said: I just want to share my frustration. I have no complaints about this mod, it works great. But the provocative perks broke again and ruined my game. This is the third time this has happened to me. I understand the author's desire to use other mods as well, but their problems break his mod as well. Now I'm thinking, is it worth playing without the provocative perks (this mod disappointed me a lot) or is there no point. Provocative Perks is not a requirement for this mod. I've had zero problems with Provocative Perks, so not sure why it's breaking for some users (I'm continuing to try to recreate the reported issues), but no other content in MHK depends on it being there at all. There's even a convenient toggle in MHK's MCM to turn off prompts for Provocative Perks if you have the mod installed but don't want MHK to add any of the perks from it. To be clear, you were using the most recent version of Provocative Perks, right? Some integrations in MHK can add perks from the most recent version, so it's possible users with an outdated version could encounter an error in those cases. Edited April 30, 2024 by vaultbait
vranina Posted May 1, 2024 Posted May 1, 2024 If you don't mind wasting 10 minutes watching, I'll tell you what you'll see. Clean save - I start a new game with all 500+ mods. Provocative fins don't work. Same clean storage, but this time with 13 mods, as many as a mod can run. This time the provocative fins work. Something I didn't photograph. This only applies to one of the perks - others work in both scenarios. If during a game I remove the mod (and then reinstall it) provocative fins (or it breaks) that's the end. The provocative feathers mod does not work on any of the saves. Sory for google translate.
SeventhTokenHunter Posted May 3, 2024 Posted May 3, 2024 Are there voice files for this mod? Where can I find them, plz help.
lavatube Posted May 5, 2024 Posted May 5, 2024 On 5/3/2024 at 12:25 AM, SeventhTokenHunter said: Are there voice files for this mod? Where can I find them, plz help. I made my own. Milking_Human_Kindness_Voices_v1.7zMilkingHumanKindness_Voices.csv 2
lavatube Posted May 5, 2024 Posted May 5, 2024 1 minute ago, lavatube said: I made my own. Milking_Human_Kindness_Voices_v1.7zMilkingHumanKindness_Voices.csv The CSV file is for regenerating the fuz files in xVASynth. I made no attempt to clean up the generated voices. Getting xVASynth working with FUZ generation was "fun". First you had to install xVASynth, which was easy, but then the .LIP and .FUZ plugin had some additional requirements. You had to move the FaceFXWrapper executable to the correct folder and install the Microsoft Visual C++ 2010 Redistributable to get that part to work. Later versions of the MSVCR didn't have the file that the fuz generator needed. Then you had to download the various xVASynth voice modules for Fallout 4. Then you use "Lazy Voice Finder" to extract the strings from the esp file. Then you have to manually convert it to the batch format for xVASynth, which requires renaming the columns, adding the game id, voice id, renaming the extensions to .wav, adding the folders, etc. Once all that is done you can use the xVASynth batch generation tool. I wanted to learn how to do it on a simple mod like this one in case I wanted to add voices to other mods.
Mimirue17 Posted May 6, 2024 Posted May 6, 2024 so had a question, when visiting the gal in good neighbor, she asked me to get cum from machines and mire lurks, but they only have secretions that do not advance the quest. Any idea on how to complete this? I used the vials after having sex with dozens of them but nothing seemed to work.
Mimirue17 Posted May 6, 2024 Posted May 6, 2024 On 4/10/2024 at 1:34 AM, 4nln415 said: Tested the plugins once last night and just finished all the quests in my first ever playthrough. Have most of the recommended mods installed including TSEX and Hardship but I think they're more for gameplay outside the pit? Didn't experience too much body change because I got all the Children of Atoms books pretty early (the rad one or possibly due to the invincibility issue I wasn't affected by rads*). Unhealthy Craving kicks in kinda slow so I'm always emaciated. Did read the quest guide and FAPs for pointers since I'm noob. I only encountered Hypnotist harassment from the mutants and nothing else (no butt slap no devious device) At some point it became easy mode for me because I became invincible (not sure if it's intended. Probably not) and the mutants who were following me took out the ghouls for me (thanks, simps) So it was easy for me to get the weapon outside the pit Cheated a bit with the chair in the end cuz I was only short a few materials (like 2 aluminum) and learned that you need some luck stats I like that personally since you've already been reduced to a dumb dumb. Like my INT stat was 13-12=1 c'mon. The mutants outside of the pit are hostile but since I'm invincible they can't do anything to me, but now I'm wondering what I should do and where I should go. Think the ladder is the only way out since all the other doors are barred? Didn't make sense to leave until I finished the Expand Your Mind quest either, I think, and I assume the weapons are for when I go out and roam the commonwealth (but why would I do that I'm preggo). BTW. Mutant hound pet might come in handy one day? https://www.nexusmods.com/fallout4/mods/72007/?tab=posts (Always liked Orcs in Skyrim so I ended up making my character changed into a mutant lol) I noticed the game will set my ghost level to 1 randomly which acts like god mode for taking damage and rads. you can reset it to 0 with player.setghost 0 and see if that helps at all.
tgotatma Posted May 7, 2024 Posted May 7, 2024 On 5/5/2024 at 3:56 AM, lavatube said: The CSV file is for regenerating the fuz files in xVASynth. I made no attempt to clean up the generated voices. Getting xVASynth working with FUZ generation was "fun". First you had to install xVASynth, which was easy, but then the .LIP and .FUZ plugin had some additional requirements. You had to move the FaceFXWrapper executable to the correct folder and install the Microsoft Visual C++ 2010 Redistributable to get that part to work. Later versions of the MSVCR didn't have the file that the fuz generator needed. Then you had to download the various xVASynth voice modules for Fallout 4. Then you use "Lazy Voice Finder" to extract the strings from the esp file. Then you have to manually convert it to the batch format for xVASynth, which requires renaming the columns, adding the game id, voice id, renaming the extensions to .wav, adding the folders, etc. Once all that is done you can use the xVASynth batch generation tool. I wanted to learn how to do it on a simple mod like this one in case I wanted to add voices to other mods. Thanks ! I'm not sure how to install it. I'm asking about the csv file. What should we do with it ?
4nln415 Posted May 7, 2024 Posted May 7, 2024 (edited) On 5/7/2024 at 7:40 AM, Mimirue17 said: I noticed the game will set my ghost level to 1 randomly which acts like god mode for taking damage and rads. you can reset it to 0 with player.setghost 0 and see if that helps at all. Not sure what mod is causing it. Some say it's caused by Workshop framework (or similar) or something else I forgot (Cheat terminal). This bug just popped up on a mod list I've always used without issues one day. Edited May 12, 2024 by 4nln415
lavatube Posted May 7, 2024 Posted May 7, 2024 5 hours ago, tgotatma said: Thanks ! I'm not sure how to install it. I'm asking about the csv file. What should we do with it ? If you just need the voice files, ignore the CSV. Dump the .7z file into your Mod Organizer 2 and it should overwrite the blank .fuz files from the mod. The default generated voice files I included in the .7z file are okay, but they could use some edits to spacing and intonation. The CSV is only needed if you want to regenerate the voice files from scratch, or make edits to them in xVASynth. You'd have to set up xVASynth with all the required voices and the fuz plugin. Here's a video on how to use CSV files in xVASynth. My CSV file is pretty minimal, but it gets the job done and puts the files in the right folder nesting. 1
mercplatypus Posted May 7, 2024 Posted May 7, 2024 13 hours ago, Mimirue17 said: so had a question, when visiting the gal in good neighbor, she asked me to get cum from machines and mire lurks, but they only have secretions that do not advance the quest. Any idea on how to complete this? I used the vials after having sex with dozens of them but nothing seemed to work. That's better Living through Cumistry, not this mod. If you go to that mod's page there should be a breakdown of how that works.
scionofhumanity Posted May 14, 2024 Posted May 14, 2024 Soooo... what actually happened to Bittercup in the end? Maybe a future quest? XD
xM1V1 Posted May 14, 2024 Posted May 14, 2024 On 4/22/2024 at 10:21 PM, xM1V1 said: I assure you I am using the same 0.9.7 file that can be downloaded from this support page, and I will be checking what is happening in my save as you've recommended and then get back to you, thanks again Hi I'm back and my issue seems to be purely save-dependent, for whatever reason the quest doesn't update although the Size Queen progress does, on new saves everything works as it should, all things considered this is fine by me, I'll just play MHK on the new save and not bother with it on the faulty save
vranina Posted May 14, 2024 Posted May 14, 2024 I managed to solve the provocative fins problem! It is necessary that this mod is lower than the provocative ones. If it is higher (as it was for me), the provocative ones break and do not work at all.
vaultbait Posted May 19, 2024 Author Posted May 19, 2024 On 5/6/2024 at 11:23 PM, Mimirue17 said: so had a question, when visiting the gal in good neighbor, she asked me to get cum from machines and mire lurks, but they only have secretions that do not advance the quest. Any idea on how to complete this? I used the vials after having sex with dozens of them but nothing seemed to work. As noted, that's from Better Living Through Cumistry, not MHK. But my guess is that you have its option set to only count oral sex for satisfying hunger/thirst, which breaks Krista's quest since the mechanism that increases the sample counter for it happens in a function that gets skipped when that option is set. You can temporarily turn it off and have sex with some mirelurks, then turn it back on again once you get all the samples you need. I reported this to the BLTC maintainer, who confirmed it's a bug, so it might eventually get fixed but at least there's an easy workaround.
vaultbait Posted May 19, 2024 Author Posted May 19, 2024 On 5/7/2024 at 3:40 AM, 4nln415 said: Not sure what mod is causing it. Some say it's caused by Workshop framework (or similar) or something else I forgot (Cheat terminal). This bug just popped up on a mod list I've always used without issues one day. It used to happen to me if I used Violate to surrender to a very large crowd of NPCs, seemed like script lag pileup eventually caused AAF and Violate's overriding of ghost mode to race one another and you'd end up with it stuck on. For me an easy way to mitigate that was to disable Violate's "god mode" feature in its MCM (downside is a stray bullet could kill you while being raped, but hey, immersion right?). If it truly is caused by script lag, Baka MaxPapyrusOps might help too. 1
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