valkimedes Posted April 6, 2024 Posted April 6, 2024 1 hour ago, valcon767 said: the chair is an unmarked side quest where once you fix the chair if you (or an NPC) sits in it you will be dosed with Mommy-O. the Rapeture is a weapon Reveal hidden contents that is in a basement in the commonwealth not far from the Breeding Pit. when you exit the Breeding Pit do NOT fast travel as the basement is within eyesight (the basement might be just past line of sight but it is close enough to walk to inside of a minute even overloaded) of where you are. Yes, i just need more INT to be eable to repair it.
vaultbait Posted April 6, 2024 Author Posted April 6, 2024 18 hours ago, valkimedes said: where can i find the percussive maintenance? See "Where are the tools?" in the FAPs post for a list of tool locations, if you get stuck. 15 hours ago, valkimedes said: i just need more INT to be eable to repair it. A high luck also works (the "just wing it" option is random roll against your luck score). If you fail, you waste the replacement parts and need to scavenge more, but you still get to keep the tools. You can try again as many times as you like.
vaultbait Posted April 8, 2024 Author Posted April 8, 2024 0.9.7 (2024-04-08) This is a beta release, keep a save before installing and expect bugs! A new key cutting machine in the hospital basement area which dispenses keys for Kziitd Fetish Toolset/Real Handcuffs/Devious Devices, to give players another option for dealing with restraints. Provocative Perks and some similar mod integrations are no longer added silently, instead the user is presented with a brief message and accompanying choice to accept or decline each one when a related event occurs. Brainwashing beds now only force BLTC super mutant cum into the player while sleeping, since behemoth cum counts as the same thing from an addiction perspective, and FEV hound cum was counting toward canine addiction. Brainwashing bed cum chugging has been refactored into a timer event loop in order to avoid delaying other parts of the bed script and hopefully eliminate some suspended stack dumps in the Papyrus logs. After the first time sleeping in a brainwashing bed, the player will be given the option of starting to become a Sexual Harassment hypnoslave; only once the prompt is agreed to will the beds advance hypno score or add related perks, at which point the local super mutants will also begin to act as hypnotist approachers (basically, you now have the choice to opt out of the feature). Subsequent times sleeping in a brainwashing bed will prompt to add Sex Attributes total submissiveness and TSEX masochism. The Provocative Perks granted by brainwashing bed dreams and Whore of Atom books have been switched around so that they make more sense in both contexts; books: Life of the Party, Exhibitionist Streak, Sensitive Skin; dreams: Abandoned Property, Dubcon Enthusiast, Psychosexual, Unbridled Nymphomania. Add a barrel full of Hallucigen gas canisters (static prop) behind some of the junk near the brainwashing beds and spawn a ruptured canister by the player each time you sleep in one, to help better explain the effects; also some full ones in the hospital basement. The first time sleeping in a brainwashing bed now forces the Expand Your Mind quest to begin immediately after waking up. Sleeping in a brainwashing bed no longer confers Sex Attributes slut (sex addict) status. Sitting on the sofa for long enough now adds both Sex Attributes desperation and TSEX horniness, but after multiple visits also Prompts to add Sex Attributes slut (sex addict) status as well as the Shameless Flirt perk from Provocative Perks. Stop disabling and deleting stalkers and patrols, allowing the game to garbage collect them naturally; this avoids destroying NPCs out from under other mods which have added them to quest aliases, such as Violate's retrieval quest. Green dildos and the Be Vulnerable utility weapon will automatically close the Pip-Boy if equipped from inventory, in order to take effect immediately. Added descriptive messages when acquiring Whore of Atom perks. New MCM toggle allows turning off the Whore of Atom perk effects. Redoubled the chance of mutie sex refreshing a running Mommy-O effect with another injection. While under the effects of Mommy-O and not in power armor, the player character will suffer hot flashes from time to time and take off a random item of clothing or armor (this routine uses the same exclusions as the safe strip routime, skipping items AAF won't strip for example); chances increase based on Unhealthy Craving body fat and Sex Attributes arousal, but can be disabled on the Features page in MCM. Added flavor text inventory description for Mommy-O consumable item. Tutorial messages will be displayed if Mommy-O is used when the player is not already under its effect (so that we don't spam it annoyingly), and also any time it wears off in order to warn the player in case they don't notice. Detach Gel and Vajuvenate will display tutorial messages any time they're used, giving a brief explanation of their effects. The booze dispenser guarantees alcohol addiction, bypassing the Party Boy/Girl perk's protection against it; this is a workaround for players who want the other benefits of that perk series but also want to regain the addiction after it's been accidentally cured. Multiple uses of the booze dispenser will prompt to switch your TSEX trauma coping mechanism to Wasteoid, and add the Cheap Date perk from Provocative Perks. Multiple uses of the candy bowl will prompt to add the Easy Prey perk from Provocative Perks. Revisiting a tentacle trap naked and unarmed will prompt to add the Tentacle Bait perk from Provocative Perks. After sex with at least ten Animated Tentacles (running tally), the player will be prompted for whether sex with tentacles has a chance to equip a tentacle parasite from Devious Devices. After sex with at least two behemoths and two FEV hounds (running tally), the player will be prompted to add the Animal Magnetism perk from Provocative Perks. Activating the broken power armor frame in the hospital sub-basement prompts to add the USB Type-V perk from Provocative Perks. Added a half dozen bottles of black nail polish to the druggie corpse if you have Immersive Nail Polish installed (may be another color if you've changed the first color in INP's MCM). Adjustments to the door auto-closer script in hopes of making it not get stuck as often. 9
nonofyodambiznes Posted April 9, 2024 Posted April 9, 2024 Are there gonna be any actual dolcett in the future or just the dream
vaultbait Posted April 9, 2024 Author Posted April 9, 2024 8 hours ago, nonofyodambiznes said: Are there gonna be any actual dolcett in the future or just the dream I'm no animator, and at best only capable of piecing together crude meshes out of vanilla game bits (look down inside the stew pot for one of my better examples). Using the Dead Bodies Plus mod will spice up some of the props in the pit (and elsewhere in the game) toward that effect, but still only corpses or pieces thereof. See my comment in its forum for the abbreviated load order I'm using with it. If someone were to add the necessary furniture (e.g. a modification of the vanilla spit roaster that will fit a human NPC) to Torture Devices, Bad Ending, Commonwealth Captives or similar mods then I'd gladly add a soft integration for it somewhere.
valkimedes Posted April 9, 2024 Posted April 9, 2024 Hello, I'm going to make my humble review about the mod. The mod is too passive and it doesn't make sense. You've been kidnapped to be fertilized by super mutants and they are just there waiting for you... The moment you get into the breed pit, should start with a 5 min rape animation. After that you will be in bed, with pain, dizzy and drugged. The doctor woman should heal you. She will explain your situation and how to escape the pit. It won't be easy, but you need to be the favorite of the BOSS and get pregnant from him. The BOSS is the beefier, he is sitting in a throne. After you achieve your goal, he will grant you access to the cave. There you will meet two more girls. They are pregnant and completely junkies from drugs and green sticks. Your character: I don't want that, i need to escape and "risk my life in the surface" (or) I want that life with no preocupations! You need to be more brutal like Commonwealth Slavers by JB.
4nln415 Posted April 10, 2024 Posted April 10, 2024 (edited) Tested the plugins once last night and just finished all the quests in my first ever playthrough. Have most of the recommended mods installed including TSEX and Hardship but I think they're more for gameplay outside the pit? Didn't experience too much body change because I got all the Children of Atoms books pretty early (the rad one or possibly due to the invincibility issue I wasn't affected by rads*). Unhealthy Craving kicks in kinda slow so I'm always emaciated. Did read the quest guide and FAPs for pointers since I'm noob. I only encountered Hypnotist harassment from the mutants and nothing else (no butt slap no devious device) At some point it became easy mode for me because I became invincible (not sure if it's intended. Probably not) and the mutants who were following me took out the ghouls for me (thanks, simps) So it was easy for me to get the weapon outside the pit Cheated a bit with the chair in the end cuz I was only short a few materials (like 2 aluminum) and learned that you need some luck stats I like that personally since you've already been reduced to a dumb dumb. Like my INT stat was 13-12=1 c'mon. The mutants outside of the pit are hostile but since I'm invincible they can't do anything to me, but now I'm wondering what I should do and where I should go. Think the ladder is the only way out since all the other doors are barred? Didn't make sense to leave until I finished the Expand Your Mind quest either, I think, and I assume the weapons are for when I go out and roam the commonwealth (but why would I do that I'm preggo). BTW. Mutant hound pet might come in handy one day? https://www.nexusmods.com/fallout4/mods/72007/?tab=posts (Always liked Orcs in Skyrim so I ended up making my character changed into a mutant lol) Edited April 10, 2024 by 4nln415
vaultbait Posted April 10, 2024 Author Posted April 10, 2024 5 hours ago, 4nln415 said: Have most of the recommended mods installed including TSEX and Hardship but I think they're more for gameplay outside the pit? The list on the file page is mods I included integrations for, so if you like those mods then MHK helps set up some possible starting conditions (making you a TSEX masochist and/or wasteoid for example). It also triggers some TSEX functions like making you horny or starting masturbation scenarios. 5 hours ago, 4nln415 said: Didn't experience too much body change because I got all the Children of Atoms books pretty early (the rad one or possibly due to the invincibility issue I wasn't affected by rads*). Unhealthy Craving kicks in kinda slow so I'm always emaciated. For starters, I wouldn't recommend combining other RMR triggers with UC, so radiation should be irrelevant in this particular case. Possible spoiler: Spoiler Many of the items around the cave will cause you to get fatter over time (the stew, booze, even the drugs in the candy bowl). The stash of Sugar Bombs in the hospital basement is meant for UC users as well. And if you have RobCo patcher installed, things like Mommy-O and super mutant cum from BLTC fatten you up too. For that matter, each time you sleep in one of the brainwashing beds you're quietly forced to consume 10 doses of super mutant cum, in part to keep you addicted to it but also because that should help fatten you up even faster. UC isn't meant to result in rapid body changes though, its default settings are tuned for a fat gain experience taking place over the course of weeks or months in-game. The idea is that the fatter breeding slaves have been there for quite some time, possibly years. 5 hours ago, 4nln415 said: I only encountered Hypnotist harassment from the mutants and nothing else (no butt slap no devious device) That's normal. MHK only directly triggers hypno approaches (and only if you opt into them the first time you sleep there). While you're on Mommy-O and unarmed/naked, it will switch super mutants to allowed approachers in Harassment, and then you should expect more variety of approaches (both in the pit and elsewhere in the game). 5 hours ago, 4nln415 said: At some point it became easy mode for me because I became invincible (not sure if it's intended. Probably not) and the mutants who were following me took out the ghouls for me (thanks, simps) You shouldn't be invincible, but the effects of the Whore of Atom perks do increase your damage resistance when you're naked, to make up for the lack of armor you would probably otherwise wear in-game. Possible spoiler: Spoiler It is expected that you'll lead the super mutants and/or freed Commonwealth Captives (if you're using it) into the temple area to clear out the ghouls for you, because you have little-to-no protection and no weapons when heading in there. I also adjusted the stats on both parties to make sure the muties can turn the ghouls into paste pretty quickly, so you don't stand around bored waiting for them to fight it out for ages. 5 hours ago, 4nln415 said: Cheated a bit with the chair in the end cuz I was only short a few materials (like 2 aluminum) and learned that you need some luck stats I like that personally since you've already been reduced to a dumb dumb. Like my INT stat was 13-12=1 c'mon. Yeah, also intentional, even a temporary luck boost can significantly increase your "just wing it" chances. Keep in mind that if you put on clothes, the WoA perks go dormant so you don't get that cumulative -6 intelligence penalty, but there are so many other related mods that may also be temporarily debuffing you that -12 isn't too surprising. The up side is that you can always get the maximum benefit from the Idiot Savant (or Idiot Slut) perk, even if you take some intellegence points in order to be able to get higher vanilla perks in that column required for other useful tasks later in the game (e.g. constructing clinics in your settlements). You can also just save before you try to conduct the repair, and then restore and retry. You didn't hear that from me though. 🤐 6 hours ago, 4nln415 said: The mutants outside of the pit are hostile but since I'm invincible they can't do anything to me Yeah, you definitely shouldn't be invincible. This sounds like something has gone wrong. Maybe another mod you're using has somehow left you stuck in "god mode"? Do you remember when it started? Also you have options for making the super mutants outside (and pretty much all super mutants in the game) temporarily non-hostile, revisit the FAPs post, it gives you some suggestions. 6 hours ago, 4nln415 said: Think the ladder is the only way out since all the other doors are barred? Correct, those doors will eventually exit into other parts of the Commonwealth when I expand the mod in future versions. 6 hours ago, 4nln415 said: Didn't make sense to leave until I finished the Expand Your Mind quest either It's definitely harder to finish it outside rather than in the pit, but still designed to be possible for those looking for a challenge. 6 hours ago, 4nln415 said: I assume the weapons are for when I go out and roam the commonwealth (but why would I do that I'm preggo). Yeah, the weapons are intended for going out and exploring and/or playing through the vanilla game plot as a naked warrior or drug addict (or both, because why not?). I usually set FPE to use 1-day months instead of its default 3, and stick around the pit through my first childbirth (and usually until I the player suspect the player character is pregnant again, but before the player character realizes it, for a bit of dramatic irony). I also like to make sure that Commonwealth Captives following me around are thoroughly knocked up as well, so I can use them to seed some breeding settlements later. An upcoming version will also add a chaperone of sorts (a super mutant follower, like a horny and cunning version of Strong), so venturing out pregnant to help him find more breeders could be a plot element at that point, I suppose. 2
vaultbait Posted April 10, 2024 Author Posted April 10, 2024 15 hours ago, valkimedes said: Hello, I'm going to make my humble review about the mod. The mod is too passive and it doesn't make sense. You've been kidnapped to be fertilized by super mutants and they are just there waiting for you... The moment you get into the breed pit, should start with a 5 min rape animation. After that you will be in bed, with pain, dizzy and drugged. The doctor woman should heal you. She will explain your situation and how to escape the pit. It won't be easy, but you need to be the favorite of the BOSS and get pregnant from him. The BOSS is the beefier, he is sitting in a throne. After you achieve your goal, he will grant you access to the cave. There you will meet two more girls. They are pregnant and completely junkies from drugs and green sticks. Your character: I don't want that, i need to escape and "risk my life in the surface" (or) I want that life with no preocupations! You need to be more brutal like Commonwealth Slavers by JB. Thanks for the feedback. MHK is a compromise between a variety of competing forces and serves multiple purposes simultaneously. Some of what you've observed is because I want the mod to serve as a collection of optional elements, to give the player choices as to what effects they leave with. Some is because I want it to be a reusable location for the player once they've completed the minimal/hollow starter quests included, without getting annoying. Some of it is because I wanted to make pretty much every other integrated mod optional (so people without AAF, for example, can even play through most of it and have a reasonable, albeit far more limited, experience). And some of it, perhaps a lot of it in fact, is because I'm a very green (no pun intended) mod creator who's still struggling to learn how to do some of the more complex things like NPC dialogue. For that matter, a lot of what you're suggesting would require custom animation work (well beyond my skill level) or lots more of those disruptive pop-up message boxes (and I already worry there's far too much of that). To make all of this easier on myself, and in order to be able to spend my limited time working on the other parts of MHK which were more important to me, I kept most interactions player-initiated or delegated them to other optional mods I already like to play with. I also reused vanilla idles, meshes and so on wherever possible. I too would like to make the plot of MHK, at least what little plot there is to it, darker and grittier, and hope to one day aspire to the required level of skill to do that without compromising on its utility and playability. 2
ebbluminous Posted April 10, 2024 Posted April 10, 2024 Tried the new version last night. When the hypno bed reaches the stage that the PC masturbates upon waking up, it bugged out. The animations would not kick in and I could move around. I still got the pop up menus for it after the appropriate time. Happened a few times, same lack of animations each time.
vaultbait Posted April 10, 2024 Author Posted April 10, 2024 5 minutes ago, ebbluminous said: Tried the new version last night. When the hypno bed reaches the stage that the PC masturbates upon waking up, it bugged out. The animations would not kick in and I could move around. I still got the pop up menus for it after the appropriate time. Happened a few times, same lack of animations each time. Was this with or without TSEX installed? (Presumably with, I haven't implemented any fallback masturbation support for non-TSEX users yet, still on the to do list.) If you initiate masturbation directly from TSEX's menu, do you get the same problem? One thing I've noticed is that TSEX assumes a minimum duration for masturbation scenes, and some recent animation packs have added shorter/non-looping masturbation positions which end up terminating before the timers for TSEX's masturbation prompts run out.
ebbluminous Posted April 10, 2024 Posted April 10, 2024 8 minutes ago, vaultbait said: Was this with or without TSEX installed? (Presumably with, I haven't implemented any fallback masturbation support for non-TSEX users yet, still on the to do list.) If you initiate masturbation directly from TSEX's menu, do you get the same problem? One thing I've noticed is that TSEX assumes a minimum duration for masturbation scenes, and some recent animation packs have added shorter/non-looping masturbation positions which end up terminating before the timers for TSEX's masturbation prompts run out. With TSEX installed. Was ok on the last version of MHK and TSEX. I'll give it a go later for the start from TSEX.
vranina Posted April 10, 2024 Posted April 10, 2024 Looks like I'll have to start a new game... not bad, and that's how I screwed up the previous one. Some time ago I had a huge problem with tsex, more precisely with handcuffs. The real handcuffs I don't know how or why they blocked any animations. Finally, everything got so bad that I removed all the mods, reinstalled the game 3 times (including trying a pirated version of Fallout 4, even though I bought it on Steam). I was completely desperate, I removed all the mods and the game and installed them only after a month. And ... ouch SUDDENLY!!! it worked. Now I'm afraid to install the handcuffs.
Debaster Posted April 10, 2024 Posted April 10, 2024 (edited) Spoiler Big image dump of me, Piper and Cait doing some QC. Haven't run into any glaring issues, all the activations for provocative perks and sex attributes are working nicely. I do see the occasional mutie catching instead of pitching with Autonomy and SEU since Fallout seems to treat some mutants as female for some reason with sex mods, not related to this mod ofc. IMO this mod is exactly what I'm been wanting as it doesn't completely remove your ability to play the game normally like some enslavement mods do. If anyone has their own ideas then I'm looking forward to when their mod comes out😊 Love this mod thanks piggy! ↓↓↓Thanks for the explanation. Complicated stuff😵 Edited April 10, 2024 by Debaster g 2
vaultbait Posted April 10, 2024 Author Posted April 10, 2024 19 minutes ago, Debaster said: I do see the occasional mutie catching instead of pitching with Autonomy and SEU I haven't tried SEU in ages, though what you're seeing with Autonomy Enhanced Redux is likely a long-standing bug where it tries to create a new scene with an actor who's already in another scene, ends up looking like a "join" API call to AAF, turns the twosome into a threesome temporarily, then when the duration for the new scene ends one of the actors unjoins, leaving the remaining two in random positions in a new twosome, which yes from time to time seems to be sticking a mutie in a human position. I've been meaning to try to find time to dig into Autonomy and see if I can find and fix that bug, people keep volunteering to maintain it and then disappearing, which has left it in a rather sad state. I've resorted to toggling it off most of the time I'm wandering the wastes, and then only turn it on in a settlement or somewhere like the MHK breeding pit (and try to remember to turn it back off again when I'm leaving). 23 minutes ago, Debaster said: IMO this mod is exactly what I'm been wanting as it doesn't completely remove your ability to play the game normally like some enslavement mods do. If anyone has their own ideas then I'm looking forward to when their mod comes out😊 Love this mod thanks piggy! Thanks! Oink! 1
mercplatypus Posted April 10, 2024 Posted April 10, 2024 Played through this. I like the additions but I think the next update is really going to need to focus on building out the rest of the mod outside the breeding pit. I'm talking about all the connections to various spots around the commonwealth or possibly even just focusing on getting that super mutant companion up and running. Everything inside the pit is working as advertised. The perks get applied, the values get updated, and everything is working for me as advertised. Not the wildest fan of having both USB type V and Exhibitionist as they heavily conflict with each other, but being able to decline one or the other is good.
vaultbait Posted April 10, 2024 Author Posted April 10, 2024 12 minutes ago, mercplatypus said: Played through this. I like the additions but I think the next update is really going to need to focus on building out the rest of the mod outside the breeding pit. I'm talking about all the connections to various spots around the commonwealth or possibly even just focusing on getting that super mutant companion up and running. I have one more semi-complicated feature I'm working on for a 0.9.8 release first: the ability to approach pacified super mutants for sex the same way you can activate the ones in the pit. I originally wanted to include it in 0.9.6 or 0.9.7 but decided releasing the rest of what I had first would be appreciated since it was taking a while to get right. Once I have the kinks (well, maybe not the KINKS) ironed out of that I'm going back to content creation for a while. The next area I've started planning connects the hospital basement to the vanilla Medford Memorial Hospital in Malden through a new obstetrics wing (where CIT's FEV precursor research was originally put through clinical trials before West Tek Corp. came in and shut the project down). That's where I want the player to find the new super mutant companion too, how does Max sound for a name (maybe short for Phallus Maximus)? 2
vranina Posted April 11, 2024 Posted April 11, 2024 (edited) I'm testing the mod now. I've only seen one problem so far. After waking up at the start of the tsex fantasies, ctd follows. At least one out of three attempts is like that. I'll keep testing. Edited April 11, 2024 by vranina
valcon767 Posted April 11, 2024 Posted April 11, 2024 23 hours ago, 4nln415 said: Cheated a bit with the chair in the end cuz I was only short a few materials (like 2 aluminum) and learned that you need some luck stats I like that personally since you've already been reduced to a dumb dumb. Like my INT stat was 13-12=1 c'mon. i can confirm there is enough scrap items to fix the chair. usually i miss something with lead in it. the scrap is scattered between the entrance area (the part you land in), beyond the gate (leads to the chair) and in the Colustrum Save section. for the stuff in the cave it is possible it can get knocked into hard to grab it places.
vaultbait Posted April 11, 2024 Author Posted April 11, 2024 11 hours ago, vranina said: I'm testing the mod now. I've only seen one problem so far. After waking up at the start of the tsex fantasies, ctd follows. At least one out of three attempts is like that. I'll keep testing. Similar to the other reporter, can you try the masturbate option directly from the TSEX menu and see if it also crashes? It didn't happen during extensive playtesting with my particular assortment of mods, so I'm starting to suspect some animation collection has recently added broken masturbation positions.
mercplatypus Posted April 11, 2024 Posted April 11, 2024 17 hours ago, vaultbait said: I have one more semi-complicated feature I'm working on for a 0.9.8 release first: the ability to approach pacified super mutants for sex the same way you can activate the ones in the pit. I originally wanted to include it in 0.9.6 or 0.9.7 but decided releasing the rest of what I had first would be appreciated since it was taking a while to get right. Once I have the kinks (well, maybe not the KINKS) ironed out of that I'm going back to content creation for a while. The next area I've started planning connects the hospital basement to the vanilla Medford Memorial Hospital in Malden through a new obstetrics wing (where CIT's FEV precursor research was originally put through clinical trials before West Tek Corp. came in and shut the project down). That's where I want the player to find the new super mutant companion too, how does Max sound for a name (maybe short for Phallus Maximus)? The feature to approach muties outside the pit while pacified would be a good addition that carries over to the rest of the game. Not too wild on the name. It's a bit too smart for any of the local mutants. You could argue that he's awest coast mutant which did have intelligent mutants, but they were all sterile. If he's a product of the Commonwealth wasteland it'd be more fitting if he had a name more in line with what's already in the pit. Cunt Crusher, Pussy Pounder, Fuck Master, Big Daddy, or something similar would probably work a bit better. Have some fun with it.
vaultbait Posted April 11, 2024 Author Posted April 11, 2024 18 hours ago, mercplatypus said: Not the wildest fan of having both USB type V and Exhibitionist as they heavily conflict with each other, but being able to decline one or the other is good. Oh, just realized I forgot to respond to this. Yes I tried to move it more out of the direct sequence while still making it available. I see it as semi-relevant since you need to take off your pants to use the perk. If coupled with Angeli's or Breezy power armor, it sort of fits (though the mod definitely still considers you clothed if you're in a suit of PA, even if it's just an empty frame with no armor pieces). 17 minutes ago, mercplatypus said: Not too wild on the name. It's a bit too smart for any of the local mutants. Smarter than Strong, not as smart as Virgil, more driven by lascivious urges to breed through more devious means than the brutes in the pit. I'm planning to have the super mutants in the obstetrics wing be a bit smarter than those in the pit and the rest of the hospital, and he'll basically be their leader. Still haven't settled on all the details though... 1
Debaster Posted April 11, 2024 Posted April 11, 2024 I like Mad Max type names, fits perfectly for raider/mutant names. Lord Humungous, Rictus Erectus or just Erectus. Maybe that one's a little too on the nose😋 1
mercplatypus Posted April 11, 2024 Posted April 11, 2024 3 hours ago, vaultbait said: Oh, just realized I forgot to respond to this. Yes I tried to move it more out of the direct sequence while still making it available. I see it as semi-relevant since you need to take off your pants to use the perk. If coupled with Angeli's or Breezy power armor, it sort of fits (though the mod definitely still considers you clothed if you're in a suit of PA, even if it's just an empty frame with no armor pieces). Smarter than Strong, not as smart as Virgil, more driven by lascivious urges to breed through more devious means than the brutes in the pit. I'm planning to have the super mutants in the obstetrics wing be a bit smarter than those in the pit and the rest of the hospital, and he'll basically be their leader. Still haven't settled on all the details though... I wrote the entire story for a couple of mods over in Skyrim including all the dialogue. I'm shit when it comes to computer work, but story work is something I can help you out with if you'd like. Usually it just boils down to "how do I make this make sense?"
vaultbait Posted April 11, 2024 Author Posted April 11, 2024 43 minutes ago, mercplatypus said: I wrote the entire story for a couple of mods over in Skyrim including all the dialogue. I'm shit when it comes to computer work, but story work is something I can help you out with if you'd like. Usually it just boils down to "how do I make this make sense?" Thanks for the offer, but I'm not struggling to come up with stories. The bulk of the story work is to make sure story elements tie together the features I'm adding. Keep in mind that this is not so much a story mod as it is a utility framework which tries to have a bit of story and plot in order to provide a plausible explanation for any added functionality.
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