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Posted
On 2/9/2024 at 8:09 PM, Osoltwist said:

Where the heck is the Percussive Maintenance?  I've been looking all over for it can't seem to find it? Thanks for any help.

 

I know this has already been covered, but remember to check the mod description and the FAPs post before asking questions. In this case, it's covered in the "Quest Spoilers: Fertility Treatment Chair (unmarked)" section by the "Where are the tools?" answer.

Posted
17 hours ago, Broken Gamer said:

whats the quest ids/stages? i want one of ur quests outa my list as im never going to do it lol

 

According to zEdit, the form IDs of named quests are:

  • A Druggie's Wet Dream = CBED5
  • Expand Your Mind, Your Holes Will Follow = E9D16
  • Colostrum Cave Adventure = 1BB1E4
  • Milking Human Kindness = 1BB1E5

Hope that helps! Though just to be clear, you can also get them with the console's help command filtering for any QUST forms whose editor IDs start with MHK_ and most quest-related console commands will accept editor IDs in place of form IDs, I think.

Posted

hmm slight issue i found

in the FAP - Penalties and Integrations - Provocative Perks it list you getting Easy Prey, but it it sill giving me USB-Type V

 

this occurred on my new game (from start menu) when i got the very first perk (from the book at the girl's corpse).

i just used Provocative Perks MCM to switch it to the right one. everything else works correctly as far as i can tell.

 

i did wait to report it due to wanting to make sure i tested it on a totally clean new game.

 

Posted
9 hours ago, valcon767 said:

hmm slight issue i found

in the FAP - Penalties and Integrations - Provocative Perks it list you getting Easy Prey, but it it sill giving me USB-Type V

 

this occurred on my new game (from start menu) when i got the very first perk (from the book at the girl's corpse).

i just used Provocative Perks MCM to switch it to the right one. everything else works correctly as far as i can tell.

 

i did wait to report it due to wanting to make sure i tested it on a totally clean new game.

 

Thanks for reporting, I'll double-check. I took a few months off working on this because of Winter holidays and things getting busy with my day job, but recently updated all my mods and started a new test playthrough to remind myself what I wanted to include in the next update. I did test out the PVPK acquisitions and have gotten all but one of the ones added by the brainwashing bed, but it's a bit of roulette there. The ones added by the perk mags should be consistent at least. And one of the things I'm planning in the next version is pop-up dialogues at any point where the mod would add a perk to you, so that you can more easily 1. know it's happening, and 2. opt out of specific ones you don't want.

Posted
18 hours ago, vaultbait said:

And one of the things I'm planning in the next version is pop-up dialogues at any point where the mod would add a perk to you, so that you can more easily 1. know it's happening, and 2. opt out of specific ones you don't want.

 

ohh that sounds nice.

iirc that particular perk is a set perk by a set action so reporting it for you to check just makes sense.

i did have to wait as i was playing around with multi-follower mods and as i kept having to start new game to test them out it took time.  

just glad you take the time to keep yourself healthy.

 

thanks again for the mod

 

Posted
On 2/20/2024 at 8:14 AM, vaultbait said:

 

According to zEdit, the form IDs of named quests are:

  • A Druggie's Wet Dream = CBED5
  • Expand Your Mind, Your Holes Will Follow = E9D16
  • Colostrum Cave Adventure = 1BB1E4
  • Milking Human Kindness = 1BB1E5

Hope that helps! Though just to be clear, you can also get them with the console's help command filtering for any QUST forms whose editor IDs start with MHK_ and most quest-related console commands will accept editor IDs in place of form IDs, I think.

those ids arent working they r the same as in xedit to

Posted
6 hours ago, Broken Gamer said:

those ids arent working they r the same as in xedit to

 

Did you pad them out to 3 bytes (6 digits) with leading zeroes and then prepend the mod index for MHK from your game? What exact command are you trying to call in the console?

Posted
9 hours ago, vaultbait said:

 

Did you pad them out to 3 bytes (6 digits) with leading zeroes and then prepend the mod index for MHK from your game? What exact command are you trying to call in the console?

setstage (id)

getstage (id)

idk why the ids arent working... normally dont have issues

Posted
2 hours ago, Broken Gamer said:

setstage (id)

getstage (id)

idk why the ids arent working... normally dont have issues

Where are you using those functions ? papyrus it's QuestID.GetStage(). For console it's: SetStage "QuestID" "Quest stage number"

Posted
10 hours ago, Broken Gamer said:

console

 

If you're wanting to get rid of the quest out of your Pip-Boy, you probably need to use the CompleteQuest command. It would look something like:

 

CompleteQuest XX0E9D16

 

Where XX should be replaced by the MilkingHumanKindness.esp index in your save.

 

Posted
On 2/23/2024 at 5:05 AM, vaultbait said:

 

If you're wanting to get rid of the quest out of your Pip-Boy, you probably need to use the CompleteQuest command. It would look something like:

 

CompleteQuest XX0E9D16

 

Where XX should be replaced by the MilkingHumanKindness.esp index in your save.

 

doesnt work... i just want to get rid of the quest to get the union lounge pass as im not wasting hours trying to pickpocket the mutants... i have terrable luck with getting caught due to them not leaving me alone... i just cant get away from them so cant sneak.. only way to get it at start of new game is spawn it which doesnt update the quest and since the ids dont work in my game im stuck lol

Posted
9 hours ago, Broken Gamer said:

doesnt work... i just want to get rid of the quest to get the union lounge pass as im not wasting hours trying to pickpocket the mutants... i have terrable luck with getting caught due to them not leaving me alone... i just cant get away from them so cant sneak.. only way to get it at start of new game is spawn it which doesnt update the quest and since the ids dont work in my game im stuck lol

 

ok if you just want to get the union pass without pickpocketing you can do so by using the console 

face super mutant (any one of the 4 named ones)

open console

select super mutant (so you have their RefID showing)

use command "openactorcontainer 1" (this will open a trade menu with him allowing you to take or putt stuff in his inventory)

close console

take pass

 

this should work to get you the pass and have the quest update.

 

Posted (edited)
24 minutes ago, valcon767 said:

 

ok if you just want to get the union pass without pickpocketing you can do so by using the console 

face super mutant (any one of the 4 named ones)

open console

select super mutant (so you have their RefID showing)

use command "openactorcontainer 1" (this will open a trade menu with him allowing you to take or putt stuff in his inventory)

close console

take pass

 

this should work to get you the pass and have the quest update.

 

u get detected and they attack.... not viable

 

btw love ur pics below the message super funny

Edited by Broken Gamer
Posted
4 hours ago, Broken Gamer said:

u get detected and they attack.... not viable

 

btw love ur pics below the message super funny

 

lol ya it tells the truth of skyrim

 

anyway something is wrong they should not attack you provided:

you are not wearing any clothes/armor, have no weapon armed and are NOT in sneak mode.

just tested and it worked for me, but if i go into sneak mode first they do attack.

 

if you are not in sneak mode and do the "openactorcontainer 1" and they do attack some other mod is interfering.

 

just hoping this works for you (or you can figure out what is interfering)

 

Posted
3 minutes ago, valcon767 said:

 

lol ya it tells the truth of skyrim

 

anyway something is wrong they should not attack you provided:

you are not wearing any clothes/armor, have no weapon armed and are NOT in sneak mode.

just tested and it worked for me, but if i go into sneak mode first they do attack.

 

if you are not in sneak mode and do the "openactorcontainer 1" and they do attack some other mod is interfering.

 

just hoping this works for you (or you can figure out what is interfering)

 

oh wow thats fukd up imo... sneak activates attack lol not logical at all no wonder it didnt work lol

 

yea it is the truth of skyrim also feel like there should be a reinstall the same mod 2000 times to make it work in there somewhere too lmao

Posted
On 2/24/2024 at 12:18 AM, Broken Gamer said:

i have terrable luck with getting caught due to them not leaving me alone... i just cant get away from them so cant sneak

 

Spoiler

If you listen to the banter from the other slaves, they mention the super mutants follow you when you're naked. There are some items of clothing available, if you put one on (slave rags, priest robes) then they'll stop following you temporarily.

 

See also the FAPs post, which covers this in the last question under the Milking Human Kindness quest spoiler.

Posted
On 2/24/2024 at 6:08 AM, valcon767 said:

something is wrong they should not attack you provided:

you are not wearing any clothes/armor, have no weapon armed and are NOT in sneak mode.

just tested and it worked for me, but if i go into sneak mode first they do attack.

 

Actually, the super mutants in the pit, the ones carrying the item of interest, are not hostile regardless of whether you're naked. You're thinking of normal super mutants outside, staying naked and unarmed while under the effects of the Mommy-O drug will pacify normal super mutants.

 

But if you try to pickpocket an item from any of them, even the ones in the pit, and fail the pickpocket (get caught), they will turn hostile and attack. Surrendering with Violate works well in this case, as soon as they're done raping you they'll go right back to being non-hostile so you can try to pickpocket another one. That's one of the reasons I gave that same item to all 4 of them, you really get a lot of tries as long as you can keep them from squashing you.

 

Being in "sneak mode" is necessary if you want to pickpocket, it's how pickpocketing works in Fallout 4 (activate an NPC while sneaking).

Posted
13 hours ago, vaultbait said:

 

Actually, the super mutants in the pit, the ones carrying the item of interest, are not hostile regardless of whether you're naked. You're thinking of normal super mutants outside, staying naked and unarmed while under the effects of the Mommy-O drug will pacify normal super mutants.

 

But if you try to pickpocket an item from any of them, even the ones in the pit, and fail the pickpocket (get caught), they will turn hostile and attack. Surrendering with Violate works well in this case, as soon as they're done raping you they'll go right back to being non-hostile so you can try to pickpocket another one. That's one of the reasons I gave that same item to all 4 of them, you really get a lot of tries as long as you can keep them from squashing you.

 

Being in "sneak mode" is necessary if you want to pickpocket, it's how pickpocketing works in Fallout 4 (activate an NPC while sneaking).

 

i thought they should not attack at all, providing you do not fail the pickpocket, but i do have other mods and i think one is causing that issue,

but it only actually happens if i use a console command while sneaking, so it just might have been a glitch if it was not another mod interfering.

 

(facepalm) silly me forgot about the Violate surrender causing them to go back to non hostile.

 

 

Posted
On 2/20/2024 at 5:40 AM, valcon767 said:

hmm slight issue i found

in the FAP - Penalties and Integrations - Provocative Perks it list you getting Easy Prey, but it it sill giving me USB-Type V

 

this occurred on my new game (from start menu) when i got the very first perk (from the book at the girl's corpse).

 

I just double-checked all these. The PVPK additions mentioned in the Penalties and Integrations section are the ones you start to get from sleeping in a brainwashing bed at least 5 times (you'll get one for each of the four different recurring dreams, but you only get those after you've had all of the first four non-recurring dreams). The PVPK additions from picking up the perk books are listed in the Colostrum Cave Adventure spoiler instead.

Posted
10 hours ago, valcon767 said:

ahh my bad i was reading in the wrong section was all.

 

No worries, I'm also close to having the perk addition prompts done for the next version. I have the functionality in place so you can accept/decline each one when the mod would add them, just need to write some better prose for each and throw some convenience settings in MCM to bypass those (always yes or always no) in case they get annoying for some users.

Posted

When I attempt to initiate dialog with the different NPCs they glance at me and move their mouths, but no subtitles appear and no dialog box is shown. I have F4z ro d-oh installed.

Posted

Hello Vaultbait.

 

I've been using this mod for several months now, I've been enjoying playing it and also watching it develop, but there is one issue for me that sort of "kills the mood", and that is the stealthed up super mutants, I started a playthrough over the weekend and 3 out of the 4 super mutants in the pit are stealthed, this makes a lot of the sex scenes pretty underwhelming for me - so, is there any chance of adding some options as to how many are visible/invisible via the MCM menu?

 

Its not a total deal breaker, as the mod really is a debauched little masterpiece and I can't wait to see it grow over time (I think I might even have at least one good suggestion that would possibly add to the flavour if you ever feel like expanding it a bit).

 

Either way, thanks for the mod, it is obviously something you've sank a lot of time and effort into...and that is always appreciated as an end user!

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