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Posted (edited)
33 minutes ago, jib_buttkiss said:

It's the first I've heard of it, so no. Are you sure it's this mod- that'd be a odd thing to be caused by the code here, to say the least.

It may have been caused by something else but it was only with specific npc's (Morella and the arrogant pushy woman in Winterhold who keeps wanting to be raped). Any animation with either of those two seemed to involve a temporary penis. The same might have gone for one other npc. Performing the same animations with other npc's (not from this mod) did not seem to result in a temporary penis gain.

 

That was with 1.7.2. I haven't had the time to test with 1.7.3 yet. It seemed so exclusive to npc's from this mod that I presumed it must be intentional (since it was so obvious it would have been hard to miss when you were working on it). This did only seem to happen with new saves (and not with old/pre-existing ones) so while I suspected it was Skyrim load order jank I could not be certain.

Edited by Balgin
Posted
6 minutes ago, H Bof said:

I think that's a sexlab thing, do you have a futa SOS installed? I've noticed in the past that the auto equip strapon in SL would instead use one of those sometimes (or most of the time) so my guess is it's that. Can't help you on a different cause or fix but try turning off that setting in SL.

 

Also very rarely for me SL confuses the female and male roles in animations so the characters in the scene are in each other's position so if it's happening for straight animations sometimes then that's my guess for that too since SL thinks the woman is the man and would be equipping the strapon or SOS.

 

My only other thought is that it could be SL Hormones if you have that installed. I think one of the curses is an in between of gender changing so it would add SOS to the cursed character if they started as a woman. I can't say for sure tho since the only curses I've ever used for that mod were the bimbo one before BoS and the succubus one.

Get ready for the crazy: The current load order (same as in the old saves) includes SLS & Naked Defeat (so that SLS's fashion rape features can sometimes occur on aggressive sex). Naked Defeat has an option for female enemies to rape but they'll only do so with strap ons or an actual penis. So having females use strap ons turned on when going into battle sometimes makes sense. I usually have it turned off. I do have futa sos installed (which oddly tries to slap one on every woman even if you turn the probability down to 0%). But sos futa wasn't being added as the temporary penis. The SLH Bimbo penis was the one being added. The SLH bimbo penis has never had problems like this before but the futa one has. It was quite bizarre. Especially as all these mods were also in the older saves that I tried and this quirky behaviour was only happening with the new one. I suspect it may be related to strap on settings but we'll see. Only time will tell.

Posted
2 hours ago, Balgin said:

Get ready for the crazy: The current load order (same as in the old saves) includes SLS & Naked Defeat (so that SLS's fashion rape features can sometimes occur on aggressive sex). Naked Defeat has an option for female enemies to rape but they'll only do so with strap ons or an actual penis. So having females use strap ons turned on when going into battle sometimes makes sense. I usually have it turned off. I do have futa sos installed (which oddly tries to slap one on every woman even if you turn the probability down to 0%). But sos futa wasn't being added as the temporary penis. The SLH Bimbo penis was the one being added. The SLH bimbo penis has never had problems like this before but the futa one has. It was quite bizarre. Especially as all these mods were also in the older saves that I tried and this quirky behaviour was only happening with the new one. I suspect it may be related to strap on settings but we'll see. Only time will tell.

Glad you found the issue, I didn't even know SLH had a bimbo penis lmao

Posted

Happy to see an update for this! Sad I don't see an option for a bimbofied player and a bimbofied companion able to instigate a threesome with another npc. But there's a good deal more here already. Thanks for your work, as always!

Posted
8 hours ago, Balgin said:

How about the 1.7.2 bug which would cause the player to temporarily gain a penis if they didn't previously have one for the duration of certain sexlab animations? I presume that was intentional. I also presume it wasn't fixed in this version.

 

Disable females use strap-on in sexlab.

Posted

@jib_buttkiss

 

Quick question:

 

When you check for wigs on NPCs, is it just a slot check or is it an item check? Also, is it enforced by periodic checks, or is it just a one-time "no wig -> add wig" thing? I'm asking because I want to know if I can just console away the wig (I have my own I'd rather use) like I've done for the player character.

 

Also, a big "thank you" for the dreams .json in the update. That's going to be a massive time-saver once I migrate to the new PC. :classic_smile:

Posted (edited)
3 hours ago, astor2015 said:

Can i update the mod mid run? If i manage to fix this problem that is.

 

You might see some minor oddness related to things touched in the update, and I can't 100% promise all bugfixes will propagate into an existing save, but you should mostly be fine to update it. I've got no idea about your FNIS problem though- all the animation stuff is the exact same as it was in 1.7.0/1/2.

 

3 hours ago, Balgin said:

Get ready for the crazy: The current load order (same as in the old saves) includes SLS & Naked Defeat (so that SLS's fashion rape features can sometimes occur on aggressive sex). Naked Defeat has an option for female enemies to rape but they'll only do so with strap ons or an actual penis. So having females use strap ons turned on when going into battle sometimes makes sense. I usually have it turned off. I do have futa sos installed (which oddly tries to slap one on every woman even if you turn the probability down to 0%). But sos futa wasn't being added as the temporary penis. The SLH Bimbo penis was the one being added. The SLH bimbo penis has never had problems like this before but the futa one has. It was quite bizarre. Especially as all these mods were also in the older saves that I tried and this quirky behaviour was only happening with the new one. I suspect it may be related to strap on settings but we'll see. Only time will tell.

 

What a weird one. I'm just glad it (probably) wasn't my fault!

 

1 hour ago, Ichigo3924 said:

Happy to see an update for this! Sad I don't see an option for a bimbofied player and a bimbofied companion able to instigate a threesome with another npc. But there's a good deal more here already. Thanks for your work, as always!

 

Yeah, I was looking into adding that. But I figured I'd rather do it properly in the next major version than slap something crappy together for a minor version update. So, 1.8!

 

17 minutes ago, SkyAddiction said:

@jib_buttkiss

 

Quick question:

 

When you check for wigs on NPCs, is it just a slot check or is it an item check? Also, is it enforced by periodic checks, or is it just a one-time "no wig -> add wig" thing? I'm asking because I want to know if I can just console away the wig (I have my own I'd rather use) like I've done for the player character.

 

Also, a big "thank you" for the dreams .json in the update. That's going to be a massive time-saver once I migrate to the new PC. :classic_smile:

 

It checks that their head slot has their currently selected wig item in it, and it's recurring (it's actually piggybacked onto the headpart maintenance script). However, you can still tell them how to style their hair under "Hey, you little bimbo...", and "nothing, leave it default" is an option.

 

I made the wig handling a bit more robust- bimbos are now added to a faction whose rank determines their wig. That means that the choice can be maintained across outfits and curse suppression properly. So if you tell them "no hair", they'll stay that way.

 

 

Edited by jib_buttkiss
Posted

Far be it for me to criticize a mod author. But...

 

1.73 left us with nothing to complain about.

Heels all look perfect, and missing nifs are OK now.

 

Maybe now we can bug you for more content! We never get enough of that.

Posted
1 hour ago, jib_buttkiss said:

It checks that their head slot has their currently selected wig item in it, and it's recurring (it's actually piggybacked onto the headpart maintenance script). However, you can still tell them how to style their hair under "Hey, you little bimbo...", and "nothing, leave it default" is an option.

 

I made the wig handling a bit more robust- bimbos are now added to a faction whose rank determines their wig. That means that the choice can be maintained across outfits and curse suppression properly. So if you tell them "no hair", they'll stay that way.

 

Oh, that's clever. And a lot easier for the average user. Thanks for the explanation. :classic_smile:

Posted

I'm getting a strange issue with 1.7.3 where Morella hard CTDs the game. I just tried on a clean save and it's still happening. It's weird cause I was able to load in the first time and told her to not change her head mesh then crashed shortly after and now I crash whenever I'm in the same cell as her. I also tried a fresh install of BoS and re-running bodyslide but so far it hasn't fixed it :(

Posted

Thanks for keeping the work on this amazing mod! I have a small question: is there an HDT version of the bimbo earrings? Currently they don't move, or maybe it's possible to replace them with another mod that has physics... because you know, we live in year 2034 and everything must move in Skyrim :D

Posted

Hi! Long time lurker, new poster. Firstly, I really appreciate the effort that's gone into this update. This mod is really well made and a lot of fun. Secondly, I have a question regarding something in the changelog.

"FOR MODDERS:
-Change: You can now call CC_BimbofyNPCv2.Bimbofy(actor bimboToBe, int hoursToPass, int hoursPerStage) to arbitarily add the curse to an NPC."

I've tried to figure it out how to execute this line in console myself but I'm unfortunately drawing a bit of a blank. Any chance I can get an example on how to execute this using console commands?

Posted
4 hours ago, H Bof said:

I'm getting a strange issue with 1.7.3 where Morella hard CTDs the game. I just tried on a clean save and it's still happening. It's weird cause I was able to load in the first time and told her to not change her head mesh then crashed shortly after and now I crash whenever I'm in the same cell as her. I also tried a fresh install of BoS and re-running bodyslide but so far it hasn't fixed it :(

 

Hm. My concern is that her wig is getting unequipped, and then it's her hair loading that's doing it. What if you head to your headmorphs folder (Data\meshes\actors\character\FaceGenData\FaceGeom\CustomComments.esp) and remove hers (0022A347.nif)?

 

4 hours ago, Vigor said:

Thanks for keeping the work on this amazing mod! I have a small question: is there an HDT version of the bimbo earrings? Currently they don't move, or maybe it's possible to replace them with another mod that has physics... because you know, we live in year 2034 and everything must move in Skyrim :D

 

Ah, you may be in 2034, but I am trapped firmly in 2013 with LE Skyrim and have no way of making that happen myself. They were custom made by LoneViper, so there won't be a HDT version out there unless someone specifically makes it.

 

You could probably replace them with HDT ones youself by just swapping the .nifs out though.

 

17 minutes ago, Selloh said:

Hi! Long time lurker, new poster. Firstly, I really appreciate the effort that's gone into this update. This mod is really well made and a lot of fun. Secondly, I have a question regarding something in the changelog.

"FOR MODDERS:
-Change: You can now call CC_BimbofyNPCv2.Bimbofy(actor bimboToBe, int hoursToPass, int hoursPerStage) to arbitarily add the curse to an NPC."

I've tried to figure it out how to execute this line in console myself but I'm unfortunately drawing a bit of a blank. Any chance I can get an example on how to execute this using console commands?

 

Glad you're enjoying the mod!

 

The problem there is that doBimbofy() isn't a console command, it's a papyrus function. Skyrim sorta has 2 code languages: the console commands, used in-game for debugging and cheats, and Papyrus, which the actual game logic is coded in using the Creation Kit (this is not actually true, but it'll do here). So a modder can call the doBimbofy function in the code for a quest, but it won't work for the player in game.

 

If you want to quickly bimbofy an NPC in-game, the easiest (and only, really) way is to get the "Journey of a Bimbo Babe" debug book, talk to an NPC and choose the "read this book" dialogue option, then wait until the curse completes (you can make the quest progress faster in the MCM so you don't have to wait as long).

Posted (edited)
51 minutes ago, Selloh said:


"FOR MODDERS:
-Change: You can now call CC_BimbofyNPCv2.Bimbofy(actor bimboToBe, int hoursToPass, int hoursPerStage) to arbitarily add the curse to an NPC."

I've tried to figure it out how to execute this line in console myself but I'm unfortunately drawing a bit of a blank. Any chance I can get an example on how to execute this using console commands?

 

Unfortunately, there is no way to run this command in Skyrim using only the console (As the various versions of Skyrim lack the CallFunction console command found in later games). It can only be called through papyrus scripts.

 

Edit: I spent too long drafting this post and Jib beat me to the answer, so here's a quick and dirty spell for people who want to instantly bimbofy actors. No, I don't know what tab in the magic menu it'll appear in, and yes, you have to add it to yourself in the console to use it (player.addspell xx000801 where xx is the mod's position in the load order, or if it's marked as ESL, the command will be player.addspell fexxx801)

InstaBimboSpell.zip

Edited by Okshi91
Beaten to the punch
Posted (edited)
1 hour ago, jib_buttkiss said:

Hm. My concern is that her wig is getting unequipped, and then it's her hair loading that's doing it. What if you head to your headmorphs folder (Data\meshes\actors\character\FaceGenData\FaceGeom\CustomComments.esp) and remove hers (0022A347.nif)?

I just tried it on another new save and it's still crashing, gonna try going back to 1.7.2 and see if it's the update or if something deeper got messed up.

 

Alright I think I got it fixed. Something must have just been messed up in the original 1.7.3 I downloaded because I deleted the entire mod from MO2 and reinstalled with a new download and everything seems to be working now on both old saves and fresh ones. Man I love modding Skyrim lol. 

Edited by H Bof
Posted
2 hours ago, Okshi91 said:

 

Unfortunately, there is no way to run this command in Skyrim using only the console (As the various versions of Skyrim lack the CallFunction console command found in later games). It can only be called through papyrus scripts.

 

Edit: I spent too long drafting this post and Jib beat me to the answer, so here's a quick and dirty spell for people who want to instantly bimbofy actors. No, I don't know what tab in the magic menu it'll appear in, and yes, you have to add it to yourself in the console to use it (player.addspell xx000801 where xx is the mod's position in the load order, or if it's marked as ESL, the command will be player.addspell fexxx801)

InstaBimboSpell.zip 1.6 kB · 0 downloads

Awesome, I've been wanting a Bimbo spell :D

When used, does it affect the player or can be used on npcs?

Posted

I should qualify my last post. All I checked on 1.73 SE were the problematic high heels and missing nifs. Those were fine.

I should do another full runthrough. I especially want to check the un-lootable panties.

Posted
1 hour ago, ebbluminous said:


When used, does it affect the player or can be used on npcs?

 

It bimbofies whatever NPC the player is looking at when they cast the spell (assuming the spell even works properly). Doesn't affect the player, though.

Posted
5 minutes ago, Okshi91 said:

 

It bimbofies whatever NPC the player is looking at when they cast the spell (assuming the spell even works properly). Doesn't affect the player, though.

Perfect! :D

Posted

Gave 1.7.3 a try today, on LE. I have notes. 

 

First off, being able to change back to the wig system for the hair on select NPCs works well, and is much appreciated. The headpart system hair got applied to an NPC from a follower pack when I tried bimbofiying her in 1.7.2 a couple days ago, with unfortunate results: 

 

ScreenShot11-28-23at11.58AM006.jpg.6824364885d1fa77bad04ee20d6c7086.jpg

 

I reverted back to an earlier save and ran through the process again with the update and the headpart hairs turned off, and no such problems. 

 

ScreenShot11-30-23at10.19AM009.jpg.82e3969b7d842d3f98d6831318382175.jpgScreenShot11-30-23at10.19AM011.jpg.8550a8ad177dcac2412efd346ccc0dcd.jpg

 

I did find something odd when I tried changing her wigs, though; the descriptions for the hairstyles seem to have become misaligned from the actual models. Selecting the twintails style gets one of the long hair meshes, selecting the fancy ponytail gets the twintails, etc. 

 

ScreenShot11-30-23at10.29AM004.jpg.08c4d8ec6cbc691903588cdc6149e4ab.jpgScreenShot11-30-23at10.29AM006.jpg.51b863d0f1f5ecf9b9665b852241fc72.jpg

 

There's also a minor error in the MCM menu, where the option for 'lose ranks in bimbo skills' shows a tooltip referring to resetting name changes.

 

ScreenShot11-30-23at10_02AM.jpg.673626b1ad143c941adf0ec1e180392e.jpg

 

On the subject of name changes, the manual renaming option doesn't seem to be working? When I poked at it in the last version, it brought up a box where you could enter a new name. But in this version the box just says 'name refreshed from file' and reapplies the same name that was automatically generated by the curse. 

 

ScreenShot11-30-23at10.34AM007.jpg.33a0934f3ee37a2ec49210c3dc446e37.jpgScreenShot11-30-23at10.34AM008.jpg.dc6798a86a7db81674a5c64a6ebd847e.jpg

 

Lastly, was there some major change to the clothes system in this update? Because I can't change the curse-applied bimbo clothes on NPCs anymore. They don't even show up in the character's inventory, like they've been made into an unalterable default outfit. iAFT's outfit and inventory interfaces can't see them, and even Manipulator's inventory tool didn't work. 

 

ScreenShot11-30-23at10_38AM.jpg.9a5360051196feabd510ec95e7e38fa6.jpg

 

The outfits still come on and off properly for sex animations and can be replaced with other clothing using the same slots, but as someone who has spent entirely too much time on playing dress-up dolls with NPCs and building exactly the right outfit for them, I have to say that having an outfit locked onto them like this is a highly suboptimal situation. 

Posted (edited)

Some observation about the v1.7.3.

 

Lyvelia's dirty work:

- Three, or six days? (Yes, I know, three..) In the beginning, she declared three days. In the quests tab contains three days. But in some mid-time dialogs, she mentions six days..

- Nice heels? But... No heels..

image.png.863424b674d4c87391f703d6fc609a46.png

 

 

In Childis Game, one dialog option shows always: "Wh don't you snake into Lyli's room yourself?"

 

image.png.46f9c1a6d9d877c300c12443f40eb8f9.png

 

When I just updated the mod, the super hardcore mode not initialized. So, I disabled the mod, purged it with ReSaver, made some save without it, and enabled the mod again, restarted every quests and bimbofication.

Edited by TiredGamer
new info
Posted (edited)

1.73 SE

 

OK, I played through all the Quests. Observations:

1) Mirai was my follower. She was cursed from the start, and slowly converted. I watched each stage of her transformation.

She got no sexy clothes; just the tavern wench outfit. Her face makeup, lipstick, and nails were spectacular. I wanted to check her earrings, so I changed her hair style.

Cycled through all of them, but none were short. Never did see her ears. Asked her to masturbate. Bottle animation perfect, but her face went black. It never recovered.

Looking for a solution to the dark face, I tried to change her name. Mistake. I could never activate her to talk to her after that. Tried recycleactor, resurrect. Nothing helped.

Next time we ported to Markath, I got the message box saying a bug in rename, and the script would fix it. It lied.

2) Child games. Panties are fixed - by adding a bunch extra. I was able to loot my quota, and the extras were removed. All the Morella Quests ran smoothly to completion.

Morella as a follower had the Give present dialog option, but a trade window never opens.  Made it hard as the devil to make her happy and advance her curse.

Bumping her happiness in console let us have sex and advance to her cursed. Carefully watched each stage of her transformation. All looked perfect, sexy outfit and all.

3) Other Quests. No problems noted. I never could get Belle Quest to activate.

 

On broken Mirai, I tried to roll back before the problem happened. Her dark face persisted even on my earliest save. Something wrote those facegen files out independent of the saves...

 

Edited by fred200
Posted
7 hours ago, H Bof said:

I just tried it on another new save and it's still crashing, gonna try going back to 1.7.2 and see if it's the update or if something deeper got messed up.

 

Alright I think I got it fixed. Something must have just been messed up in the original 1.7.3 I downloaded because I deleted the entire mod from MO2 and reinstalled with a new download and everything seems to be working now on both old saves and fresh ones. Man I love modding Skyrim lol. 

 

Hm. Sounds like the best course of action is to call it a Skyrim Moment and not worry about it unless it happens again.

 

5 hours ago, AVS said:

Gave 1.7.3 a try today, on LE. I have notes. 

 

First off, being able to change back to the wig system for the hair on select NPCs works well, and is much appreciated. The headpart system hair got applied to an NPC from a follower pack when I tried bimbofiying her in 1.7.2 a couple days ago, with unfortunate results: 

 

 

I reverted back to an earlier save and ran through the process again with the update and the headpart hairs turned off, and no such problems.

 

I did find something odd when I tried changing her wigs, though; the descriptions for the hairstyles seem to have become misaligned from the actual models. Selecting the twintails style gets one of the long hair meshes, selecting the fancy ponytail gets the twintails, etc. 

 

There's also a minor error in the MCM menu, where the option for 'lose ranks in bimbo skills' shows a tooltip referring to resetting name changes.

 

On the subject of name changes, the manual renaming option doesn't seem to be working? When I poked at it in the last version, it brought up a box where you could enter a new name. But in this version the box just says 'name refreshed from file' and reapplies the same name that was automatically generated by the curse.

 

Lastly, was there some major change to the clothes system in this update? Because I can't change the curse-applied bimbo clothes on NPCs anymore. They don't even show up in the character's inventory, like they've been made into an unalterable default outfit. iAFT's outfit and inventory interfaces can't see them, and even Manipulator's inventory tool didn't work. 

 

 

The outfits still come on and off properly for sex animations and can be replaced with other clothing using the same slots, but as someone who has spent entirely too much time on playing dress-up dolls with NPCs and building exactly the right outfit for them, I have to say that having an outfit locked onto them like this is a highly suboptimal situation. 

 

Glad to hear that the wig system is working! For the dialogues being wrong: yep, I just went and checked. When I changed the wig system, I assumed it was in order (option 1>wig 1>long hair, etc.). Turns out, no, some of them aren't- and when I tested I happened to only hit the ones that did. Quick fix on my end.

 

I'll fix that error in the MCM description.

 

No, nothing changed in outfit applying between 1.7.2 and 1.7.3. Or even between 1.6 and 1.7, as far as I remember. It's just set as their default outfit like it was before.  But I could quite easily add a dialogue option under "Hey you little bimbo" to totally blank out their outfit, allowing for easy customisation. Sounds like there needs to be a quick 1.7.4 anyway, so you shouldn't have to wait too long.

 

  

5 hours ago, AVS said:

When I poked at it in the last version, it brought up a box where you could enter a new name.

No it didn't? I never figured out how to do text input boxes, it always just reloaded the bimbo's name from the the .json, in case you'd updated it. It's a bit more important now since the name is no longer read on each reference, and is instead saved as a StorageUtil variable to the bimbo meaning that unless you use that dialogue option changes to the .json will never propagate into the game, but that's it.

 

 

58 minutes ago, TiredGamer said:

Some observation about the v1.7.3.

 

Lyvelia's dirty work:

- Three, or six days? (Yes, I know, three..) In the beginning, she declared three days. In the quests tab contains three days. But in some mid-time dialogs, she mentions six days..

 

- Nice heels? But... No heels..

 

In Childis Game, one dialog option shows always: "Wh don't you snake into Lyli's room yourself?"

 

When I just updated the mod, the super hardcore mode not initialized. So, I disabled the mod, purged it with ReSaver, made some save without it, and enabled the mod again, restarted every quests and bimbofication.

 

-There was always a bit of uncertainty on 3 or 6 days! I locked in 3 at some point but I guess I missed a line of dialogue.

-Huh. I think I have those shoes replaced with heels in my setup, so I never noticed. I'll change that.

-That dialogue option should go away after you've completed Childish Games 4.

-Yep, hardcore was one the main things I suspected wouldn't update properly without a new save.

 

23 minutes ago, fred200 said:

1.73 SE

 

OK, I played through all the Quests. Observations:

1) Mirai was my follower. She was cursed from the start, and slowly converted. I watched each stage of her transformation.

She got no sexy clothes; just the tavern wench outfit. Her face makeup, lipstick, and nails were spectacular. I wanted to check her earrings, so I changed her hair style.

Cycled through all of them, but none were short. Never did see her ears. Asked her to masturbate. Bottle animation perfect, but her face went black. It never recovered.

Looking for a solution to the dark face, I tried to change her name. Mistake. I could never activate her to talk to her after that. Tried recycleactor, resurrect. Nothing helped.

Next time we ported to Markath, I got the message box saying a bug in rename, and the script would fix it. It lied.

2) Child games. Panties are fixed - by adding a bunch extra. I was able to loot my quota, and the extras were removed. All the Morella Quests ran smoothly to completion.

Morella as a follower had the Give present dialog option, but a trade window never opens.  Made it hard as the devil to make her happy and advance her curse.

Bumping her happiness in console let us have sex and advance to her cursed. Carefully watched each stage of her transformation. All looked perfect, sexy outfit and all.

3) Other Quests. No problems noted. I never could get Belle Quest to activate.

 

On broken Mirai, I tried to roll back before the problem happened. Her dark face persisted even on my earliest save. Something wrote those facegen files out independent of the saves...

 

Just to check, new save or updated mid-game?

 

1) Tavern wench outfit? Did you install the No-Outfits patch that replaces all the clothes with that? I'd say that the dark face thing means that she's incompatible with the headpart changes, but the fact that her name wasn't fixed either (functionality handled by the same script as dark-face fixing) sounds like the maintenance spell didn't get applied to her at all.

You can prevent the dark-face issue by turning off headpart editing in the MCM (or in dialogue for just that NPC). Maybe I'll add a tip like there is for the name bug to make sure people know.

2) If you've updated mid-game instead of starting a new one, then the alias for the container that Morella's gifts go to won't fill, blocking it the gift window from opening. But you'll still make her happy by trying, since the rest of the code does still run! But her happiness doesn't correlate to her curse at all, it just opens up an easy dialogue option to have sex with her (something bypassed by a dozen other mods, I'm sure).

3) What do you mean couldn't get it to activate? What couldn't you do? Find her? Talk to her? Ask her why she looked lost? Actually have the quest start by asking her? Keep in mind that it's just a Misc. quest, not a big named one.

 

For the broken face/headpart, it can get baked into your current game session- reloading a save won't revert it, but quitting to desktop and relaunching should.

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