TiredGamer Posted December 4, 2023 Posted December 4, 2023 (edited) I think, the super hardcore mode is partiaply working now. At least, for me. Health,100.0 - working Magicka,50.0 - not exactly working - Not 50, but 100 OneHanded,5.0 - working TwoHanded,5.0 - working Marksman,5.0 - not working: It is Archery, not Marksman Block,5.0 - working Smithing,5.0 - working HeavyArmor,5.0 - working LightArmor,5.0 - working Alchemy,5.0 - working Alteration,5.0 - maybe not working properly. It was 29, and turned to 19. Conjuration,5.0 - working Destruction,5.0 - working Enchanting,5.0 - working MagickaRate,0.3 - I don't know attackDamageMult,0.3 - I think it isn't working. May damage is still high. (Level 40) CarryWeight,110 - not working Edited December 4, 2023 by TiredGamer
jib_buttkiss Posted December 5, 2023 Author Posted December 5, 2023 7 hours ago, Vuzzar said: You don't need to replace it, just delete the lines I showed in my last post. The slutmark already gets applied in another script I've actually moved the CC_slutmark application to the script where the Lewdmark's was- the Slutmark should appear immediately upon the quest starting, not wait until you get back to Lyvelia. 5 hours ago, Vigor said: Feel free to ignore this "issue" because it's a very minor one, but during "Be A Good Girl" quest when PC needs to orgasm 10 times it's basically required to have sex 10 times, because I guess there is no SLSO support or any tag awareness. For SLSO it's always +1 orgasm, and without it it's also +1 even for spanking or foreplay scenes. Btw, really good job with the dialogs when PC turns into a bimbo, she looks and sounds dumb indeed Looking forward for further updates, because she still shows some signs of intelligence when picking up master locks, making potions or haggling (why spend money on useful stuff when she can buy 10x sweetrools for 1000g, because it sounds like an amazing deal!). Yeah, I totally cheated on the "have orgasms" task- it actually just looks for any sex scene. I'll probably fix it, eventually... I left those skills alone on purpose- even as a weak dumb sextoy, a bimbo would still have quick fingers and be able to seduce her way to a good price! But if you want a completely useless bimbo, you can disable that in the MCM so that even those last few skills drift away. I'm glad you're enjoying the dialogue- it's the most fun part of the mod to make! 55 minutes ago, TiredGamer said: I think, the super hardcore mode is partiaply working now. At least, for me. Health,100.0 - working Magicka,50.0 - not exactly working - Not 50, but 100 OneHanded,5.0 - working TwoHanded,5.0 - working Marksman,5.0 - not working: It is Archery, not Marksman Block,5.0 - working Smithing,5.0 - working HeavyArmor,5.0 - working LightArmor,5.0 - working Alchemy,5.0 - working Alteration,5.0 - maybe not working properly. It was 29, and turned to 19. Conjuration,5.0 - working Destruction,5.0 - working Enchanting,5.0 - working MagickaRate,0.3 - I don't know attackDamageMult,0.3 - I think it isn't working. May damage is still high. (Level 40) CarryWeight,110 - not working Yeah, I fixed Hardcore not activating in 1.7.3, but had to make some tradeoffs for the curse cure potions to work. Since I need to be able to revert the Hardcore penalties when the player uses a Bimbo Tonic, I can't just mindlessly sledgehammer the skills any more. I have to drain them a bit more carefully- but that means that some other skill boosts you have will stay active instead of getting removed. However, there were some typos in attackDamageMult and Marksman (and yes, it's called Marksman internally, thanks Bethesda), where I'd left a trailing space on them (so "Marksman " instead of "Marksman"), so I've fixed those for 1.7.4.
Duraludon Posted December 5, 2023 Posted December 5, 2023 still have a question. bimbo forced dialogue cannot be triggered. I don’t know if it’s a matter of changing camps. In addition, your mod is really great. I hope to be able to translate your mod into Chinese. I don’t know if you agree.☺️
AphroditesEye Posted December 5, 2023 Posted December 5, 2023 Not sure if it's intentional, but on SE my playable characters headparts are never replaced; only given wigs. I can remove the wig with makeover, but my hair color will not change whether I have it on or not.
Okshi91 Posted December 5, 2023 Posted December 5, 2023 6 hours ago, Snickerer said: are you on LE? Because I'm on SE and it does not seem to cast on a NPC. It casts more like a transmutation spell(like ebonyflesh) and doesn't "hit" the NPC. I'm on SE. The specifics of the spell are that it casts on the player, and then targets whoever the player's crosshair is on (Because I couldn't figure out projectile spells in XEdit in the 15 minutes I gave myself to make the spell), so you basically need to be right in front of the target and looking directly at them (As though you were about to talk to them).
foreveraloneguy Posted December 5, 2023 Posted December 5, 2023 One more thing I noticed is that the bimbo morphs are not removed, but instead their reversed. This can cause issues if you ever need to reset morphs on character. It would be better if you called RemoveOverride against the bimbo morphs after reversing them. It's an issue that's more common in SE with things like OBodyNG that just wipes out all morphs when applying a new preset, but resetting bodygen would have the same issue on LE or SE.
Selloh Posted December 5, 2023 Posted December 5, 2023 23 hours ago, jib_buttkiss said: Odd- I'd guess it's your mod manager thinking that it's smarter than it really is. You could use nifskope to check your FaceGeom folder (Data\meshes\actors\character\FaceGenData\FaceGeom\CustomComments.esp) and see if the .nifs in there Botox or vanilla? 00851629.nif's hair makes it easy to tell. Ah! This is embarrassing. It seems the culprit was one of my synthesis patches. Likely the HighPolyHead-RaceMenuPatcher. MO2 doesn't show synthesis as overwriting anything so it was hard to find, but I got a hunch after I noticed it listed in EasyNPC. This may sound odd, but I used nifscope for the first time and it helped my thought process, so thank you for that suggestion! It was kinda fun, I may mess with it a bit more.
silverstorm11111 Posted December 5, 2023 Posted December 5, 2023 On 11/25/2023 at 9:05 AM, jib_buttkiss said: Well, if you're sure you've isolated the point where it gets zero'd to the code block where numArg gets multiplied with CC_CorruptionGainMultiplier, you're going to have to do some more debugging to figure out how x*y is giving 0 if both x and y are >0. I still need to test this theory in-game, but I decided that it might work slightly better to change how the gender swap is triggered. Rather than triggering it when the PC's corruption exceeds 100, I decided to have it trigger when the PC wakes up from sleep if at that point the corruption is more than 100. Maybe the 2 callbacks for that one mod event is causing odd behavior for me, so I'll try this instead. If it works, this may actually be more interesting, since now it's similar to the messages that pop up during the progression of the curse itself (involving sex dreams and what not). On another note, I had another idea/thought for the future. All of the quests in the mod so far have been written with a non-bimbo PC in mind. What about a quest written for bimbo PCs that involves the PC corrupting someone else into a bimbo, either accidentally due to being so stupid, or on purpose? Like maybe the PC agrees to help an NPC with some experiments in exchange for sex, but because the PC is so stupid, they end up fucking it up and turning the NPC into a bimbo too. Perhaps this could be tied to that guy outside Windhelm (I forget his name) and the research he does on the curse? Also, I had an interesting thought/idea for a quest - what if the subject of the in-game book "The Lusty Argonian Maid" was just someone afflicted with the bimbo curse? A quest exploring that might be interesting.
jib_buttkiss Posted December 6, 2023 Author Posted December 6, 2023 21 hours ago, AphroditesEye said: Not sure if it's intentional, but on SE my playable characters headparts are never replaced; only given wigs. I can remove the wig with makeover, but my hair color will not change whether I have it on or not. The player's hair actually changing is only done with YPS- without it it's just blonde wigs. Now that I've got some hairs in the mod though, I might change that in 1.8. 19 hours ago, foreveraloneguy said: One more thing I noticed is that the bimbo morphs are not removed, but instead their reversed. This can cause issues if you ever need to reset morphs on character. It would be better if you called RemoveOverride against the bimbo morphs after reversing them. It's an issue that's more common in SE with things like OBodyNG that just wipes out all morphs when applying a new preset, but resetting bodygen would have the same issue on LE or SE. Hm. I have the morphs reverse so that they play nice with other morphing mods- if I RemoveOverride on curse cure, then you'd lose your, for example, ABBA morphs as well. If there's a smarter way to do it I'll change it over, but I didn't find one when I originally looked. 13 hours ago, Selloh said: Ah! This is embarrassing. It seems the culprit was one of my synthesis patches. Likely the HighPolyHead-RaceMenuPatcher. MO2 doesn't show synthesis as overwriting anything so it was hard to find, but I got a hunch after I noticed it listed in EasyNPC. This may sound odd, but I used nifscope for the first time and it helped my thought process, so thank you for that suggestion! It was kinda fun, I may mess with it a bit more. Good old Mod Organiser. Glad you got it all sorted in the end! Niskope's such a good tool, even if you've got no clue about modelling like me- it can be so helpful to just have a fiddle with things sometimes. 2 hours ago, silverstorm11111 said: I still need to test this theory in-game, but I decided that it might work slightly better to change how the gender swap is triggered. Rather than triggering it when the PC's corruption exceeds 100, I decided to have it trigger when the PC wakes up from sleep if at that point the corruption is more than 100. Maybe the 2 callbacks for that one mod event is causing odd behavior for me, so I'll try this instead. If it works, this may actually be more interesting, since now it's similar to the messages that pop up during the progression of the curse itself (involving sex dreams and what not). On another note, I had another idea/thought for the future. All of the quests in the mod so far have been written with a non-bimbo PC in mind. What about a quest written for bimbo PCs that involves the PC corrupting someone else into a bimbo, either accidentally due to being so stupid, or on purpose? Like maybe the PC agrees to help an NPC with some experiments in exchange for sex, but because the PC is so stupid, they end up fucking it up and turning the NPC into a bimbo too. Perhaps this could be tied to that guy outside Windhelm (I forget his name) and the research he does on the curse? Also, I had an interesting thought/idea for a quest - what if the subject of the in-game book "The Lusty Argonian Maid" was just someone afflicted with the bimbo curse? A quest exploring that might be interesting. My problem with waiting for the player to sleep is that, unless you have a Needs mod, no one ever does! You could try listening for the BoS_CurseAdvance_Event(int stage, form bimbo)event I added in 1.7.3- if stage = 20 and bimbo = player, that's the curse's first stage triggered. You could also use it to tack extra effects on to each stage, so that you don't have to implement a progression system- you can just trigger your effects when the curse goes. I do all the quests with perspective of a non-bimbo player because it's too annoying to have them account for a bimbo player. And what sensible NPC would deliberately work with a bimbo? Either they'd know about the curse, and take precautions, or not know, and stop working with you after the first sex-comedy-based fuckup. I mean, it's something I could do, but I just have other things I'd rather spend the time on. A bimbo is an interesting headcanon for the Lusty Argonian Maid- maybe Crassius Curo based Lifts-Her-Tail on someone he knew? But I'm not sure if there's enough there for a quest- particularly since Crassius Curo has been dead for hundreds of years (the player meets him in Morrowind)!
AphroditesEye Posted December 6, 2023 Posted December 6, 2023 2 hours ago, jib_buttkiss said: A bimbo is an interesting headcanon for the Lusty Argonian Maid- maybe Crassius Curo based Lifts-Her-Tail on someone he knew? But I'm not sure if there's enough there for a quest- particularly since Crassius Curo has been dead for hundreds of years (the player meets him in Morrowind)! You could make Journey of a Bimbo babe or a new similar book be a prequel to the Lusty Argonian Maid. Maybe it has some details in it that would add corruption to the player if they followed it, like a hidden quest.
AphroditesEye Posted December 6, 2023 Posted December 6, 2023 Oh, and for the record; I'm not sure what changed, but the issue I was having in the previous versions with corruption not always being added to NPCs seems to have fixed itself. I have however noticed that sometimes NPCs will use the player settings for corruption gain, not the NPCs. Specifically on sex with Bimbos and Nymphomaniacs.
jib_buttkiss Posted December 6, 2023 Author Posted December 6, 2023 (edited) Right, here's 1.7.4. Started out with consistency upgrades for the bimbo renaming (and really sledgehammering the noname bug's fix and other name-change issues), but I got carried away and added a few extra things too: Quote -You can now tell a bimbofied follower to come have a threesome with you (there you go @Ichigo3924!) -You can now tell a bimbo to completely remove the outfit the curse gave her so you can dress her up however you want (should make your life easier @AVS) -You can now set YPS to apply a permed style to your PC instead of just growing her hair, courtesy of @botticelli. Along with fixing basically anything else that's come up in this thread since 1.7.3. As usual, check out the changelog on the main page for a full list of changes and fixes. Like the last few versions, you don't need a new savefile for 1.7.4, but if you have a problem that 1.7.4 claims to fix, test it on a new game before bringing it to me. Just for clarity, there have been no changes to the SE or Botox patches, I've just changed their names to make it clear that they're still current. Edited December 6, 2023 by jib_buttkiss 3
AphroditesEye Posted December 6, 2023 Posted December 6, 2023 Minor NPC suggestion; since Robber's Gorge is radiant before Lyvelia's quest, maybe put a Pre-Bimbofied Tarria the Butcher in a town nearby? You can meet her and have some minor dialogue showing the type of person she is prior and how she's considering starting her own Bandit clan, so then there's that much more of a narrative effect/threat when you later encounter her after she's accomplished her goal (and subsequently, been usurped)
DrSeptimus Posted December 6, 2023 Posted December 6, 2023 2 hours ago, jib_buttkiss said: Right, here's 1.7.4. Started out with consistency upgrades for the bimbo renaming (and really sledgehammering the noname bug's fix and other name-change issues), but I got carried away and added a few extra things too: Along with fixing basically anything else that's come up in this thread since 1.7.3. As usual, check out the changelog on the main page for a full list of changes and fixes. Like the last few versions, you don't need a new savefile for 1.7.4, but if you have a problem that 1.7.4 claims to fix, test it on a new game before bringing it to me. Just for clarity, there have been no changes to the SE or Botox patches, I've just changed their names to make it clear that they're still current. Is the current version safe to used with version 1.6.640.0? Bugthesda after all just update the game.
AphroditesEye Posted December 6, 2023 Posted December 6, 2023 14 minutes ago, DrSeptimus said: Is the current version safe to used with version 1.6.640.0? Bugthesda after all just update the game. That would be a SexLab Framework thing, not this mod. As long as SexLab Framework and SKSE are up to date, any mods that rely on them should work fine.
foreveraloneguy Posted December 6, 2023 Posted December 6, 2023 12 hours ago, jib_buttkiss said: Hm. I have the morphs reverse so that they play nice with other morphing mods- if I RemoveOverride on curse cure, then you'd lose your, for example, ABBA morphs as well. If there's a smarter way to do it I'll change it over, but I didn't find one when I originally looked. I've seen code where the morphs have a tag assigned to them at the time they're applied, and that tag is used to remove only the specific morphs a mod uses. I'll try to find an example.
Okshi91 Posted December 6, 2023 Posted December 6, 2023 28 minutes ago, foreveraloneguy said: 12 hours ago, jib_buttkiss said: Hm. I have the morphs reverse so that they play nice with other morphing mods- if I RemoveOverride on curse cure, then you'd lose your, for example, ABBA morphs as well. If there's a smarter way to do it I'll change it over, but I didn't find one when I originally looked. I've seen code where the morphs have a tag assigned to them at the time they're applied, and that tag is used to remove only the specific morphs a mod uses. I'll try to find an example. The function would (probably) be NiOverride.ClearBodyMorphKeys(Actor, ModKey) Though you would need to call NiOverride.SetBodyMorph(Actor, Morph, ModKey, Value) instead of NiOverride.SetMorphValue(Actor, Morph, Value), unless you're really into making your ModKey "RSMLegacy" and breaking a whole bunch of mods that use the legacy function. NiOverride.SetBodyMorph() also comes with the upside of not potentially breaking other mod's morphs and not being broken by other mods
silverstorm11111 Posted December 6, 2023 Posted December 6, 2023 13 hours ago, jib_buttkiss said: You could try listening for the BoS_CurseAdvance_Event(int stage, form bimbo)event I added in 1.7.3- if stage = 20 and bimbo = player, that's the curse's first stage triggered. You could also use it to tack extra effects on to each stage, so that you don't have to implement a progression system- you can just trigger your effects when the curse goes. My issue is that since the PC is initially male in my scenario, the curse will never trigger for them until my gender swap logic is triggered. I had issues with registering for the same mod event that you use to update the PC's corruption, so that's why I decided to try using an event from the base game, but maybe instead of sleep I'll try triggering my logic when the PC loads a new cell. I am using that new event added in 1.7.3 for my name change logic though.
s709 Posted December 6, 2023 Posted December 6, 2023 Please remove the "SE detected, use negative values" message that auto start with the mod. This bugs VR skyrim because of the unique main menu screen: VR loads every mod like a fresh new game as it loads up, triggering this message when the game boots up. You cannot close the message thanks to how VR start up works. The player work around is to mash buttons and pray you can close your message before the game locks up, which is how I got to try the mod. 2 fixes would be a VR patch to remove that message or just build in the SE negative value fixes. Thank you
jib_buttkiss Posted December 6, 2023 Author Posted December 6, 2023 16 hours ago, AphroditesEye said: Minor NPC suggestion; since Robber's Gorge is radiant before Lyvelia's quest, maybe put a Pre-Bimbofied Tarria the Butcher in a town nearby? You can meet her and have some minor dialogue showing the type of person she is prior and how she's considering starting her own Bandit clan, so then there's that much more of a narrative effect/threat when you later encounter her after she's accomplished her goal (and subsequently, been usurped) I like the idea of that. I'll add her in 1.8. 9 hours ago, Okshi91 said: The function would (probably) be NiOverride.ClearBodyMorphKeys(Actor, ModKey) Though you would need to call NiOverride.SetBodyMorph(Actor, Morph, ModKey, Value) instead of NiOverride.SetMorphValue(Actor, Morph, Value), unless you're really into making your ModKey "RSMLegacy" and breaking a whole bunch of mods that use the legacy function. NiOverride.SetBodyMorph() also comes with the upside of not potentially breaking other mod's morphs and not being broken by other mods So, if I changed all my setMorph calls from NiOverride.SetMorphValue(target, "Butt",0.1) to NiOverride.SetMorphValue(target, "Butt","BoSMorphKey",0.1), then I could remove them by key? Because if so, that's probably worth doing- not as a replacement for the current system (I like the little inflate/deflate sequences when a tonic is used/wears off), but as a safeguard to trigger afterwards. 8 hours ago, silverstorm11111 said: My issue is that since the PC is initially male in my scenario, the curse will never trigger for them until my gender swap logic is triggered. I had issues with registering for the same mod event that you use to update the PC's corruption, so that's why I decided to try using an event from the base game, but maybe instead of sleep I'll try triggering my logic when the PC loads a new cell. I am using that new event added in 1.7.3 for my name change logic though. Oh, yeah of course, my bad. That's what I get for posting late at night. But while I'm suggesting things you've probably already thought of, have you tried listening for the corruption gain event, ignoring the actual parameters, and just checking the corruption value global and calling your function that way? 2 hours ago, s709 said: Please remove the "SE detected, use negative values" message that auto start with the mod. This bugs VR skyrim because of the unique main menu screen: VR loads every mod like a fresh new game as it loads up, triggering this message when the game boots up. You cannot close the message thanks to how VR start up works. The player work around is to mash buttons and pray you can close your message before the game locks up, which is how I got to try the mod. 2 fixes would be a VR patch to remove that message or just build in the SE negative value fixes. Thank you I'll implement a more proper fix in 1.8. but for now, drop this file into your Data>Scripts folder. It removes the messagebox. QF_CC_KickerQuest_082C2270.pex 1
Balgin Posted December 7, 2023 Posted December 7, 2023 27 minutes ago, jib_buttkiss said: So, if I changed all my setMorph calls from NiOverride.SetMorphValue(target, "Butt",0.1) to NiOverride.SetMorphValue(target, "Butt","BoSMorphKey",0.1), then I could remove them by key? Because if so, that's probably worth doing- not as a replacement for the current system (I like the little inflate/deflate sequences when a tonic is used/wears off), but as a safeguard to trigger afterwards. Careful. For some reason Hormones' morphs never worked for me. At one point I installed Morphology and, because of that, this mod's morphs work. If you change the way they work I'll let you know if they stop working for me once more.
foreveraloneguy Posted December 7, 2023 Posted December 7, 2023 11 hours ago, Okshi91 said: The function would (probably) be NiOverride.ClearBodyMorphKeys(Actor, ModKey) Though you would need to call NiOverride.SetBodyMorph(Actor, Morph, ModKey, Value) instead of NiOverride.SetMorphValue(Actor, Morph, Value), unless you're really into making your ModKey "RSMLegacy" and breaking a whole bunch of mods that use the legacy function. NiOverride.SetBodyMorph() also comes with the upside of not potentially breaking other mod's morphs and not being broken by other mods That's exactly the method I was thinking of. Thanks!
foreveraloneguy Posted December 7, 2023 Posted December 7, 2023 1 hour ago, Balgin said: Careful. For some reason Hormones' morphs never worked for me. At one point I installed Morphology and, because of that, this mod's morphs work. If you change the way they work I'll let you know if they stop working for me once more. Most mods using body morphs use that method to be able to track their morphs because it also allows you to retrieve a morph value by key instead of an overall value. With hormones, like MME, SGO, and a few other though, you do have to set morph values in the mod pretty high for some reason I've never bothered to try to figure out.
silverstorm11111 Posted December 7, 2023 Posted December 7, 2023 3 hours ago, jib_buttkiss said: Oh, yeah of course, my bad. That's what I get for posting late at night. But while I'm suggesting things you've probably already thought of, have you tried listening for the corruption gain event, ignoring the actual parameters, and just checking the corruption value global and calling your function that way? That's what I was actually doing in there initially - the global was coming back as 0. I figure it's some weird oddity with having 2 registered handlers for the same mod event or something. Once I removed my event handler for that mod event, it started working as normal for male PCs.
Okshi91 Posted December 7, 2023 Posted December 7, 2023 5 hours ago, jib_buttkiss said: So, if I changed all my setMorph calls from NiOverride.SetMorphValue(target, "Butt",0.1) to NiOverride.SetMorphValue(target, "Butt","BoSMorphKey",0.1), then I could remove them by key? Because if so, that's probably worth doing- not as a replacement for the current system (I like the little inflate/deflate sequences when a tonic is used/wears off), but as a safeguard to trigger afterwards. It should be safe to replace every call to Get/SetMorphValue with the Get/SetBodyMorph equivalent, because Get/SetMorphValue are literally just calling Get/SetBodyMorph with a fixed modkey, and then you can remove morphs with your specific modkey and not need to worry about other mods potentially interfering. You'll still be able to keep the inflate/deflate sequences with Get/SetBodyMorph To illustrate the point, this is how SetMorphValue is defined in NiOverride.psc Function SetMorphValue(ObjectReference ref, string morphName, float value) global SetBodyMorph(ref, morphName, "RSMLegacy", value) EndFunction
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now