AVS Posted December 1, 2023 Posted December 1, 2023 4 hours ago, jib_buttkiss said: No, nothing changed in outfit applying between 1.7.2 and 1.7.3. Or even between 1.6 and 1.7, as far as I remember. It's just set as their default outfit like it was before. But I could quite easily add a dialogue option under "Hey you little bimbo" to totally blank out their outfit, allowing for easy customisation. Sounds like there needs to be a quick 1.7.4 anyway, so you shouldn't have to wait too long. That's strange. It definitely worked normally in 1.6, and I'm reasonably certain it was working in 1.7.2. Only did the one quick bimbofication on that NPC in that version, but I don't recall anything being amiss with their outfit. 4 hours ago, jib_buttkiss said: No it didn't? I never figured out how to do text input boxes, it always just reloaded the bimbo's name from the the .json, in case you'd updated it. It's a bit more important now since the name is no longer read on each reference, and is instead saved as a StorageUtil variable to the bimbo meaning that unless you use that dialogue option changes to the .json will never propagate into the game, but that's it. Huh, it didn't? When I tried it on the last version it popped up something that looked a lot like a text input box, but I didn't want to change the name she had been given so I just canceled it. Having a way to change it in-game would certainly be preferable, though. The Paradise Halls suite of mods have their name changing functions built into their MCMs, although they have it as part of the stats page they generate for each individual actor locked into their system. I think there's some other mod with an MCM option that let's you change the name of an NPC that you have selected under the crosshairs- maybe Manipulator?- but I'll have to double-check.
Selloh Posted December 1, 2023 Posted December 1, 2023 (edited) 17 hours ago, jib_buttkiss said: The problem there is that doBimbofy() isn't a console command, it's a papyrus function. Ah! Thanks for the clarification. I only assumed it would work in console, since cc_bimbofyplayer is a similar thing. By the way, I have two other concerns that might want your attention. Firstly, on SE the SlaveTatsNoSilentDisable patch you recommend seems to break a few of the tattoos applying during the player bimbofication, such as lipstick, eyeshadow, toenail polish (oddly not fingernail polish). Secondly, The SE Botox patch doesn't seem to be working for me. I worry it's just user error, since it doesn't seem to have been reported yet. Only having checked Morella and Lyli, they both have the Skyrim default face. I've tried swapping the priority order, disabling the SE botox patch, but they always seem to be default face. They were fine for me last patch as well. Edited December 1, 2023 by Selloh
silly-go-round Posted December 1, 2023 Posted December 1, 2023 so this is really silly, and I've searched high and low in the thread for answers.. but my tits seem to like, look like upward pointed torpedos.
Duraludon Posted December 1, 2023 Posted December 1, 2023 I would like to ask, the name of the NPC that becomes bimbo does not become a special name, such as Elli the Whore, but a random name, such as Candy. What bug is causing this?
H Bof Posted December 1, 2023 Posted December 1, 2023 (edited) I'm getting a new issue one 1.7.3 where after telling Morella not to change her head mesh she becomes interactable as soon as it changes to the default. Has anyone else run into this? I also noticed she no longer has a name before any of her subtitles, is this the name glitch that was pretty common in 1.7.2? I never ran into it so idk. Edited December 1, 2023 by H Bof
foreveraloneguy Posted December 1, 2023 Posted December 1, 2023 (edited) Couple things.... First, I upgraded to 1.73 and tested the tonics. Makeup gets applied correctly now after the curse takes hold again. Second, I dicked around in photoshop again and made a couple things. SE format, so if you choose to use them you'll have to convert to DXT5. And jib can do what he wants with them. CC_BimboFucktoy.dds edit: after looking closely in game, finalbody was ass so I fixed it and attached the updated version. CC_FinalBody_YPS.dds Edited December 1, 2023 by foreveraloneguy
TiredGamer Posted December 1, 2023 Posted December 1, 2023 (edited) After Childis Games 4 I think there is a BOS-breaker bug. 3 days after the CG4, I met Morella, but she turned into a bimbo. And no new letter, the CG5 did not started. Edit: Not BOS-breaker bug - sort of... 8 days after the CG4 ended, I received the letter from Morella. But.. If she is a bimbo now, how should the quest start? ? She is already blonde, so, her arch-enemy didn't change her hair to blonde. Other issue: Every popup message about PC-transform appear twice. And a suggestion: Maybe every time she transforms if she's not wearing the specified item of clothing or accessory, she should suffer the same penalty (for not being properly dressed) as she does after a full transformation. Edited December 1, 2023 by TiredGamer New info
ebbluminous Posted December 1, 2023 Posted December 1, 2023 On 11/30/2023 at 1:22 PM, Okshi91 said: Unfortunately, there is no way to run this command in Skyrim using only the console (As the various versions of Skyrim lack the CallFunction console command found in later games). It can only be called through papyrus scripts. Edit: I spent too long drafting this post and Jib beat me to the answer, so here's a quick and dirty spell for people who want to instantly bimbofy actors. No, I don't know what tab in the magic menu it'll appear in, and yes, you have to add it to yourself in the console to use it (player.addspell xx000801 where xx is the mod's position in the load order, or if it's marked as ESL, the command will be player.addspell fexxx801) InstaBimboSpell.zip 1.6 kB · 6 downloads Just gone to give this a go. Added via the console, but I can't find the spell anywhere on the spell screen
PB2014 Posted December 1, 2023 Posted December 1, 2023 I was wondering if some one could help me with this Bug. I am running on LE. I am using Botox and have the need patches.
jib_buttkiss Posted December 1, 2023 Author Posted December 1, 2023 19 hours ago, AVS said: Having a way to change it in-game would certainly be preferable, though. The Paradise Halls suite of mods have their name changing functions built into their MCMs, although they have it as part of the stats page they generate for each individual actor locked into their system. I think there's some other mod with an MCM option that let's you change the name of an NPC that you have selected under the crosshairs- maybe Manipulator?- but I'll have to double-check. Yeah, Manipulator and Scent of Sex both do it. But they only do it in the MCM, and I needed some way to choose a name for a bimbo arbitrarily on the other side of the game world without interrupting the player. Maybe in 1.8 I'll add an MCM option to overwrite the .json's name choice for a bimbo- though that will be local to a single save file, instead of persistent across all games like the .json. 16 hours ago, Selloh said: Ah! Thanks for the clarification. I only assumed it would work in console, since cc_bimbofyplayer is a similar thing. By the way, I have two other concerns that might want your attention. Firstly, on SE the SlaveTatsNoSilentDisable patch you recommend seems to break a few of the tattoos applying during the player bimbofication, such as lipstick, eyeshadow, toenail polish (oddly not fingernail polish). Secondly, The SE Botox patch doesn't seem to be working for me. I worry it's just user error, since it doesn't seem to have been reported yet. Only having checked Morella and Lyli, they both have the Skyrim default face. I've tried swapping the priority order, disabling the SE botox patch, but they always seem to be default face. They were fine for me last patch as well. Good to know with that patch, I'll make a note on the mod page. They were thinking it might have some problems in it's thread, I guess now we know. The Botox face thing is odd- particularly if it's only Morella and Lyli. It might be your mod manager getting cross because those particular heads are included in the LE version and SE patch as well as the botox patch? You could try removing them from those before you install them so that the SE-Botox patch is the only source the game can find for them? 15 hours ago, silly-go-round said: so this is really silly, and I've searched high and low in the thread for answers.. but my tits seem to like, look like upward pointed torpedos. Have you tried adjusted your sliders? If you've in SE/AE, the SE INV. ones need to be negative. But depending on your body you might not want them too far. 13 hours ago, OOOOOOOMEN said: I would like to ask, the name of the NPC that becomes bimbo does not become a special name, such as Elli the Whore, but a random name, such as Candy. What bug is causing this? It's probably a typo in the bimboNames.json- I pulled the names from the Creation Kit, but I didn't test all 50 names in there! Elisif is down as: "elisif the fair" : "Elli the Whore", So maybe it needs to he elisifthefair, or just elisif? 9 hours ago, H Bof said: I'm getting a new issue one 1.7.3 where after telling Morella not to change her head mesh she becomes interactable as soon as it changes to the default. Has anyone else run into this? I also noticed she no longer has a name before any of her subtitles, is this the name glitch that was pretty common in 1.7.2? I never ran into it so idk. Oh, bugger. I forgot to update that dialogue option to reflect the new behavior. I'll get 1.7.4 out in a day or two and fix that, because that means that if you use it to disable an NPCs hair changing, they'll be vulnerable to the noname bug again, and that's a problem. If you disable headchanging using the MCM option, it should be okay. 8 hours ago, foreveraloneguy said: Couple things.... First, I upgraded to 1.73 and tested the tonics. Makeup gets applied correctly now after the curse takes hold again. Second, I dicked around in photoshop again and made a couple things. SE format, so if you choose to use them you'll have to convert to DXT5. And jib can do what he wants with them. CC_BimboFucktoy.dds 5.33 MB · 4 downloads edit: after looking closely in game, finalbody was ass so I fixed it and attached the updated version. CC_FinalBody_YPS.dds 5.33 MB · 4 downloads Oh, good. I think the issue was sending too many YPS events at the same time- I added some small delays in there, sounds like it's helped. Again, nice tats! I'll integrate them into the NPC curse like I did the last ones. 6 hours ago, TiredGamer said: After Childis Games 4 I think there is a BOS-breaker bug. 3 days after the CG4, I met Morella, but she turned into a bimbo. And no new letter, the CG5 did not started. Odd that she's been bimbofied- she should be blocked. Did you update mid-save or is this a new game for 1.7.3? The bimboBlocked faction was being ignore in 1.7.2 and that fix might not work mid-game. But regardless, her being a bimbo shouldn't jam the quest like that. The last letter takes longer than the other ones to arrive. I think it's 7 days. 4 hours ago, PB2014 said: I was wondering if some one could help me with this Bug. I am running on LE. I am using Botox and have the need patches. It looks like the headmorph changing isn't working (it might be your mod setup, it might be a bug. The simplest solution would be to tell Uthgerd to use wigs instead of headpart changing- you can switch her over with a dialogue option that will appear if you have the Journey of A Bimbo Babe book in your inventory.
foreveraloneguy Posted December 2, 2023 Posted December 2, 2023 (edited) This is weird, but I realized I can't talk to any NPC I turned into a bimbo before upgrading. So all the 1.72 bimbos have no dialogue option, and if I use the console to equip the bimbo tonic, nothing happens other than it shows the magic effect graphics, but nothing about the bimbo drinking the tonic and they don't revert to their normal appearance. edit: weirder than I thought... If I use any mod where you put the crosshair over the NPC, they all these say there's no actor under the crosshair. But I can click on them in the console and see their actor ID. Edited December 2, 2023 by foreveraloneguy
TiredGamer Posted December 2, 2023 Posted December 2, 2023 39 minutes ago, jib_buttkiss said: Odd that she's been bimbofied- she should be blocked. Did you update mid-save or is this a new game for 1.7.3? The bimboBlocked faction was being ignore in 1.7.2 and that fix might not work mid-game. But regardless, her being a bimbo shouldn't jam the quest like that. The last letter takes longer than the other ones to arrive. I think it's 7 days. Yes, I updated it mid-save. Save, disabled the mod, purged with ReSaver, load, spend some time, saved, then enabled the new version. Now the CG5 started, and I met her again. The clothes reverted, the dialogs mixed. (Started with some forced-bimbo-dialog, then the quest dialog, then some bimbo-giggle. And I can select the "hey little bimbo..." dialog. I changed her hair style, and I saw, the earrings were gone. And her name changed to Molli. So, the name-changer script is good now.
Duraludon Posted December 2, 2023 Posted December 2, 2023 2 hours ago, jib_buttkiss said: 这可能是 bimboNames.json 中的拼写错误 - 我从创建工具包中提取了名称,但我没有测试其中的所有 50 个名称!Elisif 的情况如下: "elisif the fair" : "艾丽妓女", 那么也许需要 elisifthefair,或者只是 elisif? In other words, the name of the renamed NPC needs to be consistent with the name in the game? not the name of your editor?
Balgin Posted December 2, 2023 Posted December 2, 2023 2 hours ago, foreveraloneguy said: This is weird, but I realized I can't talk to any NPC I turned into a bimbo before upgrading. So all the 1.72 bimbos have no dialogue option, and if I use the console to equip the bimbo tonic, nothing happens other than it shows the magic effect graphics, but nothing about the bimbo drinking the tonic and they don't revert to their normal appearance. edit: weirder than I thought... If I use any mod where you put the crosshair over the NPC, they all these say there's no actor under the crosshair. But I can click on them in the console and see their actor ID. I actually experienced this as well and wondered if it was a Bimbo Morella specific bug as I only experienced it with one save and only with her.
Okshi91 Posted December 2, 2023 Posted December 2, 2023 10 hours ago, ebbluminous said: Just gone to give this a go. Added via the console, but I can't find the spell anywhere on the spell screen Ah bullocks. That's what I get for trying to make it a spell and not a lesser power. Here's a version that has the spell as a power and not a spell.InstaBimboSpell but it should appear in menus now.zip 4 hours ago, jib_buttkiss said: Odd that she's been bimbofied- she should be blocked. Did you update mid-save or is this a new game for 1.7.3? The bimboBlocked faction was being ignore in 1.7.2 and that fix might not work mid-game. But regardless, her being a bimbo shouldn't jam the quest like that. Morella isn't in the bimboblocked faction, and I don't think any of her quest aliases put her in that faction. It might be a good idea to fix that for the duration of the quests, or you could make the quests account for a bimbofied Morella's idea of revenge.
jib_buttkiss Posted December 2, 2023 Author Posted December 2, 2023 4 hours ago, foreveraloneguy said: This is weird, but I realized I can't talk to any NPC I turned into a bimbo before upgrading. So all the 1.72 bimbos have no dialogue option, and if I use the console to equip the bimbo tonic, nothing happens other than it shows the magic effect graphics, but nothing about the bimbo drinking the tonic and they don't revert to their normal appearance. edit: weirder than I thought... If I use any mod where you put the crosshair over the NPC, they all these say there's no actor under the crosshair. But I can click on them in the console and see their actor ID. 2 hours ago, Balgin said: I actually experienced this as well and wondered if it was a Bimbo Morella specific bug as I only experienced it with one save and only with her. It's a bug that can happen with the renaming where they lose their names completely somehow. There's a function that fixes it, but it's part of the hair maintenance spell's script. If you've updated mid-game from 1.7.2, any bimbos who you set to not use headparts won't have the spell applied to them. In 1.7.3 I changed it so that the spell stays on all bimbos, even if they don't do headpart editing. If you turn headpart editing on, let it trigger and turn it off again, it should apply the maintenance spell to them. You could also use the console to add the debug spell (xxa98227d) and zap them with it, that should fix them (at least until it happens again). 2 hours ago, OOOOOOOMEN said: In other words, the name of the renamed NPC needs to be consistent with the name in the game? not the name of your editor? Yeah, it matches the name returned by GetName(), not their ID. 16 minutes ago, Okshi91 said: Morella isn't in the bimboblocked faction, and I don't think any of her quest aliases put her in that faction. It might be a good idea to fix that for the duration of the quests, or you could make the quests account for a bimbofied Morella's idea of revenge. Oh whoops. Yeah- she's meant to in the bimboBlocked faction, and then get removed from it at the end of Childish Games.
silly-go-round Posted December 2, 2023 Posted December 2, 2023 I have adjusted the sliders yes, and finally posted after hours of tweaking trying to get stuff to work. I'm using CBBE.
foreveraloneguy Posted December 2, 2023 Posted December 2, 2023 8 hours ago, jib_buttkiss said: It's a bug that can happen with the renaming where they lose their names completely somehow. There's a function that fixes it, but it's part of the hair maintenance spell's script. If you've updated mid-game from 1.7.2, any bimbos who you set to not use headparts won't have the spell applied to them. In 1.7.3 I changed it so that the spell stays on all bimbos, even if they don't do headpart editing. If you turn headpart editing on, let it trigger and turn it off again, it should apply the maintenance spell to them. You could also use the console to add the debug spell (xxa98227d) and zap them with it, that should fix them (at least until it happens again). Good to know. I already had the headparts things on and all these NPCs were getting YPS hair. But since I wanted to swap out a couple of script mods, I just blew off that save and started another.
AVS Posted December 2, 2023 Posted December 2, 2023 Wanted to test a few more things today. I have further notes. The headpart hair-changing is... flaky. I tried it out on a couple of random NPCs, using the book and accelerating the game's timescale to rush through the curse. I watched the progression on the bard in Candlehearth Hall, and while it applied the new hair it didn't initially change her hair color. I had to go in and tell her to change her hairstyle to get her to go blonde. The bigger problem was with the second NPC I bimbofied here, the Windhelm blacksmith girl. I cursed both of them at about the same time, and left hers running in the background while I watched the bard's. When I went out to check on her I found that she had gone blonde properly, but had acquired the greyface bug in the process. Changing to a different hair didn't alter this. I did find a way to fix it... sorta. Using the debug book to change her to the wig system initially had no effect, but then using it again to put her back on the headpart system got her original tintmask to start working again. The problem with this was that changing her hair after headpart system was turned back on... applied it under the wig. I had to tell her to go back to her original hair to get that all unstuck. It kept the blonde color, which was kinda nice. It didn't last, though. I had to quit out of the game without saving shortly after this due to something else I was testing getting stuck, and when I loaded the save prior back up her tintmask was still working normally, but her hair was now back to its original style and color. Again the color didn't change when I first told her to change her hairstyle, but it did go back to blonde when I changed it a second time, even though that was back to the Vanilla hair. Her blonde eyebrows were completely lost, however, and it reverts back to straight Vanilla again every time I quit out and load back into the game. In the case of the bard, things were a little bit different. With her, after loading back into the game I went back to her and found that she had kept the hairstyle I gave her, but the color had reverted back to her original. Again, changing the hair reapplied the blonde. Things got a little bit more complicated with the other thing I was testing out today, which was the outfit system. The first thing I verified was that Manipulator's inventory command can't see the outfits on bimbofied non-follower NPCs. Next I tried Display Model, which does remove their bimbo clothes when you use its 'stop wearing your normal outfit' command and puts them into their inventory. However, even if you remove those items from their inventory, a new copy appears on the character once you release them from Display Model's control. But it does seem to have some effect, as after exiting the cell, quitting the game, and coming back after restarting, I found that the character wasn't wearing the clothes that I had removed via Display model. Unfortunately she had also reverted back to her Vanilla hair, and when I changed that the outfit popped back on again. So that eliminated my normal avenues for messing with NPC inventory. The third thing I wanted to test was resetting iAFT's outfit management system on bimbo followers. Turning the system off worked fine, aside from slapping a Vanilla armor set onto them, but every time I tried turning it back on with my bimbo follower it completely froze the game. I had to alt-tab and close the window to get it un-stuck, which is why I had to exit out and restart so many times today. This is... odd, but it does it consistently. Doing the same process with non-bimbo followers doesn't produce this freeze, although it does delete any items that get unequipped from them during the process. I can only assume that BoS is trying to reassert its outfit when the management system gets turned back on, and that's somehow causing the whole thing to lock up. In light of this I decided to try observing a follower though the progression of the curse, and this had interesting results. First off, I found that the outfit only gets locked on when the curse is completed. When I opened up their inventory using Manipulator mid-curse, all of the bimbo clothes were visible. After the curse ran its course, they vanished from the character's accessible inventory. I also found out that I can still use iAFT's outfit management on bimbo followers, as long as it's not turned on when they become a full-fledged bimbo. With this NPC I had it briefly turned on immediately after recruiting them, then turned it back off at the start of their curse. Once that was done I reactivated the system, and it worked without any problems. No freezes, and it let me remove and replace her clothing exactly as it should've. I occurred to me as I was typing this that I hadn't tested to see if the new outfit persisted when loading a save, so I popped back into the game to check that out and again, no issues whatsoever. So this at least gives me one way to mess around with a bimbo's outfit, short of that debug option you mentioned adding for the next version. But as I said before, I didn't have any problems with this in any of the prior versions I've used. Something seems to have made the bimbo outfits a lot more aggressive. Aside from all this, I also noticed that the mid-curse dialog options don't seem to have made it into the mod yet? There's a 'how are you feeling' dialog after the curse is done with a lot of responses, but nothing as the curse is progressing. Don't know if you were still planning on adding those or not. Also, since you mentioned potential issues with that SlaveTats patch upthread, I think it might've broken SlaveTats for me, just a bit. I tried it out since I had issues with menu lag on my previous Skyrim install, but at some point after I added it my tattoo packs vanished from SlaveTat's MCM. They still seem to work, as BoS is continuing to apply its tattoos, but trying to change anything manually is impossible. 1
oceanrelics Posted December 2, 2023 Posted December 2, 2023 I'm working on a small extension to BoS, tentatively called corruption fashion control. The idea is to add increasing "fashion" requirements to the PC as they gain bimbo corruption, and to apply debuffs for not complying with them. Almost all of the requirements use YPS. The fashion values that are currently tracked are: - the 4 piercing slots used by BoS - the 4 makeup options (lipstick/eyeshadow/toe/nail polish) - body hair status (pubic/armpit) - heels - stockings - hair length - maybe hair colour? The idea is to enforce more and more of these as the PC's corruption level increases. I've (somewhat arbitrarily) divided them into 7 different levels of enforcement, although that can easily be changed. The tracking is working well already it seems, but I'm somewhat at a loss for what immersive and interesting debuffs or consequences I should add. If anyone has any suggestions let me know! Ideally there would be one for each "missing" requirement above, but that might be too ambitious. The script currently only runs once an hour to run the checks, but I might try adding reactions to events so that I can remove debuffs sooner if the PC complies with the requirement. Tips for that would be appreciated too, this is my first attempt at modding. 1
jib_buttkiss Posted December 2, 2023 Author Posted December 2, 2023 (edited) 10 hours ago, silly-go-round said: I have adjusted the sliders yes, and finally posted after hours of tweaking trying to get stuff to work. I'm using CBBE. Maybe it's a skeleton issue? Do you have problems with other mods that apply morphs? 2 hours ago, AVS said: Wanted to test a few more things today. I have further notes. The headpart hair-changing is... flaky. I tried it out on a couple of random NPCs, using the book and accelerating the game's timescale to rush through the curse. I watched the progression on the bard in Candlehearth Hall, and while it applied the new hair it didn't initially change her hair color. I had to go in and tell her to change her hairstyle to get her to go blonde. The bigger problem was with the second NPC I bimbofied here, the Windhelm blacksmith girl. I cursed both of them at about the same time, and left hers running in the background while I watched the bard's. When I went out to check on her I found that she had gone blonde properly, but had acquired the greyface bug in the process. Changing to a different hair didn't alter this. I did find a way to fix it... sorta. Using the debug book to change her to the wig system initially had no effect, but then using it again to put her back on the headpart system got her original tintmask to start working again. The problem with this was that changing her hair after headpart system was turned back on... applied it under the wig. I had to tell her to go back to her original hair to get that all unstuck. It kept the blonde color, which was kinda nice. It didn't last, though. I had to quit out of the game without saving shortly after this due to something else I was testing getting stuck, and when I loaded the save prior back up her tintmask was still working normally, but her hair was now back to its original style and color. Again the color didn't change when I first told her to change her hairstyle, but it did go back to blonde when I changed it a second time, even though that was back to the Vanilla hair. Her blonde eyebrows were completely lost, however, and it reverts back to straight Vanilla again every time I quit out and load back into the game. In the case of the bard, things were a little bit different. With her, after loading back into the game I went back to her and found that she had kept the hairstyle I gave her, but the color had reverted back to her original. Again, changing the hair reapplied the blonde. Things got a little bit more complicated with the other thing I was testing out today, which was the outfit system. The first thing I verified was that Manipulator's inventory command can't see the outfits on bimbofied non-follower NPCs. Next I tried Display Model, which does remove their bimbo clothes when you use its 'stop wearing your normal outfit' command and puts them into their inventory. However, even if you remove those items from their inventory, a new copy appears on the character once you release them from Display Model's control. But it does seem to have some effect, as after exiting the cell, quitting the game, and coming back after restarting, I found that the character wasn't wearing the clothes that I had removed via Display model. Unfortunately she had also reverted back to her Vanilla hair, and when I changed that the outfit popped back on again. So that eliminated my normal avenues for messing with NPC inventory. The third thing I wanted to test was resetting iAFT's outfit management system on bimbo followers. Turning the system off worked fine, aside from slapping a Vanilla armor set onto them, but every time I tried turning it back on with my bimbo follower it completely froze the game. I had to alt-tab and close the window to get it un-stuck, which is why I had to exit out and restart so many times today. This is... odd, but it does it consistently. Doing the same process with non-bimbo followers doesn't produce this freeze, although it does delete any items that get unequipped from them during the process. I can only assume that BoS is trying to reassert its outfit when the management system gets turned back on, and that's somehow causing the whole thing to lock up. In light of this I decided to try observing a follower though the progression of the curse, and this had interesting results. First off, I found that the outfit only gets locked on when the curse is completed. When I opened up their inventory using Manipulator mid-curse, all of the bimbo clothes were visible. After the curse ran its course, they vanished from the character's accessible inventory. I also found out that I can still use iAFT's outfit management on bimbo followers, as long as it's not turned on when they become a full-fledged bimbo. With this NPC I had it briefly turned on immediately after recruiting them, then turned it back off at the start of their curse. Once that was done I reactivated the system, and it worked without any problems. No freezes, and it let me remove and replace her clothing exactly as it should've. I occurred to me as I was typing this that I hadn't tested to see if the new outfit persisted when loading a save, so I popped back into the game to check that out and again, no issues whatsoever. So this at least gives me one way to mess around with a bimbo's outfit, short of that debug option you mentioned adding for the next version. But as I said before, I didn't have any problems with this in any of the prior versions I've used. Something seems to have made the bimbo outfits a lot more aggressive. Aside from all this, I also noticed that the mid-curse dialog options don't seem to have made it into the mod yet? There's a 'how are you feeling' dialog after the curse is done with a lot of responses, but nothing as the curse is progressing. Don't know if you were still planning on adding those or not. Also, since you mentioned potential issues with that SlaveTats patch upthread, I think it might've broken SlaveTats for me, just a bit. I tried it out since I had issues with menu lag on my previous Skyrim install, but at some point after I added it my tattoo packs vanished from SlaveTat's MCM. They still seem to work, as BoS is continuing to apply its tattoos, but trying to change anything manually is impossible. Thanks for all this. From that testing on the hair/wigs, I can see some consistency improvements I can make for 1.7.4 that should make them work better. The outfits being like that is so weird. The outfits are just set with SetOutfit in stage 16 like they are anywhere else. There is a function that runs on NPCs who aren't fully bimbofied that makes sure their accessories remain equipped, but that's just because from 8-16 the piercings aren't actually part of their outfit, they're just wearing them- but that function only equips items already in their inventory, and only the piercings, and stops running once they're been fully bimbofied. The "Hey you little bimbo... > Let me choose your outfit" dialogue I'm adding should be a hard bypass for any of this though. Yeah, the mid-curse dialogue's not in 1.7. It'll probably be a 1.8 thing. I'll add a note to the mod page that the Slavetat tweak is experimental and might cause issues, just to warn people. Edited December 2, 2023 by jib_buttkiss 1
silly-go-round Posted December 3, 2023 Posted December 3, 2023 (edited) I'm starting to think it is a skeleton issue yes, but I don't have any issues with other mods and doing that, no. The lower body ones apply just fine, also. edit: updated my skeleton stuff, and reloaded an earlier save where things seem to just, be fine??? I might have hit the "preview body" on my char while already previewing it and got stuck somewhere. Edited December 3, 2023 by silly-go-round
akockl2 Posted December 3, 2023 Posted December 3, 2023 i think i'm encountering a bug with the latest version on SE, my slutmark has two tattoos overlapping (see image) my corruption is at 20% and it was like this both at the start of the quest and the end, where both were removed. i tested getting 100% corruption and the two tattoos stayed overlapped after finishing the quest
BeyondTheHidden Posted December 3, 2023 Posted December 3, 2023 So stupid question, the clothes seem to be broken for this mod, no matter what version I have used. It just makes the NPC's bodie invisible. Any ideas for a cause, or better yet a fix? 1
jib_buttkiss Posted December 3, 2023 Author Posted December 3, 2023 5 hours ago, silly-go-round said: I'm starting to think it is a skeleton issue yes, but I don't have any issues with other mods and doing that, no. The lower body ones apply just fine, also. edit: updated my skeleton stuff, and reloaded an earlier save where things seem to just, be fine??? I might have hit the "preview body" on my char while already previewing it and got stuck somewhere. Glad you got it sorted. Yeah, you want to be careful with that preview button, because if the morphs apply on top of themselves you'll get some real weird results. 1 hour ago, akockl2 said: i think i'm encountering a bug with the latest version on SE, my slutmark has two tattoos overlapping (see image) my corruption is at 20% and it was like this both at the start of the quest and the end, where both were removed. i tested getting 100% corruption and the two tattoos stayed overlapped after finishing the quest Interesting. Are you certain they're both from this mod? If you look in the Slavetats MCM, what are the names of the applied tattoos? 28 minutes ago, BeyondTheHidden said: So stupid question, the clothes seem to be broken for this mod, no matter what version I have used. It just makes the NPC's bodie invisible. Any ideas for a cause, or better yet a fix? Have you built them in Bodyslide?
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