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Posted (edited)
3 hours ago, jib_buttkiss said:

The problem I'm having now is that that seems to break the FaceTint fix for the hair headpart editing for some reason. @Okshi91, any ideas on that front? If it comes down to keeping one of the two features, I'll ditch the renaming, though obviously I'd prefer to not have to.

 

Only likely culprit I can see would be TintTools.GetFormIdString(), which casts the actorbase to a string, but I can't remember if it's [formName <formEditorID (formID)>] or just <formEditorID (formID)>. The former has potential to bork the formID lookup, but the latter *shouldn't*

 

Honestly, even if it isn't the issue, that function is probably best replaced with one that parses the numeric formID into a hex string rather than one that attempts to chop the hex string out of another string.

 

Edit: Quickly wrote a function to parse with the numeric formID, see if that fixes the issue you're having

TintTools.psc

Edited by Okshi91
Posted

Loving the mod! A thought for future feature:

 

When PC starts to get Bimbo corruption and before full corruption reaches full, add more idle dialog. Not feeling. Not feeling myself. Also add some increasing debuffs while the corruption is increasing. Other than "don't let it reach 100" there is little downside of letting it tick up. Therefore, there is little reason to seek cure. Make the build up more dramatic. Make the PC desperate for a cure.

 

Then when corruption nears 100, say 75 or so, change dialog to desiring more corruption. What's wrong with me. Do I really want this? I am feeling better now. Adds to likelihood of becoming Bimbo with no turning back.

 

Also on the cure thought wagon... even when PC becomes a bimbo and is going through the various stages... have them seek out (another type?) of cure that would lessen some further debuffs. 

 

I like the see the priest, or alchemist or vigilant idea for help. Just never felt the need to do so.

 

 

Posted
On 11/10/2023 at 12:46 AM, SkyAddiction said:

 

Oh, and I spent about two hours writing bimbo thoughts. I never thought you'd bother to implement that - I wouldn't have, despite my plea. I don't know how to say thank you since I have a rough awareness of how long that took. Yeah... Fuck...

 

I don't know how to say thank you for that. :classic_ohmy:

 

Hopefully, in a few months when I have a more refined list of "thoughts," I'll publish them so others can use them. Hopefully... :classic_dry:

I know you said a few months in this post @SkyAddiction, but if you're willing to share your JSON files of thoughts, I'd love to read what you've come up with ?

Posted (edited)
8 hours ago, Chris2999 said:

Sorry if this was asked before, but I did several searches and did not find it, or at least how to actually use it, what would be the console command to trigger the Bimbo curse on a Male NPC?

There's no direct change to male NPCs or PCs but if I recall I think someone is working on their own patch or addon to make the curse change them too from male > female > bimbo. I think all the mod currently does is if a man has high corruption then any woman he has sex with gains corruption from him.

Edited by H Bof
Posted
2 hours ago, H Bof said:

There's no direct change to male NPCs or PCs but if I recall I think someone is working on their own patch or addon to make the curse change them too from male > female > bimbo. I think all the mod currently does is if a man has high corruption then any woman he has sex with gains corruption from him.

 I see, went ahead of myself there, I just assumed it was possible, it would be fun. Thank you.

Posted
8 hours ago, Okshi91 said:

 

Only likely culprit I can see would be TintTools.GetFormIdString(), which casts the actorbase to a string, but I can't remember if it's [formName <formEditorID (formID)>] or just <formEditorID (formID)>. The former has potential to bork the formID lookup, but the latter *shouldn't*

 

Honestly, even if it isn't the issue, that function is probably best replaced with one that parses the numeric formID into a hex string rather than one that attempts to chop the hex string out of another string.

 

Edit: Quickly wrote a function to parse with the numeric formID, see if that fixes the issue you're having

TintTools.psc 6.63 kB · 5 downloads

 

That seems to be a bit more consistent, thanks. Can you send over the compiled SE version of it?

 

But something else I realised- which isn't the end of the world, but is a bit annoying- is when it's applied to a Botox NPC, their headshape resets to their default headshape (or something like that). Do you think we could do anything about that? If not, eh, it's not super obvious under the hair and makeup, but it's worth a look.

 

Just for reference, it happens with both the current and new versions of TintTools.

 

3 hours ago, ck2modfan said:

Loving the mod! A thought for future feature:

 

When PC starts to get Bimbo corruption and before full corruption reaches full, add more idle dialog. Not feeling. Not feeling myself. Also add some increasing debuffs while the corruption is increasing. Other than "don't let it reach 100" there is little downside of letting it tick up. Therefore, there is little reason to seek cure. Make the build up more dramatic. Make the PC desperate for a cure.

 

Then when corruption nears 100, say 75 or so, change dialog to desiring more corruption. What's wrong with me. Do I really want this? I am feeling better now. Adds to likelihood of becoming Bimbo with no turning back.

 

Also on the cure thought wagon... even when PC becomes a bimbo and is going through the various stages... have them seek out (another type?) of cure that would lessen some further debuffs. 

 

I like the see the priest, or alchemist or vigilant idea for help. Just never felt the need to do so.

 

 

 

Yeah, some effects for high corruption pre-curse have been on my "been meaning to get around to it" list for a few versions now, but I just never seem to. It'll happen eventually!

 

I'm not sure about an interaction to lessen the bimbo debuffs, but in 1.7.3 I've got a function that can slow the progression of the bimbo curse's stages, so maybe something like that in the future.

Posted

Hi, cool mod, i was wondering if it could be possible to add an alternate morph option (atleast for the player character) where the mod only changes the weight slider to max?

I'm not really a fan of mods changing too many morphs, just had too many bad experiences with them.

As i see it i'd personally prefer to prebuild a bodyslide body and just have the mod automatically switch back and forth between low and high weight, maybe even gradually increasing it trough the curse progression.

 

Also, i i'd like to suggest a mechanic around the bimbo cure potion,  something along the line of a "post nut clarity". Basically the bimbofied PC will refuse to use it, and only after a good amount of sex you'll have something like a 5 seconds window of lucidity where you can open the menu and drink the potion or something like that.

 

Cheers!

Posted

This version seems to have an issue with progressing the bimbo curse reliable.  The old version (I was on 1.5x) I could set it to one how and either wait an hour and see an update, or just wait in real time.  Now it seems very erratic.  Something nothing changes for a day, then I wait and it changes all at once.

Posted
On 11/20/2023 at 7:10 PM, jib_buttkiss said:

That could be the case- because I did the simplest test I could (started a new game on a male character, spawned in a Dremora cum potion and drank it) and got successful corruption gains.

So I did some further testing - it seems like without the SE patch, adding corruption seems to work properly (on SE, although that then causes animation-related issues). If I add the SE patch, then adding corruption for male PCs no longer works. It seems like the SE patch may be the issue. What exactly is contained in the SE patch?

Posted
3 hours ago, jib_buttkiss said:

That seems to be a bit more consistent, thanks. Can you send over the compiled SE version of it?

 

But something else I realised- which isn't the end of the world, but is a bit annoying- is when it's applied to a Botox NPC, their headshape resets to their default headshape (or something like that). Do you think we could do anything about that? If not, eh, it's not super obvious under the hair and makeup, but it's worth a look.

 

Here's the compiled version.

 

On the head thing, I made a modified version of botox so I can have botox'ed NPCs while also still using racemenu, all without the NPCs heads reverting if something changes, like their hair. It's normal for that to happen, since if all headparts have to match what's in the exported head and in the plugin the BaseID is defined in. Otherwise, skyrim will regenerate a default head from the plugin which is why you had problems with facetints. There's an SKSE plugin for SE just for that.

TintTools.pex

Posted
2 hours ago, squirreldaz said:

Hi, cool mod, i was wondering if it could be possible to add an alternate morph option (atleast for the player character) where the mod only changes the weight slider to max?

I'm not really a fan of mods changing too many morphs, just had too many bad experiences with them.

As i see it i'd personally prefer to prebuild a bodyslide body and just have the mod automatically switch back and forth between low and high weight, maybe even gradually increasing it trough the curse progression.

 

Also, i i'd like to suggest a mechanic around the bimbo cure potion,  something along the line of a "post nut clarity". Basically the bimbofied PC will refuse to use it, and only after a good amount of sex you'll have something like a 5 seconds window of lucidity where you can open the menu and drink the potion or something like that.

 

Cheers!

 

There's an option to disable the player morphs, at least. Maybe I'll add "just change weight" in 1.8 when I integrate Okshi's improved morph code, but that'll be a good way off. Your best bet for now might just be to disable player morphs and use showracemenu to edit your weight yourself.

 

The "post nut clarity" for the bimbo tonic is a funny idea! But I think it would be more annoying than anything else. You could always RP it, I guess.

 

54 minutes ago, testingtime said:

This version seems to have an issue with progressing the bimbo curse reliable.  The old version (I was on 1.5x) I could set it to one how and either wait an hour and see an update, or just wait in real time.  Now it seems very erratic.  Something nothing changes for a day, then I wait and it changes all at once.

 

Player or NPC curse? There were some changes made to the NPC curse in 1.7 but the only issue I've found is that sometimes it takes a little longer than expected for the curse to begin after 100 corruption.

 

26 minutes ago, silverstorm11111 said:

So I did some further testing - it seems like without the SE patch, adding corruption seems to work properly (on SE, although that then causes animation-related issues). If I add the SE patch, then adding corruption for male PCs no longer works. It seems like the SE patch may be the issue. What exactly is contained in the SE patch?

 

Meshes, textures and animations. Nothing script related at all.

 

Have you tried going into CC_SexEventsScript and doing some debugging on the bimbo corruption event? Does the corruption you're sending make it in? Make it through? Does the global get changed? Where does the value actually go missing? Is it only your custom event that fails or do none of the mod's ones work either?

 

  

3 minutes ago, foreveraloneguy said:

 

Here's the compiled version.

 

On the head thing, I made a modified version of botox so I can have botox'ed NPCs while also still using racemenu, all without the NPCs heads reverting if something changes, like their hair. It's normal for that to happen, since if all headparts have to match what's in the exported head and in the plugin the BaseID is defined in. Otherwise, skyrim will regenerate a default head from the plugin which is why you had problems with facetints. There's an SKSE plugin for SE just for that.

TintTools.pex 6.18 kB · 0 downloads

 

Thanks for the file.

 

Ooh, can you link that plugin? I'll link it in the main post (and hopefully there's an LE version because that is something that has been pissing me off for years).

Posted
23 minutes ago, jib_buttkiss said:

Ooh, can you link that plugin? I'll link it in the main post (and hopefully there's an LE version because that is something that has been pissing me off for years).

To save foreveraloneguy some work, the plugin is https://www.nexusmods.com/skyrimspecialedition/mods/42441

IIRC there isn't an LE version, unfortunately, but I didn't look too hard (It's also why I never noticed the dark face issue before posting the headpart hair stuff)

Posted

The NPCs from this mod have weird titties when they are naked for me (look at screenshot below). Anyone else has this problem? I'm pretty sure it's the first version that this has happened to me. And it only happens when they are naked. If they wear a mesh dress or a skirt, they look normal.

 

 

Spoiler

Skyrim2023-11-2123_32_06.png.c8fd34c5f9a1ef6ba5aaedfa63ee3975.png

Posted

I would like to try YPS but seem like newer version require DD which I don't use.

5.4.1 seem to be the last version without DD but it only has HDT support.

 

I am SE 1.5.97 without DD, HDT-HH (use NIOverride HH).

Can I use YPS 5.4.1 Lite?

Posted
11 hours ago, finisaeternum said:

I know you said a few months in this post @SkyAddiction, but if you're willing to share your JSON files of thoughts, I'd love to read what you've come up with ?

 

Probably not, but maybe?

 

It's not quite finished, but it's also not at all consistent with the spirit of the mod as jib made it. I changed the thoughts to reflect a curse that's more of a "dark passenger" which takes over the player character's mind but doesn't actually change her psyche. No giggly, dumb platinum blonde, just a nymphomaniac on steroids. She's aware of it's presence and has to watch while it controls her and makes her do things she wouldn't necessarily agree to, at least at first. More corruption means she gets more and more psychologically shattered and begins to accept it, although not ever completely. It's a lot darker than the mod as it was designed, which fits better with my setup (everything in Skyrim wants to kill or use you) and makes the curse something to be avoided by any means.

 

It's also inconsistent with most of the dialogues and especially the dream descriptions, so you'd have to edit those yourself as well. I could put it out as a patch, but I quite honestly don't have the time to properly maintain something like that, so you'd have to know how to use the CK and xEdit to actually make use of it.

Posted
9 hours ago, jib_buttkiss said:

Have you tried going into CC_SexEventsScript and doing some debugging on the bimbo corruption event? Does the corruption you're sending make it in? Make it through? Does the global get changed? Where does the value actually go missing? Is it only your custom event that fails or do none of the mod's ones work either?

I tried this as part of my testing - I did this testing both with and without my mod enabled. In both cases, I saw the global value be the same both before and after the call to CC_PlayerBimboLevel.Mod(numArg as Int) return the same value.

Posted (edited)

  

9 hours ago, Okshi91 said:

To save foreveraloneguy some work, the plugin is https://www.nexusmods.com/skyrimspecialedition/mods/42441

IIRC there isn't an LE version, unfortunately, but I didn't look too hard (It's also why I never noticed the dark face issue before posting the headpart hair stuff)

 

Hm. If that's what it takes just to fix the dark faces more sensibly, I'm not optimistic about the botox head shapes then. Hair and makeup will have to be enough!

 

 

9 hours ago, Vuzzar said:

The NPCs from this mod have weird titties when they are naked for me (look at screenshot below). Anyone else has this problem? I'm pretty sure it's the first version that this has happened to me. And it only happens when they are naked. If they wear a mesh dress or a skirt, they look normal.

 

 

  Reveal hidden contents

 

 

That's an odd one. The NPCs should be using your default body, there's not even any files included for their bodies. Do all of them look like that, or only the ones with custom hairs?

 

8 hours ago, TnTTnT said:

I would like to try YPS but seem like newer version require DD which I don't use.

5.4.1 seem to be the last version without DD but it only has HDT support.

 

I am SE 1.5.97 without DD, HDT-HH (use NIOverride HH).

Can I use YPS 5.4.1 Lite?

 

No idea. I don't know how much of the YPS API exists in v1.5, and I don't think the YPS thread has documentation for it (it's all been updated). But I'd guess that the important bits are there, so you might be in luck if you try it.

 

If it doesn't work, you could just turn off YPS integration and run the default BoS events instead, with YPS independently beside them.

 

5 hours ago, SkyAddiction said:

 

Probably not, but maybe?

 

It's not quite finished, but it's also not at all consistent with the spirit of the mod as jib made it. I changed the thoughts to reflect a curse that's more of a "dark passenger" which takes over the player character's mind but doesn't actually change her psyche. No giggly, dumb platinum blonde, just a nymphomaniac on steroids. She's aware of it's presence and has to watch while it controls her and makes her do things she wouldn't necessarily agree to, at least at first. More corruption means she gets more and more psychologically shattered and begins to accept it, although not ever completely. It's a lot darker than the mod as it was designed, which fits better with my setup (everything in Skyrim wants to kill or use you) and makes the curse something to be avoided by any means.

 

It's also inconsistent with most of the dialogues and especially the dream descriptions, so you'd have to edit those yourself as well. I could put it out as a patch, but I quite honestly don't have the time to properly maintain something like that, so you'd have to know how to use the CK and xEdit to actually make use of it.

 

If you're cool with posting it when it's done, I think it'd be a cool read. Maybe I can pilfer a few ideas or turns of phrase... But it's your call! If you don't feel comfortable posting it, simply do not.

 

As a side note, I'll probably json-ify the PC bimbo curse messages in 1.7.3, so you'll be able to edit those too. But not the NPC messages, since those contain their name which has to be grabbed in-code (which I could make work but really don't have the patience to!).

 

1 hour ago, foreveraloneguy said:

Any more thoughts about my tonic problem?

 

Thanks.

 

Um, I'm not sure. I'm leaning towards it being an SE YPS thing, because it works fine for me. The only thing I can think of is maybe introducing some delays? In case the events are stepping on each other? Or really tearing out the makeup locks? I'll try it tomorrow, I'll upload a test script or two for you to try.

 

But in case they don't work, you can use this to at least stop the hourly messageboxes pestering you about it:

 

CC_BimboOutfitControl.pex

 

Another passing thought: can you do getglobalvalue CC_IsYPSNew in the console and see what it says?

 

56 minutes ago, silverstorm11111 said:

I tried this as part of my testing - I did this testing both with and without my mod enabled. In both cases, I saw the global value be the same both before and after the call to CC_PlayerBimboLevel.Mod(numArg as Int) return the same value.

 

Bizarre. Dig into the OnChangeBimboCorruptionEvent() event function in CC_SexEventsScript, and drop some debug messages. What does numArg arrive as? What is it after each adjustment (goodgirl spell, collar, lovesick, tuning constant)?

 

Because, I mean, look at that code. There's no gender conditions in there, unless I'm being really blind.

Edited by jib_buttkiss
Posted

Can you move the Navel Piercing from slot 54 (left leg) to slot 52 (pelvis secondary)? I know, this would need to be changed in Armor, Armor AddOn and three times in the BodySlade SliderSet. But, doing so will enable the PC to also wear YPS stockings which occupy slot 54 since they are leg items.

Posted (edited)
2 hours ago, jib_buttkiss said:

 

As a side note, I'll probably json-ify the PC bimbo curse messages in 1.7.3, so you'll be able to edit those too. But not the NPC messages, since those contain their name which has to be grabbed in-code (which I could make work but really don't have the patience to!).

 

Quick hack so you don't have to think about it too hard:

PapyrusUtil.StringJoin(StringUtil.split(messageText, placeholderString), akActor.getActorBase().getName())

Note the usage of StringUtil.Split() rather than PapyrusUtil.StringSplit(), as the latter has whitespace trimming, which is actually a bit counterproductive in a dictionary replace context

 

42 minutes ago, botticelli said:

Can you move the Navel Piercing from slot 54 (left leg) to slot 52 (pelvis secondary)? I know, this would need to be changed in Armor, Armor AddOn and three times in the BodySlade SliderSet. But, doing so will enable the PC to also wear YPS stockings which occupy slot 54 since they are leg items.

 

Slot 52 will conflict with SoS, which might cause some people to complain about pubic hair/other stuff vanishing whenever they get a navel piercing. I don't have any better suggestions though, as my solution to that issue was to remove the equip slot from YPS stockings.

Edited by Okshi91
Posted

Apologies for bringing it up again, but i was thinking about what you said about having the player character as a bimbo follower, how they would be too much of a blank slate and uninteresting personality wise, and i agree. My idea to perhaps add some personallity to the character is this:

After completing X number of quests from this mod, when entering a major city, a new bimbo will approach you. This bimbo will look almost exactly like what the player character would look like at the final stage of bimbofication. She'll hand you a note adressed to you from the same author as the other bimbo curse notes (which i assume is sanguine, not sure that's ever been confirmed).
It'll (perhaps mockingly) explain that the character you see in front of you is a daedra taking the shape of what he wants you to become, as you are now his newest amusement, and that she is fully aware she's meant to be a sextoy version of you, and knows everything you know. The note could perhaps vary in content depending on how heroic the player was in completing the required number of quests, or the number of bimbos they have created. Changing from a desire to toy with a hero, to giving a villain a taste of their own medicine.

As we don't have any "evil" bimbos yet (which i guess is kind of an oxymoron), she could be made to act somewhat malicious, doing bimbo things not just to sate her own desires, but also to embarras the player, and her comments could reflect that. Her general act would be a caricature of a hero. Perhaps she could have comments for the player's status as a member of the different factions. She'd always reffer to you as "we, us, our" and never "you, your" to hammer home this character and you are one and the same, which would als help with the player projecting their roleplayed personality onto this bimbo.

This would also be an incentive to keep her around, as i assume most people would want to keep such a danger to their reputation close and in check, rather than roaming free with the same face as their own. Talking to her, listening to her idle comments, or seeing her do the deed, could also add a tiny bit of corruption points, as seeing a person that looks exactly like you, do and say bimbo things cannot leave the mind entirely unaffected. This is imo also another way to cause a passive bimbo corruption progression, on top of the slutty clothes option, for load orders that aren't quite as... aggressive. 

When the bimbofication inevitably comes, she could switch personality, becoming the brains of the adventuring duo, perhaps even taking on the player's unbimbofied form, becoming more capable of protecting her (now far less capable, depending on gameplay settings) bimbo self.

Posted (edited)
4 hours ago, jib_buttkiss said:

That's an odd one. The NPCs should be using your default body, there's not even any files included for their bodies. Do all of them look like that, or only the ones with custom hairs?

 

It doesn't happen with all of them. Here is the list of the ones that don't have the issue: Lumiette, Buttslut, Jill, Lyvelia (before she starts progressing as a bimbo through and after the quest if not cured), Krista Giordano, Telariel and Belle. I haven't checked all of them, but it seems to happen more to NPCs with exaggerated boob size. I don't use the botox patch, in case that changes anything.

Edited by Vuzzar
Posted (edited)
9 hours ago, jib_buttkiss said:

Another passing thought: can you do getglobalvalue CC_IsYPSNew in the console and see what it says?

 

Reports 1

 

And thanks for the script. I went back to a save from BT (before tonic) and just moved on. I still have a save from the broken state for testing though.

Edited by foreveraloneguy
Posted

Having a think about the name issue, and putting my thoughts here in case someone can tell me I've missed something. So setName() seems to interfere with functionality sometimes, and SetDisplayName() does the vanishing thing.  But setName() is also not persistent and has to be reapplied. But what if I just set something to reapply SetDisplayName? If an NPC's name falls off, the reapplying will catch it.

 

So that would need a script of some kind attached to the bimbos, redoing their name whenever something happens to it. Fortunately, that already exists- and it's fixing their hair.

 

If I whack a if getDisplayName != newName in the hair script, that should probably sort it out.

 

 

7 hours ago, botticelli said:

Can you move the Navel Piercing from slot 54 (left leg) to slot 52 (pelvis secondary)? I know, this would need to be changed in Armor, Armor AddOn and three times in the BodySlade SliderSet. But, doing so will enable the PC to also wear YPS stockings which occupy slot 54 since they are leg items.

 

Hm. I chose the slots I used by cross-referencing this table and this list of YPS's slots. 52 is a bit iffy according to the table (SoS penis), but the bigger problem is that (as of 2022, at least) YPS only detects 54, 56, or 57 for navel piercings- and 56 and 57 are the DD vaginal plug and chastity bra.

 

6 hours ago, Okshi91 said:

 

Quick hack so you don't have to think about it too hard:

PapyrusUtil.StringJoin(StringUtil.split(messageText, placeholderString), akActor.getActorBase().getName())

Note the usage of StringUtil.Split() rather than PapyrusUtil.StringSplit(), as the latter has whitespace trimming, which is actually a bit counterproductive in a dictionary replace context

 

Yeah, should have known that'd be a thing. Thanks.

 

6 hours ago, Brammer001 said:

Apologies for bringing it up again, but i was thinking about what you said about having the player character as a bimbo follower, how they would be too much of a blank slate and uninteresting personality wise, and i agree. My idea to perhaps add some personallity to the character is this:

After completing X number of quests from this mod, when entering a major city, a new bimbo will approach you. This bimbo will look almost exactly like what the player character would look like at the final stage of bimbofication. She'll hand you a note adressed to you from the same author as the other bimbo curse notes (which i assume is sanguine, not sure that's ever been confirmed).
It'll (perhaps mockingly) explain that the character you see in front of you is a daedra taking the shape of what he wants you to become, as you are now his newest amusement, and that she is fully aware she's meant to be a sextoy version of you, and knows everything you know. The note could perhaps vary in content depending on how heroic the player was in completing the required number of quests, or the number of bimbos they have created. Changing from a desire to toy with a hero, to giving a villain a taste of their own medicine.

As we don't have any "evil" bimbos yet (which i guess is kind of an oxymoron), she could be made to act somewhat malicious, doing bimbo things not just to sate her own desires, but also to embarras the player, and her comments could reflect that. Her general act would be a caricature of a hero. Perhaps she could have comments for the player's status as a member of the different factions. She'd always reffer to you as "we, us, our" and never "you, your" to hammer home this character and you are one and the same, which would als help with the player projecting their roleplayed personality onto this bimbo.

This would also be an incentive to keep her around, as i assume most people would want to keep such a danger to their reputation close and in check, rather than roaming free with the same face as their own. Talking to her, listening to her idle comments, or seeing her do the deed, could also add a tiny bit of corruption points, as seeing a person that looks exactly like you, do and say bimbo things cannot leave the mind entirely unaffected. This is imo also another way to cause a passive bimbo corruption progression, on top of the slutty clothes option, for load orders that aren't quite as... aggressive. 

When the bimbofication inevitably comes, she could switch personality, becoming the brains of the adventuring duo, perhaps even taking on the player's unbimbofied form, becoming more capable of protecting her (now far less capable, depending on gameplay settings) bimbo self.

 

This is a cool idea, but unfortunately it's just not nailing the ratio between "sticking in my head as something I want to have in the mod" vs "effort to implement". I mean, I do like the idea, but the amount of Creation Kit glorp to create a follower who believably mirrors the player is just... too much.

 

4 hours ago, Vuzzar said:

 

It doesn't happen with all of them. Here is the list of the ones that don't have the issue: Lumiette, Buttslut, Jill, Lyvelia (before she starts progressing as a bimbo through and after the quest if not cured), Krista Giordano, Telariel and Belle. I haven't checked all of them, but it seems to happen more to NPCs with exaggerated boob size. I don't use the botox patch, in case that changes anything.

 

You could try the No Static Morphs patch? Because BodyGen is looking suspicious if it's only the hard-morphed bimbos.

 

  

7 minutes ago, foreveraloneguy said:

 

Reports 1

 

Right, well that's not a problem then. Hm.

 

 

Hey, other SE users: any of you getting similar problems?

Posted
11 hours ago, jib_buttkiss said:

If you're cool with posting it when it's done, I think it'd be a cool read. Maybe I can pilfer a few ideas or turns of phrase... But it's your call! If you don't feel comfortable posting it, simply do not.

 

As a side note, I'll probably json-ify the PC bimbo curse messages in 1.7.3, so you'll be able to edit those too. But not the NPC messages, since those contain their name which has to be grabbed in-code (which I could make work but really don't have the patience to!).

 

You having an interest definitely increases the chances it makes an appearance. It'll probably be a while though- it's still pretty rough and I'll be making a long-overdue migration to a new PC in a week or two.

 

Not entirely sure what you mean by messages, though it's probably obvious and my meat computer just did a stack-dump.

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