Vuzzar Posted November 23, 2023 Posted November 23, 2023 1 hour ago, jib_buttkiss said: You could try the No Static Morphs patch? Because BodyGen is looking suspicious if it's only the hard-morphed bimbos. Yep! I tried the patch on a new game and problematics NPCs did not have the issue. I guess I'll have to find some way to change the morphs myself then if no one else has this problem.
genlee112 Posted November 23, 2023 Posted November 23, 2023 (edited) I also have problems with face morphs. When the npcs get their bimbo hair and i change the area the face resets to default, or gets disfigured. Could this be a problem with high poly head? I have the problem with a follower mod for example. Nicki Follower: https://www.nexusmods.com/skyrimspecialedition/mods/78480 I use Botox + Botox patch and i am playing the SE version. Before loading screen: After loading screen: As you can see in the first screen sometimes the yps makeup resets but usually it gets reapplied when starting certain scenes, or changing the area. I tried using yps hair config and the standard hair config with the same result. Edited November 23, 2023 by genlee112
jib_buttkiss Posted November 23, 2023 Author Posted November 23, 2023 55 minutes ago, SkyAddiction said: You having an interest definitely increases the chances it makes an appearance. It'll probably be a while though- it's still pretty rough and I'll be making a long-overdue migration to a new PC in a week or two. Not entirely sure what you mean by messages, though it's probably obvious and my meat computer just did a stack-dump. Oh, I meant the story messagebox popups as the curse progresses. The "last night I dreamed of a Dremora lady" one, so you'll be able to easily edit them as well. 42 minutes ago, Vuzzar said: Yep! I tried the patch on a new game and problematics NPCs did not have the issue. I guess I'll have to find some way to change the morphs myself then if no one else has this problem. Interesting. Well, at least that patch only blocks morphs on those particular NPCs. All the other morphs in the mod (like the curse and all that) will still happen. Actually, maybe test the curse's morphs (there's an MCM button) and check that it's not just your body mod going mad. 8 minutes ago, genlee112 said: I also have problems with face morphs. When the npcs get their bimbo hair and i change the area the face resets to default, or gets disfigured. Could this be a problem with high poly head? I have the problem with a follower mod for example. Nicki Follower: https://www.nexusmods.com/skyrimspecialedition/mods/78480 I use Botox + Botox patch and i am playing the SE version. Before loading screen: After loading screen: As you can see in the first screen sometimes the yps makeup resets but usually it gets reapplied when starting certain scenes, or changing the area. I tried using yps hair config and the standard hair config with the same result. Try grabbing this .pex file and placing it in your Data>Scripts folder, and see if that helps. If it doesn't, you can select them in the console and use addToFaction xx98185c to add then to the CC_DoNotChangeMyHeadparts faction (where xx is this mod's load index) on them to prevent the facepart edits. (I'll make a button to do that in 1.7.3 but for now you're stuck using the console)
SkyAddiction Posted November 23, 2023 Posted November 23, 2023 3 minutes ago, jib_buttkiss said: Oh, I meant the story messagebox popups as the curse progresses. The "last night I dreamed of a Dremora lady" one, so you'll be able to easily edit them as well. Ah, the dreams. Yeah, that would save me about 30mins per update. I think that just leaves the dialogues, doesn't it? But you'd have to be an insane, incurable masochist to try to export those, so I'd never ask for that. Also, I just make SSEEdit patches for those. I check for new or changed dialogue and then just modify the patch.
Vuzzar Posted November 23, 2023 Posted November 23, 2023 1 hour ago, jib_buttkiss said: Actually, maybe test the curse's morphs (there's an MCM button) and check that it's not just your body mod going mad. Ahhhhhhh dang it! player morphs too... Maybe I can change the settings in the MCM so it doesn't happen? I am no bodyslide wizard though, so I have no idea what I need to do. Guess I'll have to figure it out...
jib_buttkiss Posted November 23, 2023 Author Posted November 23, 2023 44 minutes ago, Vuzzar said: Ahhhhhhh dang it! player morphs too... Maybe I can change the settings in the MCM so it doesn't happen? I am no bodyslide wizard though, so I have no idea what I need to do. Guess I'll have to figure it out... You can turn off all morphs using the MCM (you might need to 0 the sliders to make sure you catch some of the quest ones) but if any morphs happening at all is causing that issue then something is wrong with your body mod (or skeleton, or whatever).
AVS Posted November 23, 2023 Posted November 23, 2023 I'll preface this by saying that player submissive stuff isn't really my bag so this isn't an issue that I had previously noticed or that would normally affect me, but having done the player bimbo curse on my current test character I do have to say that the sounds that accompany the bimbo thoughts could really use a volume slider in the MCM. There's a couple of them that I think are quite literally the loudest things in my game. Also, Belle in Markarth is missing from the LE Botox patch as well.
jimjimjimjimjimjimjim Posted November 23, 2023 Posted November 23, 2023 On 11/19/2023 at 1:19 AM, jib_buttkiss said: What problem does that fix? (because let's be honest, those heels have more than one problem) Can you upload the fixed file here for people to test? The Holdan rumour should be able to play randomly from guards (the same way they can say things about you being in the Theives Guild or whatever), but I they won't get said until at least one bimbo exists in your game. In 1.7.3 I've changed it so that the line can play sooner (as soon as you have 50 corruption). It's not much extra dialogue- it's one line from the guard mentioning him, you get a Misc. objective to go talk to him, and that's it. Holdan himself doesn't act differently if you find him yourself or because of rumours. 1. The problem was heels sinking into the ground. (edited nif below, keep in mind that its just nif and u still need to rename it and put in ur files to test it. If u want to test it ull be bettter applying the soulution i mentioned in my 1st post) 2. It seems like this misc quest doesnt play in my game. I did test run and bibofied pc as well as 1 follower and guards dont say anything. 3. Have u concidered replacing current clothes by adding that another mod as dependency (for example any daymarr clothes pack from nexus). This would save u lots of time as u wouldnt have to work on fixing problems with current clothes and it would be most likely bug free. 4. I have some ideas for the mod. I feel like bimbos would normally like each other pretty much so it would be nice to add some dialogues where the pc could discuss their daily bimbo activities xd. I also think that it woulod be nice to prostitute urself as pc. It could be introduced via dialouge with that rifen bimbo (i dont remember her name) so it would be like if the pc was inspired by her new friend to do that. Obviously price has to be low to fit bimbo logic. highheels3baheight10.nif
jib_buttkiss Posted November 23, 2023 Author Posted November 23, 2023 4 hours ago, AVS said: I'll preface this by saying that player submissive stuff isn't really my bag so this isn't an issue that I had previously noticed or that would normally affect me, but having done the player bimbo curse on my current test character I do have to say that the sounds that accompany the bimbo thoughts could really use a volume slider in the MCM. There's a couple of them that I think are quite literally the loudest things in my game. Also, Belle in Markarth is missing from the LE Botox patch as well. I'll add a volume slider in 1.7.3. It looks pretty simple to do. Dammit, is she? Thanks for the heads up. 27 minutes ago, jimjimjimjimjimjimjim said: 1. The problem was heels sinking into the ground. (edited nif below, keep in mind that its just nif and u still need to rename it and put in ur files to test it. If u want to test it ull be bettter applying the soulution i mentioned in my 1st post) 2. It seems like this misc quest doesnt play in my game. I did test run and bibofied pc as well as 1 follower and guards dont say anything. 3. Have u concidered replacing current clothes by adding that another mod as dependency (for example any daymarr clothes pack from nexus). This would save u lots of time as u wouldnt have to work on fixing problems with current clothes and it would be most likely bug free. 4. I have some ideas for the mod. I feel like bimbos would normally like each other pretty much so it would be nice to add some dialogues where the pc could discuss their daily bimbo activities xd. I also think that it woulod be nice to prostitute urself as pc. It could be introduced via dialouge with that rifen bimbo (i dont remember her name) so it would be like if the pc was inspired by her new friend to do that. Obviously price has to be low to fit bimbo logic. highheels3baheight10.nif 419.47 kB · 2 downloads 1. Ah, right, sorry. Thanks. A lot of files go around in this thread (always lots to fix!) so it can be tough to remember what's what. 2. Hm. I'll take a look, but it could just be that there's a lot of guard dialogue so it can take a while for that line to come up. 3. No, I'd rather have my own issues than add some other mod as a dependency (for a variety of reasons). 4. I like that idea, just an ambient chat you can have with a bimbo friend about both being bimbos. I'll add that. Also, thanks for bringing up self-prostitution- it's something I meant to add ages ago but forgot about!
botticelli Posted November 23, 2023 Posted November 23, 2023 20 hours ago, Okshi91 said: Slot 52 will conflict with SoS, which might cause some people to complain about pubic hair/other stuff vanishing whenever they get a navel piercing. I don't have any better suggestions though, as my solution to that issue was to remove the equip slot from YPS stockings. Ok, what's slot 60 for? since 44 = Gag 45 = Collar 46 = Armbinder/Yoke 47 = ? (I use that in my mod already) 48 = Anal Plug 49 = Belt 50 = Vaginal Piercing 51 = Nipple Piercings 52 = SOS 53 = Leg Cuffs 54 = YPS stockings 55 = Blindfold 56 = Bra 57 = Vaginal Plug 58 = Harness 59 = Arm Cuffs 60 = ?
botticelli Posted November 23, 2023 Posted November 23, 2023 2 hours ago, jimjimjimjimjimjimjim said: 1. The problem was heels sinking into the ground. (edited nif below, keep in mind that its just nif and u still need to rename it and put in ur files to test it. If u want to test it ull be bettter applying the soulution i mentioned in my 1st post) For LE HighHeels to work correctly in both LE and SE, your nif needs two ExtraDatas: NiStringExtraData named SDTA with value [{"name":"NPC","pos":[0, 0, <height increase, e.g. 5.0>]}] and NiFloatExtraData named HH_OFFSET with value <height increase, e.g. 5.0> like e. g. here: The first is for LE, the second for SE and later. SE can work with the first, if this mod is installed.
Caralis Posted November 23, 2023 Posted November 23, 2023 7 minutes ago, botticelli said: Ok, what's slot 60 for? since From what I've seen when messing with armor slots, maybe effects with meshes/cosmetics? Majority of these slots weren't meant to be used for human actors, so there's no proper system to say what belongs in which slot unless you want to follow the system DD made for itself. Only use of Slot 60 I've seen so far were for wings by a nexus mod.
foreveraloneguy Posted November 23, 2023 Posted November 23, 2023 22 minutes ago, botticelli said: For LE HighHeels to work correctly in both LE and SE, your nif needs two ExtraDatas: NiStringExtraData named SDTA with value [{"name":"NPC","pos":[0, 0, <height increase, e.g. 5.0>]}] and NiFloatExtraData named HH_OFFSET with value <height increase, e.g. 5.0> like e. g. here: The first is for LE, the second for SE and later. SE can work with the first, if this mod is installed. I'm on SE and I don't use high heel fixes and have meshes with only the first, or only the second, and they all work for me.
ebbluminous Posted November 23, 2023 Posted November 23, 2023 53 minutes ago, botticelli said: Ok, what's slot 60 for? since 44 = Gag 45 = Collar 46 = Armbinder/Yoke 47 = ? (I use that in my mod already) 48 = Anal Plug 49 = Belt 50 = Vaginal Piercing 51 = Nipple Piercings 52 = SOS 53 = Leg Cuffs 54 = YPS stockings 55 = Blindfold 56 = Bra 57 = Vaginal Plug 58 = Harness 59 = Arm Cuffs 60 = ? 3BA SMP also uses 60
Brammer001 Posted November 23, 2023 Posted November 23, 2023 If i recall correctly, the troubles of heroine mod has a follower that'll always look exactly like the player, even after reopening racemenu and redoing the player's appearance, because they use the same Base Form Id (00000007). I'd use and bimbofy that one if the rest of that mod wasn't as nasty as it is. Anyway, thanks for listening to my idea at all.
botticelli Posted November 23, 2023 Posted November 23, 2023 (edited) @jib_buttkiss: Can you insert while SexLab.IsActorActive(Game.GetPlayer()) utility.wait(1) endwhile at stage 160 of CC_BimbofyPlayer just before endlessQuest.Start()? When starting that quest in a Sexlab animation, you get the objective "Have Sex (0/3)" directly followed by "Completed: Have Sex (1/3)" and also the next task. Since Have Sex (1/3) is in fact not completed, it stays in the quest log as uncompleted. With that wait loop, the quest should start just after the running animation and not have that problem. ***EDIT*** Forget it, it won't help either. the RegisterForModEvent() in QF_CC_BimboRepeatingQuest_085088EA.psc comes too early. That needs to be postponed. ***EDIT 2*** Got it: in QF_CC_BimboRepeatingQuest_085088EA.psc I changed Event OnInit() ;register for sexlab event ;debug.messagebox("endless sexquest on intitial load triggered. use stage 3 for test") OnUpdate() EndEvent Event OnUpdate() if SexLab.IsActorActive(Game.GetPlayer()) RegisterForSingleUpdate(2.0) else RegisterForModEvent("HookAnimationEnd", "OnSexLabEnd") endif EndEvent That way, the quests starts normally, registers the ongoing sex event as 1/3 for have Sex but does *not* immediately complete it and start the next objective. Edited November 23, 2023 by botticelli
Vuzzar Posted November 23, 2023 Posted November 23, 2023 17 hours ago, jib_buttkiss said: You can turn off all morphs using the MCM (you might need to 0 the sliders to make sure you catch some of the quest ones) but if any morphs happening at all is causing that issue then something is wrong with your body mod (or skeleton, or whatever). Well... I just rebuilt my body and outfits in BodySlide and now everything works fine. So, my bad, it was an issue on my end. ? I am still probably going to make my own version of the morphs file for the bimbos at some point, so they look a little more "realistic" (looking at you, Cyndil and your GIANT tits ?)
GamerB110 Posted November 24, 2023 Posted November 24, 2023 On 11/22/2023 at 11:18 PM, genlee112 said: I also have problems with face morphs. When the npcs get their bimbo hair and i change the area the face resets to default, or gets disfigured. Could this be a problem with high poly head? I have the problem with a follower mod for example. Nicki Follower: https://www.nexusmods.com/skyrimspecialedition/mods/78480 I use Botox + Botox patch and i am playing the SE version. Before loading screen: After loading screen: As you can see in the first screen sometimes the yps makeup resets but usually it gets reapplied when starting certain scenes, or changing the area. I tried using yps hair config and the standard hair config with the same result. I had this problem before, and for me was the botox mod overwriting other face replacer mod, so maybe changing the load order will be enough.
MysticDaedra Posted November 24, 2023 Posted November 24, 2023 Are there any issues still with being a vampire and getting the curse? I seem to recall that the scripts wouldn't apply morphs or effects due to the vampire race not being referenced, but I wasn't sure if that had been fixed yet?
jib_buttkiss Posted November 24, 2023 Author Posted November 24, 2023 9 hours ago, botticelli said: @jib_buttkiss: Can you insert while SexLab.IsActorActive(Game.GetPlayer()) utility.wait(1) endwhile at stage 160 of CC_BimbofyPlayer just before endlessQuest.Start()? When starting that quest in a Sexlab animation, you get the objective "Have Sex (0/3)" directly followed by "Completed: Have Sex (1/3)" and also the next task. Since Have Sex (1/3) is in fact not completed, it stays in the quest log as uncompleted. With that wait loop, the quest should start just after the running animation and not have that problem. ***EDIT*** Forget it, it won't help either. the RegisterForModEvent() in QF_CC_BimboRepeatingQuest_085088EA.psc comes too early. That needs to be postponed. ***EDIT 2*** Got it: in QF_CC_BimboRepeatingQuest_085088EA.psc I changed Event OnInit() ;register for sexlab event ;debug.messagebox("endless sexquest on intitial load triggered. use stage 3 for test") OnUpdate() EndEvent Event OnUpdate() if SexLab.IsActorActive(Game.GetPlayer()) RegisterForSingleUpdate(2.0) else RegisterForModEvent("HookAnimationEnd", "OnSexLabEnd") endif EndEvent That way, the quests starts normally, registers the ongoing sex event as 1/3 for have Sex but does *not* immediately complete it and start the next objective. Will do, thanks. 3 hours ago, Vuzzar said: Well... I just rebuilt my body and outfits in BodySlide and now everything works fine. So, my bad, it was an issue on my end. ? I am still probably going to make my own version of the morphs file for the bimbos at some point, so they look a little more "realistic" (looking at you, Cyndil and your GIANT tits ?) It happens! Yeah, the static morphs can go a bit wacky when they interact with your built bodyshape. The morphs file is pretty easy to edit (just go in to it, and turn some of the numbers down), but it usually needs a new save game to take effect. 9 minutes ago, MysticDaedra said: Are there any issues still with being a vampire and getting the curse? I seem to recall that the scripts wouldn't apply morphs or effects due to the vampire race not being referenced, but I wasn't sure if that had been fixed yet? As far as I'm aware, it's just a quirk of Skyrim's vampire logic that breaks something. There's no explicit race-locking in the curse's logic (if I'm remembering correctly). I can't actually remember what issues happen, to be honest. 1
Vuzzar Posted November 24, 2023 Posted November 24, 2023 35 minutes ago, jib_buttkiss said: Yeah, the static morphs can go a bit wacky when they interact with your built bodyshape. I mean... can you imagine the kind of back pain you'd get from having to carry those MASSIVE things around all day? ? OUCH! ? Not to mention how inconvenient they would be to do anything lol I don't know what body you use, but I use CBBE Curvy with an HDT vagina. Are they as big for you as they are for me? 38 minutes ago, jib_buttkiss said: The morphs file is pretty easy to edit (just go in to it, and turn some of the numbers down), but it usually needs a new save game to take effect. I am guessing that once the NPC is initialized, the morphs get applied? if it is the case, maybe there could be a button in the MCM that when clicked, the morphs are reinitialized from the file in a futur version?
jib_buttkiss Posted November 24, 2023 Author Posted November 24, 2023 44 minutes ago, Vuzzar said: I mean... can you imagine the kind of back pain you'd get from having to carry those MASSIVE things around all day? ? OUCH! ? Not to mention how inconvenient they would be to do anything lol I don't know what body you use, but I use CBBE Curvy with an HDT vagina. Are they as big for you as they are for me? I am guessing that once the NPC is initialized, the morphs get applied? if it is the case, maybe there could be a button in the MCM that when clicked, the morphs are reinitialized from the file in a futur version? Oh, for me she's a little smaller than that, but not much. But of course they're inconvenient, she had to leave her job at the apothecary because of them! At least she can still just about serve drinks. Fortunately, all the lactacid swirling around her body and brain (that her allergy makes her hyper-sensitive to) keeps her from feeling any back pain (and makes it a little hard to think, but that's okay! Moo!)! But nah I can see why you'd want something a little more... physically possible. The issue with resetting the morphs is that they're handled by Racemenu's bodyGen system, so I don't really have any control over how they're handled. I've found that sometimes they'll update I think? But I couldn't figure out anything consistent.
SkyAddiction Posted November 24, 2023 Posted November 24, 2023 16 minutes ago, jib_buttkiss said: The issue with resetting the morphs is that they're handled by Racemenu's bodyGen system, so I don't really have any control over how they're handled. I've found that sometimes they'll update I think? But I couldn't figure out anything consistent. "setnpcweight" doesn't force it? I can't check any time soon, but it would make sense.
MysticDaedra Posted November 24, 2023 Posted November 24, 2023 3 hours ago, jib_buttkiss said: As far as I'm aware, it's just a quirk of Skyrim's vampire logic that breaks something. There's no explicit race-locking in the curse's logic (if I'm remembering correctly). I can't actually remember what issues happen, to be honest. Hmm... I'm wondering if I could become a vampire after the body change occurs, and if that would then lock in (aka work fine) as a vamp. Otherwise I suppose the tattoos and whatnot could cause problems. Oh well, thanks for getting back to me.
squirreldaz Posted November 24, 2023 Posted November 24, 2023 On 11/22/2023 at 5:10 AM, jib_buttkiss said: There's an option to disable the player morphs, at least. Maybe I'll add "just change weight" in 1.8 when I integrate Okshi's improved morph code, but that'll be a good way off. Your best bet for now might just be to disable player morphs and use showracemenu to edit your weight yourself. The "post nut clarity" for the bimbo tonic is a funny idea! But I think it would be more annoying than anything else. You could always RP it, I guess. Well i can't wait for the update then! As of now i'm just moving the slider and it works fine. I played the mod a bit more on SE and i can't understate how stable the thing is, it's absurd how smoth it's events are, and as of now i only found one suspected serious bug (the buff/debuff perks weren't getting removed even when the option was deactivated on the MCM, i didn't troubleshooted much since it seems that unless the debuffs are applied you can uncheck the option on a previous save and be safe), the rest are just visual problems already adressed the thread. As someone who has 0 coding knowledge and driven only by my assumptions, it seems that the bimbo hairs are wigs, i was wondering how hard is it to code the mod to use recemenu hairstyles instead of the aformentioned wigs? I guess one less elegant measure would be to automatically open racemenu upon reversing the curse and let the player do it. But if it's possible to make the hairchange as smooth as possible while using proper racemenu hairstyles, i encurage you to do so, if a mod can do it, this is the one :^) I'm also courious about the message boxes appearing troughout the bimbofication process, are they perhaps placeholders for future fully functional scenes? And (forgive me if you answered this already) what are you plans for the future content updates of this mod? Lastly, for the slutmark, check lewdmarks mod, the owner nailed the lewdmark's glow 100%, if you could apply that texture your quest would improve drastically. Again congrats on this mod m8! You're doing great!
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