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Posted (edited)

First time posting on the forum here but here we go! I'm having the same problem with the high poly head being replaced with something else during bimbofication:

Original:

image.png.f39256523c8f55cba6449a2f64328b12.png

After curse active:

image.png.be3c8735ff4c44a1d6a9614bb88a9ad3.png

 

I'm looking around and not sure if it's this call or not:

```

    ; block hair application for certain races, or forbidden npcs
        if bimbo.GetRace().HasKeyword(IsBeastRace)
            ; nothing

        elseif bimbo.IsInFaction(CC_DoNotChangeMyHeadparts)
            bimbo.equipItem(CC_BimboWig1, true, true)

        else

        HeadPart newHair = HeadPart.getHeadPart(ValidHairs[cc_po3util.randomInt(0, ValidHairs.length - 1)])
        HeadPart oldHair = Bimbo.GetActorBase().getNthHeadPart(Bimbo.GetActorBase().GetIndexOfHeadPartByType(3))

          while !newHair
            newHair = HeadPart.getHeadPart(ValidHairs[cc_po3util.randomInt(0, ValidHairs.length - 1)])
          endWhile

          bimbo.changeHeadPart(newHair)

          FormList colourRarity = hairColour.getAt(cc_po3util.randomInt(0, hairColour.getsize() - 1)) as FormList
          ColorForm colour = colourRarity.getAt(cc_po3util.randomInt(0, colourRarity.getsize() - 1)) as ColorForm

          cc_po3util.setHairColour(bimbo, colour)

          StorageUtil.setFormValue(bimbo, "BOS.Hair.Style", newHair)
            StorageUtil.setFormValue(bimbo, "BOS.Hair.OldHair", oldHair)
          StorageUtil.setFormValue(bimbo, "BOS.Hair.Colour", colour)
          utility.wait(0.01)

          bimbo.AddSpell(CC_BimboHairSpell)
          bimbo.SetFactionRank(CC_NPCBimboOutfitHair, CC_BimboHair.GetSize())

        endif

```

I think the problem is the `getHeadPart` or the `changeHeadPart` call but not sure. I will try to add Gerdur to `CC_DoNotChangeMyHeadparts` but I'm afraid that doing so will remove the ability for me to change her hair.

 

I'm using SkyrimVR btw.

 

Sorry I'm new to skyrim modding.

 

What do you guys think?

Edited by trungdle
Posted
On 11/22/2023 at 9:21 AM, jib_buttkiss said:

Bizarre. Dig into the OnChangeBimboCorruptionEvent() event function in CC_SexEventsScript, and drop some debug messages. What does numArg arrive as? What is it after each adjustment (goodgirl spell, collar, lovesick, tuning constant)?

 

What's strange is that now after doing this the corruption seems to work correctly without my esp enabled. I'll leave those in for now and then try my mod's scripts to see if they work.

Posted
7 minutes ago, silverstorm11111 said:

 

What's strange is that now after doing this the corruption seems to work correctly without my esp enabled. I'll leave those in for now and then try my mod's scripts to see if they work.

 

After enabling my mod's scripts, it seems like numArg becomes 0 after the tuning constant. I'm guessing the call to CC_CorruptionGainMultiplier.GetValue() is returning 0 for some reason, so after the multiplication, numArg just gets set to 0. I will investigate further however to see why this is returning 0.

Posted (edited)
19 hours ago, SkyAddiction said:

"setnpcweight" doesn't force it? I can't check any time soon, but it would make sense.

 

I don't think so. But I did find this old reddit thread discussing it- which doesn't fill me with optimism on the matter.

 

18 hours ago, MysticDaedra said:

Hmm... I'm wondering if I could become a vampire after the body change occurs, and if that would then lock in (aka work fine) as a vamp. Otherwise I suppose the tattoos and whatnot could cause problems. Oh well, thanks for getting back to me.

 

If you try it, let me know how it goes.

 

17 hours ago, squirreldaz said:

 

Well i can't wait for the update then! As of now i'm just moving the slider and it works fine.

 

I played the mod a bit more on SE and i can't understate how stable the thing is, it's absurd how smoth it's events are, and as of now i only found one suspected serious bug (the buff/debuff perks weren't getting removed even when the option was deactivated on the MCM, i didn't troubleshooted much since it seems that unless the debuffs are applied you can uncheck the option on a previous save and be safe), the rest are just visual problems already adressed the thread.

 

As someone who has 0 coding knowledge and driven only by my assumptions, it seems that the bimbo hairs are wigs, i was wondering how hard is it to code the mod to use recemenu hairstyles instead of the aformentioned wigs? I guess one less elegant measure would be to automatically open racemenu upon reversing the curse and let the player do it.

But if it's possible to make the hairchange as smooth as possible while using proper racemenu hairstyles, i encurage you to do so, if a mod can do it, this is the one :^)

 

I'm also courious about the message boxes appearing troughout the bimbofication process, are they perhaps placeholders for future fully functional scenes?

 

And (forgive me if you answered this already) what are you plans for the future content updates of this mod?

 

Lastly, for the slutmark, check lewdmarks mod, the owner nailed the lewdmark's glow 100%, if you could apply that texture your quest would improve drastically.

 

Again congrats on this mod m8! You're doing great!

 

I'm glad it's working so well! For the debuffs thing, that might be an oversight on my part- I think that option just stops them getting added in the first place and doesn't change them afterwards. I'll fix that.

 

The mod already does this for NPCs! And YPS Fashion does it for the player- and this mod has a lot of integration with YPS, so it's worth using them alongside each other.

 

Yeah, having you actually play the dreams at night is something that I want to do eventually! But it's going to be lot of work, so I keep putting it off.

 

Yeah, I just couldn't get Slavetats to apply the glow correctly when I apply the tat with code, instead of Slavetats' MCM menu. It was something that I just gave up spending time on, basically.

 

In terms of future plans, there'll be a 1.7.3 version in a week or two that fixes lots of little bugs and annoyances in 1.7.2, with a few little bits of content. 1.8 will be a good while away. It'll probably include Okshi's updates to morph settings I mentioned before. But apart from that it'll mostly just be a content update with new quests, characters, and general bimbo stuff. I don't have any plans for any foundational stuff like 1.7 did (with the headparts, new clothes, improved NPC curse backend, etc.). There's been a lot interesting ideas floating around this this thread, and who knows which ones I'll end up doing (not me)!

 

There's also been some others in the thread who are interested in making addons for the mod, so 1.7.3 is adding a few little things to (hopefully) make their lives easier, too.

 

6 hours ago, trungdle said:

First time posting on the forum here but here we go! I'm having the same problem with the high poly head being replaced with something else during bimbofication:

Original:

image.png.f39256523c8f55cba6449a2f64328b12.png

After curse active:

image.png.be3c8735ff4c44a1d6a9614bb88a9ad3.png

 

I'm looking around and not sure if it's this call or not:

```

snip

 

```

I think the problem is the `getHeadPart` or the `changeHeadPart` call but not sure. I will try to add Gerdur to `CC_DoNotChangeMyHeadparts` but I'm afraid that doing so will remove the ability for me to change her hair.

 

I'm using SkyrimVR btw.

 

Sorry I'm new to skyrim modding.

 

What do you guys think?

 

So you're right that the head getting changed is that code. But the head coming out a bit "wrong" is is just a result of making Skyrim do something that it really doesn't want to do. You can try this updated version of the script (put it in data>Scripts), but I can't promise it'll help.

 

But if you do stop the mod changing her headparts, it should fall back to using a wig like v1.6 did. Fallback wigs are a bit clunky in 1.7.2, but I'll be improving them in 1.7.3.

 

3 hours ago, silverstorm11111 said:

 

After enabling my mod's scripts, it seems like numArg becomes 0 after the tuning constant. I'm guessing the call to CC_CorruptionGainMultiplier.GetValue() is returning 0 for some reason, so after the multiplication, numArg just gets set to 0. I will investigate further however to see why this is returning 0.

 

What's the value of CC_CorruptionGainMultiplier? You can do getGlobalValue CC_CorruptionGainMultiplier in the ingame console to check quickly.

Edited by jib_buttkiss
Posted

Getting this error message when running FNIS for SE. Any help appreciated.

>>Warning: \character\behaviors\FNIS_BimbosOfSkyrim_Behavior.hkx not Skyrim SE compatible<<
Reading BimbosOfSkyrim>>Warning: \character\animations\BimbosOfSkyrim\BoSBimboBoobWiggle216.hkx not Skyrim SE compatible<<
>>Warning: \character\animations\BimbosOfSkyrim\BoSBimboEager120.hkx not Skyrim SE compatible<<
>>Warning: \character\animations\BimbosOfSkyrim\BoSBimboFingerSelf371.hkx not Skyrim SE compatible<<
>>Warning: \character\animations\BimbosOfSkyrim\BoSBimboHappy231.hkx not Skyrim SE compatible<<
>>Warning: \character\animations\BimbosOfSkyrim\BoSBimboPetulant161.hkx not Skyrim SE compatible<<
>>Warning: \character\animations\BimbosOfSkyrim\BoSDanceBounce348.hkx not Skyrim SE compatible<<
>>Warning: \character\animations\BimbosOfSkyrim\BoSDanceCheer462.hkx not Skyrim SE compatible<<
>>Warning: \character\animations\BimbosOfSkyrim\BoSDanceGroove373.hkx not Skyrim SE compatible<<
>>Warning: \character\animations\BimbosOfSkyrim\BoSDanceHandsOnHips200.hkx not Skyrim SE compatible<<
>>Warning: \character\animations\BimbosOfSkyrim\BoSDancePoint28.hkx not Skyrim SE compatible<<
>>Warning: \character\animations\BimbosOfSkyrim\BosDanceSeductiveSI.hkx not Skyrim SE compatible<<

Posted
1 hour ago, jib_buttkiss said:

What's the value of CC_CorruptionGainMultiplier? You can do getGlobalValue CC_CorruptionGainMultiplier in the ingame console to check quickly.

I did check that, and the value was 1 (just as I had it set in the MCM).

Posted
48 minutes ago, Rocketman5461138 said:

Getting this error message when running FNIS for SE. Any help appreciated.

>>Warning: \character\behaviors\FNIS_BimbosOfSkyrim_Behavior.hkx not Skyrim SE compatible<<

 

Have you install Bimbos of Skyrim- SE Patch for 1.7.2.rar over the main mod?

Posted
2 hours ago, jib_buttkiss said:

but I'll be improving them in 1.7.3.

This sounds like it's a sort of snail's pace waiting race to see what comes out first. Bimbo 1.7.3 or the next version of YPS :).

Posted
5 minutes ago, Balgin said:

This sounds like it's a sort of snail's pace waiting race to see what comes out first. Bimbo 1.7.3 or the next version of YPS :).

Tis already a thing ;)
 

 

Posted
2 hours ago, jib_buttkiss said:

So you're right that the head getting changed is that code. But the head coming out a bit "wrong" is is just a result of making Skyrim do something that it really doesn't want to do. You can try this updated version of the script (put it in data>Scripts), but I can't promise it'll help.

 

But if you do stop the mod changing her headparts, it should fall back to using a wig like v1.6 did. Fallback wigs are a bit clunky in 1.7.2, but I'll be improving them in 1.7.3.

 

Thank you. Do you know if we have version 1.6 lying around somewhere? It may be good to have older versions available somewhere that may help folks.

 

By the way, I tried to compile my own .pex using the source but keeps hitting errors, how do you guys do it? Do you use MO2? The way I see it, PSA SE keeps saying that I'm missing something, so I keep copying sources into the data folder until I can't figure out what's wrong... but there gotta be a better way, using MO2's Virtual File System to feed into PSA SE to compile wihthout having to hand copy everything....

 

I was thinking that I can try to add more NPC-centric stuff but being a noob I really don't know how to start with a complex mod that relies on other mod haha. Any pointer would be greatly appreciated!

 

Other than that maybe I'll wait until v1.7.3/4 out! Especially the heel fix and the head fix.

Posted

Any definitive fix for feet going invisible while wearing high heels from this mod? Built them in Bodyslide, tried a couple of fixes I found while searching the thread, but no dice. Seems like there's a few factors that could cause it? Not sure where I'm going wrong. Everything else seems to be working ok.

Posted

hello modder. I'm using your mod on skyrimSE.

when i cilck 'preview bimbo body' my charactor breast become upside down like screenshot

can you advice me why this happen?

also i upload bodysilde setting of this mod

 

ScreenShot1.thumb.png.dc62cdc031511cdce9438c38ff642d6e.png

 

 

 

image.thumb.png.897dba1141982de9b207c6d80c650ba3.png

Posted

Noticed a bug in CG5: Allessandra's forcegreet breaks if you get the alarm counterspell before freeing her, as one of the requirements for the dialogue that the forcegreet triggers is that CG5's stage is < 20, when it should be <= 20 instead. Easy fix, just thought I'd mention it

Posted
11 hours ago, Rocketman5461138 said:

Getting this error message when running FNIS for SE. Any help appreciated.

>>Warning: \character\behaviors\FNIS_BimbosOfSkyrim_Behavior.hkx not Skyrim SE compatible<<
Reading BimbosOfSkyrim>>Warning: \character\animations\BimbosOfSkyrim\BoSBimboBoobWiggle216.hkx not Skyrim SE compatible<<
>>Warning: \character\animations\BimbosOfSkyrim\BoSBimboEager120.hkx not Skyrim SE compatible<<
>>Warning: \character\animations\BimbosOfSkyrim\BoSBimboFingerSelf371.hkx not Skyrim SE compatible<<
>>Warning: \character\animations\BimbosOfSkyrim\BoSBimboHappy231.hkx not Skyrim SE compatible<<
>>Warning: \character\animations\BimbosOfSkyrim\BoSBimboPetulant161.hkx not Skyrim SE compatible<<
>>Warning: \character\animations\BimbosOfSkyrim\BoSDanceBounce348.hkx not Skyrim SE compatible<<
>>Warning: \character\animations\BimbosOfSkyrim\BoSDanceCheer462.hkx not Skyrim SE compatible<<
>>Warning: \character\animations\BimbosOfSkyrim\BoSDanceGroove373.hkx not Skyrim SE compatible<<
>>Warning: \character\animations\BimbosOfSkyrim\BoSDanceHandsOnHips200.hkx not Skyrim SE compatible<<
>>Warning: \character\animations\BimbosOfSkyrim\BoSDancePoint28.hkx not Skyrim SE compatible<<
>>Warning: \character\animations\BimbosOfSkyrim\BosDanceSeductiveSI.hkx not Skyrim SE compatible<<

 

That error suggests that you don't have the SE patch.

 

11 hours ago, silverstorm11111 said:

I did check that, and the value was 1 (just as I had it set in the MCM).

 

Well, if you're sure you've isolated the point where it gets zero'd to the code block where numArg gets multiplied with CC_CorruptionGainMultiplier, you're going to have to do some more debugging to figure out how x*y is giving 0 if both x and y are >0.

 

10 hours ago, Balgin said:

This sounds like it's a sort of snail's pace waiting race to see what comes out first. Bimbo 1.7.3 or the next version of YPS :).

 

To be honest, two weeks is probably overstating it. I'd be surprised if it took more than one- my todo list for 1.7.3 is getting real short (also, I just picked up Tears of the Kingdom and I've decided I'm not allowed to start it until 1.7.3 goes out!).

 

10 hours ago, trungdle said:

Thank you. Do you know if we have version 1.6 lying around somewhere? It may be good to have older versions available somewhere that may help folks.

 

By the way, I tried to compile my own .pex using the source but keeps hitting errors, how do you guys do it? Do you use MO2? The way I see it, PSA SE keeps saying that I'm missing something, so I keep copying sources into the data folder until I can't figure out what's wrong... but there gotta be a better way, using MO2's Virtual File System to feed into PSA SE to compile wihthout having to hand copy everything....

 

I was thinking that I can try to add more NPC-centric stuff but being a noob I really don't know how to start with a complex mod that relies on other mod haha. Any pointer would be greatly appreciated!

 

Other than that maybe I'll wait until v1.7.3/4 out! Especially the heel fix and the head fix.

 

I mean, I have all the old versions, but I'd rather keep everyone on the same one so I only have to support one version at a time. The situation isn't dire enough, and 1.7.3 isn't far enough away, to complicate my life by making 1.6 available again (if there was a massive issue with no immediate fix, I would!).

 

For compiling, there were some fundamental script sources (SKSE ones, I think?) that had to be downloaded separately into your Sources folder for Sexlab stuff to compile against before you can compile anything. I'd guess that's what you're missing.

 

If you want to add more stuff, you'll need Creation Kit to do anything significant. Running through the tutorial gets you up to speed with the tools. BoS should be fairly simple to interface with, though- any complexity in the mod is pretty hidden away from the parts you'd need to look at. If you do end up working on something, feel free to DM me if you need any info.

 

9 hours ago, apostatefarm said:

Any definitive fix for feet going invisible while wearing high heels from this mod? Built them in Bodyslide, tried a couple of fixes I found while searching the thread, but no dice. Seems like there's a few factors that could cause it? Not sure where I'm going wrong. Everything else seems to be working ok.

 

There's a typo in some data field in the base .nifs for the 3Ba heels. Over the last few pages a few people have posted fixed versions but then no one seems to agree which ones work or not and I kinda lost track and haven't had the willpower to go back and figure it all out yet until I really have to for a release...

 

But try this for the black heels:

BOS Black Heels.nif

It goes in BodySlide\ShapeData\Bimbos Of Skyrim 3Ba\Heels and should fix those ones at least. Let me know if it works.

 

6 hours ago, Okshi91 said:

Noticed a bug in CG5: Allessandra's forcegreet breaks if you get the alarm counterspell before freeing her, as one of the requirements for the dialogue that the forcegreet triggers is that CG5's stage is < 20, when it should be <= 20 instead. Easy fix, just thought I'd mention it

 

You're good at this you know- I just noticed that issue in some testing yesterday, and had it marked down to look into. Crossing it off my list... now.

Posted
1 hour ago, jib_buttkiss said:

To be honest, two weeks is probably overstating it. I'd be surprised if it took more than one- my todo list for 1.7.3 is getting real short (also, I just picked up Tears of the Kingdom and I've decided I'm not allowed to start it until 1.7.3 goes out!).

True but Emily works in mysterious ways.

Posted
3 hours ago, jib_buttkiss said:

Well, if you're sure you've isolated the point where it gets zero'd to the code block where numArg gets multiplied with CC_CorruptionGainMultiplier, you're going to have to do some more debugging to figure out how x*y is giving 0 if both x and y are >0.

That part I have figured out - I added a debug statement to print the value of CC_CorruptionGainMultiplier.getvalue, and that returns 0. Let me try creating a brand new esp in the CK and try my scripts again to see if that works - maybe something is bugged in this current one.

Posted
4 hours ago, jib_buttkiss said:

 

There's a typo in some data field in the base .nifs for the 3Ba heels. Over the last few pages a few people have posted fixed versions but then no one seems to agree which ones work or not and I kinda lost track and haven't had the willpower to go back and figure it all out yet until I really have to for a release...

 

But try this for the black heels:

BOS Black Heels.nif 2.07 MB · 22 downloads

It goes in BodySlide\ShapeData\Bimbos Of Skyrim 3Ba\Heels and should fix those ones at least. Let me know if it works.

 

 

 

That did the trick! Had to run bodyslide after dropping it in to get it to take, but it's all good now. Thanks for the swift response, I'm enjoying the mod quite a bit.

Posted
6 hours ago, jib_buttkiss said:

To be honest, two weeks is probably overstating it. I'd be surprised if it took more than one- my todo list for 1.7.3 is getting real short (also, I just picked up Tears of the Kingdom and I've decided I'm not allowed to start it until 1.7.3 goes out!).

If it makes you feel any better, half the reason I've barely been able to get anything done for three months is my newfound crippling addiction to Baldurs Gate 3 haha

Posted

I have two questions.

1: How can I add some bell sound, and some extra data (-40 or -50% to the wearer's sneaking skill) to the bell collar?

 

2: When I use the BodySlide, the meshes\Bimbos Of Skyrim\Heels\BOS_HighHeels_3BA.tri file's size only 8 byte. It is normal?

Posted (edited)
On 11/25/2023 at 1:30 AM, jib_buttkiss said:

I'm glad it's working so well! For the debuffs thing, that might be an oversight on my part- I think that option just stops them getting added in the first place and doesn't change them afterwards. I'll fix that.

 

The mod already does this for NPCs! And YPS Fashion does it for the player- and this mod has a lot of integration with YPS, so it's worth using them alongside each other.

 

Yeah, having you actually play the dreams at night is something that I want to do eventually! But it's going to be lot of work, so I keep putting it off.

 

Yeah, I just couldn't get Slavetats to apply the glow correctly when I apply the tat with code, instead of Slavetats' MCM menu. It was something that I just gave up spending time on, basically.

 

In terms of future plans, there'll be a 1.7.3 version in a week or two that fixes lots of little bugs and annoyances in 1.7.2, with a few little bits of content. 1.8 will be a good while away. It'll probably include Okshi's updates to morph settings I mentioned before. But apart from that it'll mostly just be a content update with new quests, characters, and general bimbo stuff. I don't have any plans for any foundational stuff like 1.7 did (with the headparts, new clothes, improved NPC curse backend, etc.). There's been a lot interesting ideas floating around this this thread, and who knows which ones I'll end up doing (not me)!

 

There's also been some others in the thread who are interested in making addons for the mod, so 1.7.3 is adding a few little things to (hopefully) make their lives easier, too.

Thanks for the elucidations man, the hype is real!

 

Through continued playing i have some new questions and criticisms (that can be due to the mod being work in progress) about the existing quests and the future ones:

 

1) I've played a bunch and i liked how in certain occasions the quests would send me to places where a vanilla quest would play (erina sending me to fort neugrad for example), i've found it a fun way to tie the vanilla game and the mod together, i can see down the line a quest where defeating alduin is just a roadblock to a giant bimbo orgy in sovengarde that would ascend you to a deity among bimboes! If you ever decide to do a parallel questline alongside the vanilla one, such method could be very effective, imagine a quest where you need a truce in the civil war to do and so you have to play the main questline of do the civil war quest to continue, or placing an item in a dungeon that so happens to be the same where the greybeards put the horn of jurden windcaller.

 

2) From what i've played there are no dialogue options that highlight a bimbo personality if the pc doing them is bimbofied, especially for erina's quest where a bimbofied PC wouldn't have many reason in trying to free her (only i can think of is the desire of having the jewels), now off course, the motives to do so can be addressed and other accorgiments can be made, but this left me wondering, Are the current quests and some of the future ones meant to be played by a sane character? 

 

Especially because i think the i've read in the thread that the focus will be more on the radiancy side of questing for bimbofied characters, and that the temporary reversion of the cure is something that was implemented to adress the requests of the users rather than having a miss jekyll and bimbo hyde dynamic; so here's the third question:

 

3) which kind of design mentality are the quests being made with? Not that i'm trying to push any forced accessibility to everything, it's ok to have segregated quests if such thing benefits their quality overall, i just want to avoid  a case where while i play i find myself expecting something that wasn't meant to be.

 

Changing topic i'd like to warn you about the radiancy of quests, or at least make you aware of the cases where an event can implode because vanilla skyrim doesn't care about the ultra detailed gangband that you coded.

I have babodialogue on my load orded, it's heavy handed on reliyng on radiant events and removing control from the player, and aside from (many) technical problems, majority of the events break not because of the bugs in the code, but because a random wolf attacks an actor and that is enough to stop whatever was happening from continuing, leaving you stuck in place with the event not continuing, meaning a reload.

If you have in mind some radiant event in the wild please take in consideration the many interferences skyrim likes to throw and if such is bound to happen then try to  control it, let it be a teleport to a safe cell or something closer to the vanilla game where if something interfere it's whatever, for example imagine a sexlab scene that goes for multiple scenes in the overworld, then a dragon pops up, you either console command kill him or try to end the event by spamming space for all the scenes, not fun.

Be also mindful of the npc factions, they may be non agressive at first, but if a random battle starts they may fight the PC too afterwards even if you didn't attack them, ruining the encounter even before starting it.

And lastly the followers, sometimes they just wreck everything because the mods straight up didn't accounted for such core part of skyrim to be present, they are true wildcards!

 

Sorry if the last paragraf sounds too obvious, many mods fall victim to such problems, i would prefer to just say it now just to not have regrets afterward lol.

Especially because of the selfless effort you're going through for us fellow degenerates.

 

Thanks!

 

EDIT: i forgot a small suggestion for a spell(s?) that could be used for future ideas.

I don't know how to name it,  but basically the concept is that of a spell that would tease the bimbofication curse, basically something that when hit by it it would progressively enlarge a part of the body or make it especially sensitive and upon repeated hits it would cause compulsory masturbation and cravings to have sexual intercourses with that specific body part for like an in game day or after a determined requirement to make it go away, it could be used by a dremora in a random event where he ambushes the PC and after fully enlarging let's say her breasts and triggering the masturbation scene he starts a dialogue mocking you and after getting a titfuck for our desperate dragonborn he teleports away in the oblivion leaving you to deal with the consequences of this timed curse.

I was also thinking that instead of just one body ot could be a general increase in proportions that would lead to a bimbo state for a limited amount of time, maybe even one exceptionally horny, one that doubles the corruption you get while in it, the kind that would warrant a chastity belt to fight off! Dealers choice!

Edited by squirreldaz
Forgot to add one last thing
Posted (edited)

not sure if this has been reported yet, but my Nemesis Engine told me that the 32bit hkl file is now no longer supported... which resulting the engine refused to run the mod

 

image_2023-11-26_195458760.png

Edited by ClockworkCookies
Posted

Hey im having a bit of a problem here, it seems that the battle cheerleader power somehow messed whit my character and i cant use any furniture, my character does the animation and as soon as the animation is completed i inmediately exit the furniture and after that my character stars dancing whit one of the random dances that this power uses, im 100% sure this mod is the problem, is there any way to fix this? If not, is there any way to safely unistall the mod and instal it again? 

Posted
On 11/22/2023 at 3:47 AM, SkyAddiction said:

It's also inconsistent with most of the dialogues and especially the dream descriptions, so you'd have to edit those yourself as well. I could put it out as a patch, but I quite honestly don't have the time to properly maintain something like that, so you'd have to know how to use the CK and xEdit to actually make use of it.

Personally, I'd be down to figure that out for myself, and I think you could post it with a "use at your own risk, no support provided" warning, but of course, it's up to you. I can understand not wanting to deal with people asking you questions in spite of that warning as well. 

Posted
On 11/26/2023 at 2:11 AM, Balgin said:

True but Emily works in mysterious ways.

That she does.

 

On 11/26/2023 at 8:16 AM, TiredGamer said:

I have two questions.

1: How can I add some bell sound, and some extra data (-40 or -50% to the wearer's sneaking skill) to the bell collar?

 

2: When I use the BodySlide, the meshes\Bimbos Of Skyrim\Heels\BOS_HighHeels_3BA.tri file's size only 8 byte. It is normal?

 

1. For the sneak penalty, it should be fairly easy to use XEdit or CK to add a magic effect to the Armor record:

Spoiler

image.png.37b7a80086be3b8fbeee77d184939bc0.png

though you might need to make a custom Magic Effect for -50% stealth?

 

I'm not so sure for the sound. You might be able to do it with a Footstep sound on the ArmorAddon? (you might also need a custom Sound tagged as footsteps or something, I'm not sure.)

Spoiler

image.png.43b7cd6d882aac5852a714480d5e0fcf.png

But if not it'd need to be a script that periodically plays it.

 

2. No idea. But it does seem suspiciously small compared to the other ones, doesn't it? Maybe that's part of why they're having issues.

 

12 hours ago, squirreldaz said:

Thanks for the elucidations man, the hype is real!

 

Through continued playing i have some new questions and criticisms (that can be due to the mod being work in progress) about the existing quests and the future ones:

 

1) I've played a bunch and i liked how in certain occasions the quests would send me to places where a vanilla quest would play (erina sending me to fort neugrad for example), i've found it a fun way to tie the vanilla game and the mod together, i can see down the line a quest where defeating alduin is just a roadblock to a giant bimbo orgy in sovengarde that would ascend you to a deity among bimboes! If you ever decide to do a parallel questline alongside the vanilla one, such method could be very effective, imagine a quest where you need a truce in the civil war to do and so you have to play the main questline of do the civil war quest to continue, or placing an item in a dungeon that so happens to be the same where the greybeards put the horn of jurden windcaller.

 

2) From what i've played there are no dialogue options that highlight a bimbo personality if the pc doing them is bimbofied, especially for erina's quest where a bimbofied PC wouldn't have many reason in trying to free her (only i can think of is the desire of having the jewels), now off course, the motives to do so can be addressed and other accorgiments can be made, but this left me wondering, Are the current quests and some of the future ones meant to be played by a sane character? 

 

Especially because i think the i've read in the thread that the focus will be more on the radiancy side of questing for bimbofied characters, and that the temporary reversion of the cure is something that was implemented to adress the requests of the users rather than having a miss jekyll and bimbo hyde dynamic; so here's the third question:

 

3) which kind of design mentality are the quests being made with? Not that i'm trying to push any forced accessibility to everything, it's ok to have segregated quests if such thing benefits their quality overall, i just want to avoid  a case where while i play i find myself expecting something that wasn't meant to be.

 

Changing topic i'd like to warn you about the radiancy of quests, or at least make you aware of the cases where an event can implode because vanilla skyrim doesn't care about the ultra detailed gangband that you coded.

I have babodialogue on my load orded, it's heavy handed on reliyng on radiant events and removing control from the player, and aside from (many) technical problems, majority of the events break not because of the bugs in the code, but because a random wolf attacks an actor and that is enough to stop whatever was happening from continuing, leaving you stuck in place with the event not continuing, meaning a reload.

If you have in mind some radiant event in the wild please take in consideration the many interferences skyrim likes to throw and if such is bound to happen then try to  control it, let it be a teleport to a safe cell or something closer to the vanilla game where if something interfere it's whatever, for example imagine a sexlab scene that goes for multiple scenes in the overworld, then a dragon pops up, you either console command kill him or try to end the event by spamming space for all the scenes, not fun.

Be also mindful of the npc factions, they may be non agressive at first, but if a random battle starts they may fight the PC too afterwards even if you didn't attack them, ruining the encounter even before starting it.

And lastly the followers, sometimes they just wreck everything because the mods straight up didn't accounted for such core part of skyrim to be present, they are true wildcards!

 

Sorry if the last paragraf sounds too obvious, many mods fall victim to such problems, i would prefer to just say it now just to not have regrets afterward lol.

Especially because of the selfless effort you're going through for us fellow degenerates.

 

Thanks!

 

EDIT: i forgot a small suggestion for a spell(s?) that could be used for future ideas.

I don't know how to name it,  but basically the concept is that of a spell that would tease the bimbofication curse, basically something that when hit by it it would progressively enlarge a part of the body or make it especially sensitive and upon repeated hits it would cause compulsory masturbation and cravings to have sexual intercourses with that specific body part for like an in game day or after a determined requirement to make it go away, it could be used by a dremora in a random event where he ambushes the PC and after fully enlarging let's say her breasts and triggering the masturbation scene he starts a dialogue mocking you and after getting a titfuck for our desperate dragonborn he teleports away in the oblivion leaving you to deal with the consequences of this timed curse.

I was also thinking that instead of just one body ot could be a general increase in proportions that would lead to a bimbo state for a limited amount of time, maybe even one exceptionally horny, one that doubles the corruption you get while in it, the kind that would warrant a chastity belt to fight off! Dealers choice!

 

1. Yeah, I use the game's Radiant Quest system for some of the quests to send you to random vanilla locations. It makes the quests feel more "real", I think. But I don't have any plans for a huge "main" questline, it's just not really where I want to take the mod. I think it's more fun to have lots of smaller ones.

 

2. Yeah, I've basically just written all the quests assuming a sane non-bimbofied character. It's a bit of story/gameplay dissonance that's necessary for the game to work, because otherwise every quest would look like this:

Quote

>Erina: Help me, I'm cured to eternal lust! Can you find the key to save me?

>Bimbo PC: Like, *giggle*, eternal lust sounds really hot! Can we fuck instead?

>Erina: Um no thanks I'd really like saving please?

>Bimbo PC: Well that's boring, I'm going to go to talk to someone who's more fun, bye.

... and then nothing ever happens other than sex. Which might be more realistic for a bimbo, but isn't exactly the best gameplay experience.

 

It keeps it in line with the vanilla quests too, which also obviously can't react to bimbofication. The general rule I've got is that miscellaneous interactions will respect bimbofication, but quest interactions will ignore it.

 

3. I try to design quests such that the player can experience them fully in one playthrough, except for the ending they choose (because you either save Erina or don't, you can't have it both ways). It's why I've been hesitant to, for example, build a large quest around Erina's Slutmind jewellery- because 50% of people leave them on her, and then the you miss out on a whole quest because of the ending of another (and yes I could solve that and probably will eventually). I also try not to bury quests too deep behind base-game requirements- the College (Lyvelia's) and Dawnguard/Vampire (Lumiette's) quests do require you to join the factions, but that's about it- I wouldn't gate a quest behind being Archmage or slaying Harkon, for example.

My basic design goal with the quests is that they should feel like side quests from the base game... if the base game was full of bimbo-themed porn. Do I always nail that feel? Probably not. But it's my general design direction, at least.

 

4. Yeah, I've been trying to consider that sort of thing in my implementation. In Skyrim, you need to make everything as bulletproof as possible, because the game has a machine gun (or something. I'm not sure where that metaphor's going.). So I definitely try to be aware of how things can break when I implement them- and when I miss things, as long as someone reports it here I'll try to fix it. That said, if your bimbo follower begs for sex in a bandit camp and you say yes, you've only got yourself to blame!

 

For your curse idea, I'm getting away from it a bit but I kinda like the idea of a curse that forces you to perform a specific sex act every day, penalising you with corruption if you don't. Of course, if you get unlucky and end up cursed to have daily anal sex, you're probably going to start getting corrupted anyway, unless you can find someone to gently fuck your ass every day...

 

9 hours ago, ClockworkCookies said:

not sure if this has been reported yet, but my Nemesis Engine told me that the 32bit hkl file is now no longer supported... which resulting the engine refused to run the mod

 

image_2023-11-26_195458760.png

 

Just checking, but did you grab the SE patch?

 

7 hours ago, astor2015 said:

Hey im having a bit of a problem here, it seems that the battle cheerleader power somehow messed whit my character and i cant use any furniture, my character does the animation and as soon as the animation is completed i inmediately exit the furniture and after that my character stars dancing whit one of the random dances that this power uses, im 100% sure this mod is the problem, is there any way to fix this? If not, is there any way to safely unistall the mod and instal it again? 

 

There's a fix for this slated for 1.7.3 (soon). For now you can fix it by entering setstage CC_CheerleaderSpellQuest 0 in the console and not using the power until 1.7.3.

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