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Posted (edited)
4 hours ago, finisaeternum said:

Personally, I'd be down to figure that out for myself, and I think you could post it with a "use at your own risk, no support provided" warning, but of course, it's up to you. I can understand not wanting to deal with people asking you questions in spite of that warning as well. 

 

Since we're likely getting the dream descriptions in .json form, I'll also post those if I post the thoughts.json. The problem with a patch is it needs to be updated every time the mod is. I don't usually update mods mid-playthrough, so that could be periods of half a year or more with no maintenance. That's really bad for users, so it would almost certainly be just the .json files.

 

Fortunately, CK and xEdit tutorials are not in short supply, so it's fairly easy for users to learn how to edit their own dialogues, especially since they'd just be editing within existing dialogue and not creating. Also, they're extremely important skills for modding Beth games - I don't know how to describe how much more stable and enjoyable my games got when I became capable of patching and editing mods on my own.

Edited by SkyAddiction
Posted
1 hour ago, ClockworkCookies said:

Yes, I did, and I also checked the load order, Nemesis ran the BimboOfSkyrim_Behavior file of SE patch.

 

 

I'm using nemesis and don't get that warning. You sure you overwrote the LE version?

Posted

Right- in an attempt to prevent a repeat of the facemorph debacle from 1.7, I've got some testing I need done by anyone interested.

 

Here's 4 files: facemorphs for LE, SE, LE-Botox and SE-Botox. Install any that fit for your setup (your mod manager should do it fine), and check if you get crashing near any of the NPCs, particularly Morella (xx22A347), Belle (xx86FC93), Vallie (xx8E99A7) and Tarria (xx02074a). If you have the current Botox patches, make sure to remove them first. Unlike 1.7.2, the SE-Botox patch is standalone here- it does NOT require the LE-Botox patch alongside it, so make sure that you disable that. Just for clarity, that means that if you're testing the SE versions, you'll have BoS 1.7.2, BoS 1.7.2 SE Patch, then either the 1.7.3beta SE test OR the 1.7.3beta SE-Botox test.

 

FaceGen 1.7.3beta- LE.rar

FaceGen 1.7.3beta- LEBotox.rar

 

FaceGen 1.7.3beta- SE.rar

FaceGen 1.7.3beta- SEBotox.rar

 

Tarria and Lyvvi should have their pink hair back, too.

 

For convenience, I've also added the missing scalp mesh into the SE packages.

 

Posted
10 hours ago, jib_buttkiss said:

Right- in an attempt to prevent a repeat of the facemorph debacle from 1.7, I've got some testing I need done by anyone interested.

 

Here's 4 files: facemorphs for LE, SE, LE-Botox and SE-Botox. Install any that fit for your setup (your mod manager should do it fine), and check if you get crashing near any of the NPCs, particularly Morella (xx22A347), Belle (xx86FC93), Vallie (xx8E99A7) and Tarria (xx02074a). If you have the current Botox patches, make sure to remove them first. Unlike 1.7.2, the SE-Botox patch is standalone here- it does NOT require the LE-Botox patch alongside it, so make sure that you disable that. Just for clarity, that means that if you're testing the SE versions, you'll have BoS 1.7.2, BoS 1.7.2 SE Patch, then either the 1.7.3beta SE test OR the 1.7.3beta SE-Botox test.

 

FaceGen 1.7.3beta- LE.rar 15.85 MB · 3 downloads

FaceGen 1.7.3beta- LEBotox.rar 17.2 MB · 2 downloads

 

FaceGen 1.7.3beta- SE.rar 6.59 MB · 11 downloads

FaceGen 1.7.3beta- SEBotox.rar 14.44 MB · 24 downloads

 

Tarria and Lyvvi should have their pink hair back, too.

 

For convenience, I've also added the missing scalp mesh into the SE packages.

 

testing on SE with a new save let you know if i run into any issues

Posted (edited)

Reporting on my findings. I spawned all the NPC requested above in my save in a heavily populated area (Whiterun with increased population). Runs fine for me with no crashes I have about 50+ NPCs walking around in Whiterun at a given time.

Running Skyrim SE 1.7.2 with BoS 1.7.2, BoS 1.7.2 SE Patch, and 1.7.3beta SE-Botox test.

Edited by Unknowing-e
Added testing environment
Posted

One more thing: can someone on SE check out this bodyslide for the White High Heels:

 

BOS Heels 3BA.osp

 

Put it in Data\CalienteTools\Bodyslide\SliderSets, build the heels, and see if they behave ingame. If you've done any fixes yourself, make sure they're cleared out so that there's no false positives.

 

This is basically the last thing I need for 1.7.3- once I can confirm this and that the LE heads don't crash, I can ship it.

 

15 hours ago, Unknowing-e said:

Reporting on my findings. I spawned all the NPC requested above in my save in a heavily populated area (Whiterun with increased population). Runs fine for me with no crashes I have about 50+ NPCs walking around in Whiterun at a given time.

Running Skyrim SE 1.7.2 with BoS 1.7.2, BoS 1.7.2 SE Patch, and 1.7.3beta SE-Botox test.

 

Awesome, thanks. Encouraging!

Posted

Can you add a condition IsActor [== 1.0] to be run on the Subject to the four topic infos of player dialogue branch CC_BimbofyPlayer_Chats1_Branch, Topic CC_BimbofyPlayer_Chats1_1 (the optional bimbo dialogue). That way it should *not* activate on a talking activator like Molag Bal's altar.

Spoiler

image.png.62371b112b57ca8cc145ead5c61850ec.png

 

Posted (edited)
10 hours ago, jib_buttkiss said:

One more thing: can someone on SE check out this bodyslide for the White High Heels:

 

BOS Heels 3BA.osp 7.22 kB · 6 downloads

 

Put it in Data\CalienteTools\Bodyslide\SliderSets, build the heels, and see if they behave ingame. If you've done any fixes yourself, make sure they're cleared out so that there's no false positives.

 

This is basically the last thing I need for 1.7.3- once I can confirm this and that the LE heads don't crash, I can ship it.

 

 

Awesome, thanks. Encouraging!

 

There is no corresponding entry in BOS.xml for BOS Heels 3BA, so I don't know how to build it...

There is an entry for BOS Black Heels 3BA.

This may just be lack of understanding on my part.

 

Going in-game, "White Platform Heels (xx949d21)" display correctly. Looks like running Bodyslide again is not required.

 However - "White High Heels (xx52c01e) do not display. No red triangle - just feet and shoes invisible.

Next step - "Black High Heels (xx1a16a5)" shoes display, but feet invisible.

 

Bimbo Stage 10 - I get red triangle for missing mesh. Can't isolate it - NPC keeps re-equipping what I remove...

 

Final conclusion: I think that .osp file fixed the white high heels - but broke the black ones. Is that possible?

 

 

Edited by fred200
Posted (edited)

Tried the bos  heels 3ba.osp file and the black heel nif from the previous page. All 4 heels worked(white heels, white platform heels, black heels and black platform heels).

Edited by Kanutten
correction
Posted
13 hours ago, botticelli said:

Can you add a condition IsActor [== 1.0] to be run on the Subject to the four topic infos of player dialogue branch CC_BimbofyPlayer_Chats1_Branch, Topic CC_BimbofyPlayer_Chats1_1 (the optional bimbo dialogue). That way it should *not* activate on a talking activator like Molag Bal's altar.

  Reveal hidden contents

image.png.62371b112b57ca8cc145ead5c61850ec.png

 

 

Will do, thanks.

 

I've also added a formlist of NPCs that the forced bimbo dialogue won't play on. Currently it covers a selection of more volatile quest characters, such as:

Spoiler

Sorted vaguely by quest association:

 

Ulfric

Tullius

Elenwen

Esbern

The Graybeards (except Arngeir)

Tsun

Ancano

Estormo

The ghost of Arniel Gane

Madanach

Mercer Frey

The captives from the Dark Brotherhood start quest (Fultheim, Alea and Vasha)

Emperor Titus Mede

Emperor Titus Mede (Decoy)

Sinding

Tyranus

Logrolf

 

Can you think of anyone else who should be in there?

 

5 hours ago, fred200 said:

 

There is no corresponding entry in BOS.xml for BOS Heels 3BA, so I don't know how to build it...

There is an entry for BOS Black Heels 3BA.

This may just be lack of understanding on my part.

 

Going in-game, "White Platform Heels (xx949d21)" display correctly. Looks like running Bodyslide again is not required.

 However - "White High Heels (xx52c01e) do not display. No red triangle - just feet and shoes invisible.

Next step - "Black High Heels (xx1a16a5)" shoes display, but feet invisible.

 

Bimbo Stage 10 - I get red triangle for missing mesh. Can't isolate it - NPC keeps re-equipping what I remove...

 

Final conclusion: I think that .osp file fixed the white high heels - but broke the black ones. Is that possible?

 

 

1 hour ago, Kanutten said:

Tried the bos  heels 3ba.osp file and the black heel nif from the previous page. All 4 heels worked(white heels, white platform heels, black heels and black platform heels).

 

Awesome, thanks.

 

The file was only meant to fix the white heels, so it sounds like a success on that front.  The black heels require the nif from a few pages back, and the stage 10 issue was a missing file for the bimbo hairs- both will be fixed in 1.7.3.

 

I should have 1.7.3 up by tomorrow, then.

 

Posted (edited)
51 minutes ago, jib_buttkiss said:

I've also added a formlist of NPCs that the forced bimbo dialogue won't play on. Currently it covers a selection of more volatile quest characters, such as:

  Reveal hidden contents

Sorted vaguely by quest association:

 

Ulfric

Tullius

Elenwen

Esbern

The Graybeards (except Arngeir)

Tsun

Ancano

Estormo

The ghost of Arniel Gane

Madanach

Mercer Frey

The captives from the Dark Brotherhood start quest (Fultheim, Alea and Vasha)

Emperor Titus Mede

Emperor Titus Mede (Decoy)

Sinding

Tyranus

Logrolf

 

Can you think of anyone else who should be in there?

 

Miraak, though I'm not sure you ever actually get to talk to him. Gallus. Spectral Assasin. Ysgramor - in fact, just everyone in the Hall of Valor is probably a safe bet. Sam Guivenne or whatever Sanguine's human form is called, unless you plan on giving him unique dialogue. Calixto is probably a safe bet. Oh, and Nocturnal.

Edited by AphroditesEye
Posted

1.7.3 is up! How long do you think it'll be before someone finds a catastrophic bug requiring a 1.7.4?

 

Highlights include:

-The SE Botox patch now being standalone.

-The no-name bug is now periodically fixed if it occurs.

-Bimbo cheerleading no longer gets jammed on.

-Fixed hardcore mode just straight-up not working.

-You can toggle the new hair-changing method back to the old wig system, either globally or on a actor-by-actor basis. The hair enforcement script will now enforce wigs when headpart changing is off, so they don't need to be part of outfits anymore.

-The formlist I mentioned in my previous comment for blocking bimbo dialogue on certain actors.

-Volume slider for the giggles

-Added various missing files to the SE and botox patches.

-The player bimbo curse progression messages now live in an external .json (bimboDreams.json) for easy customising.

-Some adjustments to Lyvelia's quest.

-Fixed that forced bimbo chats couldn't be satisfied using women.

-Fixed basically any other bug that came up in this thread over the last few weeks, hopefully.

-Minor text fixes.

 

 

Also, I added some deeper functionality for modders who want to work more closely with BoS's systems. I've added the details for it to the main post, but the gist is:

-Arbitrarily bimbofy the player or NPCs

-Silence story popups during bimbo progression

-Speed up/slow down the player's current bimbo curse stage

-A new event is broadcast on every bimbo curse progression stage containing the actor and stage. Want to add some new effects to a certain stage? Now you easily can.

Posted
On 11/28/2023 at 1:51 PM, jib_buttkiss said:

One more thing: can someone on SE check out this bodyslide for the White High Heels:

 

BOS Heels 3BA.osp 7.22 kB · 14 downloads

 

Put it in Data\CalienteTools\Bodyslide\SliderSets, build the heels, and see if they behave ingame. If you've done any fixes yourself, make sure they're cleared out so that there's no false positives.

 

 

It works for me now, thanks!

 

But...

After I ran the BodySlide, the "Data\\meshes\Bimbos Of Skyrim\Heels\BOS High Heels.tri" is only 8 bytes again.

In the "Data\CalienteTools\Bodyslide\ShapeData\Bimbos Of Skyrim CBBE 3BA SE\Heels" folder, there isn't "BOS High Heels" pairing file.

Just there are "BOS High Heels.osd" and "BOS High Heels 3BA.nif". Is it normal?

image.png.b56d617fca9d2e7469ff748321b318a7.png

 

In this folder, there are "BOS Alicia Boots" files. Every other folders there are "BOS Alicia Heels" files. 

 

image.png.c6a8d19c1551004691748c3e9d6a3a66.png

 

image.png.f22e250d4e59611b9384011fe983e3bf.png

Posted
48 minutes ago, jib_buttkiss said:

1.7.3 is up! How long do you think it'll be before someone finds a catastrophic bug requiring a 1.7.4?

 

 

Awesome! Thanks!

 

Do I need to start a new game, or  just overwrite the 1.7.2 version (and run BodySlide)?

Posted
4 hours ago, jib_buttkiss said:

1.7.3 is up! How long do you think it'll be before someone finds a catastrophic bug requiring a 1.7.4?

How about the 1.7.2 bug which would cause the player to temporarily gain a penis if they didn't previously have one for the duration of certain sexlab animations? I presume that was intentional. I also presume it wasn't fixed in this version.

Posted
4 minutes ago, astor2015 said:

FNIS is giving me errors, tried everything but it seems that the SE version is broken.

Was ok for me, did you have the SE patches as well as the core mod?

Posted
7 hours ago, TiredGamer said:

 

Awesome! Thanks!

 

Do I need to start a new game, or  just overwrite the 1.7.2 version (and run BodySlide)?

 

You might see some minor oddness related to things touched in the update, and I can't 100% promise all bugfixes will propagate into an existing save, but you should mostly be fine to just overwrite and go.

 

4 hours ago, Balgin said:

How about the 1.7.2 bug which would cause the player to temporarily gain a penis if they didn't previously have one for the duration of certain sexlab animations? I presume that was intentional. I also presume it wasn't fixed in this version.

 

It's the first I've heard of it, so no. Are you sure it's this mod- that'd be a odd thing to be caused by the code here, to say the least.

 

1 hour ago, CornyRabbit696 said:

Belle didnt take the book when i spoke to her ? its just stuck in my inventory flagged as a quest item ?

 

Yeah no she just straight up doesn't I literally just forgot to put that line of code in.

Ah well, stuck quest objects are pretty much a Skyrim tradition. It's only a 0-weight Misc item, I'll fix it in whatever the next update is. If it being there is too annoying, you can use the console to get rid of it like any other stuck quest item (player.removeItem xx9aa0a9).

Posted (edited)
5 hours ago, Balgin said:

How about the 1.7.2 bug which would cause the player to temporarily gain a penis if they didn't previously have one for the duration of certain sexlab animations? I presume that was intentional. I also presume it wasn't fixed in this version.

I think that's a sexlab thing, do you have a futa SOS installed? I've noticed in the past that the auto equip strapon in SL would instead use one of those sometimes (or most of the time) so my guess is it's that. Can't help you on a different cause or fix but try turning off that setting in SL.

 

Also very rarely for me SL confuses the female and male roles in animations so the characters in the scene are in each other's position so if it's happening for straight animations sometimes then that's my guess for that too since SL thinks the woman is the man and would be equipping the strapon or SOS.

 

My only other thought is that it could be SL Hormones if you have that installed. I think one of the curses is an in between of gender changing so it would add SOS to the cursed character if they started as a woman. I can't say for sure tho since the only curses I've ever used for that mod were the bimbo one before BoS and the succubus one.

Edited by H Bof

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