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Posted (edited)
2 hours ago, jib_buttkiss said:

Oh, now you mention it I suspect that might be the one. I reckon it's still worth installing Hormones alongside Bimbos, you know, as long as you disable it's curses. The Dremora Outcasts around are a good way to gain corruption, and it adds a decent amount of fun dialogue.

 

I think Cursed Loot might have a similar function, but it's such a heavy mod with such bad documentation, so who knows.

Then I might check SLH out if it's worth adding. Didn't really consider any mods from this author because it is kinda difficult finding a good documentation of all features if I remember correctly. Edit: Now I know why I never stumbled upon it, that feature isn't even mentioned on the mod page. Plus the comments make it sound like it doesn't work from the start and only after some curses take shape, so not what I'm looking for.

Yeah, am using DCL for that dialogue system and the Rubber Doll Quest, but want to switch for a lighter mod since I barely use most its features. Just a shame missing out on my favourite DD quest?
To give it credit, the MCM makes it easy-ish to understand its features, but there are some bugs "quirks" to know and work around/with.

Edited by A.Okita aka Caralis
Posted

Got a feature request; a spell or something that adds an NPC to the cc_donotchangemyheadparts faction so we don't have to keep going into the console to fix NPCs with custom heads that get b0rked when their hair is change and skyrim tries to regenerate their head. Most of my followers use custom heads so the new hair change mechanism, while basically great, is also a bit painful for me. Alternatively, checking a keyword we could add to such followers could work too, I think.

Posted
9 hours ago, jib_buttkiss said:

But if you're already involving YPS, why not just use it's player name change system?

I wanted the fallback json to serve as a list of "bimbo-sounding" names, and one of those names would then be fed into the YPS system - the female name options YPS has are not "bimbo-sounding" enough for my liking. In a perfect world, I'd like to make it so the player can either choose from a list of names (populated from that fallback json) or enter a custom name into a textbox popup, but to start I'll just use a random one from the json. Do you know of a way to dynamically create a popup menu that allows the user to select an option from it? Something like the hair length/color selector popup from YPS. I'd also need to know how to allow the player to enter a custom name as well using a textbox popup, like the one Racemenu uses for the player name, but I'll try to figure that out myself first.

 

I was also planning on updating the mod's MCM script to include a new toggle for this name change logic, but now I think I'll hold off. One change that would be nice would be if you added a way for mod authors to add custom settings in extensions and have them show up in the existing MCM for your mod. In my case, I'd like to add 2 toggles: one to toggle the gender change logic, and one to toggle the PC name change logic. I'd prefer to not have to create a separate MCM just for my extension, if possible, though I will if I absolutely have to

 

9 hours ago, jib_buttkiss said:

A few other notes: I don't recommend making edits to the mod's scripts. Calling their functions and referencing them will be fine, but if you make edits then they'll be overwritten when I make updates to them myself (which I have done for every major script, literally every version).

How would you recommend I trigger my scripts to trigger a gender change when a male PC's corruption exceeds 100 without editing the curse trigger script directly? My initial idea was to edit the mod's scripts to trigger the curse normally for female PCs, and for male PCs, trigger my quest instead, which would trigger the curse normally after the gender change is complete. I do recall from looking at the mod's scripts that there's a mod event that the mod uses to update whenever the PC's corruption value is updated. If I add scripts to subscribe to this event in my quest, if I'm correct, I think I should be able to trigger the gender change there. If my idea works to trigger the gender change, then after it is complete, would I still need to manually call the mod's scripts to trigger the curse for the now female PC, or would the existing scripts kick off the curse automatically at that point?

 

Also, in regards to adding a name change system like I mentioned before, I wasn't going to edit the curse's logic itself - I was actually going to add it separately - in my scripts, I'd periodically check the current stage of the PC curse, and if it's past a certain point, I'd trigger my name change logic, which I mentioned above regarding your question about using the YPS system.

 

I've noticed a couple things while using the latest version of the mod:

1. The first is that if a bimbo PC is talking to a bimbo NPC, the "Hey, you little bimbo..." dialogue option doesn't sound like something a bimbo would say to another bimbo. Do you have any plans to update that?

2. On a somewhat similar note, ever since I updated to 1.7.0 and above, I've noticed that the forced bimbo chats only work on male or female bimbo NPCs, and I can't speak to any female non-bimbo NPCs until after I deal with the forced bimbo chat. In 1.6, those chats would also work when talking to other female NPCs. Is that change on purpose?

3. Also, I noticed that when YPS is installed alongside this mod, after the PC curse is complete, the PC's hair can keep growing. Should the player curse check the length of the PC's hair every so often and forcibly cut it to the proper length if needed?

4. Lastly, a question about the player curse and YPS integration. Let's say that hypothetically, I installed this mod without YPS initially and fully bimbofied my character. The makeup and piercinfs would be done using Slavetats. If I were to then install YPS later, does the player curse detect that YPS is now installed and replace the SlaveTats stuff with the YPS versions? From what I can see, it doesn't, but I'm wondering if it should.

 

I also have a couple more ideas for the future, on an unrelated note:

1. I saw that as part of the first Childish Games quest, you included an option to betray Morella and help Lyli get revenge on her instead. Here's an idea then: what if, after Lyli is completely bimbofied, she asks the PC to help her show her "friend" Morella how much fun it is to be a slut, or something to that effect. Sort of another take on the revenge quest that might be interesting.

2. If there's a way to do this, it would be a nice touch if at the end of the curse, the bimbofied PC's/NPC's SexLab preference was forced to "Bisexual". Maybe some of the curse messaging can be altered to reflect the preference prior to the curse? The current messaging was written from the perspective of a hetero/bisexual woman getting cursed, but a lesbian wouldn't start off dreaming of dick, now would she?

3. One idea I had for a possible quest would be part of the Bards' College. In vanilla, outside of the entry quest, there's only a bunch of side quests. My idea was a quest where a new member of the college is bimbofied by a cursed instrument (the instrument massively enhanced her musical skills, makes anything she plays on it sound incredibly beautiful, but slowly corrupts her into a bimbo until she no longer has a need for it).

4. Another idea for a quest, but this one isn't nearly as fleshed out as my other quest ideas. All I have is the idea of a lesbian NPC slowly getting mind broken into becoming bisexual, eventually ending up as a bimbo.

5. Should bimbos even be able to swing around large weapons at all? They shouldn't have the physical strength to do so, right? My idea is that at the end of the curse, bimbos should be prevented from equipping any weapons outside of certain special ones (i.e. sex toy shaped weapons, whips, etc). Fighting unarmed is of course fine, but even doing that for too long should come with some issues of its own (like getting worried about nails chipping, or something like that).

6. Even with a long cooldown, Shouts are kind of broken, even as a bimbo PC. So maybe as part of the PC curse, a PC could slowly lose their ability to use Shouts often. The curse should end with the player's shout cooldowns being super long but not unreasonable, so that Shouts can still be used, but not nearly as often as before (purely because dealing with random dragon fights while having fun as a bimbo PC is not fun at all, so if nothing else, at least Dragonrend will work to deal with them). For Super Hardcore mode, the player should lose the ability to use Shouts completely - I think the Whorecrux mod does something like that, and it would be fun for Super Hardcore mode.

7. This is the last new idea I have for now, but what about 2 new types of "random encounter"? Imagine the first scenario: a non-bimbo PC is camping out in the wilds of Skyrim, when suddenly they are ambushed by a ravenous bimbo who starts fucking the player out of nowhere. In the second scenario, a bimbo PC is camping out in the wilds of Skyrim, when she and her followers are ambushed by bandits, who instead of attacking the PC and her party, will instead start a gangbang involving not only the PC, but also any female followers accompanying her.

 

16 hours ago, jib_buttkiss said:

it's already really easy to trigger various stages on the player, in papyrus (CC_BimbofyPlayer.SetStage(x)), in the console (setstage CC_BimbofyPlayer x) and even just in-game (use the MCM to start the curse, set the timing low, and wait). The code has very direct and easy access to the player's bimbofication state

One last minor question for now: when creating my alternate start, can I just rapid fire the various stages of the PC bimbo curse without getting all the YPS popup messages? Ideally, I'd like my alternate start to be like this: PC interacts with the bed in the "Abandoned Cell" after selecting the bimbo start option (I'm using Alternate Start - Live Another Life for this), and then once loading is complete, poof, the PC is a full-fledged bimbo - all the curse stages were completed silently in the background prior to/during the transition to the new location.

 

Disregard the spoiler thing below this - I added it accidentally, and I can't figure out how to remove it without deleting this entire post.

 

Spoiler

 

 

Posted
6 hours ago, jib_buttkiss said:

 

Ah, good point. I could just change that line of dialogue, but I like it.

I'll have it happen just after the player meets him, so you'll be pink for the trip to Lyvelia and back, and then while you find the 5 quicksilver. Maybe I should make that collection section a bit harder, add another item you need to find to force the player to be stuck at full Slutmark for a bit longer.

That would be a good change, honestly. You spend a considerable amount of time with the first stage Slutmark, but practically none with the second. I always found this never gave enough time for the stage 2 dialogue to worsen.

Oh, and on that note; might I suggest giving Morella unique Slutmark dialogue? As opposed to getting the usual one with everyone else. Maybe she wants you to get it cured but she also can't help herself and is kinda into it.

Posted
1 hour ago, silverstorm11111 said:

How would you recommend I trigger my scripts to trigger a gender change when a male PC's corruption exceeds 100 without editing the curse trigger script directly? My initial idea was to edit the mod's scripts to trigger the curse normally for female PCs, and for male PCs, trigger my quest instead, which would trigger the curse normally after the gender change is complete. I do recall from looking at the mod's scripts that there's a mod event that the mod uses to update whenever the PC's corruption value is updated. If I add scripts to subscribe to this event in my quest, if I'm correct, I think I should be able to trigger the gender change there. If my idea works to trigger the gender change, then after it is complete, would I still need to manually call the mod's scripts to trigger the curse for the now female PC, or would the existing scripts kick off the curse automatically at that point?

 

 

I think, if you create a script with identical name, and put the patch mod into the load order after the main mod, your scipt will be the active script.

See MO's conflict management system. 

 

Posted
8 minutes ago, TiredGamer said:

 

I think, if you create a script with identical name, and put the patch mod into the load order after the main mod, your scipt will be the active script.

See MO's conflict management system. 

 

That would have the same pitfalls as editing the script directly - whenever the mod is updated, my "version" of the script won't have the latest updates from the original mod - I'd have to keep updating it every time this mod is updated. I'd like to do it in such a way that even if the internal details of the curse change between versions of the mod, I won't need to go back and update my extension every time.

Posted

I found something.

 

image.png.3a5c26f27f21e2d760ce9821cc615875.png

 

In this quest, after the "Have sex" is ended, and started the "Have orgasm", the previous task reseted.

"Have orgasm" is broken somehow. I had sex 5 times, but only one times had an orgasm. 1 endless scene ended manualy, 1 scene ended with orgasm, 3 scene ended without PC orgasm. But every act is counted...

 

Also, Morella's hair is not blonde anymore. It's orange.

 

image.png.b2d2050409f686e4ac01a5b69ca63266.png

Posted
54 minutes ago, silverstorm11111 said:

That would have the same pitfalls as editing the script directly - whenever the mod is updated, my "version" of the script won't have the latest updates from the original mod - I'd have to keep updating it every time this mod is updated. I'd like to do it in such a way that even if the internal details of the curse change between versions of the mod, I won't need to go back and update my extension every time.

I think, if you edit the original script, every original mod update erases your modification. But if you create a patch mod, you only need to update it if the original mod's affected script's triggers change.

Posted

The Childish games quests kinda have a different tone on them since the update. the bimbo collar will turn Morella into a bimbo slowly but surely so Morella making her tits big in response seems an underreaction and not an overreaction as the dialogue makes it seem.

And if you were to take a sabbatical of the questline at that point, you'd now have a Morella turned into a bimbo by lyli hypnotizing Morella to a bimbo and calling her dumb for it.

 

Posted

"-Holdan has his own house now! And a lovely bimbo wife. Find them in their house out behind Windhelm to get your bimbo tonic."

Where exactly are they?

Posted (edited)
16 hours ago, TiredGamer said:

 

Second thoughts about super hardcore mode:
Maybe, after a lots of sex, the skill loses make her life harder...

 

There's already a penalty for losing all your skills- every skill loss event after that maximises your arousal. So your poor bimbo can never not be horny- because having sex to calm down triggers a skill loss event, making her horny again!

 

16 hours ago, H Bof said:

You could instead make him comment in a way that he knows you're hair has been changed from what it should naturally be just off of intuition alone, I mean pink isn't a natural color and he said he knows of Lyvelia's research already so he could just make a snarky/mocking comment about your hair and how he can infer why it looks like that. Also I wouldn't mind seeing potential modifiers for bimbos much like Being a Cow does with mutations.

 

A few ideas I've thought of:

 

  • Hair color as mentioned above, blonde and pink are all that I think make the most sense but you could still use different shades. You could add a potion that rerolls this color that could be used with a follower dialogues when they take advantage of a bimbo PC or for future quests.
  • Maybe the curse gives each bimbo a different shade of tan skin? Or at least a random shade from a selection for the PC compared to a universal one for npcs to save on performance and the time I'd imagine it would take to implement it.
  • Add a degree of variety to the sliders between bimbos for more modifiers as well, maybe an MCM slider you can set an min/max bonus to the morphs for bimbos so some would have different proportions as those values are added/subtracted to the default bimbo morphs that have been set. You could also add a potion or spell that adds/subtracts, rerolls, or removes these values that could be used when a follower takes advantage of PC bimbo by getting "bored" of their body, or it could be used for future quests. This could be an extension to Lyvelia's quest or a second one she gives you much like Childish Games 1-X. I could see some ways to make this make sense whether she's a bimbo or not it would just have to be different dialogue or her reasoning could be just her furthering the same kind of research she's been doing, or if she's a bimbo she could be experimenting to make her body more sexy. I can see some extra fun dialogues for this if the PC succumbed to the curse in or since her first quest as she now has a very dumb and very willing volunteer fall right into her lap.
  • Personality types - This would probably be a lot of effort in writing dialogues so I don't know how attractive this option is but you could add a random personality type that the player gains on transformation. Things like extra giggly, extra pouty, extra flirty, extra dumb, etc. and these would change mod dialogues accordingly. This could also be rerolled with a spell or potion for the same reasons listed above. I could see some fun quests or follower interactions based on them making you to their liking for this.
  • This one might tread some already covered ground so I'm not too sure - Favorite kind of sex or you could set a timer where the PC wakes up much like the curse stages and has a craving for this type of sex, could be an extra buff for having the corresponding type (oral, vaginal, anal) similar to the good girl mechanic but could have some fun extra dialogues to go with. This can serve as the next and final stage of the transformation dreams that have now given way to a bimbo PC's sexual fantasies that she dreams of instead every night. This could also be extended with the personality type modifiers listed above.

 

If this idea sounds attractive at all I can try to think of some more but that's all I have for now.

 

The modifiers are an interesting idea, but as I'm writing this I keep circling back to the idea that they feel more like locking certain things away, then adding them in. It doesn't feel like "you're a anal-obsessed bimbo, here's all this new dialogue", it feels more like "you're an anal-obsessed bimbo, so you miss out on all the oral-, vaginal- and boob-obsessed dialogue". I'd rather it just all always be available.

 

-The hair colour one is already a thing for NPCs (thanks Okshi), and the player can already choose theirs with Makeover! if they're using YPS (if not, you're stuck with the blonde wigs)

-Tan skin is a fun idea but unfortunately borderline impossible (yes, it can be done but only at the cost of your sanity and Okshi that is not an invitation to try)

-Variety in morphs is an interesting one. I could do it (with some tracking so that a bimbo's shape is consistent after their cure wears off), but I do just feel like I'd just always want the maximum option.

-Personality types: oof, that'd be a lot of writing and rewriting. But it also has the same problem as the morphs: why wouldn't you just want every bimbo to be extra giggly, and extra flirty and sexy and all of them? I'd rather have a greater variety of responses open to all bimbos than lock some bimbos out of some arbitrarily.

-I feel like this one's already kind of covered by the Be A Good Girl repeatable quest. Today you want anal sex, go have a bunch to get a buff, sort of deal.

 

14 hours ago, A.Okita aka Caralis said:

Then I might check SLH out if it's worth adding. Didn't really consider any mods from this author because it is kinda difficult finding a good documentation of all features if I remember correctly. Edit: Now I know why I never stumbled upon it, that feature isn't even mentioned on the mod page. Plus the comments make it sound like it doesn't work from the start and only after some curses take shape, so not what I'm looking for.

Yeah, am using DCL for that dialogue system and the Rubber Doll Quest, but want to switch for a lighter mod since I barely use most its features. Just a shame missing out on my favourite DD quest?
To give it credit, the MCM makes it easy-ish to understand its features, but there are some bugs "quirks" to know and work around/with.

 

I checked my install, and, no, the SLH begging happens no matter what. The MCM definitely implies that it's part of the curse, but it isn't

 

Yeah, my biggest gripe with DCL was that suddenly you couldn't talk to a male NPC without him sexually assaulting you for five minutes first, and hiding the MCM option to turn that off in the bottom of some random category somewhere...

 

12 hours ago, foreveraloneguy said:

Got a feature request; a spell or something that adds an NPC to the cc_donotchangemyheadparts faction so we don't have to keep going into the console to fix NPCs with custom heads that get b0rked when their hair is change and skyrim tries to regenerate their head. Most of my followers use custom heads so the new hair change mechanism, while basically great, is also a bit painful for me. Alternatively, checking a keyword we could add to such followers could work too, I think.

 

Yep, already on my todo list (for 1.7.4). It might be a targeted MCM button (like the Fix Name button was), a spell, or maybe just a dialogue option (that only shows up when holding the Bimbo Babe Book), not totally sure yet. I'm planning to set it up so that blocked NPCs get the wig they used to get. I'll also be adding back in the dialogue option to revert them to their default hair.

 

10 hours ago, AphroditesEye said:

That would be a good change, honestly. You spend a considerable amount of time with the first stage Slutmark, but practically none with the second. I always found this never gave enough time for the stage 2 dialogue to worsen.

Oh, and on that note; might I suggest giving Morella unique Slutmark dialogue? As opposed to getting the usual one with everyone else. Maybe she wants you to get it cured but she also can't help herself and is kinda into it.

 

Now I just have to decide on a suitably difficult (but not ridiculous) item to ask for.

 

Yeah, good idea on Slutmark dialogue for Morella.

 

8 hours ago, TiredGamer said:

I found something.

 

In this quest, after the "Have sex" is ended, and started the "Have orgasm", the previous task reseted.

"Have orgasm" is broken somehow. I had sex 5 times, but only one times had an orgasm. 1 endless scene ended manualy, 1 scene ended with orgasm, 3 scene ended without PC orgasm. But every act is counted...

 

Also, Morella's hair is not blonde anymore. It's orange.

 

 

 

Yeah, the previous objectives on that quest will go all kinds of haywire once you've completed them- Skyrim really doesn't want a quest to work like that one does (with repeatable randomised objectives looping without ever actually restarting the quest), and it took a bit of fiddling by me and (mostly) Botticelli to get it working at all.

 

Yeah, Sexlab's orgasm detection can be a bit funny, particularly when SLSO gets involved, so that objective is secretly just "have sex" as well. You're a bimbo, it counts!

 

Yeah, bimbos can get different coloured hairs in 1.7. I'll add a toggle for that (and probably have it off by default, since there's so many references to blonde hair).

 

8 hours ago, TiredGamer said:

I think, if you edit the original script, every original mod update erases your modification. But if you create a patch mod, you only need to update it if the original mod's affected script's triggers change.

 

Yeah, but I change the main scripts basically every update (because I'm a professional Nuisance).

 

7 hours ago, lucakro said:

The Childish games quests kinda have a different tone on them since the update. the bimbo collar will turn Morella into a bimbo slowly but surely so Morella making her tits big in response seems an underreaction and not an overreaction as the dialogue makes it seem.

And if you were to take a sabbatical of the questline at that point, you'd now have a Morella turned into a bimbo by lyli hypnotizing Morella to a bimbo and calling her dumb for it.

 

 

Nah, collars don't inherently add corruption, they only amplify it. For example, fucking a Dremora adds 5 corruption, but an extra 2 if you wear a collar while you do.

Also, I'd say that the bimbo curse isn't super well known outside expert circles, so Lyli wouldn't even have known about it anyway.

  

4 hours ago, xyzxyz said:

"-Holdan has his own house now! And a lovely bimbo wife. Find them in their house out behind Windhelm to get your bimbo tonic."

Where exactly are they?

 

Outside the wall, to the northeast of the city. You'll see a House map marker on the compass when you get nearby.

 

Like sort of here-ish:

image.png.c16d615e86efe8ad9261e9f87be9d724.png

Edited by jib_buttkiss
Posted (edited)
10 minutes ago, jib_buttkiss said:

-Variety in morphs is an interesting one. I could do it (with some tracking so that a bimbo's shape is consistent after their cure wears off), but I do just feel like I'd just always want the maximum option.

Glad your interested in this one it was my personal favorite tbh, but I too think generally I would go for the maximum option but I threw in the min/subtracting for sliders that a bimbo would have as smaller than average such as the waist. I could also see these changes done with dedicated potions instead with things like potion of bimbo breasts, bimbo butt, bimbo waist etc. and then each potions slider changes could be set in MCM instead of a universal min/max slider for everything. These potions could again be the subject of a new quest through Lyvelia or someone else where the PC could end up as a test subject through some sort of mishap once again.

Edited by H Bof
Posted
33 minutes ago, jib_buttkiss said:

Yep, already on my todo list (for 1.7.4). It might be a targeted MCM button (like the Fix Name button was), a spell, or maybe just a dialogue option (that only shows up when holding the Bimbo Babe Book), not totally sure yet. I'm planning to set it up so that blocked NPCs get the wig they used to get. I'll also be adding back in the dialogue option to revert them to their default hair.

 

Perfect, thanks. In the meantime, what rank does an NPC need to be dontchange faction? Zero doesn't seem to do it, or at least when I added a follower to that faction rank 0, gave them a tonic to revert them (which works a treat, btw) and waited for it to wear off, their hair was changed again.

Posted (edited)

 

10 hours ago, silverstorm11111 said:

I wanted the fallback json to serve as a list of "bimbo-sounding" names, and one of those names would then be fed into the YPS system - the female name options YPS has are not "bimbo-sounding" enough for my liking. In a perfect world, I'd like to make it so the player can either choose from a list of names (populated from that fallback json) or enter a custom name into a textbox popup, but to start I'll just use a random one from the json. Do you know of a way to dynamically create a popup menu that allows the user to select an option from it? Something like the hair length/color selector popup from YPS. I'd also need to know how to allow the player to enter a custom name as well using a textbox popup, like the one Racemenu uses for the player name, but I'll try to figure that out myself first.

 

Ah, right. So you just need the .json referencing stuff.

Popup menu stuff evaded me when I first tried it, and eventually just I decided that I preferred the user experience of the .json anyway, so I can't really help you there. I'd start by looking into UIExtensions, though.

 

 

10 hours ago, silverstorm11111 said:

I was also planning on updating the mod's MCM script to include a new toggle for this name change logic, but now I think I'll hold off. One change that would be nice would be if you added a way for mod authors to add custom settings in extensions and have them show up in the existing MCM for your mod. In my case, I'd like to add 2 toggles: one to toggle the gender change logic, and one to toggle the PC name change logic. I'd prefer to not have to create a separate MCM just for my extension, if possible, though I will if I absolutely have to.

 

Yeah, definitely don't edit the base MCM. I don't think I can add a dynamic extension to the MCM like that (without completely doing my head in, at least), so the simplest solution is probably a custom MCM.

 

10 hours ago, silverstorm11111 said:

How would you recommend I trigger my scripts to trigger a gender change when a male PC's corruption exceeds 100 without editing the curse trigger script directly? My initial idea was to edit the mod's scripts to trigger the curse normally for female PCs, and for male PCs, trigger my quest instead, which would trigger the curse normally after the gender change is complete. I do recall from looking at the mod's scripts that there's a mod event that the mod uses to update whenever the PC's corruption value is updated. If I add scripts to subscribe to this event in my quest, if I'm correct, I think I should be able to trigger the gender change there. If my idea works to trigger the gender change, then after it is complete, would I still need to manually call the mod's scripts to trigger the curse for the now female PC, or would the existing scripts kick off the curse automatically at that point?

 

Also, in regards to adding a name change system like I mentioned before, I wasn't going to edit the curse's logic itself - I was actually going to add it separately - in my scripts, I'd periodically check the current stage of the PC curse, and if it's past a certain point, I'd trigger my name change logic, which I mentioned above regarding your question about using the YPS system.

 

Yeah, you could do that, subscribe to the same event. You could do that to know when corruption is gained, and then check the PC's corruption when you're there to have see if the PC hit 100%. In my scripts, the curse will only trigger for a female player (a male just gets added to the PassiveBimbo faction). You could start your progression when your event subscriber detects 100 corruption. Then, as soon as you set the player's game gender to female, the next time they gain corruption (as long as they're still over 100), my event will detect them as female and start the curse.

 

Instead of you needing to poll for curse the stage, I'll add a modEvent broadcast that you can hook into in 1.7.3. It'll go off when the curse advances, broadcasting the current stage. If you subscribe to that, you can then check the current stage and trigger events accordingly. Someone could set up a whole parallel progression that way...

 

  

10 hours ago, silverstorm11111 said:

 

I've noticed a couple things while using the latest version of the mod:

 

1. The first is that if a bimbo PC is talking to a bimbo NPC, the "Hey, you little bimbo..." dialogue option doesn't sound like something a bimbo would say to another bimbo. Do you have any plans to update that?

2. On a somewhat similar note, ever since I updated to 1.7.0 and above, I've noticed that the forced bimbo chats only work on male or female bimbo NPCs, and I can't speak to any female non-bimbo NPCs until after I deal with the forced bimbo chat. In 1.6, those chats would also work when talking to other female NPCs. Is that change on purpose?

3. Also, I noticed that when YPS is installed alongside this mod, after the PC curse is complete, the PC's hair can keep growing. Should the player curse check the length of the PC's hair every so often and forcibly cut it to the proper length if needed?

4. Lastly, a question about the player curse and YPS integration. Let's say that hypothetically, I installed this mod without YPS initially and fully bimbofied my character. The makeup and piercinfs would be done using Slavetats. If I were to then install YPS later, does the player curse detect that YPS is now installed and replace the SlaveTats stuff with the YPS versions? From what I can see, it doesn't, but I'm wondering if it should.

 

1. No, it's meant to be clear that it's a functional dialogue option, clearly from Bimbos of Skyrim, so I want to keep it clear.

2. Good catch. No, I did a little refactor of that dialogue in 1.7 and something must have gotten tangled, I'll take a look.

3. No, your hair can still grow, you just can't get it cut too short. Bimbos have to have long flowing hair, it seemed silly to enforce shortness!

4. Uh... I'm going to go with "don't do that" as an answer. It's always bad practice to make changes like that mid-playthrough, particularly with two mods so interlinked like BoS and YPS. There's too many little things to catch to try and adapt to a mid-game (worse, mid-curse!) install.

 

  

10 hours ago, silverstorm11111 said:

I also have a couple more ideas for the future, on an unrelated note:

1. I saw that as part of the first Childish Games quest, you included an option to betray Morella and help Lyli get revenge on her instead. Here's an idea then: what if, after Lyli is completely bimbofied, she asks the PC to help her show her "friend" Morella how much fun it is to be a slut, or something to that effect. Sort of another take on the revenge quest that might be interesting.

2. If there's a way to do this, it would be a nice touch if at the end of the curse, the bimbofied PC's/NPC's SexLab preference was forced to "Bisexual". Maybe some of the curse messaging can be altered to reflect the preference prior to the curse? The current messaging was written from the perspective of a hetero/bisexual woman getting cursed, but a lesbian wouldn't start off dreaming of dick, now would she?

3. One idea I had for a possible quest would be part of the Bards' College. In vanilla, outside of the entry quest, there's only a bunch of side quests. My idea was a quest where a new member of the college is bimbofied by a cursed instrument (the instrument massively enhanced her musical skills, makes anything she plays on it sound incredibly beautiful, but slowly corrupts her into a bimbo until she no longer has a need for it).

4. Another idea for a quest, but this one isn't nearly as fleshed out as my other quest ideas. All I have is the idea of a lesbian NPC slowly getting mind broken into becoming bisexual, eventually ending up as a bimbo.

5. Should bimbos even be able to swing around large weapons at all? They shouldn't have the physical strength to do so, right? My idea is that at the end of the curse, bimbos should be prevented from equipping any weapons outside of certain special ones (i.e. sex toy shaped weapons, whips, etc). Fighting unarmed is of course fine, but even doing that for too long should come with some issues of its own (like getting worried about nails chipping, or something like that).

6. Even with a long cooldown, Shouts are kind of broken, even as a bimbo PC. So maybe as part of the PC curse, a PC could slowly lose their ability to use Shouts often. The curse should end with the player's shout cooldowns being super long but not unreasonable, so that Shouts can still be used, but not nearly as often as before (purely because dealing with random dragon fights while having fun as a bimbo PC is not fun at all, so if nothing else, at least Dragonrend will work to deal with them). For Super Hardcore mode, the player should lose the ability to use Shouts completely - I think the Whorecrux mod does something like that, and it would be fun for Super Hardcore mode.

7. This is the last new idea I have for now, but what about 2 new types of "random encounter"? Imagine the first scenario: a non-bimbo PC is camping out in the wilds of Skyrim, when suddenly they are ambushed by a ravenous bimbo who starts fucking the player out of nowhere. In the second scenario, a bimbo PC is camping out in the wilds of Skyrim, when she and her followers are ambushed by bandits, who instead of attacking the PC and her party, will instead start a gangbang involving not only the PC, but also any female followers accompanying her.

 

One last minor question for now: when creating my alternate start, can I just rapid fire the various stages of the PC bimbo curse without getting all the YPS popup messages? Ideally, I'd like my alternate start to be like this: PC interacts with the bed in the "Abandoned Cell" after selecting the bimbo start option (I'm using Alternate Start - Live Another Life for this), and then once loading is complete, poof, the PC is a full-fledged bimbo - all the curse stages were completed silently in the background prior to/during the transition to the new location.

 

 

1. Lyli still hates Morella after the brainwashing (Morella's not quite as clever as she thinks she is!), she's just a dumb slut about it now. Also, why would the player help their girlfriend's worst enemy in a plan against her?

2. This actually already happens, all bimbos' SL Alignment becomes bisexual. As for the messages, my idea is that bimbos aren't about being bi, or straight, or anything. They're just about sex, with anyone who wants it. Dick, pussy, boobs, cum, it's all sex and she wants it all.

A lesbian being bimbofied might be really confused about those first few dreams, but would pretty quickly get lost in the curse. Maybe I'll write some dialogue reflecting that?

3. Fun idea for a quest. I've had "do something at the Bard's college" on my list for a while.

4. That's kinda any lesbian bimbo, isn't it? But something about really focusing in on it as a quest feels mean-spirited to me, and not in a fun way.

5. This makes sense, but like I mentioned to TiredGamer earlier, I don't want to put hard equip restrictions on the player, it just goes against how I'd want to design the mod.

6. I could penalise the player's shout regen, but I feel like a bimbo would have a better set of lungs than normal- all the better to scream in ecstasy with! But again with blocking them completely, it's just asking to break game progression, and an easy restriction for the player to just self-impose.

7. Random encounters are a fun idea. I've been meaning to look into how to set them up for a while now. But I suspect it uses... the story manager (gothic screams of horror)

 

The YPS popups are out of my control (they're part of YPS), but I'll add an event to toggle a suppress of BoS story notifications to be used alongside any instant bimbo triggers.

  

3 hours ago, foreveraloneguy said:

 

Perfect, thanks. In the meantime, what rank does an NPC need to be dontchange faction? Zero doesn't seem to do it, or at least when I added a follower to that faction rank 0, gave them a tonic to revert them (which works a treat, btw) and waited for it to wear off, their hair was changed again.

 

Oh. It should just check if she's in it at all, rank irrelevant. Does it YPS her hair when it wears off, or just equip a wig on her?

 

Edited by jib_buttkiss
Posted (edited)
On 11/17/2023 at 12:40 AM, jib_buttkiss said:

It's not the "CustomComments" thing. Annoyingly, that's the internal name of the mod. BoS started out as a dialogue tweak that I got carried away with, and by the time anyone cared enough about the mod for me to fix it, it was already too late. Anywhere user-facing, I can refer to it as Bimbos of Skyrim, but anywhere that the game wants to interface with it (like in the facegen folder) I have to use CustomComments.

 

Are you on the latest 1.7.3 version? There was a greyface bug in 1.7.2, where I had made a typo in the file structure causing the facegen to installed in the wrong place (so you're right about grayface being caused by bad facegen).

 

What happens if you remove the Botox patch? Still get gray faces, or correctly coloured but ugly un-botoxed ones?

 

I will say that the design of the NPCs is nothing special. They're just generated using Creation Kit's inbuilt NPC editor. I know some mod authors go all out on getting their NPCs to look exactly the way they want them, but I personally a) would rather they match your setup's default aesthetic, and b) couldn't be bothered. So there shouldn't be anything clever going on there.

 

Worst case scenario, what if you try installing the Botox head manually? Navigate to Data\Textures\actors\character\FacegenData\Facetint\CustomComments.esp and paste the .dds facetint textures in, and Data\meshes\actors\character\FaceGenData\FaceGeom\CustomComments.esp and paste the .nif faceGeom meshes in.

 

Oh! I didn't realize you had released a new version, I'll give it a try, tbh I'm gonna call it now, that was probably what was causing it haha.

 

I don't see a v1.7.3 tho, only a 1.7.2 BoS, and a v1.7.2 botox patch...

 

Did you release 1.7.3 off platform? it doesn't appear to be in the downloads section.

 

There's a "No static bimbo morphs" file, but I don't know what that means.

 

I do however notice that my version of the botox patch says v1.7.1, so that is definitely a red flag haha.

The BoS main file I have doesn't seem to have a version number that I can see, but I would have downloaded them together so I can only surmise that I have Bimbos and the patch at 1.7.1 at the moment.

 

I was looking in v1.7.2's body texture files to see what I might need to swap out, the meshes folder was empty just like the older version, so I put my meshes in there, but the textures folder for "Body" had clothing textures in it, I then looked in the file called "Clothing" to see what was in there, and as expected, there were clothes textures in there too.

Was that intentional? for clothing textures to be in the "Body" file?

 

Thank you for all of your help. ?

Edited by AnonAngelion
Posted

Having trouble getting cc_childishgames_5 to progress from stage 50. I wait until after dark and tried times from 8:30 until 2 am game time. Morella is never in Lyli's room and Lyli is just standing in her room even though her evening package is loaded. If I move Morella to me, then I get the conversation and she says someone is coming, but Lyli first disappears and then never shows back up. Morella has the wait in closet package and Lyli has the sleep package. Disable/enable, resetai, etc. had no effect. It just never progresses past 51 after talking to Morella, and never past 50 if I don't move Morella to me.

 

I also tried moving Lyli out to where she normally hangs out during the evening, but got the same result.

 

In previous versions, I usually had to move Morella to me, but then the rest played out. Now, not so much.

Posted
1 hour ago, jib_buttkiss said:

Oh. It should just check if she's in it at all, rank irrelevant. Does it YPS her hair when it wears off, or just equip a wig on her?

 

Pretty sure it's a hair because her face goes all wonky as soon as the cure wears off.

Posted
5 hours ago, lucakro said:

 the bimbo collar will turn Morella into a bimbo slowly but surely so Morella making her tits big in response seems an underreaction and not an overreaction

 

But Morella doesn't know this.

Posted
2 hours ago, AnonAngelion said:

 

Oh! I didn't realize you had released a new version, I'll give it a try, tbh I'm gonna call it now, that was probably what was causing it haha.

 

I don't see a v1.7.3 tho, only a 1.7.2 BoS, and a v1.7.2 botox patch...

 

Did you release 1.7.3 off platform? it doesn't appear to be in the downloads section.

 

There's a "No static bimbo morphs" file, but I don't know what that means.

 

I do however notice that my version of the botox patch says v1.7.1, so that is definitely a red flag haha.

The BoS main file I have doesn't seem to have a version number that I can see, but I would have downloaded them together so I can only surmise that I have Bimbos and the patch at 1.7.1 at the moment.

 

I was looking in v1.7.2's body texture files to see what I might need to swap out, the meshes folder was empty just like the older version, so I put my meshes in there, but the textures folder for "Body" had clothing textures in it, I then looked in the file called "Clothing" to see what was in there, and as expected, there were clothes textures in there too.

Was that intentional? for clothing textures to be in the "Body" file?

 

Thank you for all of your help. ?

 

Oh, I'm a fool. For some reason I thought 1.7.3 was the current, and .4 the next. You're right, 1.7.2 is the current version, and .3 is my WIP upcoming one. To see what version you've got you should be able to see it in the .rar file's name. (You can't check the in-game version number because of the aforementioned "fool" thing- I forgot to update it in 1.7.2).

 

But yes, 1.7.1 had broken facetints. You'll need the 1.7.2 version of both the core mod and botox patch for them to work properly.

 

Yeah, the Body and Clothing folders are fine. Body is things that literally take the Body item slot, whereas Clothing is things that count as clothes, but don't actually sit in slot 32 (like the bra).

 

The "No Static Morphs" file just removes the preset morphs on any bimbos that are permanently morphed (like Tarria or Roni), since those morphs aren't as easily customisable by the user.

 

1 hour ago, foreveraloneguy said:

Having trouble getting cc_childishgames_5 to progress from stage 50. I wait until after dark and tried times from 8:30 until 2 am game time. Morella is never in Lyli's room and Lyli is just standing in her room even though her evening package is loaded. If I move Morella to me, then I get the conversation and she says someone is coming, but Lyli first disappears and then never shows back up. Morella has the wait in closet package and Lyli has the sleep package. Disable/enable, resetai, etc. had no effect. It just never progresses past 51 after talking to Morella, and never past 50 if I don't move Morella to me.

 

I also tried moving Lyli out to where she normally hangs out during the evening, but got the same result.

 

In previous versions, I usually had to move Morella to me, but then the rest played out. Now, not so much.

 

Hmm. I didn't change anything in Childish Games 5 from 1.6. If you sqv cc_childishGames_5, are all the aliases filled? What if you setstage 51, 53 or 55 to force it to progress?

 

1 hour ago, foreveraloneguy said:

 

Pretty sure it's a hair because her face goes all wonky as soon as the cure wears off.

 

Bugger. I'll take a deeper look into it.

Posted (edited)
56 minutes ago, jib_buttkiss said:

Hmm. I didn't change anything in Childish Games 5 from 1.6. If you sqv cc_childishGames_5, are all the aliases filled? What if you setstage 51, 53 or 55 to force it to progress?

 

edit: Tried setstage.... thought it was working until I tried talking to Morella after that. Just getting a this person is busy dialogue, so they're both getting stuck in the brainwash lyli scene. Where it starts going wrong is stage 50 doesn't complete after I talk to Morella, but the brainwash scene starts.

 

All the aliases are filled, everything seems to be running normally. Just that scene won't progress, and so the quest doesn't progress.

 

This quest has always been a little problematic, but I've always been able to get it to play through before now. Not sure what caused this since you didn't make any changes.

Edited by foreveraloneguy
Posted
14 minutes ago, jib_buttkiss said:

Oh, I'm a fool. For some reason I thought 1.7.3 was the current, and .4 the next. You're right, 1.7.2 is the current version, and .3 is my WIP upcoming one.

You know there's a way that you could change your 1.7.3 confusion and make 1.7.4 the WIP upcoming one. I wouldn't recommend rushing an update 'though. Only release 1.7.3 when it's good and ready.

Posted

Balgin is - conservative.

You want testing feedback - you know you do.

Just give us an inline link to a private testing copy we can destroy our saves on.

I need a break from Baldurs Gate, and BoS fills the bill.

Posted

Hi. I think that ive found solution to white heels problem. In bodyslide i entered properties, then extra date and changed value from 0,0,9.0 to 0,0,10.0 and it works for me.

Btw can someone tell me how to trigger Holdan rumor. I just wanted to see the dialogue

Posted

Tip: 1
>Falkreath: Cindil spends all day at the Dead Man's Drink Inn.
If PC Bibo is active. She is not smart enough to discover what the innkeeper secretly does to Cindil.
Conversely, the inkeeper can easily convince the PC to stay and actively serve the guest (sex). In exchange for free accommodation and food for as long as he wants. Before leaving the inn, he must tell the innkeeper that he is leaving. (Hadcore mode: PC Can't say he's leaving without an active off curse tonic. Or without the help of a follower.) PC bibo loves sex.

This is how the PC can convince every innkeeper. Either PC Bimbo or Bimbo companion.

If the PC-Bimbo leaves the inn without saying goodbye, the guards will take the stupid Bimbo back to the Inn.

Tip: 2
Holdan in this house behind Windhelm investigates the Bimbo curse.
Bids the PC transform the PC or its companion into a Bimbo. If she lets him explore the changes during the bimbo transformation. Take promises to return his companion after the transformation is complete. Or PC-Bimbo will take him somewhere where he will be happy as a Bimbo.
If the PCs agree. He gets Holdan Deadric cum. This will start the journey. While the Pc changes are in progress, Holdan announces the changes and cannot leave his house. (Capture Dreams mod uses buttons for time shifts.)
After completing the transformation, Holdan will send the PC to a random inn, Simple Slavery or Public Whore mod.

Posted

Alright I finally got around to making a bimbo preset for Morella if anyone is interested. Once again you will need a mod like Proteus to actually apply it to her each time you load your save, however ---> If you apply it to her when she is actually transformed into a bimbo, the mod will almost immediately refresh her head and remove almost all of the overlays/skin color and it will not look right. There's nothing I can do about this on my end but if I've read some of the comments in this thread right it will be addressed in the future and no longer be an issue. I'm still posting these now just because I already posted my non bimbo preset for her and honestly I just really like how it came out so you can use this as your own bimbofied character preset instead.

 

I included two versions of the bimbo preset, one with makeup already on for SE users since YPS doesn't apply the makeup from this mod automatically, and one with no makeup other than some light blush and contours that add a little life to the face to allow BoS to do the rest of the makeup.

 

For those who have seen my other preset posts I included the same non bimbo preset in this file too just for simplicity's sake so just let it overwrite my last preset file, or don't, the conflicting files are exactly the same.

 

If you wanna try them out the requirements are the same as my base preset I normally use for myself and they can be found here. If you're not on SE use the respective requirements for your game version.

 

Pictures:

Spoiler

Non-Bimbo:

 

ScreenShot9.thumb.png.ef9717f614ddddcec8ba15f6c35eaef1.png

 

Bimbo with no makeup:

(Don't mind the body proportions, I zeroed the bodysliders so they don't come baked in when you install it.)

 

ScreenShot15.thumb.png.a4a9e6e414b10e3a324f5f6ce11c5270.png

 

Bimbo with makeup:

(Sliders should also be zeroed for this one, I just hadn't yet when I took the screenshot)

 

ScreenShot14.thumb.png.2617ded676189296ada5b7c8855fdac0.png

 

BoS Morella Presets.rar

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