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Posted (edited)
54 minutes ago, jib_buttkiss said:

 

I don't think a system for working as a barmaid fits in with a bimbo mod, forced or not. There's other mods out there for that kind of thing.

 

I'm not going to have Holdan offer the player the curse- there's easier ways for the player to get cursed if they want to.

 

 

 

 

I understand, but it was just an idea. Anyway, this is a really fun mod for me. Thank you very much for your work on it.

 

I'm just still interested. Can the Sanguine Debauchery enhanced: SD+ mod detect if the PC is a Bimbo from this mod? Same as the SexLab Hormones mod.

Edited by Skelletoncz
Posted

When I ran my tests at Holdan's house, I was traveling with two bimbos and Sophia (not a normal follower). They all followed me through the door. Might be related.

Posted
4 hours ago, Hatoc123 said:

So after updating this mod to its latest version from the previous version and running Fnis everyone now t poses

I have turned off this mod and run fnis again and thats fixes the t posing I have run body slide, and I use X32 skeleton with

BHUNP (UUNP Next Generation) SSE body is there any reason why this is happening on the latest one? did I install the wrong uunp patch?

 

This usually happens when you have animations from the wrong version of Skyrim installed, so you probably got the LE animations in there somehow. The body patches are just outfits, so they're unrelated.

Posted

Two challenges, one I think might have already been mentioned though. First, when the mod is applying salve tats to a bimbo somewhere, I can't access my inventory including via skyui favorites. When in combat, that becomes a real problem. Second, when the forced bimbo dialogue pops, I can't talk to female NPCs. If there are no males around and it's a quest thing, it again becomes a real problem.

Posted
1 hour ago, fred200 said:

When I ran my tests at Holdan's house, I was traveling with two bimbos and Sophia (not a normal follower). They all followed me through the door. Might be related.

 

All of my followers (Jenassa, Ysolda, Cybele, Morella) entered with me, too. I use Nether's Follower Framework, and Cybele Follower SE.

Morella and the PC are bimbos, Cyebele has no corruption, Janessa's corruption is 76 out of 100, 

Posted (edited)
1 hour ago, foreveraloneguy said:

Two challenges, one I think might have already been mentioned though. First, when the mod is applying salve tats to a bimbo somewhere, I can't access my inventory including via skyui favorites. When in combat, that becomes a real problem.

I can't help you with your second issue, but the not accessing inventory is slavetats doing not this mod. I forget why it doesn't let you but I know monoman (rip) used to have a tweaked version that fixes or gets rid of it since I don't know if it was a bug or not. Either way any time it's applying to someone you can't access your inventory or skyui.

Edited by H Bof
Posted
On 11/18/2023 at 4:09 AM, jib_buttkiss said:

Oh, I'm a fool. For some reason I thought 1.7.3 was the current, and .4 the next. You're right, 1.7.2 is the current version, and .3 is my WIP upcoming one. To see what version you've got you should be able to see it in the .rar file's name. (You can't check the in-game version number because of the aforementioned "fool" thing- I forgot to update it in 1.7.2).

 

But yes, 1.7.1 had broken facetints. You'll need the 1.7.2 version of both the core mod and botox patch for them to work properly.

 

Yeah, the Body and Clothing folders are fine. Body is things that literally take the Body item slot, whereas Clothing is things that count as clothes, but don't actually sit in slot 32 (like the bra).

 

The "No Static Morphs" file just removes the preset morphs on any bimbos that are permanently morphed (like Tarria or Roni), since those morphs aren't as easily customisable by the user.

 

Ah no problem at all, we all goof sometimes haha.

 

It's good to know I have things sorted out now at least.

No static morphs sound good, I noticed that when I bimbofied npcs like gisli from solitude or whoever, they ended up with some kind of cbbe body instead of the one I put on.

It may be a good idea to add a mcm option to turn off bimbo clothing, at least until anyone with the skill for it can make a bimbo clothes UUNP version perhaps, maybe a function to give them your own clothing to wear if you have the time.

 

Thank loads for all the help and advice, we got there in the end haha.

 

Best wishes to ya, and looking forward to future updates. :)

Posted
8 hours ago, jib_buttkiss said:

I'm sure you are, but are you testing it on a new save file? BodyGenMorphs can be so touchy when you try to change it on an existing savegame.

I vaguely remember someone else complaining of problems with the GOG version, though I can't remember if it was related to this sort of thing.

Can confirm I was on a new save file, but I started another to be sure, and the same issue occurs.

Posted (edited)
6 hours ago, AphroditesEye said:

You guys don't just have sex with Anaita 25 consecutive times in one day the moment you meet her???

 

I find it much easier to go to Vallie and spend all my gold, then immediately down 15 pints of cum; which is a hell of an image now I think about it.

 

5 hours ago, Skelletoncz said:

 

I understand, but it was just an idea. Anyway, this is a really fun mod for me. Thank you very much for your work on it.

 

I'm just still interested. Can the Sanguine Debauchery enhanced: SD+ mod detect if the PC is a Bimbo from this mod? Same as the SexLab Hormones mod.

 

It was a cool idea, it just didn't mesh for me. Glad you're enjoying the mod though!

 

Sanguine Debauchery and SexLab Hormones don't have any interactivity with this mod. Any interactivity would have to be added by those mods' authors though- all I can do is make the information available.

 

4 hours ago, foreveraloneguy said:

Two challenges, one I think might have already been mentioned though. First, when the mod is applying salve tats to a bimbo somewhere, I can't access my inventory including via skyui favorites. When in combat, that becomes a real problem. Second, when the forced bimbo dialogue pops, I can't talk to female NPCs. If there are no males around and it's a quest thing, it again becomes a real problem.

 

I had a look for the slavetats patch that H Bof mentioned. It wasn't in Monoman's Filedump, but I found that that's because he actually removed it years ago in favour of this version instead. So that might help with this problem- let me know if it does and I'll link it on the main mod page.

 

About the forced bimbo talks, yep. Someone else mentioned it a few days ago and I just had a look this morning- there's a typo in 1.7.2 that prevents them completing on female non-bimbo NPCs. If you're stuck in a quest, for now you could togglee the MCM button for them off then on to reset their timer (you might need to close the menu between off/on).

 

2 hours ago, AnonAngelion said:

 

Ah no problem at all, we all goof sometimes haha.

 

It's good to know I have things sorted out now at least.

No static morphs sound good, I noticed that when I bimbofied npcs like gisli from solitude or whoever, they ended up with some kind of cbbe body instead of the one I put on.

It may be a good idea to add a mcm option to turn off bimbo clothing, at least until anyone with the skill for it can make a bimbo clothes UUNP version perhaps, maybe a function to give them your own clothing to wear if you have the time.

 

Thank loads for all the help and advice, we got there in the end haha.

 

Best wishes to ya, and looking forward to future updates. :)

 

Ah, that's not the static morphs, that's the clothes being CBBE not UNP. There was a UNP patch posted here which might work? I don't really know anything about UNP.

 

But I will get a patch up that turns off bimbo clothing (or replaces it with your setup's Tavern Clothes, rather) soon- I used to have one but forgot about it for 1.7.

 

You can also customise the bimbo outfits to choose their clothes yourself using XEdit, in 1.7 I changed it to be as easy as possible to do using it.

Edited by jib_buttkiss
Posted
4 hours ago, AVS said:

 

This usually happens when you have animations from the wrong version of Skyrim installed, so you probably got the LE animations in there somehow. The body patches are just outfits, so they're unrelated.

You were completely right and I feel like a fool lol

Well fixed now it wasnt a problem with the mod as I first thought I was just a fool ?

Posted

Just a quick question, does the book not work to protect other in hardcore mode? It makes sense considering its hardcore mode, just wanted to double check.

Posted
1 hour ago, Hatoc123 said:

You were completely right and I feel like a fool lol

Well fixed now it wasnt a problem with the mod as I first thought I was just a fool ?

 

Don't feel bad, I got the same thing once when I accidentally installed the SE version of a mod onto LE. It's a real WTF moment to pop into a game and everybody's all statue mode. 

Posted

just a odd issue I am running into with the newest version, while doing the quest for Lyvvi, when I get the half created slutmark cure, the curse updates and forces my character to wear a chef hat with no way to remove it. Am I missing a dependency or could it be a mod conflict (I know the mod is trying to apply pink hair to my character thanks to the console logs)?

Posted
3 hours ago, jib_buttkiss said:

I had a look for the slavetats patch that H Bof mentioned. It wasn't in Monoman's Filedump, but I found that that's because he actually removed it years ago in favour of this version instead. So that might help with this problem- let me know if it does and I'll link it on the main mod page.

 

About the forced bimbo talks, yep. Someone else mentioned it a few days ago and I just had a look this morning- there's a typo in 1.7.2 that prevents them completing on female non-bimbo NPCs. If you're stuck in a quest, for now you could togglee the MCM button for them off then on to reset their timer (you might need to close the menu between off/on).

 

OK, so I just had a look at the slavetats code. In your code, when applying slavetats, so  you pass the silent parameter? Or am I not reading that code correctly? I'm fairly sure the issue only started with 1.7.x, so it seems like something changed in the way you're calling slavetats. But sure, in the short term I can make that change, though as he mentions there's probably a good reason for disabling controls. I'd also argue that I don't need to know when tats are being applied to NPCs.

 

I'll give the second a shot. Or just keep a male follower hanging around for just such an occasion. 

Posted
1 hour ago, DionisioVega said:

just a odd issue I am running into with the newest version, while doing the quest for Lyvvi, when I get the half created slutmark cure, the curse updates and forces my character to wear a chef hat with no way to remove it. Am I missing a dependency or could it be a mod conflict (I know the mod is trying to apply pink hair to my character thanks to the console logs)?

 

It's (probably) because you're playing either a Khajiit or Argonian, as the pink hair wig (and every other wig from this mod) will clip with beast race heads, so it falls back to being a chef hat.

 

This is clear evidence that Jib is a Dunmer, and is trying to demean the roles of Khajiit and Argonians in bimbo society /s :P

Posted
1 hour ago, Okshi91 said:

 

It's (probably) because you're playing either a Khajiit or Argonian, as the pink hair wig (and every other wig from this mod) will clip with beast race heads, so it falls back to being a chef hat.

 

This is clear evidence that Jib is a Dunmer, and is trying to demean the roles of Khajiit and Argonians in bimbo society /s :P

Yeah, I am playing as a Khajit, but what is odd, is that this was working with the version before the new update... have any ideas on a work around for this?

Posted
18 minutes ago, DionisioVega said:

Yeah, I am playing as a Khajit, but what is odd, is that this was working with the version before the new update... have any ideas on a work around for this?

 

If you know how to use XEdit, delete the ChefHatArgAA and ChefHatKhaAA from the Armature section in the armor record.

 

If you do not know how to use XEdit, do the following:

0) Make sure Skyrim is closed

1) Download XEdit if you don't have it

2) Open XEdit (And maybe tell it where you have Skyrim installed)

3) Ctrl-A, Space, (Or rightclick -> Unselect all) in the plugin selection, then locate CustomComments,esp in the selection box and select it

4) In the left-hand pane, expand CustomComment.esp -> expand Armor -> locate and click on CC_BimboWig_LyvQuest (Or whichever wig you wish to edit)

5) In the right-hand pane, make sure the selected tab at the bottom of the pane is "View", scroll to the bottom, locate the section titled "Armature"

6) Right-click on ChefHatArgAA and click "Remove" (This will likely pop up a big warning, click the button with the green arrow)

7) Repeat step 6 for ChefHatKhaAA

8 ) Close XEdit, clicking the OK button on the screen that pops up

9) Launch Skyrim and hope to Todd that it worked

Hopefully this helps

Posted

Also, bug time! CC_BimboBlockedFaction doesn't get accounted for in CC_SexEventsScript or CC_BimbofyNPCv2, which means that NPCs that *probably* shouldn't be getting bimbofied are, in fact, getting bimbofied.

Posted
20 minutes ago, Okshi91 said:

 

If you know how to use XEdit, delete the ChefHatArgAA and ChefHatKhaAA from the Armature section in the armor record.

 

If you do not know how to use XEdit, do the following:

0) Make sure Skyrim is closed

1) Download XEdit if you don't have it

2) Open XEdit (And maybe tell it where you have Skyrim installed)

3) Ctrl-A, Space, (Or rightclick -> Unselect all) in the plugin selection, then locate CustomComments,esp in the selection box and select it

4) In the left-hand pane, expand CustomComment.esp -> expand Armor -> locate and click on CC_BimboWig_LyvQuest (Or whichever wig you wish to edit)

5) In the right-hand pane, make sure the selected tab at the bottom of the pane is "View", scroll to the bottom, locate the section titled "Armature"

6) Right-click on ChefHatArgAA and click "Remove" (This will likely pop up a big warning, click the button with the green arrow)

7) Repeat step 6 for ChefHatKhaAA

8 ) Close XEdit, clicking the OK button on the screen that pops up

9) Launch Skyrim and hope to Todd that it worked

Hopefully this helps

That worked perfectly, TYVM for the step by step instructions, now my character doesn't look silly with a chef hat on their head!

Posted (edited)

I really enjoy this mod, especially its NPC and quests, however the lack of an option for a permanent cure after being bimbofied kinda bothers me. the tonics work ofcourse, but i feel like with so much magic in this world there has to be some way to cure the curse permanently.

I have no clue if this is the right place to post this, but i had what i consider an interesting idea for a sort of cure quest. A bimbofied player could track down a wizard with expertise in curses (such as holdan, or perhaps falion) to help free her from her current condition more permanently than what the tonics provide. This could involve a lenghty fetch quest, which in itself might be a way to send people on their way to interact with other quests and NPC's available in this mod, such as needing the fractionalized ruby, or the broken slutmind jewelry, or perhaps a bimbo's breastmilk, etc. 
In the end a ritual could be performed to seperate the daedric influence from the player, perhaps with a bossfight against a litteral represantation of said influence, with the resulting effect being splitting the player into two characters: the cured player, and a bimbofied version of the player as an NPC that can become a follower. I feel like the interactions between a normal and bimbo version of the same person could be very interesting. The quest would only be possible once. Getting bimbofied twice would really be your own fault at that point.

P.S, i still get crash issues on SE, it's caused by the NPCs. Spawning in morella will CTD, no clue what the root cause is

Edited by Brammer001
Posted
8 hours ago, jib_buttkiss said:

I find it much easier to go to Vallie and spend all my gold, then immediately down 15 pints of cum; which is a hell of an image now I think about it.

Me recreating the opening of Sanguines quest but its just me and Vallie guzzling liters of cum in a drinking contest:

Posted

Couple more things... 

 

Talking about ways to quickly become a bimbo, there's that vase in Holdan's house next to the cum corner. Fill it and add a an activator that lets you just keeps drinking from it. Could have some messages about how tasty it is, you should stop but can't, etc.

 

Second, I got the bimbo tonic from holdan and drank it and reverted to pre-bimbo just fine. But after it wore off, slavetats isn't re-applying the makeup.  Body tattoo does get reapplyed. Now I'm getting messages about my lipstick and eyeshadow having worn off, but they still don't get reapplyed so I'm stuck with the debuff from not being properly dressed. If I try to apply YPS makeup, I get a message about slavetats being busy, but I can make changes in slavetats.

 

I tried backing out the change you suggested earlier, but that had no effect.

Posted (edited)
13 hours ago, Nylem said:

Just a quick question, does the book not work to protect other in hardcore mode? It makes sense considering its hardcore mode, just wanted to double check.

 

The book is a debug tool, not a gameplay mechanic, so it overrules everything.

Hardcore's only effect is the heavier player debuffs (if they're even working in 1.7!) and more common forced chats.

 

10 hours ago, foreveraloneguy said:

 

OK, so I just had a look at the slavetats code. In your code, when applying slavetats, so  you pass the silent parameter? Or am I not reading that code correctly? I'm fairly sure the issue only started with 1.7.x, so it seems like something changed in the way you're calling slavetats. But sure, in the short term I can make that change, though as he mentions there's probably a good reason for disabling controls. I'd also argue that I don't need to know when tats are being applied to NPCs.

 

I'll give the second a shot. Or just keep a male follower hanging around for just such an occasion. 

 

Looks like, no I didn't set them to be silent, but it has always been like that (for a few versions, at least). But I'm pretty sure Slavetats blocks menus even if silenced- I vaguely remember deliberately not silencing the notifications so at least I'd know when the damn menu was being locked.

  

7 hours ago, Okshi91 said:

 

If you know how to use XEdit, delete the ChefHatArgAA and ChefHatKhaAA from the Armature section in the armor record.

 

If you do not know how to use XEdit, do the following:

0) Make sure Skyrim is closed

1) Download XEdit if you don't have it

2) Open XEdit (And maybe tell it where you have Skyrim installed)

3) Ctrl-A, Space, (Or rightclick -> Unselect all) in the plugin selection, then locate CustomComments,esp in the selection box and select it

4) In the left-hand pane, expand CustomComment.esp -> expand Armor -> locate and click on CC_BimboWig_LyvQuest (Or whichever wig you wish to edit)

5) In the right-hand pane, make sure the selected tab at the bottom of the pane is "View", scroll to the bottom, locate the section titled "Armature"

6) Right-click on ChefHatArgAA and click "Remove" (This will likely pop up a big warning, click the button with the green arrow)

7) Repeat step 6 for ChefHatKhaAA

8 ) Close XEdit, clicking the OK button on the screen that pops up

9) Launch Skyrim and hope to Todd that it worked

Hopefully this helps

 

Weird, looking in creation kit, I can't even see any references to the Chef Hat in the wig. I'll go through in Tes5Edit and clear this out, so that quest can be played a bit more sensibly on beast races.

 

The wigs started out as Chef Hats that I duplicated and edited, so I guess those records are still rattling around in there. Odd that only the pink one would show up like that, since it's just a duplicate of the blonde with a new texture set.

 

EDIT- or it might be more sensible to just not equip the wig in that quest if you're a beast race. I'll probably do that.

 

7 hours ago, Okshi91 said:

Also, bug time! CC_BimboBlockedFaction doesn't get accounted for in CC_SexEventsScript or CC_BimbofyNPCv2, which means that NPCs that *probably* shouldn't be getting bimbofied are, in fact, getting bimbofied.

 

Well that's not great. I wonder how long that's been missing for? I'll put it in at the bimbofication trigger so that blocked NPCs still gain corruption, but never actually bimbofy.

 

6 hours ago, Brammer001 said:

I really enjoy this mod, especially its NPC and quests, however the lack of an option for a permanent cure after being bimbofied kinda bothers me. the tonics work ofcourse, but i feel like with so much magic in this world there has to be some way to cure the curse permanently.

I have no clue if this is the right place to post this, but i had what i consider an interesting idea for a sort of cure quest. A bimbofied player could track down a wizard with expertise in curses (such as holdan, or perhaps falion) to help free her from her current condition more permanently than what the tonics provide. This could involve a lenghty fetch quest, which in itself might be a way to send people on their way to interact with other quests and NPC's available in this mod, such as needing the fractionalized ruby, or the broken slutmind jewelry, or perhaps a bimbo's breastmilk, etc. 
In the end a ritual could be performed to seperate the daedric influence from the player, perhaps with a bossfight against a litteral represantation of said influence, with the resulting effect being splitting the player into two characters: the cured player, and a bimbofied version of the player as an NPC that can become a follower. I feel like the interactions between a normal and bimbo version of the same person could be very interesting. The quest would only be possible once. Getting bimbofied twice would really be your own fault at that point.

P.S, i still get crash issues on SE, it's caused by the NPCs. Spawning in morella will CTD, no clue what the root cause is

 

Hm, it's a cool idea, but I really like the dynamic the tonic introduces. You're right in that if I did do a permanent cure it'd want to be some big "100% the whole mod" type deal, but the concept of a full cure just doesn't appeal to me. The whole point is that the curse is permanent, there's no going back. There's also the fact that a lot of the dialogue and setup for the curse indicates that the makes a bimbo not want to be cured (you won't even drink the tonic the first time unless Holdan tricks you into it!). Why would she go on this big crazy adventure just for something she doesn't want?

 

It just boils down to the fact that implementing a suitably interesting quest would take a lot of time and effort, and it doesn't appeal to me enough to justify that time and effort.

 

Regarding the crash, are you on 1.7.2? Do you have the appropriate patches for your setup?

 

1 hour ago, foreveraloneguy said:

Couple more things... 

 

Talking about ways to quickly become a bimbo, there's that vase in Holdan's house next to the cum corner. Fill it and add a an activator that lets you just keeps drinking from it. Could have some messages about how tasty it is, you should stop but can't, etc.

 

Second, I got the bimbo tonic from holdan and drank it and reverted to pre-bimbo just fine. But after it wore off, slavetats isn't re-applying the makeup.  Body tattoo does get reapplyed. Now I'm getting messages about my lipstick and eyeshadow having worn off, but they still don't get reapplyed so I'm stuck with the debuff from not being properly dressed. If I try to apply YPS makeup, I get a message about slavetats being busy, but I can make changes in slavetats.

 

I tried backing out the change you suggested earlier, but that had no effect.

 

Oh, I like the idea of that in the cum corner. An immersive way to easily trigger the curse (and a trap for PCs with bad self-control!).

 

I've had a few people report the makeup not reapplying. I hadn't actually looked at it yet until just now, but it might be because the code triggers the permanent makeup event before applying the makeup. Or, another thing, are you on v6.4+ of YPS? Either way, I'll upload a test for a fixed script here later today.

 

Which change that I suggested earlier?

 

Edited by jib_buttkiss
Posted
20 minutes ago, jib_buttkiss said:

I've had a few people report the makeup not reapplying. I hadn't actually looked at it yet until just now, but it might be because the code triggers the permanent makeup event before applying the makeup. Or, another thing, are you on v6.4+ of YPS? Either way, I'll upload a test for a fixed script here later today.

 

Which change that I suggested earlier?

 

YPS 6.5.4.2 on SE.

 

I thought you pointed to the disable player control bit of code in slavetats? The message you linked to said to comment it out, if that was you.

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