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Commonwealth Slavers


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Posted

Marvelous MOD! I've spent a whole day enjoy it! And I couldn't believe that there's almost no bugs besides CTD under version 1.0.9, wonderful!

One minor suggestion: maybe consider more plots/missions/encounters in Dimond City. I tried a lot in the mission 'The Hooker' to find out if Duff can do more than three offered quests(i.e. if I got more doses injected would I experience hidden scene). Also I was trying to sit in front of Dwayne to see if he would send me to punishment. I think the travel to DC  has potential to present more diverse experience, and that makes repeatable quests worth to play.

Anyway, this mod still one of the best(together with NukaRide lol). Thanks to ur contribution!

Posted
15 minutes ago, KevinDaldry said:

CTD under version 1.0.9

 

Any details (or better still, crash log analysis)?

Posted
On 12/18/2022 at 12:15 AM, izzyknows said:

You have a core AAF install issue.

Head over to the AAF Discord & the pros will get you sorted out.

I was able to make it work on my own. I had locate and download older version of AAF and seek out for files that might prevent it from working, after installing it again it works like a clockwork. 

Posted
On 11/6/2022 at 12:50 PM, JB. said:

So. The mod was working at first. I had a new story and I left the vault and found this Murphy dude. But, all he says is "This is the beginning of your new life, slave." And nothing else happens. Anyway to help??

 

Posted

This sure is a fun mod and fit very well into a darker take on the Commonwealth.

 

I had to disable Wasteland Diary Framework, as it conflicted with this mod. Corvega Plant got the white and invisible walls when WDF was enabled. I tried to make a conflict winner but it never really worked for me.

 

I have not seen anyone else having this issue, but I would just take the time to let you know.

 

Cheers for the hours put into this devious little mod.

Posted

So, I tried just re-installing Real Handcuffs because I don't know how to update it from MCM. And it still doesn't work. Nothing is showing up in its MCM menu other than the debug settings. 

Posted
19 hours ago, vaultbait said:

 

Any details (or better still, crash log analysis)?

Sorry for my messed up expression. I just wanted to say occasionally CTD, guess caused by my frequently S&L, not a big deal.

Posted
3 hours ago, Sharon6969 said:

This sure is a fun mod and fit very well into a darker take on the Commonwealth.

 

I had to disable Wasteland Diary Framework, as it conflicted with this mod. Corvega Plant got the white and invisible walls when WDF was enabled. I tried to make a conflict winner but it never really worked for me.

 

I have not seen anyone else having this issue, but I would just take the time to let you know.

 

Cheers for the hours put into this devious little mod.

 

I think the only thing WDF does to that cell is add some loose items like perk magazines. You could probably just delete its edits to that cell with FO4Edit, or try changing the plugin order between it and CS in your mod manager.

Posted (edited)

Need advice. One of the first things I read when I found this great mod was that I needed the "Brawl Bug Fix" plug-in. So, I installed it. But now Loot is telling me that I should delete it because it's already included in the Unofficial FO4 Patch. 

So, to anyone who has had experience with this, should I uninstall the Brawl Bug Fix mod or the Unofficial Patch? I'm confused. I just want to make sure that this mod doesn't clash with the Unoffical pate and I missed that. lol

 

 

Brawl Bug.JPG

Edited by Rickonhh
Posted (edited)
10 hours ago, Rickonhh said:

I needed the "Brawl Bug Fix" plug-in. So, I installed it. But now Loot is telling me that I should delete it because it's already included in the Unofficial FO4 Patch. 

  I saw that warning in Vortex's plug-in page and deleted the patch, no issues so far, why double up mods??

Brawl bug patch

 

CS V 1.0.9

Edited by caveman74
Posted (edited)

So Im having an issue with the mod after having completed it 

Spoiler

Gristle let me go and Im moving on with my Fallout life

 

It seems something about the mod is conflicting with Sexual Harassment's comment & butt slap functions. As soon as I uninstall this mod, the SH's comment & butt slap functions work. Any ideas?

Edited by twistedtrebla
Posted
On 12/20/2022 at 3:46 AM, Sharon6969 said:

This sure is a fun mod and fit very well into a darker take on the Commonwealth.

 

I had to disable Wasteland Diary Framework, as it conflicted with this mod. Corvega Plant got the white and invisible walls when WDF was enabled. I tried to make a conflict winner but it never really worked for me.

 

I have not seen anyone else having this issue, but I would just take the time to let you know.

 

Cheers for the hours put into this devious little mod.

I also use Wasteland Dairy Framework and I'm not having this issue.  Your problem is that you have a mod overwriting the precombines JB. created for Corvega to accomodate this mod. You need to either load Commonwealth Slavers after the conflicting mod, or create a compatibility patch to set the precombines from this mod to load last.

Posted
13 minutes ago, firefriendxx said:

I'm having an issue in the whore house where I'm taking constant radiation damage, anyone know how to fix it? The issue is I can't sleep and progress the story further. 

Is it from Get Dirty? If so there's an option to disable radiation damage in the MCM.

Posted
On 11/9/2022 at 9:35 PM, JB. said:

So you finished the mod already?  ??

 

That Gristle thing happened to me once. I used the MCM cheat to bring Gristle to me. Use it next time that happens. 

 

Thanks for the dog report. For now the safest thing to do is to turn off my mod's beast mode until I fix it (I'll fix it for 1.04 along with other fixes). And use the cheat mode to regain control of the player. You will easily see the option. 

 

A bug that is in your photo: Slaves tell you "stay away, blah blah", that shouldn't be said by them, only by people in a certain quest. I'm going to correct it too. 

The Snoopy/Dog bug just happened to me (1.0.9.7)... said "not now" when asked if I wanted dog training, suddenly I am stuck with my face to the floor.  I was calling it a night anyway (saved before going to sleep etc).  But since I am here... GREAT MOD!!  I am enjoying it a lot... I will write more when I finish.

 

Oh... and I don't know if it was a bug... but went back to Diamond City for the second time... (this time I didn't cheat... followed Gristle the whole way...  loved the traveler touch, nicely done)...and I had to steal the file folder from Dwyane again... (there was no dialogue about it etc, so not sure if it is a bug or not).

 

Again great mod! Love it... and can't wait to see what you do next!

Posted (edited)
1 hour ago, Seaperv76 said:

.and I had to steal the file folder from Dwyane again... (there was no dialogue about it etc, so not sure if it is a bug or not).

I was thinking I had to steal the folder from Dwayne right away, I did and the quest never ended. (no notification to steal papers)

I reloaded a save and waited a bit after talking to Dwayne and about the time he reached the other side of the security station the quest started, notification on screen, steal the folder. I am not saying you were impatient, I was, but waiting a bit solved my issue.

 

CS V 1.0.9

Edited by caveman74
Posted

Probably about 50 crashes behind me I have some ideas.

 

At first crashed after getting kidnapped originally, I disabled a bunch of my dungeon mods but I think Abandoned Labyrinth II was the conflict. I'd mark that up as a potential conflict though. I think loaded to the first safe house in Concord. Crash, crash, crash after sex. Eventually I disabled all my Concord dungeon mods, and had. I think what fixed it was I immediately backed up so the collision didn't happen with the actors. So crash two navigated. Then I ported to on the road, and immediately crashed. Sometimes I could get a few foot steps. Disabled all my other dungeon mods. Didn't want to disable follower mods as this isn't a fresh game (For some reason I never actually cleared Covenge) and I had knocked up several followers (sex changed to female for the mod). 

 

My recommendation, take it as you want as judging by how fast this thread is moving and how great potential this mod has, you do things in a cell and/or you eventually have a lite version that removes most of the transporting. It looks like a lot of problems are being had with the transporting with collisions causing crashes and simply being killed on the way. This mod shows some great promise and I know you've worked on it for over a year but moving it to a cell could let you go just wild with creativity. 

 

I'm going to uninstall for now. I guess my newly gender swapped hero is going to be a beggar and porn star first. But I want to come back to this mod and I hope you continue to upgrade it and provide great content!

Posted

Threw some voices together with xvasynth for my own playthrough bacause Im no good with tons of silent dialogue. Unfortunately making them for FO4 is not nearly as easy as skyrim which has some super easy plug&play batch scripts available.

Likely has missing voices or voices that just dont sound great. Use at your own risk, no promisses of fixes or updates at this time.

for version 1.0.9

Also thank you for the great mod @JB.! If for any reason you dont want this file posted just let me know :) 

CS Voices.zip

Posted
4 hours ago, syrenundine said:

Threw some voices together with xvasynth for my own playthrough bacause Im no good with tons of silent dialogue. Unfortunately making them for FO4 is not nearly as easy as skyrim which has some super easy plug&play batch scripts available.

Likely has missing voices or voices that just dont sound great. Use at your own risk, no promisses of fixes or updates at this time.

for version 1.0.9

Also thank you for the great mod @JB.! If for any reason you dont want this file posted just let me know :) 

CS Voices.zip 64.11 MB · 2 downloads

I've been trying to learn Xvasynth myself, though tutorials seem to be scarce for it. So I haven't had much luck other than the the Nora voice. I actually made some good files with that one but I guess it's because there was so many voice files recorded. 

Posted

RE: Stealing papers from Dwayne

 

Since this is my second time playing this, I figured I'd put off stealing the papers from Dwayne. When it got time to make a choice, I chose to tell Gristle no. Then the popup I got seemed to make it sound like this character will be stuck as a raider slave? Will I not get a second chance to steal the papers for Gristle if I change my mind later?

 

Anyway, I chose to steal the papers again, mostly because I was unsure if this character wouldn't get another opportunity. The thing is, I went and worked DC. Got 300+ caps. Gave them to Gristle. The objective to get the files for Gristle cleared, like I pick-pocketed them, except I didn't. So, now it would seem that I'm going to get the opportunity to be freed, even though I didn't pickpocket the files. Weird.

 

In this playthrough I opted to forgo free condoms, so Nora is knocked up. I'm kind of curious what will happen when she gives birth..? Will the Raiders take the baby? Will the baby grow up and become an invulnerable target for the raiders? Inquiring minds want to know!

 

I honestly hope that Doctor Mull gets an expansion all to herself. Her experiments could get really fucking dark, or whacky, or both, and I'd love it. Having Mull use the player to incubate a super-mutant hybrid to experiment on might be interesting.

 

Still loving this mod!

Posted
7 hours ago, Jarnin said:

RE: Stealing papers from Dwayne

 

Since this is my second time playing this, I figured I'd put off stealing the papers from Dwayne. When it got time to make a choice, I chose to tell Gristle no. Then the popup I got seemed to make it sound like this character will be stuck as a raider slave? Will I not get a second chance to steal the papers for Gristle if I change my mind later?

 

Anyway, I chose to steal the papers again, mostly because I was unsure if this character wouldn't get another opportunity. The thing is, I went and worked DC. Got 300+ caps. Gave them to Gristle. The objective to get the files for Gristle cleared, like I pick-pocketed them, except I didn't. So, now it would seem that I'm going to get the opportunity to be freed, even though I didn't pickpocket the files. Weird.

 

ok not the creator so this is what i learned playing the mod

 

you must agree to help Gristle to be able to get freed later. iirc if you get the popup about staying a raider slave you cannot get freed.  between when you told Gristle

no then chose to steal the papers anyway did you reload prior to telling him no??  if you did and then chose to help him you can be freed later.

 

what stealing the papers does is gives you and extra point in jobs done towards jobs needed for the freedom quest to fire off.

 

if you had completed 4 jobs before starting this quest and complete the quest (without stealing the papers) when you finish the quest you will have 5 jobs done.

if you had completed 4 jobs before starting this quest and complete the quest (with stealing the papers) when you finish the quest you will have 6 jobs done.

 

providing you agree to help Gristle you can be freed after doing enough jobs for the raiders, whether or not you actually steal the papers.  stealing the papers makes 

it slightly shorter to complete enough jobs to get the freedom quest is all.

 

hope this information helps.

 

Posted
6 hours ago, valcon767 said:

ok not the creator so this is what i learned playing the mod

 

you must agree to help Gristle to be able to get freed later. iirc if you get the popup about staying a raider slave you cannot get freed.  between when you told Gristle

no then chose to steal the papers anyway did you reload prior to telling him no??  if you did and then chose to help him you can be freed later.

 

what stealing the papers does is gives you and extra point in jobs done towards jobs needed for the freedom quest to fire off.

 

if you had completed 4 jobs before starting this quest and complete the quest (without stealing the papers) when you finish the quest you will have 5 jobs done.

if you had completed 4 jobs before starting this quest and complete the quest (with stealing the papers) when you finish the quest you will have 6 jobs done.

 

providing you agree to help Gristle you can be freed after doing enough jobs for the raiders, whether or not you actually steal the papers.  stealing the papers makes 

it slightly shorter to complete enough jobs to get the freedom quest is all.

 

hope this information helps.

 

This is good information. Thanks!

 

So getting Gristle his files gives you a bonus point towards jobs completed for the Raiders? If you have 10 total jobs needing to be completed before you can be freed, doing this will knock that number down to 9?

 

I ended up deciding to revert back and tell Gristle I wanted to stay a slave. The Hero failed, but I got the objective to steal the files checked as if I stole them (again). Then The Hero didn't move from active missions to completed. It's got one objective, which is the failed optional of getting Gristle his files. WEIRD.

Oh, I almost forgot! My dumb ass was sort of on the fence of keeping this character a slave. When I was leaning towards keeping her a slave, I changed the number of jobs required to complete from 10 to 50. I guess I won't be seeing the results of all of this for quite a while.

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