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Commonwealth Slavers


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Posted
10 minutes ago, _Nomad_ said:

My Mona and Belle walk barefoot.

  Reveal hidden contents

 

Click on them and type "resurrect," or "Disable" "Enable."

Posted
9 hours ago, Maledictions said:

I just have to point it out, although there can be some problems possibly, JB's mods are one of the few mods that if installed correctly are pretty much without much glitches or bugs. It's so refreshing to see a mod creator that is so meticulous in his creation, Truly an art. 

Thanks! Appreciated! 🥰

Posted
18 hours ago, JB. said:

 

  • In the True Ending, you can have casual conversations with Medium Sized Bomb (with new textures!) and even ask him to clean the Whore House for 50 caps.
  • If you're a Junkie, he'll also give you a Slavers jet as a payment.
  • To hear the new voices, download the new voice version.
  • The quest is the same one Lindstrom gives you, but Medium don't put you a ball gag.
  • The cleaning quest is repeatable every 6 hours.

 

This totally made my evening 🥰 The new design for Medium-Sized is super badass, by the way!!!  And those little dialogue exchanges on the girls and the WH just make me so happy 🖤 Somehow adding just this tiny change makes the WH feel less empty in the True Ending.  Absolutely love it, thank you so, so much for adding this in 😍 Between this and being able to build hair and makeup supplies at my little hide-out, I have a lot of excuses to not fold laundry today 😜

Posted
1 hour ago, JB. said:

Definitely PRP + Slaver. I think I'll have to patch that.

 

What if you give higher priority to Slavers over PRP? That should fix it, though I'm not sure if the Corvega exterior will look all glitchy in that case. I won't be able to test it today.

Thanks JB! 

 

Yeah, flipping PRP and Slavers will make Corvega glitchy. I think that includes the surgery pillow falling through the floor.

 

For now, I removed the slave's package and was able to go in. That won't break anything, right? 

 

I don't understand how previs works in fo4edit. Would it resolve the issue if I made the Slaver's Pharmacy cell data overwrite PRP's in a patch?

 

 

Also, just a few other minor things!

  • The Announcer's lines for the PC name in the Pit is incorrectly flagged and will always call the player by the wrong alias. [DIAL:079D5AEF]
  • During the Pit, the collar warning about straying mentions Gristle instead of Big Bomb.
  • During the Threat, while talking with the minutemen, some lines for Junkie Nora is silent. I'm sorry I cant remember which it was!
  • While Lindstrom is equipping you with the nuke and the door is open, the door will intersect with the player and may cause camera/graphical glitches. Its a very minor thing, but if you are up to it, just closing door before locking the player in the stocks seems to resolve it.

 

Posted
5 hours ago, JB. said:

Purple texture means textures are missing. Update Captive Tattoos because there are new facial textures. 👍 

Thank you!

 

You are truly a patient and giving person.  

 

I had downloaded the latest Captive Tattoos version when you released it, I guess I just didn't install it!

 

love the drooling

 

 

Posted

So I just went through a true ending save once again and for some reason the nuka world slaver was still walking around with his brahmin. He wasn't hostile to me at first but when a nearby raider attacked me he also became hostile. Being only level 5 he wasn't really hard to fight and not only that but it seems like he's also essential. Was this intended or maybe an oversight?

Posted

On my first Pet Walk, I met Marshall at the apartments and did the Concord race.  It is an amazing addition to this mod! (I lost).

 

On my second Pet Walk I went to the apartments and Marshall was not there.  I ended up in Concord later, during this second Pet Walk and the 2 other slave racers were there.  The were not interactive they were just there at the finish line.

 

Spoiler

image.png.06eb40687b29bbd3d5cd1fd2d56d913e.png

 

I thought I saw something in the forum similar to this, but I can't find it now.

 

Posted
2 hours ago, Holden McGroin said:

On my first Pet Walk, I met Marshall at the apartments and did the Concord race.  It is an amazing addition to this mod! (I lost).

 

On my second Pet Walk I went to the apartments and Marshall was not there.  I ended up in Concord later, during this second Pet Walk and the 2 other slave racers were there.  The were not interactive they were just there at the finish line.

 

  Reveal hidden contents

 

I thought I saw something in the forum similar to this, but I can't find it now.

 

Something went wrong when the punishment ended at Corvega. Everything resets if you type SetStage _CS_Race_Marshall 120 (100 should also work), Marshall should be back in his spot

Posted
4 hours ago, Neppy said:

So I just went through a true ending save once again and for some reason the nuka world slaver was still walking around with his brahmin. He wasn't hostile to me at first but when a nearby raider attacked me he also became hostile. Being only level 5 he wasn't really hard to fight and not only that but it seems like he's also essential. Was this intended or maybe an oversight?

No, he shouldn't be there. If you can tell me his ID or which of the three it is, I'll have a better idea.

 

It could be the one at the truck stop. (travels to corvega)
It could be the one in Lexington (Black man, travels from corvega to the porn studio).
It could be the one near the Queen Nest Hotel (woman).

Posted

I am having a problem with slavers jet. I am addicted but have no way of removing the addiction or getting more slaver jet. That just makes me pass out and then start the cycle all over again. Can anybody help me out. Please and thank you.

Posted (edited)

hi im having a issue with the first sex scene i CTD as soon as the charecters strip any help will be appreciated heres the mods i have any help would be great thank you ! #Mod_Priority,#Mod_Status,#Mod_Name
"0000","+","DLC: Wasteland Workshop"
"0001","+","DLC: Vault-Tec Workshop"
"0002","+","DLC: Nuka-World"
"0003","+","DLC: Far Harbor"
"0004","+","DLC: Contraptions Workshop"
"0005","+","DLC: Automatron"
"0006","+","Creation Club: ccSBJFO4003-Grenade"
"0007","+","Creation Club: ccOTMFO4001-Remnants"
"0008","+","Creation Club: ccFSVFO4007-Halloween"
"0009","+","Creation Club: ccBGSFO4116-HeavyFlamer"
"0010","+","Creation Club: ccBGSFO4115-X02"
"0011","+","Creation Club: ccBGSFO4110-WS_Enclave"
"0012","+","Creation Club: ccBGSFO4096-AS_Enclave"
"0013","+","Creation Club: ccBGSFO4046-TesCan"
"0014","+","Creation Club: ccBGSFO4044-HellfirePowerArmor"
"0015","+","Address Library"
"0016","+","F4z Ro D'oh"
"0017","+","SUP F4SE Plugin"
"0018","+","Brawl Bug Fix"
"0019","+","Mod Configuration Menu"
"0020","+","LooksMenu v"
"0021","+","Custom Camera"
"0022","+","Screen Archer Menu FO"
"0023","+","SAMFormer_1.7"
"0024","+","Workshop Framework 35004 2.6.1 2026"
"0025","+","SettlementMenuManagerMainFile"
"0026","+","Settlement Objects Expansion Pack"
"0027","+","Homemaker 1.79.6 - 4K - NG Hotfix 6"
"0028","+","Renovated Furniture 5.1 Loose Files"
"0029","+","Not My Settlement"
"0030","+","Caliente's Beautiful Bodies Enhancer -CBBE-"
"0031","+","ASA 0.2 CBBE PHYSICS"
"0032","+","BodyTalk"
"0033","+","Barefoot Footstep Extended - ESP"
"0034","+","Fallout 4 High Heels System"
"0035","+","Skeletal Adjustments for CBBE"
"0036","+","Skeletal Adjustments for CBBE - Screen Archer Menu (SAM)"
"0037","+","ZeX - ZaZ Extended Skeleton"
"0038","-","OCBP-Verlet"
"0039","+","MTM OCBP - OCBPC Physics and Collision Preset"
"0040","+","Hydra"
"0041","+","Advanced Animation Framework"
"0042","+","AAF Vanilla Sex Animations Theme"
"0043","+","AAF_SCRS_Cr_V"
"0044","+","BraveAnims"
"0045","+","SavageCabbages Animation Pack"
"0046","+","(Main Files) C.H.A.K. Animation Pack"
"0047","+","FO"
"0048","+","FO1"
"0049","+","SexAttributes"
"0050","+","Devious Devices"
"0051","+","TortureDevices"
"0052","+","Kziitd Fetish Toolset"
"0053","+","Real Handcuffs"
"0054","+","Vioxsis Strap-Ons (ZeX Bones fixed)"
"0055","+","RadStag_Doe_penis_"
"0056","+","RZWSE_"
"0057","+","ECF_"
"0058","+","ECF_AJ_Cubemaps_"
"0059","+","Amputator"
"0060","+","TRS_1.00"
"0061","+","Captive Tattoos"
"0062","+","HN66Fo4_EasyGirl_BS"
"0063","+","Slave and Model 100 poses"
"0064","+","Commonwealth Slavers"
"0065","+","Commonwealth Slaversv"
"0066","+","Release_BadEnd_v"
"0067","+","Start Me Up - Normal Dialogue Prompts - version 6.1"

Edited by nononame333
Posted
42 minutes ago, Salazar4 said:

That just makes me pass out

Pass out? That's not my mod.

 

This is what I mean when I say that people install some mod that spawn supermutants suiciders behind you every 3 seconds, and for some strange magnetism that I'm doomed to carry, that people come to me asking for explanations as to why there's a suicidal supermutant spawning behind you every three seconds and if's intented on my part. 

 

What I mean is... you have a mod... that does that... if you pass out from doing drugs... you've got to know what mods you're installing, man.

 

Once you've taken care of that, use the MCM, “junkie” section.

 

 

 

 

 

Posted
3 hours ago, Salazar4 said:

У меня проблема с наркотиком «Slavers Jet». Я зависим, но не могу избавиться от зависимости или достать ещё. От него я просто теряю сознание, и цикл начинается заново. Может кто-нибудь мне помочь? Заранее спасибо.

Everything is working perfectly.

 

Posted
6 hours ago, JB. said:

Pass out? That's not my mod.

 

This is what I mean when I say that people install some mod that spawn supermutants suiciders behind you every 3 seconds, and for some strange magnetism that I'm doomed to carry, that people come to me asking for explanations as to why there's a suicidal supermutant spawning behind you every three seconds and if's intented on my part. 

 

What I mean is... you have a mod... that does that... if you pass out from doing drugs... you've got to know what mods you're installing, man.

 

Once you've taken care of that, use the MCM, “junkie” section.

 

 

 

 

 

 

JB, there are supermutant suiciders spawning behind me every 3 seconds. And for some strange reason I'm dying every 3 seconds.

 

Please help, kthxbye.

Posted
9 hours ago, JB. said:

No, he shouldn't be there. If you can tell me his ID or which of the three it is, I'll have a better idea.

 

It could be the one at the truck stop. (travels to corvega)
It could be the one in Lexington (Black man, travels from corvega to the porn studio).
It could be the one near the Queen Nest Hotel (woman).


I've just forked off a "true ending" (on CS 2.9.4.C),
after checking out the whore house, I saw this one at the bus stop:  ID: xxAF57C1 / baseID xx242987C.
I haven't seen the others (yet - as I just 'got out')


Also: I encountered two bugs during the true ending quest line.

When exiting the whorehouse to meet up with medium-sized to go to slaver's valley:
He was flying around in a large circle, and did not stop when talking to him. So, he got out of range, and I had to restart the conversation a few times until I cornered him near the entrance of the whorehouse.
(oh, the same happened to me in an earlier playthrough, on 2.6.something .....  hmpf, I wish I had remembered the speedmult trick I used back then)

And at the fight cage in Corvega, nothing happened when selecting any of the three options on the terminal. And Gristle and Dwayne are just standing in the cage with an open door, not doing anything.
I tried / reloaded a few times, also tried pushing the two around in the cage....  but nothing happened.
In the end I progressed the quest via setstage to 'run!'.


That said, I'm calling them a rare bug / personal problem at this point. If they were common, I guess there'd be more reports.
Just writing them down in case anybody else encounters them as well. 
 

Posted

Also, just to have asked:

I would love to have an option to have the slave collar orgasm denial and sex talk functions in the true ending.

Or even have them as a standalone mod for use in other, non-CS setups.
(as a 'special collar', or 'hidden implant', with toggleable options and restrictions)

But, I see you already have to wrangle many functions across your mods, and I know this would be one additional one on top.
Just, if one never asks.... 
So, totally up to you.

Posted

I guess I should add, I had a similar problem with Medium Size. He took off for the stratosphere when I exited the WH.

To progress, I had to do a "moveto player", and talk to him while within range.

Posted (edited)
1 hour ago, Forester 333 said:

I came across two unvoiced dialogues. A supermutant in the Fallons department store and a security guard on the street in Diamond City.

This mod has more dialogue than a DLC. If you tell me the lines, I'll be able to locate them. I usually take screenshots whenever I spot one that's missing voice.

Edited by JB.
Posted
11 hours ago, JB. said:

No, he shouldn't be there. If you can tell me his ID or which of the three it is, I'll have a better idea.

 

It could be the one at the truck stop. (travels to corvega)
It could be the one in Lexington (Black man, travels from corvega to the porn studio).
It could be the one near the Queen Nest Hotel (woman).

I know at least 2 of the 3 that are still showing for my True Endings

 

I know the one over by the Queens Nest is there along with...oh gosh...I can't recall the two super mutants that hang there names (I also assumed they're supposed to be there still)...but I 100% saw her wandering in my True Ending, and there's also definitely one in Lexington too, I usually see him kinda near that little bus stop by the WH, like that area where you collect the supplies for the Daddy-O and where you sit at the bus stop during Pest Control, walking up and down that street from time to time.  Never thought of it because they're never hostile to me 😅

 

But...I could swear the 3rd is still near the Truck Stop, but I could be confusing my two saves so I will have to double check to see if he's still there

 

I'm certain of the other two though

Posted (edited)

Hi I am unable to trigger the intervention as talking with patrick is not triggering any dialogue options,
same for combat zone, once I get in the combat zone I am directly getting shot at.
same with blake abernathy no dialogues triggered.
No I don't have combat zone restored installed and it is during pet walk I am trying this when lindstorm gives the choice.

Am I missing some requirement?

Also getting stuck in place after getting hit on denying sex request during pet walk. 

Edited by tattooleak
Posted

Small spelling error in the player dialogue in the true ending while in the cage talking to Syverson "I doon't know the first thing about the organization but you don't have to be a genius to know why you were expelled."

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