Jump to content

Commonwealth Slavers


Recommended Posts

Posted
21 hours ago, Jarnin said:

This is good information. Thanks!

 

So getting Gristle his files gives you a bonus point towards jobs completed for the Raiders? If you have 10 total jobs needing to be completed before you can be freed, doing this will knock that number down to 9?

 

I ended up deciding to revert back and tell Gristle I wanted to stay a slave. The Hero failed, but I got the objective to steal the files checked as if I stole them (again). Then The Hero didn't move from active missions to completed. It's got one objective, which is the failed optional of getting Gristle his files. WEIRD.

Oh, I almost forgot! My dumb ass was sort of on the fence of keeping this character a slave. When I was leaning towards keeping her a slave, I changed the number of jobs required to complete from 10 to 50. I guess I won't be seeing the results of all of this for quite a while.

in the MCM under Misc section there is a button to check how many jobs completed and it will also tell you how many needed.

example is hitting that button and it saying 5 completed then telling you 10 needed (without stealing the files), but it would say 6 completed, 10 needed if you did steal the files.

 

as for staying a slave i don't know how that is going to work.  i never did this due to seeing other posts talking about other vanilla stuff not working right due to this.

ymmv.

 

Posted

Just finished this and I got some questions left.
Is there a continuation or future plan for the whole Gristle daughter plot?
I kinda wanted to explore options if that ever had more story to it. Like playing the good guy, saving his daughter and sparing him. Or saving her and killing him. Or getting her enslaved in an even worse fashion than player is just to see him watch.

Also I see some people asking about staying a slave, and I'd like to second that. Would be good to have a way to refuse Gristle's offer and look for another way to freedom. I get that the purpose is to paint a grim tale, but it'd be nice to have alternatives.

Finally, what's the deal with Nuka Ride? the bot immediately points me to a way to start Nuka Ride, but the the "talk to the protectron" objective is impossible to complete, the protectron refuses to talk to my character because he says "you have bigger problems" even though the Hero quest was already completed.

 

Other than that, mod worked mostly fine safe for a few scenes getting stuck. But nothing a save reload and a few console commands couldnt fix. So that's a great job by LL quest mod standards.

Posted
1 hour ago, Dark Mirror said:

Finally, what's the deal with Nuka Ride? the bot immediately points me to a way to start Nuka Ride, but the the "talk to the protectron" objective is impossible to complete, the protectron refuses to talk to my character because he says "you have bigger problems" even though the Hero quest was already completed.

 

I had a similar issue on my first run through Commonwealth Slavers. I had set the brands/markings in the MCM to be left on my character after the story ended, and the protectron apparently notices them and still considers you a slave. Remove any tattoos or brands from your character and try again.

Posted (edited)
10 hours ago, Jarnin said:

I had a similar issue on my first run through Commonwealth Slavers. I had set the brands/markings in the MCM to be left on my character after the story ended, and the protectron apparently notices them and still considers you a slave. Remove any tattoos or brands from your character and try again.

Thanks, I suspected as much and should try this...
I just left the marks there cause I thought it would be unimmersive to just erase everything after going through all of it.
 

Anyway... Day after finishing it, and I guess I'm a bit salty I didn't get to kill Gristle there or find out about the daughter. Gonna continue the save and slaughter everything I find on the whorehouse next.

 

I was looking for a way to even cheat that final part and kill him, but every outcome except killing the hostage leads to collar getting activated.
In most fantasy scenarios about extreme stuff there's a "safe word" and throughout the quest, you encounter some warnings, but no real safe word mechanic to truly regain control over the game. Sorry if I'm sounding annoying, but I hope it's taken as constructive, something that could improve this mod a lot. A safe word would be awesome. Click a button, end slavery and restrictions, be able to kill everyone, simple as. Key point being the player should be in control of their playing experience, safe words are one of the key differences between consensual roleplay fantasy and something without consent.

 

Edited by Dark Mirror
Posted

So, I noticed that there's a really fugly slave in the whore house. She looks like she should be a ghoul, but has no ghoul skin. She has a nose that looks like it's been partially sliced off, her mouth is thin and really wide, she's wearing clown paint, and she's just horrific to look at. I actually tried to change her using looksmenu face presets, but every other head looks like a half-inflated parade float. The other slave looks normal.

 

Is this intended, or is she supposed to be like this? I find it hard to believe that Lindstrom would have a slave this ugly working in his brothel. Maybe with a sack on her head...

Posted
On 12/16/2022 at 4:23 PM, valcon767 said:

@JB.

 

incompatibility report

 

Tales From the Commonwealth, and the Settlers of the Commonwealth (both from the same mod page on that other site i do not name here).

 

both add NPCs to various areas of the game, most problematic is that both add NPCs in Diamond City.  Gristle will try to kill them (and they just wont die).

turns out this was the issue i ran into when walking from Abandoned House to Corvega right after getting captured (1st quest).

this will make doing the quest "The Hooker" almost impossible (due to Gristle going totally crazy in Diamond City instead of taking you where you have to go).

it can also impact other quests (the same way) if he comes into his perception range of any of those NPCs.

 

 

Had this issue as well. Gristle shot up an settler NPC added by SotC and then he stood outside Fallons in the market. Game stuck.

Posted
On 12/17/2022 at 3:42 AM, MrNicoras said:

A friendly reminder to folks out there that Slavers should be the very first mod you play on a new play through.  This avoids a lot of compatibility issues quite easily: Simply don't install any mods you intend to use later in the game until after you complete the Slavers story.  For example, I use both Advanced Needs 76 and Crime and Punishment.  The first makes this mod way more challenging than it needs to be.  The latter causes conflicts, most notably in the Diamond City security office.  Neither are necessary to fully enjoy Slavers.  So I keep them disabled/uninstalled until I'm ready to use them.  Easy peasy. Plus, it has the added benefit of not demanding of JB. untold numbers of compatibility tweaks

 

I appreciate this clarification but it's not a reminder is it? The mod intro says that "...there can be hundreds of conflicts with other mods. To try to remedy this I made some cheats in the MCM, so check them out". It kind of encourages you to start off with all your mods in anticipation of their being a cheat to get you through ?

 

Rather than go through the effort of listing all of these mods, or having the wonderful JB even have to create cheats in his mod, the mod intro should explicitly say it is generally incompatible with a wide variety of other quest/behavioural/gameplay mods. CS should be played through upon leaving the vault and these other mods shouldn't even be activated until CS play-through is complete? I'd have no problem with that approach. JB can then restrict the maintenance of the incompatibility list to those mods that are both incompatible AND need to be loaded at the start of the game?

 

 

Posted

So guys, any of you facing this issue where after one of the earlier quests when Lindstrom gives you 2 sets of clothes in the slaves suitcase (one ASA set and one Easy Girl/TRS (?) set)...the ASA set works fine but I am getting shocked and am unable to wear the other set. I haven't reached far in this playthrough but in my previous playthrough, I was having difficulty wearing clothes even after adding the tag to them...dunnno if that has been fixed though...I'm sure I was playing with the previous version of the mod. Will have to check when I get furhter into the mod.  

 

On 12/28/2022 at 12:36 AM, Dark Mirror said:

Just finished this and I got some questions left.
Is there a continuation or future plan for the whole Gristle daughter plot?
I kinda wanted to explore options if that ever had more story to it. Like playing the good guy, saving his daughter and sparing him. Or saving her and killing him. Or getting her enslaved in an even worse fashion than player is just to see him watch.

Also I see some people asking about staying a slave, and I'd like to second that. Would be good to have a way to refuse Gristle's offer and look for another way to freedom. I get that the purpose is to paint a grim tale, but it'd be nice to have alternatives.

Finally, what's the deal with Nuka Ride? the bot immediately points me to a way to start Nuka Ride, but the the "talk to the protectron" objective is impossible to complete, the protectron refuses to talk to my character because he says "you have bigger problems" even though the Hero quest was already completed.

 

Other than that, mod worked mostly fine safe for a few scenes getting stuck. But nothing a save reload and a few console commands couldnt fix. So that's a great job by LL quest mod standards.

When talking about after the end of mods story, I'm eagerly waiting for the releases next year as JB had said that he considered the current ending a sort of bad ending and would be making a true ending next year. No pressure, JB, I am sure it's gonna be great. 

On the other hand, I really hope that Jared's "Sight" and the slaves work for him actually leads to him uniting ALL the raiders, including Bulldog and brothers from Nuka Ride (maybe?). Maybe there can even be a mission to recruit those guys like The Truce 3, lol. 

Another thing I wanted was maybe something to mix up the repeatable quests...like in the Pest control quest, I think that if we are repeating the quest, maybe for the next go rounds, would it be possible to cut down some dialogue (Gristle might say "you know the drill, bitch! Now sit down and make that video!" and not give us the option to ask questions like last time) and maybe randomise the number of times I need to wait outside? if we wait outside 4 times in the first go round, then maybe on repeating the quest the next time it can randomly be 2 times or 3 times or 5 times... maybe even one time and we can find the traders/bos/minutemen so we have a chance to avoid whipping by luck. I think it will give the player something to look forward to...like will I get whipped this time or not? Will I be lucky enough to have to get some people in my first outing?

I don't know if this would be possible or if its possible but JB doesn't like the idea or thinks it's not worth the effort to make work. If it is, I think it would be really neat but if not, it's no big deal and I don't want to put pressure on JB. Also I know the second time we repeat the quest we have a chance for the junkie dialogue and that is just brilliant! 

 

10 hours ago, Jarnin said:

So, I noticed that there's a really fugly slave in the whore house. She looks like she should be a ghoul, but has no ghoul skin. She has a nose that looks like it's been partially sliced off, her mouth is thin and really wide, she's wearing clown paint, and she's just horrific to look at. I actually tried to change her using looksmenu face presets, but every other head looks like a half-inflated parade float. The other slave looks normal.

 

Is this intended, or is she supposed to be like this? I find it hard to believe that Lindstrom would have a slave this ugly working in his brothel. Maybe with a sack on her head...

  Yeah, that slave gives me the creeps but I think it fits...the Whore house is not a classy establishment like the Nuka Club despite what Lindstrom says.

Posted
22 hours ago, Dark Mirror said:

safe words are one of the key differences between consensual roleplay fantasy and something without consent.

I do not believe my PC was consensually kidnapped by Gristle at the start of CS.

5 hours ago, cpworth said:

Yeah, that slave gives me the creeps but I think it fits...the Whore house is not a classy establishment like the Nuka Club despite what Lindstrom says.

She must have one redeeming quality! :P but yeah I commented on her once before, I however have never seen any of the other slaves boinking the clients, or doing anything other than cleaning or standing around.

Posted (edited)
42 minutes ago, caveman74 said:

I do not believe my PC was consensually kidnapped by Gristle at the start of CS.

I'm talking about the 4th wall.

You, the player, consented to download this mod. You consented to live a fantasy in which your fictional character gets horribly abused. You clicked "I know what I downloaded" when the installer prop asked you. You even clicked "yes" to the message asking you if you actually wanted to start this mod. You could've said no at any of those instances but you didn't.

 

The point I'm making here, is that control should remain on the hands of the player. There is already a cheat menu. All the previous warning instances are fine but there's no stop button once the quest is on. Once you accepted, you have to go all the way. A "safe word" would stop it at any time. Hope this gets considered cause other mods have it.

Maybe you want to roleplay the story up a bit differently.

I know I did. Would've loved the option nearing the end to remove your collar, disobey Gristle and escape. But I guess that'll have to wait till this "true ending" is actually finished, if that's really the case. Hope we can see that.

 

On any case these are just ideas I hope get taken into consideration. I know making a mod of this scale is hard work, and it's already a solid project.

 

Also my save is a bit more broken than I thought. The med system seems to have stopped working. Drugs do nothing to my character, no effects, not anything, and this includes rad medication. Tried to cure addiction by doctor, and also doesn't work. Could be just a random bug or mod conflict though.

Maybe I also wanted the mod to stop, to troubleshoot before my save became corrupted ?

 

 

Edited by Dark Mirror
Posted
24 minutes ago, Dark Mirror said:

I'm talking about the 4th wall.

You, the player, consented to download this mod. You consented to live a fantasy in which your fictional character gets horribly abused. You clicked "I know what I downloaded" when the installer prop asked you. You even clicked "yes" to the message asking you if you actually wanted to start this mod. You could've said no at any of those instances but you didn't.

 

The point I'm making here, is that control should remain on the hands of the player. There is already a cheat menu. All the previous warning instances are fine but there's no stop button once the quest is on. Once you accepted, you have to go all the way. A "safe word" would stop it at any time. Hope this gets considered cause other mods have it.

Maybe you want to roleplay the story up a bit differently.

I know I did. Would've loved the option nearing the end to remove your collar, disobey Gristle and escape. But I guess that'll have to wait till this "true ending" is actually finished, if that's really the case. Hope we can see that.

 

On any case these are just ideas I hope get taken into consideration. I know making a mod of this scale is hard work, and it's already a solid project.

 

Also my save is a bit more broken than I thought. The med system seems to have stopped working. Drugs do nothing to my character, no effects, not anything, and this includes rad medication. Tried to cure addiction by doctor, and also doesn't work. Could be just a random bug or mod conflict though.

Maybe I also wanted the mod to stop, to troubleshoot before my save became corrupted ?

 

 

You keep saying that other mods have this "safe word" system going on but I can't think of any quest mods which has had such a system...or how it could be implemented in such a mod. Do you just mean like using the MCM to unlock devious devices or something?

Posted (edited)
36 minutes ago, cpworth said:

You keep saying that other mods have this "safe word" system going on but I can't think of any quest mods which has had such a system...or how it could be implemented in such a mod. Do you just mean like using the MCM to unlock devious devices or something?

Have you tried Slaverun Reloaded? It's a Skyrim one, and I distinctly remember an option that sets the slave quest stage to end stage, effectively ending it, setting all slaves free etc.

It's also a cheat mode ofc, similar to DD unlock. and yes, I remember it built on the MCM.

 

Ofc, I'm talking bout my experience with this mod. One plays a thing with the purpose of playing it to the end. But on my run, by the end, I could've used such an option for debug purposes. Or even roleplaying ones. Say, using it by the time one is at the final scene with Gristle and the hostage, would do little to no damage to the questline.

Edited by Dark Mirror
Posted
40 minutes ago, Dark Mirror said:

Have you tried Slaverun Reloaded? It's a Skyrim one, and I distinctly remember an option that sets the slave quest stage to end stage, effectively ending it, setting all slaves free etc.

It's also a cheat mode ofc, similar to DD unlock. and yes, I remember it built on the MCM.

 

Ofc, I'm talking bout my experience with this mod. One plays a thing with the purpose of playing it to the end. But on my run, by the end, I could've used such an option for debug purposes. Or even roleplaying ones. Say, using it by the time one is at the final scene with Gristle and the hostage, would do little to no damage to the questline.

 I probably last played Slaverun Reloaded like 5 or 6 years ago so I don't remember this option. But if that's what you want, couldn't you just use console commands with setstage?...JB has made all the quest ids and their stages easily available so you can, Infact, end the quest without finishing it, yeah?

Posted
2 hours ago, caveman74 said:

She must have one redeeming quality! /cdn-cgi/mirage/42ed3839b3a75998b62d580217af60a79c64b7c53e10a46591c7ac4de1cca342/1280/https://static.loverslab.com/resources/emoticons/tongue.png but yeah I commented on her once before, I however have never seen any of the other slaves boinking the clients, or doing anything other than cleaning or standing around.

You know what I think? I think those slaves are unionized. ? Fixed work hours, adequate sleeping time, no physical punishment or boink duties. I bet they even get paid more Slavers Jet than you do! I bet the union is what's keeping fugly slave from getting fired.

Posted (edited)
2 hours ago, Dark Mirror said:

You, the player, consented to download this mod. You consented to live a fantasy in which your fictional character gets horribly abused. You clicked "I know what I downloaded" when the installer prop asked you. You even clicked "yes" to the message asking you if you actually wanted to start this mod. You could've said no at any of those instances but you didn't.

You said it. you consented to start this mod, if you want a way out uninstall the mod, you are the first I've seen post about quitting. Nuka Ride is the same way, once started you have to play all the way through. I have never seen any complaints there either. Yes it would be nice to become an avenging angel and kill them all horribly slow, but that is not the vision JB. has for the mod. These hard times are supposed to be a precursor to all the rape, and violence of the Commonwealth, to ready your PC for more abusive actions ahead, or that is the way I see it anyway. I get that you want to troubleshoot your mod list, the best is figure out what is conflicting and report it to JB. so he can add it to the list of incompatible mods. I am not saying you are wrong, respect for your suggestions, I would rather JB. spent his time for more content, just sayin. 

Edited by caveman74
Posted
26 minutes ago, cpworth said:

You know what I think? I think those slaves are unionized. ? Fixed work hours, adequate sleeping time, no physical punishment or boink duties. I bet they even get paid more Slavers Jet than you do! I bet the union is what's keeping fugly slave from getting fired.

You are most likely right! The punishment, the abuse, you love it! Also in this context of talking about a game character, I think it is fine to call her an Ugly Broad!!! :grimace:

160102935_Fallout411_19_202211_13_42AM.png.1ea9c2f50a2fee7129ca5b309ce272c3.png

Posted
2 hours ago, caveman74 said:

You are most likely right! The punishment, the abuse, you love it! Also in this context of talking about a game character, I think it is fine to call her an Ugly Broad!!! :grimace:

160102935_Fallout411_19_202211_13_42AM.png.1ea9c2f50a2fee7129ca5b309ce272c3.png

 

I decided to start a new game the other day, but this time I had AAF Autonomy Enhanced installed. Fugly is very popular in the whore house and Diamond City.

Posted (edited)
12 hours ago, cpworth said:

So guys, any of you facing this issue where after one of the earlier quests when Lindstrom gives you 2 sets of clothes in the slaves suitcase (one ASA set and one Easy Girl/TRS (?) set)...the ASA set works fine but I am getting shocked and am unable to wear the other set. I haven't reached far in this playthrough but in my previous playthrough, I was having difficulty wearing clothes even after adding the tag to them...dunnno if that has been fixed though...I'm sure I was playing with the previous version of the mod. Will have to check when I get furhter into the mod.

 

I fixed this just yesterday. There's a clothing patch for Commonwealth Slavers that needs to get loaded after the clothing mods & main mod. I had it sorted wrong, so I was getting shocked too.

 

EDIT: My issue right now is that I can't seem to add the keywords to outfits I create in the chem station. I got a couple, including this one, but I'm not seeing any way to wear them in the game without getting shocked...

Edited by Jarnin
Posted (edited)
5 hours ago, caveman74 said:

You said it. you consented to start this mod, if you want a way out uninstall the mod, you are the first I've seen post about quitting. Nuka Ride is the same way, once started you have to play all the way through. I have never seen any complaints there either. Yes it would be nice to become an avenging angel and kill them all horribly slow, but that is not the vision JB. has for the mod. These hard times are supposed to be a precursor to all the rape, and violence of the Commonwealth, to ready your PC for more abusive actions ahead, or that is the way I see it anyway. I get that you want to troubleshoot your mod list, the best is figure out what is conflicting and report it to JB. so he can add it to the list of incompatible mods. I am not saying you are wrong, respect for your suggestions, I would rather JB. spent his time for more content, just sayin. 

I've never liked this reasoning of "if you don't like it, uninstall" it's too simplistic. and not really getting the point.

It's not a matter of "you have to like the whole thing or not at all"

Maybe i wanted to play 99% of this story, and I'm talking about the 1% that I think could be improved, cause that's what "feedback" is all about. I'm not about to ditch the whole idea because of that 1%.

If I actually didn't care, I wouldn't be here commenting it, and you can be damn sure I would've already uninstalled it.

 

Now, all my previous talks about how Slaverun did have a stop system, and how more options to complete the story in different manners would be great are nothing more than that. Opinions after playing it.

If the author doesn't like my feedback posts they're ofc free to ignore them and move a long to continue with their vision. But I wrote them with the intention to contribute, and since I heard of another "true" ending being worked on, I'd hope maybe it's the one that gives someone looking for what I was, a satisfactory conclusion.

 

All these posts seem to be diluting the original suggestion. All I'm saying is it would be good to have another roleplay option. You have the bad ending where you're stuck as s slave forever, you have the depressing one where you get freedom, but are forever broken, and all I was asking for was the third option, the vengeful one where you can escape and kill them all, and perhaps even find out about the daughter since she was such a central plot point, and maybe there's more plans for that. I've played other quest mods, and I think it should be possible, relatively easy to make for an experienced quest-maker, and it would add a great deal to this mod, if it ever gets taken into account. Either way, best of lucks with development.

Edited by Dark Mirror
Posted (edited)
29 minutes ago, Dark Mirror said:

If I actually didn't care, I wouldn't be here commenting it,

I said I respected your feedback, you want a singular thing that is available in a different mod. What I wrote has nothing to do with JB. or his vision, it was just my opinion. 

He is as always free to make up his own mind, what I heard was why can't I quit, why is this not more like this other mod. It has been said in Nuka Ride forum that the author caters to the many, not the few. A lot of users wanted this mod, and are happy with it, even though there are parts they would change.

I did not mean to aggravate or put you down, it was not my intent. 

But are all mods made exactly how you like, they are not for me, so we have to take the gifts given as I know I do not have the skill to craft a mod.

I believe the option to escape is not there as the rest of the mod is coming in batches, just like NR.

Apologies for poorly used words, I never said, or believed you did not care.

Edited by caveman74
Posted
2 hours ago, Jarnin said:

I can't seem to add the keywords to outfits

I can't I think it is broke if I remember right.

Posted (edited)
9 hours ago, Jarnin said:

There's a clothing patch for Commonwealth Slavers that needs to get loaded after the clothing mods & main mod.

Can you direct me to this patch?  I can't seem to find it. Thank you!

 

Edit: Nevermind, I found it, lol! Thanks once again!

Edited by cpworth
Posted

JB, have you thought about doing the "win state" option being something like Sanguine's Debauchery?  Basically a way to keep laying the game, but, having a companion option that keeps the slavery dynamic?

 

That's something that Boston Devious Helper and Assimilation both try to have, but lacks in story, and would fit well here; essentially, they hit "the big picture" from one angle and are very lightweight, whereas this is very heavyweight from the other side.  It might be a future path of expansion, since, content added and seen once has far less ROI.  Just a thought.

Posted (edited)

Question: after being freed, I work on my revenge - going to Cambridge Police station, BoS100 and BoS101 are dormant quests - Danse won't interact with my player.

 

THoughts?

 

John

 

EDIT - yes, I have tried resetting, restarting etc... so if someone knows how to pull a quest out of being "Dormant", that would be helpful.

Edited by MrCruelJohn
Posted

This mod's first post currently suggests that we need the brawl bug fixed mod.

 

But the fallout 4 unofficial patch includes that fix, and I am not aware of any reason to avoid using it.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...