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12 hours ago, MrNicoras said:

Not likely.  That's one that can either be disabled on start, or simply left idle and turned off in the MCM.  Hardship doesn't do anything until you allow it to.  Otherwise, it actually seems compatible as another follow up mod if you don't want to go to Nuka Ride right away.  Perhaps our poor protagonist, upon earning her freedom, doesn't know where to turn. She still has her pride, and isn't ready to enter the life of a porn actress. So she makes her way to Diamond City and ultimately Goodneighbor, doing what she must to survive.  She meets a creepy pimp, or a classy pimp, and discovers that being a prostitute/beggar isn't much better than being a slave.  Maybe she should have taken that robot up on his offer for employment after all...

 

One way to play it anyway.

When I arrived at the whorehouse at first time talking to lindsterom(?can't remember clearly),hardship activated automaticly and the thene was changed from training into prostitution and can't go on...by the way, love your idea about endings

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Currently on job 33 of 50...

 

The whore house is an interesting place. Not only is it like 10 times bigger on the inside of the little shack you enter, the interior looks like an office building, not a house. Jokes aside, there are some traffic issues inside the whore house.

The patrons walking all over the place often get tied up in doorways. I noticed that when you're turning tricks in the whore house, when you're supposed to clean yourself in the bathroom your most recent customer will follow you. In my case, they always end up in the doorway to the bathrooms, so getting out involves pushing them out of the way.

 

The table in the hallway with the coffee pitcher could be rotated 180°. For some reason AAF has decided to use that table a couple times in my game, and the customer always ends up standing inside the fire barrel next to the table during the scene. I can fix it with AAF, but the alignment of my scenes break pretty often when moving actors in a scene.

 

Still having fun!

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2 hours ago, Jarnin said:

Currently on job 33 of 50...

 

The whore house is an interesting place. Not only is it like 10 times bigger on the inside of the little shack you enter, the interior looks like an office building, not a house. Jokes aside, there are some traffic issues inside the whore house.

The patrons walking all over the place often get tied up in doorways. I noticed that when you're turning tricks in the whore house, when you're supposed to clean yourself in the bathroom your most recent customer will follow you. In my case, they always end up in the doorway to the bathrooms, so getting out involves pushing them out of the way.

 

The table in the hallway with the coffee pitcher could be rotated 180°. For some reason AAF has decided to use that table a couple times in my game, and the customer always ends up standing inside the fire barrel next to the table during the scene. I can fix it with AAF, but the alignment of my scenes break pretty often when moving actors in a scene.

 

Still having fun!

can you select the table in consol ? if yes then you can rotate it "modangle z 180"

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So I kept getting shocked to death in the beginning after the handcuffs were put on. Annnd I figured out why. I clearly didn't see that RealHandCuffs_DD_compatability was the culprit in my load order even after reading the incompatibilities list several times over. That ESP definitely snuck by me. After about two hours of trying to figure out what in the world was causing me to immediately die it I can finally continue the mod ?

Edited by SentrethII
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1 hour ago, JhonnatanV said:

"The Scaver"

Been a while since I ran through, If that's the one with Med size bomb following you, then you have to gather scrap, Weapons, armor, from anywhere you want to go. Time limit 24 hours. after picking up the "Scrap" give it to Med size bomb and go back to the Whorehouse.

3:00 am central standard time US

 

 

CS V 1.0.9

Edited by caveman74
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1 hour ago, caveman74 said:

Been a while since I ran through, If that's the one with Med size bomb following you, then you have to gather scrap, Weapons, armor, from anywhere you want to go. Time limit 24 hours. after picking up the "Scrap" give it to Med size bomb and go back to the Whorehouse.

3:00 am central standard time US

 

 

CS V 1.0.9

that is the quest thanks bro

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On 1/2/2023 at 9:39 PM, adradox said:

I came back to it after I had time to fiddle with it some more and scenes are playing normally except raiders don't place anything on PC except tattoos, no collar and no handcuffs, despite them being installed and active. Not sure how to fix it.

Sounds like you have Real Handcuffs disabled on your MCM. I remember going crazy for a whole day because I thought my scripts weren't working and it turned out RH was disabled. 

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12 hours ago, lee3310 said:

can you select the table in consol ? if yes then you can rotate it "modangle z 180"

 

As it turns out, selecting anything in console while in the whore house is very tricky. There are a lot of smoke clouds throughout that get in the way. But, after disabling two or three clouds, I could target the table and flip it.

 

Thanks for that command, I didn't know it.

Edited by Jarnin
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What is in to be more rebellious? Just beating? Can they at some point of her rebellion decide that she is useless? But not simply explode her collar, but make some public execution? I love to see he burned alive, but I think this is too complicated? She also can be drowned, hanged or crucified. Also, they can tie her up to the explosive barrel, rape her the last time - and then - boom!

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6 hours ago, Jarnin said:

 

As it turns out, selecting anything in console while in the whore house is very tricky. There are a lot of smoke clouds throughout that get in the way. But, after disabling two or three clouds, I could target the table and flip it.

 

Thanks for that command, I didn't know it.

You don't have to disable anything, just scroll (mouse wheel) until you get the table

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6 hours ago, vladdt said:

I love to see he burned alive, but I think this is too complicated? She also can be drowned, hanged or crucified. Also, they can tie her up to the explosive barrel, rape her the last time - and then - boom!

But then you would be loaded to a previous save and go into the rinse, repeat mode. Or have to start a whole new Game.  

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15 hours ago, JB. said:

Sounds like you have Real Handcuffs disabled on your MCM. I remember going crazy for a whole day because I thought my scripts weren't working and it turned out RH was disabled. 

You have pointed me in right direction. I needed to update my real handcuffs, some mods were not updated for 2-3 years. Seems to be working now. I have another question, due extensive testing I saw certain parts of starting dialogue way too often, is there a way to skip silent dialogues or I have to sit them out every time? 

Edited by adradox
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What a fantastic start to a Fallout 4 playthrough! This is what FO4 should have been all along. Dark, gritty, ugly. Bethesda loves the "big reveal" and boy is this a big reveal. Captured, enslaved...

 

By the time you earn your freedom, you can honestly say your character has been through some shit. Lots of motivation to kill raiders, or perhaps be fucked up enough to be a raider.

 

The writing was great. I loved having to make choices constantly, never knowing what was coming next. The ending may be a "bad ending" but it was heartfelt. You did for Gristle what the game does for Kellogg - humanizes him. Before the ending, I thought my character would go on an anti-raider crusade, but Gristle's talk about life choices, deeds that can't be undone...in the end, my character said, "I hope you find your daughter, Master." It was bittersweet, knowing if you pursue the vanilla storyline that won't ever happen.

 

Anyway, wonderful work. Can't wait to see what else you come up with. Not too many computer games get better and better, but this kind of mod really keeps me coming back for more. Thank you!

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3 hours ago, Alheithinn said:

What a fantastic start to a Fallout 4 playthrough! This is what FO4 should have been all along. Dark, gritty, ugly. Bethesda loves the "big reveal" and boy is this a big reveal. Captured, enslaved...

 

By the time you earn your freedom, you can honestly say your character has been through some shit. Lots of motivation to kill raiders, or perhaps be fucked up enough to be a raider.

 

The writing was great. I loved having to make choices constantly, never knowing what was coming next. The ending may be a "bad ending" but it was heartfelt. You did for Gristle what the game does for Kellogg - humanizes him. Before the ending, I thought my character would go on an anti-raider crusade, but Gristle's talk about life choices, deeds that can't be undone...in the end, my character said, "I hope you find your daughter, Master." It was bittersweet, knowing if you pursue the vanilla storyline that won't ever happen.

 

Anyway, wonderful work. Can't wait to see what else you come up with. Not too many computer games get better and better, but this kind of mod really keeps me coming back for more. Thank you!

Well said!               have a cookie  :cookie:

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13 hours ago, JhonnatanV said:

I finished this mod, but after being released, I still have an active objective to report back to lindstrom what do I do ?

Did Gristle release you?? If so.... warning spoiler 

 

go to the whorehouse, kill everyone, push the button to the left of the door, have fun.

Edited by caveman74
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10 minutes ago, JhonnatanV said:

I did what you told me but the objective is still active

377160_20230106074221_1.png

377160_20230106074230_1.png

Once the mod is finished, you can uninstall it. If you have tattoos or markings, you will keep them.  There is no active script since the mod is finished. 

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11 hours ago, adradox said:

You have pointed me in right direction. I needed to update my real handcuffs, some mods were not updated for 2-3 years. Seems to be working now. I have another question, due extensive testing I saw certain parts of starting dialogue way too often, is there a way to skip silent dialogues or I have to sit them out every time? 

Install Fuz Ro Do, it's clarified in the main post, in the list of required mods. 

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4 hours ago, Alheithinn said:

What a fantastic start to a Fallout 4 playthrough! This is what FO4 should have been all along. Dark, gritty, ugly. Bethesda loves the "big reveal" and boy is this a big reveal. Captured, enslaved...

 

By the time you earn your freedom, you can honestly say your character has been through some shit. Lots of motivation to kill raiders, or perhaps be fucked up enough to be a raider.

 

The writing was great. I loved having to make choices constantly, never knowing what was coming next. The ending may be a "bad ending" but it was heartfelt. You did for Gristle what the game does for Kellogg - humanizes him. Before the ending, I thought my character would go on an anti-raider crusade, but Gristle's talk about life choices, deeds that can't be undone...in the end, my character said, "I hope you find your daughter, Master." It was bittersweet, knowing if you pursue the vanilla storyline that won't ever happen.

 

Anyway, wonderful work. Can't wait to see what else you come up with. Not too many computer games get better and better, but this kind of mod really keeps me coming back for more. Thank you!

Thank you. I remember that I had the mod ready in October, I only needed the final quest, but the whole mod is kind of dark and it's not easy to be in the mood to write it (the plot). So I made that bad ending -it's rather a short ending- so I wouldn't have to keep it in the fridge for several months as it happened in the first stages of the development.

 

Anyway, I'm slowly getting back to work on the two mods. It's kind of a nice problem having two mods and not deciding which one to start with. 

 

Nuka Ride is more cheerful and the dialogues come out almost by themselves, and it has more predilection since this mod was always intended as a prelude to Nuka Ride. 
 

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2 hours ago, JB. said:

Thank you. I remember that I had the mod ready in October, I only needed the final quest, but the whole mod is kind of dark and it's not easy to be in the mood to write it (the plot). So I made that bad ending -it's rather a short ending- so I wouldn't have to keep it in the fridge for several months as it happened in the first stages of the development.

 

Anyway, I'm slowly getting back to work on the two mods. It's kind of a nice problem having two mods and not deciding which one to start with. 

 

Nuka Ride is more cheerful and the dialogues come out almost by themselves, and it has more predilection since this mod was always intended as a prelude to Nuka Ride. 
 

Being a life-long fan of the Gor book series I always hoped someone would make a mod similar to this one in Skyrim. There were a couple of mods that came close but none as brutal or realistically sadistic as the novel series.  I love that your mod has come very close to bringing Gor to Fallout 4. Thank you so much for being brave enough to work past the harsh emotional reality of what it could be like in a post-apocalyptic scenario and bring it into a mod. 

 

If you've ever read the Gor book series, you would know where I'm coming from with this. I'm hoping there will eventually be an option to get rid of the nasty prisoner rags placed on the PC in the beginning.

 

That's a minor issue I know. And it's my own personal desire for this mod to be more "Gor". I mean, that in the series a freshly captured and enslaved female (even male slaves for that matter though not as stringent), have to "earn" the right to wear even modest clothing. 

Like I said just my own personal wish to make the mod more Gor. lol 

But though I'm not a mod author by any means, and have no idea how scripting even works, I can just imagine how much effort goes into making a mod of this magnitude. Thank you for that. And thank you for the exceptionalism. 

Edited by Rickonhh
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7 hours ago, Rickonhh said:

Being a life-long fan of the Gor book series I always hoped someone would make a mod similar to this one in Skyrim. There were a couple of mods that came close but none as brutal or realistically sadistic as the novel series.  I love that your mod has come very close to bringing Gor to Fallout 4. Thank you so much for being brave enough to work past the harsh emotional reality of what it could be like in a post-apocalyptic scenario and bring it into a mod. 

 

If you've ever read the Gor book series, you would know where I'm coming from with this. I'm hoping there will eventually be an option to get rid of the nasty prisoner rags placed on the PC in the beginning.

 

That's a minor issue I know. And it's my own personal desire for this mod to be more "Gor". I mean, that in the series a freshly captured and enslaved female (even male slaves for that matter though not as stringent), have to "earn" the right to wear even modest clothing. 

Like I said just my own personal wish to make the mod more Gor. lol 

But though I'm not a mod author by any means, and have no idea how scripting even works, I can just imagine how much effort goes into making a mod of this magnitude. Thank you for that. And thank you for the exceptionalism. 

 

Hopefully I'll have another FO4 mod in that vein for you soon. I can't promise it will be anywhere near as well-written or sophisticated as JB's work, nor as expansive at first, but my focus for it is heavy on the brutality and dehumanization aspects you seem to be looking for. I got sidetracked making a junk food mod at the end of the year, though hope to get back to polishing the bigger project for initial release once development on that settles down a little bit more.

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2 hours ago, vaultbait said:

Hopefully I'll have another FO4 mod in that vein for you soon. I can't promise it will be anywhere near as well-written or sophisticated as JB's work, nor as expansive at first, but my focus for it is heavy on the brutality and dehumanization aspects you seem to be looking for. I got sidetracked making a junk food mod at the end of the year, though hope to get back to polishing the bigger project for initial release once development on that settles down a little bit more.

Can't wait! :thumbsup:

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