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Commonwealth Slavers


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Posted (edited)
18 minutes ago, supernipsu said:

What is the cell/world area these issues happen?

The issue they are talking about happens in Lexington, A little shack under the overpass, next to a Piling?, pier? the damn thing holding up the overpass.  ?

Edited by caveman74
Posted (edited)
4 hours ago, caveman74 said:

The issue they are talking about happens in Lexington, A little shack under the overpass, next to a Piling?, pier? the damn thing holding up the overpass.  ?

 

Well the closest magazine to that location is the one in the Lexington Laundromat, but interiors do not share space data with exteriors so, the next possibility would be the one in the Rocky Narrows Park, but that should be far enough way to not affect Lexington area.

 

I honestly can't imagine what the relation/conflict would even be.

 

I guess, try and use Wrye Bash if there is a conflict. ?

Edited by supernipsu
Posted

 

7 hours ago, MisterTime said:

Once I uninstalled Erotic Art- Expanded + rolled back Erotic Art to 1K version = worked again.

And there's your sign. ;)


Changing the load order also changes the saves FormID of very mod below the uninstalled mod. Which, in some cases, will cause previously filled allises to become invalid and thus error out.

This is why folks mistakenly (understandably) think X-mod caused an issue with Z-mod, when in fact it was the changing load order.
 

Posted
24 minutes ago, supernipsu said:

I honestly can't imagine what the relation/conflict would even be.

There isn't one. ;)

There's no art/mags in the brothel.

 

 

Posted (edited)
4 hours ago, izzyknows said:

There isn't one. ;)

There's no art/mags in the brothel.

 

 

 

I noticed your Croup Manor mod and it looks really nice. But regarding the Commonwealth Slavers mod, I noticed Croup Manor basement is used. Does your mod change the basement of the manor or is it only the outside? Just wondering if the two mods would clash.

 

Edited by Rickonhh
Posted
5 minutes ago, Rickonhh said:

 

I noticed your Croup Manor mod and it looks really nice. But regarding the Commonwealth Slavers mod, I noticed Croup Manor basement is used. Does your mod change the basement of the manor or is it only the outside? Just wondering if the two mods would clash.

 

No it doesn't touch the basement. So no conflict. :)

 

Posted
5 minutes ago, izzyknows said:

No it doesn't touch the basement. So no conflict. :)

 

Thanks! Can't wait to try out a mod that fixes the most "pain in the ass" settlement in the Commonwealth". :)

Posted
6 hours ago, izzyknows said:

 

And there's your sign. ;)


Changing the load order also changes the saves FormID of very mod below the uninstalled mod. Which, in some cases, will cause previously filled allises to become invalid and thus error out.

This is why folks mistakenly (understandably) think X-mod caused an issue with Z-mod, when in fact it was the changing load order.
 


Speaking of saves.

The ReSaver is something that I'd recommend running whenever uninstalling mods on a ongoing save.

Posted

Just a thought for the future; would there be a way to integrate elements of this mod to the AAF abduction mod where slavery in the brothel could become one of the possibilities of being sold by gang that captures you, and a quest to either do the time in the brothel, escape and or get revenge afterwards?  As the Minute Men grow in strength, escape might become slightly easier or possibly even get purchased by one the pimps in 'Hardship'.  Just curious how impossible, hard or easy that would be to achieve.

Posted
8 hours ago, Umbopo65 said:

Just a thought for the future; would there be a way to integrate elements of this mod to the AAF abduction mod where slavery in the brothel could become one of the possibilities of being sold by gang that captures you, and a quest to either do the time in the brothel, escape and or get revenge afterwards?  As the Minute Men grow in strength, escape might become slightly easier or possibly even get purchased by one the pimps in 'Hardship'.  Just curious how impossible, hard or easy that would be to achieve.

 

What AAF abduction mod is that? If you mean RSE II: CSA, that's been abandoned by its author for years now, so I really wouldn't recommend adding new integration for it.

Posted

Really liking the mod so far,  thanks for all your hard work on it.

 

Sorry if this has been asked before is there a way to turn down the orgasm sounds, i play with headphones on and its quite loud.

Posted (edited)
45 minutes ago, alex61821 said:

Sorry if this has been asked before is there a way to turn down the orgasm sounds, i play with headphones on and its quite loud.

 

Isn't that a mod like Sexual Attributes, Sexual Harrasment, or AAF Animation mods controlling those scenes?

I do not believe this is a Fault of Commonweath Slavers, Go into game settings and adjust there.

Edited by caveman74
Posted
40 minutes ago, caveman74 said:

 

Isn't that a mod like Sexual Attributes, Sexual Harrasment, or AAF Animation mods controlling those scenes?

I do not believe this is a Fault of Commonweath Slavers, Go into game settings and adjust there.

ahh yes, you are probably correct.  My bad for installing a bunch of mods at once.  Thank you for the advice.

Posted

Hello, i just wanna ask if i can do the quest  in an existing Nuka Ride end save. I didn’t do any quests else of Nuka Ride quests in that save. Wanna thank you for Nuka Ride in its page but just don’t know how i could.  It is an insane story.

Posted (edited)

Im having an issue where I can't progress past the initial scene in the basement (Meeting "Gristle", right after meeting "Murphy" outside of Vault 111). 

 

The guy tells me I need to wear a collar. And regardless of whatever choice I make, my character gets shocked every second, until I get shocked to death. I also get a notification saying something like "slaves should not wear armor". Also, I can see the shock collar repeatedly being applied on my character, only to be instantly removed (and then shocked). It seems theres a script somewhere that listens to character's item equip event, and removes the collar (maybe it's mistaking it for clothes)? and then reapplies it, and the process just repeats until I get shocked to death.

 

I'm running the latest Real Handcuffs (0.4.14 without the DD compatability patch). This is on a new game.

Edited by twistedtrebla
Posted (edited)
10 hours ago, Qaras said:

Hello, i just wanna ask if i can do the quest  in an existing Nuka Ride end save. I didn’t do any quests else of Nuka Ride quests in that save. Wanna thank you for Nuka Ride in its page but just don’t know how i could.  It is an insane story.

 

 

Edited by caveman74
Posted
5 hours ago, twistedtrebla said:

Im having an issue where I can't progress past the initial scene in the basement (Meeting "Gristle", right after meeting "Murphy" outside of Vault 111). 

 

The guy tells me I need to wear a collar. And regardless of whatever choice I make, my character gets shocked every second, until I get shocked to death. I also get a notification saying something like "slaves should not wear armor". Also, I can see the shock collar repeatedly being applied on my character, only to be instantly removed (and then shocked). It seems theres a script somewhere that listens to character's item equip event, and removes the collar (maybe it's mistaking it for clothes)? and then reapplies it, and the process just repeats until I get shocked to death.

 

I'm running the latest Real Handcuffs (0.4.14 without the DD compatability patch). This is on a new game.

If you have the latest version of RH, I only suspect the load order. RH is master of this mod, so Real Handcuffs.esp should be on top of Commonwealth Slavers.esp.

 

 

Posted
13 hours ago, Qaras said:

Hello, i just wanna ask if i can do the quest  in an existing Nuka Ride end save. I didn’t do any quests else of Nuka Ride quests in that save. Wanna thank you for Nuka Ride in its page but just don’t know how i could.  It is an insane story.

Yeah, sure, I don't see why not.

Posted
8 hours ago, twistedtrebla said:

Im having an issue where I can't progress past the initial scene in the basement (Meeting "Gristle", right after meeting "Murphy" outside of Vault 111). 

 

The guy tells me I need to wear a collar. And regardless of whatever choice I make, my character gets shocked every second, until I get shocked to death. I also get a notification saying something like "slaves should not wear armor". Also, I can see the shock collar repeatedly being applied on my character, only to be instantly removed (and then shocked). It seems theres a script somewhere that listens to character's item equip event, and removes the collar (maybe it's mistaking it for clothes)? and then reapplies it, and the process just repeats until I get shocked to death.

 

I'm running the latest Real Handcuffs (0.4.14 without the DD compatability patch). This is on a new game.

 

Occam's Razor... You're sure you don't have anything that might change the biped slots for the RH collar?

Posted
1 hour ago, Darkwolf101 said:

Finished the mod and tried to go do the nuka ride mod...Charon refuses to talk to me saying i'm still in captivity ?

Save. Reload. Try again. That should do the trick.

Posted
13 minutes ago, vaultbait said:

 

Occam's Razor... You're sure you don't have anything that might change the biped slots for the RH collar?

 

This is the specific line of code. It does not search for slots, but for keywords. 

 

If akbaseObject.HasKeyword(ObjectTypeArmor) && !akbaseObject.HasKeyword(RH_Restraint)

 

 

The RH collar has keyword "ObjectTypeArmor" and "RH_Restraint".

 

This fails if you don't have RH up to date or if RH is not on top of Commonwealth Slavers. 

 

Posted
1 hour ago, JB. said:

 

This is the specific line of code. It does not search for slots, but for keywords. 

 

If akbaseObject.HasKeyword(ObjectTypeArmor) && !akbaseObject.HasKeyword(RH_Restraint)

 

 

The RH collar has keyword "ObjectTypeArmor" and "RH_Restraint".

 

This fails if you don't have RH up to date or if RH is not on top of Commonwealth Slavers. 

 

 

Or if you have anything patching RH which might overwrite the record from its plugin such that the keyword is missing (for example, patches which change around biped slots but copied from an older RH that didn't have that keyword applied).

Posted (edited)

I did the "pet walk" turned the caps into Jared, he reset my collar to 2 hours and sent me back to lindstrom.  lindstrom then just gave me another mission but did not reset the collar so it blew up a few moments after he gave me the mission.

 

OK so it seems that he fails to reset it if you do the serve the patrons one.  I did a truce mission and he reset it for me.

Edited by alex61821
more info
Posted

I really enjoyed this.  From 50's housewife, to a cryogenic freeze, to forced slavery and prostitution really highlights how dramatically the world has changed from the comfort of being a suburbanite to post apocalyptic horrors. 

Finally free of the slavers my heroine is now mentally and physically harder and more able to survive the dangers of the wasteland.

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