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Commonwealth Slavers


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Posted (edited)
1 hour ago, Hober9 said:

I like start new runs. Only check things.

It is just my personal opinion, when you intentionally break the mod and have issues, they should not be posted here.

This place should be for posting issues with actual playthroughs. As in following the mod step by step.   

@JB.has enough to keep up with fixing two mods and personal work.

Edited by caveman74
Posted
3 hours ago, Hober9 said:

I understand. Sorry.

No Problems!! I hope I didn't sound too negative Ok??

Posted
9 hours ago, Rickonhh said:

That makes a lot of sense. Thank you for that.

I know Bethesda's purpose in speeding time up (20 game minutes per real minute) is to make their world seem larger. But when your PC is walking at a normal pace and the time it takes three times longer to walk from point A to point B, then to me that totally slaughters emersion. If he were put into their world, even my 78 yo Grandfather could walk from the spawn point in Sanctuary to the spawn point at the Red Rocket in less than hour. lol

 

On the other hand, OpenStreetMap tells me that walking from Concord to Lexington should take over 20 hours.

Posted
33 minutes ago, caveman74 said:

No Problems!! I hope I didn't sound too negative Ok??

 

I write my post because i understand if the author wanted another ending perhaps half of work was done yet. MODS do my time in

game a lot better after some time with only vanilla game. People doing MODS do a very nice work.

 

Greetings.

 

Posted
1 hour ago, vaultbait said:

 

On the other hand, OpenStreetMap tells me that walking from Concord to Lexington should take over 20 hours.

 

That would be pushing realism too far... lol.

 

John

Posted (edited)

Hey, I get to the first convo with Gristle and the Chief. Everything is fine, but if I save, it CTDs. I have the Crime and Punishment mod turned off, but still.

 

UPDATE: I managed to get past the convo and the new role, but now, it's essentially a coin toss of whether or not a door I open in Diamond City is gonna cause a CTD

Edited by NaughtyBoi221
Posted
14 hours ago, NaughtyBoi221 said:

CTDs.

What does your buffout log tell you??

Do you have this program?

Crash Log Auto-Scanner

Posted

Just wondering if anyone else was getting this message. It seems I had to reinstall Realhandcuffs and leave out the DD compatibility patch. Not sure what effect that might have moving further. Guess I could reinstall that esp after CS is over. 

Fallout 4 Screenshot 2022.12.03 - 17.54.56.17.jpg

Posted
39 minutes ago, Rickonhh said:

Just wondering if anyone else was getting this message. It seems I had to reinstall Realhandcuffs and leave out the DD compatibility patch. Not sure what effect that might have moving further. Guess I could reinstall that esp after CS is over. 

 

Anyone who installs that compatibility patch and tries to use CS gets that message. The author quite literally added that check and related pop-up message box precisely because it breaks the ways CS detects presence of the RH items it relies on.

Posted
3 hours ago, vaultbait said:

 

Anyone who installs that compatibility patch and tries to use CS gets that message. The author quite literally added that check and related pop-up message box precisely because it breaks the ways CS detects presence of the RH items it relies on.

Thanks. That's what I figured also. The question I had was whether or not, if this patch is removed, DD and RH would play nice together. But I guess while CS is running, there would be no DD devices used to any great extent and I can just reactivate the patch after CS is over.

Posted
8 minutes ago, Rickonhh said:

Thanks. That's what I figured also. The question I had was whether or not, if this patch is removed, DD and RH would play nice together. But I guess while CS is running, there would be no DD devices used to any great extent and I can just reactivate the patch after CS is over.

 

As far as I know, the main thing that patch does is change the biped slots used by RH items to match the ones DD uses, so without the patch you might be allowed to equip conflicting items between the two mods because they disagree on what slots to use. Not significantly game-breaking, but it can be annoying if you have mods randomly putting items from both on you.

Posted
1 hour ago, vaultbait said:

 

As far as I know, the main thing that patch does is change the biped slots used by RH items to match the ones DD uses, so without the patch you might be allowed to equip conflicting items between the two mods because they disagree on what slots to use. Not significantly game-breaking, but it can be annoying if you have mods randomly putting items from both on you.

Thanks for the info. :)

Posted (edited)

Is the "correctional facility" mentioned in the Hooker part of the mod accessible by any means or is it just mentioned for flavor?

Edited by Senick
Posted
25 minutes ago, Senick said:

Is the "correctional facility" mentioned in the Hooker part of the mod accessible by any means or is it just mentioned for flavor?

 

If it's not (I don't know), you an always install Boston State Prison instead. It's been a favorite of mine for ages.

Posted (edited)
1 minute ago, vaultbait said:

 

If it's not (I don't know), you an always install Boston State Prison instead. It's been a favorite of mine for ages.

More interested in the "correction" being done there in this mod than being a warden of my own prison XD

Edited by Senick
Posted
5 minutes ago, Senick said:

More interested in the "correction" being done there in this mod than being a warden of my own prison XD

 

Fair enough! Though that's got me thinking that it could be an interesting location to build other mod content into for precisely that experience. Maybe when I need another break from my current projects...

Posted
57 minutes ago, vaultbait said:

 

Fair enough! Though that's got me thinking that it could be an interesting location to build other mod content into for precisely that experience. Maybe when I need another break from my current projects...

JB had replied in another topic that he planned to do something more with the Diamond City Security head in future updates. Maybe he could move him out of Diamond City to that location. :)

Posted (edited)

Great mod, thank you! I am experiencing the weirdest bug though: whenever I exit the game (or get killed), the Quest stops, and by stops I mean the current quest chapter dissapears from active quests, and only Lucky Days is considered completed. When I check 'jobs done' it also says 0.

 

Whenever I save mid-quest, and try to re-load the save, I have the same issue. Any idea what could possible be causing it? The mod is at the very bottom of my load order. 

 

On a completely separate note, would it break the mod if I were to recruit Gristle as a companion after the last mod chapter?

Thank you for your work! 

Edited by xiggie
I worded it all wrong
Posted
6 hours ago, sickboy791 said:

Great MOD !!

is there a way back in to slavery if you managed to get out ?

Start a new game. At least for now. ;)

 

Posted

I know it's been reported that Crime and Punishment breaks certain parts of this mod, but I have to ask anyway...

 

Is there anything I can do to bypass/fix that? CAP is such a great mod and I don't want to disable it, but at the same time, I'd really like to give this one a shot. I don't mind using console commands if I have to.

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