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Posted
7 hours ago, Furflz said:

Question:   Is there an actual code that will work on the collar when you interface into it with your Pip boy?   or is that just a red herring in order to give us false hope?   

The collar isn't what kills you, it's a scripted event if you meet certain conditions. The collar item is there to apply the visual and prevent other collar items from being equipped, and it's supposed to be tamperproof so any way you can remove it is supposed to be fatal. Story>Engine Functionality, and JB can't predict all ways of removing the collar that won't trip the script. 🤷‍♂️

 

9 hours ago, Senick said:

Are the four ending quests mutually exclusive?

They're part of a chain that culminates in the "True Ending". The only mutually exclusive endings are what you choose once you hit the jobs minimum: escape, stay, or help Gristle.

 

8 hours ago, pussnboots said:

Everything was running fine until a day or so ago; Now, any time an anal animation is triggered (by Violate or CS Slavers so far), I get the error screenshotted here. 

 

So, I think I read this somewhere but I may be imagining it, that error isn't actually a CS issue: I think that's a failsafe that's supposed to make a missing or broken anim fail gracefully rather than crash. I used to get it a lot with FF animations, then swapped to a different Leito pack as a prereq and now they just stand in the same spot but don't trigger the error message.

Posted (edited)

I cannot start the quest because I cannot find  "A person is injured under the security booth outside Vault 111." I looked everywhere and can't find him/her. I'm assuming they just didn't spawn. Is there a fix to solve this? Maybe a way to force spawn in the npc, or console command to force start the quest?

 

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------

 

(Update)

Solution: The file Is downloaded off of Mega, this gives you two options. What went wrong was that I chose to download the Zip files instead of the standard download. Which lead to Vortex Mod manager not reading the mod correctly. Completely removing the mod and reinstalling it with the standard download fixed the issues I was having. Thank you @JemappelleRedacted and @izzyknows for helping guide me to the answer.

Edited by Pandaman859
Posted (edited)

If Murphy's not there, that suggests something has gone sideways with the mod install, so console starting isn't going to help.

Start by moving CS to the bottom of your load order (I think it lives above UAP but can't swear to it). Is there the CS entry in MCM? Are you sure you have all the required masters? I know there's a few occasions it's been mentioned but 288 pages gives it a lot of places to hide, and that's all I can think of right now.

 

ETA: only person with no Murphy said they downloaded the entire folder, so had a zip file of zip files which their mod manager installed incorrectly.

 

Edited by JemappelleRedacted
Posted
11 hours ago, zjzc said:

I think I found out why the orgasm control only triggers once per sex, not sure if it's by design, but if not then the culprit is at Line 968 of _CS_Main script:

It is intentional, and if you keep refusing to cum, the collar will force you to. While the choice you make will increase your rebellious attribute or submissive attribute.

This is explained in a popup/s in game starting the first time Murphy rapes you.

But, kudos for taking the time to figure out how things work and tweaking them to the way you want them to work. That's how we, well most of us, learn! :)

 

Oh, and depending on your Sexual Harassment settings, Nora will try to cum several times during a sex scene. Just set your orgasm cool down (I think that's the one) to the lowest setting.

It is "kind of" a cheat to quickly and easily manipulate your PC's submissive/rebel stats.

Posted
10 hours ago, Pandaman859 said:

I cannot start the quest because I cannot find  "A person is injured under the security booth outside Vault 111." I looked everywhere and can't find him/her. I'm assuming they just didn't spawn. Is there a fix to solve this? Maybe a way to force spawn in the npc, or console command to force start the quest?

 

I don't want to ask a question that was already asked but I could not find anything on the forums that talked about this, or a solution.

Like @JemappelleRedacted said, open the downloaded file and see if there's more compressed files inside.

Also, when installing choose to install the source code, as this will most likely prevent several issues later. (if you never seen the FMOD when installing, you tried to install the bundled files)

Posted
11 hours ago, valcon767 said:

 

The Hero is the quest to take you to the ending of the mod and you make a choice of how to end the mod with 3 main choices

1 - stay a slave forever = lots of vanilla/other mod stuff you will not be able to do ever.

2 - "bad ending" = get your freedom outside Vault 111, but the slaver ring is not destroyed, can do vanilla/other mod stuff but

                                some post CS stuff not available.

3 - "true ending" = slaver ring gets destroyed (by progressing through The Harvester to The Correctional to The Harvestress) and

                                then vanilla/other mod content and some post CS content available.

 

 

@Furflz and @NoodleMyAsian

 

dog issue

i did run into this once when i first started with CS, and in my case it was due to operator error - as in i did not have the animation it 

was looking for.

 

something you can check is to go to https://www.loverslab.com/topic/139374-aaf-the-fucking-manual-~-adult-oriented-setup-guide-7thapril2024/

and make sure you did install stuff for dog/female.  specifically i would make sure you did follow steps

 

10 and 11 for AAF and AAF Vanilla/Kinky/Creature Themes

 

and for animations (i personally have all (except 18) i would suggest you install

16 (Leito i would suggest with the patch at https://www.loverslab.com/topic/148160-staged-leito-plus-erection-fix/ , 20 (creature pack), 21 (Creature pack 2 if

you have the DLC), 24 (Savage Cabbage get version 1.3.0) and 27 (RohZima version 1.85) and 28 (UAP as it has creature/gender combinations) but when 

installing UAP make sure to not select (during install) Leito, Savage Cabbage, and RohZima (if that is in there). UAP requires Buffout4 (step 5).

if you use the other patch (Indarello iirc) do not install UAP.

 

hope the information helps.

 

Thanks! Will Redo my UAP. I installed UAP, but the Manual Guide said only to not check Leito's FO4 Anims, I didn't know about Savage Cabbage and RohZima. Reinstalling now and will let you know if that fixes it. Might've been a UAP Issue.

Posted (edited)

EDIT: Tried to fix it by going back, as I used console commands incorrectly, and didn't do most of the ransom quest, so I went back, and successfully completed the Ransom quest, because It got bugged and I used "Regain Player Control" and accidently skipped the quest with console commands. So I went back and talked to Gristle, waited a bunch, got whipped, waited again, got traders, killed, looted, and back to the whore house where I seem to have another bug.

 

EDIT 2: Fixed it with Console commands and was able to proceed with the Fight Quest at Corvega.

Edited by NoodleMyAsian
Posted
19 hours ago, zjzc said:

I think I found out why the orgasm control only triggers once per sex, not sure if it's by design, but if not then the culprit is at Line 968 of _CS_Main script:

image.png.34635e121b3815dff3b773792bf612f9.png

The function TriggerOrgasm sets the variable _CS_BlockOrgasm to 0, which then blocks the OrgasmEvent (Line 943 as the condition) until the end of the sex. Disabling Line 968 solves this issue and orgasm control messages pop up every time Nora edges😍

 

I also made some small changes to the orgasm scripts, for: 1) the DecreaseArousal/IncreaseArousal and DecreaseWillPower/IncreaseWillPower functions can now change the attribute values by designated numbers; and 2) when Nora refuses to ask to cum, her willpower drains and arousal bumps right up (so she quickly edges with weaker will). Take a look if you like. 

 

I can't believe I spent half an hour looking at orgasm scripts! I need help 😭😭😭

_CS_OrgasmEvent.psc 8.66 kB · 1 download _CS_Main.psc 65.71 kB · 2 downloads

How do I install this? It sounds interesting

Posted

Hi, absolutely loving the mod, however about half way through Slaver's Jet just stops working. The animation doesn't fire and it's resulting in withdrawal that's making the game unplayable. Is there something I'm doing wrong?

 

Posted (edited)
10 hours ago, izzyknows said:

It is intentional, and if you keep refusing to cum, the collar will force you to. While the choice you make will increase your rebellious attribute or submissive attribute.

This is explained in a popup/s in game starting the first time Murphy rapes you.

But, kudos for taking the time to figure out how things work and tweaking them to the way you want them to work. That's how we, well most of us, learn! :)

 

Oh, and depending on your Sexual Harassment settings, Nora will try to cum several times during a sex scene. Just set your orgasm cool down (I think that's the one) to the lowest setting.

It is "kind of" a cheat to quickly and easily manipulate your PC's submissive/rebel stats.

I didn't express myself clearly😅 The collar dialog only triggers when The First Time Nora is about to cum, it will not re-appear if Nora's arousal maxes out again in the same sex act. This means Nora can only orgasm once per sex, at most. 

I vaguely remember JB expressed confusion when asked the same question, so I assume he intends to have the orgasm control dialogue to trigger every time Nora is about to cum. 

There's one advantage (aka more pervert) to the edit I made: Nora will either cum more frequently (and breaks her mind and gain a prevertion), or will quickly drain her willpower while staying edging 😈😈😈

Let me see if I can edit the script so that Nora can't refuse to ask to cum when her willpower is drained👹

Edited by zjzc
Posted
2 hours ago, Dradknight said:

How do I install this? It sounds interesting

Here you go, just install it normally and overwrite the files from CS. No guarantee it works though😂

Scripts Edit.zip

Posted (edited)
13 hours ago, izzyknows said:

It is intentional, and if you keep refusing to cum, the collar will force you to. While the choice you make will increase your rebellious attribute or submissive attribute.

This is explained in a popup/s in game starting the first time Murphy rapes you.

But, kudos for taking the time to figure out how things work and tweaking them to the way you want them to work. That's how we, well most of us, learn! :)

 

Oh, and depending on your Sexual Harassment settings, Nora will try to cum several times during a sex scene. Just set your orgasm cool down (I think that's the one) to the lowest setting.

It is "kind of" a cheat to quickly and easily manipulate your PC's submissive/rebel stats.

Sorry if I'm bothering you, I was looking but which settings under Sexual Harassment is it under? I'd like to lower this but didn't find it when looking in my MCM. If you get back to me, than thanks! Also how do I start the true ending path? Just use console commands or does Harvester start at some point?

 

So far I've done each job once, and am now at the point where I can talk to Lindstrom and chose what jobs to do. Like with Gristle, Murphy, the Truce Quests, and a *More Options* dialogue.

Edited by NoodleMyAsian
Posted
5 hours ago, NoodleMyAsian said:

Sorry if I'm bothering you, I was looking but which settings under Sexual Harrassment is it under? I'd like to lower this but didn't find it when looking in my MCM. If you get back to me, than thanks!

 

there are 2 MCM settings you need set right for this to work

1 - MCM - Commonwealth Slavers - Misc Section - collar = if you get any choice to orgasm or not in any CS scene this is already set

2 - MCM - Sex Attributes - Arousal Section - both Orgasm and Stimulation Sections - this will take trial and error to adjust to taste.

 

personally i have lost count of the number of times i open the wrong MCM of them (Sexual Harassment and Sex Attributes) as they

are (for me) one above the other and if i am trying to adjust something through the MCM i end up opening the wrong MCM first 

about half the time.

 

Posted

“The storm is what they threw at me, the hurricane is what I became.” - Matshuna Dhliwayo

 

Despite being filled with brutal, non-consensual violence and fetishistic sex, this mod is legit.  It takes a while for the story to unfold, but it's complex, with interesting characters, as well as motivations that make sense and mesh well with the setting.  I'm left with a character who went through hell and came out the other side, with some very well-written interactions that explain why I might not let the Wasteland do what it did to so many - turn me into a monster.  I have a character that I want to continue playing, one who is well-suited for many of the mods on LL.

 

I ran with a very low mod count, so I hope turning on lots of mods now won't blow up the game.

 

I finished the Good End

Spoiler

I got Snoopy as a Companion and Medium-sized is running the Whore House.

So if I leave CS up, what will be the result?

DC will be open?

What will be the state of Corvega?

Is Slaver's Valley still there?

Are the navmeshes or previsibines anywhere going to be screwed as a result?

I'm wondering if I should just try and save my character preset, start a new game, and use the console to get myself as close as possible.

 

For those people who finished, what are the big issues with keeping CS going?  I don't intend to do Nuka-Ride with this character.

Posted (edited)
2 hours ago, MadMonkey23 said:

“The storm is what they threw at me, the hurricane is what I became.” - Matshuna Dhliwayo

 

Despite being filled with brutal, non-consensual violence and fetishistic sex, this mod is legit.  It takes a while for the story to unfold, but it's complex, with interesting characters, as well as motivations that make sense and mesh well with the setting.  I'm left with a character who went through hell and came out the other side, with some very well-written interactions that explain why I might not let the Wasteland do what it did to so many - turn me into a monster.  I have a character that I want to continue playing, one who is well-suited for many of the mods on LL.

 

I ran with a very low mod count, so I hope turning on lots of mods now won't blow up the game.

 

I finished the Good End

  Hide contents

I got Snoopy as a Companion and Medium-sized is running the Whore House.

So if I leave CS up, what will be the result?

DC will be open?

What will be the state of Corvega?

Is Slaver's Valley still there?

Are the navmeshes or previsibines anywhere going to be screwed as a result?

I'm wondering if I should just try and save my character preset, start a new game, and use the console to get myself as close as possible.

 

For those people who finished, what are the big issues with keeping CS going?  I don't intend to do Nuka-Ride with this character.

I still have an ongoing playthrough with the same path 

DC will be like Slaver never happened (Green house decorations will be reverted I think)

Corvega will be mostly empty I think (furniture will be there and some now freed slaves just standing there) Probably will repopulate in enough in game days 

Slavery Valley still there since it's a location but it's empty anyway (still wishing for a workshop there but can easily be done with settle anywhere mods)

 

I'm playing with all the trauma (fear of raiders negative debuffs etc) and slaver jet addiction (so I have to keep on making money or scavenge for them) but playing with multi-followers sand "Jared's power armor lol

Edited by 4nln415
Posted
4 hours ago, 4nln415 said:

I'm playing with all the trauma (fear of raiders negative debuffs etc) and slaver jet addiction (so I have to keep on making money or scavenge for them) but playing with multi-followers sand "Jared's power armor lol

 

There is a NPC in the memory den in good neighbour that can remove some of the trauma related debuffs although the cost is high as its based off character level as i recall

 

So usually my post CS game involves earning money however the PC can to pay for that so they can start a "fresh" life in the commonwealth

Posted
11 hours ago, NoodleMyAsian said:

Sorry if I'm bothering you, I was looking but which settings under Sexual Harassment is it under? I'd like to lower this but didn't find it when looking in my MCM. If you get back to me, than thanks! Also how do I start the true ending path? Just use console commands or does Harvester start at some point?

 

So far I've done each job once, and am now at the point where I can talk to Lindstrom and chose what jobs to do. Like with Gristle, Murphy, the Truce Quests, and a *More Options* dialogue.

My bad it's in Sex Attributes>Arousal>Orgasm Cool Down.

 

After you've done the required number of tasks Lindstrom will tell you Gristle wants to talk to you. At that point you can choose to remain a whore, freedom or help take down the slave trade. The later is the the true ending.

Posted

Hey Im trying to find the tattoos from the true ending but can;t seem to find them. maybe im missing a mod. under which mod can i find the "CS Revolution" Tattoos?

Posted

I got a dialogue issue with version 2.5.6. Sometimes I can't trigger right conversations with npcs. I just talk to everyone with these words.

无标题.png

Posted

Howdy! Firstly been enjoying the mod immensely, really great job on it! So thanks for this and getting me back into Fallout 4.

I am having a bit of an issue with the mod currently, I think some load order changes have probably broken things but I'm struggling a bit to fix this. So for context I was a big goose and didn't backup my load order and mods list when things were all working (lesson learned of course). So three main things I've noticed as issues so far are the following;
 

  1. When I go back into the whore house I have settlers as captives and their knees, naked and bound, and no slaves girls walking around.
  2. When I talk to Declan after going into the whore house to be let out he says ok go ahead but nothing happens.
  3. I am on the quest 'The Weapon' and when I got over to Jared and listen to him talk the animation for being punished by Big Bomb basically doesn't trigger.

Now I've made an attempt to get things working again and ordering my Load Order (attached) on the Left side of MO2. I've also been digging a bit in the Papyrus logs (although not very familiar with them) to figure out where the issues are coming from. I can confirm AAF is working when using other means to trigger scenes, and I have went through the AAF guide again to see if I had messed anything up, but it was working for the last week until my load order was stupidly messed up. With regards to things I've noticed from CS I've seen the following, which again not familiar with Papyrus but struck me as something I am trying to investigate.

 

Spoiler
[05/18/2024 - 04:30:27PM] error: Unable to bind script Slavers:_CS_PlayerAliasScript to alias PlayerAlias on quest _CS_Main (1A0197A9) because their base types do not match
[05/18/2024 - 04:30:27PM] error: Unable to bind script Slavers:_CS_Truce_MainScript to _CS_Truce (1A048FDC) because their base types do not match
[05/18/2024 - 04:30:27PM] error: Unable to bind script Slavers:_CS_MCM to _CS_MCM (1A0556B1) because their base types do not match
[05/18/2024 - 04:30:27PM] error: Unable to bind script Slavers:_CS_House_Bed_MainScript to _CS_House_Bed (1A066D61) because their base types do not match
[05/18/2024 - 04:30:27PM] error: Unable to bind script Slavers:_CS_GagMask_DistanceCheck to _CS_Threat (1A090516) because their base types do not match
[05/18/2024 - 04:30:27PM] error: Unable to bind script Slavers:_CS_CleansitKit to  (1A0F96C5) because their base types do not match
[05/18/2024 - 04:30:27PM] error: Unable to bind script Slavers:_CS_Cream to  (1A0F96C7) because their base types do not match
[05/18/2024 - 04:30:27PM] error: Unable to bind script Slavers:_CS_CleansitKit to  (1A11F17B) because their base types do not match

[05/18/2024 - 04:30:32PM] error:  (000D227A): the animation graph (SpotLightDetect01) cannot currently process event "Direct01".
stack:
    [ (000D227A)].SpotlightScript.PlayAnimation() - "<native>" Line ?
    [ (000D227A)].SpotlightScript.active.StartPan() - "C:\Users\Dr. Peter Haas\AppData\Local\Temp\PapyrusTemp\SpotlightScript.psc" Line ?
    [ (000D227A)].SpotlightScript.active.SetupDefault() - "C:\Users\Dr. Peter Haas\AppData\Local\Temp\PapyrusTemp\SpotlightScript.psc" Line ?
    [ (000D227A)].SpotlightScript.active.OnCellLoad() - "C:\Users\Dr. Peter Haas\AppData\Local\Temp\PapyrusTemp\SpotlightScript.psc" Line ?

[05/18/2024 - 04:08:00PM] Error: Unable to link type of variable "::MainScript_var" on object "Slavers:Fragments:Quests:QF__CS_Weapon_0500606F"
[05/18/2024 - 04:08:00PM] Error: Unable to link type of property "MainScript" on object "Slavers:Fragments:Quests:QF__CS_Weapon_0500606F"

 

I also get a bunch of errors like this in Papyrus, but I don't understand why as the game and all the scripts are saved in my C drive and I can't see what's setting the D drive.

Spoiler
[05/18/2024 - 04:30:43PM] error: Cannot call GetValue() on a None object, aborting function call
stack:
    [INVB_MCM_PH (12000D03)].INVB_MCM_PH.LoadSetting() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\INVB_MCM_PH.psc" Line 267
    [INVB_MCM_PH (12000D03)].INVB_MCM_PH.UpdateSettings() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\INVB_MCM_PH.psc" Line 175
    [INVB_MCM_PH (12000D03)].INVB_MCM_PH.::remote_Actor_OnPlayerLoadGame() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\INVB_MCM_PH.psc" Line 294

 

I've made an attempt at cleaning up the list and trying to get the order right but I think I'm missing something here and hoping someone can point me in the right direction as I've been fumbling around for the last few hours :D

modlist.txt loadorder.txt

Posted
13 minutes ago, Guiyeye said:

I got a dialogue issue with version 2.5.6. Sometimes I can't trigger right conversations with npcs. I just talk to everyone with these words.

无标题.png

 

"Get down your knees, where you belong!" isn't a CS dialogue (wouldnt really fit the theme as that sounds kinda dominant and CS makes you very much not that) so i'd suggest looking at what other mods you installed that make the PC into a dominant character type

Posted
2 hours ago, izzyknows said:

My bad it's in Sex Attributes>Arousal>Orgasm Cool Down.

 

After you've done the required number of tasks Lindstrom will tell you Gristle wants to talk to you. At that point you can choose to remain a whore, freedom or help take down the slave trade. The later is the the true ending.

Thanks! Really appreciate the help!

Posted

i installed this mod and believe i downloaded everything right but now all iget is the captial IIIIs whenever im talk to the guy outside the vault and he just walks into me not doing anything

 

can anyone help me ? 

 

20240518164741_1.jpg

Posted
7 hours ago, creamy235 said:

i installed this mod and believe i downloaded everything right but now all iget is the captial IIIIs whenever im talk to the guy outside the vault and he just walks into me not doing anything

 

can anyone help me ? 

 

 

2 things you can check

1 - did you install the source code when you installed CS?

2 - do you have Nuka Ride installed?  having Nuka Ride installed causes problems for some people playing CS.

 

Posted

BTW @JB. you did a great job of following Fallout convention by making the robot NPC hilarious.  If you’re going to work on CS follow-ups, having Medium-sized as a companion would be amazing.

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