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Posted

I'm nearing the end now. Heading to the correctional facility. Other than some small snaffus and bugs, which are probably more on my load order and or pc than the mod itself I only really have a few minor nitpicks. One issue I had was I couldn't fight in the whore cage and other areas at times. I had to console command kill the slaves to get through it without losing. And this might be due to load order or conflicting mods, but a lot of the corvega interior was missing or a bright white void that made navigating difficult. And after doing the harvester I couldnt access my pip boy to fast travel to the whore house to progress. Other than that my only real complaint is pest control taking a bit long. I would end it after three trips, personally, without having to be whipped. Well, I also wish we had a way to see how many jobs or points we had racked up to move things along. And I wish we could decide if we wanted to be submissive or rebellious when skipping the walk to Corvega, at start. 

Posted
23 minutes ago, CouriertoSlave69 said:

I'm nearing the end now. Heading to the correctional facility. Other than some small snaffus and bugs, which are probably more on my load order and or pc than the mod itself I only really have a few minor nitpicks. One issue I had was I couldn't fight in the whore cage and other areas at times. I had to console command kill the slaves to get through it without losing. And this might be due to load order or conflicting mods, but a lot of the corvega interior was missing or a bright white void that made navigating difficult. And after doing the harvester I couldnt access my pip boy to fast travel to the whore house to progress. Other than that my only real complaint is pest control taking a bit long. I would end it after three trips, personally, without having to be whipped. Well, I also wish we had a way to see how many jobs or points we had racked up to move things along. And I wish we could decide if we wanted to be submissive or rebellious when skipping the walk to Corvega, at start. 

Usually something to do with load order. 
Once you fix that most stuff should run perfectly.
Corvega Interior can be fixed by using prp patches.
Unless you are using eflx which messes up a lot of things.
use prp after slavers.
The mcm does have option for no of jobs done.

 

Posted
5 minutes ago, tattooleak said:

Usually something to do with load order. 
Once you fix that most stuff should run perfectly.

I've always suspected (but never tried it because I've played it only once) that if a player has just the bare minimum necessary to play it, which is still quite a bit, CS will play flawlessly.

Posted
11 hours ago, CouriertoSlave69 said:

I'm nearing the end now. Heading to the correctional facility. Other than some small snaffus and bugs, which are probably more on my load order and or pc than the mod itself I only really have a few minor nitpicks. One issue I had was I couldn't fight in the whore cage and other areas at times. I had to console command kill the slaves to get through it without losing. And this might be due to load order or conflicting mods, but a lot of the corvega interior was missing or a bright white void that made navigating difficult. And after doing the harvester I couldnt access my pip boy to fast travel to the whore house to progress. Other than that my only real complaint is pest control taking a bit long. I would end it after three trips, personally, without having to be whipped. Well, I also wish we had a way to see how many jobs or points we had racked up to move things along. And I wish we could decide if we wanted to be submissive or rebellious when skipping the walk to Corvega, at start. 

That's definitely a PRP/broken previs thing for Corvega bugging out. Something in your load order is breaking them and even if you reshuffle your plugins, it can sometimes stay baked-in your save

 

You can check your progress/job points in the mcm. You have to press "How many jobs done" I think. 

Posted
12 hours ago, Count Chocula said:

I've always suspected (but never tried it because I've played it only once) that if a player has just the bare minimum necessary to play it, which is still quite a bit, CS will play flawlessly.

I have almost 400 mods on my Slavers profile and I don't have problems. They're mostly cosmetic and weapon mods, with a few gameplay mods, and zero issues. There are two major problems: either the user doesn't set a proper load order or they install just anything that moves.

Posted (edited)


Just finished the mod again. Wow, you've added so much polish and content. I was surprised at the creativity in the forever slavery content and its great how it ties into the original game!
Also, the implementation of Dwayne's vineyard speech is really good. It made him interesting and tragic without being overdone. 

I also found Nora calling a raider "pathetic worm" amusing.

Some Bugs

Spoiler

EAP uses Slave and Model 100 poses esl. This is a conflict with Slavers esp requirement. Its listed as a soft requirement but if not installed as ESP, it will cause a crash during the

Runaway Slave when Gristle suspends Nora upside down. Perhaps it could be a hard requirement?

 

In Intervention, Lucy says "Como here" [DIAL:0769C55B]

 

In Botanist, [DIAL:078351ED] is lacking the codename condition and will refer to the player as Rapemeat regardless of their name.

 

 

Some Suggestions
Throwing a few ideas into the pot. Perhaps some might resonate with you, if they don't suit your tastes, feel free to ignore them. 
 

Pickman

Spoiler

Since you're looking for some ideas... 

Slab decides to rely on his new friends to catch Pickman. He figures that one of Jared's whores would be a better bait than a random settler. They use extreme acts to try to lure him in. 
Maybe leave Nora (maybe even other whores) in various creative poses on various devices at the entrance of their hideout after using them for some nights. 


On the surface, this will be similar to Pest Control. The difference is that with help, Pickman can eliminate the gang. But there are a few steps before Nora can do this.

First, she has to gather clues on the killer from the raiders. Then she has to decide to help the raiders or Pickman by sabotaging or enabling either side. For example, leaving certain lights off, unlatching doors, sneaking into some raiders' bed to distract them etc etc.


If Pickman is successful, Nora remains enslaved because he can't remove the collar. But they could have a nice evening together enjoying his paintings while drinking wine? Maybe even teach her a few tricks about disemboweling raiders and getting a perk or maybe just painting together.


The raiders will only assume that Pickman is too dangerous and decide to pull out.

 

 

If Slab wins, they have a celebration with the whores and then make part of a slave gallery where they are posed for the pleasure of the visitors. Maybe it even becomes a side job? Slave will pose and the visitors can freely use them?

 

Raider Stuff

Spoiler

Jealous Raider Boss
After getting a taste of Lindstrom's whores, the paramour of a raider boss becomes infatuated with Nora. This greatly distresses said Raider boss. 
They act on their jealousy and borrow Nora. But, instead of normal services, they use Nora as bait for hunting beasts. But they'll move slowly, allowing the beast to have its way with Nora while raining verbal obscenities. 

 

Nora realizes she cant survive this. One day, one of the beast will go too far. To survive, she can convince the paramour to get back with the Raiderboss, get paramour to kill the raider boss or ingratiate herself to the raider boss and get paramour killed.


Maybe she even learns enough animal companionship perks and fights with the beasts to kill the raider boss? Either way, someone else is happy enough to replace the previous boss.

 

 

Upstart Raider
Work with a raider who wishes to Undermine Jared. Maybe an ex-minuteman-turned-raider. He gets Nora to help him recruit raiders and become the new raider overlord. 

 


Some Girl Bullying
Despite being in a bad situation, when one has special privilege it will attract resentment. If Nora is too submissive, some of her fellow girls will express their dissatisfaction. 
Just small things to add flavor and push in the dark nature of humanity. Perhaps hateful letters, humiliating tattoos, dumping trouble on her, stealing clothes...


Fan/Love letters from clients
Instead of hatemail, maybe she'll get letters from clients she's served. Imagine Lindstrom and Declan reading a loveletter from a settler whose first time he gave to Nora. Or perhaps an adoring holotape from a grizzled raider.

 

 

Cabot House

Spoiler

Since you've branched out to different tropes, perhaps mind-altering/hypnotism stuff?

 

Drawn in by the healing and age-defying properties, Nora drinks the Cabot serum. Maybe because the surgery for her tubes didn't feel right or she wants to be younger because Lindstrom. 
Instead, she falls to spells of forgetfulness, strange dreams and suddenly finding herself in situations she didn't know how she go into.

 

For Lorenzo, she is still a raider whore who could bring in the force he needs. Maybe if she proves useful, he'll decide to keep her around or maybe is she's too rebellious, destroy her mind and trap her with a troublesome command.

 

A different form of slavery where something she can't touch is changing her from inside. Since there are already raiders involved, it would be a quick entry for her to get involved in. 


Maybe it starts when she goes to Cabot house to get help or to infiltrate them. 

 

Edited by serui
Posted
5 hours ago, JB. said:

I have almost 400 mods on my Slavers profile and I don't have problems. They're mostly cosmetic and weapon mods, with a few gameplay mods, and zero issues. There are two major problems: either the user doesn't set a proper load order or they install just anything that moves.

I think CS lends itself to installing more mods than NR does because a player can continue the vanilla game after finishing CS, and therefore the player would want mods like Heather, Ivy, Thuggysmurf's mods, etc. But NR pretty much replaces the base game in terms of story so there's no point in installing mods that extend the vanilla story.

Posted

@JB. I posted on the TFM support thread https://www.loverslab.com/topic/139374-aaf-the-fucking-manual-~-adult-oriented-setup-guide-~-29september2026/page/200/#findComment-7422198

 

 

The issue I had earlier with the constant shocking, I alleviated to the extent that I could equip the Tattered Rags.

However with a new game, when finished with the Speakeasy and Gristle sys let's go, my character is equipped with Handcuffs and the never-ending shocks start again.

No change in Real Handcuffs (and it's patches), fixes this.

As this worked in previous versions of Slavers, and OldGen setup, properly I'm wondering if something has changed in the new release of Slavers.

I'm currently at a loss to resolve this.

 

Sorry about being a PITA.

Posted (edited)
1 hour ago, _Nomad_ said:

Hm. This is with AAF_V1-7-4-1. And there are many more animations where Nor or the Man are not present.

  Reveal hidden contents

 

 

We should let @dagobaking know about this to see if there's a way to counteract it. That room is very small and prone to that.

 

P.S.: @_Nomad_  I forgot there's a new AAF version, 1.8. Have you installed it? Just in case.

Edited by JB.
Posted (edited)
4 hours ago, judge007 said:

@JB. I posted on the TFM support thread https://www.loverslab.com/topic/139374-aaf-the-fucking-manual-~-adult-oriented-setup-guide-~-29september2026/page/200/#findComment-7422198

 

 

The issue I had earlier with the constant shocking, I alleviated to the extent that I could equip the Tattered Rags.

However with a new game, when finished with the Speakeasy and Gristle sys let's go, my character is equipped with Handcuffs and the never-ending shocks start again.

No change in Real Handcuffs (and it's patches), fixes this.

As this worked in previous versions of Slavers, and OldGen setup, properly I'm wondering if something has changed in the new release of Slavers.

I'm currently at a loss to resolve this.

 

Sorry about being a PITA.

Something is applying an "armor" keyword to the handcuffs; that's why you're getting electrocuted.

 

A DD and Real Handcuffs compatibility mod was a common culprit. But there may be other mods that put the keyword,

Edited by JB.
Posted (edited)
Час назад JB сказал:

 

мы должны позволить@dagobaking Чтобы понять, как это можно предотвратить, нужно знать об этом. Комната очень маленькая и продолжается в этом явлении.

 

PS:@_Nomad_  Я забыл, что вышла новая версия AAF, 1.8. Вы ее установили? На всякий случай.

AAF , 1.8 . для 1.11.240 ? У меня 10.0.63.

Spoiler

image.png.6f1cf5598696fee25dff906cad898413.png

 

Edited by _Nomad_
Posted
1 hour ago, JB. said:

 

We should let @dagobaking know about this to see if there's a way to counteract it. That room is very small and prone to that.

 

P.S.: @_Nomad_  I forgot there's a new AAF version, 1.8. Have you installed it? Just in case.

 

That matches a bug that was tracked down after 1.7.4.1. The game's camera can start fading an actor out on its first frame and AAF's free camera never let it finish, so the player or the partner stayed invisible for the whole scene while still showing in the HUD. 1.7.8 fixed it for the player and 1.7.9 for the partner, and both are in 1.8.0.

One caveat: the fix lives in the Anniversary Edition plugin. If you are on game 1.10.163 it does not apply, and the workaround there is to switch to third person and back once before the first animation of the session. If it still happens on 1.8.0, send me aaf.log and aaf_visibility.log from Documents\My Games\Fallout4\F4SE and tell me which game version you run.

Posted
27 minutes ago, _Nomad_ said:

AAF , 1.8 . for 1.11.240 ? I have 10.0.63.

  Reveal hidden contents

image.png.6f1cf5598696fee25dff906cad898413.png

 

Nomad AAF 1.8.0 runs on either 1.10.163 or 1.11.240, it's good

Posted (edited)
32 минуты назад пользователь judge007 написал:

Nomad AAF 1.8.0 работает как на версии 1.10.163, так и на 1.11.240, и это хорошо.

 

32 минуты назад пользователь judge007 написал:

Nomad AAF 1.8.0 работает как на версии 1.10.163, так и на 1.11.240, и это хорошо.

AAF 1.8.0 не работает. На скриншоте видно, что он не подходит.

idsoft left a link on the AAF Nuka Ride forum. AAF 1.8.0. It’s unpacked (without fomod, where you can select the game version). And I can’t access Patreon and Discord. Unfortunately, everything is blocked due to sanctions. 1.5.5 is the most working version for me.

Edited by _Nomad_
Posted

When I go through the true ending questline, chief dwayne leads me to slavers valley. But as soon as I leave the whore house screen turns black. I can still navigate my character and use VATS and see questmarks in the hud. However, screen is just black and I can't see anything. Also when I open Pipboy menu, it's also just black. However I can open and see levelup menu and can fast travel(map is still black). Does anyone know why?

Posted (edited)
5 hours ago, agent202 said:

When I go through the true ending questline, chief dwayne leads me to slavers valley. But as soon as I leave the whore house screen turns black. I can still navigate my character and use VATS and see questmarks in the hud. However, screen is just black and I can't see anything. Also when I open Pipboy menu, it's also just black. However I can open and see levelup menu and can fast travel(map is still black). Does anyone know why?

Try dispelling the black screen using the Slavers MCM, help section.

Edited by JB.
Posted
3 hours ago, JB. said:

Try dispelling the black screen using the Slavers MCM, help section.

Thanks. But actually the problem was about using the cheat function inside the vault. I lost my previous save, so I just used skip to part2 cheat inside the vault in the new game. That was the reason of this black screen. 

Anyway I finished the ending few hours ago and I enjoyed playing this huge mod!

 

But I'd like to ask one more question. Even after finishing the quest, when AAF scenes are triggered by other mods, it's triggered through CS. For instance, when I trigger a scene via AAF violate, then unlike original mod which has no loading screen before the scene initiation, now I have a loading screen. Also after the scene, window asking whether I would spit or swallow pops up.

Do you have any idea?

Posted

I don't know what I could have not downloaded I got it all but it says I don't have all the stuff I need it loads once I start the game and it starts normal but then i get soft locked inside the house and can't leave dose anyone have thoughts on what I could have forgotten or done wrong?

Screenshot 2026-10-17 132643.png

Posted (edited)
33 minutes ago, acrilic.raven said:

I don't know what I could have not downloaded I got it all but it says I don't have all the stuff I need it loads once I start the game and it starts normal but then i get soft locked inside the house and can't leave dose anyone have thoughts on what I could have forgotten or done wrong?

 

Use an actual mod manager, like MO2 or Vortex.  MO2 will tell you if your missing masters, and which ones for what plugins.  You should never use the in-game mod-manager, it's known to screw things up (disabling/sorting).

Edited by dav42
Posted
  3 hours ago, acrilic.raven said:

I don't know what I could have not downloaded I got it all but it says I don't have all the stuff I need it loads once I start the game and it starts normal but then i get soft locked inside the house and can't leave dose anyone have thoughts on what I could have forgotten or done wrong?

 

 

A true Todd Howard believer.

Just, wow

Posted
9 hours ago, dav42 said:

 

Use an actual mod manager, like MO2 or Vortex.  MO2 will tell you if your missing masters, and which ones for what plugins.  You should never use the in-game mod-manager, it's known to screw things up (disabling/sorting).

i use vortex I just checked there and it said it wasn't working it shows it works in vortex but I just thought it didn't work cuz it said that in the mod menu and cuz I get stuck in the house at the start of the first quest

Posted

hmm hello would like to ask if im missing a requirement coz when i first started the race we all are standing and suddenly one slave run while i was only can walk, another thing after getting 2nd place i was placed on comfort room and two raiders came after that im left by myself?

Posted (edited)

I think you need go over FO4 modding basics. It takes time to get used to it but best get the fundamentals right. Watch some youtube videos if you have to. 

 

And it's probably easier if you provide screenshots cuz I don't know what you mean by "it said it wasn't working..." and you being stuck in the house. Like do you mean you're stuck in the house because AAF scene with Murphy didn't start so the scene couldn't advance? 

Edited by 4nln415

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