NTWY Posted May 13 Share Posted May 13 3 hours ago, pinky6225 said:  Would think its high heels system as there is a hhs.pex - https://www.nexusmods.com/fallout4/mods/39850?tab=description  They dont look to have included the source files though so you'd need to decompile the .pex to make the .psc Yep that was it thanks, I thought hhs was high heel sounds and not system. I ran into another compiling error with the "thorn" quest. : QF__CS_Thorns_0200833E.psc(338,39): GetCameraState is not a function or does not exist  This seems strange cause from what I read on UESP it is a F4SE function which I have installed so I'm not sure why. Link to comment
JB. Posted May 13 Author Share Posted May 13 1 minute ago, NTWY said: This seems strange cause from what I read on UESP it is a F4SE function which I have installed so I'm not sure why. F4SE has a bad path in its source code, you must correct it manually. There is some missing folder, but I don't remember very well right now. DATA/Scripts/Source/Users Link to comment
usermail Posted May 13 Share Posted May 13 I have a problem in corvega, some objects like machinery and conveyor belts appear, where is the vet doctor, also in the cage, thank you very much for this mod, great job. Link to comment
NTWY Posted May 13 Share Posted May 13 3 minutes ago, JB. said: F4SE has a bad path in its source code, you must correct it manually. There is some missing folder, but I don't remember very well right now. DATA/Scripts/Source/Users Oh yeah, I pasted the psc's in /Script/source/User as they were only in /Script/source and now it works thanks Link to comment
pinky6225 Posted May 13 Share Posted May 13 13 minutes ago, lee3310 said: .psc(s) included. Even C++ source files are available on github (as it should be).  Didn't show when i opened it in vortex but your right they there if i download the mod again, imagine something to do with the FOMOD installer, my bad  @JB. for this  Leito Patch by Tentacus - A must-have. New XML adding lesbian animations using Leito's animations among other things. You may not want to use it if you are already using UAP.  Is it the staged or extended we need? (not sure what the actual difference is tbh)  Installer options include: -Staged or Extended  Thanks Link to comment
JB. Posted May 13 Author Share Posted May 13 45 minutes ago, pinky6225 said:  Didn't show when i opened it in vortex but your right they there if i download the mod again, imagine something to do with the FOMOD installer, my bad  @JB. for this  Leito Patch by Tentacus - A must-have. New XML adding lesbian animations using Leito's animations among other things. You may not want to use it if you are already using UAP.  Is it the staged or extended we need? (not sure what the actual difference is tbh)  Installer options include: -Staged or Extended  Thanks I don't remember 😅  but Staged sounds specifically like what Axary and I do in Nuka Ride. Link to comment
JB. Posted May 13 Author Share Posted May 13 51 minutes ago, usermail said: I have a problem in corvega, some objects like machinery and conveyor belts appear, where is the vet doctor, also in the cage, thank you very much for this mod, great job. I'm happy to help, but when I'm asked questions that are answered on the main mod page I go crazy. 😠1 Link to comment
Furflz Posted May 13 Share Posted May 13 (edited) Okay a couple of more bug reports. Again not sure if this is due to my own build or not but wanted to throw this out there: 1) CTD every time I try to enter the greenhouse/the fens.  Just crashes to desktop. 2) The Hooker quest is really buggy for me when trying to service clients. You have to go into the "Greenhouse" apparently to hook up with the Johns but the game crashes every time I try to enter per the issue above.  I removed all mods that effect diamond city to try to troubleshoot the issue but still no dice. CTD whenever I try to enter the fens/greenhouse. Could be a problem with my build that's unrelated to your mod but the question I have to ask is why force us to take clients to the greenhouse? is there a legitimate technical reason for it? Because it feels less immersive honestly. If I'm a dirty street hooker why can't we just go around the corner and bang it out in an alley? especially considering the cops are on the payroll? I feel like that's the occum's razor simple solution here. Just allow us to hookup with the clients wherever and the problem is solved.  By forcing players to do a cell change I feel like it introduces another break point/conflict point with other mods that could easily be avoided. Edited May 13 by Furflz 1 Link to comment
pinky6225 Posted May 13 Share Posted May 13 1 hour ago, Furflz said: Okay a couple of more bug reports. Again not sure if this is due to my own build or not but wanted to throw this out there: 1) CTD every time I try to enter the greenhouse/the fens.  Just crashes to desktop. 2) The Hooker quest is really buggy for me when trying to service clients. You have to go into the "Greenhouse" apparently to hook up with the Johns but the game crashes every time I try to enter per the issue above.  I removed all mods that effect diamond city to try to troubleshoot the issue but still no dice. CTD whenever I try to enter the fens/greenhouse. Could be a problem with my build that's unrelated to your mod but the question I have to ask is why force us to take clients to the greenhouse? is there a legitimate technical reason for it? Because it feels less immersive honestly. If I'm a dirty street hooker why can't we just go around the corner and bang it out in an alley? especially considering the cops are on the payroll? I feel like that's the occum's razor simple solution here. Just allow us to hookup with the clients wherever and the problem is solved.  By forcing players to do a cell change I feel like it introduces another break point/conflict point with other mods that could easily be avoided.  Crashing in the greenhouse (its a cell in diamond city so dont get why you mention the fens as thats the outer cell diamond city is in) is a you problem  The design choice behind picking that cell would be down to JB but considering we are told that slavery has only been reluctantly allowed within DC having slaves fucking on the streets seems a step to far imo as its being ignored/allowed as its out of sight/doesn't affect them   Link to comment
izzyknows Posted May 13 Share Posted May 13 3 hours ago, Furflz said: CTD every time I try to enter the greenhouse/the fens. Gotta ask: Did you allow the game to update when the next gen update released? But even then, there shouldn't be an issue at all with greenhouse. All CS does is add markers, which wont crash the game. One thing you might try, if another mod isn't changing the greenhouse cell is to reinstall and choose to install the source files... always a good idea. Link to comment
Furflz Posted May 13 Share Posted May 13 1 hour ago, izzyknows said: Gotta ask: Did you allow the game to update when the next gen update released? But even then, there shouldn't be an issue at all with greenhouse. All CS does is add markers, which wont crash the game. One thing you might try, if another mod isn't changing the greenhouse cell is to reinstall and choose to install the source files... always a good idea. Definitely no. it's all pre-next gen.  All I know is the marker for the greenhouse shows at the top of the stairs where it says "the fens" I go through and CTD. Link to comment
Furflz Posted May 13 Share Posted May 13 (edited) 4 hours ago, pinky6225 said:  Crashing in the greenhouse (its a cell in diamond city so dont get why you mention the fens as thats the outer cell diamond city is in) is a you problem  The design choice behind picking that cell would be down to JB but considering we are told that slavery has only been reluctantly allowed within DC having slaves fucking on the streets seems a step to far imo as its being ignored/allowed as its out of sight/doesn't affect them   when I put the "Greenhouse" as my quest marker it points me to the top of the stairs just above the market going into the wall of fenway park.  at the top of said stairs is a auto load tunnel that says "the fens" .  Admittedly this is my 1st time playing through so I don't know diamond city that well.  But there were no other entrances to "the greenhouse" anywhere that I could find.  EDIT: Okay I don't know what went wrong previously but when I reloaded the quest again and tried it gave me a different marker location for the greenhouse that was right in the marketplace... weird... don't know why I glitched out previously.  My apologies for the erroneous bug report.  Edited May 13 by Furflz Link to comment
pinky6225 Posted May 13 Share Posted May 13 10 minutes ago, Furflz said: when I put the "Greenhouse" as my quest marker it points me to the top of the stairs just above the market going into the wall of fenway park.  at the top of said stairs is a auto load tunnel that says "the fens" .  Admittedly this is my 1st time playing through so I don't know diamond city that well.  But there were no other entrances to "the greenhouse" anywhere that I could find.   That's not correct, the greenhouse is on the same alley that leads to Nicks detective agency Here Local map   If your being told to leave diamond city then something else is going on Link to comment
windlink12 Posted May 14 Share Posted May 14 I use startmeup if that makes a difference, and I have all hard requirements and most recommended ones, but when I go to meet Murpy at the exit of vault 111, he doesn't trigger anything and just follows me around randomly, like out of nowhere after not seeing him for a half hour of exploring he'll show up, like he's following me place to place in real time and when interacted with just says it's the beginning of my new life and nothing else. Any idea why this is happening? Link to comment
MadMonkey23 Posted May 14 Share Posted May 14 Ok, weirdass problem. Out of nowhere, one of my PCs in CS is running superfast, like if I run up a hill, I launch myself into the air. It was really hard to do cage fights without electrocuting myself. Anyone know of any settings or mods that could cause this? Link to comment
Razoer Posted May 14 Share Posted May 14 1 hour ago, windlink12 said: I use startmeup if that makes a difference, and I have all hard requirements and most recommended ones, but when I go to meet Murpy at the exit of vault 111, he doesn't trigger anything and just follows me around randomly, like out of nowhere after not seeing him for a half hour of exploring he'll show up, like he's following me place to place in real time and when interacted with just says it's the beginning of my new life and nothing else. Any idea why this is happening?  I think when you use the startmeup mod, you first need to go inside Vault 111 and find a dead vault dweller there. (Nora or Nate) have a note that you need to read. After that, Guest updates and I go outside to talk to Myrphy. Link to comment
olyelloweyes Posted May 14 Share Posted May 14 I got to the end of The Harvester quest and Gristle is telling my character to dig but nothing is happening. I can't get my character to dig and Murphy keeps intiating sex with my character. Unsure if that is some other mod interferring or what but I am at a loss. Link to comment
4nln415 Posted May 14 Share Posted May 14 (edited) 1 hour ago, olyelloweyes said: I got to the end of The Harvester quest and Gristle is telling my character to dig but nothing is happening. I can't get my character to dig and Murphy keeps intiating sex with my character. Unsure if that is some other mod interferring or what but I am at a loss. Do you have AAF harassment, autonomy enhanced, or something? Thing like that could break scripted events. Edited May 14 by 4nln415 Link to comment
Senick Posted May 14 Share Posted May 14 On 5/12/2024 at 12:35 PM, JB. said: @NTWY Deactivate Nuka Ride and restart another game. Use SKK Fast Start if you want to start a new game in less than two minutes. I found the source for me, it looks like both Raider Pet+tweak and the Latex Collar Curse mods both prevent the mod from starting. Is this intentional or did I fuck something up? This is a completely fresh install of the game  I know raider pet can potentially cause issues, but didn't think it would prevent the mod from starting completely Link to comment
Furflz Posted May 14 Share Posted May 14 Okay so I'm not sure if this is a bug or not but it seems like it might be. My character keeps going into a mode where all she can do is hold her stomach and walk around. Can't jump or crawl.  I feel like it might be a bug because there are scenes where I'm supposed to be crawling following my master but instead i'm standing and holding my belly.  Is this a known issue with a fix? Link to comment
Furflz Posted May 14 Share Posted May 14 6 hours ago, pinky6225 said:  That's not correct, the greenhouse is on the same alley that leads to Nicks detective agency   Reveal hidden contents   Here Local map      If your being told to leave diamond city then something else is going on Right I think it was a temporary bug. I loaded an older save and this time it gave me the correct quest marker location... I'm not sure what happened before.  One thing I changed is that I disabled all "Diamond City Extension" mods.  Interestingly enough that also fixed all of the Previs rendering errors I had in both Diamond city AND Corvega... so that one might be incompatible. Link to comment
zaira Posted May 14 Share Posted May 14 (edited) I think Commonwealth Slavers is a mod which should be played as its own. This is how I treat it and I have only enabled mods for outfit and eye candy + all recommendations. This way this mod is quite stable for me. It does not make sense to run additional quests mods in addition, since CS controls the player very tightly, and its Story is self-contained. It is obvious that every quest mod will collide at some point. The same applies to mods that alter locations used in CS sceneries. I know this by heart because my own slavery mod is very similar in this regard.  You can easily create profiles in Vortex and switch between your adventures with a single mouse click - and if you also let Vortex manage your save files within your profiles, you basically have different Fallout 4 installations - one for slavery adventures, one for Nuka Ride adventures, ... Edited May 14 by zaira Link to comment
zaira Posted May 14 Share Posted May 14 I have a problem with the stray timer if my escort enters a load door: sometimes FO4 releases the door for the next activation so late or the new cell reload takes so long that I am being killed, although I try to follow. 1 Link to comment
pinky6225 Posted May 14 Share Posted May 14 1 hour ago, zaira said: I have a problem with the stray timer if my escort enters a load door: sometimes FO4 releases the door for the next activation so late or the new cell reload takes so long that I am being killed, although I try to follow. Â Not had it to the point i die but i have seen that where the raider your following changes cell so the electric shock and death timer starts but i've always been able to then make it into the cell they have moved to (diamond city is sometimes problematic if you do the walk option rather than skip) Â Are you using something to speed up the cell load times like https://www.nexusmods.com/fallout4/mods/73469 Â As FO4 does seem to have stupidly long load times by default Link to comment
Kanutten Posted May 14 Share Posted May 14 Usually there is a short window of time from when the npc enters the door until FO4 locks it, so if u are fast enough u can get through before FO4 locks it. Link to comment
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