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Commonwealth Slavers


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Posted

Good Day!  Thanks for your content and time.

 

I have Fens Sheriff Dept mod in my list and I was just on a walk to DC (think it is the Hooker Quest) and as soon as the FSD notices my character they add my character and the other slaves to the list of people that they send an unhealthy dose of whatever they can throw our way; however Gristle's good fortune allows him to keep saunternig through the barrage.  I didn't see this as part of the mods that I should avoid and I surfed through these pages to before the FSD mod was released and did not see any mention of it on these pages.  I was wondering if there was a fix or something?

 

Ket

 

Posted
8 hours ago, vaultbait said:

 

It's a vanilla game bug which is very easy to trigger if you get within close enough proximity of the city entrance to start Piper's initial quest but then leave and come back without engaging. A quick web search will net you about half a dozen workarounds (attacking her, vaulting over the scenery into the city interior, turning off clipping and entering, forcing the quest to advance through the console...).

Ah thanks. I've never encountered the bug vanilla, but usually I never leave Diamond City until after Piper and all that's done, thanks.

Posted
21 hours ago, valcon767 said:

 

it is always possible i have misunderstood that post.

 

Huh, no, you're right...and I did initially follow the guide closely, but I think that step escaped me and I defaulted to frameworks>mods>submods. Pretty sure if I change that many orders it'll break my game though, will need to wait for next run to fix it.

 

20 hours ago, izzyknows said:

That's a MO2 thing, in your Plugins.txt it's like so.

AAF.esm
Animations

AAF Mods

 

Not entirely sure what you mean here.

 

6 hours ago, Ket.Killet said:

Good Day!  Thanks for your content and time.

 

I have Fens Sheriff Dept mod in my list and I was just on a walk to DC (think it is the Hooker Quest) and as soon as the FSD notices my character they add my character and the other slaves to the list of people that they send an unhealthy dose of whatever they can throw our way; however Gristle's good fortune allows him to keep saunternig through the barrage.  I didn't see this as part of the mods that I should avoid and I surfed through these pages to before the FSD mod was released and did not see any mention of it on these pages.  I was wondering if there was a fix or something?

 

Ket

 

There is a comment in the description page that blacklists random encounter and most DC altering mods during CS's playthrough, if it can be disabled by MCM then it might be salvageable but if possible best practice is to only activate them after you've completed CS. Hopefully someone else has a better idea than that, though.

 

 

 

Posted
39 minutes ago, icevapour said:

OMG... MY GAME UPDATE.........What should I do to save my game, who can save me?

 

Follow the downgrading instructions (currently the second sticky) in the F4SE forum. or look on Nexus for a downgrader[1,2].

Posted

Found another incompatible mod: Fens Sheriff's Department.

It replaces a whole bunch of DC guards with officers that really don't like raiders and slaves.

Kinda obvious in hindsight, just forgot I had it installed...

Posted

After Commonwealth Slavers has ended, and you talk to Medium Sized after The Harvestress ending, where is the new Whore House located? Is it supposed to be where it was before? Because the map marker is gone and in place of the door is just a fire. Am I supposed to wait a certain amount of time? Does a quest just pop up? Or is it bugged?

Posted

I had something werid going on when using his mod. Every female effected by this mod had a second body below the map. When I finished this mod the second body dissapeared.

 

Posted
11 minutes ago, VaunWolfe said:

I had something werid going on when using his mod. Every female effected by this mod had a second body below the map. When I finished this mod the second body dissapeared.

 

Trust me, you made a mistake somewhere. Picked the wrong body type, didn't install body physics correctly, didn't generate body mesh etc

Posted (edited)
3 hours ago, NoodleMyAsian said:

After Commonwealth Slavers has ended, and you talk to Medium Sized after The Harvestress ending, where is the new Whore House located? Is it supposed to be where it was before? Because the map marker is gone and in place of the door is just a fire. Am I supposed to wait a certain amount of time? Does a quest just pop up? Or is it bugged?

Yeah it's the same location. Should be restored, tho or maybe try save reload or change cells? Doctor will be at the end of the guest area. 

Edited by 4nln415
Posted
1 minute ago, VaunWolfe said:

The second body is only during this mod but not nuka ride.

Huh. It's a shiny white body? That means one of your overlays is corrupted, either because you edited it or you have a mod that edits my overlays (tattoos). 

Posted
4 hours ago, NoodleMyAsian said:

After Commonwealth Slavers has ended, and you talk to Medium Sized after The Harvestress ending, where is the new Whore House located? Is it supposed to be where it was before? Because the map marker is gone and in place of the door is just a fire. Am I supposed to wait a certain amount of time? Does a quest just pop up? Or is it bugged?

This sounds like you were using consoles comands to get the endings out. The Whore House can be destroyed only in one of the endings where you run away, but it is never destroyed with the True Ending. 

Posted

hello, i installed everything and when exit from vault 111 and the security boot there is no one, i went mcm and it say that the commonwelt slaver.esp is missing, i checked vortex and its on the plugin so i rentered and same problem!

Posted
2 hours ago, JB. said:

This sounds like you were using consoles comands to get the endings out. The Whore House can be destroyed only in one of the endings where you run away, but it is never destroyed with the True Ending. 

Weird I had used console commands earlier, but this was after I had restarted after Reinstalling the mod and enabling the Modder's Resources.

 

So on this new playthrough there shouldn't have been any used console commands, though maybe I didn't do enough jobs? I did a couple jobs after skipping Commonwealth Slavers 1, and eventually started The Correctional, where the Whore House was destroyed during part of the ending because of Dwayne and his army of Synths

Posted

Hello, I'm doing the correctional quest and i'm at the part where dwayne tells me to take a seat in the lab. for some reason i cannot sit in that chair the option simply isn't there. any help?

Posted

I really enjoy this mod, but I've got two issues with it. The first one is that the aaf animations aren't playing. The characters strip and then just stand around, failing to play. The second issue is the shock collar. It worked fine initially, but I must have installed a mod that puts some sort of invisible armor on the player character because it shocks me to death, even though there is nothing in my inventory or worn by the player character. (I had to disable the shock collar from within the MCM.) I'm wondering if there is a known mod or mods that would make the collar "see" something as disallowed worn armor? I do use that body armor mod, "Replaceable Armor Plates," but that one isn't the culprit.

Thanks for any help.

Posted
1 hour ago, Scorpia3 said:

Hello, I'm doing the correctional quest and i'm at the part where dwayne tells me to take a seat in the lab. for some reason i cannot sit in that chair the option simply isn't there. any help?

A while back I read a user say that Commonwealth Captives did that, but I honestly don't see a reason for that. Maybe you are missing more priority to Slavers in your load order. The "Commonwealth Captives" thing has made me think that I maybe edited the Torture Device chair to make it interactable, in which case you need to give my mod more priority in your LO. 

10 minutes ago, CommunistNinja said:

I really enjoy this mod, but I've got two issues with it. The first one is that the aaf animations aren't playing. The characters strip and then just stand around, failing to play. The second issue is the shock collar. It worked fine initially, but I must have installed a mod that puts some sort of invisible armor on the player character because it shocks me to death, even though there is nothing in my inventory or worn by the player character. (I had to disable the shock collar from within the MCM.) I'm wondering if there is a known mod or mods that would make the collar "see" something as disallowed worn armor? I do use that body armor mod, "Replaceable Armor Plates," but that one isn't the culprit.

Thanks for any help.

I remember that bug with the collar. It was very old, it was due to an old version of Real Handcuffs. So it was solved by updating RH. Another reason for electrocutions is that your rebellious spirit is higher than 10, in that case as a punishment you can't wear clothes (only after "the first 30 days", not before). 

 

Finally, although unlikely, it could also be because Real Handcuffs has higher priority than my mod. Double check that, it should be the other way around. 

 

The animations thing. You have to follow the official AAF guide, it's not so much my mod's thing. 

Posted

yea it was commonwealth captives. at first it put a random settler captive in the chair which made it non interactable. so i disabled the mod and reloaded a save which made the captive go away but the chair was still broken. so i had to revert to a save before all that was loaded in. weird.

Posted (edited)
9 hours ago, helicopter727 said:

hello, i installed everything and when exit from vault 111 and the security boot there is no one, i went mcm and it say that the commonwelt slaver.esp is missing, i checked vortex and its on the plugin so i rentered and same problem!

Check your zip file. It's possible you downloaded the whole package so it didn't install properly, or mod manger didn't properly deploy. 

Edited by 4nln415
Posted
On 5/20/2024 at 12:20 PM, MadMonkey23 said:

Based on the Revolution tattoos, I thought this might be cool for your survivor. 
 

 

IMG_0576.jpeg
 

The whole Day of the Dead theme would go well with the Black Widow mod, especially if you’re going to go on the warpath and eliminate all the raiders and Nuka-World.

does anybody know how to recreate that hair color? Do I need some mod or something? Thanks

Posted

Need help. when i try to escape and go into the minuteman house to wait for the workbench, game instantly freezes when i try to clean the rubble. how can i fix this?

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