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Commonwealth Slavers


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Posted
On 5/14/2024 at 2:40 PM, Senick said:

I know raider pet can potentially cause issues, but didn't think it would prevent the mod from starting completely

I've had Sim Settlements scripts all break because a vanilla spawn shot a quest NPC during a scene in Concord, so probably not deliberate but a side-effect of their function because of how fragile the game can be at times. Turning all sandboxing style mods (or rather, everything that might randomly hijack NPCs, including ComCaptives) off in MCM until Slavers is complete reduces conflicts substantially. Still not sure what's causing my buttslap bump-pass events not to fire, the creatures not being able to talk, or why Provocative Perks refuses to do anything at all, but I *did* manage to get through CS>Milking Human Kindness>Nuka Ride (up to propaganda film) this way.

 

16 hours ago, Kanutten said:

Usually there is a short window of time from when the npc enters the door until FO4 locks it, so if u are fast enough u can get through before FO4 locks it.

I actually find it the other way, if I go first I have a better chance of surviving since they don't have issues with the activator, but it's almost as hit and miss as them going first.

Posted

During the first cosmetic surgery event, I'm unable to select any of the responses in the first prompt (the one with "Freakshow?") the game isn't frozen or anything, but neither mouse nor keyboard lets me select any response, even the one seemingly selected.

Posted
On 5/13/2024 at 11:20 AM, usermail said:

I have a problem in corvega, some objects like machinery and conveyor belts appear, where is the vet doctor, also in the cage, thank you very much for this mod, great job.


That's a tell tale sign of a load order issue.  You need to place this mod lower in your list as something is overwriting it's changes.  Ideally you want this loading as close to last as possible with maybe only previs patches loading afterwards. 

Posted (edited)

I'm sorry if this has been asked already but I did search and couldn't find answer..is this mod compatible with version 1.10.163? I used the downgrader mod to revert from updated version. thanks

Edited by Balboa2151
Posted (edited)

Great work on this mod (and Nuka Ride), they really provide a fun and unique experience in FO4.

 

I am having an issue where the game crashes during the transition between stages _CS_Ransom_222 and _Cs_Ransom_230 of the quest pest control - the part of the quest where it tells you to go back inside and report to Gristle the first time. Does anyone have any idea what could be causing this to crash? I can provide crash logs if that will help.

 

Edit: Also I had to manually fix the ASA clothing references. Did anyone else have an issue with that?

 

Edited by Laethas456
Posted

I think the gag and earrings share the same Body template of 49. Is there any fix to keep both on? I'm tempted to change earring to like 54 or something, but not sure how that may affect.

Posted

hey, i’m crashing every time i leave “raider base” during pest control after luring soldiers back. i’m told to go back to the whore house, but the second i leave i ctd. actually, i did manage to load the exterior once but it crashed when it tried to load the white house interior and when i try to load the autosave from just before that it also crashes. i’m not getting a crash log either, though 2x i got a lil pop up that’s said “Warnings/CreateTexture2DWarning.cpp(162): A call to ID3D11Device:CreateTexture2D failed with error code 0x8007000E. This will crash the game. This error originates from: Textures/Landscape\Ground\RubbleRock01_D.DDS*”   the only mod i could find that has this texture is vivid fallout but i literally never had that mod active on this save file. i’ve tried disabling as many mods as i can though, and i have the esp at the bottom of the load order (i tried moving prp above and below it, no dice) what should i do?

Posted

For some reason, when getting piercing. Character only got Nipple Chain piercing instead of clit & labia. Is that a mess up on my part or is that more a luck of the draw thing?

Posted
6 hours ago, Balboa2151 said:

I'm sorry if this has been asked already but I did search and couldn't find answer..is this mod compatible with version 1.10.163? I used the downgrader mod to revert from updated version. thanks

 

it will work on 1.10.163 (old version) and will not work on 1.10.984 (update).

it requires AAF which is not yet updated to the new version (1.10.984).

 

if you downgraded (successfully) and have all the requirements (hard at least) it should work.

i would suggest when you install it to make sure to install the source code.  for some this is necessary and for others it is not and i have no idea why.

 

Posted
5 hours ago, Balboa2151 said:

I'm sorry if this has been asked already but I did search and couldn't find answer..is this mod compatible with version 1.10.163? I used the downgrader mod to revert from updated version. thanks


Yeah this mod is Pre-next gen only. 

Posted

So this mod no longer works on the current version of FO4(next Gen)? If so would anyone be able to point me in the right direction for the correct version number and how to do so.

Posted (edited)
42 minutes ago, Varistest said:

So this mod no longer works on the current version of FO4(next Gen)? If so would anyone be able to point me in the right direction for the correct version number and how to do so.

 

Go here.  Revert your game to the Pre-Next Gen version.  Profit.    Next-Gen = Garbage.   Nothing good for PC users. 
https://www.nexusmods.com/fallout4/mods/81630

Edited by Furflz
Posted

Everything was running fine until a day or so ago; Now, any time an anal animation is triggered (by Violate or CS Slavers so far), I get the error screenshotted here. This has happened on two separate saves, one of which was a clean test save (with a male character) – I tested CS Slavers there and it worked, reloaded before starting it, went to test Violate, and got the error for the first time. Now it happens every time, on either character (the other of which I've completed CS Slavers with a female character and a handful of story/companion quests). I've reinstalled CS Slavers but it didn't do anything to fix the issue. Anyone have any idea why this is happening/how to fix it, preferably without uninstalling CS Slavers entirely? (since my main save included a full playthrough of the mod). 

image_2024-05-16_154647496.png

Posted

Question:   Is there an actual code that will work on the collar when you interface into it with your Pip boy?   or is that just a red herring in order to give us false hope?   

If it does actually work is the code for it something we can actually find in game? or is it a randomly generated number we have to guess?   And is it even possible to escape your enslavement outside of completing one of the ending questline branches? or are we locked in until we finish the mod one way or the other?  

I'm thoroughly enjoying the questline but I noticed that all of my escape attempts were basically locked out via quest code.  I'm playing a rebellious slave and I've been able to mentally RP reasons why I couldn't escape but it did make me curious if it was even possible to begin with without essentially cancelling out of the entire mod.   For instance I was able to get the collar off my neck several different ways but that didn't really matter. I would still have all of restrictions in place and get shocked regardless if I had the collar on or not.   

One time I simple had god mod one for debugging and I attacked lindstrom and blew up the collar that way and noticed that the game didn't recognize the collar was gone.   Likewise I was able to scrap the collar at a workbench and it still reacted as if I had it on.   Obviously in the 1st scenario you're just meant to die so I get that one but I would think you'd want to block the ability to scrap the collar because I had restrictions relaxed.   

I think when it comes to the restrictions maybe having more individual options for restrictions would be better than all or nothing.  For instance I'd like to be able to wear whatever clothes I want only or be able to unlock individual workstations such as cooking whenever I wanted etc. but still have weapons and other work benches locked. 

Anyway those are just some thoughts/curiosities I had. 
 

Posted (edited)
22 minutes ago, pussnboots said:

Everything was running fine until a day or so ago; Now, any time an anal animation is triggered (by Violate or CS Slavers so far), I get the error screenshotted here. This has happened on two separate saves, one of which was a clean test save (with a male character) – I tested CS Slavers there and it worked, reloaded before starting it, went to test Violate, and got the error for the first time. Now it happens every time, on either character (the other of which I've completed CS Slavers with a female character and a handful of story/companion quests). I've reinstalled CS Slavers but it didn't do anything to fix the issue. Anyone have any idea why this is happening/how to fix it, preferably without uninstalling CS Slavers entirely? (since my main save included a full playthrough of the mod). 

image_2024-05-16_154647496.png


I've run into this a few times too.  I've found going back a few saves and replaying through tended to resolve it.  The mod is so complex and it's still a WIP so you always want to be saving a separate save every time you make one so you can go back.    I did install a mod which adjusted Leito animations which seemed to resolve one of the instances where this error occurred but then it occurred again later so I'm not sure what the trigger is.... I would be nice if it couldn't play a specific AAF stage that it would default to another animation set. 

In the times I've encountered it I could either skip the stage and keep going with the questline or it would just lock up the game and I had to load an old save and try to get a different animation to be queued. 

AAF sadly isn't nearly as functional as Ostim or Sexlab so it's hard to deal with issues like this. 

Edited by Furflz
Posted
9 minutes ago, Furflz said:


I've run into this a few times too.  I've found going back a few saves and replaying through tended to resolve it.  The mod is so complex and it's still a WIP so you always want to be saving a separate save every time you make one so you can go back.    I did install a mod which adjusted Leito animations which seemed to resolve one of the instances where this error occurred but then it occurred again later so I'm not sure what the trigger is.... I would be nice if it couldn't play a specific AAF stage that it would default to another animation set. 

In the times I've encountered it I could either skip the stage and keep going with the questline or it would just lock up the game and I had to load an old save and try to get a different animation to be queued. 

AAF sadly isn't nearly as functional as Ostim or Sexlab so it's hard to deal with issues like this. 

Damn. Honestly I have no idea what I would reload, because it's affecting two different saves, and once I encountered the issue once with my clean/male save, it started happening in my main/female save. I posted in the AAF server but since everything else AAF-related works fine, they don't know what to fix. I'll try reloading an old save on the male file and see if that maybe fixes it. 

Posted

Absolutely loving the mod, but anyone know of a way to get fix the dog quest? I go to bed, get the "Train owner's dog" menu, accept, and then it goes into a loading screen after taking me over the bed.

 

Than nothing. If I save and reload, It might let me see my character, but my camera is free floating like I was mid scene and i'm just standing there. (The "Regain Player Control" MCM setting didn't help, If I go back to the save before that, It loads in just fine, just before sleeping. (Playing on Very Hard rn, I know it's Intended for Survival, but I want a settlement after completing Commonwealth Slavers first. (Basically just wanted a solid base, before going into survival.) (I'm a Survival Noob)

 

Was just curious if anyone else got these issues or just me, because of my load order. (Though I don't think I have any mods that change dogs.)

Posted
3 hours ago, NoodleMyAsian said:

Absolutely loving the mod, but anyone know of a way to get fix the dog quest? I go to bed, get the "Train owner's dog" menu, accept, and then it goes into a loading screen after taking me over the bed.

 

Than nothing. If I save and reload, It might let me see my character, but my camera is free floating like I was mid scene and i'm just standing there. (The "Regain Player Control" MCM setting didn't help, If I go back to the save before that, It loads in just fine, just before sleeping. (Playing on Very Hard rn, I know it's Intended for Survival, but I want a settlement after completing Commonwealth Slavers first. (Basically just wanted a solid base, before going into survival.) (I'm a Survival Noob)

 

Was just curious if anyone else got these issues or just me, because of my load order. (Though I don't think I have any mods that change dogs.)


I had a similar issue.  I think it may be a bug in this mod but I would wake up and it would prompt me to do the doggy training scene.  Regardless if I trained the dog or said "not now" I would get a CTD.  Tried loading recent older saves and some not so recent but same issue would occur.  Luckily I had 1 save that was already past that particular morning's "Training" (I was trying to replay it because I wanted a different whore house quest).  So I ended up progressing with that save instead and so far (knock on wood) I haven't encountered it again. 

Posted (edited)

not sure why I keep asking questions as none of them are being answered...but does anyone know if the whole "Stealing the case file from Dwayne" thing supposed to just complete even if I made no attempt to steal it?

 

Edit: it looks like it was just Gristle's response to coming back acted as if I did, when I got back to the whore house it said I didn't get it, so maybe just some mixed up dialogue

Edited by Senick
Posted
18 minutes ago, Senick said:

not sure why I keep asking questions as none of them are being answered...but does anyone know if the whole "Stealing the case file from Dwayne" thing supposed to just complete even if I made no attempt to steal it?

 

Edit: it looks like it was just Gristle's response to coming back acted as if I did, when I got back to the whore house it said I didn't get it, so maybe just some mixed up dialogue


Yeah this dialogue is broken. Gristle will always say you got the file even if you don't.   You gotta pick pocket it from Dwayne either before or after Bimbo mod is engaged.  You can speak to gristle once you have it in your inventory and you'll have a new dialogue option you can say to him. 

Posted

I think I found out why the orgasm control only triggers once per sex, not sure if it's by design, but if not then the culprit is at Line 968 of _CS_Main script:

image.png.34635e121b3815dff3b773792bf612f9.png

The function TriggerOrgasm sets the variable _CS_BlockOrgasm to 0, which then blocks the OrgasmEvent (Line 943 as the condition) until the end of the sex. Disabling Line 968 solves this issue and orgasm control messages pop up every time Nora edges😍

 

I also made some small changes to the orgasm scripts, for: 1) the DecreaseArousal/IncreaseArousal and DecreaseWillPower/IncreaseWillPower functions can now change the attribute values by designated numbers; and 2) when Nora refuses to ask to cum, her willpower drains and arousal bumps right up (so she quickly edges with weaker will). Take a look if you like. 

 

I can't believe I spent half an hour looking at orgasm scripts! I need help 😭😭😭

_CS_OrgasmEvent.psc _CS_Main.psc

Posted
12 hours ago, Senick said:

Are the four ending quests mutually exclusive?

 

  • “The Hero”
  • "The Harvester"
  • "The Correctional"
  • "The Harvestress"

 

The Hero is the quest to take you to the ending of the mod and you make a choice of how to end the mod with 3 main choices

1 - stay a slave forever = lots of vanilla/other mod stuff you will not be able to do ever.

2 - "bad ending" = get your freedom outside Vault 111, but the slaver ring is not destroyed, can do vanilla/other mod stuff but

                                some post CS stuff not available.

3 - "true ending" = slaver ring gets destroyed (by progressing through The Harvester to The Correctional to The Harvestress) and

                                then vanilla/other mod content and some post CS content available.

 

 

@Furflz and @NoodleMyAsian

 

dog issue

i did run into this once when i first started with CS, and in my case it was due to operator error - as in i did not have the animation it 

was looking for.

 

something you can check is to go to https://www.loverslab.com/topic/139374-aaf-the-fucking-manual-~-adult-oriented-setup-guide-7thapril2024/

and make sure you did install stuff for dog/female.  specifically i would make sure you did follow steps

 

10 and 11 for AAF and AAF Vanilla/Kinky/Creature Themes

 

and for animations (i personally have all (except 18) i would suggest you install

16 (Leito i would suggest with the patch at https://www.loverslab.com/topic/148160-staged-leito-plus-erection-fix/ , 20 (creature pack), 21 (Creature pack 2 if

you have the DLC), 24 (Savage Cabbage get version 1.3.0) and 27 (RohZima version 1.85) and 28 (UAP as it has creature/gender combinations) but when 

installing UAP make sure to not select (during install) Leito, Savage Cabbage, and RohZima (if that is in there). UAP requires Buffout4 (step 5).

if you use the other patch (Indarello iirc) do not install UAP.

 

hope the information helps.

 

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