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Posted

These are great ideas, but how would this work. We have to fuck before every fight to be able to transform into one of these former captives? Damn this sounds horribly tedious. I wouldn't set stamina and magicka to permanent 0. These transformations should rather be powers that the player activates with the shout button. And this could be done before a fight starts, and they work with a toggle, not a timelimit, or it works with a timelimit, but it should be starting at 180 seconds, and doesn't have any cooldown.

 

Fucking shouldn't be needed to be able to fight. The fucking should be forced on the player in another way, and this shouldn't happen every 5-10 minutes. I don't know how you ppl play the game, but it should still be playable without being interupted every 5-10 minutes by a sex scene. One or two forced sex scenes per ingame day, and a lot of arousal, getting raped by the suit itself. Would still be tedious enough, but wouldn't completly break playing the game somehow "normal".

 

Or it could be made like this, the number of times you had sex a day, makes you unlock these previous captives powers/weapons/whatever you call it for 24 ingame hours.

 

1-1 hand

2-1 hand with shield

3-bow

4-1 hand magic

5-1 hand magic with 1 hand weapon

6-2 hand weapon

7-dual wield weapon

8-dual wield magic

 

Or the number of times the player had sex determines the level/dmg of the weapon, but the player can always choose between all 8 types using MCM. Every level could just mean +10% dmg, so if the char had sex 4 times already the dmg is +40%, it caps at +80%. Except of course you got ideas for more. The magic spells and weapon type should probably configureable in the MCM. So the player can choose between swords, daggers, axes etc. and whatever magic spells are used.

 

 

Well i don't know how you rate the weapons strengths. Already existing bound weapons could be used, well the ones the player can already conjure after finding the spell tome. And if we really would transform our char into the previous victims, maybe the PC could even look like them including their race, skin color, hair, face, bodyshape, well just everything. So maybe the 2 hand weapon captive was a bright blonde Nord, the dual wield magic was a dark elf (dunmer) with black hairs whatever. Just something that matches the skill. But i think that is too much work. I mean if our char is wearing a mask at some point anyway, we couldn't see the face, so it wouldn't matter how they look like. It would make more sense to just conjure the weapons etc., and maybe change the color of the dollsuit to whatever you ppl think is good.

 

Maybe 1 hand is just a simple white dollsuit, 1 hand with shield is yellow, bow is pure black. However you guys like, this could maybe be configured in the MCM. So the player can choose if the color changes or not, and if it changes the player can choose each color for every tranformation.

 

But honestly this sounds like a lot of works, but could be very fun to play.

Posted (edited)
5 minutes ago, Mexicola88 said:

Damn this sounds horribly tedious.

One thing that sounds really alarming in @audhol's idea is the fact the suit would require more and more sex. At some point it would need ridiculous amounts of sex if there's no cap on its needs.

This is exactly the reason why I dislike CL's Rubber Doll quest. 5 sex acts/item, 20 sex acts in total. There's nothing remotely fun about this, it feels more like a chore.

Edited by kapibar
Posted (edited)

If the sex has a purpose, like i just suggested, increasing dmg by 10% for each time, for 24 hours then it's allright.

 

If you know you got a difficult fight soon, then you can just have sex 8 times for maximum dmg and after that you just stay at +10% or even at +0%, because you know you don't have to fight soon. This would make it optional tedious if you actually need the dmg. But you could still always fight.

 

Edit: And the +10% dmg etc. could be tied to the actual dollsuit stage, so if you only got your basic suit without ANY extras you get +0% dmg, if you got gloves or whatever you get +10%, add boots you get another 10% etc. etc. 

 

Edit2: Of course it still would all need more finetuning, but the basic idea is pretty good IMO. It could also add +10% armor with each stage of course, and maybe defense to fire or ice or this or that. And always just temporary for the next 24 ingame hours, but it could also be for 48, 72, 96, 120, 144, 168 hours or maybe even two weeks. Then you are back at stage 0 without any buffs.

 

Edit3: It's like that then, "Oh i need to fight a dragon soon, i better visit a brothel and whore myself out 8 times. So i can kill that beast easily". :D 

 

Edit4: Of course it depends how many devices @audholwants to create, how many stages there are. I just picked 8 because of the 8 different possible fightstyles/souls/transformations whatever, but of course it could 10 too. What would make it a good even number, getting +100% dmg, +100% armor, maybe max of +50% fire, ice, shock, poison resistance, so the player only gains +5% resistance per stage. Like already mentioned, this would need good finetuning, something that makes sense and is not too overpowered or underpowered. Maybe the dmg and armor could also just get +5% for each stage/additional suit item.

Edited by Mexicola88
Typos and added some things in the "Edit2" part.
Posted
15 minutes ago, Spacedock said:


Consider to implement a "lite mode" and a "Hard Mode" that you can select in the Mod options.
The lite mode would still transform the suit over time but it would not activate the effects you are discussing like: limited weapon choises, limited movement speed, and so on. 

 


Some people realy like restrictive and sex heavy gameplay, which is fine. Personaly I just want an option, where the suit is just a transforming plotdevice that you cant take off, like a normal DD. I'm fine with lewd acts for story progression but i want to be able to turn of the: Have sex X times a day, The: You can not use your arms and the: You can not walk normaly .

Posted
25 minutes ago, Mexicola88 said:

We have to fuck before every fight to be able to transform into one of these former captives?

 

20 minutes ago, kapibar said:

At some point it would need ridiculous amounts of sex if there's no cap on its needs.

I never said you had to have sex, I said do what the suit wants it could be anything, it could be dont have sex or make a wierd potion that one of the previous souls used to make and drink it, acts could be linked like that to the previous souls. The only thing I said was that the suit would push the wearers limits to do ever more bizare and lewd things in exchange for allowing access to more powerfull souls.

 

Also I said the suit would only punish the wearer if they didnt do what it wanted. If you read the second post I made I said for it to be a magic effect rather than a spell and the suit could also choose which punishment to inflict for not complying, Punishments could also be selectable in the mcm to suit users style.

 

I would see the setup procedure much like how lupine structured DFc insomuch as users choose how hardcore the experience is.

Posted

Well i would imagine it like that, while we are not in combat the additional stages are very punishing, useless hands (but we still can open doors, and pick up things, so basicly just no weapon usage), blurry vision (only a bit), tripping over heels, gag talk, struggling every once in a while, getting distracted by the dildo and plug, tingling piercings. Just a lot of distracting things while not in combat. So basicly while not transformed the PC is a completly helpless fuckdoll, and it's more helpless the higher the stage. But thanks to the tranformation thing, that wouldn't matter in combat at all. Then the suits helps the wearer, because of all the sexual energy because the char fucked x times in x time.

 

Yeah some random thoughts and ideas again. Yeah it's messy not typing it down in a more orderly way. It's more about typing it down, so i don't forget about it. I don't wanna think about all of that for hours straight and then type a several pages long essay about how it could all work lol. :D

 

It's still the brainstorming phase, i mean nobody decided yet how it all plays out.

 

The idea with the voting is good, once there are enough ideas, whenever that is.

Posted (edited)

I'll keep it brief but here is my rough sketch on the intro

 

-start

Upon reaching level 10 you get a message from Taari scolding the player for wearing such ugly clothes. Because Taari is Taari. I do kinda like the idea of her domina vibe that afaik is the only one in game? As she knows the Dragonborn is always up for some adventuring and she knows just the thing. I suggest we keep it kinda vague at the moment to get the attention of the player.

 

-first part

When asking her about the letter in the shop she will take you to the cellar (new location, can be copy-paste from another solitude house) to elaborate on her message. In the cellar she will show you a Ebonite Dress from DD. And let's the player try it on. The player can either show disinterest and stop the quest. She can also decide to put it on or just leave it on the table but show intrest. Taari then explains the material is of Dwemer origin and comes from one of the dungeons in Skyrim. She talks about it's properties like being waterproof, cutproof and can be magickly enchanted by the old mages. She will ask the player if they want to help her get more materials and more information about it from the dungeon. In exchange she will make sure the dragonborn get's a tailored outfit with high damage resistance and powerful enchantments lost to the knowledge of modern man. As a layer worn beneath armor

 

-scavenge part

We need to decide on what vanilla dungeon to use. Then we can modify it a bit to add a room to it. There we can add some stuff like books, machinery and one of the new suits. We should also add some skeletons of previous adventurers that did not make it. When the player tries to take the suit the magic takes hold. The material get's sticky and liquid and grabs her hand, arm, torso and in a few seconds her entire body is covered with it. Resulting in her wearing the suit she just touched. Moddeling for this will be quite PIA so I think it will be the classic fade to black with a messagebox popup?

 

-return part

Return to Taari, she hastily instructs the player to get to the cellar again. There she explains the material was made by Dwemer as a more effective way to capture and control worker slaves. The idea is that the dragonborn has a strong and able body fit for slave labor and therefore did not die like the skeletons did. With the help of the Dollmaker she has found a way to control the magic on the suit. But for that she first needed a victim I mean volunteer to get the suit for her. As venturing into a dungeon will make Taari's dress dirty and is not fully sure she has control. She at least kept 2 of her promises that the suit is made to measure and is also enchanted.

 

 

For the rest I first would like to know if this approach fits the vibe of the mod. Discussing the way to proceed after this intro is stage 2 and how the suit controls the player is stage 3 imho. We first need to get a intro and backstory up and running. 

Edited by naaitsab
Posted
7 minutes ago, naaitsab said:

 

We need to decide on what vanilla dungeon to use. Then we can modify it a bit to add a room to it. There we can add some stuff like books, machinery and one of the new suits. We should also add some skeletons of previous adventurers that did not make it. 

 

As i previously mentiond: We could just add a location that becommes acessable from Blackreach. Maybe ad a building somewere near the pumpstation or within the silent city. I dont think there are any vanilla or popular modded Quests that change the silent dwemer city.

Posted (edited)

My current issue is that I cannot possibly archive all of this in a text document without omitting essential stuff. The information and discussion became too fragmented mere three postings after my initial plea for structure. Please do not understand this as a critique of the discussion but merely my capitulation to all the information collected herein. I'm sorry.

Edited by NoirXiaoba
Posted
5 minutes ago, Spacedock said:

As i previously mentiond: We could just add a location that becommes acessable from Blackreach. Maybe ad a building somewere near the pumpstation or within the silent city. I dont think there are any vanilla or popular modded Quests that change the silent dwemer city.

I personally hate Blackreach. But we could add a small building like the one you enter for the plant things near the primary entrance. 

Posted (edited)

There is a reason there are no popular mods or anything in Blackreach, because that place sucks.

 

Why not just pick a random Dwemer ruin, add a special room in there, maybe a hatch in the ground or a hidden door or whatever. One that is low level 10 friendly.

Edited by Mexicola88
Posted
1 minute ago, NoirXiaoba said:

My current issue is that I cannot possibly archive all of this in a text document without omitting essential stuff. The information and discussion became too fragmented mere three postings after my initial plea for structure. Please do not understand this as a critique of the discussion but merely my capitulation to all the information collected herein. I'm sorry.

I think It's kinda impossible to summarize it in a few sentences to give a bit more info on the backstory I'm going for. So perhaps the better approach would be to break it up in sections and we start with the intro part which also kinda outlines the red thread of the story? As the suit itself and the way to get out of the suit are kinda part 2 and 3 of the mod.

But in my case it's 

-Get message via courier at lvl 10

-Quest involes Taari and starts with Ebonite

-PC tasked with getting stuff from a Dwemer place to help Taari

-PC get's trapped in the suit as it forms on her body after touching it.

-PC get's back and completes the intro part

Posted
5 minutes ago, NoirXiaoba said:

My current issue is that I cannot possibly archive all of this in a text document without omitting essential stuff. The information and discussion became too fragmented mere three postings after my initial plea for structure. Please do not understand this as a critique of the discussion but merely my capitulation to all the information collected herein. I'm sorry.

Yes sorry NX I got a bit carried away with discussions and lost track of plain simple ideas,

 

what if we do like Naai sugested and just concentrate on how and where the quest starts?

 

How many ideas for quest starts do we have so far?

Posted
4 hours ago, Spacedock said:

In Bullet points*:
 

Idea for a Questline:

 

Part1:

 

Quest 1:
-Start first quest after reciving a Letter after completing Fit for a Jarl

-Taarin sents the player to a dwemer ruin that contains a old latex workshop of a dwemer master craftsman to retrive a box with the suit and a book

- Vanilla reward

 

Quest 2:
- Taarin helps the player into the suit, this is a two person affair (to make the following more stealthy

- The player Paradedes the inert suit arround Solitude

- When the player returns the suit (or at least part of it) can not be removed. I suggest the ziper just wont open

Quest 3:
-The player searches for a Bard or Mage that can translate the dwemer book and hands it over

 

Interlude:
- When the Player sleeps the next time, both the currier is triggert and the next transformation stage ist advanced

- The player learns from the old dwemer book about the creator of the suit. The old dwemer seams to have research notes all over skyrim.

 

 

Part 2:

- In this part the player can find books (mc Guffins) that each tell a story that has to do with the crafting of the suit or master crafter (Failded prototypes, Intent, How is it powerd, some eastereggs for other kink mods).

 

 

 

Option B:

- Use static locations and hand crafted Quests

 

- Some Books could be placed inside someonces house and can be optaind via either a social encounter (this route involves sex), or by breaking in and stealing the thing. [I like idea of @NoirXiaoba of avoidable sex, but doing the path that includes sex (what is what the suit wants) should be the more obvious and "easier" path.

-Some items could be placed in dungeons, wich would force some "obstruced" fighting

-Some Items can maybe be optained from a faction (mages guild, greybeards, etc.) but sex could be bypassed if one has completed the may quest for the faction.

 

 

The researcher:

- I like the idea that during part 2 the bard/mage who initialy translated the book would become a sort of researcher that is interested in the history of the dwemer and their latex based tech.

-The researcher would be initialy not interested in the topic but would warm up during part 2 and discover that she has a latex kink.

- After collecting each mcguffin the PC goes back to the reseacher that with each translated book becomms a little closer to accepting/dircovering her new fetish. Maybe she will also dress kinkier ... just to get in the dwemer mindset, nothing kinky here. Just science, but it is kinda nice. XD

 

The Suit:
- during this part the suit can progess/unlock abilitys/slowly transform. You can just plug one of the many ideas you had in here about how this exactly works.

     
Part 3:
- The researcher gets all mcGuffins

- The suit can not be revoved but it can be tranfered to someone else (this procedure Should have a recource cost associated to it)

- there will then be an option to transfer the suit to the researcher (or maybe an unwilling paricipant, Taariel or a follower would be the obvious choice, but i would just keep it at the resercher or the player).
- The suit also can unlock some additional power once all McGuffins are collected. Maybe a final item (the hood?) becommes availabel.

 

Postgame:

- from this point on the player can transfer the suit with the researcher if he pays the recource cost

- from this point on the researcher (not Taarin) sells inert versions of the suit and maybe colour variations

 

 

 

@naaitsab 
I like your Idea, especialy the paart were Taarin in taunting the player and there is this prelude with the normal dress at the start.

However I think we shold think of the greater picture and the story we would like to tell later. Im my suggestion (see above)  Taarin would not be knowingly get the player in the suit and more importantly there would be a Mystery that we can use to fill up the transformation part. 
In my opinion it is important that the initial suit looks inocent and that the player voluntarily puts on the suit. 
In the next part, when we sentthe PC on a wild goes chase to collect McGuffins i think it would be important to retain player intrest by slowly uncovering what is going on and leaving the character in the dark for as lonk as possibil regarding the eventual destination of the slow transformation.

Posted
30 minutes ago, naaitsab said:

Ich werde es kurz halten, aber hier ist meine grobe Skizze zum Intro

 

-starten

Beim Erreichen von Level 10 erhalten Sie eine Nachricht von Taari, die den Spieler dafür schimpft, dass er so hässliche Kleidung trägt. Denn Taari ist Taari. Ich mag irgendwie die Idee ihrer Domina-Stimmung, dass afaik die einzige im Spiel ist? Wie sie weiß, ist das Drachenblut immer zu Abenteuern bereit und sie weiß genau das Richtige. Ich schlage vor, dass wir es im Moment etwas vage halten, um die Aufmerksamkeit des Spielers zu erregen.

 

-erster Teil

Wenn Sie sie im Laden nach dem Brief fragen, bringt sie Sie in den Keller (neuer Ort, kann von einem anderen Einsamkeitshaus kopiert und eingefügt werden), um ihre Nachricht zu erläutern. Im Keller zeigt sie dir ein Ebonite Dress von DD. Und lassen Sie uns den Spieler anprobieren. Der Spieler kann entweder Desinteresse zeigen und die Quest beenden. Sie kann sich auch dafür entscheiden, es anzuziehen oder es einfach auf dem Tisch liegen zu lassen, aber Interesse zeigen. Taari erklärt dann, dass das Material dwemerischen Ursprungs ist und aus einem der Kerker in Skyrim stammt. Sie spricht über seine Eigenschaften wie wasserfest, schnittfest und kann von den alten Magiern magisch verzaubert werden. Sie wird den Spieler fragen, ob er ihr helfen möchte, mehr Materialien und mehr Informationen darüber aus dem Dungeon zu bekommen. Im Gegenzug wird sie dafür sorgen, dass das Drachenblut ein maßgeschneidertes Outfit mit hoher Schadensresistenz und mächtigen Verzauberungen bekommt, die dem Wissen des modernen Menschen verloren gehen. Als Schicht, die unter einer Rüstung getragen wird

 

-Spülteil

Wir müssen uns entscheiden, welchen Vanilla-Dungeon wir verwenden. Dann können wir es ein wenig modifizieren, um einen Raum hinzuzufügen. Dort können wir einige Sachen wie Bücher, Maschinen und einen der neuen Anzüge hinzufügen. Wir sollten auch einige Skelette früherer Abenteurer hinzufügen, die es nicht geschafft haben. Wenn der Spieler versucht, den Anzug zu nehmen, greift die Magie. Das Material wird klebrig und flüssig und ergreift ihre Hand, ihren Arm, ihren Oberkörper und in wenigen Sekunden ist ihr ganzer Körper damit bedeckt. Was dazu führte, dass sie den Anzug trug, den sie gerade berührt hatte. Das Moddeln dafür wird ziemlich PIA sein, also denke ich, dass es das klassische Fade to Black mit einem Messagebox-Popup sein wird?

 

-Rückteil

Kehre zu Taari zurück, sie weist den Spieler hastig an, wieder in den Keller zu gehen. Dort erklärt sie, dass das Material von Dwemer hergestellt wurde, um Arbeitssklaven effektiver zu fangen und zu kontrollieren. Die Idee ist, dass das Drachenblut einen starken und fähigen Körper hat, der für die Sklavenarbeit geeignet ist, und daher nicht wie die Skelette starb. Mit Hilfe des Puppenmachers hat sie einen Weg gefunden, die Magie des Anzugs zu kontrollieren. Aber dafür brauchte sie erst einmal ein Opfer, ich meine, freiwillig, um ihr den Anzug zu besorgen. Da Taaris Kleid schmutzig wird, wenn sie sich in einen Kerker wagt, ist sie sich nicht ganz sicher, ob sie die Kontrolle hat. Sie hat zumindest 2 ihrer Versprechen gehalten, dass der Anzug Maßanfertigung ist und ist auch verzaubert.

 

 

Für den Rest würde ich zuerst gerne wissen, ob dieser Ansatz zum Vibe der Mod passt. Die Diskussion über die Vorgehensweise nach diesem Intro ist Phase 2 und wie der Anzug den Spieler kontrolliert, ist Phase 3, meiner Meinung nach. Wir müssen zuerst ein Intro und eine Hintergrundgeschichte zum Laufen bringen. 

 

Great approach - far better than my own

:classic_wub:

Posted
4 minutes ago, Spacedock said:

 

@naaitsab 
I like your Idea, especialy the paart were Taarin in taunting the player and there is this prelude with the normal dress at the start.

However I think we shold think of the greater picture and the story we would like to tell later. Im my suggestion (see above)  Taarin would not be knowingly get the player in the suit and more importantly there would be a Mystery that we can use to fill up the transformation part. 
In my opinion it is important that the initial suit looks inocent and that the player voluntarily puts on the suit. 
In the next part, when we sentthe PC on a wild goes chase to collect McGuffins i think it would be important to retain player intrest by slowly uncovering what is going on and leaving the character in the dark for as lonk as possibil regarding the eventual destination of the slow transformation.

I'm not really fond of the idea that you have to get it on yourself. Then it feels like just another DD mod (nofi). Trapped in Rubber also has that kind of start. Where you get on the suit and when it's complete it is no longer able to be removed. It could be a nod towards that great mod which sadly has become abandonware. 

I don't know if any mods take on the approach of the suit being more than just some fabric by being interlaced with magic and traps the player that way.

Posted
Vor 19 Minuten sagte Naaitsab:

Ich persönlich hasse Blackreach. Aber wir könnten ein kleines Gebäude hinzufügen, wie das, das Sie für die Pflanzensachen in der Nähe des Haupteingangs betreten. 

 

alternativ:

There is a Dwemer tower near "Arkngthamz" - just past the front door insert a floor hatch to access the "extra part"
Advantage -> does not need a "ball" like for "Schwarzweide"
no traversing runes full of Falmer and Dwmer constructs - already a challenge at level 10

Posted

I will try to combine @naaitsab and @Spacedock(mine):
 

Before the Quest starts:

Taarin sents snarky letters that the dragonborn in not dressed apropiatly

Questtrigger:
I suggest we combine both triggers:
From @naaitsab: The player has recived a Snarky Letter and has reached LV 10
and from @Spacedock The player has completed Fit for a Jarl

Queststart:
I agree with @naaitsab with the stuff about tryining on the ebonite dress and sending the player off to find some more:

Quote:
 

-first part

When asking her about the letter in the shop she will take you to the cellar (new location, can be copy-paste from another solitude house) to elaborate on her message. In the cellar she will show you a Ebonite Dress from DD. And let's the player try it on. The player can either show disinterest and stop the quest. She can also decide to put it on or just leave it on the table but show intrest. Taari then explains the material is of Dwemer origin and comes from one of the dungeons in Skyrim. She talks about it's properties like being waterproof, cutproof and can be magickly enchanted by the old mages. She will ask the player if they want to help her get more materials and more information about it from the dungeon. In exchange she will make sure the dragonborn get's a tailored outfit with high damage resistance and powerful enchantments lost to the knowledge of modern man.

This is the part that i think everyone is cool with. I just start disagreeing about what the player finds in this ruin. Im My opinion the Player Should find a non readable book and the suit as a not equipable Questitem and the "getting the Player into the inocent looking suit" should happen volentarily in solitude. And after the player is trapped in the suit we can use the book and the Mystery i talke about previously to kick of the next part.


 

 

Posted
6 hours ago, audhol said:

1) Stamina and magicka reduced to zero

 

2) ALL Spells removed forbidden to carry any weapons or armor

 

3) Performing acts (all optional in the MCM to suit more or less sexytime) demanded by the suit gives a base lets say 20 magicka 

 

4) Suit will try to push limits of wearer by demanding more lewd acts as time goes on in promise of more magicka


I really like these 4 points as a novel gameplay loop and new style of gameplay.

 

For point 2, the spells don’t actually need to be removed. Reducing magicka to zero will give the desired effect.

Posted
8 minutes ago, naaitsab said:

I'm not really fond of the idea that you have to get it on yourself.

Well i thought the point of the two stage design of the suit and a huge part of the plot of this project ist the slow transformation from a Inocent but sexy looking pice of clothing to a sexdoll suit. 
In your suggestion there would be no reson for the suit to initaly look inocent and then slowly transform.

Posted (edited)
16 minutes ago, Spacedock said:

I will try to combine @naaitsab and @Spacedock(mine):
 

Before the Quest starts:

Taarin sents snarky letters that the dragonborn in not dressed apropiatly

Questtrigger:
I suggest we combine both triggers:
From @naaitsab: The player has recived a Snarky Letter and has reached LV 10
and from @Spacedock The player has completed Fit for a Jarl

Queststart:
I agree with @naaitsab with the stuff about tryining on the ebonite dress and sending the player off to find some more:

Quote:
 

-first part

When asking her about the letter in the shop she will take you to the cellar (new location, can be copy-paste from another solitude house) to elaborate on her message. In the cellar she will show you a Ebonite Dress from DD. And let's the player try it on. The player can either show disinterest and stop the quest. She can also decide to put it on or just leave it on the table but show intrest. Taari then explains the material is of Dwemer origin and comes from one of the dungeons in Skyrim. She talks about it's properties like being waterproof, cutproof and can be magickly enchanted by the old mages. She will ask the player if they want to help her get more materials and more information about it from the dungeon. In exchange she will make sure the dragonborn get's a tailored outfit with high damage resistance and powerful enchantments lost to the knowledge of modern man.

This is the part that i think everyone is cool with. I just start disagreeing about what the player finds in this ruin. Im My opinion the Player Should find a non readable book and the suit as a not equipable Questitem and the "getting the Player into the inocent looking suit" should happen volentarily in solitude. And after the player is trapped in the suit we can use the book and the Mystery i talke about previously to kick of the next part.


 

 

Everybody who installs the mod and plays the mod knows what it's about, so there doesn't have to be anything voluntary about it. I think it would be better if the PC is forced to put it on. And that Taari is an evil dollmaker dominatrix and i mean really really bad to the bones. It should be non consensual.

 

Edit: That is one of these things, that ppl should vote about in a poll, consensual or non consensual? I mean it's the start of the questline. A simple yes or no thing.

 

Edit2: It is a "Now i got you Dragonborn, the plan worked out". Or "Oh no that shouldn't have happened, i will try to help you out of the suit". What should it be?

Edited by Mexicola88

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