audhol Posted January 2, 2023 Author Posted January 2, 2023 2 minutes ago, kapibar said: There's also mine, thank you very much. So 4 in total. shall we have a vote or just let @NoirXiaoba decide, like that she can be influenced by bribes of horsey rides?
Spacedock Posted January 2, 2023 Posted January 2, 2023 38 minutes ago, audhol said: This idea got my juices flowing, I think I could make an animated nif that looks like slime slowly taking over the body and transforming into the base catsuit. Variants: A) There is a rubbery object, maybe a levitating black sphere or so. The player clicks on a examine button and touches the the object. Animation: The PC reaches out and there are some small waves on the object. The PC withdraws her hand and it is coverd in black goo and a bubblegum like string froms . The pc uses his other hand to try to remove the goo from the first hand. At this moment the black rubbery ball flys froward and impacts the chest area: B) There is a black throne on wich the pc takes a seat. Well obviously the throne is just a normal stone throne that is coverd in latex C) The Horror Classic: (The steriotypical medival torture seat) The PC sits on a thrown like chair and is restraind arround the neck, torso, upper and lower legs and arms and around the forehead. At this point a black mass slowly seeps out of a container towards the PC. Without slowing down it reaches the PCs ankles and starts flowing up the charactes legs....
naaitsab Posted January 2, 2023 Posted January 2, 2023 6 minutes ago, audhol said: I cant believe you guys arent more exited about the trapped souls cubemaps, I thought it was excelent, been refining it a bit more. Its like those poor girls trapped in the suit sentanced to eternity in sexual slavery. Reveal hidden contents New Outfit_ - Outfit Studio 2023-01-02 21-03-57.mp4Fetching info... Would also be f-ing amazing if the rubber itself was animated very slightly. So it ripples/waves a bit. Then it's really something else. But might also look like a circusact ingame. Still Skyrim you know. 1
Miauzi Posted January 2, 2023 Posted January 2, 2023 Vor 4 Minuten sagte Spacedock: Varianten: A) Da ist ein gummiartiges Objekt, vielleicht eine schwebende schwarze Kugel oder so. Der Spieler klickt auf eine Untersuchen-Schaltfläche und berührt das Objekt. Animation: Der PC greift aus und es gibt einige kleine Wellen auf dem Objekt. Der SC zieht ihre Hand zurück und sie ist mit schwarzer Schmiere und einer kaugummiähnlichen Schnur bedeckt. Der PC benutzt seine andere Hand, um zu versuchen, den Schleim von der ersten Hand zu entfernen. In diesem Moment fliegt der schwarze gummiartige Ball nach vorne und trifft auf den Brustbereich: B) Es gibt einen schwarzen Thron, auf dem der PC Platz nimmt. Nun, offensichtlich ist der Thron nur ein normaler Steinthron, der mit Latex überzogen ist C) The Horror Classic: (Der stereotype mittelalterliche Foltersitz) Der PC sitzt auf einem geworfenen Stuhl und wird um Hals, Oberkörper, Ober- und Unterschenkel und Arme sowie um die Stirn gehalten. An diesem Punkt sickert langsam eine schwarze Masse aus einem Behälter in Richtung PC. Ohne langsamer zu werden, erreicht es die Knöchel des PCs und beginnt, die Beine des Charakters hinaufzufließen.... d) he slips and falls into a pool in which the "slime" is - accident scenario in the mod I referenced, he is captured in a Dwemer facility (by an "automatic") and ultimately thrown into a pool with the "ooze".
kapibar Posted January 2, 2023 Posted January 2, 2023 (edited) 19 minutes ago, audhol said: I cant believe you guys arent more exited about the trapped souls cubemaps, I thought it was excelent, been refining it a bit more. Its like those poor girls trapped in the suit sentanced to eternity in sexual slavery. Honestly, in the previous preview I didn't know what I was looking at. But I was watching miniature. I don't know how well it will translate into the game. Edited January 2, 2023 by kapibar
Mexicola88 Posted January 2, 2023 Posted January 2, 2023 11 minutes ago, audhol said: I cant believe you guys arent more exited about the trapped souls cubemaps, I thought it was excelent, been refining it a bit more. Its like those poor girls trapped in the suit sentanced to eternity in sexual slavery. Reveal hidden contents New Outfit_ - Outfit Studio 2023-01-02 21-03-57.mp4Fetching info... Honestly in the first video that you showed, where the suit was shown ingame, i just thought it's extremely shiny for some reason. I didn't notice there are actual pictures/textures whatever on it. I just thought it looked weird.
NoirXiaoba Posted January 2, 2023 Posted January 2, 2023 (edited) 17 minutes ago, audhol said: I cant believe you guys arent more exited about the trapped souls cubemaps Apologies, but I have some medical condition with my eyes, and this gives me a serious headache. As cool as it is, I think I need a moment to recover... *dry heaves* By any means, though, continue. Edith: about the vote/horsey ride persuation, I'm still at work. Will respond in depth later. Edited January 2, 2023 by NoirXiaoba
Miauzi Posted January 2, 2023 Posted January 2, 2023 (edited) 23 minutes ago, naaitsab said: Wäre auch verdammt toll, wenn das Gummi selbst ganz leicht animiert wäre. Es kräuselt/wellt sich also etwas. Dann ist es wirklich etwas anderes. Könnte aber auch wie ein Zirkusakt im Spiel aussehen. Immer noch Skyrim, weißt du. understand only as a suggestion - the mod will probably never be finished - but has one or the other idea that could be "adapted". for this "ooze" cover, which then turns into a suit, there are 8 or 9 intermediate stages - you can see the models in Bodyslide The "slime" gradually covers the body and a little more at each stage in the mod the "ooze" is pink and in the picture everything is covered except for the head --- the intermediate stages I mentioned were probably originally intended to be used in an "animated" scene - where the "slime" falls from above onto the body (the shoulder) and then gradually covers it - in 7, 8 or 9 intermediate stages I can only assume that they (the mod authors) didn't manage to implement it - in what I could play, you got into a pool and as soon as you left it the room would be flooded in an animation with the rose "slime" - until at the level of the neck. After the "slime" had run off again - the suit had completely covered the body. But it only reached its final form later - every few minutes - a new part on the body formed from the slime - like the boots - then the gloves etc. the picture shows the body covered by the "slime" before it all forms. In the version that you can download and play, this scene is not possible at all - but that is only mentioned in passing. please understand the whole thing only as additional information - such an implementation obviously has its pitfalls (workload) Edited January 2, 2023 by Miauzi
audhol Posted January 2, 2023 Author Posted January 2, 2023 2 minutes ago, naaitsab said: Would also be f-ing amazing if the rubber itself was animated very slightly. So it ripples/waves a bit. Then it's really something else. But might also look like a circusact ingame. Still Skyrim you know. Hold My glass of merlot, 3
naaitsab Posted January 2, 2023 Posted January 2, 2023 6 minutes ago, Miauzi said: understand only as a suggestion - the mod will probably never be finished - but has one or the other idea that could be "adapted". for this "ooze" cover, which then turns into a suit, there are 8 or 9 intermediate stages - you can see the models in Bodyslide The "slime" gradually covers the body and a little more at each stage in the mod the "ooze" is pink and in the picture everything is covered except for the head Yes I know, but I don't like copying 1:1 from other mods and I still think it's worked on just very slow. Modding should be fun and a hobby, not a job. 1
kapibar Posted January 2, 2023 Posted January 2, 2023 27 minutes ago, audhol said: shall we have a vote or just let @NoirXiaoba decide, like that she can be influenced by bribes of horsey rides? I say the latter. But - as I stated - I don't see it as a democracy. Your work, your mod, you decide the best course of action.
Miauzi Posted January 2, 2023 Posted January 2, 2023 Vor 8 Minuten sagte Naaitsab: Ja ich weiß, aber ich mag es nicht 1:1 von anderen Mods zu kopieren und ich denke immer noch, es ist nur sehr langsam gearbeitet. Modding sollte Spaß machen und ein Hobby sein, kein Job. I don't care about theft of ideas but rather that other mod authors had a similar idea and how they implemented it - or what they may have failed at precisely because some ideas are extremely complex and involve a lot of work
Spacedock Posted January 2, 2023 Posted January 2, 2023 Ok if you get a nice animation you get my vote for the involentary equiping. Here are some thought: We need a bogus reason why the Character in question cant wear any armor or clothes and especialy other DD for the animation. My Idea: On the search for the forgotten knowlege of dewmer latex the chracter goes inside a room and presses a button. Some sort of gas fills the room and the PC wakes up naked inside a cell within the hidden rubber workshop. The pc is naked and all her equipment is stored in a chest with the help of the vanillia skyrim "prison" skript. The Cell: The cell is guarded by a very weak or passive dwarven spider. Luckely for the player a corpse (skeleton, the dwemers are long dead) is near enough to the bars of the cell to be looted. Maybe it is a failed previous experiment? Maybe a warden? The skeleton carries the following: The key to the jail and some sort of weapon to owerpower the dwemer spider. I like the idea of a riding crop (the skeleton once was a warden) but a iron dagger or solid wood dildo (same damage as an iron dagger) should also sufice. After the break out the nude player is free to explore the Workshop. The Workshop: The workshop is full of various (non interactabel) manequins with latex outfits and other workshop stuff. One locked door markes the exit of the Dwemer Workshop (maybe to blackreach or tho skyrim directly. The player was teleported and carried inside the cell by the dwemer spider after being kocked out. On the otherside of the door is the chest with the players belongings, unreachable for know. The obvious centerpice of the room is a raised area with a latex thing that the player can see but not yet interact with because it is surrounded by these retracting dwemer spikes. This area will be referd to as the Lab in the following. In one cornerof the romm is a table with a dwemer book on it that the player cant read yet. Once the book is picked up the spikes retract and the Lab area is reachable. The Hidden Lab: Your call. This is where the magic happens. As a inspiration as to how this precious one of a kind masterpice could be locked away, maybe you can look at how the dread prison mod build its cells. After Getting Suited up: Besides now wearing this wierd suit - hey its better than running arround naked, isn't it?- everything seams fine and the PC decides to head back to Taarin to ask abut this wied suit and find someone who can translate the book. To be extra devious: The "confiscated" playeritems are not next the workshop door but where the player was nocked out (potentialy on the other side of skyrim) this has the nice side effect that the paler has nothing to cover that cute outfit up and is obly armed with whatever the skeleton had.
audhol Posted January 2, 2023 Author Posted January 2, 2023 20 minutes ago, kapibar said: Honestly, in the previous preview I didn't know what I was looking at. But I was watching miniature. I don't know how well it will translate into the game. 19 minutes ago, Mexicola88 said: Honestly in the first video that you showed, where the suit was shown ingame, i just thought it's extremely shiny for some reason. I didn't notice there are actual pictures/textures whatever on it. I just thought it looked weird. Spoiler Skyrim Special Edition 2023-01-02 21-44-08.mp4 25 minutes ago, NoirXiaoba said: As cool as it is, I think I need a moment to recover... *dry heaves* Just wait till your locked into it permanently!
naaitsab Posted January 2, 2023 Posted January 2, 2023 6 minutes ago, Spacedock said: Ok if you get a nice animation you get my vote for the involentary equiping. Here are some thought: We need a bogus reason why the Character in question cant wear any armor or clothes and especialy other DD for the animation. My Idea: On the search for the forgotten knowlege of dewmer latex the chracter goes inside a room and presses a button. Some sort of gas fills the room and the PC wakes up naked inside a cell within the hidden rubber workshop. The pc is naked and all her equipment is stored in a chest with the help of the vanillia skyrim "prison" skript. The Cell: The cell is guarded by a very weak or passive dwarven spider. Luckely for the player a corpse (skeleton, the dwemers are long dead) is near enough to the bars of the cell to be looted. Maybe it is a failed previous experiment? Maybe a warden? The skeleton carries the following: The key to the jail and some sort of weapon to owerpower the dwemer spider. I like the idea of a riding crop (the skeleton once was a warden) but a iron dagger or solid wood dildo (same damage as an iron dagger) should also sufice. After the break out the nude player is free to explore the Workshop. The Workshop: The workshop is full of various (non interactabel) manequins with latex outfits and other workshop stuff. One locked door markes the exit of the Dwemer Workshop (maybe to blackreach or tho skyrim directly. The player was teleported and carried inside the cell by the dwemer spider after being kocked out. On the otherside of the door is the chest with the players belongings, unreachable for know. The obvious centerpice of the room is a raised area with a latex thing that the player can see but not yet interact with because it is surrounded by these retracting dwemer spikes. This area will be referd to as the Lab in the following. In one cornerof the romm is a table with a dwemer book on it that the player cant read yet. Once the book is picked up the spikes retract and the Lab area is reachable. The Hidden Lab: Your call. This is where the magic happens. As a inspiration as to how this precious one of a kind masterpice could be locked away, maybe you can look at how the dread prison mod build its cells. After Getting Suited up: Besides now wearing this wierd suit - hey its better than running arround naked, isn't it?- everything seams fine and the PC decides to head back to Taarin to ask abut this wied suit and find someone who can translate the book. To be extra devious: The "confiscated" playeritems are not next the workshop door but where the player was nocked out (potentialy on the other side of skyrim) this has the nice side effect that the paler has nothing to cover that cute outfit up and is obly armed with whatever the skeleton had. So like a research station but you are trapped in some kind of cage like a test subject? Liking the idea. Also not that hard to do in the Creation kit.
Mexicola88 Posted January 2, 2023 Posted January 2, 2023 The whole idea that the liquid latex just jumps onto the char reminds me of this a bit. https://lock-master.com/wp-content/uploads/2022/06/Lock-Master-Trailer-2021.mp4 At 40 seconds, there is a creepy latex monster attacking a female lol. I love the idea. 3
Spacedock Posted January 2, 2023 Posted January 2, 2023 The Things We Have Decided (I Think): Well I now that we voted on how the quest starts let me summarise fort he benefit of people just catching up: Some of this is from me and some of this is directly copied from @naaitsab THE QUEST Starting Conditions: - PC is LV 10 - PC has completed fit for a jarl The first quest [Working title: "Quest 1 -A Snarky Letter"] - The player recives a Snarky letter from Taarin scolding the player for wearing such ugly clothes - The Player visits Taarin in her Shop - When asking her about the letter in the shop she will take you to the cellar (new location, can be copy-paste from another solitude house) to elaborate on her message. In the cellar she will show you a Ebonite Dress from DD. And let's the player try it on. The player can either show disinterest and stop the quest. She can also decide to put it on or just leave it on the table but show intrest. Taari then explains the material is of Dwemer origin and comes from one of the dungeons in Skyrim. She talks about it's properties like being waterproof, cutproof and can be magickly enchanted by the old mages. She will ask the player if they want to help her get more materials and more information about it from the dungeon - once the player agrees to help Taarin the Second Quest Starts Other Stuff we have agreed on: - We have agreed that the style of the following dungon is dwemer - The Dungeon is some sort of workshop of an old Dwemer Craftsman - The Suit will be forcefully equiped in its Base Form (Sexy yes, but not ludecrously so) - There will be a hot animation with latex goo. It will be hot and it will be a Pain in the Ass to make. Are there any objetions that have not been defeated by a majorety vote? State them now or be silent forever. Seriously, objections now or this is locked in (pun intended). 1
audhol Posted January 2, 2023 Author Posted January 2, 2023 5 minutes ago, Spacedock said: The Things We Have Decided (I Think): Well I now that we voted on how the quest starts let me summarise fort he benefit of people just catching up: Some of this is from me and some of this is directly copied from @naaitsab THE QUEST Starting Conditions: - PC is LV 10 - PC has completed fit for a jarl The first quest [Working title: "Quest 1 -A Snarky Letter"] - The player recives a Snarky letter from Taarin scolding the player for wearing such ugly clothes - The Player visits Taarin in her Shop - When asking her about the letter in the shop she will take you to the cellar (new location, can be copy-paste from another solitude house) to elaborate on her message. In the cellar she will show you a Ebonite Dress from DD. And let's the player try it on. The player can either show disinterest and stop the quest. She can also decide to put it on or just leave it on the table but show intrest. Taari then explains the material is of Dwemer origin and comes from one of the dungeons in Skyrim. She talks about it's properties like being waterproof, cutproof and can be magickly enchanted by the old mages. She will ask the player if they want to help her get more materials and more information about it from the dungeon - once the player agrees to help Taarin the Second Quest Starts Other Stuff we have agreed on: - We have agreed that the style of the following dungon is dwemer - The Dungeon is some sort of workshop of an old Dwemer Craftsman - The Suit will be forcefully equiped in its Base Form (Sexy yes, but not ludecrously so) - There will be a hot animation with latex goo. It will be hot and it will be a Pain in the Ass to make. Are there any objetions that have not been defeated by a majorety vote? State them now or be silent forever. Seriously, objections now or this is locked in (pun intended). @kapibar made an idea here that kinda got lost a bit, there may have been others too. 1
NoirXiaoba Posted January 2, 2023 Posted January 2, 2023 36 minutes ago, audhol said: Just wait till your locked into it permanently! I wish that was a joke. The animation made me literally feel sick. If you settle on those textures, kindly provide a set that's more - neutral... 11 minutes ago, audhol said: that kinda got lost a bit, there may have been others too. Sorry, still not caught up. Work, man. It breaks me and sucks my will to live. *tries to seppuku with a spork* 2
Miauzi Posted January 2, 2023 Posted January 2, 2023 (edited) 38 minutes ago, audhol said: @kapibar hat hier eine Idee gemacht das ist ein bisschen verloren gegangen, vielleicht gab es auch andere. who builds this special "party cellar" plus the 2 guards - the cellar master and possibly a helper ??? --- But of course the hint is not allowed to interfere with the "mechanics" of important NPCs. The LL pages are full of error messages from mods that include (sometimes important) NPCs in them and thereby disrupt the script flow of their basic quest. I actually wanted to put the start quest in the tavern with my suggestion - avoid this... ..but then I scored an own goal when the (own) idea to include Thane "Erikur", Bardin "Lisette" and also Vogt "Falk Feuerbart" as persons for my "scandal scenario" had "ridden" me. if you score an own goal like that, you shouldn't put the ball on the penalty spot yourself... ..and criticize another user for what you just did yourself Well - his idea that Jarl "Elisef" wants to force the player to have sex with him right away from the throne and thus triggers the lock in the suit - is really not sustainable. that's why pressing "Reset" was absolutely necessary Edited January 2, 2023 by Miauzi
Spacedock Posted January 2, 2023 Posted January 2, 2023 (edited) The following is My WIP Suggestion for the second Quest. This is not locked in yet and the thing that is Currently being discussed. I think i will volunteer as a sort of Lore Master for this projekt and keep track of what is agreed for the quest and wat isnt, if this is ok. Again: the following is up for debate and not in anyway final QUEST 2 - Working Title: "A Masterwork of the Dwemer" Recap: I'm on a Quest for Taarin to secure old dwemer secrets about the the manufacture and tailoring of a material called Ebonite. Additionaly, if Iable to procure samples of Ebonite Clothing I should return them to Taarin. Rumors have it that a receent earthquake has unvaled a new part of [Blackreach]. Maybe i should start my search for the enigmatic Dwemer Tailor that is simply known as [The master of Ebonite] there. New Location - "Dwemer Tunnels": There should be a new big dwemer gateway next to Sinderions Lab (the guy with the pink nirn roots, right next to the usual entry of blackreach, for those of you who dont like it down there). This gateway leads down a hallway Into a Room that has many Dwemer Tubes and Worker Spiders in it. Most noteably there is a empty chest (this is where the players gear will be dropped off at the end of the quest) and a mysterious button at a controll pannel at the side of the Room. Before taking this quest either the new location or just the dwemer button is locked. The Quest: The Player enters "Dwemer Tunnels" and presumably kills of the Worker spiders. Once the player presses the button use a poison effect and apply paralysis to theplayer and fade to black as the Player is teleportet to "The Workshop" Lore: In Vanillla skyrim lore most of the Dwemer ruins are interconected. I try to imply it is via these tubes and that one of the workerspiders pulled the PC through one of the Tubes. New Location - "The Workshop" The Workshop is a surface Dwemer structure that has its own Travel Marker and is placed at a convinient Spot on Skyrims Surface. It can be a bit removed from all other signs of civilisation. The Door to the intirior is locked and reqires a key. Internaly the Workshop consists of 4 distinct Spaces: 1. The Cells The player wakes up inside a cell stripped of all her possessions which remain in the afformentioned Chest in "Dwemer Tunnels". TheCell is guarded by a worker spider. There is one of these dwemer tubes in the top or back o your cell, suggesting that this is the way you got in. There is a Skeleton that is just recable through the bars of your cell. The name of the skeleton is "Dwemer Warden" It carries the key to the cell and a weapon. I suggest a riding crop if this in not to much trouble, but a dagger would also be fine. 2. The Workshop The Workshop well, it looks like a workshop. There are Manequins with Latex clthing (non interactabel, we dont want the PC to equip thos)e, and some other static, non interactable latex and crafting things. Maybe there is also a Renamed armor work bench that can be used in the ost game to create inert versions o the different stages of the Suit. There are three doors leading out the workshop: A locked door that leads to the antechamer, A obviously higkly secured door that is obstructed by retractable dwemer spikes and that leads to the inner sanctum and a door that leads into a dwemer office. There is a old important looking book that the player cant read (its written in old dwemer). Once the player picks up the book the spikes retract and the way to the inner sanctum is free. 3. The Inner Sanctum After a somewhat long corridor decending downward and over a drawbrige lies the Inner Sanctum. This is where the magic happens and i leave it to the animation team to decide what happens here exactly. For the location i quite like the High Securety Cells form Dread Prison (an island only acessaible by draw brige, but i can live without it). After the "process" is done the player is eqipt with the inocent stage of the suit and the antechamber unocks. 4. The Antechamber The Antechamber is unlocked after the player has been equiped with the suit in its baseform. From the antechamber Skyrim can be reached. Some loot can be placed next to the door to maybe motivate the character to think: Well my stuff is not here but here are these wierd boots. Its probably better than running throug the snow barefoot right. The antechaber is also a prestin location to give the player a rediculus weapon like a big floppy dildo but maybe this is to much. This location could also be an alternative lokation for the players belongings if you think it is to mean to leave them in blackreach. End of Quest two: The player gets an optional quest marker to the chest with the items that were taken previously. To finish the quest return to Taarin and talk to her. What Tsarin says will be in Quest 3. So, what do you think of this idea for Quest two. I Quite like it. Edited January 2, 2023 by Spacedock
Spacedock Posted January 2, 2023 Posted January 2, 2023 (edited) 1 hour ago, audhol said: @kapibar made an idea here that kinda got lost a bit, there may have been others too. I also answerd that before and adapted my plans accordingly: There are no devious devices that will be equiped to Taarin. She is just a quest giver. This is the reason why i started to introduce the Non Vanilla Bard/Mage as an NPC for the mid and endgame that i have outlined. She might have the honour of wearing the dollsuit eventualy. Im my personal vision i would pivot away from using Taarin starting with quest 3.In the current plans this is a non issue. Edit: Sorry @audholwas refferencing the text after the visibil linke on the preview. Sorry, my bad. Well I Have basicly conceded to @naaitsab i think that brings us to i think 5 vote? Edited January 2, 2023 by Spacedock
Miauzi Posted January 2, 2023 Posted January 2, 2023 One more thing to keep in mind when using their shop as a quest location: There are some fairly common mods that put additional NPCs in there. For example, I like to use the bimbo curse for SL hormones - but this requires the yps mod (for make-up, hairstyles, perircing, etc.) so that it works - 2 women come into the shop or basement
Darkwing241 Posted January 2, 2023 Posted January 2, 2023 3 hours ago, audhol said: I think I could make an animated nif that looks like slime slowly taking over the body and transforming into the base catsuit hell ya brother 1
Spacedock Posted January 2, 2023 Posted January 2, 2023 (edited) 20 minutes ago, Miauzi said: One more thing to keep in mind when using their shop as a quest location: There are some fairly common mods that put additional NPCs in there. For example, I like to use the bimbo curse for SL hormones - but this requires the yps mod (for make-up, hairstyles, perircing, etc.) so that it works - 2 women come into the shop or basement My expirience making quest is a bit rusted but adding additional npcs to the building shouldnt break anything. The only thing added with the proposed mod is a new trap door. If you are woried with compatibility we just have to be a bit carefut to not place that trapdoor under clutter added by another Mod. Also Taarin was selected because 1) She is a rather Unimprotant NPC and 2) She is a kown cahracter that can just has a dome vibe to her. Edited January 2, 2023 by Spacedock
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