shrtjsrtj Posted January 2, 2023 Posted January 2, 2023 1 hour ago, naaitsab said: So like a research station but you are trapped in some kind of cage like a test subject? Liking the idea. Also not that hard to do in the Creation kit. Should be able to hook it into Simple Slavery too if that's something people want. 2 hours ago, audhol said: I cant believe you guys arent more exited about the trapped souls cubemaps, I thought it was excelent, been refining it a bit more. Its like those poor girls trapped in the suit sentanced to eternity in sexual slavery. Reveal hidden contents New Outfit_ - Outfit Studio 2023-01-02 21-03-57.mp4 66.55 MB · 0 downloads I like the soul trap idea and the cubemaps could work, but I'd have to see it with Skyrim screenshots or fantasy renders to get a better idea of it, pornstars are immersion breaking.
Spacedock Posted January 2, 2023 Posted January 2, 2023 (edited) @audhol A probably stupid idea would be to create a qubemap to emulate a liquid/moving latex. But honestly i dont think that would work. Other idea: Dicks, a fuck ton of (3d not irl) dicks. In all fantsy colours (blue, green, etc.) Edited January 2, 2023 by Spacedock
Miauzi Posted January 2, 2023 Posted January 2, 2023 I still don't think black willow is a good idea The background is simply that you fight your way through a ruin full of Dwemer constructs AND Falmer beforehand think -> you only get the quest in Rifton for the Dwemer cube from level 14 and the relevant rune is really empty in relation to all runes that allow access to black pasture
Spacedock Posted January 2, 2023 Posted January 2, 2023 11 minutes ago, Miauzi said: I still don't think black willow is a good idea The background is simply that you fight your way through a ruin full of Dwemer constructs AND Falmer beforehand think -> you only get the quest in Rifton for the Dwemer cube from level 14 and the relevant rune is really empty in relation to all runes that allow access to black pasture I think you are probably reffering to my suggestion for Quest 2. Do you agree with the general premice of the quest and you just want to move the Location "Dwemer Tunnels" to the Rift? Well it would not change anything to the quest and blackreach was just a suggestion. I would be fine with the Change to my suggestion of Quest 2.
portableyou Posted January 2, 2023 Posted January 2, 2023 ouch my net is not co-operating tonight .. and yus!! WOW .. these cube maps have turned out a LOT better!! the imagery of the "trapped" inside .. an amazing effect ngl
kapibar Posted January 3, 2023 Posted January 3, 2023 2 hours ago, Miauzi said: who builds this special "party cellar" plus the 2 guards - the cellar master and possibly a helper ??? Creating NPC's is so simple probably even I could do it. Building a cellar - probably not that big of a deal - just slap a nice interior into vanilla building and it works.
Spacedock Posted January 3, 2023 Posted January 3, 2023 I also like the idea of "rubber hair" where the hair of a character get replaced with a semi solid blob of rubber. Example for this kind of hair is the robot character from Subverse.
Miauzi Posted January 3, 2023 Posted January 3, 2023 Vor 1 Stunde sagte Spacedock: Ich denke, Sie beziehen sich wahrscheinlich auf meinen Vorschlag für Quest 2. Bist du mit der allgemeinen Prämisse der Quest einverstanden und möchtest nur den Ort „Dwemer Tunnels“ in den Riss verlegen? Nun, es würde nichts an der Quest ändern und Blackreach war nur ein Vorschlag. Ich wäre mit der Änderung meines Vorschlags von Quest 2 einverstanden. Yes - it's about the Dwemer laboratory Access to Schwatweide is too complicated aka too difficult for a level 10 character It's simply about the fact that the users who write here all have a very different "picture" - that is, their way of playing and character development and it must be possible for everyone to come to the laboratory In my opinion, Schwarzweide is too difficult my counter-suggestion was the Dwemer tower near the Dwemer fortress you visit in the "Aetherium War" DLC - in Reach Coach from loneliness to Markath - then a walk to the orc village and from there you can already see the tower Enter the laboratory via the floor hatch on the ground floor of the tower that was point 1 --- Point 2 is my criticism of the scope of your laboratory complex. I'm just asking -> do we have someone here who can model it in 3D - with everything you need?? counter-suggestion: A location in Schwarzweide was suggested for the lab -> the "Silent Ruin" - which is no more than a small "hall" - but which is an extra cell My idea -> make a copy of the cell and place it under the Dwemer tower (in Reach) as a lab room this keeps the "construction effort" within limits. Setting up the cell with laboratory equipment should then no longer be a challenge. Yes - something is missing - no fights in a Dwemer ruin and everything attached to it. as nice as this idea is worked out (and I like it) - the effort to implement it... ..I don't currently see anyone who could afford it
Spacedock Posted January 3, 2023 Posted January 3, 2023 8 minutes ago, Miauzi said: Point 2 is my criticism of the scope of your laboratory complex. I'm just asking -> do we have someone here who can model it in 3D - with everything you need?? counter-suggestion: A location in Schwarzweide was suggested for the lab -> the "Silent Ruin" - which is no more than a small "hall" - but which is an extra cell My idea -> make a copy of the cell and place it under the Dwemer tower (in Reach) as a lab room this keeps the "construction effort" within limits. Setting up the cell with laboratory equipment should then no longer be a challenge. Yes - something is missing - no fights in a Dwemer ruin and everything attached to it. as nice as this idea is worked out (and I like it) - the effort to implement it... ..I don't currently see anyone who could afford it I dont realy see your point. Why would you want to moodle new assets for the lab? As @naaitsab already said, clicking together a room in the creation kit and unequiping the player is the easy part. I mean, i only made shitty mods in the parst but building the locations will be signifiaaltly faster than making for example the encasment animation. it would be just 4 rooms for the workshop and 1 for the dwemer tunnel cell. Im rusty with the creation kit, but back when i made dungon i would estimate the required building time at maybe 8-12h?
Miauzi Posted January 3, 2023 Posted January 3, 2023 (edited) Vor 6 Minuten sagte Spacedock: Ich verstehe deinen Punkt nicht wirklich. Warum möchten Sie neue Assets für das Labor erstellen? Wie @naaitsab bereits sagte, ist das Zusammenklicken eines Raums im Erstellungskit und das Ausrüsten des Spielers der einfache Teil. Ich meine, ich habe im Teil nur beschissene Mods gemacht, aber das Bauen der Orte wird bedeutend schneller sein, als zum Beispiel die Encasment-Animation zu machen. Es wären nur 4 Räume für die Werkstatt und 1 für die Dwemer-Tunnelzelle. Ich bin etwas eingerostet mit dem Creation Kit, aber damals, als ich Dungons gemacht habe, würde ich die benötigte Bauzeit auf vielleicht 8-12 Stunden schätzen? if you take over the building, everything is fine I hadn't known that before or hadn't read or overlooked something when we first started thinking about the mod in October - there wasn't anyone among us who could build rooms Edited January 3, 2023 by Miauzi
Miauzi Posted January 3, 2023 Posted January 3, 2023 a few more thoughts on how the character of the player gets into the suit. If the Dwemer lab scenario is accepted - there would be two "plausible" possibilities a) the suit is ready - the char wears it for xxx reasons b) the suit is "applied" to the body of the char what is behind b) ?? In the fetish literature dealing with latex there is a very popular scenario -> the player's immersion in a trough (container, basin, tank or whatever) - filled with liquid latex (rubber, ooze or whatever you call it). want) is filled Through the process of dipping and pulling out, a layer of the body sticks - a "second skin" so to speak. (in real life, for example, hand molds made of porcelain are dipped into liquid rubber and a thin layer sticks when you pull them out - this is how surgical gloves are made for the medical sector - but also those for the fetish sector - of course the process has to be repeated several times will) In the fetish stories this is either abbreviated or the real time is called -> for the complete body without a head it would take about 12-18 hours - since the new layer has to "dry" after each diving process (Someone had actually done this before - similar to the famous "Myst Busters" - yes it works but after 2 hours it's no longer funny for the person concerned I'd go for the "quick fix" - one dip and our Dwemer rubber is thick enough on the char's skin how the char gets into the pool - whether voluntarily or "forced"... ...still open - others may even have more imagination than I do what is then formed on the "coating" - everything is still open I was just concerned with the idea of the suit being attached to the body using a dipping process
naaitsab Posted January 3, 2023 Posted January 3, 2023 Creating custom rooms/buildings with load doors is no problem. Giving them a nice look is way harder. They often feel empty or overcrowded with stuff. This is not my strong suit. Creating new NPC's is also no problem Making them look nice is a lot harder Adding stuff won't interfere with vanilla as long as the placement of load doors is done properly. Changing vanilla NPC and quests will break other mods like USLEEP if they also change the same quest/NPC. This is due to the "last loaded ESP takes precedence" style of Skyrim mod system. So that is kinda out of the question. Which is also bad practice to begin with. 1
audhol Posted January 3, 2023 Author Posted January 3, 2023 9 hours ago, NoirXiaoba said: I wish that was a joke. The animation made me literally feel sick. If you settle on those textures, kindly provide a set that's more - neutral... Its not an animation its using a cupemap so its like the suit is reflecting the trapped souls . It was never meant to be a full time texture more like when the suit wants you to do something it gets the trapped souls inside to show you what it wants. I thought it would make a more immersive experience than just a pop up box.
Miauzi Posted January 3, 2023 Posted January 3, 2023 mind control somehow the whole thing still won't let go of me well - I had it installed for my scenario in the inn in the form of a collar - which suggests things to the character from the moment she touches it with her bare fingers... ..so the 2nd letter was actually just a blank piece of paper - but the character thought he was reading a text (the 1000 gold pieces for the 3 sex numbers). --- but now there is another scenario - the Dwemer laboratory if I read it correctly, the character is passed out and captured by a "trap". here he could have been collared by a Dwemer automaton the collar needs some time to "adjust" to the player character after waking up from unconsciousness and is - so my suggestion - only fully active when entering the room in which the enclosure in latex takes place... ..the player enters (supposedly) "voluntarily" for example the basin in which the liquid latex is located
Spacedock Posted January 3, 2023 Posted January 3, 2023 13 hours ago, Spacedock said: The Things We Have Decided (I Think): Well I now that we voted on how the quest starts let me summarise fort he benefit of people just catching up: Some of this is from me and some of this is directly copied from @naaitsab THE QUEST Starting Conditions: - PC is LV 10 - PC has completed fit for a jarl The first quest [Working title: "Quest 1 -A Snarky Letter"] - The player recives a Snarky letter from Taarin scolding the player for wearing such ugly clothes - The Player visits Taarin in her Shop - When asking her about the letter in the shop she will take you to the cellar (new location, can be copy-paste from another solitude house) to elaborate on her message. In the cellar she will show you a Ebonite Dress from DD. And let's the player try it on. The player can either show disinterest and stop the quest. She can also decide to put it on or just leave it on the table but show intrest. Taari then explains the material is of Dwemer origin and comes from one of the dungeons in Skyrim. She talks about it's properties like being waterproof, cutproof and can be magickly enchanted by the old mages. She will ask the player if they want to help her get more materials and more information about it from the dungeon - once the player agrees to help Taarin the Second Quest Starts Other Stuff we have agreed on: - We have agreed that the style of the following dungon is dwemer - The Dungeon is some sort of workshop of an old Dwemer Craftsman - The Suit will be forcefully equiped in its Base Form (Sexy yes, but not ludecrously so) - There will be a hot animation with latex goo. It will be hot and it will be a Pain in the Ass to make. Are there any objetions that have not been defeated by a majorety vote? State them now or be silent forever. Seriously, objections now or this is locked in (pun intended). 12 hours ago, Spacedock said: The following is My WIP Suggestion for the second Quest. This is not locked in yet and the thing that is Currently being discussed. I think i will volunteer as a sort of Lore Master for this projekt and keep track of what is agreed for the quest and wat isnt, if this is ok. Again: the following is up for debate and not in anyway final QUEST 2 - Working Title: "A Masterwork of the Dwemer" Recap: I'm on a Quest for Taarin to secure old dwemer secrets about the the manufacture and tailoring of a material called Ebonite. Additionaly, if Iable to procure samples of Ebonite Clothing I should return them to Taarin. Rumors have it that a receent earthquake has unvaled a new part of [Blackreach]. Maybe i should start my search for the enigmatic Dwemer Tailor that is simply known as [The master of Ebonite] there. New Location - "Dwemer Tunnels": There should be a new big dwemer gateway next to Sinderions Lab (the guy with the pink nirn roots, right next to the usual entry of blackreach, for those of you who dont like it down there). This gateway leads down a hallway Into a Room that has many Dwemer Tubes and Worker Spiders in it. Most noteably there is a empty chest (this is where the players gear will be dropped off at the end of the quest) and a mysterious button at a controll pannel at the side of the Room. Before taking this quest either the new location or just the dwemer button is locked. The Quest: The Player enters "Dwemer Tunnels" and presumably kills of the Worker spiders. Once the player presses the button use a poison effect and apply paralysis to theplayer and fade to black as the Player is teleportet to "The Workshop" Lore: In Vanillla skyrim lore most of the Dwemer ruins are interconected. I try to imply it is via these tubes and that one of the workerspiders pulled the PC through one of the Tubes. New Location - "The Workshop" The Workshop is a surface Dwemer structure that has its own Travel Marker and is placed at a convinient Spot on Skyrims Surface. It can be a bit removed from all other signs of civilisation. The Door to the intirior is locked and reqires a key. Internaly the Workshop consists of 4 distinct Spaces: 1. The Cells The player wakes up inside a cell stripped of all her possessions which remain in the afformentioned Chest in "Dwemer Tunnels". TheCell is guarded by a worker spider. There is one of these dwemer tubes in the top or back o your cell, suggesting that this is the way you got in. There is a Skeleton that is just recable through the bars of your cell. The name of the skeleton is "Dwemer Warden" It carries the key to the cell and a weapon. I suggest a riding crop if this in not to much trouble, but a dagger would also be fine. 2. The Workshop The Workshop well, it looks like a workshop. There are Manequins with Latex clthing (non interactabel, we dont want the PC to equip thos)e, and some other static, non interactable latex and crafting things. Maybe there is also a Renamed armor work bench that can be used in the ost game to create inert versions o the different stages of the Suit. There are three doors leading out the workshop: A locked door that leads to the antechamer, A obviously higkly secured door that is obstructed by retractable dwemer spikes and that leads to the inner sanctum and a door that leads into a dwemer office. There is a old important looking book that the player cant read (its written in old dwemer). Once the player picks up the book the spikes retract and the way to the inner sanctum is free. 3. The Inner Sanctum After a somewhat long corridor decending downward and over a drawbrige lies the Inner Sanctum. This is where the magic happens and i leave it to the animation team to decide what happens here exactly. For the location i quite like the High Securety Cells form Dread Prison (an island only acessaible by draw brige, but i can live without it). After the "process" is done the player is eqipt with the inocent stage of the suit and the antechamber unocks. 4. The Antechamber The Antechamber is unlocked after the player has been equiped with the suit in its baseform. From the antechamber Skyrim can be reached. Some loot can be placed next to the door to maybe motivate the character to think: Well my stuff is not here but here are these wierd boots. Its probably better than running throug the snow barefoot right. The antechaber is also a prestin location to give the player a rediculus weapon like a big floppy dildo but maybe this is to much. This location could also be an alternative lokation for the players belongings if you think it is to mean to leave them in blackreach. End of Quest two: The player gets an optional quest marker to the chest with the items that were taken previously. To finish the quest return to Taarin and talk to her. What Tsarin says will be in Quest 3. So, what do you think of this idea for Quest two. I Quite like it. My plans for the wieder Vision of the mod after Quest 2: Major Plot: - In quest 3 the player will return to Taarin who can't help the PC escape the suit and sends her to a wandering Bard/Mage ("The Researcher") to have the book translated - After he player has slept once the first change of the suit will happen (i will make an extra post for this later) and the player gets a letter from the researcher - After that a series of quests start to collect old dwemer books about "The Master of Ebonite". Some of these Books can be optained from wealthy NPCs in Cities either by having sex (easy) or stealing them. Some Books will be placed in Dwemer Dungons and have to be optaind that way - For every book optained the following things happen: -- The player returns to the researcher who will translate the book and will sum it up for the PC -- The researcher will slowly embrace her kinky side and latex fetish with each meeting. -- One of the books will trigger the soul mechanic of the suit or other suit mechanics that will require the NPC to explain to the player how it works, so no User of the Mod ends up confused and frustrated The End of the Questline: - The transformation of the suit is complete - The entire Mystery about the "Master of Ebonite" and the creation and Lore of the suit is revealed - The Researcher has fully embraced her new rubber fetish - At this point the suit can be transferd to the Researcher (or back) by paying a Resource cost [Like: Dwemer Oil, Some Ebonite bars od some other semi rare items) - At this point the player can buy and/or craft inert versions of the suit at different stages. I would suggest a custom workbench inside the new location "The Workshop" metioned in Quest 2. Major theme: Corruption - the suit will slowly transform into a more lewd form - the changes in the storry are partialy storry driven (the soul part) and partialy driven by other thinks like arrousal (Every time The Character reaches an orgasm or edges, anther part of the suits gets transparent. - After Quest two the player starts with the base catsuit equip. The Shoes and Gloves should also be in the poccession of the player or added soonish - I will make an extra post with my ideas
Spacedock Posted January 3, 2023 Posted January 3, 2023 (edited) The Corruption Theme: This is my first draft of the entire Corrution Sequence. 1. The Player only gets equiped the base catsuit in Quest 2. In addition to that we force the player to take the Gloves and Shoes with them (Questitem that cannot be dropped). 2. The player may or maynot choose to equip the Shoes or Gloves. at this stage of the game they can still be unequiped 3. In Quest 3, when the player sleeps before the currier can spawn in with the letter from the researcher that informs the PC that the book has been translated, the second real effect starts taking shape. I invision this to be a sort of cures that prevernts the player from wearing anything that isnt either a Restraint (Devious Device) or a pice of Latex Clothing that is not from the Suits Clothing set. So in essence: If the player wants to wear anthing, she must seek out and wear the missing items of the set. This Should motivate the player to find and put on the last missing items [The gloves and shoes should be in the pocetion of the PC by now, The Mask and the Corset could also be given at the end of Quest two or at the end of Quest 3. Also: Once a suititem is in the PC inventory it is considerd a Quest item and can not be dropped. 4. At the end of Quest 3 the player should own all items of the suit and either wear them or at least have them in her inventory. To trigger the next letter the PC has to sleep again. Upon waking up the PC finds herself wearing all pices of the suit and they can nolonger be remove as they started to conect with oneanother. 5. At this point the next letter arrived that helpfully includes the warning: "What ever you do, dont put on the remaining parts of the suit!". Uppon meeting the researcher agin the PC finaly learn the true Nature of the suit and what its purpose is: To entrapp the user and slowly change them into something lewd. At this point there are either more fetch quests or the Researcher simply says she needs more time and sents the PC on her way (i honestly strongly prefer the latter) 6. The open Part: - At this stage (after Quest 3 has completed) the Quest basedpart of the Story is over. - Every time the PC has an orgasm or edges some part of the suit becommes transparrent. My idea for stages: 1. No clevage 2. Clevage 3. A big transparent bak cutout that shows a bit of "Ass clevage" 4. The suit becommes majorety transparent and a transparent "ass window" like in a spankingshirt apeares 5. The boobs become transparent 6. The entire suit bekomes transparent: Note: Transparent means: Skin colour tinted, sexsuit approtriat, transparent After this reaching the final transparent state the following events can take place in any order: -Oral sex: Add a Red outline arround the mouth and maybe turn the mouth into a oversized sexdoll like, pink tunnel. I think @audhol could recivle the mouth part of the devious gag mod he already made. - Anal Sex: Add a red or pink outline and a inbuild anal condom like in irl Sexdoll suits - Vaginal sex: Again: Inbuild condom and outline - If the player gives any PC a handjob (and is we want to keep that idea) the PCs hand get stuck in the handjob position. I highly suggest adding the following qualifyer: ... every time no hostile is nearby and only if arousal is over 75%. -If the player takes Falldamage the heels cahange to a more fetishistic state. - If the player gets kissed the phalic amulet (stage 1 collar) changes into the posture collar - If you realy want the soul plot idea: A Quest could just be triggert by either a lewd event or by finding a item "A new hand touches the beacon"-style. It could be important to send the PC back to the researcher to get an explantion about what just happend and what consequences it entails NOTE 2: The coresett, the collar and the boots should all give a buff to the player if equipt but unlike the suite, hood and gloves they should be abe to be unequiped and reequiped. However Unequiping any of the items has the following effect: - Unequiping the boots means the feat are still coverd by fitting latex socks - Unequiping the posture collar causes it to be replaced with a choker that has frills and says something lite Sexdoll/Sextoy/Slut - The corset is the only item of the suit that gives the player armor 7. The Late game is simply triggert by reciving another letter from the researcher once the PC has unlockt the entire depravity of the suit and the transformation to the final stage of the suit (and a sexdoll) has been completed and a random offestet of time has happend. In addition if the endgame of the Mod has been finished the cures is lifted and the Pc can wear other clothing in combination with the suit The Lore: The suit was originally created by the "Master of Ebonite" to be presented as a Gift to a prude and unpopular princess. The suit should slowly turn her into a Slut and defame her from power. Edited January 3, 2023 by Spacedock
Spacedock Posted January 3, 2023 Posted January 3, 2023 (edited) If people are interested in my quest idea i will also flesh out quest 3. And yes in the newest itteration i changed my mind: - I nolonger thing a radient system for doing fetch quests is fun - My idea has been reduced to 3 Skripted Quests, an open Part and an Endgame: The new Structure: Quest 1: - Introductory quest, as witten above Quest 2: - this is how the pc gets into the suit - The player also optains: a Dwemer book the gloves and the boots - At the end of the Quest the PC is sent to The researcher, a new NPC that researches the History of Dwemer and has a latend fetish for latex - To finish the Quest the player has to sleep once. While doing so a new curse is extended uppon the player: She can now only equip devious devices and a small list of approved mod clothing (namely the items in the suit set) Quest 3: To learn about the reason of why the suit was designed and what its trying to achive the researcher isends the pc to a major city to optain a second book. The Player has multiple ways to optain this book, the easiest includes having sex. In the course of the third quest the Player optains the other half of the items in the suit set: an amulett/Choker (later collar), the hood and the underboob corsett The player then returns the book and has to sleep an night untill the translation is ready. Starting after this nights the items of the set (eventualy there are some exeptions, look at my post titled "Corruption") can nolonger ben unequiped. Uppon talking tho the researcher the PC learns the true nature of the suit and what its background is. The Open Part/ Corruption: see my previous post. The Post game: see my previos posts. Edited January 3, 2023 by Spacedock
Spacedock Posted January 3, 2023 Posted January 3, 2023 Regarding Taarin and Compatability: I realy like the idea of using Taarin, as she is just perfectly positioned in Lore to start the quest of and i doubt it would cause problems. But here is a reduced set of modification that should ensure that there are no conflicts with other mods that edit either her shop or her appearence: - scrap the cellar, we dont change Taarins pathing or daily schedule at all - We just add the Ebonite dress to the PCs inventory instead of letting the pc pick it up (in quest 1) - we dont equip or change anything regarding Taarings clothing, modle or Inventory. - We dont change the item that Taarin sells. - we just add the the Quest dialog to Taarin. It should work. If it doesn't, than we could either establish a new tailor somewere in skyrim, which im not realy fond of as i like it if Mods integrate their Quests with estabilished lore and charcters or (and this is my favorite fallback option) simply use Endarie, Taarin sister. I checked and Endarie is part of no quest, not marieable, no follower, not essential and utterly unimportant. In my opinion the slow start of the mod is important for the pacing and i would dislike it if we were to just add a "go to this dungon" Quest to the rumor table (for inns). I mean my quest would still work and it it isan option, but i would miss the organic start. My personal belive: Try Taarin with the minimal set of changes above and if something breaks with over mods (wicht i doubt), we will see it and a compatibility patch wouldn't be hard either.
Mexicola88 Posted January 3, 2023 Posted January 3, 2023 Maybe other ppl should make some story suggestions too, not just one person deciding everything. Just sayin, it's a bit annoying coming in here and seeing 4 posts in a row by the same person. Maybe chill a bit, or something. Getting dictator vibes in the thread again.
Mexicola88 Posted January 3, 2023 Posted January 3, 2023 (edited) Offtopic: Ken Block the rally driver, gymkhana and drifter dude died yesterday, he died at the age of 55. Kinda sad i liked how he drove up the Pikes Peak International Hill Climb. Spoiler Edited January 3, 2023 by Mexicola88
Miauzi Posted January 3, 2023 Posted January 3, 2023 Vor 24 Minuten sagte Mexicola88: Vielleicht sollten andere Leute auch ein paar Geschichtenvorschläge machen, nicht nur eine Person, die alles entscheidet. Ich sage nur, es ist ein bisschen nervig, hier reinzukommen und 4 Beiträge hintereinander von derselben Person zu sehen. Vielleicht ein bisschen chillen oder so. Wieder Diktator-Vibes im Thread. You may perceive this as "dictatorship" - only what you and I are seeing/reading is some kind of creative "fit" It literally breaks out of the head of the person affected - he has to put it "on paper" - you have to capture the thought somehow. And of course that goes hand in hand with a bit of positive hormone equipment - the writer is in a euphoric high mood. (I know it myself) -- why don't I contribute other than annotations? because my command of the English language is far too bad for that it is not enough to write the text in German and then put it into the translator. Such translators are not very "smart" and completely overwhelmed with a more complex sentence structure (On New Year's Eve and New Year I exchanged PMs with a user here in the forum - she comes from Germany and has a second place of residence in Japan because of her work. In addition, she is in the USA for 1-2 months a year. The written Correspondence is created with the help of translation tools - but the texts ALWAYS have to be corrected intensively - even with the professional tools.) And that's exactly what I can't do - this proofreading. So I don't know what crap there is in English. And so misunderstandings arise - which lead to frustration over time. That's why I'm out of this phase of working on this mod - I'm failing because of the language barrier.
Mexicola88 Posted January 3, 2023 Posted January 3, 2023 (edited) Yeah sure it is allright to type all that down. But why not edit already existing posts instead of making 4 posts in a row? Yeah well i will never understand it, why some ppl never edit their posts. And if the post is getting too long, ppl can use spoilers. Edited January 3, 2023 by Mexicola88
audhol Posted January 3, 2023 Author Posted January 3, 2023 So after giving it a lot of thought over the past few days I am removing myself from both this thread and the project. I have said many times that modding is for fun and with the constant bickering drama and hijacking it simply is no longer a pleasure. I actually dread seeing there is a post here now for fear of what it might contain. I will leave the thread open for thoose that have their ideas of what the quest should be if they decide to continue using currently available assets. I will not be giving permission for anything I have made to be included in any mod associated with this thread. I have lost faith in the ability of people to work collectively as a team in a friendly respectfull environment To all thoose who have done their best to be inconsiderate arseholes I hope your proud of your results. YNWYA Peace and love to the rest of you. 5
Spacedock Posted January 3, 2023 Posted January 3, 2023 Well sometimes i just get a creative flow. I will slow it down from now on.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now