jlttsmiley Posted February 25, 2020 Posted February 25, 2020 14 hours ago, Melliejoy said: I'm probably overlooking something really dumb and simple but this mod is stopping my game from loading I've installed everything with vortex, and this is the one that seems to cause my game to immediately crash and refuse to load. However, Vortex itself doesn't seem to think anything's wrong. I have all the pre-reqs, and the SL framework itself is all installed and running in game. Someone please suggest something for my dumbass to try >.< Hard crash or sometimes a result of a missing requirerment , check that all required mods are up to date and in correct load order so they are not conflicting with other mods use loot to help with mod placement. Also use TESV EDIT to help fine conflicting or bad (outofdate) mods. NOTE: posting a load order and mod list make it easier to help with problems being that everyone,s modded game is different.
jlttsmiley Posted February 25, 2020 Posted February 25, 2020 18 hours ago, anona mouse said: My character will be defeated and it will say hold down A or D to resist and then nothing will happen. How do I fix it? It,s actually tap A or D repeatedly to advance the bleed out bar.
Kage777 Posted February 26, 2020 Posted February 26, 2020 On 2/22/2020 at 1:38 PM, thebreakercode said: I need help, I cant join my follower when they start a sexual assault on my enemy. I choose yes when the option pop up but i did nothing and just watch them. and is there anyway for my female follower use a strap on when raping male enemies? cause the animations are all male raping female, so the animation shows that my follower got raped instead. thanks in advance Yeah I’m also having the issue where my male character is defeated and yet the animations dont show him getting raped; it does e opposite which makes no sense. what exactly do I enable for that? It is the Pc as victim, female on male, then the female first button right? Like I don’t remember the explanation off hand, but it confused me, so I set it to Enabled. I’d post the Texture/animation list but I don’t have comp access rn cuz I’m at work and on my phone. Also, anyone know any good mods for like male cum or textures for males? Or anything like being unable to walk After a while after getting anally raped? Like he’d do a crawl animation instead of standing after having it done to him? Thanks.
EinarrTheRed Posted March 2, 2020 Posted March 2, 2020 On 2/9/2020 at 11:57 PM, Corsayr said: So has anyone else experienced a bug where the NPC you are attacking gets to a knockdown state then gets back up and proceeds to rape themselves? Been seeing that lately and I can't figure out why, never used to happen.
Medicman Posted March 4, 2020 Posted March 4, 2020 I am getting this warning from FNIS ">>Warning: Inconsistent mod SexLab. Number of animations differs between FNIS List (883) and corresponding behavior file (1025)<<" any ideas?
Equaton Posted March 4, 2020 Posted March 4, 2020 I need help: Tied --> Rape --> Bound Rape won't load the right animations (I have both ZaZ and FunnyBizness installed). Also the mod/SexLab won't preferentially load gay animations for male PC assaulting male NPCs for some reason. There even are no settings for this in the MCM even though there are for every other combination of genders.
Grey Cloud Posted March 4, 2020 Posted March 4, 2020 1 hour ago, Medicman said: I am getting this warning from FNIS ">>Warning: Inconsistent mod SexLab. Number of animations differs between FNIS List (883) and corresponding behavior file (1025)<<" any ideas? Why have you posted this in the Defeat support thread? Wading through the massive amount of information you have provided, I would guess that you have either not got FNIS correctly installed or or one of your animation packs is not correctly installed. Post your problem in tech support and post your FNIS output (copy n paste the text which appears when you run FNIS. Starts with Skyrim version and ends with any warnings).
Medicman Posted March 5, 2020 Posted March 5, 2020 On 3/4/2020 at 11:49 PM, Grey Cloud said: Why have you posted this in the Defeat support thread? Yeah shit I thought it was the normal Sexlab thread, too many tabs open my bad.
OccamsRazor04 Posted March 5, 2020 Posted March 5, 2020 On 2/11/2020 at 1:42 PM, Splullaby said: Hi, I came to you because i've got a problem with the mod. When ennemies are about to rape my dragonborn, they suddenly try to attack and then kill her. So if anyone knows how to fix this, i would build him/her a geant cookie :). I'm having the same problem now. Does anyone have an idea what's causing it? I've tried playing around with the settings, disabling different mods, and nothing seems to do it. I just updated to the Bane version and it's started happening when it didn't used to happen with the version on the OP.
Bane Master Posted March 6, 2020 Posted March 6, 2020 19 hours ago, OccamsRazor04 said: I'm having the same problem now. Does anyone have an idea what's causing it? I've tried playing around with the settings, disabling different mods, and nothing seems to do it. I just updated to the Bane version and it's started happening when it didn't used to happen with the version on the OP. This seems to happen if Defeat doesn't find any valid animations - I didn't add the animation filters to the MCM but I have observed in my own games that if you select no tags at all, rather than everything, being included no animations get selected and this happens. If you haven't, try setting some fairly generic tags which match a range of animations for each animation type and make sure that require all tags is off.
OccamsRazor04 Posted March 6, 2020 Posted March 6, 2020 2 hours ago, Bane Master said: This seems to happen if Defeat doesn't find any valid animations - I didn't add the animation filters to the MCM but I have observed in my own games that if you select no tags at all, rather than everything, being included no animations get selected and this happens. If you haven't, try setting some fairly generic tags which match a range of animations for each animation type and make sure that require all tags is off. I'm not sure this is what's causing it. I've got animation tags selected for every type of animation. Also, it seems to find an animation and lists it per usual, and even starts playing before it's interrupted by the enemies attacking. It's like something is breaking the scripting.
Bane Master Posted March 6, 2020 Posted March 6, 2020 My guess is something is breaking the calm spell applied by defeat - not sure what, I haven't seen this happen during a scene myself - only at the start or end.
promisekept86 Posted March 14, 2020 Posted March 14, 2020 Im really bummed about this issue so coming here to see if someone can help me. I can't get defeat to work at all on any of my characters. It seems the "marked" key works I can get them into a knocked down state but, when Im given the options "knocked down" and "talk to xxx" I click knocked down and nothing happens: the next tab doesn't open (rape revive strip clothing etc). I will also note that no matter where I set the threshold, I can't be knocked down they straight kill me. Even if i set it to essential, same result. I can't surrender either. I have tried new games, wait for SL to install and then install defeat (something about MCM fighting each other). I've moved it down to the bottom of my order. Im not getting any errors in FNIS: Sexlab works fine. Got all these animations I cant use. I love this mod (not so much for the rape aspect but the little mini game/struggle is great, especially since im doing Lexy's LOTD and pump the enemy numbers up quite a bit so its a good "second change") Its almost hard to enjoy these playthroughs without it. Thanks for any help. If you need load order or anything I can get it.
WolvesAmongYou Posted March 14, 2020 Posted March 14, 2020 I didn't get answers on support or whatever so ill try here the defeat mod works for me for awhile then out of nowhere it breaks cant surrender or npc vs npc I just get attacked while surrendering I need help please
OccamsRazor04 Posted March 18, 2020 Posted March 18, 2020 On 3/6/2020 at 4:38 PM, Bane Master said: My guess is something is breaking the calm spell applied by defeat - not sure what, I haven't seen this happen during a scene myself - only at the start or end. It turned out that after uninstalling and reinstalling old Defeat... it still had the issue. Then uninstalling and reinstalling the new Defeat... also still had it, lol. So I finally went back to an older save and got it working again. Seems like something somewhere probably had broken the spell, though I have no idea what. My advice to anyone else that has this sort of interruption in the middle of an animation is: load an old save.
Durante Posted March 24, 2020 Posted March 24, 2020 I've got questions to anyone who has good knowledge of how Defeat works. What are the best settings to make NPC vs NPC work? All the time that I had this installed I've only maybe seen an assault/robbery happen once. 99% of the time a knocked down NPC is instantly killed off. Now however, it seems followers have no issue assaulting knocked down NPC's. Why are followers not tied up on player defeat? Most of the time this only works in reverse when follower is assaulted. 2
RendoChief2287 Posted April 11, 2020 Posted April 11, 2020 I keep getting CTD because of SL Defeat. When I remove the mod in MO2, the game works fine. But as soon as the mod is activated, SKSE64 loads, MO2 locks itself briefly (as it does when the game is normally launched) and then the game doesn't even launch. I've attempted to re-install SL Defeat 3 times with no effect. It's not an issue with requirements either, because SL is definitely working. Can confirm other SL mods are working. Any suggestions?
Corsayr Posted April 11, 2020 Posted April 11, 2020 11 minutes ago, RendoChief2287 said: I keep getting CTD because of SL Defeat. When I remove the mod in MO2, the game works fine. But as soon as the mod is activated, SKSE64 loads, MO2 locks itself briefly (as it does when the game is normally launched) and then the game doesn't even launch. I've attempted to re-install SL Defeat 3 times with no effect. It's not an issue with requirements either, because SL is definitely working. Can confirm other SL mods are working. Any suggestions? are you using the SSE version of defeat? Because the one on the DL page of this forum is not for SSE 1
RendoChief2287 Posted April 11, 2020 Posted April 11, 2020 18 minutes ago, Corsayr said: are you using the SSE version of defeat? Because the one on the DL page of this forum is not for SSE Well that was dumb of me. I think it's because he's got a link on the SSE page that goes to the LE page. Anyway. Thanks for the help.
coolbones Posted April 13, 2020 Posted April 13, 2020 Hey guys, has anyone managed to beat that annoying follower bug that makes it so that your followers get up while you're getting raped, walk around, witness and interrupt? The same question has come up multiple times in this thread but the answer has always been to either ignore it or "increase the followers bleedout time" with some other mod or tweak. How exactly do you do that? I've looked all over the place for such a mod but none seem to work. The main problem is that when your character also gets downed, the game treats it as the combat being over so the followers automatically get up unless there are enough enemies to rape them too. They don't just stay down until the enemy is done with you.
Hex Bolt Posted April 13, 2020 Posted April 13, 2020 10 hours ago, coolbones said: The same question has come up multiple times in this thread but the answer has always been to either ignore it or "increase the followers bleedout time" with some other mod or tweak. How exactly do you do that? You can change a game setting with the SetGS console command. For example: SetGS fBleedoutMin 60 SetGS fBleeoutRecover 0.01 SetGS fBleedoutRate 150 Changes made this way do not persist between game sessions so a batch file would be more convenient. Better yet, use the Creation Kit or TES5Edit to make a small mod, or add the settings to an existing mod that you have. You'll sometimes see similar changes in combat overhaul mods, but you won't want an entire overhaul for one tiny feature. However, a Google search for "skyrim nexus fbleedoutmin" does offer as the first result an obscure mod that just changes a few of these settings, if you're not into editing. (I have not tried that mod. I came across a discussion on bleedout settings years ago and added those changes to another mod I was already using.) 10 hours ago, coolbones said: The main problem is that when your character also gets downed, the game treats it as the combat being over so the followers automatically get up unless there are enough enemies to rape them too. They don't just stay down until the enemy is done with you. Be sure that Follower Collateral is on. I haven't had that happen. For instance, PC + one follower defeated by a troll, the follower stayed in bleedout while the troll raped the PC. I'm using the unpatched version 5.3.5 from the mod's description page. There are various modified versions available, and it's possible that experiences will differ between them.
coolbones Posted April 14, 2020 Posted April 14, 2020 9 hours ago, HexBolt8 said: You can change a game setting with the SetGS console command. For example: SetGS fBleedoutMin 60 SetGS fBleeoutRecover 0.01 SetGS fBleedoutRate 150 Changes made this way do not persist between game sessions so a batch file would be more convenient. Better yet, use the Creation Kit or TES5Edit to make a small mod, or add the settings to an existing mod that you have. You'll sometimes see similar changes in combat overhaul mods, but you won't want an entire overhaul for one tiny feature. However, a Google search for "skyrim nexus fbleedoutmin" does offer as the first result an obscure mod that just changes a few of these settings, if you're not into editing. (I have not tried that mod. I came across a discussion on bleedout settings years ago and added those changes to another mod I was already using.) Be sure that Follower Collateral is on. I haven't had that happen. For instance, PC + one follower defeated by a troll, the follower stayed in bleedout while the troll raped the PC. I'm using the unpatched version 5.3.5 from the mod's description page. There are various modified versions available, and it's possible that experiences will differ between them. Thank you for your reply Hexbolt8, very nice of you. It's good to know that it doesn't happen to you. It's probably another mod conflicting then. Just in case I uninstalled and reinstalled defeat, making sure that follower collateral was on, but the problem persisted. One thing that was very interesting was that I tried changing the bleedout setting in TES5edit but it didn't work, the bleedout mods didn't work either. The followers would still get up fast, even if the mod I made and the ones I downloaded are at the end of the load order. I then tried downing my followers by myself out of combat and sure enough they get up within seconds. I'm going to try disabling some other mods and see if that fixes it. Edit: can't for the life of me find any conflicts with my mods. None of them seem to affect the bleed out. Plus the bleed out mod seem to work fine as long as I stay in combat. The followers stay down as intended, it's only when the combat is over that they get up. I also noticed that even if there are multiple enemies, if they decide to focus on my character and leave the follower alone, they will get up after a few seconds, witness and attack. If at least one enemy goes for the follower, everything works as intended.
shencereys Posted April 14, 2020 Posted April 14, 2020 4 hours ago, coolbones said: Thank you for your reply Hexbolt8, very nice of you. It's good to know that it doesn't happen to you. It's probably another mod conflicting then. Just in case I uninstalled and reinstalled defeat, making sure that follower collateral was on, but the problem persisted. One thing that was very interesting was that I tried changing the bleedout setting in TES5edit but it didn't work, the bleedout mods didn't work either. The followers would still get up fast, even if the mod I made and the ones I downloaded are at the end of the load order. I then tried downing my followers by myself out of combat and sure enough they get up within seconds. I'm going to try disabling some other mods and see if that fixes it. Edit: can't for the life of me find any conflicts with my mods. None of them seem to affect the bleed out. Plus the bleed out mod seem to work fine as long as I stay in combat. The followers stay down as intended, it's only when the combat is over that they get up. I also noticed that even if there are multiple enemies, if they decide to focus on my character and leave the follower alone, they will get up after a few seconds, witness and attack. If at least one enemy goes for the follower, everything works as intended. I'm not sure if my experience is sufficient to help but I'll give a try. First you need to make sure your followers are ACTUAL followers as far as defeat is concerned, and registered as such (EFFF for example will show their name on the pane on the left by default. that's how I check easily. I'm sure there's other ways like CK but EFFF is easy) random NPCs that follow you or "follower mod" npcs that don't use whatever script Defeat is detecting don't count. They won't have the bleedout debuff applied to them because defeat doesn't think they're a follower. They may stand around waiting or be in a bleedout state but recover early. When in doubt, any npc following you should be recruited in EFFF and you can bet defeat will now be able to handle them (unless you've messed up one of the billion other combinations of filters that would make an encounter ignore them). Also this issue can be caused by combining with DeathAlternative. Defeat will see you're down but it doesn't always interact with followers correctly and apply the nerfs to their health regen - so they finish bleedout early. I don't have any idea why. I stopped using DeathAlternative altogether for partially that reason, and when I did my defeat headaches decreased noticably (but not completely because defeat is a fickle mistress). Another possible DA problem - Using death alternative combined with "disable player victim" option in Defeat can lead to an issue where no defeat action is happening after everyone is down. This is because under normal circumstances followers aren't handled at all unless defeat is handling you. If you are not a nominally eligible victim, your followers won't even be checked (except in the event that you were never in the combat and not seen by the AI). Next, if you're a character who can't be assaulted because of FILTERS (rather than "disable player victim") with followers who can, (intentional or not) the assaults don't work the way you would expect. Defeat just doesn't work great if you're, say, a male character who you've filtered out the possibility of getting assaulted, with female followers who you have not. That's basically never going to work quite right in my experience, just due to the order in which defeat checks for next steps. Defeat works best in a party of same-sex characters. Next make sure you're using the "original" down method - it just causes the least headaches. This should (mostly) always put them in a bleedout state with no health regen UNLESS they happened to be in a transition state (getting up, or about to) the moment you went down. Last though I'm going to go a different route and just say that should all else fail, you should just set your followers' health low so they can be re-downed quickly and don't ruin your scene, maybe also set their attackdamagemult to - 0.95 so they're not likely to cause problems if they DO get up early, and if you're really feeling like stopping them from being a pain, modav their mana down to just above zero so they can't cast spells. So at least if they get out of control they don't kill something in the middle of an animation, end your scene, or do who knows what else.
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