Roxasvent13 Posted January 15, 2020 Posted January 15, 2020 how can you increase the struggle time? whenever the struggle animation starts it ends before the animation can line up.
John Calumnus Posted January 17, 2020 Posted January 17, 2020 I have searched and searched and I can't find the answer. Is there any way to prevent endless rape when defeated by multiple aggressors, say at Valtheim towers. I want a little realistically brutal punishment for combat defeat as a female and then robbery, not be forced to watch watch ceaseless rape until my computer crashes. Yes, I have insatiable off and chance for another round set to zero percent. Somebody said something about radius but English was his second language and I had a hard time interpreting what he meant. I'm using Themis' latest full fixed version with no DD. I'm fully willing to accept user error here, but even in one-on-one scenarios it seems at least two rapes occur. It's almost as though Defeat's scripts are not recognizing the disabled insatiable flag.
Hex Bolt Posted January 17, 2020 Posted January 17, 2020 6 hours ago, John Calumnus said: Is there any way to prevent endless rape when defeated by multiple aggressors Raise the Satisfied setting on the Player as Victim page. I have it at 300 but with many enemies you might want it much higher. I'm running the base 5.3.5 version (I don't trust the undocumented changes in the various "fixed" versions) and I've not had the problem you described. Hopefully raising Satisfied will solve this for you. 1
John Calumnus Posted January 18, 2020 Posted January 18, 2020 12 hours ago, HexBolt8 said: Raise the Satisfied setting on the Player as Victim page. I have it at 300 but with many enemies you might want it much higher. I'm running the base 5.3.5 version (I don't trust the undocumented changes in the various "fixed" versions) and I've not had the problem you described. Hopefully raising Satisfied will solve this for you. Thanks for the response. I dug into the Papyrus logs and ESP and found references to the ZaZ pack which I didn't have installed because I was trying to play Skyrim without getting locked into gear. Didn't know it was a requirement for Defeat (it's not mentioned on the landing page), but I installed it and set the Satisfied length to the maximum (900) and another round to 0% and it seems to have solved the problem. Crossing my fingers that something else doesn't go wrong. Death alternatives really seem to be a bear to code.
John Calumnus Posted January 18, 2020 Posted January 18, 2020 No dice. New game. First encounter, five participants. Insatiable off, 0% chance of another round, 900 seconds satisfied. They raped me 10 times before the scene ended and then I couldn't stand up. Cooldown ended and before I could reconfigure and clean the mod they killed me due to the lengthy satisfied setting. I guess I'll try the unpatched version. At least I didn't have to sit there hammering the space bar for ten minutes before I could determine if post-assault was going to trigger.
hella babeli Posted January 18, 2020 Posted January 18, 2020 I just installed the mod and I have a problem: if I chose RAPE on a sleeping npc everything works. I tried to put a npc in a sack and take her to breezehome then tie her up and select rape but nothing works.. absolutely no response... any hint on what should I check? Also if I first tie them then try the rape... no answer.
John Calumnus Posted January 18, 2020 Posted January 18, 2020 Do you have the ZaZ pack installed? That one deals with a lot of tied animations. If not, install it and run FNIS and see if that works. Another thing you could check is the animation tags in the player aggressor section of Defeat. The bound tag has changed since defeat was released, I think it's called "Binding" now, instead of "Bound" which is what Defeat has set by default. Either change it, or just do like I do and remove all the tags so any animation can play.
axz2 Posted January 18, 2020 Posted January 18, 2020 9 hours ago, John Calumnus said: Thanks for the response. I dug into the Papyrus logs and ESP and found references to the ZaZ pack which I didn't have installed because I was trying to play Skyrim without getting locked into gear. Didn't know it was a requirement for Defeat (it's not mentioned on the landing page), but I installed it and set the Satisfied length to the maximum (900) and another round to 0% and it seems to have solved the problem. Crossing my fingers that something else doesn't go wrong. Death alternatives really seem to be a bear to code. ZAZ Pack isn't a hard requirement for defeat. If you don't have it you just won't play animations in that pack but as long as you have rough/nc animations installed and enabled you should be fine. Not sure why its in your logs. I've never looked at it in that depth but I have used it before without ZaZ
John Calumnus Posted January 18, 2020 Posted January 18, 2020 3 hours ago, axz2 said: ZAZ Pack isn't a hard requirement for defeat. If you don't have it you just won't play animations in that pack but as long as you have rough/nc animations installed and enabled you should be fine. Not sure why its in your logs. I've never looked at it in that depth but I have used it before without ZaZ How strange. After changing from Themis to Oldschool Defeat the mod wouldn't enable at all despite everything I tried, including suggestions that worked for other forum posters. It wouldn't even enable on a new game. That's when I started noticing all the Papyrus errors. After that I installed ZaZ and it enabled within seconds. Correlation with something else maybe? I dunno, it seems janky. Anyway, that's something to try if you get everything as borked as I did and can't enable Defeat anymore.
jlttsmiley Posted January 19, 2020 Posted January 19, 2020 5 hours ago, John Calumnus said: How strange. After changing from Themis to Oldschool Defeat the mod wouldn't enable at all despite everything I tried, including suggestions that worked for other forum posters. It wouldn't even enable on a new game. That's when I started noticing all the Papyrus errors. After that I installed ZaZ and it enabled within seconds. Correlation with something else maybe? I dunno, it seems janky. Anyway, that's something to try if you get everything as borked as I did and can't enable Defeat anymore. I would suggest a clean save is necessary. From the main page Clean Saving: http://arwenevecom.ipage.com/Skyrim/Skyrim-Tips.htm#Clean_SaveFollow these steps:1.) It is generally best to go to an interior cell, and smaller cells are best. An interior cell is apparent because you have a loading screen when you "open" the door from the outside (such as when you enter most buildings).2.) Save your game to a new save slot (do not overwrite an earlier save) and quit the game.3.) Uninstall the mod.4.) Start the game and load your last saved game.5.) After the game full loads, make a SECOND new save (do not overwrite an earlier save) and quit the game.6.) If you're upgrading the mod that you uninstalled, you can now install the new version.7.) Start the game and load your previous saved game.8.) Just to be safe: make one more new save (do not overwrite an earlier save).9.) You have a cleaned save? Ok let’s clean it a little more with Save game script cleaner and you will not forget to endorse the mod of course. (See screenshot at the end of the post
Martimius Posted January 19, 2020 Posted January 19, 2020 Is this mod generally regarded as stable? Is it also script-heavy?
sickboy791 Posted January 21, 2020 Posted January 21, 2020 On 1/19/2020 at 3:15 AM, Martimius said: Is this mod generally regarded as stable? Is it also script-heavy? unfortunately its a mess if NPC vs NPC is enabled specially in solstheim and rift recommend disable npc vs npc
John Calumnus Posted January 24, 2020 Posted January 24, 2020 On 1/18/2020 at 7:43 PM, jlttsmiley said: I would suggest a clean save is necessary. From the main page Clean Saving: http://arwenevecom.ipage.com/Skyrim/Skyrim-Tips.htm#Clean_SaveFollow these steps:1.) It is generally best to go to an interior cell, and smaller cells are best. An interior cell is apparent because you have a loading screen when you "open" the door from the outside (such as when you enter most buildings).2.) Save your game to a new save slot (do not overwrite an earlier save) and quit the game.3.) Uninstall the mod.4.) Start the game and load your last saved game.5.) After the game full loads, make a SECOND new save (do not overwrite an earlier save) and quit the game.6.) If you're upgrading the mod that you uninstalled, you can now install the new version.7.) Start the game and load your previous saved game.8.) Just to be safe: make one more new save (do not overwrite an earlier save).9.) You have a cleaned save? Ok let’s clean it a little more with Save game script cleaner and you will not forget to endorse the mod of course. (See screenshot at the end of the post I assume a brand new game qualifies as a clean save? Because as I said, Defeat wouldn't even enable at that time until I installed ZAZ.
jlttsmiley Posted January 24, 2020 Posted January 24, 2020 The reason I suggested a clean save is other mods can use similar scripts as defeat . If so scripts from them can become baked into your game and create errors that can interfere with loading . Also defeat and other pc based mod than take control over the base game are always best put low in your or last to prevent overwrite of defeat script. Mods that change or overwrite faction files or the worst because that is how defeat validate who is aloud that rape who. Just checking you are playing legendary not special edition? I have used defeat for over two years with few problems that a clean defeat (DEFEAT MCM) or reset animation (SEXLAB FRAMEWORK) did not fix MY PLUG IN LIST # This file was automatically generated by Mod Organizer. Skyrim.esm Update.esm Unofficial Skyrim Patch.esp Dawnguard.esm Unofficial Dawnguard Patch.esp HearthFires.esm Unofficial Hearthfire Patch.esp Dragonborn.esm Unofficial Dragonborn Patch.esp Skyrim Project Optimization - Full Version.esm ApachiiHair.esm ApachiiHairFemales.esm ApachiiHairMales.esm AzarHair.esm CreatureFramework.esm Schlongs of Skyrim - Core.esm hdtHighHeel.esm Heels Sound.esm dcc-soulgem-oven-000.esm SexLab.esm SexLabAroused.esm ZaZAnimationPack.esm Devious Devices - Assets.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm daymoyl.esm BeeingFemale.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp SkyUI.esp Unofficial High Resolution Patch.esp FISS.esp UIExtensions.esp JaxonzArcheryUtil.esp iHUD.esp LessIntrusiveHUD.esp Extended UI.esp dD - Realistic Ragdoll Force - Realistic.esp KS Hairdo's.esp titkit.esp Tamriel Reloaded Trees.esp DovahBlingJewelryReplacer.esp DovahBlingJewelryUniques.esp Flesh Spell Fortify Unarmed.esp XPMSE.esp FNIS.esp RaceMenu.esp RaceMenuPlugin.esp SGEyebrows.esp TheEyesOfBeauty.esp SlaveTats.esp FadeTattoos.esp RapeTattoos.esp SafeAutoSave.esp SlaveTatsEventsBridge.esp Brows.esp AMatterOfTime.esp SOS - VectorPlexus Regular Addon.esp Auto Unequip Ammo.esp Aradia Kato Outfit.esp AOS.esp Unique Grasses.esp RealisticWaterTwo.esp AOS2_RealisticWaterTwo Patch.esp ankoENBBETA3.esp The Ordinary Women.esp Better Runes - Greater Range and Multiple Cast.esp Remodeled Armor - Vanilla Replacer - Dawnguard.esp Remodeled Armor - Vanilla Replacer - Dragonborn.esp Remodeled Armor - Vanilla Replacer.esp IcePenguinWorldMap.esp SD Cages.esp Skyrim Immersive Creatures.esp Skyrim Immersive Creatures - DLC2.esp Rebirth Monster.esp Rebirth Monster - SIC Patch.esp zzzMixwaterOverlookfixed1.esp Schlongs of Skyrim.esp XiNafay - Shoes.esp DovahBlingBraceletsScr.esp DovahBlingJewelrySignetRings.esp Watercolor_for_ENB_RWT.esp DragonShoutVoice.esp BodySlotsMCM.esp XXHuayangnianhuaHH.esp SleepTight.esp Acharis.esp SexyVest.esp RogueArmorHD.esp DYNAVISION Dynamic Depth of Field.esp Customizable Camera.esp lingling.esp voidLetsGetNaked.esp Hip-huggers.esp BardRequestBreak.esp Notverigud Nordic Carved Bikini.esp Combat Evolved.esp Wildcat - Combat of Skyrim.esp DifficultArchery_50.esp ERF - Ceraph.esp My weapons.esp NewMerge.esp SexLab TDF Aggressive Prostitution.esp FertilityMode.esp SLAL_K4Anims.esp SLAL_AnimationsByLeito.esp SLAnimLoader.esp SexLab_SOS-Stapon.esp DW.esp SLALAnimObj.esp TerrainLodRedone.esp AnubAnimObj.esp Witcher signs.esp SexLabGenderChange.esp zzEstrus.esp EstrusChaurus.esp EstrusSpider.esp estru patch.esp Jugs.esp JailRape.esp LoversVictim.esp SexLab Aroused Creatures.esp Myrtles.esp Ultimate Enchanters Potion.esp [NINI] Sorceress Bern.esp MoreNastyCritters.esp SexLabNudeCreatures.esp SexLabNudeCreaturesDG.esp SexLabNudeCreaturesDB.esp SexLabMatchMaker.esp BDIC.esp Craftable_Hair_groin.esp [dint]_NeirAutomataHDT.esp Differently Ebony.esp Cuenca.esp Populated Dungeons Caves Ruins.esp sanguinesDebauchery.esp RealisticWaterTwo - Legendary.esp SexLab_Solutions.esp SexSlavesForVanillaBandits.esp Populated Forts Towers Places.esp SassyTeen.esp DeviousDevice - More Devious Quest.esp NyotenguArmor.esp 12FemaleBrows.esp Female Skin Universalizer.esp Azera Sorceress.esp CiriOutfit.esp Amaya.esp AmazingFollowerTweaks.esp Males of Skyrim.esp Populated Lands Roads Paths.esp Atlas Legendary.esp Populated Cities Towns Villages.esp Overknee_Rebecca.esp Immersive Patrols II.esp CaesiaFollower.esp Monica.esp Pynnafollower.esp Kalena Rios.esp Casey Whitemane.esp SexLab-Parasites.esp NMD - Samantha Standalone.esp Devious Cidhna.esp Thornrock.esp SexLab_Dialogues.esp Mango.esp MilkModNEW.esp MilkMod_MilkPumpsBasic.esp LADX.esp OldHuntersHouse.esp AMB Glass Variants Lore.esp BREEZENEW.esp Deviously Enslaved.esp Hotsprings Shack.esp MarkarthHouse.esp Dawnstar_Player_Home.esp Extended Encounters.esp Sicarius' Refuge.esp SD Addons.esp GDZZJJDH.esp Dezicrah.esp iNeed.esp Remove Your.esp TyraFollower.esp DayshaFollower.esp Blink - Standalone.esp SteelPlateBikini.esp My Home Is Your Home.esp CubicHairRenewal.esp HavenBag.esp Magelight Multi Cast.esp R18pn - Shanoa Armors.esp zzjayHentaisConversions.esp AmazingFollowerTweaks MCM.esp Mara_Companion.esp DWCool_Nellie.esp Vivace.esp Key20.esp AddItemMenu2.esp FacelightPlus.esp RaceMenuMorphsCBBE.esp beinz_plugin.esp Simple Slavery Defeat.esp SLAdventures.esp PubicMeshColor.esp Remodeled Armor - Underwear.esp MilkModNEW HF.esp MilkModNEW ZaZ.esp Milker Movil Armor.esp BeeingFemaleBasicAddOn.esp sexlab_WearAndTear.esp PlayerValueControler.esp ForcedMilkMaid.esp JaxonzEnhGrab.esp SexLabDefeat.esp Alternate Start - Live Another Life.esp ccas_starts.esp ImmerSlave.esp Bashed Patch, 0.esp ASIS-Dependency.esp ASIS.esp HDT Havok Object.esp Would also suggest this....... https://www.nexusmods.com/skyrim/mods/57795 JAXONS MCM KICKER
Chroom22 Posted January 24, 2020 Posted January 24, 2020 Can somebody post their Defeat MCM in correlation to their Death Alternative MCM? I'm having a hard time getting this mod to behave since most of the time my character is just killed when they go into bleed out (despite disabling death alternative death and marking my character as essential and making Defeat the primary option on blackout event) or some other wacky event occurs. My follower also has a lot of issues. I get the prompt of "they're carried away in chains" occasionally yet they still follow me, even when I tell them to split.
John Calumnus Posted January 24, 2020 Posted January 24, 2020 3 hours ago, Chroom22 said: Can somebody post their Defeat MCM in correlation to their Death Alternative MCM? I'm having a hard time getting this mod to behave since most of the time my character is just killed when they go into bleed out (despite disabling death alternative death and marking my character as essential and making Defeat the primary option on blackout event) or some other wacky event occurs. My follower also has a lot of issues. I get the prompt of "they're carried away in chains" occasionally yet they still follow me, even when I tell them to split. Check this thread. I don't recommend you download anything from there. The patches are more buggy than the original.
深淵の神 Posted January 25, 2020 Posted January 25, 2020 Hi @Goubo, I took the liberty to translate this mod for the spanish community, the version is for SexLab Defeat 5.3.5 ESP and interface: sexlabdefeat_spanish.txt SexLabDefeat.esp I'm from Spain but I have tried to keep it neutral as much as I could for americans
polska Posted January 25, 2020 Posted January 25, 2020 sorry if the question was already asked but can i use wildcat combat with defeat?
jlttsmiley Posted January 26, 2020 Posted January 26, 2020 15 hours ago, polska said: sorry if the question was already asked but can i use wildcat combat with defeat? YES!! I always use wildcat , I would suggest lowering or not using the stagger effect because it can interfere with defeat bleedout if staggered while going into defeat bleedout it can cause defeat to fail but defeat clean will fix it , I take the chance in my game but know that it can happen also load defeat lower that wildcat so it has the last say so in your load order.
polska Posted January 27, 2020 Posted January 27, 2020 On 1/26/2020 at 4:09 PM, jlttsmiley said: YES!! I always use wildcat , I would suggest lowering or not using the stagger effect because it can interfere with defeat bleedout if staggered while going into defeat bleedout it can cause defeat to fail but defeat clean will fix it , I take the chance in my game but know that it can happen also load defeat lower that wildcat so it has the last say so in your load order. ok thanks man
Du8i0us Posted January 28, 2020 Posted January 28, 2020 Hey, I thought of a simple thing, that would improve Sexlab Defeats immersion immensely. How hard would it be to trigger dialogue and expressions when you choke out/knockdown an NPC? Currently, they have no expression nor dialogue at all when knocked down. You can put an NPC in a bag, abduct them, strip them naked and tie them up in various positions. And they don't really react or seem to bothered at all. It kills my immersion. They play an expression when you strip them, but that's about it. I know expressions can be applied manually... but each manual change breaks immersion. I imagine them entering either the combat or flee state upon being knocked down via Defeat. As if you had actually attacked them. So they would be expressing and either threatening and taunting the player. Or pleading and saying things such as "I submit, you win!". And they would be calling out for help, when you for example; take them into an interior and tie them up. It seems like a simple thing given it would use vanilla scripts and voice-lines. And this exact feature is already applied and triggered by Defeat after sex - when the NPC can either flee or attack the player. Essentially how easy would it be to apply vanilla combat or flee state to Defeats knockdown/tie up?
smordred Posted January 29, 2020 Posted January 29, 2020 Hey guys, Im having a strange issue in my game, everytime one of my followers is going to rape my girl (theyre all perverts), and something (combat, dialogue, etc) interrupts a player as victim animation, the follower becomes muted, no dialogue options, just (...) (...) (...) I tested a lot of things, and noticed that only 3 things can correct it, 1 - disable player as victim on SL defeat (the npc just start talking again like nothing had happened), 2 - removefromallfactions console command, 3 - reload a save from before it happens. I was going around nicely since it happened only with standalone followers who doesnt really have any specific faction interaction, but now it hitted lydia, and i failed to see it in time (played for 7 hours in a rush), now if i remove her factions she will just forget she is a housecarl, forgets that she loves me, and that she was a puritan bitch before she knew the dragonborn, etc, and the "follow me" command wont go away, even if she is actually following me, so i cant access her inventory. I was thinking if the mod actually puts the agressor in a "temporary" faction? if thats the case, anyone knows whats the code so i can disable only that faction?
Dark-Hole Posted February 2, 2020 Posted February 2, 2020 I have problem, how i can unmark status NPC to kill them as normal? I want put them to sack and move to any where I want and release them!
Bane Master Posted February 2, 2020 Posted February 2, 2020 If anyone is using Backpack Containers I have made a small QOL patch for it which will automatically drop your backpack if you are stripped by Defeat (or any other mod!). For mod authors it also provides a very simple dependency-free method for mods to check if the player is wearing a backpack and what items they have in it. 1
1v0 Posted February 3, 2020 Posted February 3, 2020 Hey, I'm using defeat (the normal one not fixed) and SM essencial player (thou I'm thinking of trying death alternatives). I noticed that sometimes my follower are downed before me and then I trigger defeat but because the follower was down before me. She stands up and saves me with the witness trigger. Is there a way to fix this for example if I go down the downed followers to stay down. Or the easy way - should I just disable witness intervention ?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now