Airianna Posted December 17, 2017 Posted December 17, 2017 48 minutes ago, I want to get away1 said: After kidnaping someone, i went to the DefeatStuff (location where the kidnapped people stay at) . . . How do i get out of there? ._. You aren't supposed to go in there.... That's the "cell" that holds the person in the bag... Getting in, is a coc command - for testing purposes... So you have to coc to get back out.
Corsayr Posted December 17, 2017 Posted December 17, 2017 10 hours ago, Airianna said: You aren't supposed to go in there.... I don't why, but this made me think this... Spoiler 2
Princessity Posted December 17, 2017 Posted December 17, 2017 You know there should probs be some kind of achievement for somehow managing to kidnap yourself XD 1
I want to get away1 Posted December 17, 2017 Posted December 17, 2017 11 hours ago, Airianna said: You aren't supposed to go in there.... That's the "cell" that holds the person in the bag... Getting in, is a coc command - for testing purposes... So you have to coc to get back out. Using coc "tp location" from now on, thanks!
valcon767 Posted December 17, 2017 Posted December 17, 2017 3 hours ago, Princessity said: You know there should probs be some kind of achievement for somehow managing to kidnap yourself XD hey wait ...does that mean when you kidnap yourself and are sold at auction you get the cash???????
NOOBIV Posted December 17, 2017 Posted December 17, 2017 Okey, didn't work, i think that issue was there always, just i never noticed it,i though was a issue of my own, but i think is a defeat issue because if i disable all "Creature on Human" options, creatures still assaulting everyone, i had to disable Npc as victim, but followers don't assault now I noticed all the draugrs are female in sexlab (also those draugr as male in CK) someone can check one of their draugr with sexlab and tellme if is female too ? or test if a creature can knockdown and assault a male npc/follower (with "Male creature on male" disabled) ? For the next update would be amazing if we have more options for NPC vs NPC, like "Npc as victim for Npc" , "Npc as victim for Followers" and "Npc as victim for Creatures", also for followers "Followers as victim for Npcs" and "Followers as victim for Creatures". edit: Using Defeat fixed from the rus guy solved all the issues, also the exhausted/trauma state issue, i remember this one had a lot of bugs (like options just stop working at all after some hours of gameplay and the mod does what it want) but for now is working, except for male followers still being assaulted by creatures, but at least no male npcs
jlttsmiley Posted December 18, 2017 Posted December 18, 2017 11 hours ago, NOOBIV said: Okey, didn't work, i think that issue was there always, just i never noticed it,i though was a issue of my own, but i think is a defeat issue because if i disable all "Creature on Human" options, creatures still assaulting everyone, i had to disable Npc as victim, but followers don't assault now I noticed all the draugrs are female in sexlab (also those draugr as male in CK) someone can check one of their draugr with sexlab and tellme if is female too ? or test if a creature can knockdown and assault a male npc/follower (with "Male creature on male" disabled) ? For the next update would be amazing if we have more options for NPC vs NPC, like "Npc as victim for Npc" , "Npc as victim for Followers" and "Npc as victim for Creatures", also for followers "Followers as victim for Npcs" and "Followers as victim for Creatures". edit: Using Defeat fixed from the rus guy solved all the issues, also the exhausted/trauma state issue, i remember this one had a lot of bugs (like options just stop working at all after some hours of gameplay and the mod does what it want) but for now is working, except for male followers still being assaulted by creatures, but at least no male npcs What defeat fix ?? What Russia guy ??
NOOBIV Posted December 18, 2017 Posted December 18, 2017 52 minutes ago, jlttsmiley said: What defeat fix ?? What Russia guy ?? this one https://yadi.sk/d/-R8VQBA33DxkSi but this version is not official, so don't expect support
shiagwen Posted December 18, 2017 Posted December 18, 2017 16 hours ago, NOOBIV said: this one https://yadi.sk/d/-R8VQBA33DxkSi but this version is not official, so don't expect support tell me how to download the whole file. this page wants me to download every file like a script single.
snarfies Posted December 19, 2017 Posted December 19, 2017 2 hours ago, shiagwen said: tell me how to download the whole file. this page wants me to download every file like a script single. Hit the download button, then save the file? I dunno, works for me.
Airianna Posted December 19, 2017 Posted December 19, 2017 On 12/16/2017 at 12:38 AM, Destroyah340 said: So how can I fix the CTD's so I can edit the tags in Defeat's MCM animation section? Also I still have the issue of getting only threesomes or group sex during Defeat rape events even after I set the threesome chances in every section to 5%. (could of sworn I had replied the other day, must of glitched when I tried...) I never edit the tags on initial load due to the menu causing a CTD. After the next load of the game, it seems stable enough to edit the tags... Also, tags can not be removed once added - this is my biggest problem, cause I want to remove Cowgirl from the player as victim set, because I am the female, And trying to force me to do Cowgirl just gives me a chance to do some damage and escape... It sounds like your Skyrim is getting very script heavy. Might want to remove a few script heavy mods to lighten the game engine, to give it a chance to actually calculate the % correctly.
NOOBIV Posted December 19, 2017 Posted December 19, 2017 1 hour ago, Airianna said: (could of sworn I had replied the other day, must of glitched when I tried...) I never edit the tags on initial load due to the menu causing a CTD. After the next load of the game, it seems stable enough to edit the tags... Also, tags can not be removed once added - this is my biggest problem, cause I want to remove Cowgirl from the player as victim set, because I am the female, And trying to force me to do Cowgirl just gives me a chance to do some damage and escape... It sounds like your Skyrim is getting very script heavy. Might want to remove a few script heavy mods to lighten the game engine, to give it a chance to actually calculate the % correctly. try with Z or R, put the mouse on the tags and press Z or R, if don´t work, click the tag, then press z or r
dwcool62 Posted December 19, 2017 Posted December 19, 2017 On 3/10/2017 at 3:01 PM, theblindbat said: This happened to me when I didn't have creature options and animations all enabled correctly. I don't believe it was completely a Defeat option but also had to be set in one of the frameworks. That and having correct animations registered for the creature (drauger, in my case). A little late with this response, but it's probably npc s that spawn, like the traveling vigilant s the game is confused when you want to re spawn before the wait period. That's the conclusion I came to.
shiagwen Posted December 19, 2017 Posted December 19, 2017 15 hours ago, snarfies said: Hit the download button, then save the file? I dunno, works for me. After some testing worked finally. ingame i see that Player never get a threesome or more .
Lodakai Posted December 20, 2017 Posted December 20, 2017 Has anyone run into this problem and found a solution: SLD - NPC on NPC is enabled with creatures disabled... however creatures still make a move toward bleedout npcs. The animations are all disabled so nothing happens except stripping. All creatures are set to disabled list. Not sure why it is still making this attempt.
monsta88 Posted December 20, 2017 Posted December 20, 2017 7 minutes ago, anyrandomnik said: I assured an equal probability of each available animation with player. If you have 98 twosome and 2 threesome animations, then the chance of threesome is 2%. The chance of threesome without player is still into MCM. There is an MCM setting in Defeat which boosts the chance for 3-some. It works fine for me.
Airianna Posted December 20, 2017 Posted December 20, 2017 12 hours ago, Lodakai said: Has anyone run into this problem and found a solution: SLD - NPC on NPC is enabled with creatures disabled... however creatures still make a move toward bleedout npcs. The animations are all disabled so nothing happens except stripping. All creatures are set to disabled list. Not sure why it is still making this attempt. I am going to assume you are also running aroused Creatures. When they get above their threshold, they will make their move to any available NPC according to settings... If you don't want them making their move, then you must disable all creature related mods, animations... Including FNIS related creature animation sets, and remove them from the data folder altogether. *I will leave mine in, because I love the Chaurus myself, don't care for the fur-balls in this context* Also, Creature Animations are needed to activate the Drugr and Falmer. So it's a toss up on what is needed to keep your game "playable" Falmer (twisted Elves) and Drugr (dead humans) are still humanoid races, but count as creatures. - Personally, they should of kept the Drugr about Nord sized, since they are mostly dead nords.
Lodakai Posted December 20, 2017 Posted December 20, 2017 2 hours ago, Airianna said: I am going to assume you are also running aroused Creatures. When they get above their threshold, they will make their move to any available NPC according to settings... If you don't want them making their move, then you must disable all creature related mods, animations... Including FNIS related creature animation sets, and remove them from the data folder altogether. *I will leave mine in, because I love the Chaurus myself, don't care for the fur-balls in this context* Also, Creature Animations are needed to activate the Drugr and Falmer. So it's a toss up on what is needed to keep your game "playable" Falmer (twisted Elves) and Drugr (dead humans) are still humanoid races, but count as creatures. - Personally, they should of kept the Drugr about Nord sized, since they are mostly dead nords. Probably good advice, but... I don't use aroused creatures. I managed to resolve the issue by importing my settings yet again. So far it appears to have been effective, but it is hard to say. I appreciate your effort to find a solution, however, so thank you. =)
NOOBIV Posted December 20, 2017 Posted December 20, 2017 5 hours ago, anyrandomnik said: I did it. You may to verify. Wow thanks i didn´t test them yet, but you fixed some issues that i had, sometimes followers was knocked down just at 100% hp, you fixed it, also male followers being knocked down by male creatures with "male creature on male" disabled, you fixed it, thanks!, but now i have another issue, followers in exhausted state, sometimes dont get up in combat and they start combat, saying combat words and being attacked, i need to use 0 (clean up) to get up them. Give me some time to test them correctly in a new save game and i'll report all what i find
gooser Posted December 21, 2017 Posted December 21, 2017 Using Defeat, along with SLAL, e.g. the Billyy SLAL pack - ... sometimes Defeat will arrange a 3P or 4P or 5P creature gangbang and mix the creatures up, e.g. Werewolf 4P - Female actor, 1 wolf, 2 werewolves. Obviously very distracting. Presumably it has something to do with Defeat's logic in selecting candidate actors from its larger pool of aggressors? Thanks
Reesewow Posted December 21, 2017 Posted December 21, 2017 6 minutes ago, gooser said: Using Defeat, along with SLAL, e.g. the Billyy SLAL pack - ... sometimes Defeat will arrange a 3P or 4P or 5P creature gangbang and mix the creatures up, e.g. Werewolf 4P - Female actor, 1 wolf, 2 werewolves. Obviously very distracting. Presumably it has something to do with Defeat's logic in selecting candidate actors from its larger pool of aggressors? Thanks Yea, it is an issue when factions have multiple races and creature gangbangs are allowed. Most noticeable for me in deep forsworn caves when defeated by a mix of Falmer, Chaurus and Chaurus hunters (and sometimes Falmer faction human females due to Forgotten Wenches). Defeat will happily try to fill falmer or chaurus 3P+ animations with a random mix of all of the above, which results in the incorrect races simply standing for the duration of the animation. I imagine it would take a script update on how it filters actors and animations to fix it. Probably was a rare problem back when there were so few group creature animations, but now things have opened thanks to Billyy. My current solution is simply to drop the creature gangbang chance % to 0 if defeated by a group of enemies with multiple creature races + humans.
Airianna Posted December 21, 2017 Posted December 21, 2017 2 hours ago, Reesewow said: Yea, it is an issue when factions have multiple races and creature gangbangs are allowed. Most noticeable for me in deep forsworn caves when defeated by a mix of Falmer, Chaurus and Chaurus hunters (and sometimes Falmer faction human females due to Forgotten Wenches). Defeat will happily try to fill falmer or chaurus 3P+ animations with a random mix of all of the above, which results in the incorrect races simply standing for the duration of the animation. I imagine it would take a script update on how it filters actors and animations to fix it. Probably was a rare problem back when there were so few group creature animations, but now things have opened thanks to Billyy. My current solution is simply to drop the creature gangbang chance % to 0 if defeated by a group of enemies with multiple creature races + humans. It's actually an issue with Sexlab Framework it's self, that Defeat calls on. Defeat doesn't calculate any of that stuff. There are mods that will control it to ensure creatures of the right race hit the correct locations, but those animations were specifically designed for those scripts. And for Defeat to use them correctly, Sexlab Framework needs to get reworked to correct it. *** If the framework is reworked, then any mod could use it *** So I do the same thing with defeat's multi chance to 0%. Eliminates that issue before it starts 1
afa Posted December 22, 2017 Posted December 22, 2017 Player essential seems to have trouble sticking after one knockdown. I have insatiable on and cool down to 0 seconds. It seems like if PC is knock down once and then gets back up, the next knock down will kill the PC. Not sure if I am overlooking something or is this by design. Just normal bandits enemy so animation selection shouldn't be an issue.
NOOBIV Posted December 22, 2017 Posted December 22, 2017 On 21/12/2017 at 4:09 AM, anyrandomnik said: You probably selected the follower in the console and used [Shift 0]'Stand up.' -- The mod again updated. i tested it in a new game and everything works perfectly for now, finally i can start playing skyrim without those issues that makes me start a new game again and again, thanks!
NOOBIV Posted December 23, 2017 Posted December 23, 2017 i was having a issue from very long ago, when a follower assault a npc in combat, the follower maybe try to equip the weapon and start combat during sexlab scenes, when scene ends, the follower stay stuck and they walk in front of the enemys without the weapon equipped, and sometimes with the weapon on the hand, but not in combat stance, i have a idea how to fix this, add a script to un-equip the weapon slot after sexlab event with a delay of 1/2 seconds, for victim and agressor, so they can equip their weapon again and avoid that issue, please
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