shiagwen Posted December 2, 2017 Posted December 2, 2017 well, the question is, if it is really been worked on. i doubt it. the author promised big update since ....one and a half year ! but nothing changed this whole time. so in my rules of civilization a mod author should be able to tell his fans whats going on and not just disappear, leaving hundred thousand downloaders without any Information. you cant blame the community if some People ask for whats going on or not after those promises were made. especially since this is not an excepion, ,this is Standard here. i can Quote you those announcements in a lot of mods where never anything more happened. Gouboo is a very good programmer, no question,, and he worked on this mod for several years in his free time. but his last statement was in june, if i looked it up right. so he could tell us about it. the mod is not perfect. i kicked it off my collection because it interferes into combat too much. it cheats the fight, making it a lot easier, getting Mobs killed by several rapes between which could not be fought otherwise. the range for enemies who join the rape is small, so it happens often that Mobs from behind attacks the Player in the rape. and so on. 1
tuxagent7 Posted December 2, 2017 Posted December 2, 2017 From August 10 2017 post : [Ok quick update I'm still working on it don't worry, just that I really put too much stuff in this mod I'm really trying to not get a noodle scripted mod and clean things up while improving them as much as I can and I really have to restrain myself adding more ideas along the way that would require more work and then more testing and thus never releasing the update... I will release a beta but I do need to get some important aspect of the framework and 2-3 thing fixed before, bear with me. Meanwhile keep the bug report coming it really helps, thanks.] There are lots of mods that has waiting time longer than that and updated or release I have found that modding is a waiting game...i like having news from time to time but i accept that the mod authors have also what is calls ? real life... it seems it aint a myth :P Let's Goubo-lieve :) it will happen For exemple : Job of Skyrim was not updated for a year and then boom 2-3 updates consecutively
Gameplayer Posted December 2, 2017 Posted December 2, 2017 11 hours ago, Bullfye said: I understand that you do not have problems with defeat but that is not the reason for not happening...cause I never add problems with SOS for example it doesn't mean someone else cant have issues,...I posted that I do not use Creatures or animal mods that alter animal behavior...I do not use animal sex Mods...nothing but Texture replacers.. So that was the reason I have posted...Since I reverted the game to ground zero a save that I have with no Mods installed I installed every Mod but defeat and no more CTD...So the problem at least for me was Defeat... Do not take this words as I am disregarding you in any way..not my intention...Also I have tried to start a lot of games from my safe save..one that I have without any Mods just vanilla Skyrim and expansions...And the result was always the same with defeat Random CTD without Defeat no random CTD...The CTD I am reporting with defeat was always related to animal spawning in cross map travels...I do not use Fast travel to go anywhere..I like to go with my horse and cross the landscapes...so I rarely use Fast Travel...Every time a Dragon, or a bear..or wolfs what ever animal tends to attack me and spawns in the map I get CTD with defeat installed...without I have no issues...I have being testing this for 2 month now and its not related to any other mod but Defeat...The prof of that sadly I add to take Defeat out of my game and now I do not have CTD issues...My game is clean...I use Tess edit every time I see a Mod unclean...follow the Mod instructions and clean it......If it was any other Mod I would still be having the issue ..and have not...Also can be related to some incompatible issue with any other Mod I assume that but could not pin point the other Mod since none of them is animal related...I do not even understand what can be in defeat that causes this issue but it did at least to me... But one thing is clear...The defeat dependency of animations like Zaz Animation Pack is bad...those animations brake a lot of things in SL...mostly animations from SL...I had a lot of problems using Zaz Animation Pack as well... Please realize that in no way I am mad or angry with you..this posts some times look like one is getting mad..I am not just clarifying this .. I cant trouble shoot your issue without knowing your load order, and then I'd also need more information than just that. Can only guess at it, My guess is that your using other mods and in regards to Defeat some people assume its a required mod when it isn't. Such as ZAZ, its not a required mod for Defeat. Another mod that a lot of users with issues usually have is Death Alternative, its not a required mod...Defeat has its own system in place for handling Defeat. Even if he updated Defeat, you'd still have issues with those other associated mods not behaving properly. There isn't anything that the Author of Defeat can do to stop Death Alternative from being buggy such as teleporting you to places its not suppose to, crashing the game, and other odd behaviors like defeat not even firing off. ZAZ is known to have animation issues which is why Devious Devices 4.0 literally removes it as a Master, there may be other reasons that Im not up to date on and likely there are. ZAZ has just got a patch made by someone not ZAZ....Here https://www.loverslab.com/files/file/4829-zaz-doggystyle-animation-fix-zaz-animation-pack-v70-and-v80/ In my experience people that face issues such as CTD's tend to have complicated Load orders, with a lot of mods/ESP's all of which need to have a ton of mods by several different authors all behaving properly for the game to work at all.
Whizkid Posted December 3, 2017 Posted December 3, 2017 i am On 12/2/2017 at 7:47 PM, Bullfye said: I understand that you do not have problems with defeat but that is not the reason for not happening...cause I never add problems with SOS for example it doesn't mean someone else cant have issues,...I posted that I do not use Creatures or animal mods that alter animal behavior...I do not use animal sex Mods...nothing but Texture replacers.. So that was the reason I have posted...Since I reverted the game to ground zero a save that I have with no Mods installed I installed every Mod but defeat and no more CTD...So the problem at least for me was Defeat... Do not take this words as I am disregarding you in any way..not my intention...Also I have tried to start a lot of games from my safe save..one that I have without any Mods just vanilla Skyrim and expansions...And the result was always the same with defeat Random CTD without Defeat no random CTD...The CTD I am reporting with defeat was always related to animal spawning in cross map travels...I do not use Fast travel to go anywhere..I like to go with my horse and cross the landscapes...so I rarely use Fast Travel...Every time a Dragon, or a bear..or wolfs what ever animal tends to attack me and spawns in the map I get CTD with defeat installed...without I have no issues...I have being testing this for 2 month now and its not related to any other mod but Defeat...The prof of that sadly I add to take Defeat out of my game and now I do not have CTD issues...My game is clean...I use Tess edit every time I see a Mod unclean...follow the Mod instructions and clean it......If it was any other Mod I would still be having the issue ..and have not...Also can be related to some incompatible issue with any other Mod I assume that but could not pin point the other Mod since none of them is animal related...I do not even understand what can be in defeat that causes this issue but it did at least to me... But one thing is clear...The defeat dependency of animations like Zaz Animation Pack is bad...those animations brake a lot of things in SL...mostly animations from SL...I had a lot of problems using Zaz Animation Pack as well... Please realize that in no way I am mad or angry with you..this posts some times look like one is getting mad..I am not just clarifying this .. try this version (https://yadi.sk/d/-R8VQBA33DxkSi), this guy actual fix some stuff in defeat and did away with DA, now my game is more stable esp w/o DA (which imo is just a pile of horse shit)!!!! reference thread here https://www.loverslab.com/topic/19941-sexlab-defeat/?page=470&tab=comments#comment-1977948
Bullfye Posted December 3, 2017 Posted December 3, 2017 16 hours ago, Gameplayer said: I cant trouble shoot your issue without knowing your load order, and then I'd also need more information than just that. Can only guess at it, My guess is that your using other mods and in regards to Defeat some people assume its a required mod when it isn't. Such as ZAZ, its not a required mod for Defeat. Another mod that a lot of users with issues usually have is Death Alternative, its not a required mod...Defeat has its own system in place for handling Defeat. Even if he updated Defeat, you'd still have issues with those other associated mods not behaving properly. There isn't anything that the Author of Defeat can do to stop Death Alternative from being buggy such as teleporting you to places its not suppose to, crashing the game, and other odd behaviors like defeat not even firing off. ZAZ is known to have animation issues which is why Devious Devices 4.0 literally removes it as a Master, there may be other reasons that Im not up to date on and likely there are. ZAZ has just got a patch made by someone not ZAZ....Here https://www.loverslab.com/files/file/4829-zaz-doggystyle-animation-fix-zaz-animation-pack-v70-and-v80/ In my experience people that face issues such as CTD's tend to have complicated Load orders, with a lot of mods/ESP's all of which need to have a ton of mods by several different authors all behaving properly for the game to work at all. Well when you check Defeat loaded compatible Mods tab over the MCM menu you will see that says and states that ZAZ is not installed or it is if you have it or not...but I understand its an optional install not a dependency...I just do not install ZAZ anymore...Furniture animations that it contains I do not know why mess up with all the other furniture animations you might have from other mods using furniture , strange cause I have Leitos and annubs furniture animations and have no issues with them....Defeat as it is..you guys that say its OK...its not...if for some reason it works now for you and others there is a lot more people that haves issues with it, but One thing I am sure you do not have issues now but with Skyrim as it is and was always from bug reports sooner or later you will have issues...It is as simple as installing another animation for what ever and you will than give me reason...it is very buggy and makes the game unstable...and I am not saying this just to rant or disregard the Defeat as a very cool mod...its just that after 3 years starting and proceeding saves and Skyrim game I realized this after Trial and error testings......If you check my posts I never say in any Mod here that is bad..but when I see a situation like this I just come after long term testings and report my view of the mod as it is...Not saying he is not gona fix this just saying that as it is it causes game issues...another Mod that I have tested time and time again is Floppy SOS for example..and its another mod that causes problems in the game as it is...strange cause some 2 version ago was perfect...so you might take at least in consideration my report and in the future if you start having issues it might be useful for you this info... For me it just impossible to have it..and it is sad cause I like the Mod a lot..but until further release and possible fixes I can not just have my game CTD or what ever cause that is not enjoying a game but stressing yourself with it...understand me.. 3 hours ago, Whizkid said: i am try this version (https://yadi.sk/d/-R8VQBA33DxkSi), this guy actual fix some stuff in defeat and did away with DA, now my game is more stable esp w/o DA (which imo is just a pile of horse shit)!!!! reference thread here https://www.loverslab.com/topic/19941-sexlab-defeat/?page=470&tab=comments#comment-1977948 just download it and as soon I am back at home will try it ... Thanks a lot Matey..
FlamingNinja Posted December 3, 2017 Posted December 3, 2017 [Installation Problem] Currently having a problem with SL Defeat not actually installing when i click the button on the MCM menu. I have uninstalled Defeat before running the game again and then reinstalling it, as well as running SKI_ConfigManagerInstance 1. I have tested this problem in both external cells and interior cells as well as inside cities, I get the standard MCM notification to say the mod is installing, however i close the menu and wait a few minutes with the game unpaused, but I don't get the standard mini notification to say the mod is installed. I have noticed that after activating the mod, that the other MCM menus are still accessible, leading me to believe this may be a SkyUI problem... SL Defeat version: 5.3.5 SL Framework version: SkyUI version: 5.1 SKSE version: 1.7.3 The attached Papyrus logs are before and after initiating a SL clean, in the event that the clean as any effect on the problem.. Papyrus.0.03_12_17.log Papyrus.0.3_12_17(2).log
mrgenerik Posted December 4, 2017 Posted December 4, 2017 Hey all, so, I've been experimenting with this and the SE (along with SKSE64, obviously). I've got it MOSTLY working, aside from a few bugs. 1) can't export settings, and when I tried it set everything in the MCM to zero. Not a huge problem, since I'm not creating new characters every day, but I was hoping for some feedback on that. 2) bigger issue is that on the end of a scene, it kind of just... sits there. I have to use Clean Up to get it back on track. Not game breaking, but immersion breaking. And you can't have a rape mod without immersion! Seriously, though, these are both pretty small bugs, and any input would be great.
Airianna Posted December 4, 2017 Posted December 4, 2017 11 hours ago, FlamingNinja said: [Installation Problem] Currently having a problem with SL Defeat not actually installing when i click the button on the MCM menu. I have uninstalled Defeat before running the game again and then reinstalling it, as well as running SKI_ConfigManagerInstance 1. I have tested this problem in both external cells and interior cells as well as inside cities, I get the standard MCM notification to say the mod is installing, however i close the menu and wait a few minutes with the game unpaused, but I don't get the standard mini notification to say the mod is installed. I have noticed that after activating the mod, that the other MCM menus are still accessible, leading me to believe this may be a SkyUI problem... SL Defeat version: 5.3.5 SL Framework version: SkyUI version: 5.1 SKSE version: 1.7.3 The attached Papyrus logs are before and after initiating a SL clean, in the event that the clean as any effect on the problem.. Papyrus.0.03_12_17.log Papyrus.0.3_12_17(2).log Incorrect... You need SexLab for Defeat to function. And Sexlab has to be activated and set up before defeat... Without Sexlab installed Defeat won't activate. And if you don't activate Sexlab before Defeat, you have defeated the purpose of having defeat in your mod folder. And you need FINS so the animations are included....
Ytheria Posted December 4, 2017 Posted December 4, 2017 On 12/2/2017 at 3:26 AM, Gameplayer said: IThis isn't the only mod in your load order that effects animals/creatures if it is the only mod that does so than you haven't actually installed the mod correctly. You should also have mods that enable creature sex such as Creature Features, Creature Framework....Have a look for "More Nasty Creatures" Also there is a small matter of installing creature animations from FNIS as well. That's pretty confusing though, because it's not mentioned under "requirements" or even "recommended". The issue is that Defeat includes creature defeat options by default, but it doesn't tell you that you need to install bodies and animations for the creatures for this to work correctly. This confused me once. The current MNC (which I notice was updated yesterday) includes a handy guide for everything you need to get this to work.
FlamingNinja Posted December 4, 2017 Posted December 4, 2017 6 hours ago, Airianna said: Incorrect... You need SexLab for Defeat to function. And Sexlab has to be activated and set up before defeat... Without Sexlab installed Defeat won't activate. And if you don't activate Sexlab before Defeat, you have defeated the purpose of having defeat in your mod folder. And you need FINS so the animations are included.... I already have SL installed in game and running, all my other SL related mods run perfectly. I already have FNIS and have run it as well, but the animations aren't the problem.
Canaris Posted December 4, 2017 Posted December 4, 2017 How do i ensure that followers will also get assaulted ? I was travelling with Jenassa when i was jumped by two spriggans and a troll. Jenassa got knocked down, i got it too some ten seconds later. Before any animation started playing she recovered her health, stood beside me and when troll started fucking me - message appeared that she witness the crime and intervined and she simply knocked troll of me allowing me to pull up my backup weapon and hack them all to pieces :/ It would be nice to ensure that followers will also get fucked OR at least stay down till scene is completed. Or is it impossible and my only solution is to travel alone ?
Ytheria Posted December 4, 2017 Posted December 4, 2017 45 minutes ago, Canaris said: How do i ensure that followers will also get assaulted ? I was travelling with Jenassa when i was jumped by two spriggans and a troll. Jenassa got knocked down, i got it too some ten seconds later. Before any animation started playing she recovered her health, stood beside me and when troll started fucking me - message appeared that she witness the crime and intervined and she simply knocked troll of me allowing me to pull up my backup weapon and hack them all to pieces :/ It would be nice to ensure that followers will also get fucked OR at least stay down till scene is completed. Or is it impossible and my only solution is to travel alone ? You need to have "follower collateral" selected under "player as victim". Then (at least if you use "all down" for the transition) you need to have "NPC vs NPC" enabled and "follower as victim" under that menu. There are various self-explanatory options in the same menu: to trigger vs spriggans/trolls you would need to be allowing creature aggressors. I have observed the behaviour you mentioned when follower collateral is off. It seems to me that this is a bug: if the follower has been knocked down but isn't being victimised, she should remain down while the animations play (or at least not intervene). I would be interested to know a way of having the follower neither get assaulted nor intervene.
Canaris Posted December 4, 2017 Posted December 4, 2017 2 hours ago, Ytheria said: You need to have "follower collateral" selected under "player as victim". Then (at least if you use "all down" for the transition) you need to have "NPC vs NPC" enabled and "follower as victim" under that menu. There are various self-explanatory options in the same menu: to trigger vs spriggans/trolls you would need to be allowing creature aggressors. I have observed the behaviour you mentioned when follower collateral is off. It seems to me that this is a bug: if the follower has been knocked down but isn't being victimised, she should remain down while the animations play (or at least not intervene). I would be interested to know a way of having the follower neither get assaulted nor intervene. Strange, i have this all switched on already. Jenassa recovered almost like the battle had ended, maybe its because i set her to be essential ( as opposed to protected ) with EFF menu ?
Gameplayer Posted December 4, 2017 Posted December 4, 2017 15 minutes ago, Canaris said: Strange, i have this all switched on already. Jenassa recovered almost like the battle had ended, maybe its because i set her to be essential ( as opposed to protected ) with EFF menu ? How a follower behaves is also very dependant on the settings of the Follower Overhaul in your case EFF. I don't know about EFF just that Exeter made it. Im using the old version of Amazing Follower Tweaks, I usually have to change a lot of settings in AFT. Such as follow combat regen enhancement... I think I also turn off after combat regeneration and about 5 or 6 other things I cant seem to recall been about 2 or 3 weeks since I fired up Skyrim been playing Fo4. The battle did end when you were Defeated, you were not in combat anymore. So you may have to turn off "Intervention"
Airianna Posted December 4, 2017 Posted December 4, 2017 8 hours ago, FlamingNinja said: I already have SL installed in game and running, all my other SL related mods run perfectly. I already have FNIS and have run it as well, but the animations aren't the problem. Ok, that made me wrinkle my nose. - darn, usually the case... Have you tried moving Defeat lower in the load order? It could be a conflict with another mod. Perhaps your 7zip failed on unzipping the files? *If you used a Mod manager, try direct unzipping into the data folder, in hopes that will fix the issues*
afa Posted December 5, 2017 Posted December 5, 2017 It is better to test followers with more than 1 enemy present to see if they get picked up also. I think DA might interferes with followers more than the typical management mod, I was in the middle of testing that recently.
FlamingNinja Posted December 5, 2017 Posted December 5, 2017 20 hours ago, Airianna said: Ok, that made me wrinkle my nose. - darn, usually the case... Have you tried moving Defeat lower in the load order? It could be a conflict with another mod. Perhaps your 7zip failed on unzipping the files? *If you used a Mod manager, try direct unzipping into the data folder, in hopes that will fix the issues* cheers for the tips, I'll see what happens.
valcon767 Posted December 6, 2017 Posted December 6, 2017 ok for followers to be assaulted alongside the PC (with it set to assault followers {NPC v NPC settings} and with follower collateral turned on): it may OR may not work if their (enemy party) numbers are less than yours. it SHOULD work if the enemy's party numbers are equal or greater than yours (they need 1 enemy per party member available). PC party size is 1 for PC +1 for each follower (so 3 followers means your party size is 4) PC + follower = 2 party members on your side, enemy party with 2 (or more) enemies still alive when you are defeated = followers should get assaulted also. PC + 2 followers = 3 party member on your side, and enemy party with 2 alive (when you are defeated) MIGHT also assault your followers. if the enemy party has 3 (or more) alive they SHOULD also assault your followers.
Airianna Posted December 6, 2017 Posted December 6, 2017 To help ensure your followers get used as well, disable 3some options.
valcon767 Posted December 7, 2017 Posted December 7, 2017 20 hours ago, Airianna said: To help ensure your followers get used as well, disable 3some options. thanks for the reminder. you made me realize i did not quite explain it as well as i could have. for followers to be assaulted it need to fill an animation for each member of your party. in essence, under normal conditions (using just paired animations) my previous post is correct. BUT if you are using 3some (or more) animations it can in fact require even high number of enemies left alive to do the assaulting. example 1 - your party of 2 (PC + follower) gets defeated by enemy party of 3. PC gets selected for a 4some animation (yes there are even 5some animations), follower may not get assaulted due to running out of enemies to select for the assault. (all 3 enemies were used in the assault on the PC). example 2 - your party of 3 (PC + 2 followers) loses to an enemy party of 4, and 3some (or more) is enabled, and PC gets selected for a 3some animation = 2 enemy party members are now in use, 1st follower happens to also get a 3some animation (enemy party members now in use is 4), which means 2nd follower may end up not being assaulted (ran out of enemy party members to do the assaulting).
Airianna Posted December 7, 2017 Posted December 7, 2017 Example 3 - multiples =0% chance, for 3+somes. You and your party of 2 followers, get nailed by 5 bandits, While you are getting used, they are too. with 2 waiting to play. With chance for another turn, 1 or more of them might take a 2nd go at the PC, at this time, the follower(s) are left alone. Also, i would disable MFC animations (with 3+some active), as those are special cases. Tho it is funny to have a giant spider stand where you are having sex with a humanoid at the same time. They are meant for Human Male, Female, and a Dog,Wolf, or fox. ---- Bonus rounds for the PC.... Get up, and don't help your companion to their feet, and get nailed by the same guy/guys that dropped you in the first place, as long as your companion is still recovering, they won't get used, but you will...
luffyboy Posted December 7, 2017 Posted December 7, 2017 Is there the possibility of setting the mod so when you and your companion are knock down (get into bleedout state) PC (stays in bleedout and is essential) female companion gets used
FlamingNinja Posted December 7, 2017 Posted December 7, 2017 1 hour ago, luffyboy said: Is there the possibility of setting the mod so when you and your companion are knock down (get into bleedout state) PC (stays in bleedout and is essential) female companion gets used not sure if there's settings for Follower only events.
Blutwursst Posted December 7, 2017 Posted December 7, 2017 Hi Folks, as I wrote several pages before I had trouble with Defeat when Submission stopped to work and nothing ( reconfigure, reinstall, new game, clean up, reconfigure Creature FW,...) seemed to solve my problem. Tonight I stumbled over a solution which may or may not help others with similar issues: In Defeat--> General is a button for "Show compatible Mods" which I used and there where several of my SL Mods shown, ZAZ, ....., and as last Simple Slavery. Each one of the mods I have installed where shown as "on" except Simple Slavery (was shown as "off"), so I used the button below "Show Compatible Mods" which says "Register compatible Mods". After "Show compatible Mods" again, Simple Slavery was "on". Then I used "clean up Defeat" and "Reconfigure" and assigned my preferred key to "surrender" again ( seems for me to be needed), and voila my DarkElf was kneeling infront of 2 Draugrs waiting for them to judge punishment, hehe. I hope someone can use this. ( BTW I use the SimpleSlavery Defeat patch) Greetz Blutwurst 1
Airianna Posted December 7, 2017 Posted December 7, 2017 6 hours ago, luffyboy said: Is there the possibility of setting the mod so when you and your companion are knock down (get into bleedout state) PC (stays in bleedout and is essential) female companion gets used The only thing I can think of to accomplish this... If you run a male character, disable MM animations, so only females use the PC... Kill all the female enemies first... That ensures the player doesn't get used... However, if you want your companions to get used... And not the player... Stealth, tell your companion(s) to attack the enemies... Stay hidden, it will use NPC Vrs. NPC....
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